MiscWidgets.cpp 23 KB

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  1. /*
  2. * MiscWidgets.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MiscWidgets.h"
  12. #include "CComponent.h"
  13. #include "../GameEngine.h"
  14. #include "../GameInstance.h"
  15. #include "../gui/CursorHandler.h"
  16. #include "../CMT.h"
  17. #include "../CPlayerInterface.h"
  18. #include "../PlayerLocalState.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../eventsSDL/InputHandler.h"
  21. #include "../windows/CMarketWindow.h"
  22. #include "../widgets/CGarrisonInt.h"
  23. #include "../widgets/GraphicalPrimitiveCanvas.h"
  24. #include "../widgets/TextControls.h"
  25. #include "../windows/CCastleInterface.h"
  26. #include "../windows/InfoWindows.h"
  27. #include "../render/Canvas.h"
  28. #include "../../CCallback.h"
  29. #include "../../lib/CConfigHandler.h"
  30. #include "../../lib/IGameSettings.h"
  31. #include "../../lib/GameLibrary.h"
  32. #include "../../lib/entities/faction/CTownHandler.h"
  33. #include "../../lib/gameState/InfoAboutArmy.h"
  34. #include "../../lib/mapObjects/CGCreature.h"
  35. #include "../../lib/mapObjects/CGHeroInstance.h"
  36. #include "../../lib/mapObjects/CGTownInstance.h"
  37. #include "../../lib/texts/CGeneralTextHandler.h"
  38. #include "../../lib/texts/TextOperations.h"
  39. void CHoverableArea::hover (bool on)
  40. {
  41. if (on)
  42. ENGINE->statusbar()->write(hoverText);
  43. else
  44. ENGINE->statusbar()->clearIfMatching(hoverText);
  45. }
  46. CHoverableArea::CHoverableArea()
  47. {
  48. addUsedEvents(HOVER);
  49. }
  50. CHoverableArea::~CHoverableArea()
  51. {
  52. }
  53. void LRClickableAreaWText::clickPressed(const Point & cursorPosition)
  54. {
  55. if(!text.empty())
  56. GAME->interface()->showInfoDialog(text);
  57. }
  58. void LRClickableAreaWText::showPopupWindow(const Point & cursorPosition)
  59. {
  60. if (!text.empty())
  61. CRClickPopup::createAndPush(text);
  62. }
  63. LRClickableAreaWText::LRClickableAreaWText()
  64. {
  65. init();
  66. }
  67. LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText, const std::string &ClickText)
  68. {
  69. init();
  70. pos = Pos + pos.topLeft();
  71. hoverText = HoverText;
  72. text = ClickText;
  73. }
  74. LRClickableAreaWText::~LRClickableAreaWText()
  75. {
  76. }
  77. void LRClickableAreaWText::init()
  78. {
  79. addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
  80. }
  81. void LRClickableAreaWTextComp::clickPressed(const Point & cursorPosition)
  82. {
  83. std::vector<std::shared_ptr<CComponent>> comp(1, createComponent());
  84. GAME->interface()->showInfoDialog(text, comp);
  85. }
  86. LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, ComponentType BaseType)
  87. : LRClickableAreaWText(Pos)
  88. {
  89. component.type = BaseType;
  90. }
  91. std::shared_ptr<CComponent> LRClickableAreaWTextComp::createComponent() const
  92. {
  93. if(component.type != ComponentType::NONE)
  94. return std::make_shared<CComponent>(component);
  95. else
  96. return std::shared_ptr<CComponent>();
  97. }
  98. void LRClickableAreaWTextComp::showPopupWindow(const Point & cursorPosition)
  99. {
  100. if(auto comp = createComponent())
  101. {
  102. CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
  103. return;
  104. }
  105. LRClickableAreaWText::showPopupWindow(cursorPosition); //only if with-component variant not occurred
  106. }
  107. CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * hero)
  108. : CIntObject(LCLICK | SHOW_POPUP | HOVER),
  109. hero(hero),
  110. clickFunctor(nullptr),
  111. clickRFunctor(nullptr)
  112. {
  113. OBJECT_CONSTRUCTION;
  114. pos.x += x;
  115. pos.w = 58;
  116. pos.y += y;
  117. pos.h = 64;
  118. if(hero)
  119. {
  120. portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero->getIconIndex());
  121. clickFunctor = [hero]() -> void
  122. {
  123. GAME->interface()->openHeroWindow(hero);
  124. };
  125. }
  126. }
  127. void CHeroArea::addClickCallback(ClickFunctor callback)
  128. {
  129. clickFunctor = callback;
  130. }
  131. void CHeroArea::addRClickCallback(ClickFunctor callback)
  132. {
  133. clickRFunctor = callback;
  134. }
