inspector.cpp 29 KB

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  1. /*
  2. * inspector.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "inspector.h"
  12. #include "../lib/entities/hero/CHeroClass.h"
  13. #include "../lib/entities/hero/CHeroHandler.h"
  14. #include "../lib/spells/CSpellHandler.h"
  15. #include "../lib/CRandomGenerator.h"
  16. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  17. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  18. #include "../lib/mapObjects/ObjectTemplate.h"
  19. #include "../lib/mapping/CMap.h"
  20. #include "../lib/constants/StringConstants.h"
  21. #include "../lib/CPlayerState.h"
  22. #include "../lib/texts/CGeneralTextHandler.h"
  23. #include "townbuildingswidget.h"
  24. #include "towneventswidget.h"
  25. #include "townspellswidget.h"
  26. #include "armywidget.h"
  27. #include "messagewidget.h"
  28. #include "rewardswidget.h"
  29. #include "questwidget.h"
  30. #include "heroartifactswidget.h"
  31. #include "heroskillswidget.h"
  32. #include "herospellwidget.h"
  33. #include "portraitwidget.h"
  34. #include "PickObjectDelegate.h"
  35. #include "../mapcontroller.h"
  36. //===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
  37. Initializer::Initializer(MapController & controller, CGObjectInstance * o, const PlayerColor & pl)
  38. : controller(controller)
  39. , defaultPlayer(pl)
  40. {
  41. logGlobal->info("New object instance initialized");
  42. ///IMPORTANT! initialize order should be from base objects to derived objects
  43. INIT_OBJ_TYPE(CGResource);
  44. INIT_OBJ_TYPE(CGArtifact);
  45. INIT_OBJ_TYPE(CArmedInstance);
  46. INIT_OBJ_TYPE(CGShipyard);
  47. INIT_OBJ_TYPE(CGGarrison);
  48. INIT_OBJ_TYPE(CGMine);
  49. INIT_OBJ_TYPE(CGDwelling);
  50. INIT_OBJ_TYPE(CGTownInstance);
  51. INIT_OBJ_TYPE(CGCreature);
  52. INIT_OBJ_TYPE(CGHeroPlaceholder);
  53. INIT_OBJ_TYPE(CGHeroInstance);
  54. INIT_OBJ_TYPE(CGSignBottle);
  55. INIT_OBJ_TYPE(FlaggableMapObject);
  56. //INIT_OBJ_TYPE(CRewardableObject);
  57. //INIT_OBJ_TYPE(CGPandoraBox);
  58. //INIT_OBJ_TYPE(CGEvent);
  59. //INIT_OBJ_TYPE(CGSeerHut);
  60. }
  61. void Initializer::initialize(CArmedInstance * o)
  62. {
  63. if(!o) return;
  64. }
  65. void Initializer::initialize(CGSignBottle * o)
  66. {
  67. if(!o) return;
  68. }
  69. void Initializer::initialize(CGCreature * o)
  70. {
  71. if(!o) return;
  72. o->character = CGCreature::Character::HOSTILE;
  73. if(!o->hasStackAtSlot(SlotID(0)))
  74. o->putStack(SlotID(0), std::make_unique<CStackInstance>(o->cb, CreatureID(o->subID), 0, false));
  75. }
  76. void Initializer::initialize(CGDwelling * o)
  77. {
  78. if(!o) return;
  79. o->tempOwner = defaultPlayer;
  80. if(o->ID == Obj::RANDOM_DWELLING || o->ID == Obj::RANDOM_DWELLING_LVL || o->ID == Obj::RANDOM_DWELLING_FACTION)
