CPreGame.cpp 114 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061
  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/Filesystem/CResourceLoader.h"
  4. #include "../lib/Filesystem/CFileInfo.h"
  5. #include "../lib/Filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "UIFramework/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "UIFramework/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/Map/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/Map/CMap.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "../lib/CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "UIFramework/CGuiHandler.h"
  41. #include "UIFramework/CIntObjectClasses.h"
  42. #include "../lib/Map/CMapService.h"
  43. /*
  44. * CPreGame.cpp, part of VCMI engine
  45. *
  46. * Authors: listed in file AUTHORS in main folder
  47. *
  48. * License: GNU General Public License v2.0 or later
  49. * Full text of license available in license.txt file, in main folder
  50. *
  51. */
  52. namespace fs = boost::filesystem;
  53. using boost::bind;
  54. using boost::ref;
  55. #if _MSC_VER >= 1600
  56. //#define bind boost::bind
  57. //#define ref boost::ref
  58. #endif
  59. void startGame(StartInfo * options, CConnection *serv = NULL);
  60. CGPreGame * CGP = nullptr;
  61. ISelectionScreenInfo *SEL;
  62. static int playerColor; //if more than one player - applies to the first
  63. /**
  64. * Stores the current name of the savegame.
  65. *
  66. * TODO better solution for auto-selection when saving already saved games.
  67. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  68. * The name of the savegame can then be stored non-statically in CGameState and
  69. * passed separately to CSaveGameScreen.
  70. */
  71. static std::string saveGameName;
  72. struct EvilHlpStruct
  73. {
  74. CConnection *serv;
  75. StartInfo *sInfo;
  76. void reset(bool strong = true)
  77. {
  78. if(strong)
  79. {
  80. vstd::clear_pointer(serv);
  81. vstd::clear_pointer(sInfo);
  82. }
  83. else
  84. {
  85. serv = NULL;
  86. sInfo = NULL;
  87. }
  88. }
  89. } startingInfo;
  90. static void do_quit()
  91. {
  92. SDL_Event event;
  93. event.quit.type = SDL_QUIT;
  94. SDL_PushEvent(&event);
  95. }
  96. static CMapInfo *mapInfoFromGame()
  97. {
  98. CMapInfo * ret = new CMapInfo();
  99. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  100. return ret;
  101. }
  102. static void setPlayersFromGame()
  103. {
  104. playerColor = LOCPLINT->playerID;
  105. }
  106. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  107. {
  108. std::swap(a.playerID, b.playerID);
  109. std::swap(a.name, b.name);
  110. if(a.playerID == 1)
  111. playerColor = a.color;
  112. else if(b.playerID == 1)
  113. playerColor = b.color;
  114. }
  115. void setPlayer(PlayerSettings &pset, TPlayerColor player, const std::map<TPlayerColor, std::string> &playerNames)
  116. {
  117. if(vstd::contains(playerNames, player))
  118. pset.name = playerNames.find(player)->second;
  119. else
  120. pset.name = CGI->generaltexth->allTexts[468];//Computer
  121. pset.playerID = player;
  122. if(player == playerNames.begin()->first)
  123. playerColor = pset.color;
  124. }
  125. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<TPlayerColor, std::string> &playerNames)
  126. {
  127. sInfo.playerInfos.clear();
  128. if(!mapHeader)
  129. {
  130. return;
  131. }
  132. sInfo.mapname = filename;
  133. playerColor = -1;
  134. auto namesIt = playerNames.cbegin();
  135. for (int i = 0; i < mapHeader->players.size(); i++)
  136. {
  137. const PlayerInfo &pinfo = mapHeader->players[i];
  138. //neither computer nor human can play - no player
  139. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  140. continue;
  141. PlayerSettings &pset = sInfo.playerInfos[i];
  142. pset.color = i;
  143. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  144. setPlayer(pset, namesIt++->first, playerNames);
  145. else
  146. setPlayer(pset, 0, playerNames);
  147. pset.castle = pinfo.defaultCastle();
  148. pset.hero = pinfo.defaultHero();
  149. if(pinfo.customHeroID >= 0)
  150. {
  151. pset.hero = pinfo.customHeroID;
  152. if (!pinfo.mainHeroName.empty())
  153. pset.heroName = pinfo.mainHeroName;
  154. else
  155. pset.heroName = CGI->heroh->heroes[pinfo.customHeroID]->name;
  156. if (pinfo.mainHeroPortrait >= 0)
  157. pset.heroPortrait = pinfo.mainHeroPortrait;
  158. else
  159. pset.heroPortrait = pinfo.customHeroID;
  160. }
  161. pset.handicap = 0;
  162. }
  163. }
  164. template <typename T> class CApplyOnPG;
  165. class CBaseForPGApply
  166. {
  167. public:
  168. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  169. virtual ~CBaseForPGApply(){};
  170. template<typename U> static CBaseForPGApply *getApplier(const U * t=NULL)
  171. {
  172. return new CApplyOnPG<U>;
  173. }
  174. };
  175. template <typename T> class CApplyOnPG : public CBaseForPGApply
  176. {
  177. public:
  178. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  179. {
  180. T *ptr = static_cast<T*>(pack);
  181. ptr->apply(selScr);
  182. }
  183. };
  184. static CApplier<CBaseForPGApply> *applier = NULL;
  185. static CPicture* createPicture(const JsonNode& config)
  186. {
  187. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  188. }
  189. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  190. config(configNode)
  191. {
  192. OBJ_CONSTRUCTION_CAPTURING_ALL;
  193. background = new CPicture(config["background"].String());
  194. if (config["scalable"].Bool())
  195. {
  196. if (background->bg->format->palette)
  197. background->convertToScreenBPP();
  198. background->scaleTo(Point(screen->w, screen->h));
  199. }
  200. pos = background->center();
  201. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  202. menuNameToEntry.push_back(node["name"].String());
  203. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  204. images.push_back(createPicture(node));
  205. //Hardcoded entry
  206. menuNameToEntry.push_back("credits");
  207. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  208. tabs->type |= REDRAW_PARENT;
  209. }
  210. CIntObject * CMenuScreen::createTab(size_t index)
  211. {
  212. if (config["items"].Vector().size() == index)
  213. return new CreditsScreen();
  214. return new CMenuEntry(this, config["items"].Vector()[index]);
  215. }
  216. void CMenuScreen::showAll(SDL_Surface * to)
  217. {
  218. CIntObject::showAll(to);
  219. if (pos.h != to->h || pos.w != to->w)
  220. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  221. }
  222. void CMenuScreen::show(SDL_Surface * to)
  223. {
  224. if (!config["video"].isNull())
  225. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  226. CIntObject::show(to);
  227. }
  228. void CMenuScreen::activate()
  229. {
  230. CCS->musich->playMusic("Music/MainMenu", true);
  231. if (!config["video"].isNull())
  232. CCS->videoh->open(config["video"]["name"].String());
  233. CIntObject::activate();
  234. }
  235. void CMenuScreen::deactivate()
  236. {
  237. if (!config["video"].isNull())
  238. CCS->videoh->close();
  239. CIntObject::deactivate();
  240. }
  241. void CMenuScreen::switchToTab(size_t index)
  242. {
  243. tabs->setActive(index);
  244. }
  245. //funciton for std::string -> boost::function conversion for main menu
  246. static boost::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  247. {
  248. static const std::vector<std::string> commandType = boost::assign::list_of
  249. ("to")("campaigns")("start")("load")("exit")("highscores");
  250. static const std::vector<std::string> gameType = boost::assign::list_of
  251. ("single")("multi")("campaign")("tutorial");
  252. std::list<std::string> commands;
  253. boost::split(commands, string, boost::is_any_of("\t "));
  254. if (!commands.empty())
  255. {
  256. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  257. commands.pop_front();
  258. if (index > 3 || !commands.empty())
  259. {
  260. switch (index)
  261. {
  262. break; case 0://to - switch to another tab, if such tab exists
  263. {
  264. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  265. if ( index2 != menuType.size())
  266. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  267. }
  268. break; case 1://open campaign selection window
  269. {
  270. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  271. }
  272. break; case 2://start
  273. {
  274. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  275. {
  276. case 0: return bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  277. case 1: return &pushIntT<CMultiMode>;
  278. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  279. case 3: return boost::function<void()>();//TODO: start tutorial
  280. }
  281. }
  282. break; case 3://load
  283. {
  284. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  285. {
  286. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  287. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  288. case 2: return boost::function<void()>();//TODO: load campaign
  289. case 3: return boost::function<void()>();//TODO: load tutorial
  290. }
  291. }
  292. break; case 4://exit
  293. {
  294. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)0, do_quit, 0, false, 1);
  295. }
  296. break; case 5://highscores
  297. {
  298. return boost::function<void()>(); //TODO: high scores &pushIntT<CHighScores>;
  299. }
  300. }
  301. }
  302. }
  303. tlog0<<"Failed to parse command: "<<string<<"\n";
  304. return boost::function<void()>();
  305. }
  306. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  307. {
  308. boost::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  309. std::pair<std::string, std::string> help;
  310. if (!button["help"].isNull() && button["help"].Float() > 0)
  311. help = CGI->generaltexth->zelp[button["help"].Float()];
  312. int posx = button["x"].Float();
  313. if (posx < 0)
  314. posx = pos.w + posx;
  315. int posy = button["y"].Float();
  316. if (posy < 0)
  317. posy = pos.h + posy;
  318. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  319. }
  320. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  321. {
  322. OBJ_CONSTRUCTION_CAPTURING_ALL;
  323. type |= REDRAW_PARENT;
  324. pos = parent->pos;
  325. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  326. images.push_back(createPicture(node));
  327. BOOST_FOREACH(const JsonNode& node, config["buttons"].Vector())
  328. {
  329. buttons.push_back(createButton(parent, node));
  330. buttons.back()->hoverable = true;
  331. buttons.back()->type |= REDRAW_PARENT;
  332. }
  333. }
  334. CreditsScreen::CreditsScreen()
  335. {
  336. addUsedEvents(LCLICK | RCLICK);
  337. type |= REDRAW_PARENT;
  338. OBJ_CONSTRUCTION_CAPTURING_ALL;
  339. pos.w = CGP->menu->pos.w;
  340. pos.h = CGP->menu->pos.h;
  341. auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/CREDITS.TXT"));
  342. std::string text((char*)textFile.first.get(), textFile.second);
  343. size_t firstQuote = text.find('\"')+1;
  344. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  345. credits = new CTextBox(text, Rect(pos.w - 350, 600, 350, 32000), 0, FONT_CREDITS, CENTER, Colors::WHITE);
  346. credits->pos.h = credits->maxH;
  347. }
  348. void CreditsScreen::showAll(SDL_Surface * to)
  349. {
  350. //Do not draw anything
  351. }
  352. void CreditsScreen::show(SDL_Surface * to)
  353. {
  354. static int count = 0;
  355. count++;
  356. if (count == 2)
  357. {
  358. credits->pos.y--;
  359. count = 0;
  360. }
  361. Rect creditsArea = credits->pos & pos;
  362. SDL_SetClipRect(screenBuf, &creditsArea);
  363. SDL_SetClipRect(screen, &creditsArea);
  364. redraw();
  365. CIntObject::showAll(to);
  366. SDL_SetClipRect(screen, NULL);
  367. SDL_SetClipRect(screenBuf, NULL);
  368. //end of credits, close this screen
  369. if (credits->pos.y + credits->pos.h < 0)
  370. clickRight(false, false);
  371. }
  372. void CreditsScreen::clickLeft(tribool down, bool previousState)
  373. {
  374. clickRight(down, previousState);
  375. }
  376. void CreditsScreen::clickRight(tribool down, bool previousState)
  377. {
  378. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  379. assert(menu);
  380. menu->setActive(0);
  381. }
  382. CGPreGame::CGPreGame():
  383. pregameConfig(new JsonNode(ResourceID("config/mainmenu.json")))
  384. {
  385. pos.w = screen->w;
  386. pos.h = screen->h;
  387. GH.defActionsDef = 63;
  388. CGP = this;
  389. menu = new CMenuScreen((*pregameConfig)["window"]);
  390. loadGraphics();
  391. }
  392. CGPreGame::~CGPreGame()
  393. {
  394. disposeGraphics();
  395. }
  396. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  397. {
  398. GH.pushInt(new CSelectionScreen(screenType, multi));
  399. }
  400. void CGPreGame::loadGraphics()
  401. {
  402. OBJ_CONSTRUCTION_CAPTURING_ALL;
  403. new CFilledTexture("DIBOXBCK", pos);
  404. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  405. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  406. }
  407. void CGPreGame::disposeGraphics()
  408. {
  409. delete victory;
  410. delete loss;
  411. }
  412. void CGPreGame::update()
  413. {
  414. if (GH.listInt.empty())
  415. {
  416. GH.pushInt(this);
  417. GH.pushInt(menu);
  418. menu->switchToTab(0);
  419. }
  420. if(SEL)
  421. SEL->update();
  422. // Handles mouse and key input
  423. GH.updateTime();
  424. GH.handleEvents();
  425. //if (GH.curInt == NULL) // no redraw, when a new game was created
  426. //return;
  427. GH.topInt()->show(screen);
  428. if (settings["general"]["showfps"].Bool())
  429. GH.drawFPSCounter();
  430. // draw the mouse cursor and update the screen
  431. CCS->curh->drawWithScreenRestore();
