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							- #define VCMI_DLL
 
- #include "../stdafx.h"
 
- #include "map.h"
 
- #include "../hch/CObjectHandler.h"
 
- #include "../hch/CDefObjInfoHandler.h"
 
- #include "VCMI_Lib.h"
 
- #include <zlib.h>
 
- #include <boost/crc.hpp>
 
- #include "../hch/CLodHandler.h"
 
- #include "../hch/CArtHandler.h"
 
- #include <boost/bind.hpp>
 
- #include <assert.h>
 
- /*
 
-  * map.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- static std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID)
 
- {
 
- 	std::map<int,int> mapa;
 
- 	std::set<si32> ret;
 
- 	std::ifstream b5(DATA_DIR "/config/buildings5.txt");
 
- 	while(!b5.eof())
 
- 	{
 
- 		int a, b;
 
- 		b5 >> a >> b;
 
- 		if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
 
- 			b=21;
 
- 		mapa[a]=b;
 
- 	}
 
- 	for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
 
- 	{
 
- 		if(mapa[*i]>=0)
 
- 			ret.insert(mapa[*i]);
 
- 		else if(mapa[*i]  >=  (-CREATURES_PER_TOWN)) // horde buildings
 
- 		{
 
- 			int level = (mapa[*i]);
 
- 			ret.insert(level-30);//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
 
- 		}
 
- 		else
 
- 		{
 
- 			tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
 
- 		}
 
- 	}
 
- 	ret.insert(10); //village hall is always present
 
- 	ret.insert(-1); //houses near v.hall / eyecandies
 
- 	ret.insert(-2); //terrain eyecandy, if -1 is used
 
- 	if(ret.find(11)!=ret.end())
 
- 		ret.insert(27);
 
- 	if(ret.find(12)!=ret.end())
 
- 		ret.insert(28);
 
- 	if(ret.find(13)!=ret.end())
 
- 		ret.insert(29);
 
- 	return ret;
 
- }
 
- static unsigned int intPow(unsigned int a, unsigned int b)
 
- {
 
- 	unsigned int ret=1;
 
- 	for(unsigned int i=0; i<b; ++i)
 
- 		ret*=a;
 
- 	return ret;
 
- }
 
- static unsigned char reverse(unsigned char arg)
 
- {
 
- 	unsigned char ret = 0;
 
- 	for (int i=0; i<8;i++)
 
- 	{
 
- 		if(((arg)&(1<<i))>>i)
 
- 		{
 
- 			ret |= (128>>i);
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- static EDefType getDefType(CGDefInfo * a)
 
- {
 
- 	switch(a->id)
 
- 	{
 
- 	case 5: case 65: case 66: case 67: case 68: case 69:
 
- 		return ARTIFACT_DEF; //handled
 
- 	case 6:
 
- 		return PANDORA_DEF; //hanled
 
- 	case 10:
 
- 		return EVENTOBJ_DEF; //???
 
- 	case 26:
 
- 		return EVENTOBJ_DEF; //handled
 
- 	case 33:
 
- 		return GARRISON_DEF; //handled
 
- 	case 34: case 70: case 62: //70 - random hero //62 - prison
 
- 		return HERO_DEF; //handled
 
- 	case 36:
 
- 		return GRAIL_DEF; //hanled
 
- 	case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
 
- 		return PLAYERONLY_DEF; //handled
 
- 	case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
 
- 		return CREATURES_DEF; //handled
 
- 	case 59:
 
- 		return SIGN_DEF; //handled
 
- 	case 77:
 
- 		return TOWN_DEF; //can be problematic, but handled
 
- 	case 79: case 76:
 
- 		return RESOURCE_DEF; //handled
 
- 	case 81:
 
- 		return SCHOLAR_DEF; //handled
 
- 	case 83:
 
- 		return SEERHUT_DEF; //handled
 
- 	case 91:
 
- 		return SIGN_DEF; //handled
 
- 	case 88: case 89: case 90:
 
- 		return SHRINE_DEF; //handled
 
- 	case 93:
 
- 		return SPELLSCROLL_DEF; //handled
 
- 	case 98:
 
- 		return TOWN_DEF; //handled
 
- 	case 113:
 
- 		return WITCHHUT_DEF; //handled
 
- 	case 214:
 
- 		return HEROPLACEHOLDER_DEF; //partially handled
 
- 	case 215: case 9: //???
 
- 		return BORDERGUARD_DEF; //handled by analogy to seer huts ;]
 
- 	case 216:
 
- 		return CREGEN2_DEF; //handled
 
- 	case 217:
 
- 		return CREGEN_DEF; //handled
 
- 	case 218:
 
- 		return CREGEN3_DEF; //handled
 
- 	case 219:
 
- 		return GARRISON_DEF; //handled
 
- 	default:
 
- 		return TERRAINOBJ_DEF; // nothing to be handled
 
- 	}
 
- }
 
- static CCreatureSet readCreatureSet(const unsigned char * bufor, int &i, int number, bool version) //version==true for >RoE maps
 
- {
 
- 	const int bytesPerCre = version ? 4 : 3,
 
- 		idBytes = version ? 2 : 1,
 
- 		maxID = version ? 0xffff : 0xff;
 
- 	CCreatureSet ret;
 
- 	for(int ir=0;ir < number; ir++)
 
- 	{
 
- 		int creID = readNormalNr(bufor,i+ir*bytesPerCre, idBytes);
 
- 		int count = readNormalNr(bufor,i+ir*bytesPerCre+idBytes, 2);
 
- 		if(creID == maxID) //empty slot
 
- 			continue;
 
- 		CStackInstance hlp;
 
- 		hlp.count = count;
 
- 		if(creID > maxID - 0xf)
 
- 		{
 
- 			creID = maxID + 1 - creID + VLC->creh->creatures.size();//this will happen when random object has random army
 
- 			hlp.idRand = creID;
 
- 		}
 
- 		else
 
- 			hlp.setType(creID);
 
- 		ret.slots[ir] = hlp;
 
- 	}
 
- 	i+=number*bytesPerCre;
 
- 	
 
- 	ret.validTypes(true);
 
- 	return ret;
 
- }
 
- CMapHeader::CMapHeader(const unsigned char *map)
 
- {
 
- 	int i=0;
 
- 	initFromMemory(map,i);
 
- }
 
- CMapHeader::CMapHeader()
 
- {
 
- 	areAnyPLayers = difficulty = levelLimit = howManyTeams = 0;
 
- 	height = width = twoLevel = -1;
 
- }
 
- void CMapHeader::initFromMemory( const unsigned char *bufor, int &i )
 
- {
 
- 	version = (Eformat)(readNormalNr(bufor,i)); i+=4; //map version
 
- 	if(version != RoE && version != AB && version != SoD && version != WoG)
 
- 	{
 
- 		throw std::string("Invalid map format!");
 
- 	}
 
- 	areAnyPLayers = readChar(bufor,i); //invalid on some maps
 
- 	height = width = (readNormalNr(bufor,i)); i+=4; // dimensions of map
 
- 	twoLevel = readChar(bufor,i); //if there is underground
 
- 	int pom;
 
- 	name = readString(bufor,i);
 
- 	description= readString(bufor,i);
 
- 	difficulty = readChar(bufor,i); // reading map difficulty
 
- 	if(version != RoE)
 
- 		levelLimit = readChar(bufor,i); // hero level limit
 
- 	else
 
- 		levelLimit = 0;
 
- 	loadPlayerInfo(pom, bufor, i);
 
- 	loadViCLossConditions(bufor, i);
 
- 	howManyTeams=bufor[i++]; //read number of teams
 
- 	if(howManyTeams>0) //read team numbers
 
- 	{
 
- 		for(int rr=0; rr<8; ++rr)
 
- 		{
 
- 			players[rr].team = bufor[i++];
 
- 		}
 
- 	}
 
- 	else//no alliances
 
- 	{
 
- 		for(int i=0;i<PLAYER_LIMIT;i++)
 
- 			if(players[i].canComputerPlay || players[i].canHumanPlay)
 
- 				players[i].team = howManyTeams++;
 
- 	}
 
- 	pom = i;
 
- 	allowedHeroes.resize(HEROES_QUANTITY,false);
 
- 	for(i; i<pom+ (version == RoE ? 16 : 20) ; ++i)
 
- 	{
 
- 		unsigned char c = bufor[i];
 
- 		for(int yy=0; yy<8; ++yy)
 
- 			if((i-pom)*8+yy < HEROES_QUANTITY)
 
- 				if(c == (c|((unsigned char)intPow(2, yy))))
 
- 					allowedHeroes[(i-pom)*8+yy] = true;
 
- 	}
 
- 	if(version>RoE) //probably reserved for further heroes
 
- 	{
 
- 		int placeholdersQty = readNormalNr(bufor, i); i+=4;
 
- 		for(int p = 0; p < placeholdersQty; p++)
 
- 			placeholdedHeroes.push_back(bufor[i++]);
 
- 	}
 
- }
 
- void CMapHeader::loadPlayerInfo( int &pom, const unsigned char * bufor, int &i )
 
- {
 
- 	players.resize(8);
 
- 	for (pom=0;pom<8;pom++)
 
- 	{
 
- 		players[pom].canHumanPlay = bufor[i++];
 
- 		players[pom].canComputerPlay = bufor[i++];
 
- 		if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay))) //if nobody can play with this player
 
- 		{
 
- 			switch(version)
 
- 			{
 
- 			case SoD: case WoG: 
 
- 				i+=13;
 
- 				break;
 
- 			case AB:
 
- 				i+=12;
 
- 				break;
 
- 			case RoE:
 
- 				i+=6;
 
- 				break;
 
- 			}
 
- 			continue;
 
- 		}
 
- 		players[pom].AITactic = bufor[i++];
 
- 		if(version == SoD || version == WoG)
 
- 			players[pom].p7= bufor[i++];
 