  135. void CHeroArea::clickPressed(const Point & cursorPosition)
  136. {
  137. if(clickFunctor)
  138. clickFunctor();
  139. }
  140. void CHeroArea::showPopupWindow(const Point & cursorPosition)
  141. {
  142. if(clickRFunctor)
  143. clickRFunctor();
  144. }
  145. void CHeroArea::hover(bool on)
  146. {
  147. if (on && hero)
  148. ENGINE->statusbar()->write(hero->getObjectName());
  149. else
  150. ENGINE->statusbar()->clear();
  151. }
  152. void LRClickableAreaOpenTown::clickPressed(const Point & cursorPosition)
  153. {
  154. if(town)
  155. GAME->interface()->openTownWindow(town);
  156. }
  157. LRClickableAreaOpenTown::LRClickableAreaOpenTown(const Rect & Pos, const CGTownInstance * Town)
  158. : LRClickableAreaWTextComp(Pos), town(Town)
  159. {
  160. }
  161. void LRClickableArea::clickPressed(const Point & cursorPosition)
  162. {
  163. if(onClick)
  164. {
  165. onClick();
  166. ENGINE->input().hapticFeedback();
  167. }
  168. }
  169. void LRClickableArea::showPopupWindow(const Point & cursorPosition)
  170. {
  171. if(onPopup)
  172. onPopup();
  173. }
  174. LRClickableArea::LRClickableArea(const Rect & Pos, std::function<void()> onClick, std::function<void()> onPopup)
  175. : CIntObject(LCLICK | SHOW_POPUP), onClick(onClick), onPopup(onPopup)
  176. {
  177. pos = Pos + pos.topLeft();
  178. }
  179. void CMinorResDataBar::show(Canvas & to)
  180. {
  181. }
  182. std::string CMinorResDataBar::buildDateString()
  183. {
  184. std::string pattern = "%s: %d, %s: %d, %s: %d";
  185. auto formatted = boost::format(pattern)
  186. % LIBRARY->generaltexth->translate("core.genrltxt.62") % GAME->interface()->cb->getDate(Date::MONTH)
  187. % LIBRARY->generaltexth->translate("core.genrltxt.63") % GAME->interface()->cb->getDate(Date::WEEK)
  188. % LIBRARY->generaltexth->translate("core.genrltxt.64") % GAME->interface()->cb->getDate(Date::DAY_OF_WEEK);
  189. return boost::str(formatted);
  190. }
  191. void CMinorResDataBar::showAll(Canvas & to)
  192. {
  193. CIntObject::showAll(to);
  194. for (GameResID i=EGameResID::WOOD; i<=EGameResID::GOLD; ++i)
  195. {
  196. std::string text = std::to_string(GAME->interface()->cb->getResourceAmount(i));
  197. Point target(pos.x + 50 + 76 * GameResID(i), pos.y + pos.h/2);
  198. to.drawText(target, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, text);
  199. }
  200. Point target(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2);
  201. to.drawText(target, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, buildDateString());
  202. }
  203. CMinorResDataBar::CMinorResDataBar()
  204. {
  205. OBJECT_CONSTRUCTION;
  206. pos.x = 7;
  207. pos.y = 575;
  208. background = std::make_shared<CPicture>(ImagePath::builtin("KRESBAR.bmp"));
  209. background->setPlayerColor(GAME->interface()->playerID);
  210. pos.w = background->pos.w;
  211. pos.h = background->pos.h;
  212. }
  213. CMinorResDataBar::~CMinorResDataBar() = default;
  214. void CArmyTooltip::init(const InfoAboutArmy &army)
  215. {
  216. OBJECT_CONSTRUCTION;
  217. title = std::make_shared<CLabel>(66, 3, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, army.name);
  218. std::vector<Point> slotsPos;
  219. slotsPos.push_back(Point(36, 73));
  220. slotsPos.push_back(Point(72, 73));
  221. slotsPos.push_back(Point(108, 73));
  222. slotsPos.push_back(Point(18, 122));
  223. slotsPos.push_back(Point(54, 122));
  224. slotsPos.push_back(Point(90, 122));
  225. slotsPos.push_back(Point(126, 122));
  226. for(auto & slot : army.army)
  227. {
  228. if(slot.first.getNum() >= GameConstants::ARMY_SIZE)
  229. {
  230. logGlobal->warn("%s has stack in slot %d", army.name, slot.first.getNum());
  231. continue;
  232. }
  233. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), slot.second.getType()->getIconIndex(), 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y));
  234. std::string subtitle;
  235. if(army.army.isDetailed)
  236. {
  237. subtitle = TextOperations::formatMetric(slot.second.getCount(), 4);
  238. }
  239. else
  240. {
  241. //if =0 - we have no information about stack size at all
  242. if(slot.second.getCount())
  243. {
  244. if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
  245. {
