PacksForServer.h 16 KB

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  1. /*
  2. * PacksForServer.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ArtifactLocation.h"
  12. #include "NetPacksBase.h"
  13. #include "TradeItem.h"
  14. #include "../int3.h"
  15. #include "../battle/BattleAction.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. struct DLL_LINKAGE GamePause : public CPackForServer
  18. {
  19. void visitTyped(ICPackVisitor & visitor) override;
  20. template <typename Handler> void serialize(Handler & h)
  21. {
  22. h & static_cast<CPackForServer &>(*this);
  23. }
  24. };
  25. struct DLL_LINKAGE EndTurn : public CPackForServer
  26. {
  27. void visitTyped(ICPackVisitor & visitor) override;
  28. template <typename Handler> void serialize(Handler & h)
  29. {
  30. h & static_cast<CPackForServer &>(*this);
  31. }
  32. };
  33. struct DLL_LINKAGE DismissHero : public CPackForServer
  34. {
  35. DismissHero() = default;
  36. DismissHero(const ObjectInstanceID & HID)
  37. : hid(HID)
  38. {
  39. }
  40. ObjectInstanceID hid;
  41. void visitTyped(ICPackVisitor & visitor) override;
  42. template <typename Handler> void serialize(Handler & h)
  43. {
  44. h & static_cast<CPackForServer &>(*this);
  45. h & hid;
  46. }
  47. };
  48. struct DLL_LINKAGE MoveHero : public CPackForServer
  49. {
  50. MoveHero() = default;
  51. MoveHero(const std::vector<int3> & path, const ObjectInstanceID & HID, bool Transit)
  52. : path(path)
  53. , hid(HID)
  54. , transit(Transit)
  55. {
  56. }
  57. std::vector<int3> path;
  58. ObjectInstanceID hid;
  59. bool transit = false;
  60. void visitTyped(ICPackVisitor & visitor) override;
  61. template<typename Handler>
  62. void serialize(Handler & h)
  63. {
  64. h & static_cast<CPackForServer &>(*this);
  65. h & path;
  66. h & hid;
  67. h & transit;
  68. }
  69. };
  70. struct DLL_LINKAGE CastleTeleportHero : public CPackForServer
  71. {
  72. CastleTeleportHero() = default;
  73. CastleTeleportHero(const ObjectInstanceID & HID, const ObjectInstanceID & Dest, ui8 Source)
  74. : dest(Dest)
  75. , hid(HID)
  76. , source(Source)
  77. {
  78. }
  79. ObjectInstanceID dest;
  80. ObjectInstanceID hid;
  81. si8 source = 0; //who give teleporting, 1=castle gate
  82. void visitTyped(ICPackVisitor & visitor) override;
  83. template <typename Handler> void serialize(Handler & h)
  84. {
  85. h & static_cast<CPackForServer &>(*this);
  86. h & dest;
  87. h & hid;
  88. }
  89. };
  90. struct DLL_LINKAGE ArrangeStacks : public CPackForServer
  91. {
  92. ArrangeStacks() = default;
  93. ArrangeStacks(ui8 W, const SlotID & P1, const SlotID & P2, const ObjectInstanceID & ID1, const ObjectInstanceID & ID2, si32 VAL)
  94. : what(W)
  95. , p1(P1)
  96. , p2(P2)
  97. , id1(ID1)
  98. , id2(ID2)
  99. , val(VAL)
  100. {
  101. }
  102. ui8 what = 0; //1 - swap; 2 - merge; 3 - split
  103. SlotID p1, p2; //positions of first and second stack
  104. ObjectInstanceID id1, id2; //ids of objects with garrison
  105. si32 val = 0;
  106. void visitTyped(ICPackVisitor & visitor) override;
  107. template <typename Handler> void serialize(Handler & h)
  108. {
  109. h & static_cast<CPackForServer &>(*this);
  110. h & what;
  111. h & p1;
  112. h & p2;
  113. h & id1;
  114. h & id2;