- 		else
 
- 			players[pom].p7= -1;
 
- 		//factions this player can choose
 
- 		players[pom].allowedFactions = 0;
 
- 		players[pom].allowedFactions += bufor[i++];
 
- 		if(version != RoE)
 
- 			players[pom].allowedFactions += (bufor[i++])*256;
 
- 		players[pom].isFactionRandom = bufor[i++];
 
- 		players[pom].hasMainTown = bufor[i++];
 
- 		if (players[pom].hasMainTown)
 
- 		{
 
- 			if(version != RoE)
 
- 			{
 
- 				players[pom].generateHeroAtMainTown = bufor[i++];
 
- 				players[pom].generateHero = bufor[i++];
 
- 			}
 
- 			else
 
- 			{
 
- 				players[pom].generateHeroAtMainTown = false;
 
- 				players[pom].generateHero = false;
 
- 			}
 
- 			players[pom].posOfMainTown.x = bufor[i++];
 
- 			players[pom].posOfMainTown.y = bufor[i++];
 
- 			players[pom].posOfMainTown.z = bufor[i++];
 
- 		}
 
- 		players[pom].p8= bufor[i++];
 
- 		players[pom].p9= bufor[i++];		
 
- 		if(players[pom].p9!=0xff)
 
- 		{
 
- 			players[pom].mainHeroPortrait = bufor[i++];
 
- 			players[pom].mainHeroName = readString(bufor,i);
 
- 		}
 
- 		if(version != RoE)
 
- 		{
 
- 			players[pom].powerPlacehodlers = bufor[i++];//unknown byte
 
- 			int heroCount = bufor[i++];
 
- 			i+=3;
 
- 			for (int pp=0;pp<heroCount;pp++)
 
- 			{
 
- 				SheroName vv;
 
- 				vv.heroID=bufor[i++];
 
- 				int hnl = bufor[i++];
 
- 				i+=3;
 
- 				for (int zz=0;zz<hnl;zz++)
 
- 				{
 
- 					vv.heroName+=bufor[i++];
 
- 				}
 
- 				players[pom].heroesNames.push_back(vv);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CMapHeader::loadViCLossConditions( const unsigned char * bufor, int &i)
 
- {
 
- 	victoryCondition.obj = NULL;
 
- 	victoryCondition.condition = (EvictoryConditions)bufor[i++];
 
- 	if (victoryCondition.condition != winStandard) //specific victory conditions
 
- 	{
 
- 		int nr;
 
- 		switch (victoryCondition.condition) //read victory conditions
 
- 		{
 
- 		case artifact:
 
- 			{
 
- 				victoryCondition.ID = bufor[i+2];
 
- 				nr=(version==RoE ? 1 : 2);
 
- 				break;
 
- 			}
 
- 		case gatherTroop:
 
- 			{
 
- // 				int temp1 = bufor[i+2];
 
- // 				int temp2 = bufor[i+3];
 
- 				victoryCondition.ID = bufor[i+2];
 
- 				victoryCondition.count = readNormalNr(bufor, i+(version==RoE ? 3 : 4));
 
- 				nr=(version==RoE ? 5 : 6);
 
- 				break;
 
- 			}
 
- 		case gatherResource:
 
- 			{
 
- 				victoryCondition.ID = bufor[i+2];
 
- 				victoryCondition.count = readNormalNr(bufor, i+3);
 
- 				nr = 5;
 
- 				break;
 
- 			}
 
- 		case buildCity:
 
- 			{
 
- 				victoryCondition.pos.x = bufor[i+2];
 
- 				victoryCondition.pos.y = bufor[i+3];
 
- 				victoryCondition.pos.z = bufor[i+4];
 
- 				victoryCondition.count = bufor[i+5];
 
- 				victoryCondition.ID = bufor[i+6];
 
- 				nr = 5;
 
- 				break;
 
- 			}
 
- 		case buildGrail:
 
- 			{
 
- 				if (bufor[i+4]>2)
 
- 					victoryCondition.pos = int3(-1,-1,-1);
 
- 				else
 
- 				{
 
- 					victoryCondition.pos.x = bufor[i+2];
 
- 					victoryCondition.pos.y = bufor[i+3];
 
- 					victoryCondition.pos.z = bufor[i+4];
 
- 				}
 
- 				nr = 3;
 
- 				break;
 
- 			}
 
- 		case beatHero:
 
- 		case captureCity:
 
- 		case beatMonster:
 
- 			{
 
- 				victoryCondition.pos.x = bufor[i+2];
 
- 				victoryCondition.pos.y = bufor[i+3];
 
- 				victoryCondition.pos.z = bufor[i+4];
 
- 				nr = 3;
 
- 				break;
 
- 			}
 
- 		case takeDwellings:
 
- 		case takeMines:
 
- 			{
 
- 				nr = 0;
 
- 				break;
 
- 			}
 
- 		case transportItem:
 
- 			{
 
- 				victoryCondition.ID =  bufor[i+2];
 
- 				victoryCondition.pos.x = bufor[i+3];
 
- 				victoryCondition.pos.y = bufor[i+4];
 
- 				victoryCondition.pos.z = bufor[i+5];
 
- 				nr = 4;
 
- 				break;
 
- 			}
 
- 		}
 
- 		victoryCondition.allowNormalVictory = bufor[i++];
 
- 		victoryCondition.appliesToAI = bufor[i++];
 
- 		i+=nr;
 
- 	}
 
- 	lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
 
- 	switch (lossCondition.typeOfLossCon) //read loss conditions
 
- 	{
 
- 	case lossCastle:
 
- 	case lossHero:
 
- 		{
 
- 			lossCondition.pos.x=bufor[i++];
 
- 			lossCondition.pos.y=bufor[i++];
 
- 			lossCondition.pos.z=bufor[i++];
 
- 			break;
 
- 		}
 
- 	case timeExpires:
 
- 		{
 
- 			lossCondition.timeLimit = readNormalNr(bufor,i++,2);
 
- 			i++;
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- CMapHeader::~CMapHeader()
 
- {
 
- }
 
- void Mapa::initFromBytes(const unsigned char * bufor)
 
- {
 
- 	int i=0;
 
- 	initFromMemory(bufor,i);
 
- 	timeHandler th;
 
- 	th.getDif();
 
- 	readHeader(bufor, i);
 
- 	tlog0<<"\tReading header: "<<th.getDif()<<std::endl;
 
- 	readRumors(bufor, i);
 
- 	tlog0<<"\tReading rumors: "<<th.getDif()<<std::endl;
 
- 	readPredefinedHeroes(bufor, i);
 
- 	tlog0<<"\tReading predefined heroes: "<<th.getDif()<<std::endl;
 
- 	readTerrain(bufor, i);
 
- 	tlog0<<"\tReading terrain: "<<th.getDif()<<std::endl;
 
- 	readDefInfo(bufor, i);
 
- 	tlog0<<"\tReading defs info: "<<th.getDif()<<std::endl;
 
- 	readObjects(bufor, i);
 
- 	tlog0<<"\tReading objects: "<<th.getDif()<<std::endl;
 
- 	
 
- 	readEvents(bufor, i);
 
- 	tlog0<<"\tReading events: "<<th.getDif()<<std::endl;
 
- 	//map readed, bufor no longer needed	
 
- 	for(unsigned int f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
 
- 	{
 
- 		if(!objects[f]->defInfo)
 
- 			continue;
 
- 		addBlockVisTiles(objects[f]);
 
- 	}
 
- 	tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDif()<<std::endl;
 
- 	checkForObjectives();
 
- 	tlog0 << "\tMap initialization done!" << std::endl;
 
- }	
 
- void Mapa::removeBlockVisTiles(CGObjectInstance * obj, bool total)
 
- {
 
- 	for(int fx=0; fx<8; ++fx)
 
- 	{
 
- 		for(int fy=0; fy<6; ++fy)
 
- 		{
 
- 			int xVal = obj->pos.x + fx - 7;
 
- 			int yVal = obj->pos.y + fy - 5;
 
- 			int zVal = obj->pos.z;
 
- 			if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
 
- 			{
 
- 				TerrainTile & curt = terrain[xVal][yVal][zVal];
 
- 				if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
 
- 				{
 
- 					curt.visitableObjects -= obj;
 
- 					curt.visitable = curt.visitableObjects.size();
 
- 				}
 
- 				if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
 
- 				{
 
- 					curt.blockingObjects -= obj;
 
- 					curt.blocked = curt.blockingObjects.size();
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void Mapa::addBlockVisTiles(CGObjectInstance * obj)
 
- {
 
- 	for(int fx=0; fx<8; ++fx)
 
- 	{
 
- 		for(int fy=0; fy<6; ++fy)
 
- 		{
 
- 			int xVal = obj->pos.x + fx - 7;
 
- 			int yVal = obj->pos.y + fy - 5;
 
- 			int zVal = obj->pos.z;
 
- 			if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
 
- 			{
 
- 				TerrainTile & curt = terrain[xVal][yVal][zVal];
 
- 				if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
 
- 				{
 
- 					curt.visitableObjects.push_back(obj);
 
- 					curt.visitable = true;
 
- 				}
 
- 				if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
 
- 				{
 
- 					curt.blockingObjects.push_back(obj);
 
- 					curt.blocked = true;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- Mapa::Mapa(std::string filename)
 
- 	:grailPos(-1, -1, -1), grailRadious(0)
 
- {
 
- 	int mapsize = 0;
 
- 	tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
 
- 	
 
- 	//load file and decompress
 
- 	unsigned char * initTable = CLodHandler::getUnpackedFile(filename, &mapsize);
 
- 	tlog0<<"done."<<std::endl;
 
- 	// Compute checksum
 
- 	boost::crc_32_type  result;
 
- 	result.process_bytes(initTable, mapsize);
 
- 	checksum = result.checksum();
 
