Graphics.cpp 13 KB

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  1. #include "StdInc.h"
  2. #include "Graphics.h"
  3. #include "../lib/Filesystem/CResourceLoader.h"
  4. #include "CDefHandler.h"
  5. #include "UIFramework/SDL_Extensions.h"
  6. #include <SDL_ttf.h>
  7. #include "../lib/CThreadHelper.h"
  8. #include "CGameInfo.h"
  9. #include "../lib/VCMI_Lib.h"
  10. #include "../CCallback.h"
  11. #include "../lib/CHeroHandler.h"
  12. #include "../lib/CTownHandler.h"
  13. #include "../lib/CObjectHandler.h"
  14. #include "../lib/CGeneralTextHandler.h"
  15. #include "../lib/CCreatureHandler.h"
  16. #include "CBitmapHandler.h"
  17. #include "../lib/CObjectHandler.h"
  18. #include "../lib/CDefObjInfoHandler.h"
  19. #include "../lib/CGameState.h"
  20. #include "../lib/JsonNode.h"
  21. #include "../lib/vcmi_endian.h"
  22. #include "../lib/GameConstants.h"
  23. #include "../lib/CStopWatch.h"
  24. using namespace boost::assign;
  25. using namespace CSDL_Ext;
  26. #ifdef min
  27. #undef min
  28. #endif
  29. #ifdef max
  30. #undef max
  31. #endif
  32. /*
  33. * Graphics.cpp, part of VCMI engine
  34. *
  35. * Authors: listed in file AUTHORS in main folder
  36. *
  37. * License: GNU General Public License v2.0 or later
  38. * Full text of license available in license.txt file, in main folder
  39. *
  40. */
  41. Graphics * graphics = NULL;
  42. void Graphics::loadPaletteAndColors()
  43. {
  44. auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/PLAYERS.PAL"));
  45. std::string pals((char*)textFile.first.get(), textFile.second);
  46. playerColorPalette = new SDL_Color[256];
  47. neutralColor = new SDL_Color;
  48. playerColors = new SDL_Color[GameConstants::PLAYER_LIMIT];
  49. int startPoint = 24; //beginning byte; used to read
  50. for(int i=0; i<256; ++i)
  51. {
  52. SDL_Color col;
  53. col.r = pals[startPoint++];
  54. col.g = pals[startPoint++];
  55. col.b = pals[startPoint++];
  56. col.unused = 255;
  57. startPoint++;
  58. playerColorPalette[i] = col;
  59. }
  60. neutralColorPalette = new SDL_Color[32];
  61. std::ifstream ncp;
  62. ncp.open(CResourceHandler::get()->getResourceName(ResourceID("config/NEUTRAL.PAL")), std::ios::binary);
  63. for(int i=0; i<32; ++i)
  64. {
  65. ncp.read((char*)&neutralColorPalette[i].r,1);
  66. ncp.read((char*)&neutralColorPalette[i].g,1);
  67. ncp.read((char*)&neutralColorPalette[i].b,1);
  68. ncp.read((char*)&neutralColorPalette[i].unused,1);
  69. neutralColorPalette[i].unused = !neutralColorPalette[i].unused;
  70. }
  71. //colors initialization
  72. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  73. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  74. for(int i=0;i<8;i++)
  75. {
  76. playerColors[i].r = kolory[i].x;
  77. playerColors[i].g = kolory[i].y;
  78. playerColors[i].b = kolory[i].z;
  79. playerColors[i].unused = 255;
  80. }
  81. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 255;//gray
  82. }
  83. void Graphics::initializeBattleGraphics()
  84. {
  85. const JsonNode config(ResourceID("config/battles_graphics.json"));
  86. // Reserve enough space for the terrains
  87. int idx = config["backgrounds"].Vector().size();
  88. battleBacks.resize(idx+1); // 1 to idx, 0 is unused
  89. idx = 1;
  90. BOOST_FOREACH(const JsonNode &t, config["backgrounds"].Vector()) {
  91. battleBacks[idx].push_back(t.String());
  92. idx++;
  93. }
  94. //initialization of AC->def name mapping
  95. BOOST_FOREACH(const JsonNode &ac, config["ac_mapping"].Vector()) {
  96. int ACid = ac["id"].Float();
  97. std::vector< std::string > toAdd;
  98. BOOST_FOREACH(const JsonNode &defname, ac["defnames"].Vector()) {
  99. toAdd.push_back(defname.String());
  100. }
  101. battleACToDef[ACid] = toAdd;
  102. }
  103. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  104. }
  105. Graphics::Graphics()
  106. {
  107. CDefHandler *smi2;
  108. std::vector<Task> tasks; //preparing list of graphics to load
  109. tasks += boost::bind(&Graphics::loadFonts,this);
  110. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  111. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  112. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  113. tasks += boost::bind(&Graphics::loadErmuToPicture,this);
  114. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  115. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  116. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  117. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  118. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  119. tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
  120. CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
  121. th.run();
  122. for(size_t y=0; y < heroMoveArrows->ourImages.size(); ++y)
  123. {
  124. CSDL_Ext::alphaTransform(heroMoveArrows->ourImages[y].bitmap);
  125. }
  126. smi2->notFreeImgs = true;