  115. h & val;
  116. }
  117. };
  118. struct DLL_LINKAGE BulkMoveArmy : public CPackForServer
  119. {
  120. SlotID srcSlot;
  121. ObjectInstanceID srcArmy;
  122. ObjectInstanceID destArmy;
  123. BulkMoveArmy() = default;
  124. BulkMoveArmy(const ObjectInstanceID & srcArmy, const ObjectInstanceID & destArmy, const SlotID & srcSlot)
  125. : srcArmy(srcArmy)
  126. , destArmy(destArmy)
  127. , srcSlot(srcSlot)
  128. {
  129. }
  130. void visitTyped(ICPackVisitor & visitor) override;
  131. template <typename Handler>
  132. void serialize(Handler & h)
  133. {
  134. h & static_cast<CPackForServer &>(*this);
  135. h & srcSlot;
  136. h & srcArmy;
  137. h & destArmy;
  138. }
  139. };
  140. struct DLL_LINKAGE BulkSplitStack : public CPackForServer
  141. {
  142. SlotID src;
  143. ObjectInstanceID srcOwner;
  144. si32 amount = 0;
  145. BulkSplitStack() = default;
  146. BulkSplitStack(const ObjectInstanceID & srcOwner, const SlotID & src, si32 howMany)
  147. : src(src)
  148. , srcOwner(srcOwner)
  149. , amount(howMany)
  150. {
  151. }
  152. void visitTyped(ICPackVisitor & visitor) override;
  153. template <typename Handler>
  154. void serialize(Handler & h)
  155. {
  156. h & static_cast<CPackForServer &>(*this);
  157. h & src;
  158. h & srcOwner;
  159. h & amount;
  160. }
  161. };
  162. struct DLL_LINKAGE BulkMergeStacks : public CPackForServer
  163. {
  164. SlotID src;
  165. ObjectInstanceID srcOwner;
  166. BulkMergeStacks() = default;
  167. BulkMergeStacks(const ObjectInstanceID & srcOwner, const SlotID & src)
  168. : src(src)
  169. , srcOwner(srcOwner)
  170. {
  171. }
  172. void visitTyped(ICPackVisitor & visitor) override;
  173. template <typename Handler>
  174. void serialize(Handler & h)
  175. {
  176. h & static_cast<CPackForServer &>(*this);
  177. h & src;
  178. h & srcOwner;
  179. }
  180. };
  181. struct DLL_LINKAGE BulkSplitAndRebalanceStack : public CPackForServer
  182. {
  183. SlotID src;
  184. ObjectInstanceID srcOwner;
  185. BulkSplitAndRebalanceStack() = default;
  186. BulkSplitAndRebalanceStack(const ObjectInstanceID & srcOwner, const SlotID & src)
  187. : src(src)
  188. , srcOwner(srcOwner)
  189. {
  190. }
  191. void visitTyped(ICPackVisitor & visitor) override;
  192. template <typename Handler>
  193. void serialize(Handler & h)
  194. {
  195. h & static_cast<CPackForServer &>(*this);
  196. h & src;
  197. h & srcOwner;
  198. }
  199. };
  200. struct DLL_LINKAGE DisbandCreature : public CPackForServer
  201. {
  202. DisbandCreature() = default;
  203. DisbandCreature(const SlotID & Pos, const ObjectInstanceID & ID)
  204. : pos(Pos)
  205. , id(ID)
  206. {
  207. }
  208. SlotID pos; //stack pos
  209. ObjectInstanceID id; //object id
  210. void visitTyped(ICPackVisitor & visitor) override;
  211. template <typename Handler> void serialize(Handler & h)
  212. {
  213. h & static_cast<CPackForServer &>(*this);
  214. h & pos;
  215. h & id;
  216. }
  217. };
  218. struct DLL_LINKAGE BuildStructure : public CPackForServer
  219. {
  220. BuildStructure() = default;
  221. BuildStructure(const ObjectInstanceID & TID, const BuildingID & BID)
  222. : tid(TID)
  223. , bid(BID)
  224. {
  225. }
  226. ObjectInstanceID tid; //town id
  227. BuildingID bid; //structure id
