MapFormatJson.cpp 10 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "CMap.h"
  15. #include "../CModHandler.h"
  16. #include "../VCMI_Lib.h"
  17. static const std::array<std::string, 12> conditionNames = {
  18. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  19. "control", "destroy", "transport", "daysPassed",
  20. "isHuman", "daysWithoutTown", "standardWin", "constValue"
  21. };
  22. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  23. static EventCondition JsonToCondition(const JsonNode & node)
  24. {
  25. EventCondition event;
  26. event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String()));
  27. if (node.Vector().size() > 1)
  28. {
  29. const JsonNode & data = node.Vector()[1];
  30. if (data["type"].getType() == JsonNode::DATA_STRING)
  31. event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get();
  32. if (data["type"].getType() == JsonNode::DATA_FLOAT)
  33. event.objectType = data["type"].Float();
  34. if (!data["value"].isNull())
  35. event.value = data["value"].Float();
  36. if (!data["position"].isNull())
  37. {
  38. event.position.x = data["position"].Vector()[0].Float();
  39. event.position.y = data["position"].Vector()[1].Float();
  40. event.position.z = data["position"].Vector()[2].Float();
  41. }
  42. }
  43. return event;
  44. }
  45. static JsonNode ConditionToJson(const EventCondition& event)
  46. {
  47. JsonNode json;
  48. JsonVector& asVector = json.Vector();
  49. JsonNode condition;
  50. condition.String() = conditionNames.at(event.condition);
  51. asVector.push_back(condition);
  52. JsonNode data;
  53. //todo: save identifier
  54. if(event.value != -1)
  55. data["value"].Float() = event.value;
  56. if(event.position != int3(-1,-1,-1))
  57. {
  58. auto & position = data["position"].Vector();
  59. JsonNode coord;
  60. coord.Float() = event.position.x;
  61. position.push_back(coord);
  62. coord.Float() = event.position.y;
  63. position.push_back(coord);
  64. coord.Float() = event.position.z;
  65. position.push_back(coord);
  66. }
  67. asVector.push_back(data);
  68. return std::move(json);
  69. }
  70. ///CMapFormatJson
  71. const int CMapFormatJson::VERSION_MAJOR = 1;
  72. const int CMapFormatJson::VERSION_MINOR = 0;
  73. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  74. void CMapFormatJson::readTriggeredEvents(const JsonNode & input)
  75. {
  76. mapHeader->victoryMessage = input["victoryString"].String();
  77. mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
  78. mapHeader->defeatMessage = input["defeatString"].String();
  79. mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
  80. mapHeader->triggeredEvents.clear();
  81. for (auto & entry : input["triggeredEvents"].Struct())
  82. {
  83. TriggeredEvent event;
  84. event.identifier = entry.first;
  85. readTriggeredEvent(event, entry.second);
  86. mapHeader->triggeredEvents.push_back(event);
  87. }
  88. }
  89. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  90. {
  91. event.onFulfill = source["message"].String();
  92. event.description = source["description"].String();
  93. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  94. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  95. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  96. }
  97. void CMapFormatJson::writeTriggeredEvents(JsonNode& output)
  98. {
  99. output["victoryString"].String() = map->victoryMessage;
  100. output["victoryIconIndex"].Float() = map->victoryIconIndex;
  101. output["defeatString"].String() = map->defeatMessage;
  102. output["defeatIconIndex"].Float() = map->defeatIconIndex;
  103. JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
  104. for(auto event : map->triggeredEvents)
  105. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  106. }
  107. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode& dest)
  108. {
  109. dest["message"].String() = event.onFulfill;
  110. dest["description"].String() = event.description;
  111. dest["effect"]["type"].String() = typeNames.at(event.effect.type);
  112. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  113. dest["condition"] = event.trigger.toJson(ConditionToJson);
  114. }
  115. ///CMapPatcher
  116. CMapPatcher::CMapPatcher(JsonNode stream):
  117. input(stream)
  118. {
  119. }
  120. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  121. {
  122. header.swap(mapHeader);
  123. if (!input.isNull())
  124. readPatchData();
  125. header.swap(mapHeader);
  126. }
  127. void CMapPatcher::readPatchData()
  128. {
  129. readTriggeredEvents(input);
  130. }
  131. ///CMapFormatZip
  132. CMapFormatZip::CMapFormatZip(CInputOutputStream * stream):
  133. buffer(stream),
  134. ioApi(new CProxyIOApi(buffer))
  135. {
  136. }
  137. ///CMapLoaderJson
  138. CMapLoaderJson::CMapLoaderJson(CInputOutputStream * stream):
  139. CMapFormatZip(stream),
  140. loader("", "_", ioApi)
  141. {
  142. }
  143. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  144. {
  145. map = new CMap();
  146. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  147. readMap();
  148. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  149. }
  150. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  151. {
  152. mapHeader.reset(new CMapHeader);
  153. readHeader();
