ArtifactUtils.cpp 5.7 KB

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  1. /*
  2. * ArtifactUtils.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "ArtifactUtils.h"
  11. #include "CArtHandler.h"
  12. #include "GameSettings.h"
  13. #include "mapping/CMap.h"
  14. #include "mapObjects/CGHeroInstance.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
  17. {
  18. const auto * art = aid.toArtifact();
  19. for(const auto & slot : art->possibleSlots.at(target->bearerType()))
  20. {
  21. if(art->canBePutAt(target, slot))
  22. return slot;
  23. }
  24. return getArtBackpackPosition(target, aid);
  25. }
  26. DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
  27. {
  28. const auto * art = aid.toArtifact();
  29. if(art->canBePutAt(target, GameConstants::BACKPACK_START))
  30. {
  31. return GameConstants::BACKPACK_START;
  32. }
  33. return ArtifactPosition::PRE_FIRST;
  34. }
  35. DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::unmovableSlots()
  36. {
  37. static const std::vector<ArtifactPosition::EArtifactPosition> positions =
  38. {
  39. ArtifactPosition::SPELLBOOK,
  40. ArtifactPosition::MACH4
  41. };
  42. return positions;
  43. }
  44. DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::constituentWornSlots()
  45. {
  46. static const std::vector<ArtifactPosition::EArtifactPosition> positions =
  47. {
  48. ArtifactPosition::HEAD,
  49. ArtifactPosition::SHOULDERS,
  50. ArtifactPosition::NECK,
  51. ArtifactPosition::RIGHT_HAND,
  52. ArtifactPosition::LEFT_HAND,
  53. ArtifactPosition::TORSO,
  54. ArtifactPosition::RIGHT_RING,
  55. ArtifactPosition::LEFT_RING,
  56. ArtifactPosition::FEET,
  57. ArtifactPosition::MISC1,
  58. ArtifactPosition::MISC2,
  59. ArtifactPosition::MISC3,
  60. ArtifactPosition::MISC4,
  61. ArtifactPosition::MISC5,
  62. };
  63. return positions;
  64. }
  65. DLL_LINKAGE bool ArtifactUtils::isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
  66. {
  67. return slot.second.artifact
  68. && !slot.second.locked
  69. && !vstd::contains(unmovableSlots(), slot.first);
  70. }
  71. DLL_LINKAGE bool ArtifactUtils::checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot)
  72. {
  73. // TODO what'll happen if Titan's thunder is equipped by pickin git up or the start of game?
  74. // Titan's Thunder creates new spellbook on equip
  75. if(artID == ArtifactID::TITANS_THUNDER && slot == ArtifactPosition::RIGHT_HAND)
  76. {
  77. if(heroPtr)
  78. {
  79. if(heroPtr && !heroPtr->hasSpellbook())
  80. return true;
  81. }
  82. }
  83. return false;
  84. }
  85. DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(const ArtifactPosition & slot)
  86. {
  87. return slot >= GameConstants::BACKPACK_START;
  88. }
  89. DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
  90. {
  91. return slot < GameConstants::BACKPACK_START && slot >= 0;
  92. }
  93. DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
  94. {
  95. const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
  96. if(backpackCap < 0)
  97. return true;
  98. else
  99. return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
  100. }
  101. DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
  102. const CArtifactSet * artSet, const ArtifactID & aid, bool equipped)
  103. {
  104. std::vector<const CArtifact*> arts;
  105. const auto * art = aid.toArtifact();
  106. if(art->canBeDisassembled())
  107. return arts;
  108. for(const auto artifact : art->constituentOf)
  109. {
  110. assert(artifact->constituents);
  111. bool possible = true;
  112. for(const auto constituent : *artifact->constituents) //check if all constituents are available
  113. {
  114. if(equipped)
  115. {
  116. // Search for equipped arts
  117. if(!artSet->hasArt(constituent->getId(), true, false, false))
  118. {
  119. possible = false;
  120. break;
  121. }
  122. }
  123. else
  124. {
  125. // Search in backpack
  126. if(!artSet->hasArtBackpack(constituent->getId()))
  127. {
  128. possible = false;
  129. break;
  130. }
  131. }
  132. }
  133. if(possible)
  134. arts.push_back(artifact);
  135. }
  136. return arts;
  137. }
  138. DLL_LINKAGE CArtifactInstance * ArtifactUtils::createScroll(const SpellID & sid)
  139. {
  140. auto ret = new CArtifactInstance(VLC->arth->objects[ArtifactID::SPELL_SCROLL]);
  141. auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
  142. BonusSource::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, sid);
  143. ret->addNewBonus(bonus);
  144. return ret;
  145. }
  146. DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(CArtifact * art)
  147. {
  148. if(art->canBeDisassembled())
  149. {
  150. auto * ret = new CCombinedArtifactInstance(art);
  151. ret->createConstituents();
  152. return ret;
  153. }
  154. else
  155. {
  156. auto * ret = new CArtifactInstance(art);
  157. if(dynamic_cast<CGrowingArtifact*>(art))
  158. {
  159. auto bonus = std::make_shared<Bonus>();
  160. bonus->type = BonusType::LEVEL_COUNTER;
  161. bonus->val = 0;
  162. ret->addNewBonus(bonus);
  163. }
  164. return ret;
  165. }
  166. }
  167. DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(const ArtifactID & aid)
  168. {
  169. return ArtifactUtils::createNewArtifactInstance(VLC->arth->objects[aid]);
  170. }
  171. DLL_LINKAGE CArtifactInstance * ArtifactUtils::createArtifact(CMap * map, const ArtifactID & aid, int spellID)
  172. {
  173. CArtifactInstance * art = nullptr;
  174. if(aid >= 0)
  175. {
  176. if(spellID < 0)
  177. {
  178. art = ArtifactUtils::createNewArtifactInstance(aid);
  179. }
  180. else
  181. {
  182. art = ArtifactUtils::createScroll(SpellID(spellID));
  183. }
  184. }
  185. else //TODO: create combined artifact instance for random artifacts, just in case
  186. {
  187. art = new CArtifactInstance(); // random, empty
  188. }
  189. map->addNewArtifactInstance(art);
  190. if(art->artType && art->canBeDisassembled())
  191. {
  192. auto * combined = dynamic_cast<CCombinedArtifactInstance*>(art);
  193. for(CCombinedArtifactInstance::ConstituentInfo & ci : combined->constituentsInfo)
  194. {
  195. map->addNewArtifactInstance(ci.art);
  196. }
  197. }
  198. return art;
  199. }
  200. VCMI_LIB_NAMESPACE_END