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							- /*
 
-  * CArtifactHolder.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CArtifactHolder.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/CursorHandler.h"
 
- #include "Buttons.h"
 
- #include "CComponent.h"
 
- #include "../windows/CHeroWindow.h"
 
- #include "../windows/CSpellWindow.h"
 
- #include "../windows/GUIClasses.h"
 
- #include "../renderSDL/SDL_Extensions.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../CGameInfo.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/CArtHandler.h"
 
- #include "../../lib/CGeneralTextHandler.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- CHeroArtPlace::CHeroArtPlace(Point position, const CArtifactInstance * Art)
 
- 	: CArtPlace(position, Art),
 
- 	locked(false),
 
- 	picked(false),
 
- 	marked(false),
 
- 	ourOwner(nullptr)
 
- {
 
- 	createImage();
 
- }
 
- void CHeroArtPlace::createImage()
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	si32 imageIndex = 0;
 
- 	if(locked)
 
- 		imageIndex = ArtifactID::ART_LOCK;
 
- 	else if(ourArt)
 
- 		imageIndex = ourArt->artType->getIconIndex();
 
- 	image = std::make_shared<CAnimImage>("artifact", imageIndex);
 
- 	if(!ourArt)
 
- 		image->disable();
 
- 	selection = std::make_shared<CAnimImage>("artifact", ArtifactID::ART_SELECTION);
 
- 	selection->disable();
 
- }
 
- void CHeroArtPlace::lockSlot(bool on)
 
- {
 
- 	if (locked == on)
 
- 		return;
 
- 	locked = on;
 
- 	if (on)
 
- 		image->setFrame(ArtifactID::ART_LOCK);
 
- 	else if (ourArt)
 
- 		image->setFrame(ourArt->artType->getIconIndex());
 
- 	else
 
- 		image->setFrame(0);
 
- }
 
- void CHeroArtPlace::pickSlot(bool on)
 
- {
 
- 	if (picked == on)
 
- 		return;
 
- 	picked = on;
 
- 	if (on)
 
- 		image->disable();
 
- 	else
 
- 		image->enable();
 
- }
 
- void CHeroArtPlace::selectSlot(bool on)
 
- {
 
- 	if (marked == on)
 
- 		return;
 
- 	marked = on;
 
- 	if (on)
 
- 		selection->enable();
 
- 	else
 
- 		selection->disable();
 
- }
 
- void CHeroArtPlace::clickLeft(tribool down, bool previousState)
 
- {
 
- 	//LRClickableAreaWTextComp::clickLeft(down);
 
- 	bool inBackpack = slotID >= GameConstants::BACKPACK_START,
 
- 		srcInBackpack = ourOwner->commonInfo->src.slotID >= GameConstants::BACKPACK_START,
 
- 		srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
 
- 	if(ourOwner->highlightModeCallback && ourArt)
 
- 	{
 
- 		if(down)
 
- 		{
 
- 			if(!ourArt->artType->isTradable()) //War Machine or Spellbook
 
- 			{
 
- 				LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]); //This item can't be traded.
 
- 			}
 
- 			else
 
- 			{
 
- 				ourOwner->unmarkSlots(false);
 
- 				selectSlot(true);
 
- 				ourOwner->highlightModeCallback(this);
 
- 			}
 
- 		}
 
- 		return;
 
- 	}
 
- 	// If clicked on spellbook, open it only if no artifact is held at the moment.
 
- 	if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
 
- 	{
 
- 		if(ourArt->artType->getId() == ArtifactID::SPELLBOOK)
 
- 				GH.pushIntT<CSpellWindow>(ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt.get());
 
- 	}
 
- 	if (!down && previousState)
 
- 	{
 
- 		if(ourArt && ourArt->artType->getId() == ArtifactID::SPELLBOOK)
 
- 			return; //this is handled separately
 
- 		if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked
 
- 		{
 
- 			if(ourArt  //to prevent selecting empty slots (bugfix to what GrayFace reported)
 
- 				&&  ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
 
- 			{
 
- 				if(ourArt->artType->getId() == ArtifactID::CATAPULT) //catapult cannot be highlighted
 
- 				{
 
- 					std::vector<std::shared_ptr<CComponent>> catapult(1, std::make_shared<CComponent>(CComponent::artifact, 3, 0));
 
- 					LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
 
- 					return;
 
- 				}
 
- 				select();
 
- 			}
 
- 		}
 
- 		// Perform artifact transition
 
- 		else if(ourArt != ourOwner->commonInfo->src.art)
 
- 		{
 
- 			if(inBackpack) // Backpack destination.
 