  228. void visitTyped(ICPackVisitor & visitor) override;
  229. template <typename Handler> void serialize(Handler & h)
  230. {
  231. h & static_cast<CPackForServer &>(*this);
  232. h & tid;
  233. h & bid;
  234. }
  235. };
  236. struct DLL_LINKAGE VisitTownBuilding : public CPackForServer
  237. {
  238. VisitTownBuilding() = default;
  239. VisitTownBuilding(const ObjectInstanceID & TID, const BuildingID BID)
  240. : tid(TID)
  241. , bid(BID)
  242. {
  243. }
  244. ObjectInstanceID tid;
  245. BuildingID bid;
  246. void visitTyped(ICPackVisitor & visitor) override;
  247. template <typename Handler> void serialize(Handler & h)
  248. {
  249. h & static_cast<CPackForServer &>(*this);
  250. h & tid;
  251. h & bid;
  252. }
  253. };
  254. struct DLL_LINKAGE RazeStructure : public BuildStructure
  255. {
  256. void visitTyped(ICPackVisitor & visitor) override;
  257. };
  258. struct DLL_LINKAGE SpellResearch : public CPackForServer
  259. {
  260. SpellResearch() = default;
  261. SpellResearch(const ObjectInstanceID & TID, SpellID spellAtSlot, bool accepted)
  262. : tid(TID), spellAtSlot(spellAtSlot), accepted(accepted)
  263. {
  264. }
  265. ObjectInstanceID tid;
  266. SpellID spellAtSlot;
  267. bool accepted;
  268. void visitTyped(ICPackVisitor & visitor) override;
  269. template <typename Handler> void serialize(Handler & h)
  270. {
  271. h & static_cast<CPackForServer &>(*this);
  272. h & tid;
  273. h & spellAtSlot;
  274. h & accepted;
  275. }
  276. };
  277. struct DLL_LINKAGE RecruitCreatures : public CPackForServer
  278. {
  279. RecruitCreatures() = default;
  280. RecruitCreatures(const ObjectInstanceID & TID, const ObjectInstanceID & DST, const CreatureID & CRID, si32 Amount, si32 Level)
  281. : tid(TID)
  282. , dst(DST)
  283. , crid(CRID)
  284. , amount(Amount)
  285. , level(Level)
  286. {
  287. }
  288. ObjectInstanceID tid; //dwelling id, or town
  289. ObjectInstanceID dst; //destination ID, e.g. hero
  290. CreatureID crid;
  291. ui32 amount = 0; //creature amount
  292. si32 level = 0; //dwelling level to buy from, -1 if any
  293. void visitTyped(ICPackVisitor & visitor) override;
  294. template <typename Handler> void serialize(Handler & h)
  295. {
  296. h & static_cast<CPackForServer &>(*this);
  297. h & tid;
  298. h & dst;
  299. h & crid;
  300. h & amount;
  301. h & level;
  302. }
  303. };
  304. struct DLL_LINKAGE UpgradeCreature : public CPackForServer
  305. {
  306. UpgradeCreature() = default;
  307. UpgradeCreature(const SlotID & Pos, const ObjectInstanceID & ID, const CreatureID & CRID)
  308. : pos(Pos)
  309. , id(ID)
  310. , cid(CRID)
  311. {
  312. }
  313. SlotID pos; //stack pos
  314. ObjectInstanceID id; //object id
  315. CreatureID cid; //id of type to which we want make upgrade
  316. void visitTyped(ICPackVisitor & visitor) override;
  317. template <typename Handler> void serialize(Handler & h)
  318. {
  319. h & static_cast<CPackForServer &>(*this);
  320. h & pos;
  321. h & id;
  322. h & cid;
  323. }
  324. };
  325. struct DLL_LINKAGE GarrisonHeroSwap : public CPackForServer
  326. {
  327. GarrisonHeroSwap() = default;
  328. GarrisonHeroSwap(const ObjectInstanceID & TID)
  329. : tid(TID)
  330. {
  331. }
  332. ObjectInstanceID tid;
  333. void visitTyped(ICPackVisitor & visitor) override;