  432. CSDL_Ext::update(screen);
  433. CCS->curh->drawRestored();
  434. }
  435. void CGPreGame::openCampaignScreen(std::string name)
  436. {
  437. BOOST_FOREACH(const JsonNode& node, (*pregameConfig)["campaignsset"].Vector())
  438. {
  439. if (node["name"].String() == name)
  440. {
  441. GH.pushInt(new CCampaignScreen(node));
  442. return;
  443. }
  444. }
  445. tlog1<<"Unknown campaign set: "<<name<<"\n";
  446. }
  447. CGPreGame *CGPreGame::create()
  448. {
  449. if(!CGP)
  450. CGP = new CGPreGame();
  451. return CGP;
  452. }
  453. void CGPreGame::removeFromGui()
  454. {
  455. //remove everything but main menu and background
  456. GH.popInts(GH.listInt.size() - 2);
  457. GH.popInt(GH.topInt()); //remove main menu
  458. GH.popInt(GH.topInt()); //remove background
  459. }
  460. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<TPlayerColor, std::string> *Names /*= NULL*/)
  461. : ISelectionScreenInfo(Names), serverHandlingThread(NULL), mx(new boost::recursive_mutex),
  462. serv(NULL), ongoingClosing(false), myNameID(255)
  463. {
  464. CGPreGame::create(); //we depend on its graphics
  465. screenType = Type;
  466. multiPlayer = MultiPlayer;
  467. OBJ_CONSTRUCTION_CAPTURING_ALL;
  468. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  469. CServerHandler *sh = NULL;
  470. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  471. {
  472. sh = new CServerHandler;
  473. sh->startServer();
  474. }
  475. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  476. pos.w = 762;
  477. pos.h = 584;
  478. if(Type == CMenuScreen::saveGame)
  479. {
  480. bordered = false;
  481. center(pos);
  482. }
  483. else if(Type == CMenuScreen::campaignList)
  484. {
  485. bordered = false;
  486. bg = new CPicture("CamCust.bmp", 0, 0);
  487. pos = bg->center();
  488. }
  489. else
  490. {
  491. bordered = true;
  492. //load random background
  493. const JsonVector & bgNames = (*CGP->pregameConfig)["game-select"].Vector();
  494. bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
  495. pos = bg->center();
  496. }
  497. sInfo.difficulty = 1;
  498. current = NULL;
  499. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  500. sInfo.turnTime = 0;
  501. curTab = NULL;
  502. card = new InfoCard(network); //right info card
  503. if (screenType == CMenuScreen::campaignList)
  504. {
  505. opt = NULL;
  506. }
  507. else
  508. {
  509. opt = new OptionsTab(); //scenario options tab
  510. opt->recActions = DISPOSE;
  511. randMapTab = new RandomMapTab();
  512. randMapTab->getMapInfoChanged() += bind(&CSelectionScreen::changeSelection, this, _1);
  513. randMapTab->recActions = DISPOSE;
  514. }
  515. sel = new SelectionTab(screenType, bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  516. sel->recActions = DISPOSE;
  517. switch(screenType)
  518. {
  519. case CMenuScreen::newGame:
  520. {
  521. card->difficulty->onChange = bind(&CSelectionScreen::difficultyChange, this, _1);
  522. card->difficulty->select(1, 0);
  523. CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s);
  524. select->callback = [&]()
  525. {
  526. toggleTab(sel);
  527. changeSelection(sel->getSelectedMapInfo());
  528. };
  529. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  530. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  531. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  532. CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
  533. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  534. if(settings["general"]["enableRMG"].Bool())
  535. {
  536. randomBtn->callback = [&]()
  537. {
  538. toggleTab(randMapTab);
  539. changeSelection(&randMapTab->getMapInfo());
  540. };
  541. }
  542. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  543. if(network)
  544. {
  545. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  546. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  547. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  548. {
  549. SDL_Color orange = {232, 184, 32, 0};
  550. select->text->color = opts->text->color = randomBtn->text->color = orange;
  551. select->block(true);
  552. opts->block(true);
  553. randomBtn->block(true);
  554. start->block(true);
  555. }
  556. }
  557. }
  558. break;
  559. case CMenuScreen::loadGame:
  560. sel->recActions = 255;
  561. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  562. break;
  563. case CMenuScreen::saveGame:
  564. sel->recActions = 255;
  565. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF");
  566. break;
  567. case CMenuScreen::campaignList:
  568. sel->recActions = 255;
  569. start = new CAdventureMapButton(std::pair<std::string, std::string>(), bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  570. break;
  571. }
  572. start->assignedKeys.insert(SDLK_RETURN);
  573. std::string backName;
  574. if(Type == CMenuScreen::campaignList)
  575. {
  576. backName = "SCNRBACK.DEF";
  577. }
  578. else
  579. {
  580. backName = "SCNRBACK.DEF";
  581. }
  582. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, backName, SDLK_ESCAPE);
  583. if(network)
  584. {
  585. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  586. {
  587. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  588. serv = sh->connectToServer();
  589. *serv << (ui8) 4;
  590. myNameID = 1;
  591. }
  592. else
  593. {
  594. serv = CServerHandler::justConnectToServer();
  595. }
  596. *serv << playerNames.begin()->second;
  597. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  598. {
  599. const CMapInfo *map;
  600. *serv >> myNameID >> map;
  601. serv->connectionID = myNameID;
  602. changeSelection(map);
  603. }
  604. else //host
  605. {
  606. if(current)
  607. {
  608. SelectMap sm(*current);
  609. *serv << &sm;
  610. UpdateStartOptions uso(sInfo);
  611. *serv << &uso;
  612. }
  613. }
  614. applier = new CApplier<CBaseForPGApply>;
  615. registerTypes4(*applier);
  616. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  617. }
  618. delete sh;
  619. }
  620. CSelectionScreen::~CSelectionScreen()
  621. {
  622. ongoingClosing = true;
  623. if(serv)
  624. {
  625. assert(serverHandlingThread);
  626. QuitMenuWithoutStarting qmws;
  627. *serv << &qmws;
  628. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  629. // processPacks();
  630. serverHandlingThread->join();
  631. delete serverHandlingThread;
  632. }
  633. playerColor = -1;
  634. playerNames.clear();
  635. assert(!serv);
  636. vstd::clear_pointer(applier);
  637. delete mx;
  638. }
  639. void CSelectionScreen::toggleTab(CIntObject *tab)
  640. {
  641. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  642. {
  643. PregameGuiAction pga;
  644. if(tab == curTab)
  645. pga.action = PregameGuiAction::NO_TAB;
  646. else if(tab == opt)
  647. pga.action = PregameGuiAction::OPEN_OPTIONS;
  648. else if(tab == sel)
  649. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  650. else if(tab == randMapTab)
  651. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  652. *serv << &pga;
  653. }
  654. if(curTab && curTab->active)
  655. {
  656. curTab->deactivate();
  657. curTab->recActions = DISPOSE;
  658. }
  659. if(curTab != tab)
  660. {
  661. tab->recActions = 255;
  662. tab->activate();
  663. curTab = tab;
  664. }
  665. else
  666. {
  667. curTab = NULL;
  668. };
  669. GH.totalRedraw();
  670. }
  671. void CSelectionScreen::changeSelection(const CMapInfo * to)
  672. {
  673. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  674. {
  675. vstd::clear_pointer(current);
  676. }
  677. current = to;
  678. if(to && (screenType == CMenuScreen::loadGame ||
  679. screenType == CMenuScreen::saveGame))
  680. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  681. if(screenType != CMenuScreen::campaignList)
  682. {
  683. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : NULL);
  684. if(screenType == CMenuScreen::newGame)
  685. {
  686. if(to && to->isRandomMap)
  687. {
  688. sInfo.createRandomMap = true;
  689. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  690. }
  691. else
  692. {
  693. sInfo.createRandomMap = false;
  694. sInfo.mapGenOptions.reset();
  695. }
  696. }
  697. }
  698. card->changeSelection(to);
  699. if(screenType != CMenuScreen::campaignList)
  700. {
  701. opt->recreate();
  702. }
  703. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  704. {
  705. SelectMap sm(*to);
  706. *serv << &sm;
  707. UpdateStartOptions uso(sInfo);
  708. *serv << &uso;
  709. }
  710. }
  711. void CSelectionScreen::startCampaign()
  712. {
  713. if (SEL->current)
  714. {
  715. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  716. }
  717. }
  718. void CSelectionScreen::startScenario()
  719. {
  720. if(screenType == CMenuScreen::newGame)
  721. {
  722. //there must be at least one human player before game can be started
  723. std::map<TPlayerColor, PlayerSettings>::const_iterator i;
  724. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  725. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  726. break;
  727. if(i == SEL->sInfo.playerInfos.cend())
  728. {
  729. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  730. return;
  731. }
  732. }
  733. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  734. {
  735. start->block(true);
  736. StartWithCurrentSettings swcs;
  737. *serv << &swcs;
  738. ongoingClosing = true;
  739. return;
  740. }
  741. if(screenType != CMenuScreen::saveGame)
  742. {
  743. if(!current)
  744. return;
  745. saveGameName.clear();
  746. if(screenType == CMenuScreen::loadGame)
  747. {
  748. saveGameName = sInfo.mapname;
  749. }
  750. if(sInfo.createRandomMap)
  751. {
  752. // Random map generation fails for now, so don't start game...
  753. return;
  754. }
  755. StartInfo * si = new StartInfo(sInfo);
  756. CGP->removeFromGui();
  757. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  758. }
  759. else
  760. {
  761. if(!(sel && sel->txt && sel->txt->text.size()))
  762. return;
  763. saveGameName = "Saves/" + sel->txt->text;
  764. CFunctionList<void()> overWrite;
  765. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb, saveGameName);
  766. overWrite += bind(&CGuiHandler::popIntTotally, &GH, this);
  767. if(CResourceHandler::get()->existsResource(ResourceID(saveGameName, EResType::LIB_SAVEGAME)))
  768. {
  769. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  770. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  771. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  772. }
  773. else
  774. overWrite();
  775. }
  776. }
  777. void CSelectionScreen::difficultyChange( int to )
  778. {
  779. assert(screenType == CMenuScreen::newGame);
  780. sInfo.difficulty = to;
  781. propagateOptions();
  782. redraw();
  783. }
  784. void CSelectionScreen::handleConnection()
  785. {
  786. setThreadName("CSelectionScreen::handleConnection");
  787. try
  788. {
  789. assert(serv);
  790. while(serv)
  791. {
  792. CPackForSelectionScreen *pack = NULL;
  793. *serv >> pack;
  794. assert(pack);
  795. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  796. {
  797. endingPack->apply(this);
  798. }
  799. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  800. {
  801. endingPack->apply(this);
  802. }
  803. else
  804. {
  805. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  806. upcomingPacks.push_back(pack);
  807. }
  808. }
  809. } HANDLE_EXCEPTION
  810. catch(int i)
  811. {
  812. if(i != 666)
  813. throw;
  814. }
  815. }
  816. void CSelectionScreen::setSInfo(const StartInfo &si)
  817. {
  818. std::map<TPlayerColor, PlayerSettings>::const_iterator i;
  819. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  820. {
  821. if(i->second.playerID == myNameID)
  822. {
  823. playerColor = i->first;
  824. break;
  825. }
  826. }
  827. if(i == si.playerInfos.cend()) //not found
  828. playerColor = -1;
  829. sInfo = si;
  830. if(current)
  831. opt->recreate(); //will force to recreate using current sInfo
  832. card->difficulty->select(si.difficulty, 0);
  833. GH.totalRedraw();
  834. }
  835. void CSelectionScreen::processPacks()
  836. {
  837. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  838. while(upcomingPacks.size())
  839. {
  840. CPackForSelectionScreen *pack = upcomingPacks.front();
  841. upcomingPacks.pop_front();
  842. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  843. apply->applyOnPG(this, pack);
  844. delete pack;
  845. }
  846. }
  847. void CSelectionScreen::update()
  848. {
  849. if(serverHandlingThread)
  850. processPacks();
  851. }
  852. void CSelectionScreen::propagateOptions()
  853. {
  854. if(isHost() && serv)
  855. {
  856. UpdateStartOptions ups(sInfo);
  857. *serv << &ups;
  858. }
  859. }
  860. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  861. {
  862. if(!isGuest() || !serv)
  863. return;
  864. RequestOptionsChange roc(what, dir, myNameID);
  865. *serv << &roc;
  866. }
  867. void CSelectionScreen::postChatMessage(const std::string &txt)
  868. {
  869. assert(serv);
  870. ChatMessage cm;
  871. cm.message = txt;
  872. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  873. *serv << &cm;
  874. }
  875. void CSelectionScreen::propagateNames()
  876. {
  877. PlayersNames pn;
  878. pn.playerNames = playerNames;
  879. *serv << &pn;
  880. }
  881. void CSelectionScreen::showAll(SDL_Surface *to)
  882. {
  883. CIntObject::showAll(to);
  884. if (bordered && (pos.h != to->h || pos.w != to->w))
  885. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  886. }
  887. // A new size filter (Small, Medium, ...) has been selected. Populate
  888. // selMaps with the relevant data.