- 	tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
 
- 	initFromBytes(initTable);
 
- 	delete [] initTable;
 
- }
 
- Mapa::Mapa()
 
- {
 
- 	terrain = NULL;
 
- }
 
- Mapa::~Mapa()
 
- {
 
- 	//for(int i=0; i < defy.size(); i++)
 
- 	//	if(defy[i]->serial < 0) //def not present in the main vector in defobjinfo
 
- 	//		delete defy[i];
 
- 	if(terrain)
 
- 	{
 
- 		for (int ii=0;ii<width;ii++)
 
- 		{
 
- 			for(int jj=0;jj<height;jj++)
 
- 				delete [] terrain[ii][jj];
 
- 			delete [] terrain[ii];
 
- 		}
 
- 		delete [] terrain;
 
- 	}
 
- 	for(std::list<CMapEvent*>::iterator i = events.begin(); i != events.end(); i++)
 
- 		delete *i;
 
- }
 
- CGHeroInstance * Mapa::getHero(int ID, int mode)
 
- {
 
- 	if (mode != 0)
 
- #ifndef __GNUC__
 
- 		throw new std::exception("gs->getHero: This mode is not supported!");
 
- #else
 
- 		throw new std::exception();
 
- #endif
 
- 	for(unsigned int i=0; i<heroes.size();i++)
 
- 		if(heroes[i]->subID == ID)
 
- 			return heroes[i];
 
- 	return NULL;
 
- }
 
- int Mapa::loadSeerHut( const unsigned char * bufor, int i, CGObjectInstance *& nobj )
 
- {
 
- 	CGSeerHut *hut = new CGSeerHut();
 
- 	nobj = hut;
 
- 	if(version>RoE)
 
- 	{
 
- 		loadQuest(hut,bufor,i);
 
- 	}
 
- 	else //RoE
 
- 	{
 
- 		hut->isCustom = false;
 
- 		int artID = bufor[i]; ++i;
 
- 		if(artID!=255) //not none quest
 
- 		{
 
- 			hut->m5arts.push_back(artID);
 
- 			hut->missionType = 5;
 
- 		}
 
- 		else
 
- 		{
 
- 			hut->missionType = 255;
 
- 		}
 
- 	}
 
- 	if(hut->missionType!=255)
 
- 	{
 
- 		unsigned char rewardType = bufor[i]; ++i;
 
- 		hut->rewardType = rewardType;
 
- 		switch(rewardType)
 
- 		{
 
- 		case 1:
 
- 			{
 
- 				hut->rVal = readNormalNr(bufor,i); i+=4;
 
- 				break;
 
- 			}
 
- 		case 2:
 
- 			{
 
- 				hut->rVal = readNormalNr(bufor,i); i+=4;
 
- 				break;
 
- 			}
 
- 		case 3:
 
- 			{
 
- 				hut->rVal = bufor[i]; ++i;
 
- 				break;
 
- 			}
 
- 		case 4:
 
- 			{
 
- 				hut->rVal = bufor[i]; ++i;
 
- 				break;
 
- 			}
 
- 		case 5:
 
- 			{
 
- 				hut->rID = bufor[i]; ++i;
 
- 				hut->rVal = readNormalNr(bufor,i, 3); i+=3;
 
- 				i+=1;
 
- 				break;
 
- 			}
 
- 		case 6:
 
- 			{
 
- 				hut->rID = bufor[i]; ++i;
 
- 				hut->rVal = bufor[i]; ++i;
 
- 				break;
 
- 			}
 
- 		case 7:
 
- 			{
 
- 				hut->rID = bufor[i]; ++i;
 
- 				hut->rVal = bufor[i]; ++i;
 
- 				break;
 
- 			}
 
- 		case 8:
 
- 			{
 
- 				hut->rID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
 
- 				break;
 
- 			}
 
- 		case 9:
 
- 			{
 
- 				hut->rID = bufor[i]; ++i;
 
- 				break;
 
- 			}
 
- 		case 10:
 
- 			{
 
- 				if(version>RoE)
 
- 				{
 
- 					hut->rID = readNormalNr(bufor,i, 2); i+=2;
 
- 					hut->rVal = readNormalNr(bufor,i, 2); i+=2;
 
- 				}
 
- 				else
 
- 				{
 
- 					hut->rID = bufor[i]; ++i;
 
- 					hut->rVal = readNormalNr(bufor,i, 2); i+=2;
 
- 				}
 
- 				break;
 
- 			}
 
- 		}// end of internal switch
 
- 		i+=2;
 
- 	}
 
- 	else //missionType==255
 
- 	{
 
- 		i+=3;
 
- 	}
 
- 	return i;
 
- }
 
- void Mapa::loadTown( CGObjectInstance * &nobj, const unsigned char * bufor, int &i, int subid)
 
- {
 
- 	CGTownInstance * nt = new CGTownInstance();
 
- 	//(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
 
- 	//delete nobj;
 
- 	nobj = nt;
 
- 	nt->identifier = 0;
 
- 	if(version>RoE)
 
- 	{	
 
- 		nt->identifier = readNormalNr(bufor,i); i+=4;
 
- 	}
 
- 	nt->tempOwner = bufor[i]; ++i;
 
- 	if(readChar(bufor,i)) //has name
 
- 		nt->name = readString(bufor,i);
 
- 	if(readChar(bufor,i))//true if garrison isn't empty
 
- 		nt->setArmy(readCreatureSet(bufor, i, 7, version > RoE));
 
- 	nt->formation = bufor[i]; ++i;
 
- 	if(readChar(bufor,i)) //custom buildings info
 
- 	{
 
- 		//built buildings
 
- 		for(int byte=0;byte<6;byte++)
 
- 		{
 
- 			for(int bit=0;bit<8;bit++)
 
- 				if(bufor[i] & (1<<bit))
 
- 					nt->builtBuildings.insert(byte*8+bit);
 
- 			i++;
 
- 		}
 
- 		//forbidden buildings
 
- 		for(int byte=6;byte<12;byte++)
 
- 		{
 
- 			for(int bit=0;bit<8;bit++)
 
- 				if(bufor[i] & (1<<bit))
 
- 					nt->forbiddenBuildings.insert((byte-6)*8+bit);
 
- 			i++;
 
- 		}
 
- 		nt->builtBuildings = convertBuildings(nt->builtBuildings,subid);
 
- 		nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,subid);
 
- 	}
 
- 	else //standard buildings
 
- 	{
 
- 		if(readChar(bufor,i)) //has fort
 
- 			nt->builtBuildings.insert(7);
 
- 		nt->builtBuildings.insert(-50); //means that set of standard building should be included
 
- 	}
 
- 	int ist = i;
 
- 	if(version>RoE)
 
- 	{
 
- 		for(i; i<ist+9; ++i)
 
- 		{
 
- 			unsigned char c = bufor[i];
 
- 			for(int yy=0; yy<8; ++yy)
 
- 			{
 
- 				if((i-ist)*8+yy < SPELLS_QUANTITY)
 
- 				{
 
- 					if(c == (c|((unsigned char)intPow(2, yy))))
 
- 						nt->obligatorySpells.push_back((i-ist)*8+yy);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	ist = i;
 
- 	for(i; i<ist+9; ++i)
 
- 	{
 
- 		unsigned char c = bufor[i];
 
- 		for(int yy=0; yy<8; ++yy)
 
- 		{
 
- 			if((i-ist)*8+yy < SPELLS_QUANTITY)
 
- 			{
 
- 				if(c != (c|((unsigned char)intPow(2, yy))))
 
- 					nt->possibleSpells.push_back((i-ist)*8+yy);
 
- 			}
 
- 		}
 
- 	}
 
- 	/////// reading castle events //////////////////////////////////
 
- 	int numberOfEvent = readNormalNr(bufor,i); i+=4;
 
- 	for(int gh = 0; gh<numberOfEvent; ++gh)
 
- 	{
 
- 		CCastleEvent nce;
 
- 		nce.name = readString(bufor,i);
 
- 		nce.message = readString(bufor,i);
 
- 		nce.resources.resize(RESOURCE_QUANTITY);
 
- 		for(int x=0; x < 7; x++)
 
- 		{
 
- 			nce.resources[x] = readNormalNr(bufor,i); 
 
- 			i+=4;
 
- 		}
 
- 		nce.players = bufor[i]; ++i;
 
- 		if(version > AB)
 
- 		{
 
- 			nce.forHuman = bufor[i]; ++i;
 
- 		}
 
- 		else
 
- 			nce.forHuman = true;
 
- 		nce.forComputer = bufor[i]; ++i;
 
- 		nce.firstShow = readNormalNr(bufor,i, 2); i+=2;
 
- 		nce.forEvery = bufor[i]; ++i;
 
- 		i+=17;
 
- 		for(int kk=0; kk<6; ++kk)
 
- 		{
 
- 			nce.bytes[kk] = bufor[i]; ++i;
 
- 		}
 
- 		for(int vv=0; vv<7; ++vv)
 
- 		{
 
- 			nce.gen[vv] = readNormalNr(bufor,i, 2); i+=2;
 
- 		}
 
- 		i+=4;
 
- 		nt->events.insert(nce);
 
- 	}//castle events have been read 
 
- 	if(version > AB)
 
- 	{
 
- 		nt->alignment = bufor[i]; ++i;
 
- 	}
 
- 	else
 
- 		nt->alignment = 0xff;
 
- 	i+=3;
 
- 	nt->builded = 0;
 
- 	nt->destroyed = 0;
 
- 	nt->garrisonHero = NULL;
 
- }
 
- void Mapa::loadHero( CGObjectInstance * &nobj, const unsigned char * bufor, int &i )
 
- {
 
- 	CGHeroInstance * nhi = new CGHeroInstance;
 
- 	nobj=nhi;
 
- 	int identifier = 0;
 
- 	if(version>RoE)
 