- 			{
 
- 				if(!srcInBackpack || slotID != ourOwner->commonInfo->src.slotID + 1)
 
- 				{
 
- 					const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
 
- 					if(cur->getId() == ArtifactID::CATAPULT)
 
- 					{
 
- 						//should not happen, catapult cannot be selected
 
- 						logGlobal->error("Attempt to move Catapult");
 
- 					}
 
- 					else if(cur->isBig())
 
- 					{
 
- 						//war machines cannot go to backpack
 
- 						LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->getNameTranslated()));
 
- 					}
 
- 					else
 
- 					{
 
- 						setMeAsDest();
 
- 						vstd::amin(ourOwner->commonInfo->dst.slotID, ArtifactPosition(
 
- 							(si32)ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START));
 
- 						if(srcInBackpack && srcInSameHero)
 
- 						{
 
- 							if(!ourArt								//cannot move from backpack to AFTER backpack -> combined with vstd::amin above it will guarantee that dest is at most the last artifact
 
- 								|| ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
 
- 								vstd::advance(ourOwner->commonInfo->dst.slotID, -1);
 
- 						}
 
- 						if(!srcInSameHero || ourOwner->commonInfo->dst.slotID != ourOwner->commonInfo->src.slotID)
 
- 							ourOwner->realizeCurrentTransaction();
 
- 					}
 
- 				}
 
- 			}
 
- 			//check if swap is possible
 
- 			else if (fitsHere(ourOwner->commonInfo->src.art) &&
 
- 				(!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
 
- 			{
 
- 				setMeAsDest();
 
- 				ourOwner->realizeCurrentTransaction();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- bool CHeroArtPlace::askToAssemble(const CArtifactInstance *art, ArtifactPosition slot,
 
-                               const CGHeroInstance *hero)
 
- {
 
- 	assert(art);
 
- 	assert(hero);
 
- 	bool assembleEqipped = !ArtifactUtils::isSlotBackpack(slot);
 
- 	auto assemblyPossibilities = art->assemblyPossibilities(hero, assembleEqipped);
 
- 	// If the artifact can be assembled, display dialog.
 
- 	for(const auto * combination : assemblyPossibilities)
 
- 	{
 
- 		LOCPLINT->showArtifactAssemblyDialog(
 
- 			art->artType,
 
- 			combination,
 
- 			std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), hero, slot, true, combination->getId()));
 
- 		if(assemblyPossibilities.size() > 2)
 
- 			logGlobal->warn("More than one possibility of assembling on %s... taking only first", art->artType->getNameTranslated());
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- void CHeroArtPlace::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(ourArt && down && !locked && text.size() && !picked)  //if there is no description or it's a lock, do nothing ;]
 
- 	{
 
- 		if(ourOwner->allowedAssembling)
 
- 		{
 
- 			// If the artifact can be assembled, display dialog.
 
- 			if(askToAssemble(ourArt, slotID, ourOwner->curHero))
 
- 			{
 
- 				return;
 
- 			}
 
- 			// Otherwise if the artifact can be diasassembled, display dialog.
 
- 			if(ourArt->canBeDisassembled())
 
- 			{
 
- 				LOCPLINT->showArtifactAssemblyDialog(
 
- 					ourArt->artType,
 
- 					nullptr,
 
- 					std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), ourOwner->curHero, slotID, false, ArtifactID()));
 
- 				return;
 
- 			}
 
- 		}
 
- 		// Lastly just show the artifact description.
 
- 		LRClickableAreaWTextComp::clickRight(down, previousState);
 
- 	}
 
- }
 
- void CArtifactsOfHero::activate()
 
- {
 
- 	if (commonInfo->src.AOH == this && commonInfo->src.art)
 
- 		CCS->curh->dragAndDropCursor("artifact", commonInfo->src.art->artType->getIconIndex());
 
- 	CIntObject::activate();
 
- }
 
- void CArtifactsOfHero::deactivate()
 
- {
 
- 	if (commonInfo->src.AOH == this && commonInfo->src.art)
 
- 		CCS->curh->dragAndDropCursor(nullptr);
 
- 	CIntObject::deactivate();
 
- }
 
- /**
 
-  * Selects artifact slot so that the containing artifact looks like it's picked up.
 
-  */
 
- void CHeroArtPlace::select()
 
- {
 
- 	if(locked)
 
- 		return;
 
- 	pickSlot(true);
 
- 	if(ourArt->canBeDisassembled() && ArtifactUtils::isSlotEquipment(slotID)) //worn combined artifact -> locks have to disappear
 
- 	{
 
- 		for(auto slot : ArtifactUtils::constituentWornSlots())
 
- 		{
 
- 			auto ap = ourOwner->getArtPlace(slot);
 
- 			if(ap)//getArtPlace may return null
 
- 				ap->pickSlot(ourArt->isPart(ap->ourArt));
 
- 		}
 
- 	}
 
- 	CCS->curh->dragAndDropCursor("artifact", ourArt->artType->getIconIndex());
 