  127. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  128. {
  129. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  130. }
  131. //hack for green color on big infernal troglodite image - Mantis #758
  132. SDL_Color green = {0x30, 0x5c, 0x20, SDL_ALPHA_OPAQUE};
  133. bigImgs[71]->format->palette->colors[7] = green;
  134. delete smi2;
  135. }
  136. void Graphics::loadHeroAnims()
  137. {
  138. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  139. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  140. std::make_pair(2,14), std::make_pair(3,15);
  141. for(size_t i=0; i<CGI->heroh->classes.heroClasses.size(); ++i)
  142. {
  143. const CHeroClass * hc = CGI->heroh->classes.heroClasses[i];
  144. if (!vstd::contains(heroAnims, hc->imageMapFemale))
  145. heroAnims[hc->imageMapFemale] = loadHeroAnim(hc->imageMapFemale, rotations);
  146. if (!vstd::contains(heroAnims, hc->imageMapMale))
  147. heroAnims[hc->imageMapMale] = loadHeroAnim(hc->imageMapMale, rotations);
  148. }
  149. boatAnims.push_back(loadHeroAnim("AB01_.DEF", rotations));
  150. boatAnims.push_back(loadHeroAnim("AB02_.DEF", rotations));
  151. boatAnims.push_back(loadHeroAnim("AB03_.DEF", rotations));
  152. }
  153. CDefEssential * Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations)
  154. {
  155. CDefEssential *anim = CDefHandler::giveDefEss(name);
  156. int pom = 0; //how many groups has been rotated
  157. for(int o=7; pom<6; ++o)
  158. {
  159. for(int p=0;p<6;p++)
  160. {
  161. if(anim->ourImages[o].groupNumber == rotations[p].first)
  162. {
  163. for(int e=0; e<8; ++e)
  164. {
  165. Cimage nci;
  166. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  167. nci.groupNumber = rotations[p].second;
  168. nci.imName = std::string();
  169. anim->ourImages.push_back(nci);
  170. if(pom>2) //we need only one frame for groups 13/14/15
  171. break;
  172. }
  173. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  174. o+=8;
  175. else //there is only one frame of 1/2/3
  176. o+=1;
  177. ++pom;
  178. if(p==2 && pom<4) //group1 starts at index 1
  179. o = 1;
  180. }
  181. }
  182. }
  183. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  184. {
  185. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  186. }
  187. return anim;
  188. }
  189. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  190. {
  191. for(int i=0;i<8;i++)
  192. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  193. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  194. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  195. for(int q=0; q<8; ++q)
  196. {
  197. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  198. for(size_t o=0; o<curImgs.size(); ++o)
  199. {
  200. for(size_t p=0; p<rotations.size(); p++)
  201. {
  202. if(curImgs[o].groupNumber==rotations[p].first)
  203. {
  204. for(int e=0; e<8; ++e)
  205. {
  206. Cimage nci;
  207. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  208. nci.groupNumber = rotations[p].second;
  209. nci.imName = std::string();
  210. curImgs.push_back(nci);
  211. }
  212. o+=8;
  213. }
  214. }
  215. }
  216. if (mode)
  217. {
  218. for(size_t o=0; o<curImgs.size(); ++o)
  219. {
  220. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  221. {
  222. for(int e=0; e<8; ++e)
  223. {
  224. Cimage nci;
  225. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  226. nci.groupNumber = 12 + curImgs[o].groupNumber;
  227. nci.imName = std::string();
  228. curImgs.push_back(nci);
  229. }
  230. o+=8;
  231. }
  232. }
  233. }
  234. for(size_t ff=0; ff<curImgs.size(); ++ff)
  235. {
  236. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  237. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  238. );
  239. }
  240. }
  241. }
  242. void Graphics::loadHeroFlags()
  243. {
  244. using namespace boost::assign;
  245. CStopWatch th;
  246. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  247. pr[0].first = &Graphics::flags1;
  248. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  249. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  250. pr[1].first = &Graphics::flags2;
  251. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  252. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  253. pr[2].first = &Graphics::flags3;
  254. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  255. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  256. pr[3].first = &Graphics::flags4;
  257. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  258. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  259. boost::thread_group grupa;
  260. for(int g=3; g>=0; --g)
  261. {
  262. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  263. }
  264. grupa.join_all();
  265. tlog0 << "Loading and transforming heroes' flags: "<<th.getDiff()<<std::endl;
  266. }
  267. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  268. {
  269. // if(player==1) //it is actually blue...
