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- /*
- * inspector.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "inspector.h"
- #include "../lib/entities/hero/CHeroClass.h"
- #include "../lib/entities/hero/CHeroHandler.h"
- #include "../lib/spells/CSpellHandler.h"
- #include "../lib/CRandomGenerator.h"
- #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
- #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
- #include "../lib/mapObjects/ObjectTemplate.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/constants/StringConstants.h"
- #include "../lib/CPlayerState.h"
- #include "../lib/texts/CGeneralTextHandler.h"
- #include "townbuildingswidget.h"
- #include "towneventswidget.h"
- #include "townspellswidget.h"
- #include "armywidget.h"
- #include "messagewidget.h"
- #include "rewardswidget.h"
- #include "questwidget.h"
- #include "heroartifactswidget.h"
- #include "heroskillswidget.h"
- #include "herospellwidget.h"
- #include "portraitwidget.h"
- #include "PickObjectDelegate.h"
- #include "../mapcontroller.h"
- //===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
- Initializer::Initializer(MapController & controller, CGObjectInstance * o, const PlayerColor & pl)
- : controller(controller)
- , defaultPlayer(pl)
- {
- logGlobal->info("New object instance initialized");
- ///IMPORTANT! initialize order should be from base objects to derived objects
- INIT_OBJ_TYPE(CGResource);
- INIT_OBJ_TYPE(CGArtifact);
- INIT_OBJ_TYPE(CArmedInstance);
- INIT_OBJ_TYPE(CGShipyard);
- INIT_OBJ_TYPE(CGGarrison);
- INIT_OBJ_TYPE(CGMine);
- INIT_OBJ_TYPE(CGDwelling);
- INIT_OBJ_TYPE(CGTownInstance);
- INIT_OBJ_TYPE(CGCreature);
- INIT_OBJ_TYPE(CGHeroPlaceholder);
- INIT_OBJ_TYPE(CGHeroInstance);
- INIT_OBJ_TYPE(CGSignBottle);
- INIT_OBJ_TYPE(FlaggableMapObject);
- //INIT_OBJ_TYPE(CRewardableObject);
- //INIT_OBJ_TYPE(CGPandoraBox);
- //INIT_OBJ_TYPE(CGEvent);
- //INIT_OBJ_TYPE(CGSeerHut);
- }
- void Initializer::initialize(CArmedInstance * o)
- {
- if(!o) return;
- }
- void Initializer::initialize(CGSignBottle * o)
- {
- if(!o) return;
- }
- void Initializer::initialize(CGCreature * o)
- {
- if(!o) return;
-
- o->character = CGCreature::Character::HOSTILE;
- if(!o->hasStackAtSlot(SlotID(0)))
- o->putStack(SlotID(0), std::make_unique<CStackInstance>(o->cb, CreatureID(o->subID), 0, false));
- }
- void Initializer::initialize(CGDwelling * o)
- {
- if(!o) return;
-
- o->tempOwner = defaultPlayer;
- if(o->ID == Obj::RANDOM_DWELLING || o->ID == Obj::RANDOM_DWELLING_LVL || o->ID == Obj::RANDOM_DWELLING_FACTION)
- {
- o->randomizationInfo = CGDwellingRandomizationInfo();
- if(o->ID == Obj::RANDOM_DWELLING_LVL)
- {
- o->randomizationInfo->minLevel = o->subID;
- o->randomizationInfo->maxLevel = o->subID;
- }
- if(o->ID == Obj::RANDOM_DWELLING_FACTION)
- {
- o->randomizationInfo->allowedFactions.insert(FactionID(o->subID));
- }
- }
- }
- void Initializer::initialize(CGGarrison * o)
- {
- if(!o) return;
-
- o->tempOwner = defaultPlayer;
- o->removableUnits = true;
- }
- void Initializer::initialize(CGShipyard * o)
- {
- if(!o) return;
-
- o->tempOwner = defaultPlayer;
- }
- void Initializer::initialize(FlaggableMapObject * o)
- {
- if(!o) return;
-
- o->tempOwner = defaultPlayer;
- }
- void Initializer::initialize(CGHeroPlaceholder * o)
- {
- if(!o) return;
-
- o->tempOwner = defaultPlayer;
-
- if(!o->powerRank.has_value() && !o->heroType.has_value())
- o->powerRank = 0;
-
- if(o->powerRank.has_value() && o->heroType.has_value())
- o->powerRank.reset();
- }
- void Initializer::initialize(CGHeroInstance * o)
- {
- if(!o)
- return;
-