- 	ourOwner->commonInfo->src.setTo(this, false);
 
- 	ourOwner->commonInfo->src.slotID = ArtifactPosition::TRANSITION_POS;
 
- 	LOCPLINT->cb->swapArtifacts(ArtifactLocation(ourOwner->curHero, slotID),
 
- 		ArtifactLocation(ourOwner->curHero, ArtifactPosition::TRANSITION_POS));
 
- }
 
- void CHeroArtPlace::showAll(SDL_Surface * to)
 
- {
 
- 	if (ourArt && !picked && ourArt == ourOwner->curHero->getArt(slotID, false)) //last condition is needed for disassembling -> artifact may be gone, but we don't know yet TODO: real, nice solution
 
- 	{
 
- 		CIntObject::showAll(to);
 
- 	}
 
- 	if(marked && active)
 
- 	{
 
- 		// Draw vertical bars.
 
- 		for (int i = 0; i < pos.h; ++i)
 
- 		{
 
- 			CSDL_Ext::putPixelWithoutRefresh(to, pos.x,             pos.y + i, 240, 220, 120);
 
- 			CSDL_Ext::putPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
 
- 		}
 
- 		// Draw horizontal bars.
 
- 		for (int i = 0; i < pos.w; ++i)
 
- 		{
 
- 			CSDL_Ext::putPixelWithoutRefresh(to, pos.x + i, pos.y,             240, 220, 120);
 
- 			CSDL_Ext::putPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
 
- 		}
 
- 	}
 
- }
 
- bool CHeroArtPlace::fitsHere(const CArtifactInstance * art) const
 
- {
 
- 	// You can place 'no artifact' anywhere.
 
- 	if(!art)
 
- 		return true;
 
- 	// Anything but War Machines can be placed in backpack.
 
- 	if (slotID >= GameConstants::BACKPACK_START)
 
- 		return !art->artType->isBig();
 
- 	return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
 
- }
 
- void CHeroArtPlace::setMeAsDest(bool backpackAsVoid)
 
- {
 
- 	ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
 
- }
 
- void CHeroArtPlace::setArtifact(const CArtifactInstance *art)
 
- {
 
- 	baseType = -1; //by default we don't store any component
 
- 	ourArt = art;
 
- 	if(!art)
 
- 	{
 
- 		image->disable();
 
- 		text.clear();
 
- 		hoverText = CGI->generaltexth->allTexts[507];
 
- 		return;
 
- 	}
 
- 	image->enable();
 
- 	image->setFrame(locked ? ArtifactID::ART_LOCK : art->artType->getIconIndex());
 
- 	text = art->getEffectiveDescription(ourOwner->curHero);
 
- 	if(art->artType->getId() == ArtifactID::SPELL_SCROLL)
 
- 	{
 
- 		int spellID = art->getGivenSpellID();
 
- 		if(spellID >= 0)
 
- 		{
 
- 			//add spell component info (used to provide a pic in r-click popup)
 
- 			baseType = CComponent::spell;
 
- 			type = spellID;
 
- 			bonusValue = 0;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		baseType = CComponent::artifact;
 
- 		type = art->artType->getId();
 
- 		bonusValue = 0;
 
- 	}
 
- 	if (locked) // Locks should appear as empty.
 
- 		hoverText = CGI->generaltexth->allTexts[507];
 
- 	else
 
- 		hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->getNameTranslated());
 
- }
 
- void CArtifactsOfHero::SCommonPart::reset()
 
- {
 
- 	src.clear();
 
- 	dst.clear();
 
- 	CCS->curh->dragAndDropCursor(nullptr);
 
- }
 
- void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
 
- {
 
- 	curHero = hero;
 
- 	if (curHero->artifactsInBackpack.size() > 0)
 
- 		backpackPos %= curHero->artifactsInBackpack.size();
 
- 	else
 
- 		backpackPos = 0;
 
- 	// Fill the slots for worn artifacts and backpack.
 
- 	for(auto p : artWorn)
 
- 	{
 
- 		setSlotData(p.second, p.first);
 
- 	}
 
- 	scrollBackpack(0);
 
- }
 
- void CArtifactsOfHero::dispose()
 
- {
 
- 	CCS->curh->dragAndDropCursor(nullptr);
 
- }
 
- void CArtifactsOfHero::scrollBackpack(int dir)
 
- {
 
- 	int artsInBackpack = static_cast<int>(curHero->artifactsInBackpack.size());
 
- 	backpackPos += dir;
 
- 	if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive
 
- 		backpackPos += artsInBackpack;
 
- 	if(artsInBackpack)
 
- 		backpackPos %= artsInBackpack;
 
- 	std::multiset<const CArtifactInstance *> toOmit = artifactsOnAltar;
 
- 	if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted
 
- 		toOmit.insert(commonInfo->src.art);
 