  246. subtitle = CCreature::getQuantityRangeStringForId((CCreature::CreatureQuantityId)slot.second.getCount());
  247. }
  248. else
  249. {
  250. subtitle = LIBRARY->generaltexth->arraytxt[171 + 3*(slot.second.getCount())];
  251. }
  252. }
  253. }
  254. subtitles.push_back(std::make_shared<CLabel>(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 39, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, subtitle));
  255. }
  256. }
  257. CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy & army):
  258. CIntObject(0, pos)
  259. {
  260. init(army);
  261. }
  262. CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
  263. CIntObject(0, pos)
  264. {
  265. init(InfoAboutArmy(army, true));
  266. }
  267. void CHeroTooltip::init(const InfoAboutHero & hero)
  268. {
  269. OBJECT_CONSTRUCTION;
  270. portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 3, 2);
  271. if(hero.details)
  272. {
  273. labels.push_back(std::make_shared<CLabel>(77, 60, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->primskills[0]), 25));
  274. labels.push_back(std::make_shared<CLabel>(104, 60, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->primskills[1]), 25));
  275. labels.push_back(std::make_shared<CLabel>(132, 60, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->primskills[2]), 25));
  276. labels.push_back(std::make_shared<CLabel>(160, 60, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->primskills[3]), 25));
  277. labels.push_back(std::make_shared<CLabel>(158, 100, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana), 30));
  278. morale = std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), std::clamp(hero.details->morale + 3, 0 , 6), 0, 5, 74);
  279. luck = std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), std::clamp(hero.details->luck + 3, 0, 6), 0, 5, 91);
  280. }
  281. }
  282. CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
  283. CArmyTooltip(pos, hero)
  284. {
  285. init(hero);
  286. }
  287. CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
  288. CArmyTooltip(pos, InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED))
  289. {
  290. init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
  291. }
  292. CInteractableHeroTooltip::CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero)
  293. {
  294. init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
  295. OBJECT_CONSTRUCTION;
  296. garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), hero, nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);
  297. }
  298. void CInteractableHeroTooltip::init(const InfoAboutHero & hero)
  299. {
  300. OBJECT_CONSTRUCTION;
  301. portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 3, 2);
  302. title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, hero.name);
  303. if(hero.details)
  304. {
  305. labels.push_back(std::make_shared<CLabel>(77, 59, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->primskills[0]), 25));
  306. labels.push_back(std::make_shared<CLabel>(104, 59, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->primskills[1]), 25));
  307. labels.push_back(std::make_shared<CLabel>(132, 59, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->primskills[2]), 25));
  308. labels.push_back(std::make_shared<CLabel>(160, 59, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->primskills[3]), 25));
  309. labels.push_back(std::make_shared<CLabel>(158, 99, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana), 30));
  310. morale = std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), std::clamp(hero.details->morale + 3, 0 ,6), 0, 5, 74);
  311. luck = std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), std::clamp(hero.details->luck + 3, 0, 6), 0, 5, 91);
  312. }
  313. }
  314. void CTownTooltip::init(const InfoAboutTown & town)
  315. {
  316. OBJECT_CONSTRUCTION;
  317. //order of icons in def: fort, citadel, castle, no fort
  318. size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
  319. fort = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMCLS"), fortIndex, 0, 105, 31);
  320. assert(town.tType);
  321. size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= GAME->interface()->cb->getSettings().getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