  889. void SelectionTab::filter( int size, bool selectFirst )
  890. {
  891. curItems.clear();
  892. if(tabType == CMenuScreen::campaignList)
  893. {
  894. for (size_t i=0; i<allItems.size(); i++)
  895. curItems.push_back(&allItems[i]);
  896. }
  897. else
  898. {
  899. for (size_t i=0; i<allItems.size(); i++)
  900. if( allItems[i].mapHeader && allItems[i].mapHeader->version && (!size || allItems[i].mapHeader->width == size))
  901. curItems.push_back(&allItems[i]);
  902. }
  903. if(curItems.size())
  904. {
  905. slider->block(false);
  906. slider->setAmount(curItems.size());
  907. sort();
  908. if(selectFirst)
  909. {
  910. slider->moveTo(0);
  911. onSelect(curItems[0]);
  912. }
  913. selectAbs(0);
  914. }
  915. else
  916. {
  917. slider->block(true);
  918. onSelect(NULL);
  919. }
  920. }
  921. std::vector<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  922. {
  923. std::vector<ResourceID> ret;
  924. boost::to_upper(dirURI);
  925. auto iterator = CResourceHandler::get()->getIterator([&](const ResourceID & ident)
  926. {
  927. return ident.getType() == resType
  928. && boost::algorithm::starts_with(ident.getName(), dirURI);
  929. });
  930. while (iterator.hasNext())
  931. {
  932. ret.push_back(*iterator);
  933. ++iterator;
  934. }
  935. return ret;
  936. }
  937. void SelectionTab::parseMaps(const std::vector<ResourceID> & files)
  938. {
  939. allItems.clear();
  940. for(int i = 0; i < files.size(); ++i)
  941. {
  942. try
  943. {
  944. CMapInfo mapInfo;
  945. mapInfo.mapInit(files[i].getName());
  946. allItems.push_back(mapInfo);
  947. }
  948. catch(std::exception & e)
  949. {
  950. tlog2 << "Map " << files[i].getName() << " is invalid. Message: " << e.what() << std::endl;
  951. }
  952. }
  953. }
  954. void SelectionTab::parseGames(const std::vector<ResourceID> &files, bool multi)
  955. {
  956. for(int i=0; i<files.size(); i++)
  957. {
  958. try
  959. {
  960. CLoadFile lf(CResourceHandler::get()->getResourceName(files[i]));
  961. ui8 sign[8];
  962. lf >> sign;
  963. if(std::memcmp(sign,"VCMISVG",7))
  964. {
  965. throw std::runtime_error("not a correct savefile!");
  966. }
  967. // Create the map info object
  968. CMapInfo mapInfo;
  969. mapInfo.mapHeader = std::shared_ptr<CMapHeader>(new CMapHeader);
  970. mapInfo.scenarioOpts = new StartInfo;
  971. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  972. mapInfo.fileURI = files[i].getName();
  973. mapInfo.countPlayers();
  974. std::time_t time = CFileInfo(CResourceHandler::get()->getResourceName(files[i])).getDate();
  975. mapInfo.date = std::asctime(std::localtime(&time));
  976. // If multi mode then only multi games, otherwise single
  977. if((mapInfo.actualHumanPlayers > 1) != multi)
  978. {
  979. mapInfo.mapHeader.reset();
  980. }
  981. allItems.push_back(mapInfo);
  982. }
  983. catch(std::exception & e)
  984. {
  985. tlog3 << "Failed to process " << files[i].getName() <<": " << e.what() << std::endl;
  986. }
  987. }
  988. }
  989. void SelectionTab::parseCampaigns(const std::vector<ResourceID> & files )
  990. {
  991. for(int i=0; i<files.size(); i++)
  992. {
  993. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  994. allItems[i].fileURI = files[i].getName();
  995. allItems[i].campaignInit();
  996. }
  997. }
  998. SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  999. :bg(NULL), onSelect(OnSelect)
  1000. {
  1001. OBJ_CONSTRUCTION;
  1002. selectionPos = 0;
  1003. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1004. slider = NULL;
  1005. txt = NULL;
  1006. tabType = Type;
  1007. if (Type != CMenuScreen::campaignList)
  1008. {
  1009. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1010. pos = bg->pos;
  1011. }
  1012. else
  1013. {
  1014. bg = nullptr; //use background from parent
  1015. pos.w = parent->pos.w;
  1016. pos.h = parent->pos.h;
  1017. pos.x += 3; pos.y += 6;
  1018. }
  1019. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1020. {
  1021. positions = 18;
  1022. }
  1023. else
  1024. {
  1025. std::vector<CCampaignHeader> cpm;
  1026. switch(tabType)
  1027. {
  1028. case CMenuScreen::newGame:
  1029. parseMaps(getFiles("Maps/", EResType::MAP));
  1030. positions = 18;
  1031. break;
  1032. case CMenuScreen::loadGame:
  1033. case CMenuScreen::saveGame:
  1034. parseGames(getFiles("Saves/", EResType::LIB_SAVEGAME), MultiPlayer);
  1035. if(tabType == CMenuScreen::loadGame)
  1036. {
  1037. positions = 18;
  1038. }
  1039. else
  1040. {
  1041. positions = 16;
  1042. }
  1043. if(tabType == CMenuScreen::saveGame)
  1044. {
  1045. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1046. txt->filters.add(CTextInput::filenameFilter);
  1047. }
  1048. break;
  1049. case CMenuScreen::campaignList:
  1050. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1051. positions = 18;
  1052. break;
  1053. default:
  1054. assert(0);
  1055. break;
  1056. }
  1057. }
  1058. if (tabType != CMenuScreen::campaignList)
  1059. {
  1060. //size filter buttons
  1061. {
  1062. int sizes[] = {36, 72, 108, 144, 0};
  1063. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1064. for(int i = 0; i < 5; i++)
  1065. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1066. }
  1067. //sort buttons buttons
  1068. {
  1069. int xpos[] = {23, 55, 88, 121, 306, 339};
  1070. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1071. for(int i = 0; i < 6; i++)
  1072. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1073. }
  1074. }
  1075. else
  1076. {
  1077. //sort by buttons
  1078. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1079. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1080. }
  1081. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1082. slider->addUsedEvents(WHEEL);
  1083. slider->slider->keepFrame = true;
  1084. format = CDefHandler::giveDef("SCSELC.DEF");
  1085. sortingBy = _format;
  1086. ascending = true;
  1087. filter(0);
  1088. //select(0);
  1089. switch(tabType)
  1090. {
  1091. case CMenuScreen::newGame:
  1092. selectFName("Maps/Arrogance");
  1093. break;
  1094. case CMenuScreen::loadGame:
  1095. case CMenuScreen::campaignList:
  1096. select(0);
  1097. break;
  1098. case CMenuScreen::saveGame:;
  1099. if(saveGameName.empty())
  1100. {
  1101. txt->setTxt("NEWGAME");
  1102. }
  1103. else
  1104. {
  1105. selectFName(saveGameName);
  1106. }
  1107. }
  1108. }
  1109. SelectionTab::~SelectionTab()
  1110. {
  1111. delete format;
  1112. }
  1113. void SelectionTab::sortBy( int criteria )
  1114. {
  1115. if(criteria == sortingBy)
  1116. {
  1117. ascending = !ascending;
  1118. }
  1119. else
  1120. {
  1121. sortingBy = (ESortBy)criteria;
  1122. ascending = true;
  1123. }
  1124. sort();
  1125. selectAbs(0);
  1126. }
  1127. void SelectionTab::sort()
  1128. {
  1129. if(sortingBy != _name)
  1130. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1131. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1132. if(!ascending)
  1133. std::reverse(curItems.begin(), curItems.end());
  1134. redraw();
  1135. }
  1136. void SelectionTab::select( int position )
  1137. {
  1138. if(!curItems.size()) return;
  1139. // New selection. py is the index in curItems.
  1140. int py = position + slider->value;
  1141. vstd::amax(py, 0);
  1142. vstd::amin(py, curItems.size()-1);
  1143. selectionPos = py;
  1144. if(position < 0)
  1145. slider->moveTo(slider->value + position);
  1146. else if(position >= positions)
  1147. slider->moveTo(slider->value + position - positions + 1);
  1148. if(txt)
  1149. {
  1150. std::string filename = CResourceHandler::get()->getResourceName(
  1151. ResourceID(curItems[py]->fileURI, EResType::LIB_SAVEGAME));
  1152. txt->setTxt(CFileInfo(filename).getBaseName());
  1153. }
  1154. onSelect(curItems[py]);
  1155. }
  1156. void SelectionTab::selectAbs( int position )
  1157. {
  1158. select(position - slider->value);
  1159. }
  1160. int SelectionTab::getPosition( int x, int y )
  1161. {
  1162. return -1;
  1163. }
  1164. void SelectionTab::sliderMove( int slidPos )
  1165. {
  1166. if(!slider) return; //ignore spurious call when slider is being created
  1167. redraw();
  1168. }
  1169. // Display the tab with the scenario names
  1170. //
  1171. // elemIdx is the index of the maps or saved game to display on line 0
  1172. // slider->capacity contains the number of available screen lines
  1173. // slider->positionsAmnt is the number of elements after filtering
  1174. void SelectionTab::printMaps(SDL_Surface *to)
  1175. {
  1176. int elemIdx = slider->value;
  1177. // Display all elements if there's enough space
  1178. //if(slider->amount < slider->capacity)
  1179. // elemIdx = 0;
  1180. SDL_Color itemColor;
  1181. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1182. {
  1183. CMapInfo *currentItem = curItems[elemIdx];
  1184. if (elemIdx == selectionPos)
  1185. itemColor=Colors::YELLOW;
  1186. else
  1187. itemColor=Colors::WHITE;
  1188. if(tabType != CMenuScreen::campaignList)
  1189. {
  1190. //amount of players
  1191. std::ostringstream ostr(std::ostringstream::out);
  1192. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1193. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1194. //map size
  1195. std::string temp2 = "C";
  1196. switch (currentItem->mapHeader->width)
  1197. {
  1198. case 36:
  1199. temp2="S";
  1200. break;
  1201. case 72:
  1202. temp2="M";
  1203. break;
  1204. case 108:
  1205. temp2="L";
  1206. break;
  1207. case 144:
  1208. temp2="XL";
  1209. break;
  1210. }
  1211. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1212. int temp=-1;
  1213. switch (currentItem->mapHeader->version)
  1214. {
  1215. case EMapFormat::ROE:
  1216. temp=0;
  1217. break;
  1218. case EMapFormat::AB:
  1219. temp=1;
  1220. break;
  1221. case EMapFormat::SOD:
  1222. temp=2;
  1223. break;
  1224. case EMapFormat::WOG:
  1225. temp=3;
  1226. break;
  1227. default:
  1228. // Unknown version. Be safe and ignore that map
  1229. tlog2 << "Warning: " << currentItem->fileURI << " has wrong version!\n";
  1230. continue;
  1231. }
  1232. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1233. //victory conditions
  1234. if (currentItem->mapHeader->victoryCondition.condition == EVictoryConditionType::WINSTANDARD)
  1235. temp = 11;
  1236. else
  1237. temp = currentItem->mapHeader->victoryCondition.condition;
  1238. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 306, 117 + line * 25, to);
  1239. //loss conditions
  1240. if (currentItem->mapHeader->lossCondition.typeOfLossCon == ELossConditionType::LOSSSTANDARD)
  1241. temp=3;
  1242. else
  1243. temp=currentItem->mapHeader->lossCondition.typeOfLossCon;
  1244. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 339, 117 + line * 25, to);
  1245. }
  1246. else //if campaign
  1247. {
  1248. //number of maps in campaign
  1249. std::ostringstream ostr(std::ostringstream::out);
  1250. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1251. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1252. }
  1253. std::string name;
  1254. if(tabType == CMenuScreen::newGame)
  1255. {
  1256. if (!currentItem->mapHeader->name.length())
  1257. currentItem->mapHeader->name = "Unnamed";
  1258. name = currentItem->mapHeader->name;
  1259. }
  1260. else if(tabType == CMenuScreen::campaignList)
  1261. {
  1262. name = currentItem->campaignHeader->name;
  1263. }
  1264. else
  1265. {
  1266. name = CFileInfo(CResourceHandler::get()->getResourceName(
  1267. ResourceID(currentItem->fileURI, EResType::LIB_SAVEGAME))).getBaseName();
  1268. }
  1269. //print name
  1270. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1271. }
  1272. }
  1273. void SelectionTab::showAll(SDL_Surface * to)
  1274. {
  1275. CIntObject::showAll(to);
  1276. printMaps(to);
  1277. std::string title;
  1278. switch(tabType) {
  1279. case CMenuScreen::newGame:
  1280. title = CGI->generaltexth->arraytxt[229];
  1281. break;
  1282. case CMenuScreen::loadGame:
  1283. title = CGI->generaltexth->arraytxt[230];
  1284. break;
  1285. case CMenuScreen::saveGame:
  1286. title = CGI->generaltexth->arraytxt[231];
  1287. break;
  1288. case CMenuScreen::campaignList:
  1289. title = CGI->generaltexth->arraytxt[726];
  1290. break;
  1291. }
  1292. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1293. if(tabType != CMenuScreen::campaignList)
  1294. {
  1295. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1296. }
  1297. }
  1298. void SelectionTab::clickLeft( tribool down, bool previousState )
  1299. {
  1300. if(down)
  1301. {
  1302. int line = getLine();
  1303. if(line != -1)
  1304. select(line);
  1305. }
  1306. }
  1307. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1308. {
  1309. if(key.state != SDL_PRESSED) return;
  1310. int moveBy = 0;
  1311. switch(key.keysym.sym)
  1312. {
  1313. case SDLK_UP:
  1314. moveBy = -1;
  1315. break;
  1316. case SDLK_DOWN:
  1317. moveBy = +1;
  1318. break;
  1319. case SDLK_PAGEUP:
  1320. moveBy = -positions+1;
  1321. break;
  1322. case SDLK_PAGEDOWN:
  1323. moveBy = +positions-1;
  1324. break;
  1325. case SDLK_HOME:
  1326. select(-slider->value);
  1327. return;
  1328. case SDLK_END:
  1329. select(curItems.size() - slider->value);
  1330. return;
  1331. default:
  1332. return;
  1333. }
  1334. select(selectionPos - slider->value + moveBy);
  1335. }
  1336. void SelectionTab::onDoubleClick()