- 	int omitedSoFar = 0;
 
- 	//set new data
 
- 	size_t s = 0;
 
- 	for( ; s < artsInBackpack; ++s)
 
- 	{
 
- 		if (s < artsInBackpack)
 
- 		{
 
- 			auto slotID = ArtifactPosition(GameConstants::BACKPACK_START + (s + backpackPos)%artsInBackpack);
 
- 			const CArtifactInstance *art = curHero->getArt(slotID);
 
- 			assert(art);
 
- 			if(!vstd::contains(toOmit, art))
 
- 			{
 
- 				if(s - omitedSoFar < backpack.size())
 
- 					setSlotData(backpack[s-omitedSoFar], slotID);
 
- 			}
 
- 			else
 
- 			{
 
- 				toOmit -= art;
 
- 				omitedSoFar++;
 
- 				continue;
 
- 			}
 
- 		}
 
- 	}
 
- 	for( ; s - omitedSoFar < backpack.size(); s++)
 
- 		eraseSlotData(backpack[s-omitedSoFar], ArtifactPosition(GameConstants::BACKPACK_START + (si32)s));
 
- 	//in artifact merchant selling artifacts we may have highlight on one of backpack artifacts -> market needs update, cause artifact under highlight changed
 
- 	if(highlightModeCallback)
 
- 	{
 
- 		for(auto & elem : backpack)
 
- 		{
 
- 			if(elem->marked)
 
- 			{
 
- 				highlightModeCallback(elem.get());
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- 	//blocking scrolling if there is not enough artifacts to scroll
 
- 	bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size();
 
- 	leftArtRoll->block(!scrollingPossible);
 
- 	rightArtRoll->block(!scrollingPossible);
 
- 	safeRedraw();
 
- }
 
- /**
 
-  * Marks possible slots where a given artifact can be placed, except backpack.
 
-  *
 
-  * @param art Artifact checked against.
 
-  */
 
- void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art, bool withRedraw)
 
- {
 
- 	for(CArtifactsOfHero *aoh : commonInfo->participants)
 
- 		for(auto p : aoh->artWorn)
 
- 			p.second->selectSlot(art->canBePutAt(ArtifactLocation(aoh->curHero, p.second->slotID), true));
 
- 	if(withRedraw)
 
- 		safeRedraw();
 
- }
 
- /**
 
-  * Unamarks all slots.
 
-  */
 
- void CArtifactsOfHero::unmarkSlots(bool withRedraw)
 
- {
 
- 	if(commonInfo)
 
- 		for(CArtifactsOfHero *aoh : commonInfo->participants)
 
- 			aoh->unmarkLocalSlots(false);
 
- 	else
 
- 		unmarkLocalSlots(false);
 
- 	if(withRedraw)
 
- 		safeRedraw();
 
- }
 
- void CArtifactsOfHero::unmarkLocalSlots(bool withRedraw)
 
- {
 
- 	for(auto & p : artWorn)
 
- 		p.second->selectSlot(false);
 
- 	for(auto & place : backpack)
 
- 		place->selectSlot(false);
 
- 	if(withRedraw)
 
- 		safeRedraw();
 
- }
 
- /**
 
-  * Assigns an artifacts to an artifact place depending on it's new slot ID.
 
-  */
 
- void CArtifactsOfHero::setSlotData(ArtPlacePtr artPlace, ArtifactPosition slotID)
 
- {
 
- 	if(!artPlace && slotID >= GameConstants::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot
 
- 	{
 
- 		return;
 
- 	}
 
- 	artPlace->pickSlot(false);
 
- 	artPlace->slotID = slotID;
 
- 	if(const ArtSlotInfo *asi = curHero->getSlot(slotID))
 
- 	{
 
- 		artPlace->lockSlot(asi->locked);
 
- 		artPlace->setArtifact(asi->artifact);
 
- 	}
 
- 	else
 
- 		artPlace->setArtifact(nullptr);
 
- }
 
- /**
 
-  * Makes given artifact slot appear as empty with a certain slot ID.
 
-  */
 
- void CArtifactsOfHero::eraseSlotData(ArtPlacePtr artPlace, ArtifactPosition slotID)
 
- {
 
- 	artPlace->pickSlot(false);
 
- 	artPlace->slotID = slotID;
 
- 	artPlace->setArtifact(nullptr);
 
- }
 
- CArtifactsOfHero::CArtifactsOfHero(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
 
- 		std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll, bool createCommonPart)
 
- 	: curHero(nullptr),
 
- 	artWorn(ArtWorn),
 
- 	backpack(Backpack),
 
- 	backpackPos(0),
 
- 	commonInfo(nullptr),
 
- 	leftArtRoll(leftScroll),
 
- 	rightArtRoll(rightScroll),
 
- 	allowedAssembling(true),
 
- 	highlightModeCallback(nullptr)
 
- {
 
- 	if(createCommonPart)
 
- 	{
 
- 		commonInfo = std::make_shared<CArtifactsOfHero::SCommonPart>();
 
- 		commonInfo->participants.insert(this);
 
- 	}
 
- 	// Init slots for worn artifacts.
 