- o->tempOwner = defaultPlayer;
- if(o->ID == Obj::PRISON)
- {
- o->subID = 0;
- o->tempOwner = PlayerColor::NEUTRAL;
- }
- if(o->ID == Obj::HERO)
- {
- for(auto const & t : LIBRARY->heroh->objects)
- {
- if(t->heroClass->getId() == HeroClassID(o->subID))
- {
- o->subID = t->getId();
- break;
- }
- }
- }
- if(o->getHeroTypeID().hasValue())
- {
- o->gender = o->getHeroType()->gender;
- o->randomizeArmy(o->getFactionID());
- }
- }
- void Initializer::initialize(CGTownInstance * o)
- {
- if(!o) return;
- const std::vector<std::string> castleLevels{"village", "fort", "citadel", "castle", "capitol"};
- int lvl = vstd::find_pos(castleLevels, o->appearance->stringID);
- o->addBuilding(BuildingID::DEFAULT);
- if(lvl > -1) o->addBuilding(BuildingID::TAVERN);
- if(lvl > 0) o->addBuilding(BuildingID::FORT);
- if(lvl > 1) o->addBuilding(BuildingID::CITADEL);
- if(lvl > 2) o->addBuilding(BuildingID::CASTLE);
- if(lvl > 3) o->addBuilding(BuildingID::CAPITOL);
- if(o->possibleSpells.empty())
- {
- for(auto const & spellId : LIBRARY->spellh->getDefaultAllowed()) //add all regular spells to town
- {
- o->possibleSpells.push_back(spellId);
- }
- }
- }
- void Initializer::initialize(CGArtifact * o)
- {
- if(!o) return;
-
- if(o->ID == Obj::SPELL_SCROLL)
- {
- std::vector<SpellID> out;
- for(auto const & spell : LIBRARY->spellh->objects) //spellh size appears to be greater (?)
- {
- if(LIBRARY->spellh->getDefaultAllowed().count(spell->id) != 0)
- {
- out.push_back(spell->id);
- }
- }
- auto a = controller.map()->createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
- o->setArtifactInstance(a);
- }
- }
- void Initializer::initialize(CGMine * o)
- {
- if(!o) return;
-
- o->tempOwner = defaultPlayer;
- if(o->isAbandoned())
- {
- for(auto r = GameResID(0); r < GameResID::COUNT; ++r)
- o->abandonedMineResources.insert(r);
- }
- else
- {
- o->producedResource = GameResID(o->subID);
- o->producedQuantity = o->defaultResProduction();
- }
- }
- //===============IMPLEMENT PROPERTIES SETUP===============================
- void Inspector::updateProperties(CArmedInstance * o)
- {
- if(!o) return;
-
- auto * delegate = new ArmyDelegate(*o);
- addProperty(QObject::tr("Army"), PropertyEditorPlaceholder(), delegate, false);
- }
- void Inspector::updateProperties(CGDwelling * o)
- {
- if(!o) return;
-
- addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
-
- if (o->ID == Obj::RANDOM_DWELLING || o->ID == Obj::RANDOM_DWELLING_LVL)
- {
- auto * delegate = new PickObjectDelegate(controller, PickObjectDelegate::typedFilter<CGTownInstance>);
- addProperty(QObject::tr("Same as town"), o->randomizationInfo, delegate, false);
- }
- }
- void Inspector::updateProperties(FlaggableMapObject * o)
- {
- if(!o) return;
- addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
- }
- void Inspector::updateProperties(CGGarrison * o)
- {
- if(!o) return;
-
- addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
- addProperty(QObject::tr("Removable units"), o->removableUnits, false);
- }
- void Inspector::updateProperties(CGShipyard * o)
- {
- if(!o) return;
-
- addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
- }
- void Inspector::updateProperties(CGHeroPlaceholder * o)
- {
- if(!o) return;
-
- addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
-
- bool type = false;
- if(o->heroType.has_value())
- type = true;
- else if(!o->powerRank.has_value())
- assert(0); //one of values must be initialized
-
- {
- auto * delegate = new InspectorDelegate;
- delegate->options = {{QObject::tr("POWER RANK"), QVariant::fromValue(false)}, {QObject::tr("HERO TYPE"), QVariant::fromValue(true)}};