- 	{
 
- 		identifier = readNormalNr(bufor,i, 4); i+=4;
 
- 	}
 
- 	ui8 owner = bufor[i++];
 
- 	nobj->subID = readNormalNr(bufor,i, 1); ++i;	
 
- 	
 
- 	for(unsigned int j=0; j<predefinedHeroes.size(); j++)
 
- 	{
 
- 		if(predefinedHeroes[j]->subID == nobj->subID)
 
- 		{
 
- 			*nhi = *predefinedHeroes[j];
 
- 			break;
 
- 		}
 
- 	}
 
- 	nobj->setOwner(owner);
 
- 	//(*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
 
- 	//delete nobj;
 
- 	nhi->portrait = nhi->subID;
 
- 	for(unsigned int j=0; j<disposedHeroes.size(); j++)
 
- 	{
 
- 		if(disposedHeroes[j].ID == nhi->subID)
 
- 		{
 
- 			nhi->name = disposedHeroes[j].name;
 
- 			nhi->portrait = disposedHeroes[j].portrait;
 
- 			break;
 
- 		}
 
- 	}
 
- 	heroesToBeat[identifier] = nhi;
 
- 	if(readChar(bufor,i))//true if hero has nonstandard name
 
- 		nhi->name = readString(bufor,i);
 
- 	if(version>AB)
 
- 	{
 
- 		if(readChar(bufor,i))//true if hero's experience is greater than 0
 
- 		{	nhi->exp = readNormalNr(bufor,i); i+=4;	}
 
- 		else
 
- 			nhi->exp = 0xffffffff;
 
- 	}
 
- 	else
 
- 	{	
 
- 		nhi->exp = readNormalNr(bufor,i); i+=4;	
 
- 		if(!nhi->exp) //0 means "not set" in <=AB maps
 
- 			nhi->exp = 0xffffffff;
 
- 	}
 
- 	bool portrait=bufor[i]; ++i;
 
- 	if (portrait)
 
- 		nhi->portrait = bufor[i++];
 
- 	if(readChar(bufor,i))//true if hero has specified abilities
 
- 	{
 
- 		int howMany = readNormalNr(bufor,i); i+=4;
 
- 		nhi->secSkills.resize(howMany);
 
- 		for(int yy=0; yy<howMany; ++yy)
 
- 		{
 
- 			nhi->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
 
- 			nhi->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
 
- 		}
 
- 	}
 
- 	if(readChar(bufor,i))//true if hero has nonstandard garrison
 
- 		nhi->setArmy(readCreatureSet(bufor, i, 7, version > RoE));
 
- 	nhi->formation =bufor[i]; ++i; //formation
 
- 	bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
 
- 	int artmask = version == RoE ? 0xff : 0xffff;
 
- 	int artidlen = version == RoE ? 1 : 2;
 
- 	if(artSet)
 
- 	{
 
- 		for(int pom=0;pom<16;pom++)
 
- 		{
 
- 			int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
 
- 			if(id!=artmask)
 
- 				VLC->arth->equipArtifact(nhi->artifWorn, pom, id, &nhi->bonuses);
 
- 		}
 
- 		//misc5 art //17
 
- 		if(version>=SoD)
 
- 		{
 
- 			int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
 
- 			if(id!=artmask)
 
- 				VLC->arth->equipArtifact(nhi->artifWorn, 16, id, &nhi->bonuses);
 
- 			else
 
- 				VLC->arth->equipArtifact(nhi->artifWorn, 16, 3, &nhi->bonuses); //catapult by default
 
- 		}
 
- 		//spellbook
 
- 		int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
 
- 		if(id!=artmask)
 
- 			VLC->arth->equipArtifact(nhi->artifWorn, 17, id, &nhi->bonuses);
 
- 		//19 //???what is that? gap in file or what? - it's probably fifth slot..
 
- 		if(version>RoE)
 
- 		{
 
- 			id = readNormalNr(bufor,i, artidlen); i+=artidlen;
 
- 			if(id!=artmask)
 
- 				VLC->arth->equipArtifact(nhi->artifWorn, 18, id, &nhi->bonuses);
 
- 		}
 
- 		else
 
- 			i+=1;
 
- 		//bag artifacts //20
 
- 		int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
 
- 		if(amount>0)
 
- 		{
 
- 			for(int ss=0; ss<amount; ++ss)
 
- 			{
 
- 				id = readNormalNr(bufor,i, artidlen); i+=artidlen;
 
- 				if(id!=artmask)
 
- 					nhi->giveArtifact(id);
 
- 			}
 
- 		}
 
- 	} //artifacts
 
- 	nhi->patrol.patrolRadious = readNormalNr(bufor,i, 1); ++i;
 
- 	if(nhi->patrol.patrolRadious == 0xff)
 
- 		nhi->patrol.patrolling = false;
 
- 	else 
 
- 		nhi->patrol.patrolling = true;
 
- 	if(version>RoE)
 
- 	{
 
- 		if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
 
- 			nhi->biography = readString(bufor,i);
 
- 		nhi->sex = !(bufor[i]); ++i;
 
- 	}
 
- 	//spells
 
- 	if(version>AB)
 
- 	{
 
- 		bool areSpells = bufor[i]; ++i;
 
- 		if(areSpells) //TODO: sprawdziæ //seems to be ok - tow
 
- 		{
 
- 			nhi->spells.insert(0xffffffff); //placeholder "preset spells"
 
- 			int ist = i;
 
- 			for(i; i<ist+9; ++i)
 
- 			{
 
- 				unsigned char c = bufor[i];
 
- 				for(int yy=0; yy<8; ++yy)
 
- 				{
 
- 					if((i-ist)*8+yy < SPELLS_QUANTITY)
 
- 					{
 
- 						if(c == (c|((unsigned char)intPow(2, yy))))
 
- 							nhi->spells.insert((i-ist)*8+yy);
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	else if(version==AB) //we can read one spell
 
- 	{
 
- 		unsigned char buff = bufor[i]; ++i;
 
- 		if(buff != 254)
 
- 		{
 
- 			nhi->spells.insert(0xffffffff); //placeholder "preset spells"
 
- 			if(buff < 254) //255 means no spells
 
- 				nhi->spells.insert(buff);
 
- 		}
 
- 	}
 
- 	//spells loaded
 
- 	if(version>AB)
 
- 	{
 
- 		if(readChar(bufor,i))//customPrimSkills
 
- 		{
 
- 			for(int xx=0;xx<4;xx++)
 
- 				nhi->pushPrimSkill(xx, bufor[i++]);
 
- 		}
 
- 	}
 
- 	i+=16;
 
- 	nhi->moveDir = 4;
 
- 	nhi->isStanding = true;
 
- 	nhi->level = -1;
 
- 	nhi->mana = -1;
 
- 	nhi->movement = -1;
 
- }
 
- void Mapa::readRumors( const unsigned char * bufor, int &i)
 
- {
 
- 	int rumNr = readNormalNr(bufor,i,4);i+=4;
 
- 	for (int it=0;it<rumNr;it++)
 
- 	{
 
- 		Rumor ourRumor;
 
- 		int nameL = readNormalNr(bufor,i,4);i+=4; //read length of name of rumor
 
- 		for (int zz=0; zz<nameL; zz++)
 
- 			ourRumor.name+=bufor[i++];
 
- 		nameL = readNormalNr(bufor,i,4);i+=4; //read length of rumor
 
- 		for (int zz=0; zz<nameL; zz++)
 
- 			ourRumor.text+=bufor[i++];
 
- 		rumors.push_back(ourRumor); //add to our list
 
- 	}
 
- }
 
- void Mapa::readHeader( const unsigned char * bufor, int &i)
 
- {
 
- 	//reading allowed heroes (20 bytes)
 
- 	int ist = i;
 
- 	ist=i; //starting i for loop
 
- 	unsigned char disp = 0;
 
- 	if(version>=SoD)
 
- 	{
 
- 		disp = bufor[i++];
 
- 		disposedHeroes.resize(disp);
 
- 		for(int g=0; g<disp; ++g)
 
- 		{
 
- 			disposedHeroes[g].ID = bufor[i++];
 
- 			disposedHeroes[g].portrait = bufor[i++];
 
- 			int lenbuf = readNormalNr(bufor,i); i+=4;
 
- 			for (int zz=0; zz<lenbuf; zz++)
 
- 				disposedHeroes[g].name+=bufor[i++];
 
- 			disposedHeroes[g].players = bufor[i++];
 
- 		}
 
- 	}
 
- 	i+=31; //omitting NULLS
 
- 	allowedArtifact.resize(ARTIFACTS_QUANTITY);
 
- 	for (unsigned int x=0; x<allowedArtifact.size(); x++)
 
- 		allowedArtifact[x] = true;
 
- 	//reading allowed artifacts:  17 or 18 bytes
 
- 	if (version!=RoE)
 
- 	{
 
- 		ist=i; //starting i for loop
 
- 		for (i; i<ist+(version==AB ? 17 : 18); ++i)
 
- 		{
 
- 			unsigned char c = bufor[i];
 
- 			for (int yy=0; yy<8; ++yy)
 
- 			{
 
- 				if ((i-ist)*8+yy < ARTIFACTS_QUANTITY)
 
- 				{
 
- 					if (c == (c|((unsigned char)intPow(2, yy))))
 
- 						allowedArtifact[(i-ist)*8+yy] = false;
 
- 				}
 
- 			}
 
- 		}//allowed artifacts have been read
 
- 	}
 
- 	allowedSpell.resize(SPELLS_QUANTITY);
 
- 	for(unsigned int x=0;x<allowedSpell.size();x++)
 
- 		allowedSpell[x] = true;
 
- 	allowedAbilities.resize(SKILL_QUANTITY);
 
- 	for(unsigned int x=0;x<allowedAbilities.size();x++)
 
- 		allowedAbilities[x] = true;
 