- 	for(auto p : artWorn)
 
- 	{
 
- 		p.second->ourOwner = this;
 
- 		eraseSlotData(p.second, p.first);
 
- 	}
 
- 	// Init slots for the backpack.
 
- 	for(size_t s=0; s<backpack.size(); ++s)
 
- 	{
 
- 		backpack[s]->ourOwner = this;
 
- 		eraseSlotData(backpack[s], ArtifactPosition(GameConstants::BACKPACK_START + (si32)s));
 
- 	}
 
- 	leftArtRoll->addCallback(std::bind(&CArtifactsOfHero::scrollBackpack, this,-1));
 
- 	rightArtRoll->addCallback(std::bind(&CArtifactsOfHero::scrollBackpack, this,+1));
 
- }
 
- CArtifactsOfHero::CArtifactsOfHero(const Point & position, bool createCommonPart)
 
- 	: curHero(nullptr),
 
- 	backpackPos(0),
 
- 	commonInfo(nullptr),
 
- 	allowedAssembling(true),
 
- 	highlightModeCallback(nullptr)
 
- {
 
- 	if(createCommonPart)
 
- 	{
 
- 		commonInfo = std::make_shared<CArtifactsOfHero::SCommonPart>();
 
- 		commonInfo->participants.insert(this);
 
- 	}
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	pos += position;
 
- 	std::vector<Point> slotPos =
 
- 	{
 
- 		Point(509,30),  Point(567,240), Point(509,80),  //0-2
 
- 		Point(383,68),  Point(564,183), Point(509,130), //3-5
 
- 		Point(431,68),  Point(610,183), Point(515,295), //6-8
 
- 		Point(383,143), Point(399,194), Point(415,245), //9-11
 
- 		Point(431,296), Point(564,30),  Point(610,30), //12-14
 
- 		Point(610,76),  Point(610,122), Point(610,310), //15-17
 
- 		Point(381,296) //18
 
- 	};
 
- 	// Create slots for worn artifacts.
 
- 	for(si32 g = 0; g < GameConstants::BACKPACK_START; g++)
 
- 	{
 
- 		artWorn[ArtifactPosition(g)] = std::make_shared<CHeroArtPlace>(slotPos[g]);
 
- 		artWorn[ArtifactPosition(g)]->ourOwner = this;
 
- 		eraseSlotData(artWorn[ArtifactPosition(g)], ArtifactPosition(g));
 
- 	}
 
- 	// Create slots for the backpack.
 
- 	for(int s=0; s<5; ++s)
 
- 	{
 
- 		auto add = std::make_shared<CHeroArtPlace>(Point(403 + 46 * s, 365));
 
- 		add->ourOwner = this;
 
- 		eraseSlotData(add, ArtifactPosition(GameConstants::BACKPACK_START + s));
 
- 		backpack.push_back(add);
 
- 	}
 
- 	leftArtRoll = std::make_shared<CButton>(Point(379, 364), "hsbtns3.def", CButton::tooltip(), [&](){ scrollBackpack(-1);}, SDLK_LEFT);
 
- 	rightArtRoll = std::make_shared<CButton>(Point(632, 364), "hsbtns5.def", CButton::tooltip(), [&](){ scrollBackpack(+1);}, SDLK_RIGHT);
 
- }
 
- CArtifactsOfHero::~CArtifactsOfHero()
 
- {
 
- 	dispose();
 
- 	// Artifact located in artifactsTransitionPos should be returned
 
- 	if(!curHero->artifactsTransitionPos.empty())
 
- 	{
 
- 		auto artPlace = getArtPlace(
 
- 			ArtifactUtils::getArtifactDstPosition(curHero->artifactsTransitionPos.begin()->artifact, curHero, curHero->bearerType()));
 
- 		assert(artPlace);
 
- 		assert(artPlace->ourOwner);
 
- 		artPlace->setMeAsDest();
 
- 		artPlace->ourOwner->realizeCurrentTransaction();
 
- 	}
 
- }
 
- void CArtifactsOfHero::updateParentWindow()
 
- {
 
- 	if(CHeroWindow * chw = dynamic_cast<CHeroWindow*>(GH.topInt().get()))
 
- 	{
 
- 		chw->update(curHero, true);
 
- 	}
 
- 	else if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(GH.topInt().get()))
 
- 	{
 
- 		cew->updateWidgets();
 
- 	}
 
- }
 
- void CArtifactsOfHero::safeRedraw()
 
- {
 
- 	if (active)
 
- 	{
 
- 		if(parent)
 
