CMakeLists.txt 3.8 KB

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  1. project(vcmiclient)
  2. cmake_minimum_required(VERSION 2.6)
  3. include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
  4. include_directories(${SDL_INCLUDE_DIR} ${SDLIMAGE_INCLUDE_DIR} ${SDLMIXER_INCLUDE_DIR} ${SDLTTF_INCLUDE_DIR})
  5. include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR} ${FFMPEG_INCLUDE_DIR})
  6. set(client_SRCS
  7. ../CCallback.cpp
  8. BattleInterface/CBattleAnimations.cpp
  9. BattleInterface/CBattleInterface.cpp
  10. BattleInterface/CBattleInterfaceClasses.cpp
  11. BattleInterface/CCreatureAnimation.cpp
  12. UIFramework/CGuiHandler.cpp
  13. UIFramework/CIntObject.cpp
  14. UIFramework/CIntObjectClasses.cpp
  15. UIFramework/Fonts.cpp
  16. UIFramework/Geometries.cpp
  17. UIFramework/CCursorHandler.cpp
  18. UIFramework/SDL_Extensions.cpp
  19. AdventureMapClasses.cpp
  20. CAdvmapInterface.cpp
  21. CAnimation.cpp
  22. CBitmapHandler.cpp
  23. CCastleInterface.cpp
  24. CCreatureWindow.cpp
  25. CDefHandler.cpp
  26. CGameInfo.cpp
  27. CHeroWindow.cpp
  28. CKingdomInterface.cpp
  29. Client.cpp
  30. CMessage.cpp
  31. CMT.cpp
  32. CMusicHandler.cpp
  33. CPlayerInterface.cpp
  34. CPreGame.cpp
  35. CSpellWindow.cpp
  36. CVideoHandler.cpp
  37. CQuestLog.cpp
  38. Graphics.cpp
  39. GUIClasses.cpp
  40. mapHandler.cpp
  41. NetPacksClient.cpp
  42. )
  43. if(WIN32)
  44. add_executable(vcmiclient WIN32 ${client_SRCS})
  45. elseif(APPLE)
  46. # When building for OS X we need add SDLMain.m to source files
  47. add_executable(vcmiclient MACOSX_BUNDLE ${client_SRCS} SDLMain.m ${CMAKE_CURRENT_SOURCE_DIR}/vcmi.icns)
  48. # Because server and AI libs would be copies to bundle they need to be built before client
  49. add_dependencies(vcmiclient vcmiserver VCAI EmptyAI StupidAI BattleAI)
  50. # Copy icon file
  51. set(MACOSX_BUNDLE_ICON_FILE vcmi.icns)
  52. set_source_files_properties(${CMAKE_CURRENT_SOURCE_DIR}/vcmi.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  53. # Copy server executable, libs and game data to bundle
  54. set(BUNDLE_PATH ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiclient.app/Contents)
  55. set(MakeVCMIBundle
  56. # Copy all needed binaries
  57. mkdir -p ${BUNDLE_PATH}/MacOS/AI &&
  58. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiserver ${BUNDLE_PATH}/MacOS/vcmiserver &&
  59. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libvcmi.dylib ${BUNDLE_PATH}/MacOS/libvcmi.dylib &&
  60. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libVCAI.dylib ${BUNDLE_PATH}/MacOS/AI/libVCAI.dylib &&
  61. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libStupidAI.dylib ${BUNDLE_PATH}/MacOS/AI/libStupidAI.dylib &&
  62. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libEmptyAI.dylib ${BUNDLE_PATH}/MacOS/AI/libEmptyAI.dylib &&
  63. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libBattleAI.dylib ${BUNDLE_PATH}/MacOS/AI/libBattleAI.dylib &&
  64. # Copy frameworks
  65. cp -r ${CMAKE_HOME_DIRECTORY}/${CMAKE_FRAMEWORK_PATH} ${BUNDLE_PATH}/Frameworks &&
  66. # Copy vcmi data
  67. mkdir -p ${BUNDLE_PATH}/Data &&
  68. mkdir -p ${BUNDLE_PATH}/Data/Mods &&
  69. mkdir -p ${BUNDLE_PATH}/Data/Mods/WoG &&
  70. cp -r ${CMAKE_HOME_DIRECTORY}/config ${BUNDLE_PATH}/Data/config &&
  71. cp -r ${CMAKE_HOME_DIRECTORY}/Mods/vcmi ${BUNDLE_PATH}/Data/Mods/vcmi &&
  72. cp ${CMAKE_HOME_DIRECTORY}/Mods/WoG/mod.json ${BUNDLE_PATH}/Data/Mods/WoG/mod.json)
  73. add_custom_command(TARGET vcmiclient POST_BUILD COMMAND ${MakeVCMIBundle})
  74. else()
  75. add_executable(vcmiclient ${client_SRCS})
  76. endif()
  77. target_link_libraries(vcmiclient vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLTTF_LIBRARY} ${ZLIB_LIBRARIES} ${FFMPEG_LIBRARIES} ${RT_LIB} ${DL_LIB})
  78. install(TARGETS vcmiclient DESTINATION ${BIN_DIR})