  81. {
  82. o->randomizationInfo = CGDwellingRandomizationInfo();
  83. if(o->ID == Obj::RANDOM_DWELLING_LVL)
  84. {
  85. o->randomizationInfo->minLevel = o->subID;
  86. o->randomizationInfo->maxLevel = o->subID;
  87. }
  88. if(o->ID == Obj::RANDOM_DWELLING_FACTION)
  89. {
  90. o->randomizationInfo->allowedFactions.insert(FactionID(o->subID));
  91. }
  92. }
  93. }
  94. void Initializer::initialize(CGGarrison * o)
  95. {
  96. if(!o) return;
  97. o->tempOwner = defaultPlayer;
  98. o->removableUnits = true;
  99. }
  100. void Initializer::initialize(CGShipyard * o)
  101. {
  102. if(!o) return;
  103. o->tempOwner = defaultPlayer;
  104. }
  105. void Initializer::initialize(FlaggableMapObject * o)
  106. {
  107. if(!o) return;
  108. o->tempOwner = defaultPlayer;
  109. }
  110. void Initializer::initialize(CGHeroPlaceholder * o)
  111. {
  112. if(!o) return;
  113. o->tempOwner = defaultPlayer;
  114. if(!o->powerRank.has_value() && !o->heroType.has_value())
  115. o->powerRank = 0;
  116. if(o->powerRank.has_value() && o->heroType.has_value())
  117. o->powerRank.reset();
  118. }
  119. void Initializer::initialize(CGHeroInstance * o)
  120. {
  121. if(!o)
  122. return;
  123. o->tempOwner = defaultPlayer;
  124. if(o->ID == Obj::PRISON)
  125. {
  126. o->subID = 0;
  127. o->tempOwner = PlayerColor::NEUTRAL;
  128. }
  129. if(o->ID == Obj::HERO)
  130. {
  131. for(auto const & t : LIBRARY->heroh->objects)
  132. {
  133. if(t->heroClass->getId() == HeroClassID(o->subID))
  134. {
  135. o->subID = t->getId();
  136. break;
  137. }
  138. }
  139. }
  140. if(o->getHeroTypeID().hasValue())
  141. {
  142. o->gender = o->getHeroType()->gender;
  143. o->randomizeArmy(o->getFactionID());
  144. }
  145. }
  146. void Initializer::initialize(CGTownInstance * o)
  147. {
  148. if(!o) return;
  149. const std::vector<std::string> castleLevels{"village", "fort", "citadel", "castle", "capitol"};
  150. int lvl = vstd::find_pos(castleLevels, o->appearance->stringID);
  151. o->addBuilding(BuildingID::DEFAULT);
  152. if(lvl > -1) o->addBuilding(BuildingID::TAVERN);
  153. if(lvl > 0) o->addBuilding(BuildingID::FORT);
  154. if(lvl > 1) o->addBuilding(BuildingID::CITADEL);
  155. if(lvl > 2) o->addBuilding(BuildingID::CASTLE);
  156. if(lvl > 3) o->addBuilding(BuildingID::CAPITOL);
  157. if(o->possibleSpells.empty())
  158. {
  159. for(auto const & spellId : LIBRARY->spellh->getDefaultAllowed()) //add all regular spells to town
  160. {
  161. o->possibleSpells.push_back(spellId);
  162. }
  163. }
  164. }
  165. void Initializer::initialize(CGArtifact * o)
  166. {
  167. if(!o) return;
  168. if(o->ID == Obj::SPELL_SCROLL)
  169. {
  170. std::vector<SpellID> out;
  171. for(auto const & spell : LIBRARY->spellh->objects) //spellh size appears to be greater (?)