- 			parent->redraw();
 
- 		else
 
- 			redraw();
 
- 	}
 
- }
 
- void CArtifactsOfHero::realizeCurrentTransaction()
 
- {
 
- 	assert(commonInfo->src.AOH);
 
- 	assert(commonInfo->dst.AOH);
 
- 	LOCPLINT->cb->swapArtifacts(ArtifactLocation(commonInfo->src.AOH->curHero, commonInfo->src.slotID),
 
- 								ArtifactLocation(commonInfo->dst.AOH->curHero, commonInfo->dst.slotID));
 
- }
 
- void CArtifactsOfHero::artifactMoved(const ArtifactLocation & src, const ArtifactLocation & dst, bool withUIUpdate)
 
- {
 
- 	bool isCurHeroSrc = src.isHolder(curHero),
 
- 		isCurHeroDst = dst.isHolder(curHero);
 
- 	if(isCurHeroSrc && ArtifactUtils::isSlotBackpack(src.slot))
 
- 		updateSlot(src.slot);
 
- 	if(isCurHeroDst && ArtifactUtils::isSlotBackpack(dst.slot))
 
- 		updateSlot(dst.slot);
 
- 	// We need to update all slots, artifact might be combined and affect more slots
 
- 	if(isCurHeroSrc || isCurHeroDst)
 
- 		updateWornSlots(false);
 
- 	if(!isCurHeroSrc && !isCurHeroDst)
 
- 		return;
 
- 	// When moving one artifact onto another it leads to two art movements: dst->TRANSITION_POS; src->dst
 
- 	// however after first movement we pick the art from TRANSITION_POS and the second movement coming when
 
- 	// we have a different artifact may look surprising... but it's valid.
 
- 	// Used when doing dragAndDrop and artifact swap multiple times
 
- 	if(src.slot == ArtifactPosition::TRANSITION_POS && 
 
- 		commonInfo->src.slotID == ArtifactPosition::TRANSITION_POS &&
 
- 		commonInfo->dst.slotID == ArtifactPosition::PRE_FIRST && 
 
- 		isCurHeroDst)
 
- 	{
 
- 		auto art = curHero->getArt(ArtifactPosition::TRANSITION_POS);
 
- 		assert(art);
 
- 		CCS->curh->dragAndDropCursor("artifact", art->artType->getIconIndex());
 
- 		if(withUIUpdate)
 
- 			markPossibleSlots(art);
 
- 		commonInfo->src.art = art;
 
- 		commonInfo->src.slotID = src.slot;
 
- 	}
 
- 	// Artifact was taken from us
 
- 	else if(commonInfo->src == src && dst.slot != ArtifactPosition::TRANSITION_POS)
 
- 	{
 
- 		// Expected movement from slot ot slot
 
- 		assert(commonInfo->dst == dst
 
- 			// Artifact moved back to backpack (eg. to make place for art we are moving)
 
- 			|| dst.slot == dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START
 
- 			|| dst.getHolderArtSet()->bearerType() != ArtBearer::HERO);
 
- 		commonInfo->reset();
 
- 		unmarkSlots();
 
- 	}
 
- 	else
 
- 	{
 
- 		// The dest artifact was moved after the swap -> we are picking it
 
- 		if(commonInfo->dst == src)
 
- 		{
 
- 			assert(dst.slot == ArtifactPosition::TRANSITION_POS);
 
- 			commonInfo->reset();
 
- 			for(CArtifactsOfHero * aoh : commonInfo->participants)
 
- 			{
 
- 				if(dst.isHolder(aoh->curHero))
 
- 				{
 
- 					commonInfo->src.AOH = aoh;
 
- 					break;
 
- 				}
 
- 			}
 
- 			commonInfo->src.art = dst.getArt();
 
- 			commonInfo->src.slotID = dst.slot;
 
- 			assert(commonInfo->src.AOH);
 
- 			CCS->curh->dragAndDropCursor("artifact", dst.getArt()->artType->getIconIndex());
 
- 		}
 
- 		if(!curHero->artifactsTransitionPos.empty() && withUIUpdate)
 
- 		{
 
- 			markPossibleSlots(curHero->getArt(ArtifactPosition::TRANSITION_POS));
 
- 		}
 
- 	}
 
- 	if(withUIUpdate)
 
- 	{
 
- 		updateParentWindow();
 
- 		// If backpack is changed, update it
 
- 		if((isCurHeroSrc && ArtifactUtils::isSlotBackpack(src.slot))
 
- 			|| (isCurHeroDst && ArtifactUtils::isSlotBackpack(dst.slot)))
 
- 			scrollBackpack(0);
 
- 	}
 
- }
 
- void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
 
- {
 
- 	if(al.isHolder(curHero))
 
- 	{
 
- 		if(al.slot < GameConstants::BACKPACK_START)
 