  270. // return;
  271. if(sur->format->BitsPerPixel == 8)
  272. {
  273. SDL_Color *palette = NULL;
  274. if(player < GameConstants::PLAYER_LIMIT && player >= 0)
  275. {
  276. palette = playerColorPalette + 32*player;
  277. }
  278. else if(player == 255 || player == -1)
  279. {
  280. palette = neutralColorPalette;
  281. }
  282. else
  283. {
  284. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  285. return;
  286. }
  287. SDL_SetColors(sur, palette, 224, 32);
  288. //for(int i=0; i<32; ++i)
  289. //{
  290. // sur->format->palette->colors[224+i] = palette[i];
  291. //}
  292. }
  293. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  294. {
  295. for(int y=0; y<sur->h; ++y)
  296. {
  297. for(int x=0; x<sur->w; ++x)
  298. {
  299. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  300. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  301. {
  302. if(cp[2]>cp[1] && cp[2]>cp[0])
  303. {
  304. std::vector<long long int> sort1;
  305. sort1.push_back(cp[0]);
  306. sort1.push_back(cp[1]);
  307. sort1.push_back(cp[2]);
  308. std::vector< std::pair<long long int, Uint8*> > sort2;
  309. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  310. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  311. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  312. std::sort(sort1.begin(), sort1.end());
  313. if(sort2[0].first>sort2[1].first)
  314. std::swap(sort2[0], sort2[1]);
  315. if(sort2[1].first>sort2[2].first)
  316. std::swap(sort2[1], sort2[2]);
  317. if(sort2[0].first>sort2[1].first)
  318. std::swap(sort2[0], sort2[1]);
  319. for(int hh=0; hh<3; ++hh)
  320. {
  321. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  322. }
  323. }
  324. }
  325. else
  326. {
  327. if(
  328. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  329. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  330. )
  331. {
  332. std::vector<long long int> sort1;
  333. sort1.push_back(cp[2]);
  334. sort1.push_back(cp[1]);
  335. sort1.push_back(cp[0]);
  336. std::vector< std::pair<long long int, Uint8*> > sort2;
  337. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  338. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  339. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  340. std::sort(sort1.begin(), sort1.end());
  341. if(sort2[0].first>sort2[1].first)
  342. std::swap(sort2[0], sort2[1]);
  343. if(sort2[1].first>sort2[2].first)
  344. std::swap(sort2[1], sort2[2]);
  345. if(sort2[0].first>sort2[1].first)
  346. std::swap(sort2[0], sort2[1]);
  347. for(int hh=0; hh<3; ++hh)
  348. {
  349. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  350. }
  351. }
  352. }
  353. }
  354. }
  355. }
  356. }
  357. void Graphics::loadFonts()
  358. {
  359. const JsonNode config(ResourceID("config/fonts.json"));
  360. const JsonVector & bmpConf = config["bitmap"].Vector();
  361. const JsonNode & ttfConf = config["trueType"];
  362. assert(bmpConf.size() == FONTS_NUMBER);
  363. for (size_t i=0; i<FONTS_NUMBER; i++)
  364. {
  365. std::string filename = bmpConf[i].String();
  366. if (ttfConf[filename].isNull()) // no ttf override
  367. fonts[i] = new CBitmapFont(filename);
  368. else
  369. fonts[i] = new CTrueTypeFont(ttfConf[filename]);
  370. }
  371. }
  372. CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
  373. {
  374. return advmapobjGraphics[obj->defInfo->name];
  375. }
  376. CDefEssential * Graphics::getDef( const CGDefInfo * info )
  377. {
  378. return advmapobjGraphics[info->name];
  379. }
  380. void Graphics::loadErmuToPicture()
  381. {
  382. //loading ERMU to picture
  383. const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
  384. int etp_idx = 0;
  385. BOOST_FOREACH(const JsonNode &etp, config["ERMU_to_picture"].Vector()) {
  386. int idx = 0;
  387. BOOST_FOREACH(const JsonNode &n, etp.Vector()) {
  388. ERMUtoPicture[idx][etp_idx] = n.String();
  389. idx ++;
  390. }
  391. assert (idx == ARRAY_COUNT(ERMUtoPicture));
  392. etp_idx ++;
  393. }
  394. assert (etp_idx == 44);
  395. }