  172. {
  173. if(LIBRARY->spellh->getDefaultAllowed().count(spell->id) != 0)
  174. {
  175. out.push_back(spell->id);
  176. }
  177. }
  178. auto a = controller.map()->createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  179. o->setArtifactInstance(a);
  180. }
  181. }
  182. void Initializer::initialize(CGMine * o)
  183. {
  184. if(!o) return;
  185. o->tempOwner = defaultPlayer;
  186. if(o->isAbandoned())
  187. {
  188. for(auto r = GameResID(0); r < GameResID::COUNT; ++r)
  189. o->abandonedMineResources.insert(r);
  190. }
  191. else
  192. {
  193. o->producedResource = GameResID(o->subID);
  194. o->producedQuantity = o->defaultResProduction();
  195. }
  196. }
  197. //===============IMPLEMENT PROPERTIES SETUP===============================
  198. void Inspector::updateProperties(CArmedInstance * o)
  199. {
  200. if(!o) return;
  201. auto * delegate = new ArmyDelegate(*o);
  202. addProperty(QObject::tr("Army"), PropertyEditorPlaceholder(), delegate, false);
  203. }
  204. void Inspector::updateProperties(CGDwelling * o)
  205. {
  206. if(!o) return;
  207. addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
  208. if (o->ID == Obj::RANDOM_DWELLING || o->ID == Obj::RANDOM_DWELLING_LVL)
  209. {
  210. auto * delegate = new PickObjectDelegate(controller, PickObjectDelegate::typedFilter<CGTownInstance>);
  211. addProperty(QObject::tr("Same as town"), o->randomizationInfo, delegate, false);
  212. }
  213. }
  214. void Inspector::updateProperties(FlaggableMapObject * o)
  215. {
  216. if(!o) return;
  217. addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
  218. }
  219. void Inspector::updateProperties(CGGarrison * o)
  220. {
  221. if(!o) return;
  222. addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
  223. addProperty(QObject::tr("Removable units"), o->removableUnits, false);
  224. }
  225. void Inspector::updateProperties(CGShipyard * o)
  226. {
  227. if(!o) return;
  228. addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
  229. }
  230. void Inspector::updateProperties(CGHeroPlaceholder * o)
  231. {
  232. if(!o) return;
  233. addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
  234. bool type = false;
  235. if(o->heroType.has_value())
  236. type = true;
  237. else if(!o->powerRank.has_value())
  238. assert(0); //one of values must be initialized
  239. {
  240. auto * delegate = new InspectorDelegate;
  241. delegate->options = {{QObject::tr("POWER RANK"), QVariant::fromValue(false)}, {QObject::tr("HERO TYPE"), QVariant::fromValue(true)}};
  242. addProperty(QObject::tr("Placeholder type"), delegate->options[type].first, delegate, false);
  243. }
  244. addProperty(QObject::tr("Power rank"), o->powerRank.has_value() ? o->powerRank.value() : 0, type);
  245. {
  246. auto * delegate = new InspectorDelegate;
  247. for(int i = 0; i < LIBRARY->heroh->objects.size(); ++i)
  248. {
  249. delegate->options.push_back({QObject::tr(LIBRARY->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(LIBRARY->heroh->objects[i]->getId().getNum())});
  250. }
  251. addProperty(QObject::tr("Hero type"), o->heroType.has_value() ? LIBRARY->heroh->getById(o->heroType.value())->getNameTranslated() : "", delegate, !type);
  252. }
  253. }
  254. void Inspector::updateProperties(CGHeroInstance * o)
  255. {
  256. if(!o) return;
  257. auto isPrison = o->ID == Obj::PRISON;
  258. addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller, isPrison), isPrison); //field is not editable for prison
  259. addProperty<int>(QObject::tr("Experience"), o->exp, false);
  260. addProperty(QObject::tr("Hero class"), o->getHeroClassID().hasValue() ? o->getHeroClass()->getNameTranslated() : "", true);
  261. { //Gender
  262. auto * delegate = new InspectorDelegate;