- 			updateWornSlots(0);
 
- 		else
 
- 			scrollBackpack(0); //update backpack slots
 
- 	}
 
- }
 
- CArtifactsOfHero::ArtPlacePtr CArtifactsOfHero::getArtPlace(ArtifactPosition slot)
 
- {
 
- 	if(slot == ArtifactPosition::TRANSITION_POS)
 
- 	{
 
- 		return nullptr;
 
- 	}
 
- 	if(slot < GameConstants::BACKPACK_START)
 
- 	{
 
- 		if(artWorn.find(slot) == artWorn.end())
 
- 		{
 
- 			logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
 
- 			return nullptr;
 
- 		}
 
- 		return artWorn[ArtifactPosition(slot)];
 
- 	}
 
- 	else
 
- 	{
 
- 		for(ArtPlacePtr ap : backpack)
 
- 			if(ap->slotID == slot)
 
- 				return ap;
 
- 		return nullptr;
 
- 	}
 
- }
 
- void CArtifactsOfHero::artifactUpdateSlots(const ArtifactLocation & al)
 
- {
 
- 	if(al.isHolder(curHero))
 
- 	{
 
- 		if(ArtifactUtils::isSlotBackpack(al.slot))
 
- 			updateBackpackSlots(true);
 
- 		else
 
- 			updateWornSlots(true);
 
- 	}
 
- }
 
- void CArtifactsOfHero::updateWornSlots(bool redrawParent)
 
- {
 
- 	for(auto p : artWorn)
 
- 		updateSlot(p.first);
 
- 	if(redrawParent)
 
- 		updateParentWindow();
 
- }
 
- void CArtifactsOfHero::updateBackpackSlots(bool redrawParent)
 
- {
 
- 	for(auto artPlace : backpack)
 
- 		updateSlot(artPlace->slotID);
 
- 	scrollBackpack(0);
 
- 	if(redrawParent)
 
- 		updateParentWindow();
 
- }
 
- const CGHeroInstance * CArtifactsOfHero::getHero() const
 
- {
 
- 	return curHero;
 
- }
 
- void CArtifactsOfHero::updateSlot(ArtifactPosition slotID)
 
- {
 
- 	setSlotData(getArtPlace(slotID), slotID);
 
- }
 
- CArtifactHolder::CArtifactHolder()
 
- {
 
- }
 
- void CWindowWithArtifacts::addSet(std::shared_ptr<CArtifactsOfHero> artSet)
 
- {
 
- 	artSets.emplace_back(artSet);
 
- }
 
- std::shared_ptr<CArtifactsOfHero::SCommonPart> CWindowWithArtifacts::getCommonPart()
 
- {
 
- 	for(auto artSetWeak : artSets)
 
- 	{
 
- 		std::shared_ptr<CArtifactsOfHero> realPtr = artSetWeak.lock();
 
- 		if(realPtr)
 
- 			return realPtr->commonInfo;
 
- 	}
 
- 	return std::shared_ptr<CArtifactsOfHero::SCommonPart>();
 
- }
 
- void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation &artLoc)
 
- {
 
- 	for(auto artSetWeak : artSets)
 
- 	{
 
- 		std::shared_ptr<CArtifactsOfHero> realPtr = artSetWeak.lock();
 
- 		if(realPtr)
 
- 			realPtr->artifactRemoved(artLoc);
 
- 	}
 
- }
 
- void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc, bool withRedraw)
 
- {
 
- 	CArtifactsOfHero * destaoh = nullptr;
 
- 	for(auto artSetWeak : artSets)
 
- 	{
 
- 		std::shared_ptr<CArtifactsOfHero> realPtr = artSetWeak.lock();
 
- 		if(realPtr)
 
- 		{
 
- 			realPtr->artifactMoved(artLoc, destLoc, withRedraw);
 
- 			if(destLoc.isHolder(realPtr->getHero()))
 
- 				destaoh = realPtr.get();
 
- 		}
 
- 	}
 
- 	//Make sure the status bar is updated so it does not display old text
 
- 	if(destaoh != nullptr && destaoh->getArtPlace(destLoc.slot) != nullptr)
 
- 	{
 
- 		destaoh->getArtPlace(destLoc.slot)->hover(true);
 
- 	}
 
- }
 
- void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation &artLoc)
 
- {
 
- 	for(auto artSetWeak : artSets)
 
- 	{
 
- 		std::shared_ptr<CArtifactsOfHero> realPtr = artSetWeak.lock();
 
- 		if(realPtr)
 
- 			realPtr->artifactUpdateSlots(artLoc);
 
- 	}
 
- }
 
- void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation &artLoc)
 
- {
 
- 	for(auto artSetWeak : artSets)
 
- 	{
 
- 		std::shared_ptr<CArtifactsOfHero> realPtr = artSetWeak.lock();
 