- addProperty(QObject::tr("Placeholder type"), delegate->options[type].first, delegate, false);
- }
-
- addProperty(QObject::tr("Power rank"), o->powerRank.has_value() ? o->powerRank.value() : 0, type);
-
- {
- auto * delegate = new InspectorDelegate;
- for(int i = 0; i < LIBRARY->heroh->objects.size(); ++i)
- {
- delegate->options.push_back({QObject::tr(LIBRARY->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(LIBRARY->heroh->objects[i]->getId().getNum())});
- }
- addProperty(QObject::tr("Hero type"), o->heroType.has_value() ? LIBRARY->heroh->getById(o->heroType.value())->getNameTranslated() : "", delegate, !type);
- }
- }
- void Inspector::updateProperties(CGHeroInstance * o)
- {
- if(!o) return;
-
- auto isPrison = o->ID == Obj::PRISON;
- addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller, isPrison), isPrison); //field is not editable for prison
- addProperty<int>(QObject::tr("Experience"), o->exp, false);
- addProperty(QObject::tr("Hero class"), o->getHeroClassID().hasValue() ? o->getHeroClass()->getNameTranslated() : "", true);
-
- { //Gender
- auto * delegate = new InspectorDelegate;
- delegate->options = {{QObject::tr("MALE"), QVariant::fromValue(static_cast<int>(EHeroGender::MALE))}, {QObject::tr("FEMALE"), QVariant::fromValue(static_cast<int>(EHeroGender::FEMALE))}};
- addProperty<std::string>(QObject::tr("Gender"), (o->gender == EHeroGender::FEMALE ? QObject::tr("FEMALE") : QObject::tr("MALE")).toStdString(), delegate , false);
- }
- addProperty(QObject::tr("Name"), o->getNameTranslated(), false);
- addProperty(QObject::tr("Biography"), o->getBiographyTranslated(), new MessageDelegate, false);
- addProperty(QObject::tr("Portrait"), PropertyEditorPlaceholder(), new PortraitDelegate(*o), false);
-
- auto * delegate = new HeroSkillsDelegate(*o);
- addProperty(QObject::tr("Skills"), PropertyEditorPlaceholder(), delegate, false);
- addProperty(QObject::tr("Spells"), PropertyEditorPlaceholder(), new HeroSpellDelegate(*o), false);
- addProperty(QObject::tr("Artifacts"), PropertyEditorPlaceholder(), new HeroArtifactsDelegate(controller, *o), false);
-
- if(o->getHeroTypeID().hasValue() || o->ID == Obj::PRISON)
- { //Hero type
- auto * delegate = new InspectorDelegate;
- for(const auto & heroPtr : LIBRARY->heroh->objects)
- {
- if(controller.map()->allowedHeroes.count(heroPtr->getId()) != 0)
- {
- if(o->ID == Obj::PRISON || heroPtr->heroClass->getIndex() == o->getHeroClassID())
- {
- delegate->options.push_back({QObject::tr(heroPtr->getNameTranslated().c_str()), QVariant::fromValue(heroPtr->getIndex())});
- }
- }
- }
- addProperty(QObject::tr("Hero type"), o->getHeroTypeID().hasValue() ? o->getHeroType()->getNameTranslated() : "", delegate, false);
- }
- {
- const int maxRadius = 60;
- auto * patrolDelegate = new InspectorDelegate;
- patrolDelegate->options = { {QObject::tr("No patrol"), QVariant::fromValue(CGHeroInstance::NO_PATROLLING)} };
- for(int i = 0; i <= maxRadius; ++i)
- patrolDelegate->options.push_back({ QObject::tr("%n tile(s)", "", i), QVariant::fromValue(i)});
- auto patrolRadiusText = o->patrol.patrolling ? QObject::tr("%n tile(s)", "", o->patrol.patrolRadius) : QObject::tr("No patrol");
- addProperty(QObject::tr("Patrol radius"), patrolRadiusText, patrolDelegate, false);
- }
- }
- void Inspector::updateProperties(CGTownInstance * o)
- {
- if(!o) return;
-
- addProperty(QObject::tr("Town name"), o->getNameTranslated(), false);
-
- auto * delegate = new TownBuildingsDelegate(*o);
- addProperty(QObject::tr("Buildings"), PropertyEditorPlaceholder(), delegate, false);
