| 12345678910111213141516171819202122232425262728 | 
							- /*
 
-  * GameEngineUser.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- class IGameEngineUser
 
- {
 
- public:
 
- 	~IGameEngineUser() = default;
 
- 	/// Called when user presses hotkey that activates global lobby
 
- 	virtual void onGlobalLobbyInterfaceActivated() = 0;
 
- 	/// Called on every game tick for game to update its state
 
- 	virtual void onUpdate() = 0;
 
- 	/// Called when app shutdown has been requested in any way - exit button, Alt-F4, etc
 
- 	virtual void onShutdownRequested(bool askForConfirmation) = 0;
 
- 	/// Returns true if all input events should be captured and ignored
 
- 	virtual bool capturedAllEvents() = 0;
 
- };
 
 
  |