- 		if(realPtr)
 
- 			realPtr->artifactUpdateSlots(artLoc);
 
- 	}
 
- }
 
- void CArtifactsOfHero::SCommonPart::Artpos::clear()
 
- {
 
- 	slotID = ArtifactPosition::PRE_FIRST;
 
- 	AOH = nullptr;
 
- 	art = nullptr;
 
- }
 
- void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CHeroArtPlace *place, bool dontTakeBackpack)
 
- {
 
- 	slotID = place->slotID;
 
- 	AOH = place->ourOwner;
 
- 	if(ArtifactUtils::isSlotBackpack(slotID) && dontTakeBackpack)
 
- 		art = nullptr;
 
- 	else
 
- 		art = place->ourArt;
 
- }
 
- bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const
 
- {
 
- 	if(!AOH)
 
- 		return false;
 
- 	bool ret = al.isHolder(AOH->curHero)  &&  al.slot == slotID;
 
- 	//assert(al.getArt() == art);
 
- 	return ret;
 
- }
 
- bool CArtifactsOfHero::SCommonPart::Artpos::valid()
 
- {
 
- 	assert(AOH && art);
 
- 	return art == AOH->curHero->getArt(slotID);
 
- }
 
- CArtPlace::CArtPlace(Point position, const CArtifactInstance * Art) : ourArt(Art)
 
- {
 
- 	image = nullptr;
 
- 	pos += position;
 
- 	pos.w = pos.h = 44;
 
- }
 
- void CArtPlace::clickLeft(tribool down, bool previousState)
 
- {
 
- 	LRClickableAreaWTextComp::clickLeft(down, previousState);
 
- }
 
- void CArtPlace::clickRight(tribool down, bool previousState)
 
- {
 
- 	LRClickableAreaWTextComp::clickRight(down, previousState);
 
- }
 
- CCommanderArtPlace::CCommanderArtPlace(Point position, const CGHeroInstance * commanderOwner, ArtifactPosition artSlot, const CArtifactInstance * Art) : CArtPlace(position, Art), commanderOwner(commanderOwner), commanderSlotID(artSlot.num)
 
- {
 
- 	createImage();
 
- 	setArtifact(Art);
 
- }
 
- void CCommanderArtPlace::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (ourArt && text.size() && down)
 
- 		LOCPLINT->showYesNoDialog(CGI->generaltexth->translate("vcmi.commanderWindow.artifactMessage"), [this](){ returnArtToHeroCallback(); }, [](){});
 
- }
 
- void CCommanderArtPlace::clickRight(tribool down, bool previousState)
 
- {
 
- 	if (ourArt && text.size() && down)
 
- 		CArtPlace::clickRight(down, previousState);
 
- }
 
- void CCommanderArtPlace::createImage()
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	int imageIndex = 0;
 
- 	if(ourArt)
 
- 		imageIndex = ourArt->artType->getIconIndex();
 
- 	image = std::make_shared<CAnimImage>("artifact", imageIndex);
 
- 	if(!ourArt)
 
- 		image->disable();
 
- }
 
- void CCommanderArtPlace::returnArtToHeroCallback()
 
- {
 
- 	ArtifactPosition artifactPos = commanderSlotID;
 
- 	ArtifactPosition freeSlot = ourArt->firstBackpackSlot(commanderOwner);
 
- 	ArtifactLocation src(commanderOwner->commander.get(), artifactPos);
 
- 	ArtifactLocation dst(commanderOwner, freeSlot);
 
- 	if (ourArt->canBePutAt(dst, true))
 
- 	{
 
- 		LOCPLINT->cb->swapArtifacts(src, dst);
 
- 		setArtifact(nullptr);
 
- 		parent->redraw();
 
- 	}
 
- }
 
- void CCommanderArtPlace::setArtifact(const CArtifactInstance * art)
 
- {
 
- 	baseType = -1; //by default we don't store any component
 
- 	ourArt = art;
 
- 	if (!art)
 
- 	{
 
- 		image->disable();
 
- 		text.clear();
 
- 		return;
 
- 	}
 
- 	image->enable();
 
- 	image->setFrame(art->artType->getIconIndex());
 
- 	text = art->getEffectiveDescription();
 
- 	if (art->artType->getId() == ArtifactID::SPELL_SCROLL)
 
- 	{
 
- 		int spellID = art->getGivenSpellID();
 
- 		if (spellID >= 0)
 
- 		{
 
- 			//add spell component info (used to provide a pic in r-click popup)
 
- 			baseType = CComponent::spell;
 
- 			type = spellID;
 
- 			bonusValue = 0;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		baseType = CComponent::artifact;
 
- 		type = art->artType->getId();
 
- 		bonusValue = 0;
 
- 	}
 
- }
 
 
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