- addProperty(QObject::tr("Spells"), PropertyEditorPlaceholder(), new TownSpellsDelegate(*o), false);
- addProperty(QObject::tr("Events"), PropertyEditorPlaceholder(), new TownEventsDelegate(*o, controller), false);
- if(o->ID == Obj::RANDOM_TOWN)
- addProperty(QObject::tr("Same as player"), o->alignmentToPlayer, new OwnerDelegate(controller), false);
- }
- void Inspector::updateProperties(CGArtifact * o)
- {
- if(!o) return;
-
- addProperty(QObject::tr("Message"), o->message, false);
-
- const CArtifactInstance * instance = o->getArtifactInstance();
- if(instance)
- {
- SpellID spellId = instance->getScrollSpellID();
- if(spellId != SpellID::NONE)
- {
- auto * delegate = new InspectorDelegate;
- for(auto const & spell : LIBRARY->spellh->objects)
- {
- if(controller.map()->allowedSpells.count(spell->id) != 0)
- delegate->options.push_back({QObject::tr(spell->getNameTranslated().c_str()), QVariant::fromValue(int(spell->getId()))});
- }
- addProperty(QObject::tr("Spell"), LIBRARY->spellh->getById(spellId)->getNameTranslated(), delegate, false);
- }
- }
- }
- void Inspector::updateProperties(CGMine * o)
- {
- if(!o) return;
-
- addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
- addProperty(QObject::tr("Resource"), o->producedResource);
- addProperty(QObject::tr("Productivity"), o->producedQuantity);
- }
- void Inspector::updateProperties(CGResource * o)
- {
- if(!o) return;
-
- addProperty(QObject::tr("Amount"), o->amount, false);
- addProperty(QObject::tr("Message"), o->message, false);
- }
- void Inspector::updateProperties(CGSignBottle * o)
- {
- if(!o) return;
-
- addProperty(QObject::tr("Message"), o->message, new MessageDelegate, false);
- }
- void Inspector::updateProperties(CGCreature * o)
- {
- if(!o) return;
-
- addProperty(QObject::tr("Message"), o->message, false);
- { //Character
- auto * delegate = new InspectorDelegate;
- delegate->options = characterIdentifiers;
- addProperty<CGCreature::Character>("Character", (CGCreature::Character)o->character, delegate, false);
- }
- addProperty(QObject::tr("Never flees"), o->neverFlees, false);
- addProperty(QObject::tr("Not growing"), o->notGrowingTeam, false);
- addProperty(QObject::tr("Artifact reward"), o->gainedArtifact); //TODO: implement in setProperty
- addProperty(QObject::tr("Army"), PropertyEditorPlaceholder(), true);
- addProperty(QObject::tr("Amount"), o->stacks[SlotID(0)]->getCount(), false);
- //addProperty(QObject::tr("Resources reward"), o->resources); //TODO: implement in setProperty
- }
- void Inspector::updateProperties(CRewardableObject * o)
- {
- if(!o) return;
-
- auto * delegate = new RewardsDelegate(*controller.map(), *o);
- addProperty(QObject::tr("Reward"), PropertyEditorPlaceholder(), delegate, false);
- }
- void Inspector::updateProperties(CGPandoraBox * o)
- {
- if(!o) return;
-
- addProperty(QObject::tr("Message"), o->message, new MessageDelegate, false);
- }
- void Inspector::updateProperties(CGEvent * o)
- {
- if(!o) return;
-
- addProperty(QObject::tr("Remove after"), o->removeAfterVisit, false);
- addProperty(QObject::tr("Human trigger"), o->humanActivate, false);
- addProperty(QObject::tr("Cpu trigger"), o->computerActivate, false);
- //ui8 availableFor; //players whom this event is available for
- }
- void Inspector::updateProperties(CGSeerHut * o)
- {
- if(!o) return;
-
- addProperty(QObject::tr("First visit text"), o->getQuest().firstVisitText, new MessageDelegate, false);
- addProperty(QObject::tr("Next visit text"), o->getQuest().nextVisitText, new MessageDelegate, false);
- addProperty(QObject::tr("Completed text"), o->getQuest().completedText, new MessageDelegate, false);