  263. delegate->options = {{QObject::tr("MALE"), QVariant::fromValue(static_cast<int>(EHeroGender::MALE))}, {QObject::tr("FEMALE"), QVariant::fromValue(static_cast<int>(EHeroGender::FEMALE))}};
  264. addProperty<std::string>(QObject::tr("Gender"), (o->gender == EHeroGender::FEMALE ? QObject::tr("FEMALE") : QObject::tr("MALE")).toStdString(), delegate , false);
  265. }
  266. addProperty(QObject::tr("Name"), o->getNameTranslated(), false);
  267. addProperty(QObject::tr("Biography"), o->getBiographyTranslated(), new MessageDelegate, false);
  268. addProperty(QObject::tr("Portrait"), PropertyEditorPlaceholder(), new PortraitDelegate(*o), false);
  269. auto * delegate = new HeroSkillsDelegate(*o);
  270. addProperty(QObject::tr("Skills"), PropertyEditorPlaceholder(), delegate, false);
  271. addProperty(QObject::tr("Spells"), PropertyEditorPlaceholder(), new HeroSpellDelegate(*o), false);
  272. addProperty(QObject::tr("Artifacts"), PropertyEditorPlaceholder(), new HeroArtifactsDelegate(controller, *o), false);
  273. if(o->getHeroTypeID().hasValue() || o->ID == Obj::PRISON)
  274. { //Hero type
  275. auto * delegate = new InspectorDelegate;
  276. for(const auto & heroPtr : LIBRARY->heroh->objects)
  277. {
  278. if(controller.map()->allowedHeroes.count(heroPtr->getId()) != 0)
  279. {
  280. if(o->ID == Obj::PRISON || heroPtr->heroClass->getIndex() == o->getHeroClassID())
  281. {
  282. delegate->options.push_back({QObject::tr(heroPtr->getNameTranslated().c_str()), QVariant::fromValue(heroPtr->getIndex())});
  283. }
  284. }
  285. }
  286. addProperty(QObject::tr("Hero type"), o->getHeroTypeID().hasValue() ? o->getHeroType()->getNameTranslated() : "", delegate, false);
  287. }
  288. {
  289. const int maxRadius = 60;
  290. auto * patrolDelegate = new InspectorDelegate;
  291. patrolDelegate->options = { {QObject::tr("No patrol"), QVariant::fromValue(CGHeroInstance::NO_PATROLLING)} };
  292. for(int i = 0; i <= maxRadius; ++i)
  293. patrolDelegate->options.push_back({ QObject::tr("%n tile(s)", "", i), QVariant::fromValue(i)});
  294. auto patrolRadiusText = o->patrol.patrolling ? QObject::tr("%n tile(s)", "", o->patrol.patrolRadius) : QObject::tr("No patrol");
  295. addProperty(QObject::tr("Patrol radius"), patrolRadiusText, patrolDelegate, false);
  296. }
  297. }
  298. void Inspector::updateProperties(CGTownInstance * o)
  299. {
  300. if(!o) return;
  301. addProperty(QObject::tr("Town name"), o->getNameTranslated(), false);
  302. auto * delegate = new TownBuildingsDelegate(*o);
  303. addProperty(QObject::tr("Buildings"), PropertyEditorPlaceholder(), delegate, false);
  304. addProperty(QObject::tr("Spells"), PropertyEditorPlaceholder(), new TownSpellsDelegate(*o), false);
  305. addProperty(QObject::tr("Events"), PropertyEditorPlaceholder(), new TownEventsDelegate(*o, controller), false);
  306. if(o->ID == Obj::RANDOM_TOWN)
  307. addProperty(QObject::tr("Same as player"), o->alignmentToPlayer, new OwnerDelegate(controller), false);
  308. }
  309. void Inspector::updateProperties(CGArtifact * o)
  310. {
  311. if(!o) return;
  312. addProperty(QObject::tr("Message"), o->message, false);
  313. const CArtifactInstance * instance = o->getArtifactInstance();
  314. if(instance)
  315. {
  316. SpellID spellId = instance->getScrollSpellID();
  317. if(spellId != SpellID::NONE)
  318. {
  319. auto * delegate = new InspectorDelegate;
  320. for(auto const & spell : LIBRARY->spellh->objects)
  321. {
  322. if(controller.map()->allowedSpells.count(spell->id) != 0)
  323. delegate->options.push_back({QObject::tr(spell->getNameTranslated().c_str()), QVariant::fromValue(int(spell->getId()))});
  324. }
  325. addProperty(QObject::tr("Spell"), LIBRARY->spellh->getById(spellId)->getNameTranslated(), delegate, false);
  326. }