- 	if(version>=SoD)
 
- 	{
 
- 		//reading allowed spells (9 bytes)
 
- 		ist=i; //starting i for loop
 
- 		for(i; i<ist+9; ++i)
 
- 		{
 
- 			unsigned char c = bufor[i];
 
- 			for(int yy=0; yy<8; ++yy)
 
- 				if((i-ist)*8+yy < SPELLS_QUANTITY)
 
- 					if(c == (c|((unsigned char)intPow(2, yy))))
 
- 						allowedSpell[(i-ist)*8+yy] = false;
 
- 		}
 
- 		//allowed hero's abilities (4 bytes)
 
- 		ist=i; //starting i for loop
 
- 		for(i; i<ist+4; ++i)
 
- 		{
 
- 			unsigned char c = bufor[i];
 
- 			for(int yy=0; yy<8; ++yy)
 
- 			{
 
- 				if((i-ist)*8+yy < SKILL_QUANTITY)
 
- 				{
 
- 					if(c == (c|((unsigned char)intPow(2, yy))))
 
- 						allowedAbilities[(i-ist)*8+yy] = false;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void Mapa::readPredefinedHeroes( const unsigned char * bufor, int &i)
 
- {
 
- 	switch(version)
 
- 	{
 
- 	case WoG: case SoD:
 
- 		{
 
- 			for(int z=0;z<HEROES_QUANTITY;z++) //disposed heroes
 
- 			{
 
- 				int custom =  bufor[i++];
 
- 				if(!custom)
 
- 					continue;
 
- 				CGHeroInstance * cgh = new CGHeroInstance;
 
- 				cgh->ID = HEROI_TYPE;
 
- 				cgh->subID = z;
 
- 				if(readChar(bufor,i))//true if hore's experience is greater than 0
 
- 				{	cgh->exp = readNormalNr(bufor,i); i+=4;	}
 
- 				else
 
- 					cgh->exp = 0;
 
- 				if(readChar(bufor,i))//true if hero has specified abilities
 
- 				{
 
- 					int howMany = readNormalNr(bufor,i); i+=4;
 
- 					cgh->secSkills.resize(howMany);
 
- 					for(int yy=0; yy<howMany; ++yy)
 
- 					{
 
- 						cgh->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
 
- 						cgh->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
 
- 					}
 
- 				}
 
- 				bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
 
- 				int artmask = version == RoE ? 0xff : 0xffff;
 
- 				int artidlen = version == RoE ? 1 : 2;
 
- 				if(artSet)
 
- 				{
 
- 					for(int pom=0;pom<16;pom++)
 
- 					{
 
- 						int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
 
- 						if(id!=artmask)
 
- 							VLC->arth->equipArtifact(cgh->artifWorn, pom, id, &cgh->bonuses);
 
- 					}
 
- 					//misc5 art //17
 
- 					if(version>=SoD)
 
- 					{
 
- 						i+=2;
 
- 						//int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
 
- 						//if(id!=artmask)
 
- 						//	spec->artifWorn[16] = id;
 
- 					}
 
- 					//spellbook
 
- 					int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
 
- 					if(id!=artmask)
 
- 						VLC->arth->equipArtifact(cgh->artifWorn, 17, id, &cgh->bonuses);
 
- 					//19 //???what is that? gap in file or what? - it's probably fifth slot..
 
- 					if(version>RoE)
 
- 					{
 
- 						id = readNormalNr(bufor,i, artidlen); i+=artidlen;
 
- 						if(id!=artmask)
 
- 							VLC->arth->equipArtifact(cgh->artifWorn, 18, id, &cgh->bonuses);
 
- 					}
 
- 					else
 
- 						i+=1;
 
- 					//bag artifacts //20
 
- 					int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
 
- 					if(amount>0)
 
- 					{
 
- 						for(int ss=0; ss<amount; ++ss)
 
- 						{
 
- 							id = readNormalNr(bufor,i, artidlen); i+=artidlen;
 
- 							if(id!=artmask)
 
- 								cgh->giveArtifact(id);
 
- 						}
 
- 					}
 
- 				} //artifacts
 
- 				if(readChar(bufor,i))//customBio
 
- 					cgh->biography = readString(bufor,i);
 
- 				int sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
 
- 				if(readChar(bufor,i))//are spells
 
- 				{
 
- 					int ist = i;
 
- 					for(i; i<ist+9; ++i)
 
- 					{
 
- 						unsigned char c = bufor[i];
 
- 						for(int yy=0; yy<8; ++yy)
 
- 						{
 
- 							if((i-ist)*8+yy < SPELLS_QUANTITY)
 
- 							{
 
- 								if(c == (c|((unsigned char)intPow(2, yy))))
 
- 									cgh->spells.insert((i-ist)*8+yy);
 
- 							}
 
- 						}
 
- 					}
 
- 				}
 
- 				if(readChar(bufor,i))//customPrimSkills
 
- 				{
 
- 					for(int xx=0;xx<4;xx++)
 
- 						cgh->pushPrimSkill(xx, bufor[i++]);
 
- 				}
 
- 				predefinedHeroes.push_back(cgh);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case RoE:
 
- 		i+=0;
 
- 		break;
 
- 	}
 
- }
 
- void Mapa::readTerrain( const unsigned char * bufor, int &i)
 
- {
 
- 	terrain = new TerrainTile**[width]; // allocate memory 
 
- 	for (int ii=0;ii<width;ii++)
 
- 	{
 
- 		terrain[ii] = new TerrainTile*[height]; // allocate memory 
 
- 		for(int jj=0;jj<height;jj++)
 
- 			terrain[ii][jj] = new TerrainTile[twoLevel+1];
 
- 	}
 
- 	for (int c=0; c<width; c++) // reading terrain
 
- 	{
 
- 		for (int z=0; z<height; z++)
 
- 		{
 
- 			terrain[z][c][0].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
 
- 			terrain[z][c][0].terview = bufor[i++];
 
- 			terrain[z][c][0].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
 
- 			terrain[z][c][0].rivDir = bufor[i++];
 
- 			terrain[z][c][0].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
 
- 			terrain[z][c][0].roadDir = bufor[i++];
 
- 			terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
 
- 			terrain[z][c][0].blocked = 0;
 
- 			terrain[z][c][0].visitable = 0;
 
- 		}
 
- 	}
 
- 	if (twoLevel) // read underground terrain
 
- 	{
 
- 		for (int c=0; c<width; c++) // reading terrain
 
- 		{
 
- 			for (int z=0; z<height; z++)
 
- 			{
 
- 				terrain[z][c][1].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
 
- 				terrain[z][c][1].terview = bufor[i++];
 
- 				terrain[z][c][1].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
 
- 				terrain[z][c][1].rivDir = bufor[i++];
 
- 				terrain[z][c][1].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
 
- 				terrain[z][c][1].roadDir = bufor[i++];
 
- 				terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
 
- 				terrain[z][c][1].blocked = 0;
 
- 				terrain[z][c][1].visitable = 0;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void Mapa::readDefInfo( const unsigned char * bufor, int &i)
 
- {
 
- 	int defAmount = readNormalNr(bufor,i); i+=4;
 
- 	defy.reserve(defAmount+8);
 
- 	for (int idd = 0 ; idd<defAmount; idd++) // reading defs
 
- 	{
 
- 		CGDefInfo * vinya = new CGDefInfo(); // info about new def 
 
- 		//reading name
 
- 		int nameLength = readNormalNr(bufor,i,4);i+=4;
 
- 		vinya->name.reserve(nameLength);
 
- 		for (int cd=0;cd<nameLength;cd++)
 
- 		{
 
- 			vinya->name += bufor[i++];
 
- 		}
 
- 		std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
 
- 		unsigned char bytes[12];
 
- 		for (int v=0; v<12; v++) // read info
 
- 		{
 
- 			bytes[v] = bufor[i++];
 
- 		}
 
- 		vinya->terrainAllowed = readNormalNr(bufor,i,2);i+=2;
 
- 		vinya->terrainMenu = readNormalNr(bufor,i,2);i+=2;
 
- 		vinya->id = readNormalNr(bufor,i,4);i+=4;
 
- 		vinya->subid = readNormalNr(bufor,i,4);i+=4;
 
- 		vinya->type = bufor[i++];
 
- 		vinya->printPriority = bufor[i++];
 
- 		for (int zi=0; zi<6; zi++)
 
- 		{
 
- 			vinya->blockMap[zi] = reverse(bytes[zi]);
 
- 		}
 
- 		for (int zi=0; zi<6; zi++)
 
- 		{
 
- 			vinya->visitMap[zi] = reverse(bytes[6+zi]);
 
- 		}
 
- 		i+=16;
 
- 		if(vinya->id!=HEROI_TYPE && vinya->id!=70)
 
- 		{
 
- 			CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid];
 
- 			if(!h) 
 
- 			{
 
- 				//remove fake entry
 
- 				VLC->dobjinfo->gobjs[vinya->id].erase(vinya->subid);
 
- 				if(VLC->dobjinfo->gobjs[vinya->id].size())
 
- 					VLC->dobjinfo->gobjs.erase(vinya->id);
 
- 				tlog2<<"\t\tWarning: no defobjinfo entry for object ID="<<vinya->id<<" subID=" << vinya->subid<<std::endl;
 
- 			}
 
- 			else
 
- 			{
 
- 				vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			vinya->visitDir = 0xff;
 
- 		}
 
- 		if(vinya->id == EVENTI_TYPE)
 
- 			std::memset(vinya->blockMap,255,6);
 
- 		//calculating coverageMap
 
- 		std::string nameCopy = vinya->name;
 
- 		std::string msk = spriteh->getTextFile(nameCopy.replace( nameCopy.size()-4, 4, ".MSK" ));
 
- 		for(int i=0; i<6; ++i)
 
- 		{
 
- 			vinya->coverageMap[i] = msk[i+2];
 