- addProperty(QObject::tr("Repeat quest"), o->getQuest().repeatedQuest, false);
- addProperty(QObject::tr("Time limit"), o->getQuest().lastDay, false);
-
- { //Quest
- auto * delegate = new QuestDelegate(controller, o->getQuest());
- addProperty(QObject::tr("Quest"), PropertyEditorPlaceholder(), delegate, false);
- }
- }
- void Inspector::updateProperties(CGQuestGuard * o)
- {
- if(!o) return;
-
- addProperty(QObject::tr("Reward"), PropertyEditorPlaceholder(), nullptr, true);
- addProperty(QObject::tr("Repeat quest"), o->getQuest().repeatedQuest, true);
- }
- void Inspector::updateProperties()
- {
- if(!obj)
- return;
- table->setRowCount(0); //cleanup table
-
- addProperty(QObject::tr("Identifier"), obj);
- addProperty(QObject::tr("ID"), obj->ID.getNum());
- addProperty(QObject::tr("SubID"), obj->subID);
- addProperty(QObject::tr("InstanceName"), obj->instanceName);
-
- if(obj->ID != Obj::HERO_PLACEHOLDER && !dynamic_cast<CGHeroInstance*>(obj))
- {
- auto factory = LIBRARY->objtypeh->getHandlerFor(obj->ID, obj->subID);
- addProperty(QObject::tr("IsStatic"), factory->isStaticObject());
- }
-
- addProperty(QObject::tr("Owner"), obj->tempOwner, new OwnerDelegate(controller), true);
-
- UPDATE_OBJ_PROPERTIES(CArmedInstance);
- UPDATE_OBJ_PROPERTIES(CGResource);
- UPDATE_OBJ_PROPERTIES(CGArtifact);
- UPDATE_OBJ_PROPERTIES(CGMine);
- UPDATE_OBJ_PROPERTIES(CGGarrison);
- UPDATE_OBJ_PROPERTIES(CGShipyard);
- UPDATE_OBJ_PROPERTIES(CGDwelling);
- UPDATE_OBJ_PROPERTIES(CGTownInstance);
- UPDATE_OBJ_PROPERTIES(CGCreature);
- UPDATE_OBJ_PROPERTIES(CGHeroPlaceholder);
- UPDATE_OBJ_PROPERTIES(CGHeroInstance);
- UPDATE_OBJ_PROPERTIES(CGSignBottle);
- UPDATE_OBJ_PROPERTIES(FlaggableMapObject);
- UPDATE_OBJ_PROPERTIES(CRewardableObject);
- UPDATE_OBJ_PROPERTIES(CGPandoraBox);
- UPDATE_OBJ_PROPERTIES(CGEvent);
- UPDATE_OBJ_PROPERTIES(CGSeerHut);
- UPDATE_OBJ_PROPERTIES(CGQuestGuard);
-
- table->show();
- }
- //===============IMPLEMENT PROPERTY UPDATE================================
- void Inspector::setProperty(const QString & key, const QTableWidgetItem * item)
- {
- if(!item->data(Qt::UserRole).isNull())
- {
- setProperty(key, item->data(Qt::UserRole));
- return;
- }
-
- if(item->flags() & Qt::ItemIsUserCheckable)
- {
- setProperty(key, QVariant::fromValue(item->checkState() == Qt::Checked));
- return;
- }
-
- setProperty(key, item->text());
- }
- void Inspector::setProperty(const QString & key, const QVariant & value)
- {
- if(!obj)
- return;
-
- if(key == QObject::tr("Owner"))
- obj->tempOwner = PlayerColor(value.toInt());
-
- SET_PROPERTIES(CArmedInstance);
- SET_PROPERTIES(CGTownInstance);
- SET_PROPERTIES(CGArtifact);
- SET_PROPERTIES(CGMine);
- SET_PROPERTIES(CGResource);
- SET_PROPERTIES(CGDwelling);
- SET_PROPERTIES(CGGarrison);
- SET_PROPERTIES(CGCreature);
- SET_PROPERTIES(CGHeroPlaceholder);
- SET_PROPERTIES(CGHeroInstance);
- SET_PROPERTIES(CGShipyard);
- SET_PROPERTIES(CGSignBottle);
- SET_PROPERTIES(FlaggableMapObject);
- SET_PROPERTIES(CRewardableObject);
- SET_PROPERTIES(CGPandoraBox);
- SET_PROPERTIES(CGEvent);
- SET_PROPERTIES(CGSeerHut);
- SET_PROPERTIES(CGQuestGuard);
- }
- void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
- }
- void Inspector::setProperty(FlaggableMapObject * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
- }
- void Inspector::setProperty(CRewardableObject * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
- }
- void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == QObject::tr("Message"))
- o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
- TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
- }
- void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == QObject::tr("Remove after"))
- o->removeAfterVisit = value.toBool();
-
- if(key == QObject::tr("Human trigger"))
- o->humanActivate = value.toBool();
-
- if(key == QObject::tr("Cpu trigger"))
- o->computerActivate = value.toBool();
- }
- void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == QObject::tr("Town name"))
- o->setNameTextId(mapRegisterLocalizedString("map", *controller.map(),
- TextIdentifier("town", o->instanceName, "name"), value.toString().toStdString()));
- if(key == QObject::tr("Same as player"))
- o->alignmentToPlayer = PlayerColor(value.toInt());
- }
- void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == QObject::tr("Message"))
- o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
- TextIdentifier("sign", o->instanceName, "message"), value.toString().toStdString()));
- }
- void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == QObject::tr("Productivity"))
- o->producedQuantity = value.toString().toInt();
- }
- void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == QObject::tr("Message"))
- o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
- TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
-
- if(key == QObject::tr("Spell"))
- {
- o->setArtifactInstance(controller.map()->createScroll(SpellID(value.toInt())));
- }
- }
- void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == QObject::tr("Same as town"))
- {
- if (!o->randomizationInfo.has_value())
- o->randomizationInfo = CGDwellingRandomizationInfo();
- o->randomizationInfo->instanceId = "";
- if(CGTownInstance * town = data_cast<CGTownInstance>(value.toLongLong()))
- o->randomizationInfo->instanceId = town->instanceName;
- }
- }
- void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == QObject::tr("Removable units"))
- o->removableUnits = value.toBool();
- }
- void Inspector::setProperty(CGHeroPlaceholder * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
- if(key == QObject::tr("Placeholder type"))
- {
- if(value.toBool())
- {
- if(!o->heroType.has_value())
- o->heroType = HeroTypeID(0);
- o->powerRank.reset();
- }
- else
- {
- if(!o->powerRank.has_value())
- o->powerRank = 0;
- o->heroType.reset();
- }
-
- updateProperties();
- }
-
- if(key == QObject::tr("Power rank"))
- o->powerRank = value.toInt();
-
- if(key == QObject::tr("Hero type"))
- {
- o->heroType = HeroTypeID(value.toInt());
- }
- }
- void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == QObject::tr("Gender"))
- o->gender = EHeroGender(value.toInt());
-
- if(key == QObject::tr("Name"))
- o->nameCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
- TextIdentifier("hero", o->instanceName, "name"), value.toString().toStdString());
-
- if(key == QObject::tr("Biography"))
- o->biographyCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
- TextIdentifier("hero", o->instanceName, "biography"), value.toString().toStdString());
-
- if(key == QObject::tr("Experience"))
- o->exp = value.toString().toInt();
-
- if(key == QObject::tr("Hero type"))
- {
- for(auto const & t : LIBRARY->heroh->objects)
- {
- if(t->getId() == value.toInt())
- o->subID = value.toInt();
- }
- o->gender = o->getHeroType()->gender;
- o->randomizeArmy(o->getHeroType()->heroClass->faction);
- updateProperties(); //updating other properties after change
- }
- if(key == QObject::tr("Patrol radius"))
- {
- auto radius = value.toInt();
- o->patrol.patrolRadius = radius;
- o->patrol.patrolling = radius != CGHeroInstance::NO_PATROLLING;
- }
- }