  322. build = std::make_shared<CAnimImage>(AnimationPath::builtin("itpt"), iconIndex, 0, 3, 2);
  323. if(town.details)
  324. {
  325. hall = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTLS"), town.details->hallLevel, 0, 67, 31);
  326. if(town.details->goldIncome)
  327. {
  328. income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
  329. std::to_string(town.details->goldIncome));
  330. }
  331. if(town.details->garrisonedHero) //garrisoned hero icon
  332. garrisonedHero = std::make_shared<CPicture>(ImagePath::builtin("TOWNQKGH"), 149, 76);
  333. if(town.details->customRes)//silo is built
  334. {
  335. if(town.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
  336. {
  337. res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::WOOD), 0, 7, 75);
  338. res2 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::ORE), 0, 7, 88);
  339. }
  340. else
  341. {
  342. res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), town.tType->primaryRes, 0, 7, 81);
  343. }
  344. }
  345. }
  346. }
  347. CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown & town)
  348. : CArmyTooltip(pos, town)
  349. {
  350. init(town);
  351. }
  352. CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
  353. : CArmyTooltip(pos, InfoAboutTown(town, true))
  354. {
  355. init(InfoAboutTown(town, true));
  356. }
  357. CInteractableTownTooltip::CInteractableTownTooltip(Point pos, const CGTownInstance * town)
  358. {
  359. init(town);
  360. OBJECT_CONSTRUCTION;
  361. garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);
  362. }
  363. void CInteractableTownTooltip::init(const CGTownInstance * town)
  364. {
  365. OBJECT_CONSTRUCTION;
  366. const InfoAboutTown townInfo = InfoAboutTown(town, true);
  367. ObjectInstanceID townId = town->id;
  368. //order of icons in def: fort, citadel, castle, no fort
  369. size_t fortIndex = townInfo.fortLevel ? townInfo.fortLevel - 1 : 3;
  370. fort = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMCLS"), fortIndex, 0, 105, 31);
  371. fastArmyPurchase = std::make_shared<LRClickableArea>(Rect(105, 31, 34, 34), [townId]()
  372. {
  373. std::vector<const CGTownInstance*> towns = GAME->interface()->cb->getTownsInfo(true);
  374. for(auto & town : towns)
  375. {
  376. if(town->id == townId)
  377. std::make_shared<CCastleBuildings>(town)->enterToTheQuickRecruitmentWindow();
  378. }
  379. });
  380. fastTavern = std::make_shared<LRClickableArea>(Rect(3, 2, 58, 64), [townId]()
  381. {
  382. std::vector<const CGTownInstance*> towns = GAME->interface()->cb->getTownsInfo(true);
  383. for(auto & town : towns)
  384. {
  385. if(town->id == townId && town->hasBuilt(BuildingID::TAVERN))
  386. GAME->interface()->showTavernWindow(town, nullptr, QueryID::NONE);
  387. }
  388. }, [town]{
  389. if(!town->getFaction()->getDescriptionTranslated().empty())
  390. CRClickPopup::createAndPush(town->getFaction()->getDescriptionTranslated());
  391. });
  392. fastMarket = std::make_shared<LRClickableArea>(Rect(143, 31, 30, 34), []()
  393. {
  394. std::vector<const CGTownInstance*> towns = GAME->interface()->cb->getTownsInfo(true);
  395. for(auto & town : towns)
  396. {
  397. if(town->hasBuilt(BuildingID::MARKETPLACE))
  398. {
  399. ENGINE->windows().createAndPushWindow<CMarketWindow>(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
  400. return;
  401. }
  402. }
  403. GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
  404. });
  405. assert(townInfo.tType);
  406. size_t iconIndex = townInfo.tType->clientInfo.icons[townInfo.fortLevel > 0][townInfo.built >= GAME->interface()->cb->getSettings().getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
  407. build = std::make_shared<CAnimImage>(AnimationPath::builtin("itpt"), iconIndex, 0, 3, 2);
  408. title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, townInfo.name);
  409. if(townInfo.details)
  410. {
  411. hall = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTLS"), townInfo.details->hallLevel, 0, 67, 31);
  412. fastTownHall = std::make_shared<LRClickableArea>(Rect(67, 31, 34, 34), [townId]()
  413. {
  414. std::vector<const CGTownInstance*> towns = GAME->interface()->cb->getTownsInfo(true);