  327. }
  328. }
  329. void Inspector::updateProperties(CGMine * o)
  330. {
  331. if(!o) return;
  332. addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
  333. addProperty(QObject::tr("Resource"), o->producedResource);
  334. addProperty(QObject::tr("Productivity"), o->producedQuantity);
  335. }
  336. void Inspector::updateProperties(CGResource * o)
  337. {
  338. if(!o) return;
  339. addProperty(QObject::tr("Amount"), o->amount, false);
  340. addProperty(QObject::tr("Message"), o->message, false);
  341. }
  342. void Inspector::updateProperties(CGSignBottle * o)
  343. {
  344. if(!o) return;
  345. addProperty(QObject::tr("Message"), o->message, new MessageDelegate, false);
  346. }
  347. void Inspector::updateProperties(CGCreature * o)
  348. {
  349. if(!o) return;
  350. addProperty(QObject::tr("Message"), o->message, false);
  351. { //Character
  352. auto * delegate = new InspectorDelegate;
  353. delegate->options = characterIdentifiers;
  354. addProperty<CGCreature::Character>("Character", (CGCreature::Character)o->character, delegate, false);
  355. }
  356. addProperty(QObject::tr("Never flees"), o->neverFlees, false);
  357. addProperty(QObject::tr("Not growing"), o->notGrowingTeam, false);
  358. addProperty(QObject::tr("Artifact reward"), o->gainedArtifact); //TODO: implement in setProperty
  359. addProperty(QObject::tr("Army"), PropertyEditorPlaceholder(), true);
  360. addProperty(QObject::tr("Amount"), o->stacks[SlotID(0)]->getCount(), false);
  361. //addProperty(QObject::tr("Resources reward"), o->resources); //TODO: implement in setProperty
  362. }
  363. void Inspector::updateProperties(CRewardableObject * o)
  364. {
  365. if(!o) return;
  366. auto * delegate = new RewardsDelegate(*controller.map(), *o);
  367. addProperty(QObject::tr("Reward"), PropertyEditorPlaceholder(), delegate, false);
  368. }
  369. void Inspector::updateProperties(CGPandoraBox * o)
  370. {
  371. if(!o) return;
  372. addProperty(QObject::tr("Message"), o->message, new MessageDelegate, false);
  373. }
  374. void Inspector::updateProperties(CGEvent * o)
  375. {
  376. if(!o) return;
  377. addProperty(QObject::tr("Remove after"), o->removeAfterVisit, false);
  378. addProperty(QObject::tr("Human trigger"), o->humanActivate, false);
  379. addProperty(QObject::tr("Cpu trigger"), o->computerActivate, false);
  380. //ui8 availableFor; //players whom this event is available for
  381. }
  382. void Inspector::updateProperties(CGSeerHut * o)
  383. {
  384. if(!o) return;
  385. addProperty(QObject::tr("First visit text"), o->getQuest().firstVisitText, new MessageDelegate, false);
  386. addProperty(QObject::tr("Next visit text"), o->getQuest().nextVisitText, new MessageDelegate, false);
  387. addProperty(QObject::tr("Completed text"), o->getQuest().completedText, new MessageDelegate, false);
  388. addProperty(QObject::tr("Repeat quest"), o->getQuest().repeatedQuest, false);
  389. addProperty(QObject::tr("Time limit"), o->getQuest().lastDay, false);
  390. { //Quest
  391. auto * delegate = new QuestDelegate(controller, o->getQuest());
  392. addProperty(QObject::tr("Quest"), PropertyEditorPlaceholder(), delegate, false);
  393. }
  394. }
  395. void Inspector::updateProperties(CGQuestGuard * o)
  396. {
  397. if(!o) return;
  398. addProperty(QObject::tr("Reward"), PropertyEditorPlaceholder(), nullptr, true);
  399. addProperty(QObject::tr("Repeat quest"), o->getQuest().repeatedQuest, true);
  400. }
  401. void Inspector::updateProperties()
  402. {
  403. if(!obj)
  404. return;
  405. table->setRowCount(0); //cleanup table
  406. addProperty(QObject::tr("Identifier"), obj);
  407. addProperty(QObject::tr("ID"), obj->ID.getNum());
  408. addProperty(QObject::tr("SubID"), obj->subID);