- 			vinya->shadowCoverage[i] = msk[i+8];
 
- 		}
 
- 		defy.push_back(vinya); // add this def to the vector
 
- 	}
 
- 	//add holes - they always can appear 
 
- 	for (int i = 0; i < 8 ; i++)
 
- 	{
 
- 		defy.push_back(VLC->dobjinfo->gobjs[124][i]);
 
- 	}
 
- }
 
- void Mapa::readObjects( const unsigned char * bufor, int &i)
 
- {
 
- 	int howManyObjs = readNormalNr(bufor,i, 4); i+=4;
 
- 	for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
 
- 	{
 
- 		CGObjectInstance * nobj = 0;
 
- 		int3 pos;
 
- 		pos.x = bufor[i++];
 
- 		pos.y = bufor[i++];
 
- 		pos.z = bufor[i++];
 
- 		int defnum = readNormalNr(bufor,i, 4); i+=4;
 
- 		CGDefInfo * defInfo = defy[defnum];
 
- 		i+=5;
 
- 		switch(defInfo->id)
 
- 		{
 
- 		case EVENTI_TYPE: //for event objects
 
- 			{
 
- 				CGEvent *evnt = new CGEvent();
 
- 				nobj = evnt;
 
- 				bool guardMess = bufor[i]; ++i;
 
- 				if(guardMess)
 
- 				{
 
- 					int messLong = readNormalNr(bufor,i, 4); i+=4;
 
- 					if(messLong>0)
 
- 					{
 
- 						for(int yy=0; yy<messLong; ++yy)
 
- 						{
 
- 							evnt->message +=bufor[i+yy];
 
- 						}
 
- 						i+=messLong;
 
- 					}
 
- 					if(bufor[i++])
 
- 					{
 
- 						evnt->setArmy(readCreatureSet(bufor, i, 7, version > RoE)); 
 
- 					}
 
- 					i+=4;
 
- 				}
 
- 				evnt->gainedExp = readNormalNr(bufor,i, 4); i+=4;
 
- 				evnt->manaDiff = readNormalNr(bufor,i, 4); i+=4;
 
- 				evnt->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
 
- 				evnt->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
 
- 				evnt->resources.resize(RESOURCE_QUANTITY);
 
- 				for(int x=0; x<7; x++)
 
- 				{
 
- 					evnt->resources[x] = readNormalNr(bufor,i); 
 
- 					i+=4;
 
- 				}
 
- 				evnt->primskills.resize(PRIMARY_SKILLS);
 
- 				for(int x=0; x<4; x++)
 
- 				{
 
- 					evnt->primskills[x] = readNormalNr(bufor,i, 1); 
 
- 					i++;
 
- 				}
 
- 				int gabn; //number of gained abilities
 
- 				gabn = readNormalNr(bufor,i, 1); ++i;
 
- 				for(int oo = 0; oo<gabn; ++oo)
 
- 				{
 
- 					evnt->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
 
- 					evnt->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
 
- 				}
 
- 				int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
 
- 				for(int oo = 0; oo<gart; ++oo)
 
- 				{
 
- 					evnt->artifacts.push_back(readNormalNr(bufor,i, (version == RoE ? 1 : 2))); i+=(version == RoE ? 1 : 2);
 
- 				}
 
- 				int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
 
- 				for(int oo = 0; oo<gspel; ++oo)
 
- 				{
 
- 					evnt->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
 
- 				}
 
- 				int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
 
- 				evnt->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
 
- 				i+=8;
 
- 				evnt->availableFor = readNormalNr(bufor,i, 1); ++i;
 
- 				evnt->computerActivate = readNormalNr(bufor,i, 1); ++i;
 
- 				evnt->removeAfterVisit = readNormalNr(bufor,i, 1); ++i;
 
- 				evnt->humanActivate = true;
 
- 				i+=4;
 
- 				break;
 
- 			}
 
- 		case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
 
- 			{
 
- 				loadHero(nobj, bufor, i);
 
- 				break;
 
- 			}
 
- 		case 4: //Arena
 
- 		case 51: //Mercenary Camp
 
- 		case 23: //Marletto Tower
 
- 		case 61: // Star Axis
 
- 		case 32: // Garden of Revelation
 
- 		case 100: //Learning Stone
 
- 		case 102: //Tree of Knowledge
 
- 		case 41: //Library of Enlightenment
 
- 		case 47: //School of Magic
 
- 		case 107: //School of War
 
- 			{
 
- 				nobj = new CGVisitableOPH();
 
- 				break;
 
- 			}
 
- 		case 55: //mystical garden
 
- 		case 112://windmill
 
- 		case 109://water wheel
 
- 			{
 
- 				nobj = new CGVisitableOPW();
 
- 				break;
 
- 			}
 
- 		case 43: //teleport
 
- 		case 44: //teleport
 
- 		case 45: //teleport
 
- 		case 103://subterranean gate
 
- 		case 111://Whirlpool
 
- 			{
 
- 				nobj = new CGTeleport();
 
- 				break;
 
- 			}
 
- 		case 12: //campfire
 
- 		case 29: //Flotsam
 
- 		case 82: //Sea Chest
 
- 		case 86: //Shipwreck Survivor
 
- 		case 101://treasure chest
 
- 			{
 
- 				nobj = new CGPickable();
 
- 				break;
 
- 			}
 
- 		case 54:  //Monster 
 
- 		case 71: case 72: case 73: case 74: case 75:	// Random Monster 1 - 4
 
- 		case 162: case 163: case 164:					// Random Monster 5 - 7
 
- 			{
 
- 				CGCreature *cre = new CGCreature();
 
- 				nobj = cre;
 
- 				if(version>RoE)
 
- 				{
 
- 					cre->identifier = readNormalNr(bufor,i); i+=4;
 
- 					monsters[cre->identifier] = cre;
 
- 				}
 
- 				CStackInstance hlp;
 
- 				hlp.count =  readNormalNr(bufor,i, 2); i+=2;
 
- 				//type will be set during initialization
 
- 				cre->slots[0] = hlp;
 
- 				cre->character = bufor[i]; ++i;
 
- 				bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
 
- 				if(isMesTre)
 
- 				{
 
- 					cre->message = readString(bufor,i);
 
- 					cre->resources.resize(RESOURCE_QUANTITY);
 
- 					for(int j=0; j<7; j++)
 
- 					{
 
- 						cre->resources[j] = readNormalNr(bufor,i); i+=4;
 
- 					}
 
- 					int artID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
 
- 					if(version==RoE)
 
- 					{
 
- 						if(artID!=0xff)
 
- 							cre->gainedArtifact = artID;
 
- 						else
 
- 							cre->gainedArtifact = -1;
 
- 					}
 
- 					else
 
- 					{
 
- 						if(artID!=0xffff)
 
- 							cre->gainedArtifact = artID;
 
- 						else
 
- 							cre->gainedArtifact = -1;
 
- 					}
 
- 				}
 
- 				cre->neverFlees = bufor[i]; ++i;
 
- 				cre->notGrowingTeam = bufor[i]; ++i;
 
- 				i+=2;;
 
- 				break;
 
- 			}
 
- 		case 59: case 91: //ocean bottle and sign
 
- 			{
 
- 				CGSignBottle *sb = new CGSignBottle();
 
- 				nobj = sb;
 
- 				sb->message = readString(bufor,i);
 
- 				i+=4;
 
- 				break;
 
- 			}
 
- 		case 83: //seer's hut
 
- 			{
 
- 				i = loadSeerHut(bufor, i, nobj);
 
- 				break;
 
- 			}
 
- 		case 113: //witch hut
 
- 			{
 
- 				CGWitchHut *wh = new CGWitchHut();
 
- 				nobj = wh;
 
- 				if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
 
- 				{
 
- 					int ist=i; //starting i for loop
 
- 					for(i; i<ist+4; ++i)
 
- 					{
 
- 						unsigned char c = bufor[i];
 
- 						for(int yy=0; yy<8; ++yy)
 
- 						{
 
- 							if((i-ist)*8+yy < SKILL_QUANTITY)
 
- 							{
 
- 								if(c == (c|((unsigned char)intPow(2, yy))))
 
- 									wh->allowedAbilities.push_back((i-ist)*8+yy);
 
- 							}
 
- 						}
 
- 					}
 
- 				}
 
- 				else //(RoE map)
 
- 				{
 
- 					for(int gg=0; gg<SKILL_QUANTITY; ++gg)
 
- 					{
 
- 						wh->allowedAbilities.push_back(gg);
 
- 					}
 
- 				}
 
- 				break;
 
- 			}
 
- 		case 81: //scholar
 
- 			{
 
- 				CGScholar *sch = new CGScholar();
 
- 				nobj = sch;
 
- 				sch->bonusType = bufor[i++];
 
- 				sch->bonusID = bufor[i++];
 
- 				i+=6;
 
- 				break;
 
- 			}
 
- 		case 33: case 219: //garrison
 
- 			{
 
- 				CGGarrison *gar = new CGGarrison();
 
- 				nobj = gar;
 
- 				nobj->setOwner(bufor[i++]);
 
- 				i+=3;
 
- 				gar->setArmy(readCreatureSet(bufor, i, 7, version > RoE));
 
- 				if(version > RoE)
 
- 				{
 
- 					gar->removableUnits = bufor[i]; ++i;
 
- 				}
 
- 				else
 
- 					gar->removableUnits = true;
 
- 				i+=8;
 
- 				break;
 
- 			}
 
- 		case 5: //artifact	
 
- 		case 65: case 66: case 67: case 68: case 69: //random artifact
 
- 		case 93: //spell scroll
 
- 			{
 
- 				CGArtifact *art = new CGArtifact();
 
- 				nobj = art;
 
- 				bool areSettings = bufor[i]; ++i;
 
- 				if(areSettings)
 
- 				{
 
- 					art->message = readString(bufor,i);
 
- 					bool areGuards = bufor[i]; ++i;
 
- 					if(areGuards)
 
- 					{
 
- 						art->setArmy(readCreatureSet(bufor, i, 7, version > RoE));
 
- 					}
 
- 					i+=4;
 
- 				}
 
- 				if(defInfo->id==93)
 
- 				{
 
- 					art->spell = readNormalNr(bufor,i); 
 
- 					i+=4;
 
- 				}
 
- 				break;
 
- 			}
 
- 		case 76: case 79: //random resource; resource
 
- 			{
 
- 				CGResource *res = new CGResource();
 
- 				nobj = res;
 
- 				bool isMessGuard = bufor[i]; ++i;
 
- 				if(isMessGuard)
 
- 				{
 
- 					res->message = readString(bufor,i);
 
- 					if(bufor[i++])
 
- 					{
 
- 						res->setArmy(readCreatureSet(bufor, i, 7, version > RoE));
 
- 					}
 
- 					i+=4;
 
- 				}
 
- 				res->amount = readNormalNr(bufor,i); i+=4;
 
- 				if (defInfo->subid == 6) // Gold is multiplied by 100.
 
