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- /*
- * helper.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "helper.h"
- #include "mapcontroller.h"
- #include "../lib/filesystem/Filesystem.h"
- #include "../lib/filesystem/CMemoryBuffer.h"
- #include "../lib/filesystem/CFilesystemLoader.h"
- #include "../lib/filesystem/CZipSaver.h"
- #include "../lib/campaign/CampaignHandler.h"
- #include "../lib/mapping/CMapService.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/mapping/MapFormatJson.h"
- #include "../lib/modding/ModIncompatibility.h"
- std::unique_ptr<CMap> Helper::openMapInternal(const QString & filenameSelect)
- {
- QFileInfo fi(filenameSelect);
- std::string fname = fi.fileName().toStdString();
- std::string fdir = fi.dir().path().toStdString();
-
- ResourcePath resId("MAPEDITOR/" + fname, EResType::MAP);
-
- //addFilesystem takes care about memory deallocation if case of failure, no memory leak here
- auto * mapEditorFilesystem = new CFilesystemLoader("MAPEDITOR/", fdir, 0);
- CResourceHandler::removeFilesystem("local", "mapEditor");
- CResourceHandler::addFilesystem("local", "mapEditor", mapEditorFilesystem);
-
- if(!CResourceHandler::get("mapEditor")->existsResource(resId))
- throw std::runtime_error("Cannot open map from this folder");
-
- CMapService mapService;
- if(auto header = mapService.loadMapHeader(resId))
- {
- auto missingMods = CMapService::verifyMapHeaderMods(*header);
- ModIncompatibility::ModList modList;
- for(const auto & m : missingMods)
- modList.push_back(m.second.name);
-
- if(!modList.empty())
- throw ModIncompatibility(modList);
-
- return mapService.loadMap(resId, nullptr);
- }
- else
- throw std::runtime_error("Corrupted map");
- }
- std::shared_ptr<CampaignState> Helper::openCampaignInternal(const QString & filenameSelect)
- {
- QFileInfo fi(filenameSelect);
- std::string fname = fi.fileName().toStdString();
- std::string fdir = fi.dir().path().toStdString();
-
- ResourcePath resId("MAPEDITOR/" + fname, EResType::CAMPAIGN);
-
- //addFilesystem takes care about memory deallocation if case of failure, no memory leak here
- auto * mapEditorFilesystem = new CFilesystemLoader("MAPEDITOR/", fdir, 0);
- CResourceHandler::removeFilesystem("local", "mapEditor");
- CResourceHandler::addFilesystem("local", "mapEditor", mapEditorFilesystem);
-
- if(!CResourceHandler::get("mapEditor")->existsResource(resId))
- throw std::runtime_error("Cannot open campaign from this folder");
- if(auto campaign = CampaignHandler::getCampaign(resId.getName()))
- return campaign;
- else
- throw std::runtime_error("Corrupted campaign");
- }
- void Helper::saveCampaign(std::shared_ptr<CampaignState> campaignState, const QString & filename)
- {
- auto jsonCampaign = CampaignHandler::writeHeaderToJson(*campaignState);
-
- std::shared_ptr<CIOApi> io(new CDefaultIOApi());
- auto saver = std::make_shared<CZipSaver>(io, filename.toStdString());
- for(auto & scenario : campaignState->allScenarios())
- {
- auto map = campaignState->getMap(scenario, nullptr);
- MapController::repairMap(map.get());
- CMemoryBuffer serializeBuffer;
- {
- CMapSaverJson jsonSaver(&serializeBuffer);
- jsonSaver.saveMap(map);
- }
- auto mapName = boost::algorithm::to_lower_copy(campaignState->scenario(scenario).mapName);
- if(!boost::ends_with(mapName, ".vmap"))
- mapName = boost::replace_all_copy(mapName, ".h3m", std::string("")) + ".vmap";
- auto stream = saver->addFile(mapName);
- stream->write(reinterpret_cast<const ui8 *>(serializeBuffer.getBuffer().data()), serializeBuffer.getSize());
- jsonCampaign["scenarios"].Vector().push_back(CampaignHandler::writeScenarioToJson(campaignState->scenario(scenario)));
- jsonCampaign["scenarios"].Vector().back()["map"].String() = mapName;
- }
- auto jsonCampaignStr = jsonCampaign.toString();
- saver->addFile("header.json")->write(reinterpret_cast<const ui8 *>(jsonCampaignStr.data()), jsonCampaignStr.length());
- }
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