  1337. {
  1338. if(getLine() != -1) //double clicked scenarios list
  1339. {
  1340. //act as if start button was pressed
  1341. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1342. }
  1343. }
  1344. int SelectionTab::getLine()
  1345. {
  1346. int line = -1;
  1347. Point clickPos(GH.current->button.x, GH.current->button.y);
  1348. clickPos = clickPos - pos.topLeft();
  1349. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1350. {
  1351. line = (clickPos.y-115) / 25; //which line
  1352. }
  1353. return line;
  1354. }
  1355. void SelectionTab::selectFName( std::string fname )
  1356. {
  1357. boost::to_upper(fname);
  1358. for(int i = curItems.size() - 1; i >= 0; i--)
  1359. {
  1360. if(curItems[i]->fileURI == fname)
  1361. {
  1362. slider->moveTo(i);
  1363. selectAbs(i);
  1364. return;
  1365. }
  1366. }
  1367. selectAbs(0);
  1368. }
  1369. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1370. {
  1371. return curItems.empty() ? nullptr : curItems[selectionPos];
  1372. }
  1373. RandomMapTab::RandomMapTab()
  1374. {
  1375. OBJ_CONSTRUCTION;
  1376. bg = new CPicture("RANMAPBK", 0, 6);
  1377. // Map Size
  1378. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1379. mapSizeBtnGroup->pos.y = 81;
  1380. mapSizeBtnGroup->pos.x = 158;
  1381. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1382. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1383. mapSizeBtnGroup->select(1, false);
  1384. mapSizeBtnGroup->onChange = [&](int btnId)
  1385. {
  1386. const std::vector<int> mapSizeVal = boost::assign::list_of(36)(72)(108)(144); // Map sizes in this order: S, M, L, XL
  1387. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1388. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1389. updateMapInfo();
  1390. };
  1391. // Two levels
  1392. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1393. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1394. twoLevelsBtn->select(true);
  1395. twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
  1396. twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
  1397. // Create number defs list
  1398. std::vector<std::string> numberDefs;
  1399. for(int i = 0; i <= 8; ++i)
  1400. {
  1401. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1402. }
  1403. const int NUMBERS_WIDTH = 32;
  1404. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1405. // Amount of players
  1406. playersCntGroup = new CHighlightableButtonsGroup(0);
  1407. playersCntGroup->pos.y = 153;
  1408. playersCntGroup->pos.x = BTNS_GROUP_LEFT_MARGIN;
  1409. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1410. playersCntGroup->onChange = [&](int btnId)
  1411. {
  1412. mapGenOptions.setPlayersCnt(btnId);
  1413. deactivateButtonsFrom(teamsCntGroup, btnId);
  1414. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1415. validatePlayersCnt(btnId);
  1416. updateMapInfo();
  1417. };
  1418. // Amount of teams
  1419. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1420. teamsCntGroup->pos.y = 219;
  1421. teamsCntGroup->pos.x = BTNS_GROUP_LEFT_MARGIN;
  1422. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1423. teamsCntGroup->onChange = [&](int btnId)
  1424. {
  1425. mapGenOptions.setTeamsCnt(btnId);
  1426. updateMapInfo();
  1427. };
  1428. // Computer only players
  1429. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1430. compOnlyPlayersCntGroup->pos.y = 285;
  1431. compOnlyPlayersCntGroup->pos.x = BTNS_GROUP_LEFT_MARGIN;
  1432. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1433. compOnlyPlayersCntGroup->select(0, true);
  1434. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1435. {
  1436. mapGenOptions.setCompOnlyPlayersCnt(btnId);
  1437. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1438. validateCompOnlyPlayersCnt(btnId);
  1439. updateMapInfo();
  1440. };
  1441. // Computer only teams
  1442. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1443. compOnlyTeamsCntGroup->pos.y = 351;
  1444. compOnlyTeamsCntGroup->pos.x = BTNS_GROUP_LEFT_MARGIN;
  1445. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1446. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1447. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1448. {
  1449. mapGenOptions.setCompOnlyTeamsCnt(btnId);
  1450. updateMapInfo();
  1451. };
  1452. const int WIDE_BTN_WIDTH = 85;
  1453. // Water content
  1454. waterContentGroup = new CHighlightableButtonsGroup(0);
  1455. waterContentGroup->pos.y = 419;
  1456. waterContentGroup->pos.x = BTNS_GROUP_LEFT_MARGIN;
  1457. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1458. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1459. waterContentGroup->onChange = [&](int btnId)
  1460. {
  1461. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1462. };
  1463. // Monster strength
  1464. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1465. monsterStrengthGroup->pos.y = 485;
  1466. monsterStrengthGroup->pos.x = BTNS_GROUP_LEFT_MARGIN;
  1467. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1468. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1469. monsterStrengthGroup->onChange = [&](int btnId)
  1470. {
  1471. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId));
  1472. };
  1473. // Show random maps btn
  1474. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1475. // Initialize map info object
  1476. mapInfo.isRandomMap = true;
  1477. shared_ptr<CMapHeader> mapHeader(new CMapHeader());
  1478. mapHeader->version = EMapFormat::SOD;
  1479. mapHeader->name = CGI->generaltexth->allTexts[740];
  1480. mapHeader->description = CGI->generaltexth->allTexts[741];
  1481. mapHeader->difficulty = 1; // Normal
  1482. mapInfo.mapHeader = mapHeader;
  1483. updateMapInfo();
  1484. }
  1485. void RandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1486. {
  1487. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1488. // Buttons are relative to button group, TODO better solution?
  1489. SObjectConstruction obj__i(group);
  1490. const std::string RANDOM_DEF = "RANRAND";
  1491. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
  1492. group->select(CMapGenOptions::RANDOM_SIZE, true);
  1493. }
  1494. void RandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1495. {
  1496. // Buttons are relative to button group, TODO better solution?
  1497. SObjectConstruction obj__i(group);
  1498. int cnt = nEnd - nStart + 1;
  1499. for(int i = 0; i < cnt; ++i)
  1500. {
  1501. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1502. }
  1503. }
  1504. void RandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1505. {
  1506. BOOST_FOREACH(CHighlightableButton * btn, group->buttons)
  1507. {
  1508. if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
  1509. {
  1510. if(btn->isBlocked())
  1511. {
  1512. btn->setOffset(0);
  1513. btn->setState(CButtonBase::NORMAL);
  1514. }
  1515. }
  1516. else
  1517. {
  1518. // Blocked state looks like frame 'selected'=1
  1519. btn->setOffset(-1);
  1520. btn->setState(CButtonBase::BLOCKED);
  1521. }
  1522. }
  1523. }
  1524. void RandomMapTab::validatePlayersCnt(int playersCnt)
  1525. {
  1526. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1527. {
  1528. return;
  1529. }
  1530. if(mapGenOptions.getTeamsCnt() >= playersCnt)
  1531. {
  1532. mapGenOptions.setTeamsCnt(playersCnt - 1);
  1533. teamsCntGroup->select(mapGenOptions.getTeamsCnt(), true);
  1534. }
  1535. if(mapGenOptions.getCompOnlyPlayersCnt() > 8 - playersCnt)
  1536. {
  1537. mapGenOptions.setCompOnlyPlayersCnt(8 - playersCnt);
  1538. compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayersCnt(), true);
  1539. }
  1540. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayersCnt());
  1541. }
  1542. void RandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1543. {
  1544. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1545. {
  1546. return;
  1547. }
  1548. if(mapGenOptions.getCompOnlyTeamsCnt() >= compOnlyPlayersCnt)
  1549. {
  1550. mapGenOptions.setCompOnlyTeamsCnt(compOnlyPlayersCnt - 1);
  1551. compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamsCnt(), true);
  1552. }
  1553. }
  1554. void RandomMapTab::showAll(SDL_Surface * to)
  1555. {
  1556. CIntObject::showAll(to);
  1557. // Headline
  1558. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1559. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1560. // Map size
  1561. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1562. // Players cnt
  1563. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1564. // Teams cnt
  1565. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1566. // Computer only players cnt
  1567. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1568. // Computer only teams cnt
  1569. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1570. // Water content
  1571. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1572. // Monster strength
  1573. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1574. }
  1575. void RandomMapTab::updateMapInfo()
  1576. {
  1577. mapInfo.mapHeader->height = mapGenOptions.getHeight();
  1578. mapInfo.mapHeader->width = mapGenOptions.getWidth();
  1579. mapInfo.mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1580. // Generate player information
  1581. mapInfo.mapHeader->players.clear();
  1582. int playersToGen = (mapGenOptions.getPlayersCnt() == CMapGenOptions::RANDOM_SIZE
  1583. || mapGenOptions.getCompOnlyPlayersCnt() == CMapGenOptions::RANDOM_SIZE)
  1584. ? 8 : mapGenOptions.getPlayersCnt() + mapGenOptions.getCompOnlyPlayersCnt();
  1585. mapInfo.mapHeader->howManyTeams = playersToGen;
  1586. for(int i = 0; i < playersToGen; ++i)
  1587. {
  1588. PlayerInfo player;
  1589. player.canComputerPlay = true;
  1590. if(i >= mapGenOptions.getPlayersCnt() && mapGenOptions.getPlayersCnt() != CMapGenOptions::RANDOM_SIZE)
  1591. {
  1592. player.canHumanPlay = false;
  1593. }
  1594. else
  1595. {
  1596. player.canHumanPlay = true;
  1597. }
  1598. player.team = i;
  1599. mapInfo.mapHeader->players.push_back(player);
  1600. }
  1601. mapInfoChanged(&mapInfo);
  1602. }
  1603. CFunctionList<void(const CMapInfo *)> & RandomMapTab::getMapInfoChanged()
  1604. {
  1605. return mapInfoChanged;
  1606. }
  1607. const CMapInfo & RandomMapTab::getMapInfo() const
  1608. {
  1609. return mapInfo;
  1610. }
  1611. const CMapGenOptions & RandomMapTab::getMapGenOptions() const
  1612. {
  1613. return mapGenOptions;
  1614. }
  1615. CChatBox::CChatBox(const Rect &rect)
  1616. {
  1617. OBJ_CONSTRUCTION;
  1618. pos += rect;
  1619. addUsedEvents(KEYBOARD);
  1620. captureAllKeys = true;
  1621. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1622. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1623. inputBox->removeUsedEvents(KEYBOARD);
  1624. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1625. chatHistory->color = Colors::GREEN;
  1626. }
  1627. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1628. {
  1629. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1630. {
  1631. SEL->postChatMessage(inputBox->text);
  1632. inputBox->setTxt("");
  1633. }
  1634. else
  1635. inputBox->keyPressed(key);
  1636. }
  1637. void CChatBox::addNewMessage(const std::string &text)
  1638. {
  1639. chatHistory->setTxt(chatHistory->text + text + "\n");
  1640. if(chatHistory->slider)
  1641. chatHistory->slider->moveToMax();
  1642. }
  1643. InfoCard::InfoCard( bool Network )
  1644. : bg(NULL), network(Network), chatOn(false), chat(NULL), playerListBg(NULL),
  1645. difficulty(NULL), sizes(NULL), sFlags(NULL)
  1646. {
  1647. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1648. pos.x += 393;
  1649. pos.y += 6;
  1650. addUsedEvents(RCLICK);
  1651. mapDescription = NULL;
  1652. Rect descriptionRect(26, 149, 320, 115);
  1653. mapDescription = new CTextBox("", descriptionRect, 1);
  1654. if(SEL->screenType == CMenuScreen::campaignList)
  1655. {
  1656. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1657. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1658. }
  1659. else
  1660. {
  1661. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1662. parent->addChild(bg);
  1663. auto it = vstd::find(parent->children, this); //our position among parent children
  1664. parent->children.insert(it, bg); //put BG before us
  1665. parent->children.pop_back();
  1666. pos.w = bg->pos.w;
  1667. pos.h = bg->pos.h;
  1668. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1669. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1670. difficulty = new CHighlightableButtonsGroup(0);
  1671. {
  1672. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1673. for(int i = 0; i < 5; i++)
  1674. {
  1675. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1676. }
  1677. }
  1678. if(SEL->screenType != CMenuScreen::newGame)
  1679. difficulty->block(true);
  1680. //description needs bg
  1681. mapDescription->addChild(new CPicture(*bg, descriptionRect), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1682. if(network)
  1683. {
  1684. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1685. chat = new CChatBox(descriptionRect);
  1686. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1687. chatOn = true;
  1688. mapDescription->disable();
  1689. }
  1690. }
  1691. }
  1692. InfoCard::~InfoCard()
  1693. {
  1694. delete sizes;
  1695. delete sFlags;
  1696. }
  1697. void InfoCard::showAll(SDL_Surface * to)
  1698. {
  1699. CIntObject::showAll(to);