- 					res->amount *= 100;
 
- 				i+=4;
 
- 				break;
 
- 			}
 
- 		case 77: case 98: //random town; town
 
- 			{
 
- 				loadTown(nobj, bufor, i, defInfo->subid);
 
- 				break;
 
- 			}
 
- 		case 53: 
 
- 			{
 
- 				nobj = new CGMine();
 
- 				nobj->setOwner(bufor[i++]);
 
- 				i+=3;
 
- 				break;
 
- 			}
 
- 		case 17: case 18: case 19: case 20: //dwellings
 
- 			{
 
- 				nobj = new CGDwelling();
 
- 				nobj->setOwner(bufor[i++]);
 
- 				i+=3;
 
- 				break;
 
- 			}
 
- 		case 106: //War Machine Factory
 
- 			{
 
- 				nobj = new CGDwelling();
 
- 				break;
 
- 			}
 
- 		case 220://mine (?)
 
- 			{
 
- 				nobj = new CGObjectInstance();
 
- 				nobj->setOwner(bufor[i++]);
 
- 				i+=3;
 
- 				break;
 
- 			}
 
- 		case 88: case 89: case 90: //spell shrine
 
- 			{
 
- 				CGShrine * shr = new CGShrine();
 
- 				nobj = shr;
 
- 				shr->spell = bufor[i]; i+=4;
 
- 				break;
 
- 			}
 
- 		case 6: //pandora's box
 
- 			{
 
- 				CGPandoraBox *box = new CGPandoraBox();
 
- 				nobj = box;
 
- 				bool messg = bufor[i]; ++i;
 
- 				if(messg)
 
- 				{
 
- 					box->message = readString(bufor,i);
 
- 					if(bufor[i++])
 
- 					{
 
- 						box->setArmy(readCreatureSet(bufor, i, 7, version > RoE));
 
- 					}
 
- 					i+=4;
 
- 				}
 
- 				box->gainedExp = readNormalNr(bufor,i, 4); i+=4;
 
- 				box->manaDiff = readNormalNr(bufor,i, 4); i+=4;
 
- 				box->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
 
- 				box->luckDiff = readNormalNr(bufor,i, 1, true); ++i;				
 
- 				
 
- 				box->resources.resize(RESOURCE_QUANTITY);
 
- 				for(int x=0; x<7; x++)
 
- 				{
 
- 					box->resources[x] = readNormalNr(bufor,i); 
 
- 					i+=4;
 
- 				}
 
- 				box->primskills.resize(PRIMARY_SKILLS);
 
- 				for(int x=0; x<4; x++)
 
- 				{
 
- 					box->primskills[x] = readNormalNr(bufor,i, 1); 
 
- 					i++;
 
- 				}
 
- 				int gabn; //number of gained abilities
 
- 				gabn = readNormalNr(bufor,i, 1); ++i;
 
- 				for(int oo = 0; oo<gabn; ++oo)
 
- 				{
 
- 					box->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
 
- 					box->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
 
- 				}
 
- 				int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
 
- 				for(int oo = 0; oo<gart; ++oo)
 
- 				{
 
- 					if(version > RoE)
 
- 					{
 
- 						box->artifacts.push_back(readNormalNr(bufor,i, 2)); i+=2;
 
- 					}
 
- 					else
 
- 					{
 
- 						box->artifacts.push_back(readNormalNr(bufor,i, 1)); i+=1;
 
- 					}
 
- 				}
 
- 				int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
 
- 				for(int oo = 0; oo<gspel; ++oo)
 
- 				{
 
- 					box->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
 
- 				}
 
- 				int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
 
- 				box->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
 
- 				i+=8;
 
- 				break;
 
- 			}
 
- 		case 36: //grail
 
- 			{
 
- 				grailPos = pos;
 
- 				grailRadious = readNormalNr(bufor,i); i+=4;
 
- 				continue;
 
- 			}
 
- 		case 217:
 
- 			{
 
- 				nobj = new CGDwelling();
 
- 				CCreGenObjInfo * spec = new CCreGenObjInfo;
 
- 				spec->player = readNormalNr(bufor,i); i+=4;
 
- 				spec->identifier =  readNormalNr(bufor,i); i+=4;
 
- 				if(!spec->identifier)
 
- 				{
 
- 					spec->asCastle = false;
 
- 					spec->castles[0] = bufor[i]; ++i;
 
- 					spec->castles[1] = bufor[i]; ++i;
 
- 				}
 
- 				else
 
- 				{
 
- 					spec->asCastle = true;
 
- 				}
 
- 				nobj->setOwner(spec->player);
 
- 				static_cast<CGDwelling*>(nobj)->info = spec;
 
- 				break;
 
- 			}
 
- 		case 216:
 
- 			{
 
- 				nobj = new CGDwelling();
 
- 				CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
 
- 				spec->player = readNormalNr(bufor,i); i+=4;
 
- 				spec->identifier =  readNormalNr(bufor,i); i+=4;
 
- 				if(!spec->identifier)
 
- 				{
 
- 					spec->asCastle = false;
 
- 					spec->castles[0] = bufor[i]; ++i;
 
- 					spec->castles[1] = bufor[i]; ++i;
 
- 				}
 
- 				else
 
- 				{
 
- 					spec->asCastle = true;
 
- 				}
 
- 				spec->minLevel = bufor[i]; ++i;
 
- 				spec->maxLevel = bufor[i]; ++i;
 
- 				nobj->setOwner(spec->player);
 
- 				static_cast<CGDwelling*>(nobj)->info = spec;
 
- 				break;
 
- 			}
 
- 		case 218:
 
- 			{
 
- 				nobj = new CGDwelling();
 
- 				CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
 
- 				spec->player = bufor[i]; ++i;
 
- 				i+=3;
 
- 				spec->minLevel = bufor[i]; ++i;
 
- 				spec->maxLevel = bufor[i]; ++i;
 
- 				if(spec->maxLevel>7)
 
- 					spec->maxLevel = 7;
 
- 				if(spec->minLevel<1)
 
- 					spec->minLevel = 1;
 
- 				nobj->setOwner(spec->player);
 
- 				static_cast<CGDwelling*>(nobj)->info = spec;
 
- 				break;
 
- 			}
 
- 		case 215:
 
- 			{
 
- 				CGQuestGuard *guard = new CGQuestGuard();
 
- 				nobj = guard;
 
- 				loadQuest(guard, bufor, i);
 
- 				break;
 
- 			}
 
- 		case 28: //faerie ring
 
- 		case 14: //Swan pond
 
- 		case 38: //idol of fortune
 
- 		case 30: //Fountain of Fortune
 
- 		case 64: //Rally Flag
 
- 		case 56: //oasis
 
- 		case 96: //temple
 
- 		case 110://Watering Hole
 
- 		case 31: //Fountain of Youth
 
- 		case 11: //Buoy
 
- 		case 52: //Mermaid
 
- 		case 94: //Stables
 
- 			{
 
- 				nobj = new CGBonusingObject();
 
- 				break;
 
- 			}
 
- 		case 49: //Magic Well
 
- 			{
 
- 				nobj = new CGMagicWell();
 
- 				break;
 
- 			}
 
- 		case 15: //Cover of darkness
 
- 		case 58: //Redwood Observatory
 
- 		case 60: //Pillar of Fire
 
- 			{
 
- 				nobj = new CGObservatory();
 
- 				break;
 
- 			}
 
- 		case 22: //Corpse
 
- 		case 39: //Lean To
 
- 		case 105://Wagon
 
- 		case 108://Warrior's Tomb
 
- 			{
 
- 				nobj = new CGOnceVisitable();
 
- 				break;
 
- 			}
 
- 		case 8: //Boat
 
- 			{
 
- 				nobj = new CGBoat();
 
- 				break;
 
- 			}
 
- 		case 92: //Sirens
 
- 			{
 
- 				nobj = new CGSirens();
 
- 				break;
 
- 			}
 
- 		case 87: //Shipyard
 
- 			{
 
- 				nobj = new CGShipyard();
 
- 				nobj->setOwner(readNormalNr(bufor,i)); i+=4;
 
- 				break;
 
- 			}
 
- 		case 214: //hero placeholder
 
- 			{
 
- 				CGHeroPlaceholder *hp = new CGHeroPlaceholder();;
 
- 				nobj = hp;
 
- 				int a = bufor[i++]; //unkown byte, seems to be always 0 (if not - scream!)
 
