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- /*
- * StackQueue.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "StackQueue.h"
- #include "BattleInterface.h"
- #include "BattleSiegeController.h"
- #include "BattleStacksController.h"
- #include "../GameEngine.h"
- #include "../gui/WindowHandler.h"
- #include "../render/Canvas.h"
- #include "../render/IFont.h"
- #include "../render/IRenderHandler.h"
- #include "../widgets/GraphicalPrimitiveCanvas.h"
- #include "../widgets/Images.h"
- #include "../widgets/TextControls.h"
- #include "../windows/CCreatureWindow.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/CStack.h"
- #include "../../lib/battle/CPlayerBattleCallback.h"
- #include "../../lib/mapObjects/CGTownInstance.h"
- #include "../../lib/texts/TextOperations.h"
- StackQueue::StackQueue(bool Embedded, BattleInterface & owner)
- : owner(owner)
- , embedded(Embedded)
- {
- OBJECT_CONSTRUCTION;
- uint32_t queueSize = QUEUE_SIZE_BIG;
- if(embedded)
- {
- int32_t queueSmallOutsideYOffset = 65;
- bool queueSmallOutside = settings["battle"]["queueSmallOutside"].Bool() && (pos.y - queueSmallOutsideYOffset) >= 0;
- queueSize = std::clamp(static_cast<int>(settings["battle"]["queueSmallSlots"].Float()), 1, queueSmallOutside ? ENGINE->screenDimensions().x / 41 : 19);
- pos.w = queueSize * 41;
- pos.h = 49;
- pos.x += parent->pos.w/2 - pos.w/2;
- pos.y += queueSmallOutside ? -queueSmallOutsideYOffset : 10;
- }
- else
- {
- pos.w = 800;
- pos.h = 85;
- pos.x += 0;
- pos.y -= pos.h;
- background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, pos.w, pos.h));
- }
- stackBoxes.resize(queueSize);
- for (int i = 0; i < stackBoxes.size(); i++)
- {
- stackBoxes[i] = std::make_shared<StackBox>(this);
- stackBoxes[i]->moveBy(Point(1 + (embedded ? 41 : 80) * i, 0));
- }
- }
- void StackQueue::show(Canvas & to)
- {
- if(embedded)
- showAll(to);
- CIntObject::show(to);
- }
- void StackQueue::update()
- {
- std::vector<battle::Units> queueData;
- owner.getBattle()->battleGetTurnOrder(queueData, stackBoxes.size(), 0);
- size_t boxIndex = 0;
- ui32 tmpTurn = -1;
- for(size_t turn = 0; turn < queueData.size() && boxIndex < stackBoxes.size(); turn++)
- {
- for(size_t unitIndex = 0; unitIndex < queueData[turn].size() && boxIndex < stackBoxes.size(); boxIndex++, unitIndex++)
- {
- ui32 currentTurn = owner.round + turn;
- stackBoxes[boxIndex]->setUnit(queueData[turn][unitIndex], turn, tmpTurn != currentTurn && owner.round != 0 && (!embedded || tmpTurn != -1) ? (std::optional<ui32>)currentTurn : std::nullopt);
- tmpTurn = currentTurn;
- }
- }
- for(; boxIndex < stackBoxes.size(); boxIndex++)
- stackBoxes[boxIndex]->setUnit(nullptr);
- }
- int32_t StackQueue::getSiegeShooterIconID() const
- {
- return owner.siegeController->getSiegedTown()->getFactionID().getNum();
- }
- std::optional<uint32_t> StackQueue::getHoveredUnitIdIfAny() const
- {
- for(const auto & stackBox : stackBoxes)
- {
- if(stackBox->isHovered())
- {
- return stackBox->getBoundUnitID();
- }
- }
- return std::nullopt;
- }
- StackQueue::StackBox::StackBox(StackQueue * owner)
- : CIntObject(SHOW_POPUP | HOVER)
- , owner(owner)
- {
- OBJECT_CONSTRUCTION;
- background = std::make_shared<CPicture>(ImagePath::builtin(owner->embedded ? "StackQueueSmall" : "StackQueueLarge"));
- pos.w = background->pos.w;
- pos.h = background->pos.h;
- if(owner->embedded)
- {
- icon = std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), 0, 0, 5, 2);
- amount = std::make_shared<CLabel>(pos.w/2, pos.h - 7, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
- roundRect = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, 2, 48), ColorRGBA(0, 0, 0, 255), ColorRGBA(0, 255, 0, 255));