  154. return std::move(mapHeader);
  155. }
  156. /*
  157. //This code can be used to write map header to console or file in its Json representation
  158. JsonNode out;
  159. JsonNode data;
  160. data["victoryString"].String() = mapHeader->victoryMessage;
  161. data["defeatString"].String() = mapHeader->defeatMessage;
  162. data["victoryIconIndex"].Float() = mapHeader->victoryIconIndex;
  163. data["defeatIconIndex"].Float() = mapHeader->defeatIconIndex;
  164. for (const TriggeredEvent & entry : mapHeader->triggeredEvents)
  165. {
  166. JsonNode event;
  167. event["message"].String() = entry.onFulfill;
  168. event["effect"]["messageToSend"].String() = entry.effect.toOtherMessage;
  169. event["effect"]["type"].String() = typeNames[entry.effect.type];
  170. event["condition"] = entry.trigger.toJson(eventToJson);
  171. data["triggeredEvents"][entry.identifier] = event;
  172. }
  173. out[mapHeader->name] = data;
  174. logGlobal->errorStream() << out;
  175. JsonNode eventToJson(const EventCondition & cond)
  176. {
  177. JsonNode ret;
  178. ret.Vector().resize(2);
  179. ret.Vector()[0].String() = conditionNames[size_t(cond.condition)];
  180. JsonNode & data = ret.Vector()[1];
  181. data["type"].Float() = cond.objectType;
  182. data["value"].Float() = cond.value;
  183. data["position"].Vector().resize(3);
  184. data["position"].Vector()[0].Float() = cond.position.x;
  185. data["position"].Vector()[1].Float() = cond.position.y;
  186. data["position"].Vector()[2].Float() = cond.position.z;
  187. return ret;
  188. }
  189. */
  190. void CMapLoaderJson::readMap()
  191. {
  192. readHeader();
  193. map->initTerrain();
  194. //TODO:readMap
  195. }
  196. void CMapLoaderJson::readHeader()
  197. {
  198. //do not use map field here, use only mapHeader
  199. ResourceID headerID(HEADER_FILE_NAME, EResType::TEXT);
  200. if(!loader.existsResource(headerID))
  201. throw new std::runtime_error(HEADER_FILE_NAME+" not found");
  202. auto headerData = loader.load(headerID)->readAll();
  203. const JsonNode header(reinterpret_cast<char*>(headerData.first.get()), headerData.second);
  204. //TODO: read such data like map name & size
  205. //mapHeader->version = ??? //todo: new version field
  206. //todo: multilevel map load support
  207. const JsonNode levels = header["mapLevels"];
  208. mapHeader->height = levels["surface"]["height"].Float();
  209. mapHeader->width = levels["surface"]["width"].Float();
  210. mapHeader->twoLevel = !levels["underground"].isNull();
  211. mapHeader->name = header["name"].String();
  212. mapHeader->description = header["description"].String();
  213. //todo: support arbitrary percentage
  214. static const std::map<std::string, ui8> difficultyMap =
  215. {
  216. {"", 1},
  217. {"EASY", 0},
  218. {"NORMAL", 1},
  219. {"HARD", 2},
  220. {"EXPERT", 3},
  221. {"IMPOSSIBLE", 4}
  222. };
  223. mapHeader->difficulty = difficultyMap.at(header["difficulty"].String());
  224. mapHeader->levelLimit = header["levelLimit"].Float();
  225. // std::vector<bool> allowedHeroes;
  226. // std::vector<ui16> placeholdedHeroes;
  227. readTriggeredEvents(header);
  228. readPlayerInfo();
  229. //TODO: readHeader
  230. }
  231. void CMapLoaderJson::readPlayerInfo()
  232. {
  233. //ui8 howManyTeams;
  234. //TODO: readPlayerInfo
  235. }
  236. ///CMapSaverJson
  237. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
  238. CMapFormatZip(stream),
  239. saver(ioApi, "_")
  240. {
  241. }
  242. CMapSaverJson::~CMapSaverJson()
  243. {
  244. }
  245. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  246. {
  247. //TODO: saveMap
  248. this->map = map.get();
  249. saveHeader();
  250. }
  251. void CMapSaverJson::saveHeader()
  252. {
  253. JsonNode header;
  254. header["versionMajor"].Float() = VERSION_MAJOR;
  255. header["versionMinor"].Float() = VERSION_MINOR;
  256. //todo: multilevel map save support
  257. JsonNode & levels = header["mapLevels"];
  258. levels["surface"]["height"].Float() = map->height;
  259. levels["surface"]["width"].Float() = map->width;
  260. levels["surface"]["index"].Float() = 0;
  261. if(map->twoLevel)
  262. {
  263. levels["underground"]["height"].Float() = map->height;
  264. levels["underground"]["width"].Float() = map->width;
  265. levels["underground"]["index"].Float() = 1;
  266. }
  267. header["name"].String() = map->name;
  268. header["description"].String() = map->description;
  269. //todo: support arbitrary percentage
  270. static const std::map<ui8, std::string> difficultyMap =
  271. {
  272. {0, "EASY"},
  273. {1, "NORMAL"},
  274. {2, "HARD"},
  275. {3, "EXPERT"},
  276. {4, "IMPOSSIBLE"}
  277. };
  278. header["difficulty"].String() = difficultyMap.at(map->difficulty);
  279. header["levelLimit"].Float() = map->levelLimit;
  280. writeTriggeredEvents(header);
  281. //todo: player info
  282. //todo: allowedHeroes;
  283. //todo: placeholdedHeroes;
  284. std::ostringstream out;
  285. out << header;
  286. out.flush();
  287. {
  288. auto s = out.str();
  289. std::unique_ptr<COutputStream> stream = saver.addFile(HEADER_FILE_NAME);
  290. if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
  291. throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  292. }
  293. }