  334. template <typename Handler> void serialize(Handler & h)
  335. {
  336. h & static_cast<CPackForServer &>(*this);
  337. h & tid;
  338. }
  339. };
  340. struct DLL_LINKAGE ExchangeArtifacts : public CPackForServer
  341. {
  342. ArtifactLocation src, dst;
  343. void visitTyped(ICPackVisitor & visitor) override;
  344. template <typename Handler> void serialize(Handler & h)
  345. {
  346. h & static_cast<CPackForServer &>(*this);
  347. h & src;
  348. h & dst;
  349. }
  350. };
  351. struct DLL_LINKAGE BulkExchangeArtifacts : public CPackForServer
  352. {
  353. ObjectInstanceID srcHero;
  354. ObjectInstanceID dstHero;
  355. bool swap = false;
  356. bool equipped = true;
  357. bool backpack = true;
  358. BulkExchangeArtifacts() = default;
  359. BulkExchangeArtifacts(const ObjectInstanceID & srcHero, const ObjectInstanceID & dstHero, bool swap, bool equipped, bool backpack)
  360. : srcHero(srcHero)
  361. , dstHero(dstHero)
  362. , swap(swap)
  363. , equipped(equipped)
  364. , backpack(backpack)
  365. {
  366. }
  367. void visitTyped(ICPackVisitor & visitor) override;
  368. template <typename Handler> void serialize(Handler & h)
  369. {
  370. h & static_cast<CPackForServer &>(*this);
  371. h & srcHero;
  372. h & dstHero;
  373. h & swap;
  374. h & equipped;
  375. h & backpack;
  376. }
  377. };
  378. struct DLL_LINKAGE ManageBackpackArtifacts : public CPackForServer
  379. {
  380. enum class ManageCmd
  381. {
  382. SCROLL_LEFT, SCROLL_RIGHT, SORT_BY_SLOT, SORT_BY_CLASS, SORT_BY_COST
  383. };
  384. ManageBackpackArtifacts() = default;
  385. ManageBackpackArtifacts(const ObjectInstanceID & artHolder, const ManageCmd & cmd)
  386. : artHolder(artHolder)
  387. , cmd(cmd)
  388. {
  389. }
  390. ObjectInstanceID artHolder;
  391. ManageCmd cmd;
  392. void visitTyped(ICPackVisitor & visitor) override;
  393. template <typename Handler> void serialize(Handler & h)
  394. {
  395. h & static_cast<CPackForServer&>(*this);
  396. h & artHolder;
  397. h & cmd;
  398. }
  399. };
  400. struct DLL_LINKAGE ManageEquippedArtifacts : public CPackForServer
  401. {
  402. ManageEquippedArtifacts() = default;
  403. ManageEquippedArtifacts(const ObjectInstanceID & artHolder, const uint32_t costumeIdx, bool saveCostume = false)
  404. : artHolder(artHolder)
  405. , costumeIdx(costumeIdx)
  406. , saveCostume(saveCostume)
  407. {
  408. }
  409. ObjectInstanceID artHolder;
  410. uint32_t costumeIdx;
  411. bool saveCostume;
  412. void visitTyped(ICPackVisitor & visitor) override;
  413. template <typename Handler> void serialize(Handler & h)
  414. {
  415. h & static_cast<CPackForServer&>(*this);
  416. h & artHolder;
  417. h & costumeIdx;
  418. h & saveCostume;
  419. }
  420. };
  421. struct DLL_LINKAGE AssembleArtifacts : public CPackForServer
  422. {
  423. AssembleArtifacts() = default;
  424. AssembleArtifacts(const ObjectInstanceID & _heroID, const ArtifactPosition & _artifactSlot, bool _assemble, const ArtifactID & _assembleTo)
  425. : heroID(_heroID)
  426. , artifactSlot(_artifactSlot)
  427. , assemble(_assemble)
  428. , assembleTo(_assembleTo)
  429. {
  430. }
  431. ObjectInstanceID heroID;
  432. ArtifactPosition artifactSlot;
  433. bool assemble = false; // True to assemble artifact, false to disassemble.