  1700. //blit texts
  1701. if(SEL->screenType != CMenuScreen::campaignList)
  1702. {
  1703. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1704. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1705. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1706. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1707. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1708. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1709. if(!chatOn)
  1710. {
  1711. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1712. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1713. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1714. }
  1715. else //players list
  1716. {
  1717. std::map<TPlayerColor, std::string> playerNames = SEL->playerNames;
  1718. int playerSoFar = 0;
  1719. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1720. {
  1721. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1722. {
  1723. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1724. playerNames.erase(i->second.playerID);
  1725. }
  1726. }
  1727. playerSoFar = 0;
  1728. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1729. {
  1730. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1731. }
  1732. }
  1733. }
  1734. if(SEL->current)
  1735. {
  1736. if(SEL->screenType != CMenuScreen::campaignList)
  1737. {
  1738. int temp = -1;
  1739. if(!chatOn)
  1740. {
  1741. //victory conditions
  1742. temp = SEL->current->mapHeader->victoryCondition.condition+1;
  1743. if (temp>20) temp=0;
  1744. std::string sss = CGI->generaltexth->victoryConditions[temp];
  1745. if (temp && SEL->current->mapHeader->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
  1746. printAtLoc(sss, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1747. temp = SEL->current->mapHeader->victoryCondition.condition;
  1748. if (temp>12) temp=11;
  1749. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 24, 302, to); //victory cond descr
  1750. //loss conditoins
  1751. temp = SEL->current->mapHeader->lossCondition.typeOfLossCon+1;
  1752. if (temp>20) temp=0;
  1753. sss = CGI->generaltexth->lossCondtions[temp];
  1754. printAtLoc(sss, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1755. temp=SEL->current->mapHeader->lossCondition.typeOfLossCon;
  1756. if (temp>12) temp=3;
  1757. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
  1758. }
  1759. //difficulty
  1760. assert(SEL->current->mapHeader->difficulty <= 4);
  1761. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1762. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1763. //selecting size icon
  1764. switch (SEL->current->mapHeader->width)
  1765. {
  1766. case 36:
  1767. temp=0;
  1768. break;
  1769. case 72:
  1770. temp=1;
  1771. break;
  1772. case 108:
  1773. temp=2;
  1774. break;
  1775. case 144:
  1776. temp=3;
  1777. break;
  1778. default:
  1779. temp=4;
  1780. break;
  1781. }
  1782. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1783. if(SEL->screenType == CMenuScreen::loadGame)
  1784. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1785. //print flags
  1786. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1787. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1788. int myT;
  1789. if(playerColor >= 0)
  1790. myT = SEL->current->mapHeader->players[playerColor].team;
  1791. else
  1792. myT = -1;
  1793. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1794. {
  1795. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first].team == myT) ? &fx : &ex);
  1796. blitAtLoc(sFlags->ourImages[i->first].bitmap, *myx, 399, to);
  1797. *myx += sFlags->ourImages[i->first].bitmap->w;
  1798. }
  1799. std::string tob;
  1800. switch (SEL->sInfo.difficulty)
  1801. {
  1802. case 0:
  1803. tob="80%";
  1804. break;
  1805. case 1:
  1806. tob="100%";
  1807. break;
  1808. case 2:
  1809. tob="130%";
  1810. break;
  1811. case 3:
  1812. tob="160%";
  1813. break;
  1814. case 4:
  1815. tob="200%";
  1816. break;
  1817. }
  1818. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1819. }
  1820. //blit description
  1821. std::string name;
  1822. if (SEL->screenType == CMenuScreen::campaignList)
  1823. {
  1824. name = SEL->current->campaignHeader->name;
  1825. }
  1826. else
  1827. {
  1828. name = SEL->current->mapHeader->name;
  1829. }
  1830. //name
  1831. if (name.length())
  1832. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1833. else
  1834. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1835. }
  1836. }
  1837. void InfoCard::changeSelection( const CMapInfo *to )
  1838. {
  1839. if(to && mapDescription)
  1840. {
  1841. if (SEL->screenType == CMenuScreen::campaignList)
  1842. mapDescription->setTxt(to->campaignHeader->description);
  1843. else
  1844. mapDescription->setTxt(to->mapHeader->description);
  1845. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1846. difficulty->block(true);
  1847. difficulty->select(SEL->sInfo.difficulty, 0);
  1848. }
  1849. }
  1850. GH.totalRedraw();
  1851. }
  1852. void InfoCard::clickRight( tribool down, bool previousState )
  1853. {
  1854. static const Rect flagArea(19, 397, 335, 23);
  1855. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1856. showTeamsPopup();
  1857. }
  1858. void InfoCard::showTeamsPopup()
  1859. {
  1860. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1861. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1862. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1863. {
  1864. std::vector<ui8> flags;
  1865. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1866. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1867. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1868. for(int j = 0; j < GameConstants::PLAYER_LIMIT; j++)
  1869. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1870. && SEL->current->mapHeader->players[j].team == i)
  1871. flags.push_back(j);
  1872. int curx = 128 - 9*flags.size();
  1873. for(int j = 0; j < flags.size(); j++)
  1874. {
  1875. blitAt(sFlags->ourImages[flags[j]].bitmap, curx, 75 + 50*i, bmp);
  1876. curx += 18;
  1877. }
  1878. }
  1879. GH.pushInt(new CInfoPopup(bmp, true));
  1880. }
  1881. void InfoCard::toggleChat()
  1882. {
  1883. setChat(!chatOn);
  1884. }
  1885. void InfoCard::setChat(bool activateChat)
  1886. {
  1887. if(chatOn == activateChat)
  1888. return;
  1889. assert(active);
  1890. if(activateChat)
  1891. {
  1892. mapDescription->disable();
  1893. chat->enable();
  1894. playerListBg->enable();
  1895. }
  1896. else
  1897. {
  1898. mapDescription->enable();
  1899. chat->disable();
  1900. playerListBg->disable();
  1901. }
  1902. chatOn = activateChat;
  1903. GH.totalRedraw();
  1904. }
  1905. OptionsTab::OptionsTab():
  1906. turnDuration(NULL)
  1907. {
  1908. OBJ_CONSTRUCTION;
  1909. bg = new CPicture("ADVOPTBK", 0, 6);
  1910. pos = bg->pos;
  1911. if(SEL->screenType == CMenuScreen::newGame)
  1912. turnDuration = new CSlider(55, 551, 194, bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1913. }
  1914. OptionsTab::~OptionsTab()
  1915. {
  1916. }
  1917. void OptionsTab::showAll(SDL_Surface * to)
  1918. {
  1919. CIntObject::showAll(to);
  1920. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1921. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1922. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1923. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1924. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1925. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1926. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1927. if (turnDuration)
  1928. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1929. }
  1930. void OptionsTab::nextCastle( int player, int dir )
  1931. {
  1932. if(SEL->isGuest())
  1933. {
  1934. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1935. return;
  1936. }
  1937. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1938. si16 &cur = s.castle;
  1939. auto & allowed = SEL->current->mapHeader->players[s.color].allowedFactions;
  1940. if (cur == PlayerSettings::NONE) //no change
  1941. return;
  1942. if (cur == PlayerSettings::RANDOM) //first/last available
  1943. {
  1944. if (dir > 0)
  1945. cur = *allowed.begin(); //id of first town
  1946. else
  1947. cur = *allowed.rbegin(); //id of last town
  1948. }
  1949. else // next/previous available
  1950. {
  1951. if ( (cur == *allowed.begin() && dir < 0 )
  1952. || (cur == *allowed.rbegin() && dir > 0) )
  1953. cur = -1;
  1954. else
  1955. {
  1956. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1957. auto iter = allowed.find(cur);
  1958. std::advance(iter, dir);
  1959. cur = *iter;
  1960. }
  1961. }
  1962. if(s.hero >= 0 && SEL->current->mapHeader->players[s.color].customHeroID < 0) // remove hero unless it set to fixed one in map editor
  1963. s.hero = PlayerSettings::RANDOM;
  1964. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  1965. s.bonus = PlayerSettings::RANDOM;
  1966. entries[player]->selectButtons();
  1967. SEL->propagateOptions();
  1968. entries[player]->update();
  1969. redraw();
  1970. }
  1971. void OptionsTab::nextHero( int player, int dir )
  1972. {
  1973. if(SEL->isGuest())
  1974. {
  1975. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1976. return;
  1977. }
  1978. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1979. int old = s.hero;
  1980. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  1981. return;
  1982. if (s.hero == PlayerSettings::RANDOM) // first/last available
  1983. {
  1984. int max = CGI->heroh->heroes.size(),
  1985. min = 0;
  1986. s.hero = nextAllowedHero(player, min,max,0,dir);
  1987. }
  1988. else
  1989. {
  1990. if(dir > 0)
  1991. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  1992. else
  1993. s.hero = nextAllowedHero(player, 0, s.hero, 1, dir);
  1994. }
  1995. if(old != s.hero)
  1996. {
  1997. usedHeroes.erase(old);
  1998. usedHeroes.insert(s.hero);
  1999. entries[player]->update();
  2000. redraw();
  2001. }
  2002. SEL->propagateOptions();
  2003. }
  2004. int OptionsTab::nextAllowedHero( int player, int min, int max, int incl, int dir )
  2005. {
  2006. if(dir>0)
  2007. {
  2008. for(int i=min+incl; i<=max-incl; i++)
  2009. if(canUseThisHero(player, i))
  2010. return i;
  2011. }
  2012. else
  2013. {
  2014. for(int i=max-incl; i>=min+incl; i--)
  2015. if(canUseThisHero(player, i))
  2016. return i;
  2017. }
  2018. return -1;
  2019. }
  2020. bool OptionsTab::canUseThisHero( int player, int ID )
  2021. {
  2022. return CGI->heroh->heroes.size() > ID
  2023. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2024. && !vstd::contains(usedHeroes, ID)
  2025. && SEL->current->mapHeader->allowedHeroes[ID];
  2026. }
  2027. void OptionsTab::nextBonus( int player, int dir )
  2028. {
  2029. if(SEL->isGuest())
  2030. {
  2031. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2032. return;
  2033. }
  2034. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2035. si8 &ret = s.bonus += dir;
  2036. if (s.hero==PlayerSettings::NONE &&
  2037. !SEL->current->mapHeader->players[s.color].heroesNames.size() &&
  2038. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2039. {
  2040. if (dir<0)
  2041. ret=PlayerSettings::RANDOM;
  2042. else ret=PlayerSettings::GOLD;
  2043. }
  2044. if(ret > PlayerSettings::RESOURCE)
  2045. ret = PlayerSettings::RANDOM;
  2046. if(ret < PlayerSettings::RANDOM)
  2047. ret = PlayerSettings::RESOURCE;
  2048. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2049. {
  2050. if (dir<0)
  2051. ret=PlayerSettings::GOLD;
  2052. else ret=PlayerSettings::RANDOM;
  2053. }
  2054. SEL->propagateOptions();
  2055. entries[player]->update();
  2056. redraw();
  2057. }
  2058. void OptionsTab::recreate()
  2059. {
  2060. for(std::map<int, PlayerOptionsEntry*>::iterator it = entries.begin(); it != entries.end(); ++it)
  2061. {
  2062. delete it->second;
  2063. }
  2064. entries.clear();
  2065. usedHeroes.clear();
  2066. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2067. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2068. {
  2069. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2070. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first].heroesNames;
  2071. for(size_t hi=0; hi<heroes.size(); hi++)
  2072. usedHeroes.insert(heroes[hi].heroId);
  2073. }
  2074. }
  2075. void OptionsTab::setTurnLength( int npos )
  2076. {
  2077. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2078. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2079. SEL->sInfo.turnTime = times[npos];
  2080. redraw();
  2081. }
  2082. void OptionsTab::flagPressed( int color )
  2083. {
  2084. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2085. PlayerSettings *old = NULL;
  2086. if(SEL->playerNames.size() == 1) //single player -> just swap
  2087. {
  2088. if(color == playerColor) //that color is already selected, no action needed
  2089. return;
  2090. old = &SEL->sInfo.playerInfos[playerColor];
  2091. swapPlayers(*old, clicked);
  2092. }
  2093. else
  2094. {
  2095. //identify clicked player
  2096. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2097. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2098. {
  2099. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2100. SEL->setPlayer(restPos, playerToRestore.id);
  2101. playerToRestore.reset();
  2102. }
  2103. int newPlayer; //which player will take clicked position
  2104. //who will be put here?