  415. for(auto & town : towns)
  416. {
  417. if(town->id == townId)
  418. std::make_shared<CCastleBuildings>(town)->enterTownHall();
  419. }
  420. });
  421. if(townInfo.details->goldIncome)
  422. {
  423. income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
  424. std::to_string(townInfo.details->goldIncome));
  425. }
  426. if(townInfo.details->garrisonedHero) //garrisoned hero icon
  427. garrisonedHero = std::make_shared<CPicture>(ImagePath::builtin("TOWNQKGH"), 149, 76);
  428. if(townInfo.details->customRes)//silo is built
  429. {
  430. if(townInfo.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
  431. {
  432. res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::WOOD), 0, 7, 75);
  433. res2 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::ORE), 0, 7, 88);
  434. }
  435. else
  436. {
  437. res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), townInfo.tType->primaryRes, 0, 7, 81);
  438. }
  439. }
  440. }
  441. }
  442. CreatureTooltip::CreatureTooltip(Point pos, const CGCreature * creature)
  443. {
  444. OBJECT_CONSTRUCTION;
  445. int32_t creatureIconIndex = creature->getCreature()->getIconIndex();
  446. creatureImage = std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), creatureIconIndex);
  447. creatureImage->center(Point(parent->pos.x + parent->pos.w / 2, parent->pos.y + creatureImage->pos.h / 2 + 11));
  448. bool isHeroSelected = GAME->interface()->localState->getCurrentHero() != nullptr;
  449. std::string textContent = isHeroSelected
  450. ? creature->getPopupText(GAME->interface()->localState->getCurrentHero())
  451. : creature->getPopupText(GAME->interface()->playerID);
  452. //TODO: window is bigger than OH3
  453. //TODO: vertical alignment does not match H3. Commented below example that matches H3 for creatures count but supports only 1 line:
  454. /*std::shared_ptr<CLabel> = std::make_shared<CLabel>(parent->pos.w / 2, 103,
  455. FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, creature->getHoverText(GAME->interface()->playerID));*/
  456. tooltipTextbox = std::make_shared<CTextBox>(textContent, Rect(15, 95, 230, 150), 0, FONT_SMALL, ETextAlignment::TOPCENTER, Colors::WHITE);
  457. }
  458. void CreatureTooltip::show(Canvas & to)
  459. {
  460. // fixes scrolling of textbox (#5076)
  461. setRedrawParent(true);
  462. redraw();
  463. CIntObject::show(to);
  464. }
  465. void MoraleLuckBox::set(const AFactionMember * node)
  466. {
  467. OBJECT_CONSTRUCTION;
  468. const std::array textId = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
  469. const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
  470. const std::array neutralDescr = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
  471. const std::array componentType = {ComponentType::LUCK, ComponentType::MORALE};
  472. const std::array hoverTextBase = {7, 4};
  473. TConstBonusListPtr modifierList = std::make_shared<const BonusList>();
  474. component.value = 0;
  475. if(node)
  476. component.value = morale ? node->moraleValAndBonusList(modifierList) : node->luckValAndBonusList(modifierList);
  477. int mrlt = (component.value>0)-(component.value<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
  478. hoverText = LIBRARY->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
  479. component.type = componentType[morale];
  480. text = LIBRARY->generaltexth->arraytxt[textId[morale]];
  481. boost::algorithm::replace_first(text,"%s",LIBRARY->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
  482. if (morale && node && (node->getBonusBearer()->hasBonusOfType(BonusType::UNDEAD)
  483. || node->getBonusBearer()->hasBonusOfType(BonusType::NON_LIVING)
  484. || node->getBonusBearer()->hasBonusOfType(BonusType::MECHANICAL)))
  485. {
  486. text += LIBRARY->generaltexth->arraytxt[113]; //unaffected by morale
  487. component.value = 0;
  488. }
  489. else if(morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_MORALE))
  490. {
  491. auto noMorale = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_MORALE));
  492. text += "\n" + noMorale->Description(GAME->interface()->cb.get());
  493. component.value = 0;
  494. }
  495. else if (!morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_LUCK))