  434. ArtifactID assembleTo; // Artifact to assemble into.
  435. void visitTyped(ICPackVisitor & visitor) override;
  436. template <typename Handler> void serialize(Handler & h)
  437. {
  438. h & static_cast<CPackForServer &>(*this);
  439. h & heroID;
  440. h & artifactSlot;
  441. h & assemble;
  442. h & assembleTo;
  443. }
  444. };
  445. struct DLL_LINKAGE EraseArtifactByClient : public CPackForServer
  446. {
  447. EraseArtifactByClient() = default;
  448. EraseArtifactByClient(const ArtifactLocation & al)
  449. : al(al)
  450. {
  451. }
  452. ArtifactLocation al;
  453. void visitTyped(ICPackVisitor & visitor) override;
  454. template <typename Handler> void serialize(Handler & h)
  455. {
  456. h & static_cast<CPackForServer&>(*this);
  457. h & al;
  458. }
  459. };
  460. struct DLL_LINKAGE BuyArtifact : public CPackForServer
  461. {
  462. BuyArtifact() = default;
  463. BuyArtifact(const ObjectInstanceID & HID, const ArtifactID & AID)
  464. : hid(HID)
  465. , aid(AID)
  466. {
  467. }
  468. ObjectInstanceID hid;
  469. ArtifactID aid;
  470. void visitTyped(ICPackVisitor & visitor) override;
  471. template <typename Handler> void serialize(Handler & h)
  472. {
  473. h & static_cast<CPackForServer &>(*this);
  474. h & hid;
  475. h & aid;
  476. }
  477. };
  478. struct DLL_LINKAGE TradeOnMarketplace : public CPackForServer
  479. {
  480. ObjectInstanceID marketId;
  481. ObjectInstanceID heroId;
  482. EMarketMode mode = EMarketMode::RESOURCE_RESOURCE;
  483. std::vector<TradeItemSell> r1;
  484. std::vector<TradeItemBuy> r2; //mode 0: r1 - sold resource, r2 - bought res (exception: when sacrificing art r1 is art id [todo: make r2 preferred slot?]
  485. std::vector<ui32> val; //units of sold resource
  486. void visitTyped(ICPackVisitor & visitor) override;
  487. template <typename Handler> void serialize(Handler & h)
  488. {
  489. h & static_cast<CPackForServer &>(*this);
  490. h & marketId;
  491. h & heroId;
  492. h & mode;
  493. h & r1;
  494. h & r2;
  495. h & val;
  496. }
  497. };
  498. struct DLL_LINKAGE SetFormation : public CPackForServer
  499. {
  500. SetFormation() = default;
  501. ;
  502. SetFormation(const ObjectInstanceID & HID, EArmyFormation Formation)
  503. : hid(HID)
  504. , formation(Formation)
  505. {
  506. }
  507. ObjectInstanceID hid;
  508. EArmyFormation formation{};
  509. void visitTyped(ICPackVisitor & visitor) override;
  510. template <typename Handler> void serialize(Handler & h)
  511. {
  512. h & static_cast<CPackForServer &>(*this);
  513. h & hid;
  514. h & formation;
  515. }
  516. };
  517. struct DLL_LINKAGE HireHero : public CPackForServer
  518. {
  519. HireHero() = default;
  520. HireHero(HeroTypeID HID, const ObjectInstanceID & TID, const HeroTypeID & NHID)
  521. : hid(HID)
  522. , tid(TID)
  523. , nhid(NHID)
  524. {
  525. }
  526. HeroTypeID hid; //available hero serial
  527. HeroTypeID nhid; //next hero
  528. ObjectInstanceID tid; //town (tavern) id
  529. PlayerColor player;
  530. void visitTyped(ICPackVisitor & visitor) override;
  531. template <typename Handler> void serialize(Handler & h)
  532. {
  533. h & static_cast<CPackForServer &>(*this);
  534. h & hid;
  535. h & nhid;
  536. h & tid;
  537. h & player;
  538. }
  539. };
  540. struct DLL_LINKAGE BuildBoat : public CPackForServer