- }
- else
- {
- icon = std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), 0, 0, 9, 1);
- amount = std::make_shared<CLabel>(pos.w/2, pos.h - 8, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
- roundRect = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, 15, 18), ColorRGBA(0, 0, 0, 255), ColorRGBA(241, 216, 120, 255));
- round = std::make_shared<CLabel>(6, 9, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
- Point iconPos(pos.w - 16, pos.h - 16);
- defendIcon = std::make_shared<CPicture>(ImagePath::builtin("battle/QueueDefend"), iconPos);
- waitIcon = std::make_shared<CPicture>(ImagePath::builtin("battle/QueueWait"), iconPos);
- defendIcon->setEnabled(false);
- waitIcon->setEnabled(false);
- }
- roundRect->disable();
- }
- void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn, std::optional<ui32> currentTurn)
- {
- if(unit)
- {
- boundUnitID = unit->unitId();
- background->setPlayerColor(unit->unitOwner());
- icon->visible = true;
- // temporary code for mod compatibility:
- // first, set icon that should definitely exist (arrow tower icon in base vcmi mod)
- // second, try to switch to icon that should be provided by mod
- // if mod is not up to date and does have arrow tower icon yet - second setFrame call will fail and retain previously set image
- // for 1.2 release & later next line should be moved into 'else' block
- icon->setFrame(unit->creatureIconIndex(), 0);
- if(unit->unitType()->getId() == CreatureID::ARROW_TOWERS)
- icon->setFrame(owner->getSiegeShooterIconID(), 1);
- roundRect->setEnabled(currentTurn.has_value());
- if(!owner->embedded)
- round->setEnabled(currentTurn.has_value());
- amount->setText(TextOperations::formatMetric(unit->getCount(), 4));
- if(currentTurn && !owner->embedded)
- {
- std::string tmp = std::to_string(*currentTurn);
- const auto & font = ENGINE->renderHandler().loadFont(FONT_SMALL);
- int len = font->getStringWidth(tmp);
- roundRect->pos.w = len + 6;
- round->pos = Rect(roundRect->pos.center().x, roundRect->pos.center().y, 0, 0);
- round->setText(tmp);
- }
- if(!owner->embedded)
- {
- bool defended = unit->defended(turn) || (turn > 0 && unit->defended(turn - 1));
- bool waited = unit->waited(turn) && !defended;
- defendIcon->setEnabled(defended);
- waitIcon->setEnabled(waited);
- }
- }
- else
- {
- boundUnitID = std::nullopt;
- background->setPlayerColor(PlayerColor::NEUTRAL);
- icon->visible = false;
- icon->setFrame(0);
- amount->setText("");
- if(!owner->embedded)
- {
- defendIcon->setEnabled(false);
- waitIcon->setEnabled(false);
- }
- }
- }
- std::optional<uint32_t> StackQueue::StackBox::getBoundUnitID() const
- {
- return boundUnitID;
- }
- bool StackQueue::StackBox::isBoundUnitHighlighted() const
- {
- auto unitIdsToHighlight = owner->owner.stacksController->getHoveredStacksUnitIds();
- return vstd::contains(unitIdsToHighlight, getBoundUnitID());
- }
- void StackQueue::StackBox::showAll(Canvas & to)
- {
- CIntObject::showAll(to);
- if(isBoundUnitHighlighted())
- to.drawBorder(background->pos, Colors::CYAN, 2);
- }
- void StackQueue::StackBox::show(Canvas & to)
- {
- CIntObject::show(to);
- if(isBoundUnitHighlighted())
- to.drawBorder(background->pos, Colors::CYAN, 2);
- }
- void StackQueue::StackBox::showPopupWindow(const Point & cursorPosition)
- {
- auto stacks = owner->owner.getBattle()->battleGetAllStacks();
- for(const CStack * stack : stacks)
- if(boundUnitID.has_value() && stack->unitId() == *boundUnitID)
- ENGINE->windows().createAndPushWindow<CStackWindow>(stack, true);
- }
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