  2105. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2106. {
  2107. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2108. if(!newPlayer) //no "free" player -> get just first one
  2109. newPlayer = SEL->playerNames.begin()->first;
  2110. }
  2111. else //human clicked -> take next
  2112. {
  2113. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2114. i++; //player AFTER clicked one
  2115. if(i != SEL->playerNames.end())
  2116. newPlayer = i->first;
  2117. else
  2118. newPlayer = 0; //AI if we scrolled through all players
  2119. }
  2120. SEL->setPlayer(clicked, newPlayer); //put player
  2121. //if that player was somewhere else, we need to replace him with computer
  2122. if(newPlayer) //not AI
  2123. {
  2124. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2125. {
  2126. int curNameID = i->second.playerID;
  2127. if(i->first != color && curNameID == newPlayer)
  2128. {
  2129. assert(i->second.playerID);
  2130. playerToRestore.color = i->first;
  2131. playerToRestore.id = newPlayer;
  2132. SEL->setPlayer(i->second, 0); //set computer
  2133. old = &i->second;
  2134. break;
  2135. }
  2136. }
  2137. }
  2138. }
  2139. entries[clicked.color]->selectButtons();
  2140. if(old)
  2141. {
  2142. entries[old->color]->selectButtons();
  2143. if(old->hero >= 0)
  2144. usedHeroes.erase(old->hero);
  2145. old->hero = entries[old->color]->pi.defaultHero();
  2146. }
  2147. SEL->propagateOptions();
  2148. GH.totalRedraw();
  2149. }
  2150. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2151. : pi(SEL->current->mapHeader->players[S.color]), s(S)
  2152. {
  2153. OBJ_CONSTRUCTION;
  2154. defActions |= SHARE_POS;
  2155. int serial = 0;
  2156. for(int g=0; g < s.color; ++g)
  2157. {
  2158. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2159. if( itred.canComputerPlay || itred.canHumanPlay)
  2160. serial++;
  2161. }
  2162. pos.x += 54;
  2163. pos.y += 122 + serial*50;
  2164. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2165. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2166. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2167. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2168. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color]), 0, 0, true);
  2169. if(SEL->screenType == CMenuScreen::newGame)
  2170. {
  2171. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2172. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2173. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2174. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2175. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2176. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2177. }
  2178. else
  2179. for(int i = 0; i < 6; i++)
  2180. btns[i] = NULL;
  2181. selectButtons();
  2182. assert(SEL->current && SEL->current->mapHeader);
  2183. const PlayerInfo &p = SEL->current->mapHeader->players[s.color];
  2184. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2185. if(p.canHumanPlay && p.canComputerPlay)
  2186. whoCanPlay = HUMAN_OR_CPU;
  2187. else if(p.canComputerPlay)
  2188. whoCanPlay = CPU;
  2189. else
  2190. whoCanPlay = HUMAN;
  2191. if(SEL->screenType != CMenuScreen::scenarioInfo
  2192. && SEL->current->mapHeader->players[s.color].canHumanPlay
  2193. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2194. {
  2195. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color]);
  2196. flag->hoverable = true;
  2197. }
  2198. else
  2199. flag = NULL;
  2200. town = new SelectedBox(Point(119, 2), s, TOWN);
  2201. hero = new SelectedBox(Point(195, 2), s, HERO);
  2202. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2203. }
  2204. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2205. {
  2206. CIntObject::showAll(to);
  2207. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2208. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2209. }
  2210. void OptionsTab::PlayerOptionsEntry::update()
  2211. {
  2212. town->update();
  2213. hero->update();
  2214. bonus->update();
  2215. }
  2216. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2217. {
  2218. if(!btns[0])
  2219. return;
  2220. if( (pi.defaultCastle() != -1) //fixed tow
  2221. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2222. {
  2223. btns[0]->disable();
  2224. btns[1]->disable();
  2225. }
  2226. else
  2227. {
  2228. btns[0]->enable();
  2229. btns[1]->enable();
  2230. }
  2231. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2232. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2233. {
  2234. btns[2]->disable();
  2235. btns[3]->disable();
  2236. }
  2237. else
  2238. {
  2239. btns[2]->enable();
  2240. btns[3]->enable();
  2241. }
  2242. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2243. {
  2244. btns[4]->disable();
  2245. btns[5]->disable();
  2246. }
  2247. else
  2248. {
  2249. btns[4]->enable();
  2250. btns[5]->enable();
  2251. }
  2252. }
  2253. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2254. {
  2255. enum EBonusSelection //frames of bonuses file
  2256. {
  2257. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2258. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2259. ARTIFACT = 9, RANDOM = 10,
  2260. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2261. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2262. HERO_RANDOM = 200, HERO_NONE = 201 // Special frames in PortraitsSmall
  2263. };
  2264. switch(type)
  2265. {
  2266. case TOWN:
  2267. switch (settings.castle)
  2268. {
  2269. case PlayerSettings::NONE: return TOWN_NONE;
  2270. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2271. default: return CGI->townh->towns[settings.castle].clientInfo.icons[true][false] + 2;
  2272. }
  2273. case HERO:
  2274. switch (settings.hero)
  2275. {
  2276. case PlayerSettings::NONE: return HERO_NONE;
  2277. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2278. default:
  2279. {
  2280. if(settings.heroPortrait >= 0)
  2281. return settings.heroPortrait;
  2282. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2283. }
  2284. }
  2285. case BONUS:
  2286. {
  2287. switch(settings.bonus)
  2288. {
  2289. case PlayerSettings::RANDOM: return RANDOM;
  2290. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2291. case PlayerSettings::GOLD: return GOLD;
  2292. case PlayerSettings::RESOURCE:
  2293. {
  2294. switch(CGI->townh->towns[settings.castle].primaryRes)
  2295. {
  2296. case 127 : return WOOD_ORE;
  2297. case Res::WOOD : return WOOD;
  2298. case Res::MERCURY : return MERCURY;
  2299. case Res::ORE : return ORE;
  2300. case Res::SULFUR : return SULFUR;
  2301. case Res::CRYSTAL : return CRYSTAL;
  2302. case Res::GEMS : return GEM;
  2303. case Res::GOLD : return GOLD;
  2304. case Res::MITHRIL : return MITHRIL;
  2305. }
  2306. }
  2307. }
  2308. }
  2309. }
  2310. return 0;
  2311. }
  2312. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2313. {
  2314. switch(type)
  2315. {
  2316. case OptionsTab::TOWN: return "ITPA";
  2317. case OptionsTab::HERO: return "PortraitsSmall";
  2318. case OptionsTab::BONUS: return "SCNRSTAR";
  2319. }
  2320. return "";
  2321. }
  2322. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2323. {
  2324. switch(type)
  2325. {
  2326. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2327. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2328. case OptionsTab::BONUS:
  2329. {
  2330. switch(settings.bonus)
  2331. {
  2332. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2333. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2334. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2335. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2336. }
  2337. }
  2338. }
  2339. return "";
  2340. }
  2341. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2342. {
  2343. switch(type)
  2344. {
  2345. case TOWN:
  2346. {
  2347. switch (settings.castle)
  2348. {
  2349. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2350. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2351. default : return CGI->townh->factions[settings.castle].name;
  2352. }
  2353. }
  2354. case HERO:
  2355. {
  2356. switch (settings.hero)
  2357. {
  2358. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2359. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2360. default :
  2361. {
  2362. if (!settings.heroName.empty())
  2363. return settings.heroName;
  2364. return CGI->heroh->heroes[settings.hero]->name;
  2365. }
  2366. }
  2367. }
  2368. case BONUS:
  2369. {
  2370. switch (settings.bonus)
  2371. {
  2372. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2373. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2374. }
  2375. }
  2376. }
  2377. return "";
  2378. }
  2379. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2380. {
  2381. switch(type)
  2382. {
  2383. case TOWN: return getName();
  2384. case HERO:
  2385. {
  2386. if (settings.hero >= 0)
  2387. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2388. return getName();
  2389. }
  2390. case BONUS:
  2391. {
  2392. switch(settings.bonus)
  2393. {
  2394. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2395. case PlayerSettings::RESOURCE:
  2396. {
  2397. switch(CGI->townh->towns[settings.castle].primaryRes)
  2398. {
  2399. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2400. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2401. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2402. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2403. case 127: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2404. }
  2405. }
  2406. }
  2407. }
  2408. }
  2409. return "";
  2410. }
  2411. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2412. {
  2413. switch(type)
  2414. {
  2415. case TOWN: return CGI->generaltexth->allTexts[104];
  2416. case HERO: return CGI->generaltexth->allTexts[102];
  2417. case BONUS:
  2418. {
  2419. switch(settings.bonus)
  2420. {
  2421. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2422. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2423. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2424. case PlayerSettings::RESOURCE:
  2425. {
  2426. switch(CGI->townh->towns[settings.castle].primaryRes)
  2427. {
  2428. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2429. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2430. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2431. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2432. case 127: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2433. }
  2434. }
  2435. }
  2436. }
  2437. }
  2438. return "";
  2439. }
  2440. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2441. CWindowObject(BORDERED | RCLICK_POPUP),
  2442. CPlayerSettingsHelper(helper)
  2443. {
  2444. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2445. int value = PlayerSettings::NONE;
  2446. switch(CPlayerSettingsHelper::type)
  2447. {
  2448. break; case TOWN:
  2449. value = settings.castle;
  2450. break; case HERO:
  2451. value = settings.hero;
  2452. break; case BONUS:
  2453. value = settings.bonus;
  2454. }
  2455. if (value == PlayerSettings::RANDOM)
  2456. genBonusWindow();
  2457. else if (CPlayerSettingsHelper::type == BONUS)
  2458. genBonusWindow();
  2459. else if (CPlayerSettingsHelper::type == HERO)
  2460. genHeroWindow();
  2461. else if (CPlayerSettingsHelper::type == TOWN)
  2462. genTownWindow();
  2463. center();
  2464. }
  2465. void OptionsTab::CPregameTooltipBox::genHeader()
  2466. {
  2467. new CFilledTexture("DIBOXBCK", pos);
  2468. updateShadow();
  2469. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2470. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2471. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2472. }
  2473. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2474. {
  2475. pos = Rect(0, 0, 228, 290);
  2476. genHeader();
  2477. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2478. std::vector<CComponent *> components;
  2479. const CTown & town = CGI->townh->towns[settings.castle];
  2480. for (size_t i=0; i< town.creatures.size(); i++)
  2481. components.push_back(new CComponent(CComponent::creature, town.creatures[i].front(), 0, CComponent::tiny));
  2482. new CComponentBox(components, Rect(0, 140, pos.w, 140));
  2483. }
  2484. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2485. {
  2486. pos = Rect(0, 0, 292, 226);
  2487. genHeader();
  2488. // speciality
  2489. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2490. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2491. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2492. }
  2493. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2494. {
  2495. pos = Rect(0, 0, 228, 162);
  2496. genHeader();
  2497. new CTextBox(getDescription(), Rect(10, 88, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2498. }
  2499. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2500. :CIntObject(RCLICK, position),
  2501. CPlayerSettingsHelper(settings, type)
  2502. {
  2503. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2504. image = new CAnimImage(getImageName(), getImageIndex());
  2505. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2506. pos = image->pos;
  2507. }
  2508. void OptionsTab::SelectedBox::update()
  2509. {
  2510. image->setFrame(getImageIndex());
  2511. subtitle->setTxt(getName());
  2512. }
  2513. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2514. {
  2515. if (down)
  2516. {
  2517. // cases when we do not need to display a message
  2518. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2519. return;
  2520. if (settings.hero == -2 && SEL->current->mapHeader->players[settings.color].customHeroID == -1 && CPlayerSettingsHelper::type == HERO)
  2521. return;
  2522. GH.pushInt(new CPregameTooltipBox(*this));
  2523. }
  2524. }
  2525. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2526. {
  2527. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2528. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2529. {
  2530. if(it->second.playerID)
  2531. {
  2532. playerColor = it->first;
  2533. }
  2534. }
  2535. pos.w = 762;
  2536. pos.h = 584;
  2537. center(pos);
  2538. assert(LOCPLINT);
  2539. sInfo = *LOCPLINT->cb->getStartInfo();
  2540. assert(!SEL->current);
  2541. current = mapInfoFromGame();
  2542. setPlayersFromGame();
  2543. screenType = CMenuScreen::scenarioInfo;
  2544. card = new InfoCard();
  2545. opt = new OptionsTab();
  2546. opt->recreate();
  2547. card->changeSelection(current);
  2548. card->difficulty->select(startInfo->difficulty, 0);
  2549. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2550. }
  2551. CScenarioInfo::~CScenarioInfo()
  2552. {
  2553. delete current;
  2554. }
  2555. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2556. {
  2557. const CMapHeader * a = aaa->mapHeader.get(),
  2558. * b = bbb->mapHeader.get();
  2559. if(a && b) //if we are sorting scenarios
  2560. {
  2561. switch (sortBy)
  2562. {
  2563. case _format: //by map format (RoE, WoG, etc)
  2564. return (a->version<b->version);
  2565. break;
  2566. case _loscon: //by loss conditions
  2567. return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
  2568. break;
  2569. case _playerAm: //by player amount
  2570. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2571. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2572. for (int i=0;i<8;i++)
  2573. {
  2574. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2575. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2576. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2577. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2578. }
  2579. if (playerAmntB!=playerAmntA)
  2580. return (playerAmntA<playerAmntB);
  2581. else
  2582. return (humenPlayersA<humenPlayersB);
  2583. break;
  2584. case _size: //by size of map
  2585. return (a->width<b->width);
  2586. break;
  2587. case _viccon: //by victory conditions
  2588. return (a->victoryCondition.condition < b->victoryCondition.condition);
  2589. break;
  2590. case _name: //by name
  2591. return boost::ilexicographical_compare(a->name, b->name);
  2592. default:
  2593. return boost::ilexicographical_compare(a->name, b->name);
  2594. }
  2595. }
  2596. else //if we are sorting campaigns
  2597. {
  2598. switch(sortBy)
  2599. {
  2600. case _numOfMaps: //by number of maps in campaign
  2601. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2602. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2603. break;
  2604. case _name: //by name
  2605. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2606. default:
  2607. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2608. }
  2609. }
  2610. }
  2611. CMultiMode::CMultiMode()
  2612. {
  2613. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2614. bg = new CPicture("MUPOPUP.bmp");
  2615. bg->convertToScreenBPP(); //so we could draw without problems
  2616. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2617. pos = bg->center(); //center, window has size of bg graphic
  2618. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2619. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2620. txt->setTxt(settings["general"]["playerName"].String()); //Player