  541. {
  542. ObjectInstanceID objid; //where player wants to buy a boat
  543. void visitTyped(ICPackVisitor & visitor) override;
  544. template <typename Handler> void serialize(Handler & h)
  545. {
  546. h & static_cast<CPackForServer &>(*this);
  547. h & objid;
  548. }
  549. };
  550. struct DLL_LINKAGE QueryReply : public CPackForServer
  551. {
  552. QueryReply() = default;
  553. QueryReply(const QueryID & QID, std::optional<int32_t> Reply)
  554. : qid(QID)
  555. , reply(Reply)
  556. {
  557. }
  558. QueryID qid;
  559. PlayerColor player;
  560. std::optional<int32_t> reply;
  561. void visitTyped(ICPackVisitor & visitor) override;
  562. template <typename Handler> void serialize(Handler & h)
  563. {
  564. h & static_cast<CPackForServer &>(*this);
  565. h & qid;
  566. h & player;
  567. h & reply;
  568. }
  569. };
  570. struct DLL_LINKAGE MakeAction : public CPackForServer
  571. {
  572. MakeAction() = default;
  573. MakeAction(BattleAction BA)
  574. : ba(std::move(BA))
  575. {
  576. }
  577. BattleAction ba;
  578. BattleID battleID;
  579. void visitTyped(ICPackVisitor & visitor) override;
  580. template <typename Handler> void serialize(Handler & h)
  581. {
  582. h & static_cast<CPackForServer &>(*this);
  583. h & ba;
  584. h & battleID;
  585. }
  586. };
  587. struct DLL_LINKAGE DigWithHero : public CPackForServer
  588. {
  589. ObjectInstanceID id; //digging hero id
  590. void visitTyped(ICPackVisitor & visitor) override;
  591. template <typename Handler> void serialize(Handler & h)
  592. {
  593. h & static_cast<CPackForServer &>(*this);
  594. h & id;
  595. }
  596. };
  597. struct DLL_LINKAGE CastAdvSpell : public CPackForServer
  598. {
  599. ObjectInstanceID hid; //hero id
  600. SpellID sid; //spell id
  601. int3 pos; //selected tile (not always used)
  602. void visitTyped(ICPackVisitor & visitor) override;
  603. template <typename Handler> void serialize(Handler & h)
  604. {
  605. h & static_cast<CPackForServer &>(*this);
  606. h & hid;
  607. h & sid;
  608. h & pos;
  609. }
  610. };
  611. /***********************************************************************************************************/
  612. struct DLL_LINKAGE SaveGame : public CPackForServer
  613. {
  614. SaveGame() = default;
  615. SaveGame(std::string Fname)
  616. : fname(std::move(Fname))
  617. {
  618. }
  619. std::string fname;
  620. void applyGs(CGameState * gs) {};
  621. void visitTyped(ICPackVisitor & visitor) override;
  622. template <typename Handler> void serialize(Handler & h)
  623. {
  624. h & static_cast<CPackForServer &>(*this);
  625. h & fname;
  626. }
  627. };
  628. struct DLL_LINKAGE PlayerMessage : public CPackForServer
  629. {
  630. PlayerMessage() = default;
  631. PlayerMessage(std::string Text, const ObjectInstanceID & obj)
  632. : text(std::move(Text))
  633. , currObj(obj)
  634. {
  635. }
  636. void applyGs(CGameState * gs) {};
  637. void visitTyped(ICPackVisitor & visitor) override;
  638. std::string text;
  639. ObjectInstanceID currObj; // optional parameter that specifies current object. For cheats :)
  640. template <typename Handler> void serialize(Handler & h)
  641. {
  642. h & static_cast<CPackForServer &>(*this);
  643. h & text;
  644. h & currObj;
  645. }
  646. };
  647. VCMI_LIB_NAMESPACE_END