- 				assert(!a);
 
- 				int htid = bufor[i++]; //hero type id
 
- 				nobj->subID = htid;
 
- 				if(htid == 0xff)
 
- 					hp->power = bufor[i++];
 
- 				else
 
- 					hp->power = 0;
 
- 				break;
 
- 			}
 
- 		case 10: //Keymaster
 
- 			{
 
- 				nobj = new CGKeymasterTent();
 
- 				break;
 
- 			}
 
- 		case 9: //Border Guard
 
- 			{
 
- 				nobj = new CGBorderGuard();
 
- 				break;
 
- 			}
 
- 		case 212: //Border Gate
 
- 			{
 
- 				nobj = new CGBorderGate();
 
- 				break;
 
- 			}
 
- 		case 27: case 37: //Eye and Hut of Magi
 
- 			{
 
- 				nobj = new CGMagi();
 
- 				break;
 
- 			}
 
- 		case 16: case 24: case 25: case 84: case 85: //treasure bank
 
- 			{
 
- 				nobj = new CBank();
 
- 				break;
 
- 			}
 
- 		case 63: //Pyramid
 
- 			{
 
- 				nobj = new CGPyramid();
 
- 				break;
 
- 			}
 
- 		case 13: //Cartographer
 
- 			{
 
- 				nobj = new CCartographer();
 
- 				break;
 
- 			}
 
- 		case 48: //Magic Spring
 
- 			{
 
- 				nobj = new CGMagicSpring();
 
- 				break;
 
- 			}
 
- 		case 97: //den of thieves
 
- 			{
 
- 				nobj = new CGDenOfthieves();
 
- 				break;
 
- 			}
 
- 		case 57: //Obelisk
 
- 			{
 
- 				nobj = new CGObelisk();
 
- 				break;
 
- 			}
 
- 		case 42: //Lighthouse
 
- 			{
 
- 				nobj = new CGLighthouse();
 
- 				nobj->tempOwner = readNormalNr(bufor,i); i+=4;
 
- 				break;
 
- 			}
 
- 		//case 2: //Altar of Sacrifice
 
- 		//case 7: //Black Market
 
- 		case 99: //Trading Post
 
- 		case 213: //Freelancer's Guild
 
- 		case 221: //Trading Post (snow)
 
- 			{
 
- 				nobj = new CGMarket();
 
- 				break;
 
- 			}
 
- 		default: //any other object
 
- 			{
 
- 				nobj = new CGObjectInstance();
 
- 				break;
 
- 			}
 
- 		} //end of main switch
 
- 		nobj->pos = pos;
 
- 		nobj->ID = defInfo->id;
 
- 		nobj->id = objects.size();
 
- 		if(nobj->ID != HEROI_TYPE && nobj->ID != 214 && nobj->ID != 62)
 
- 			nobj->subID = defInfo->subid;
 
- 		nobj->defInfo = defInfo;
 
- 		objects.push_back(nobj);
 
- 		if(nobj->ID==TOWNI_TYPE)
 
- 			towns.push_back(static_cast<CGTownInstance*>(nobj));
 
- 		if(nobj->ID==HEROI_TYPE)
 
- 			heroes.push_back(static_cast<CGHeroInstance*>(nobj));
 
- 	}
 
- 	std::sort(heroes.begin(), heroes.end(), boost::bind(&CGHeroInstance::subID, _1) < boost::bind(&CGHeroInstance::subID, _2));
 
- }
 
- void Mapa::readEvents( const unsigned char * bufor, int &i )
 
- {
 
- 	int numberOfEvents = readNormalNr(bufor,i); i+=4;
 
- 	for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
 
- 	{
 
- 		CMapEvent *ne = new CMapEvent();
 
- 		ne->name = std::string();
 
- 		ne->message = std::string();
 
- 		int nameLen = readNormalNr(bufor,i); i+=4;
 
- 		for(int qq=0; qq<nameLen; ++qq)
 
- 		{
 
- 			ne->name += bufor[i]; ++i;
 
- 		}
 
- 		int messLen = readNormalNr(bufor,i); i+=4;
 
- 		for(int qq=0; qq<messLen; ++qq)
 
- 		{
 
- 			ne->message +=bufor[i]; ++i;
 
- 		}
 
- 		ne->resources.resize(RESOURCE_QUANTITY);
 
- 		for(int k=0; k < 7; k++)
 
- 		{
 
- 			ne->resources[k] = readNormalNr(bufor,i); i+=4;
 
- 		}
 
- 		ne->players = bufor[i]; ++i;
 
- 		if(version>AB)
 
- 		{
 
- 			ne->humanAffected = bufor[i]; ++i;
 
- 		}
 
- 		else
 
- 			ne->humanAffected = true;
 
- 		ne->computerAffected = bufor[i]; ++i;
 
- 		ne->firstOccurence = readNormalNr(bufor,i, 2); i+=2;
 
- 		ne->nextOccurence = bufor[i]; ++i;
 
- 		char unknown[17];
 
- 		memcpy(unknown, bufor+i, 17);
 
- 		i+=17;
 
- 		events.push_back(ne);
 
- 	}
 
- }
 
- bool Mapa::isInTheMap(const int3 &pos) const
 
- {
 
- 	if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
 
- 		return false;
 
- 	else return true;
 
- }
 
- void Mapa::loadQuest(CQuest * guard, const unsigned char * bufor, int & i)
 
- {
 
- 	guard->missionType = bufor[i]; ++i;
 
- 	//int len1, len2, len3;
 
- 	switch(guard->missionType)
 
- 	{
 
- 	case 0:
 
- 		return;
 
- 	case 2:
 
- 		{
 
- 			guard->m2stats.resize(4);
 
- 			for(int x=0; x<4; x++)
 
- 			{
 
- 				guard->m2stats[x] = bufor[i++];
 
- 			}
 
- 		}
 
- 		break;
 
- 	case 1:
 
- 	case 3:
 
- 	case 4:
 
- 		{
 
- 			guard->m13489val = readNormalNr(bufor,i); i+=4;
 
- 			break;
 
- 		}
 
- 	case 5:
 
- 		{
 
- 			int artNumber = bufor[i]; ++i;
 
- 			for(int yy=0; yy<artNumber; ++yy)
 
- 			{
 
- 				guard->m5arts.push_back(readNormalNr(bufor,i, 2)); i+=2;
 
- 			}
 
- 			break;
 
- 		}
 
- 	case 6:
 
- 		{
 
- 			int typeNumber = bufor[i]; ++i;
 
- 			for(int hh=0; hh<typeNumber; ++hh)
 
- 			{
 
- 				ui32 creType = readNormalNr(bufor,i, 2); i+=2;
 
- 				ui32 creNumb = readNormalNr(bufor,i, 2); i+=2;
 
- 				guard->m6creatures[hh] = CStackInstance(creType,creNumb);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case 7:
 
- 		{
 
- 			guard->m7resources.resize(7);
 
- 			for(int x=0; x<7; x++)
 
- 			{
 
- 				guard->m7resources[x] = readNormalNr(bufor,i); 
 
- 				i+=4;
 
- 			}
 
- 			break;
 
- 		}
 
- 	case 8:
 
- 	case 9:
 
- 		{
 
- 			guard->m13489val = bufor[i]; ++i;
 
- 			break;
 
- 		}
 
- 	}
 
- 	int limit = readNormalNr(bufor,i); i+=4;
 
- 	if(limit == ((int)0xffffffff))
 
- 	{
 
- 		guard->lastDay = -1;
 
- 	}
 
- 	else
 
- 	{
 
- 		guard->lastDay = limit;
 
- 	}
 
- 	guard->firstVisitText = readString(bufor,i);
 
- 	guard->nextVisitText = readString(bufor,i);
 
- 	guard->completedText = readString(bufor,i);
 
- 	if (guard->firstVisitText.size() && guard->nextVisitText.size() && guard->completedText.size())
 
- 		guard->isCustom = true;
 
- 	else
 
- 		guard->isCustom = false;  //randomize all if any text is missing
 
- }
 
- TerrainTile & Mapa::getTile( int3 tile )
 
- {
 
- 	return terrain[tile.x][tile.y][tile.z];
 
- }
 
- const TerrainTile & Mapa::getTile( int3 tile ) const
 
- {
 
- 	return terrain[tile.x][tile.y][tile.z];
 
- }
 
- bool Mapa::isWaterTile(const int3 &pos) const
 
- {
 
- 	return isInTheMap(pos) && getTile(pos).tertype == TerrainTile::water;
 
- }
 
- void Mapa::checkForObjectives()
 
- {
 
- 	if(isInTheMap(victoryCondition.pos))
 
- 	{
 
- 		const std::vector <CGObjectInstance*> &objs = getTile(victoryCondition.pos).visitableObjects;
 
- 		assert(objs.size());
 
- 		victoryCondition.obj = objs.front();
 
- 	}
 
- 	if(isInTheMap(lossCondition.pos))
 
- 	{
 
- 		const std::vector <CGObjectInstance*> &objs = getTile(lossCondition.pos).visitableObjects;
 
- 		assert(objs.size());
 
- 		lossCondition.obj = objs.front();
 
- 	}
 
- }
 
- LossCondition::LossCondition()
 
- {
 
- 	obj = NULL;
 
- 	timeLimit = -1;
 
- 	pos = int3(-1,-1,-1);
 
- }
 
- CVictoryCondition::CVictoryCondition()
 
- {
 
- 	pos = int3(-1,-1,-1);
 
- 	obj = NULL;
 
- 	ID = allowNormalVictory = appliesToAI = count = 0;
 
- }
 
- bool TerrainTile::entrableTerrain(const TerrainTile *from /*= NULL*/) const
 
- {
 
- 	return entrableTerrain(from ? from->tertype != water : true, from ? from->tertype == water : true);
 
- }
 
- bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
 
- {
 
- 	return tertype != rock 
 
- 		&& (allowSea && tertype == water   ||   allowLand && tertype != water);
 
- }
 
- bool TerrainTile::isClear(const TerrainTile *from /*= NULL*/) const
 
- {
 
- 	return entrableTerrain(from) && !blocked;
 
- }
 
 
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