  2621. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2622. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2623. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2624. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], bind(&CGuiHandler::popIntTotally, ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2625. }
  2626. void CMultiMode::openHotseat()
  2627. {
  2628. GH.pushInt(new CHotSeatPlayers(txt->text));
  2629. }
  2630. void CMultiMode::hostTCP()
  2631. {
  2632. Settings name = settings.write["general"]["playerName"];
  2633. name->String() = txt->text;
  2634. GH.popIntTotally(this);
  2635. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2636. }
  2637. void CMultiMode::joinTCP()
  2638. {
  2639. Settings name = settings.write["general"]["playerName"];
  2640. name->String() = txt->text;
  2641. GH.popIntTotally(this);
  2642. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST));
  2643. }
  2644. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2645. {
  2646. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2647. bg = new CPicture("MUHOTSEA.bmp");
  2648. pos = bg->center(); //center, window has size of bg graphic
  2649. std::string text = CGI->generaltexth->allTexts[446];
  2650. boost::replace_all(text, "\t","\n");
  2651. Rect boxRect(25, 20, 315, 50);
  2652. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2653. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2654. {
  2655. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2656. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2657. }
  2658. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2659. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], bind(&CGuiHandler::popIntTotally, ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2660. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2661. txt[0]->setTxt(firstPlayer, true);
  2662. txt[0]->giveFocus();
  2663. }
  2664. void CHotSeatPlayers::onChange(std::string newText)
  2665. {
  2666. size_t namesCount = 0;
  2667. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2668. if(!txt[i]->text.empty())
  2669. namesCount++;
  2670. ok->block(namesCount < 2);
  2671. }
  2672. void CHotSeatPlayers::enterSelectionScreen()
  2673. {
  2674. std::map<TPlayerColor, std::string> names;
  2675. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2676. if(txt[i]->text.length())
  2677. names[j++] = txt[i]->text;
  2678. Settings name = settings.write["general"]["playerName"];
  2679. name->String() = names.begin()->second;
  2680. GH.popInts(2); //pop MP mode window and this
  2681. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2682. }
  2683. void CBonusSelection::init()
  2684. {
  2685. highlightedRegion = nullptr;
  2686. ourHeader = nullptr;
  2687. diffLb = nullptr;
  2688. diffRb = nullptr;
  2689. bonuses = nullptr;
  2690. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2691. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2692. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2693. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2694. loadPositionsOfGraphics();
  2695. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2696. pos.h = background->h;
  2697. pos.w = background->w;
  2698. center();
  2699. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2700. blitAt(panel, 456, 6, background);
  2701. startB = new CAdventureMapButton("", "", bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2702. backB = new CAdventureMapButton("", "", bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2703. //campaign name
  2704. if (ourCampaign->camp->header.name.length())
  2705. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2706. else
  2707. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2708. //map size icon
  2709. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2710. //campaign description
  2711. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2712. cmpgDesc = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2713. //cmpgDesc->showAll(background);
  2714. //map description
  2715. mapDesc = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2716. //bonus choosing
  2717. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2718. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2719. //set left part of window
  2720. for (int g=0; g<ourCampaign->camp->scenarios.size(); ++g)
  2721. {
  2722. if(ourCampaign->camp->conquerable(g))
  2723. {
  2724. regions.push_back(new CRegion(this, true, true, g));
  2725. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2726. if (highlightedRegion == NULL)
  2727. {
  2728. highlightedRegion = regions.back();
  2729. selectMap(g);
  2730. }
  2731. }
  2732. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2733. {
  2734. regions.push_back(new CRegion(this, false, false, g));
  2735. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2736. }
  2737. }
  2738. //unlock if no bonuses -- it's acceptable
  2739. // //init campaign state if necessary
  2740. // if (ourCampaign->campaignName.size() == 0)
  2741. // {
  2742. // ourCampaign->initNewCampaign(sInfo);
  2743. // }
  2744. //allies / enemies
  2745. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2746. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2747. SDL_FreeSurface(panel);
  2748. //difficulty
  2749. std::vector<std::string> difficulty;
  2750. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2751. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2752. //difficulty pics
  2753. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2754. {
  2755. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2756. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2757. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2758. surfToDuplicate->flags);
  2759. delete cde;
  2760. }
  2761. //difficulty selection buttons
  2762. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2763. {
  2764. diffLb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, false), 694, 508, "SCNRBLF.DEF");
  2765. diffRb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, true), 738, 508, "SCNRBRT.DEF");
  2766. }
  2767. //load miniflags
  2768. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2769. }
  2770. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign)
  2771. : ourCampaign(std::move(_ourCampaign))
  2772. {
  2773. init();
  2774. }
  2775. CBonusSelection::CBonusSelection( std::string campaignFName )
  2776. {
  2777. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2778. sInfo.campState = ourCampaign;
  2779. init();
  2780. }
  2781. CBonusSelection::~CBonusSelection()
  2782. {
  2783. SDL_FreeSurface(background);
  2784. delete sizes;
  2785. delete ourHeader;
  2786. delete sFlags;
  2787. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2788. {
  2789. SDL_FreeSurface(diffPics[b]);
  2790. }
  2791. }
  2792. void CBonusSelection::goBack()
  2793. {
  2794. GH.popIntTotally(this);
  2795. }
  2796. void CBonusSelection::showAll(SDL_Surface * to)
  2797. {
  2798. blitAt(background, pos.x, pos.y, to);
  2799. CIntObject::showAll(to);
  2800. show(to);
  2801. if (pos.h != to->h || pos.w != to->w)
  2802. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2803. }
  2804. void CBonusSelection::loadPositionsOfGraphics()
  2805. {
  2806. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2807. int idx = 0;
  2808. BOOST_FOREACH(const JsonNode &campaign, config["campaign_regions"].Vector())
  2809. {
  2810. SCampPositions sc;
  2811. sc.campPrefix = campaign["prefix"].String();
  2812. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2813. BOOST_FOREACH(const JsonNode &desc, campaign["desc"].Vector())
  2814. {
  2815. SCampPositions::SRegionDesc rd;
  2816. rd.infix = desc["infix"].String();
  2817. rd.xpos = desc["x"].Float();
  2818. rd.ypos = desc["y"].Float();
  2819. sc.regions.push_back(rd);
  2820. }
  2821. campDescriptions.push_back(sc);
  2822. idx++;
  2823. }
  2824. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2825. }
  2826. void CBonusSelection::selectMap( int whichOne )
  2827. {
  2828. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2829. sInfo.mapname = ourCampaign->camp->header.filename;
  2830. sInfo.mode = StartInfo::CAMPAIGN;
  2831. sInfo.campState = ourCampaign;
  2832. ourCampaign->currentMap = whichOne;
  2833. //get header
  2834. delete ourHeader;
  2835. std::string & headerStr = ourCampaign->camp->mapPieces.find(whichOne)->second;
  2836. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2837. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size()).release();
  2838. std::map<TPlayerColor, std::string> names;
  2839. names[1] = settings["general"]["playerName"].String();
  2840. updateStartInfo(ourCampaign->camp->header.filename, sInfo, ourHeader, names);
  2841. sInfo.turnTime = 0;
  2842. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2843. mapDesc->setTxt(ourHeader->description);
  2844. updateBonusSelection();
  2845. }
  2846. void CBonusSelection::show(SDL_Surface * to)
  2847. {
  2848. //blitAt(background, pos.x, pos.y, to);
  2849. //map name
  2850. std::string mapName = ourHeader->name;
  2851. if (mapName.length())
  2852. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2853. else
  2854. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2855. //map description
  2856. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2857. mapDesc->showAll(to); //showAll because CTextBox has no show()
  2858. //map size icon
  2859. int temp;
  2860. switch (ourHeader->width)
  2861. {
  2862. case 36:
  2863. temp=0;
  2864. break;
  2865. case 72:
  2866. temp=1;
  2867. break;
  2868. case 108:
  2869. temp=2;
  2870. break;
  2871. case 144:
  2872. temp=3;
  2873. break;
  2874. default:
  2875. temp=4;
  2876. break;
  2877. }
  2878. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2879. //flags
  2880. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2881. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2882. int myT;
  2883. myT = ourHeader->players[playerColor].team;
  2884. for (auto i = sInfo.playerInfos.cbegin(); i != sInfo.playerInfos.cend(); i++)
  2885. {
  2886. int *myx = ((i->first == playerColor || ourHeader->players[i->first].team == myT) ? &fx : &ex);
  2887. blitAtLoc(sFlags->ourImages[i->first].bitmap, pos.x + *myx, pos.y + 405, to);
  2888. *myx += sFlags->ourImages[i->first].bitmap->w;
  2889. }
  2890. //difficulty
  2891. blitAtLoc(diffPics[sInfo.difficulty], 709, 455, to);
  2892. CIntObject::show(to);
  2893. }
  2894. void CBonusSelection::updateBonusSelection()
  2895. {
  2896. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2897. //graphics:
  2898. //spell - SPELLBON.DEF
  2899. //monster - TWCRPORT.DEF
  2900. //building - BO*.BMP graphics
  2901. //artifact - ARTIFBON.DEF
  2902. //spell scroll - SPELLBON.DEF
  2903. //prim skill - PSKILBON.DEF
  2904. //sec skill - SSKILBON.DEF
  2905. //resource - BORES.DEF
  2906. //player - CREST58.DEF
  2907. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2908. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  2909. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2910. updateStartButtonState(-1);
  2911. for (size_t i=0; i<bonuses->buttons.size(); i++)
  2912. {
  2913. if (bonuses->buttons[i]->active)
  2914. bonuses->buttons[i]->deactivate();
  2915. delete bonuses->buttons[i];
  2916. }
  2917. bonuses->buttons.clear();
  2918. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2919. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "CREST58.DEF", "PORTRAITSLARGE"};
  2920. for(int i = 0; i < bonDescs.size(); i++)
  2921. {
  2922. std::string picName=bonusPics[bonDescs[i].type];
  2923. size_t picNumber=bonDescs[i].info2;
  2924. std::string desc;
  2925. switch(bonDescs[i].type)
  2926. {
  2927. case CScenarioTravel::STravelBonus::SPELL:
  2928. desc = CGI->generaltexth->allTexts[715];
  2929. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2930. break;
  2931. case CScenarioTravel::STravelBonus::MONSTER:
  2932. picNumber = bonDescs[i].info2 + 2;
  2933. desc = CGI->generaltexth->allTexts[717];
  2934. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2935. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2936. break;
  2937. case CScenarioTravel::STravelBonus::BUILDING:
  2938. {
  2939. int faction = -1;
  2940. for(auto it = sInfo.playerInfos.begin(); it != sInfo.playerInfos.end(); ++it)
  2941. {
  2942. if (it->second.playerID)
  2943. {
  2944. faction = it->second.castle;
  2945. break;
  2946. }
  2947. }
  2948. assert(faction != -1);
  2949. int buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<si32>());
  2950. picName = graphics->ERMUtoPicture[faction][buildID];
  2951. picNumber = -1;
  2952. if (vstd::contains(CGI->townh->towns[faction].buildings, buildID))
  2953. desc = CGI->townh->towns[faction].buildings.find(buildID)->second->Description();
  2954. }
  2955. break;
  2956. case CScenarioTravel::STravelBonus::ARTIFACT:
  2957. desc = CGI->generaltexth->allTexts[715];
  2958. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2959. break;
  2960. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  2961. desc = CGI->generaltexth->allTexts[716];
  2962. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2963. break;
  2964. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  2965. {
  2966. int leadingSkill = -1;
  2967. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  2968. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  2969. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  2970. {
  2971. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  2972. {
  2973. leadingSkill = g;
  2974. }
  2975. if (ptr[g] != 0)
  2976. {
  2977. toPrint.push_back(std::make_pair(g, ptr[g]));
  2978. }
  2979. }
  2980. picNumber = leadingSkill;
  2981. desc = CGI->generaltexth->allTexts[715];
  2982. std::string substitute; //text to be printed instead of %s
  2983. for (int v=0; v<toPrint.size(); ++v)
  2984. {
  2985. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  2986. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  2987. if(v != toPrint.size() - 1)
  2988. {
  2989. substitute += ", ";
  2990. }
  2991. }
  2992. boost::algorithm::replace_first(desc, "%s", substitute);
  2993. break;
  2994. }
  2995. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  2996. desc = CGI->generaltexth->allTexts[718];
  2997. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3]); //skill level
  2998. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  2999. break;
  3000. case CScenarioTravel::STravelBonus::RESOURCE:
  3001. {
  3002. int serialResID = 0;
  3003. switch(bonDescs[i].info1)
  3004. {
  3005. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3006. serialResID = bonDescs[i].info1;
  3007. break;
  3008. case 0xFD: //wood + ore
  3009. serialResID = 7;
  3010. break;
  3011. case 0xFE: //rare resources
  3012. serialResID = 8;
  3013. break;
  3014. }
  3015. picNumber = serialResID;
  3016. desc = CGI->generaltexth->allTexts[717];
  3017. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3018. std::string replacement;
  3019. if (serialResID <= 6)
  3020. {
  3021. replacement = CGI->generaltexth->restypes[serialResID];
  3022. }
  3023. else
  3024. {
  3025. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3026. }
  3027. boost::algorithm::replace_first(desc, "%s", replacement);
  3028. }
  3029. break;
  3030. case CScenarioTravel::STravelBonus::PLAYER_PREV_SCENARIO:
  3031. picNumber = bonDescs[i].info1;
  3032. desc = CGI->generaltexth->allTexts[718];
  3033. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //player color
  3034. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].mapName); //scenario
  3035. break;
  3036. case CScenarioTravel::STravelBonus::HERO:
  3037. desc = CGI->generaltexth->allTexts[718];
  3038. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3039. if (bonDescs[i].info2 == 0xFFFF)
  3040. {
  3041. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3042. picNumber = -1;
  3043. picName = "CBONN1A3.BMP";
  3044. }
  3045. else
  3046. {
  3047. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3048. }
  3049. break;
  3050. }
  3051. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  3052. if (picNumber != -1)
  3053. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3054. CAnimation * anim = new CAnimation();
  3055. anim->setCustom(picName, 0);
  3056. bonusButton->setImage(anim);
  3057. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3058. bonusButton->borderColor = brightYellow;
  3059. bonuses->addButton(bonusButton);
  3060. }
  3061. }
  3062. void CBonusSelection::startMap()
  3063. {
  3064. StartInfo *si = new StartInfo(sInfo);
  3065. if (ourCampaign->mapsConquered.size())
  3066. {
  3067. GH.popInts(1);
  3068. }
  3069. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[ourCampaign->currentMap];
  3070. tlog1 << "Starting scenario " << int(ourCampaign->currentMap) << "\n";
  3071. if (scenario.prolog.hasPrologEpilog)
  3072. {
  3073. tlog1 << "Video: " << scenario.prolog.prologVideo <<"\n";
  3074. tlog1 << "Audio: " << scenario.prolog.prologMusic <<"\n";
  3075. tlog1 << "Text: " << scenario.prolog.prologText <<"\n";
  3076. }
  3077. else
  3078. tlog1 << "Without prolog\n";
  3079. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  3080. }
  3081. void CBonusSelection::selectBonus( int id )
  3082. {
  3083. // Total redraw is needed because the border around the bonus images
  3084. // have to be undrawn/drawn.