- void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
- }
- void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == QObject::tr("Amount"))
- o->amount = value.toString().toInt();
- }
- void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == QObject::tr("Message"))
- o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
- TextIdentifier("monster", o->instanceName, "message"), value.toString().toStdString()));
- if(key == QObject::tr("Character"))
- o->character = CGCreature::Character(value.toInt());
- if(key == QObject::tr("Never flees"))
- o->neverFlees = value.toBool();
- if(key == QObject::tr("Not growing"))
- o->notGrowingTeam = value.toBool();
- if(key == QObject::tr("Amount"))
- o->stacks[SlotID(0)]->setCount(value.toString().toInt());
- }
- void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == QObject::tr("First visit text"))
- o->getQuest().firstVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
- TextIdentifier("quest", o->instanceName, "firstVisit"), value.toString().toStdString()));
- if(key == QObject::tr("Next visit text"))
- o->getQuest().nextVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
- TextIdentifier("quest", o->instanceName, "nextVisit"), value.toString().toStdString()));
- if(key == QObject::tr("Completed text"))
- o->getQuest().completedText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
- TextIdentifier("quest", o->instanceName, "completed"), value.toString().toStdString()));
- if(key == QObject::tr("Repeat quest"))
- o->getQuest().repeatedQuest = value.toBool();
- if(key == QObject::tr("Time limit"))
- o->getQuest().lastDay = value.toString().toInt();
- }
- void Inspector::setProperty(CGQuestGuard * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
- }
- //===============IMPLEMENT PROPERTY VALUE TYPE============================
- QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
- {
- auto * item = new QTableWidgetItem(QString::number(data_cast<CGObjectInstance>(value)));
- item->setFlags(Qt::NoItemFlags);
- return item;
- }
- QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value)
- {
- auto item = new QTableWidgetItem("...");
- item->setFlags(Qt::NoItemFlags);
- return item;
- }
- QTableWidgetItem * Inspector::addProperty(unsigned int value)
- {
- auto * item = new QTableWidgetItem(QString::number(value));
- item->setFlags(Qt::NoItemFlags);
- //item->setData(Qt::UserRole, QVariant::fromValue(value));
- return item;
- }
- QTableWidgetItem * Inspector::addProperty(int value)
- {
- auto * item = new QTableWidgetItem(QString::number(value));
- item->setFlags(Qt::NoItemFlags);
- //item->setData(Qt::UserRole, QVariant::fromValue(value));
- return item;
- }
- QTableWidgetItem * Inspector::addProperty(bool value)
- {
- auto item = new QTableWidgetItem;
- item->setFlags(Qt::ItemIsUserCheckable);
- item->setCheckState(value ? Qt::Checked : Qt::Unchecked);
- return item;
- }
- QTableWidgetItem * Inspector::addProperty(const std::string & value)
- {
- return addProperty(QString::fromStdString(value));
- }
- QTableWidgetItem * Inspector::addProperty(const TextIdentifier & value)
- {
- return addProperty(LIBRARY->generaltexth->translate(value.get()));
- }
- QTableWidgetItem * Inspector::addProperty(const MetaString & value)
- {
- return addProperty(value.toString());
- }
- QTableWidgetItem * Inspector::addProperty(const QString & value)
- {
- auto * item = new QTableWidgetItem(value);
- item->setFlags(Qt::NoItemFlags);
- item->setToolTip(value);
- return item;
- }
- QTableWidgetItem * Inspector::addProperty(const int3 & value)
- {
- auto * item = new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
