| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 | 
							- /*
 
-  * BattleFake.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "BattleFake.h"
 
- namespace test
 
- {
 
- namespace battle
 
- {
 
- void UnitFake::addNewBonus(const std::shared_ptr<Bonus> & b)
 
- {
 
- 	bonusFake.addNewBonus(b);
 
- }
 
- void UnitFake::makeAlive()
 
- {
 
- 	EXPECT_CALL(*this, alive()).Times(AtLeast(1)).WillRepeatedly(Return(true));
 
- }
 
- void UnitFake::makeDead()
 
- {
 
- 	EXPECT_CALL(*this, alive()).Times(AtLeast(1)).WillRepeatedly(Return(false));
 
- 	EXPECT_CALL(*this, isGhost()).Times(AtLeast(1)).WillRepeatedly(Return(false));
 
- }
 
- void UnitFake::redirectBonusesToFake()
 
- {
 
- 	ON_CALL(*this, getAllBonuses(_, _, _, _)).WillByDefault(Invoke(&bonusFake, &BonusBearerMock::getAllBonuses));
 
- 	ON_CALL(*this, getTreeVersion()).WillByDefault(Invoke(&bonusFake, &BonusBearerMock::getTreeVersion));
 
- }
 
- void UnitFake::expectAnyBonusSystemCall()
 
- {
 
- 	EXPECT_CALL(*this, getAllBonuses(_, _, _, _)).Times(AtLeast(0));
 
- 	EXPECT_CALL(*this, getTreeVersion()).Times(AtLeast(0));
 
- }
 
- UnitFake & UnitsFake::add(ui8 side)
 
- {
 
- 	UnitFake * unit = new UnitFake();
 
- 	ON_CALL(*unit, unitSide()).WillByDefault(Return(side));
 
- 	unit->redirectBonusesToFake();
 
- 	allUnits.emplace_back(unit);
 
- 	return *allUnits.back().get();
 
- }
 
- Units UnitsFake::getUnitsIf(UnitFilter predicate) const
 
- {
 
- 	Units ret;
 
- 	for(auto & unit : allUnits)
 
- 	{
 
- 		if(predicate(unit.get()))
 
- 			ret.push_back(unit.get());
 
- 	}
 
- 	return ret;
 
- }
 
- void UnitsFake::setDefaultBonusExpectations()
 
- {
 
- 	for(auto & unit : allUnits)
 
- 	{
 
- 		unit->expectAnyBonusSystemCall();
 
- 	}
 
- }
 
- BattleFake::~BattleFake() = default;
 
- BattleFake::BattleFake(std::shared_ptr<scripting::PoolMock> pool_)
 
- 	: CBattleInfoCallback(),
 
- 	BattleStateMock(),
 
- 	pool(pool_)
 
- {
 
- }
 
- void BattleFake::setUp()
 
- {
 
- 	CBattleInfoCallback::setBattle(this);
 
- }
 
- void BattleFake::setupEmptyBattlefield()
 
- {
 
- 	EXPECT_CALL(*this, getDefendedTown()).WillRepeatedly(Return(nullptr));
 
- 	EXPECT_CALL(*this, getAllObstacles()).WillRepeatedly(Return(IBattleInfo::ObstacleCList()));
 
- 	EXPECT_CALL(*this, getBattlefieldType()).WillRepeatedly(Return(BattleField::fromString("grass_hills")));
 
- }
 
- scripting::Pool * BattleFake::getContextPool() const
 
- {
 
- 	return pool.get();
 
- }
 
- }
 
- }
 
 
  |