| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546 |
- /*
- * UnitActionPanel.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../gui/CIntObject.h"
- #include "../../lib/battle/PossiblePlayerBattleAction.h"
- #include "../../lib/filesystem/ResourcePath.h"
- class CFilledTexture;
- class TransparentFilledRectangle;
- class CToggleButton;
- class CLabel;
- class BattleInterface;
- class UnitActionPanel : public CIntObject
- {
- private:
- std::shared_ptr<CFilledTexture> background;
- std::shared_ptr<TransparentFilledRectangle> rect;
- std::vector<std::shared_ptr<CToggleButton>> buttons;
- BattleInterface & owner;
- void testAndAddAction(const std::vector<PossiblePlayerBattleAction> & allActions, const std::vector<PossiblePlayerBattleAction::Actions> & actionFilter, const ImagePath & iconPath, const std::string & descriptionTextID );
- void testAndAddSpell(const std::vector<PossiblePlayerBattleAction> & allActions, const SpellID & spellFilter );
- void restoreAllActions();
- void setActions(int buttonIndex, const std::vector<PossiblePlayerBattleAction> & newActions);
- public:
- static constexpr int ACTION_SLOTS = 12;
- UnitActionPanel(BattleInterface & owner);
- void setPossibleActions(const std::vector<PossiblePlayerBattleAction> & actions);
- std::vector<std::tuple<SpellID, bool>> getSpells() const;
- void show(Canvas & to) override;
- };
|