CArtifactsOfHeroBase.h 2.9 KB

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  1. /*
  2. * CArtifactsOfHeroBase.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CArtifactHolder.h"
  12. class CButton;
  13. class CArtifactsOfHeroBase : public CIntObject
  14. {
  15. protected:
  16. using ArtPlacePtr = std::shared_ptr<CHeroArtPlace>;
  17. using BpackScrollFunctor = std::function<void(int)>;
  18. public:
  19. using ArtPlaceMap = std::map<ArtifactPosition, ArtPlacePtr>;
  20. using ClickFunctor = std::function<void(CArtifactsOfHeroBase&, CArtPlace&, const Point&)>;
  21. using PutBackPickedArtCallback = std::function<void()>;
  22. ClickFunctor clickPressedCallback;
  23. ClickFunctor showPopupCallback;
  24. ClickFunctor gestureCallback;
  25. CArtifactsOfHeroBase();
  26. virtual void putBackPickedArtifact();
  27. virtual void setPutBackPickedArtifactCallback(PutBackPickedArtCallback callback);
  28. virtual void clickPrassedArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
  29. virtual void showPopupArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
  30. virtual void gestureArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
  31. virtual void setHero(const CGHeroInstance * hero);
  32. virtual const CGHeroInstance * getHero() const;
  33. virtual void scrollBackpack(int offset);
  34. virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
  35. virtual void unmarkSlots();
  36. virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);
  37. virtual void updateWornSlots();
  38. virtual void updateBackpackSlots();
  39. virtual void updateSlot(const ArtifactPosition & slot);
  40. virtual const CArtifactInstance * getPickedArtifact();
  41. void addGestureCallback(CArtPlace::ClickFunctor callback);
  42. protected:
  43. const CGHeroInstance * curHero;
  44. ArtPlaceMap artWorn;
  45. std::vector<ArtPlacePtr> backpack;
  46. std::shared_ptr<CButton> leftBackpackRoll;
  47. std::shared_ptr<CButton> rightBackpackRoll;
  48. int backpackPos; // Position to display artifacts in heroes backpack
  49. PutBackPickedArtCallback putBackPickedArtCallback;
  50. const std::vector<Point> slotPos =
  51. {
  52. Point(509,30), Point(568,242), Point(509,80), //0-2
  53. Point(383,69), Point(562,184), Point(509,131), //3-5
  54. Point(431,69), Point(610,184), Point(515,295), //6-8
  55. Point(383,143), Point(399,193), Point(415,244), //9-11
  56. Point(431,295), Point(564,30), Point(610,30), //12-14
  57. Point(610,76), Point(610,122), Point(610,310), //15-17
  58. Point(381,295) //18
  59. };
  60. virtual void init(CHeroArtPlace::ClickFunctor lClickCallback, CHeroArtPlace::ClickFunctor showPopupCallback,
  61. const Point & position, BpackScrollFunctor scrollCallback);
  62. // Assigns an artifacts to an artifact place depending on it's new slot ID
  63. virtual void setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet);
  64. virtual void scrollBackpackForArtSet(int offset, const CArtifactSet & artSet);
  65. };