  496. {
  497. auto noLuck = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_LUCK));
  498. text += "\n" + noLuck->Description(GAME->interface()->cb.get());
  499. component.value = 0;
  500. }
  501. else
  502. {
  503. std::string addInfo = "";
  504. for(auto & bonus : * modifierList)
  505. {
  506. if(bonus->val) {
  507. const std::string& description = bonus->Description(GAME->interface()->cb.get());
  508. //arraytxt already contains \n
  509. if (description.size() && description[0] != '\n')
  510. addInfo += '\n';
  511. addInfo += description;
  512. }
  513. }
  514. text = addInfo.empty()
  515. ? text + LIBRARY->generaltexth->arraytxt[noneTxtId]
  516. : text + addInfo;
  517. }
  518. std::string imageName;
  519. if (small)
  520. imageName = morale ? "IMRL30": "ILCK30";
  521. else
  522. imageName = morale ? "IMRL42" : "ILCK42";
  523. image = std::make_shared<CAnimImage>(AnimationPath::builtin(imageName), std::clamp(*component.value + 3, 0, 6));
  524. image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2)); //center icon
  525. if(settings["general"]["enableUiEnhancements"].Bool())
  526. label = std::make_shared<CLabel>((image->pos.topLeft() - pos.topLeft()).x + (small ? 28 : 40), (image->pos.topLeft() - pos.topLeft()).y + (small ? 20 : 38), EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(modifierList->totalValue()));
  527. }
  528. MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small)
  529. : morale(Morale),
  530. small(Small)
  531. {
  532. pos = r + pos.topLeft();
  533. }
  534. CCreaturePic::CCreaturePic(int x, int y, const CCreature * cre, bool Big, bool Animated)
  535. {
  536. OBJECT_CONSTRUCTION;
  537. pos.x+=x;
  538. pos.y+=y;
  539. auto faction = cre->getFactionID();
  540. assert(LIBRARY->townh->size() > faction);
  541. if (cre->animDefName.empty())
  542. {
  543. ENGINE->dispatchMainThread([cre]()
  544. {
  545. handleFatalError("Creature " + cre->getJsonKey() + " has no valid combat animation!", false);
  546. });
  547. return;
  548. }
  549. if(Big)
  550. bg = std::make_shared<CPicture>((*LIBRARY->townh)[faction]->creatureBg130);
  551. else
  552. bg = std::make_shared<CPicture>((*LIBRARY->townh)[faction]->creatureBg120);
  553. anim = std::make_shared<CCreatureAnim>(0, 0, cre->animDefName);
  554. anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
  555. anim->startPreview(cre->hasBonusOfType(BonusType::SIEGE_WEAPON));
  556. amount = std::make_shared<CLabel>(bg->pos.w, bg->pos.h, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE);
  557. pos.w = bg->pos.w;
  558. pos.h = bg->pos.h;
  559. }
  560. void CCreaturePic::show(Canvas & to)
  561. {
  562. // redraw everything in a proper order
  563. bg->showAll(to);
  564. anim->show(to);
  565. amount->showAll(to);
  566. }
  567. void CCreaturePic::setAmount(int newAmount)
  568. {
  569. if(newAmount != 0)
  570. amount->setText(std::to_string(newAmount));
  571. else
  572. amount->setText("");
  573. }
  574. SelectableSlot::SelectableSlot(Rect area, Point oversize, const int width)
  575. : LRClickableAreaWTextComp(area)
  576. , selected(false)
  577. {
  578. OBJECT_CONSTRUCTION;
  579. selection = std::make_shared<TransparentFilledRectangle>( Rect(-oversize, area.dimensions() + oversize * 2), Colors::TRANSPARENCY, Colors::YELLOW, width);
  580. selectSlot(false);
  581. }
  582. SelectableSlot::SelectableSlot(Rect area, Point oversize)
  583. : SelectableSlot(area, oversize, 1)
  584. {
  585. }
  586. SelectableSlot::SelectableSlot(Rect area, const int width)
  587. : SelectableSlot(area, Point(), width)
  588. {
  589. }
  590. void SelectableSlot::selectSlot(bool on)
  591. {
  592. selection->setEnabled(on);
  593. selected = on;
  594. }
  595. bool SelectableSlot::isSelected() const
  596. {
  597. return selected;
  598. }
  599. void SelectableSlot::setSelectionWidth(int width)
  600. {
  601. OBJECT_CONSTRUCTION;
  602. selection = std::make_shared<TransparentFilledRectangle>( selection->pos - pos.topLeft(), Colors::TRANSPARENCY, Colors::YELLOW, width);
  603. selectSlot(selected);
  604. }
  605. void SelectableSlot::moveSelectionForeground()
  606. {
  607. moveChildForeground(selection.get());
  608. }