- item->setFlags(Qt::NoItemFlags);
- return item;
- }
- QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
- {
- auto str = QObject::tr("UNFLAGGABLE");
- if(value == PlayerColor::NEUTRAL)
- str = QObject::tr("neutral");
-
- MetaString playerStr;
- playerStr.appendName(value);
- if(value.isValidPlayer())
- str = QString::fromStdString(playerStr.toString());
-
- auto * item = new QTableWidgetItem(str);
- item->setFlags(Qt::NoItemFlags);
- item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
- return item;
- }
- QTableWidgetItem * Inspector::addProperty(const GameResID & value)
- {
- MetaString str;
- str.appendName(value);
- auto * item = new QTableWidgetItem(QString::fromStdString(str.toString()));
- item->setFlags(Qt::NoItemFlags);
- item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
- return item;
- }
- QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
- {
- auto * item = new QTableWidgetItem;
- item->setFlags(Qt::NoItemFlags);
- item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
-
- for(const auto & i : characterIdentifiers)
- {
- if(i.second.toInt() == value)
- {
- item->setText(i.first);
- break;
- }
- }
-
- return item;
- }
- QTableWidgetItem * Inspector::addProperty(const std::optional<CGDwellingRandomizationInfo> & value)
- {
- QString text = QObject::tr("Select town");
- if(value.has_value() && !value->instanceId.empty())
- text = QString::fromStdString(value->instanceId);
- auto * item = new QTableWidgetItem(text);
- item->setFlags(Qt::NoItemFlags);
- return item;
- }
- //========================================================================
- Inspector::Inspector(MapController & c, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), controller(c)
- {
- characterIdentifiers = {
- { QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT)) },
- { QObject::tr("Friendly"), QVariant::fromValue(int(CGCreature::Character::FRIENDLY)) },
- { QObject::tr("Aggressive"), QVariant::fromValue(int(CGCreature::Character::AGGRESSIVE)) },
- { QObject::tr("Hostile"), QVariant::fromValue(int(CGCreature::Character::HOSTILE)) },
- { QObject::tr("Savage"), QVariant::fromValue(int(CGCreature::Character::SAVAGE)) },
- };
- }
- /*
- * Delegates
- */
- QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
- {
- return new QComboBox(parent);
- }
- void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
- {
- if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
- {
- for(auto & i : options)
- {
- ed->addItem(i.first);
- ed->setItemData(ed->count() - 1, i.second);
- }
- }
- else
- {
- QStyledItemDelegate::setEditorData(editor, index);
- }
- }
- void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
- {
- if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
- {
- if(!options.isEmpty())
- {
- QMap<int, QVariant> data;
- data[Qt::DisplayRole] = options[ed->currentIndex()].first;
- data[Qt::UserRole] = options[ed->currentIndex()].second;
- model->setItemData(index, data);
- }
- }
- else
- {
- QStyledItemDelegate::setModelData(editor, model, index);
- }
- }
- OwnerDelegate::OwnerDelegate(MapController & controller, bool addNeutral)
- {
- if(addNeutral)
- options.push_back({QObject::tr("neutral"), QVariant::fromValue(PlayerColor::NEUTRAL.getNum()) });
- for(int p = 0; p < controller.map()->players.size(); ++p)
- if(controller.map()->players[p].canAnyonePlay())
- {
- MetaString str;
- str.appendName(PlayerColor(p));
- options.push_back({QString::fromStdString(str.toString()), QVariant::fromValue(PlayerColor(p).getNum()) });
- }
- }
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