  3085. if (id != sInfo.campState->currentBonusID())
  3086. {
  3087. sInfo.campState->chosenCampaignBonuses[sInfo.campState->currentMap] = id;
  3088. GH.totalRedraw();
  3089. updateStartButtonState(id);
  3090. }
  3091. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  3092. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3093. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3094. {
  3095. std::map<TPlayerColor, std::string> names;
  3096. names[1] = settings["general"]["playerName"].String();
  3097. for(auto it = sInfo.playerInfos.begin(); it != sInfo.playerInfos.end(); ++it)
  3098. {
  3099. if(it->first == bonDescs[id].info1)
  3100. ::setPlayer(it->second, 1, names);
  3101. else
  3102. ::setPlayer(it->second, 0, names);
  3103. }
  3104. }
  3105. }
  3106. void CBonusSelection::changeDiff( bool increase )
  3107. {
  3108. if (increase)
  3109. {
  3110. sInfo.difficulty = std::min(sInfo.difficulty + 1, 4);
  3111. }
  3112. else
  3113. {
  3114. sInfo.difficulty = std::max(sInfo.difficulty - 1, 0);
  3115. }
  3116. }
  3117. void CBonusSelection::updateStartButtonState( int selected /*= -1*/ )
  3118. {
  3119. if(selected == -1)
  3120. startB->setState( ourCampaign->getCurrentScenario().travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
  3121. else if(startB->getState() == CButtonBase::BLOCKED)
  3122. startB->setState(CButtonBase::NORMAL);
  3123. }
  3124. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3125. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3126. {
  3127. OBJ_CONSTRUCTION;
  3128. addUsedEvents(LCLICK | RCLICK);
  3129. static const std::string colors[2][8] = {
  3130. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3131. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3132. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3133. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3134. pos.x += desc.xpos;
  3135. pos.y += desc.ypos;
  3136. //loading of graphics
  3137. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3138. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3139. static const std::string infix [] = {"En", "Se", "Co"};
  3140. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3141. {
  3142. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3143. }
  3144. pos.w = graphics[0]->w;
  3145. pos.h = graphics[0]->h;
  3146. }
  3147. CBonusSelection::CRegion::~CRegion()
  3148. {
  3149. for (int g=0; g<ARRAY_COUNT(graphics); ++g)
  3150. {
  3151. SDL_FreeSurface(graphics[g]);
  3152. }
  3153. }
  3154. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3155. {
  3156. //select if selectable & clicked inside our graphic
  3157. if ( indeterminate(down) )
  3158. {
  3159. return;
  3160. }
  3161. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3162. {
  3163. owner->selectMap(myNumber);
  3164. owner->highlightedRegion = this;
  3165. parent->showAll(screen);
  3166. }
  3167. }
  3168. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3169. {
  3170. //show r-click text
  3171. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3172. rclickText.size() )
  3173. {
  3174. CRClickPopup::createAndPush(rclickText);
  3175. }
  3176. }
  3177. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3178. {
  3179. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3180. if (!accessible)
  3181. {
  3182. //show as striped
  3183. blitAtLoc(graphics[2], 0, 0, to);
  3184. }
  3185. else if (this == owner->highlightedRegion)
  3186. {
  3187. //show as selected
  3188. blitAtLoc(graphics[1], 0, 0, to);
  3189. }
  3190. else
  3191. {
  3192. //show as not selected selected
  3193. blitAtLoc(graphics[0], 0, 0, to);
  3194. }
  3195. }
  3196. CSavingScreen::CSavingScreen(bool hotseat)
  3197. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3198. {
  3199. ourGame = mapInfoFromGame();
  3200. sInfo = *LOCPLINT->cb->getStartInfo();
  3201. setPlayersFromGame();
  3202. }
  3203. CSavingScreen::~CSavingScreen()
  3204. {
  3205. }
  3206. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<TPlayerColor, std::string> *Names /*= NULL*/)
  3207. {
  3208. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3209. assert(!SEL);
  3210. SEL = this;
  3211. current = NULL;
  3212. if(Names && Names->size()) //if have custom set of player names - use it
  3213. playerNames = *Names;
  3214. else
  3215. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3216. }
  3217. ISelectionScreenInfo::~ISelectionScreenInfo()
  3218. {
  3219. assert(SEL == this);
  3220. SEL = NULL;
  3221. }
  3222. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3223. {
  3224. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3225. }
  3226. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, TPlayerColor player)
  3227. {
  3228. ::setPlayer(pset, player, playerNames);
  3229. }
  3230. int ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3231. {
  3232. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3233. if(!sInfo.getPlayersSettings(i->first)) //
  3234. return i->first;
  3235. return 0;
  3236. }
  3237. bool ISelectionScreenInfo::isGuest() const
  3238. {
  3239. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3240. }
  3241. bool ISelectionScreenInfo::isHost() const
  3242. {
  3243. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3244. }
  3245. void ChatMessage::apply(CSelectionScreen *selScreen)
  3246. {
  3247. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3248. GH.totalRedraw();
  3249. }
  3250. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3251. {
  3252. if(!selScreen->ongoingClosing)
  3253. {
  3254. *selScreen->serv << this; //resend to confirm
  3255. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3256. }
  3257. vstd::clear_pointer(selScreen->serv);
  3258. }
  3259. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3260. {
  3261. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3262. SEL->playerNames[connectionID] = playerName;
  3263. //put new player in first slot with AI
  3264. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  3265. {
  3266. if(!i->second.playerID)
  3267. {
  3268. selScreen->setPlayer(i->second, connectionID);
  3269. selScreen->opt->entries[i->second.color]->selectButtons();
  3270. break;
  3271. }
  3272. }
  3273. selScreen->propagateNames();
  3274. selScreen->propagateOptions();
  3275. GH.totalRedraw();
  3276. }
  3277. void SelectMap::apply(CSelectionScreen *selScreen)
  3278. {
  3279. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3280. {
  3281. free = false;
  3282. selScreen->changeSelection(mapInfo);
  3283. }
  3284. }
  3285. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3286. {
  3287. if(!selScreen->isGuest())
  3288. return;
  3289. selScreen->setSInfo(*options);
  3290. }
  3291. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3292. {
  3293. if(!selScreen->isGuest())
  3294. return;
  3295. switch(action)
  3296. {
  3297. case NO_TAB:
  3298. selScreen->toggleTab(selScreen->curTab);
  3299. break;
  3300. case OPEN_OPTIONS:
  3301. selScreen->toggleTab(selScreen->opt);
  3302. break;
  3303. case OPEN_SCENARIO_LIST:
  3304. selScreen->toggleTab(selScreen->sel);
  3305. break;
  3306. case OPEN_RANDOM_MAP_OPTIONS:
  3307. selScreen->toggleTab(selScreen->randMapTab);
  3308. break;
  3309. }
  3310. }
  3311. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3312. {
  3313. if(!selScreen->isHost())
  3314. return;
  3315. ui8 color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3316. switch(what)
  3317. {
  3318. case TOWN:
  3319. selScreen->opt->nextCastle(color, direction);
  3320. break;
  3321. case HERO:
  3322. selScreen->opt->nextHero(color, direction);
  3323. break;
  3324. case BONUS:
  3325. selScreen->opt->nextBonus(color, direction);
  3326. break;
  3327. }
  3328. }
  3329. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3330. {
  3331. if(selScreen->isGuest())
  3332. return;
  3333. SEL->playerNames.erase(playerID);
  3334. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3335. {
  3336. selScreen->setPlayer(*s, 0);
  3337. selScreen->opt->entries[s->color]->selectButtons();
  3338. }
  3339. selScreen->propagateNames();
  3340. selScreen->propagateOptions();
  3341. GH.totalRedraw();
  3342. }
  3343. void PlayersNames::apply(CSelectionScreen *selScreen)
  3344. {
  3345. if(selScreen->isGuest())
  3346. selScreen->playerNames = playerNames;
  3347. }
  3348. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3349. {
  3350. startingInfo.reset();
  3351. startingInfo.serv = selScreen->serv;
  3352. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3353. if(!selScreen->ongoingClosing)
  3354. {
  3355. *selScreen->serv << this; //resend to confirm
  3356. }
  3357. selScreen->serv = NULL; //hide it so it won't be deleted
  3358. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3359. saveGameName.clear();
  3360. CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3361. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3362. }
  3363. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3364. {
  3365. pos.x += config["x"].Float();
  3366. pos.y += config["y"].Float();
  3367. pos.w = 200;
  3368. pos.h = 116;
  3369. campFile = config["file"].String();
  3370. video = config["video"].String();
  3371. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3372. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3373. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3374. hoverText = header.name;
  3375. if (status != CCampaignScreen::DISABLED)
  3376. {
  3377. addUsedEvents(LCLICK | HOVER);
  3378. image = new CPicture(config["image"].String());
  3379. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3380. parent->addChild(hoverLabel);
  3381. }
  3382. if (status == CCampaignScreen::COMPLETED)
  3383. checkMark = new CPicture("CAMPCHK");
  3384. }
  3385. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3386. {
  3387. if (down)
  3388. {
  3389. // Close running video and open the selected campaign
  3390. CCS->videoh->close();
  3391. GH.pushInt( new CBonusSelection(campFile) );
  3392. }
  3393. }
  3394. void CCampaignScreen::CCampaignButton::hover(bool on)
  3395. {
  3396. if (on)
  3397. hoverLabel->setTxt(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3398. else
  3399. hoverLabel->setTxt(" ");
  3400. }
  3401. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3402. {
  3403. if (status == CCampaignScreen::DISABLED)
  3404. return;
  3405. CIntObject::show(to);
  3406. // Play the campaign button video when the mouse cursor is placed over the button
  3407. if (hovered)
  3408. {
  3409. if (CCS->videoh->fname != video)
  3410. CCS->videoh->open(video);
  3411. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3412. }
  3413. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3414. {
  3415. CCS->videoh->close();
  3416. redraw();
  3417. }
  3418. }
  3419. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3420. {
  3421. std::pair<std::string, std::string> help;
  3422. if (!button["help"].isNull() && button["help"].Float() > 0)
  3423. help = CGI->generaltexth->zelp[button["help"].Float()];
  3424. boost::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3425. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3426. }
  3427. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3428. {
  3429. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3430. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  3431. images.push_back(createPicture(node));
  3432. if (!images.empty())
  3433. {
  3434. images[0]->center(); // move background to center
  3435. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3436. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3437. pos = images[0]->pos; // fix height\width of this window
  3438. }
  3439. if (!config["exitbutton"].isNull())
  3440. {
  3441. back = createExitButton(config["exitbutton"]);
  3442. back->hoverable = true;
  3443. }
  3444. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  3445. campButtons.push_back(new CCampaignButton(node));
  3446. }
  3447. void CCampaignScreen::showAll(SDL_Surface *to)
  3448. {
  3449. CIntObject::showAll(to);
  3450. if (pos.h != to->h || pos.w != to->w)
  3451. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3452. }
  3453. void CGPreGame::showLoadingScreen(boost::function<void()> loader)
  3454. {
  3455. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3456. CGP->removeFromGui();
  3457. GH.pushInt(new CLoadingScreen(loader));
  3458. }
  3459. std::string CLoadingScreen::getBackground()
  3460. {
  3461. const JsonVector & conf = (*CGP->pregameConfig)["loading"].Vector();
  3462. if (conf.empty())
  3463. return "loadbar";
  3464. return conf[ rand() % conf.size() ].String();
  3465. }
  3466. CLoadingScreen::CLoadingScreen(boost::function<void ()> loader):
  3467. CWindowObject(BORDERED, getBackground()),
  3468. loadingThread(loader)
  3469. {
  3470. CCS->musich->stopMusic(5000);
  3471. }
  3472. CLoadingScreen::~CLoadingScreen()
  3473. {
  3474. loadingThread.join();
  3475. }
  3476. void CLoadingScreen::showAll(SDL_Surface *to)
  3477. {
  3478. Rect rect(0,0,to->w, to->h);
  3479. SDL_FillRect(to, &rect, 0);
  3480. CWindowObject::showAll(to);
  3481. }