  409. addProperty(QObject::tr("InstanceName"), obj->instanceName);
  410. if(obj->ID != Obj::HERO_PLACEHOLDER && !dynamic_cast<CGHeroInstance*>(obj))
  411. {
  412. auto factory = LIBRARY->objtypeh->getHandlerFor(obj->ID, obj->subID);
  413. addProperty(QObject::tr("IsStatic"), factory->isStaticObject());
  414. }
  415. addProperty(QObject::tr("Owner"), obj->tempOwner, new OwnerDelegate(controller), true);
  416. UPDATE_OBJ_PROPERTIES(CArmedInstance);
  417. UPDATE_OBJ_PROPERTIES(CGResource);
  418. UPDATE_OBJ_PROPERTIES(CGArtifact);
  419. UPDATE_OBJ_PROPERTIES(CGMine);
  420. UPDATE_OBJ_PROPERTIES(CGGarrison);
  421. UPDATE_OBJ_PROPERTIES(CGShipyard);
  422. UPDATE_OBJ_PROPERTIES(CGDwelling);
  423. UPDATE_OBJ_PROPERTIES(CGTownInstance);
  424. UPDATE_OBJ_PROPERTIES(CGCreature);
  425. UPDATE_OBJ_PROPERTIES(CGHeroPlaceholder);
  426. UPDATE_OBJ_PROPERTIES(CGHeroInstance);
  427. UPDATE_OBJ_PROPERTIES(CGSignBottle);
  428. UPDATE_OBJ_PROPERTIES(FlaggableMapObject);
  429. UPDATE_OBJ_PROPERTIES(CRewardableObject);
  430. UPDATE_OBJ_PROPERTIES(CGPandoraBox);
  431. UPDATE_OBJ_PROPERTIES(CGEvent);
  432. UPDATE_OBJ_PROPERTIES(CGSeerHut);
  433. UPDATE_OBJ_PROPERTIES(CGQuestGuard);
  434. table->show();
  435. }
  436. //===============IMPLEMENT PROPERTY UPDATE================================
  437. void Inspector::setProperty(const QString & key, const QTableWidgetItem * item)
  438. {
  439. if(!item->data(Qt::UserRole).isNull())
  440. {
  441. setProperty(key, item->data(Qt::UserRole));
  442. return;
  443. }
  444. if(item->flags() & Qt::ItemIsUserCheckable)
  445. {
  446. setProperty(key, QVariant::fromValue(item->checkState() == Qt::Checked));
  447. return;
  448. }
  449. setProperty(key, item->text());
  450. }
  451. void Inspector::setProperty(const QString & key, const QVariant & value)
  452. {
  453. if(!obj)
  454. return;
  455. if(key == QObject::tr("Owner"))
  456. obj->tempOwner = PlayerColor(value.toInt());
  457. SET_PROPERTIES(CArmedInstance);
  458. SET_PROPERTIES(CGTownInstance);
  459. SET_PROPERTIES(CGArtifact);
  460. SET_PROPERTIES(CGMine);
  461. SET_PROPERTIES(CGResource);
  462. SET_PROPERTIES(CGDwelling);
  463. SET_PROPERTIES(CGGarrison);
  464. SET_PROPERTIES(CGCreature);
  465. SET_PROPERTIES(CGHeroPlaceholder);
  466. SET_PROPERTIES(CGHeroInstance);
  467. SET_PROPERTIES(CGShipyard);
  468. SET_PROPERTIES(CGSignBottle);
  469. SET_PROPERTIES(FlaggableMapObject);
  470. SET_PROPERTIES(CRewardableObject);
  471. SET_PROPERTIES(CGPandoraBox);
  472. SET_PROPERTIES(CGEvent);
  473. SET_PROPERTIES(CGSeerHut);
  474. SET_PROPERTIES(CGQuestGuard);
  475. }
  476. void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value)
  477. {
  478. if(!o) return;
  479. }
  480. void Inspector::setProperty(FlaggableMapObject * o, const QString & key, const QVariant & value)
  481. {
  482. if(!o) return;
  483. }
  484. void Inspector::setProperty(CRewardableObject * o, const QString & key, const QVariant & value)
  485. {
  486. if(!o) return;
  487. }
  488. void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value)
  489. {
  490. if(!o) return;
  491. if(key == QObject::tr("Message"))
  492. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  493. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  494. }
  495. void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value)
  496. {
  497. if(!o) return;
  498. if(key == QObject::tr("Remove after"))
  499. o->removeAfterVisit = value.toBool();
  500. if(key == QObject::tr("Human trigger"))
  501. o->humanActivate = value.toBool();
  502. if(key == QObject::tr("Cpu trigger"))
  503. o->computerActivate = value.toBool();
  504. }
  505. void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value)
  506. {
  507. if(!o) return;
  508. if(key == QObject::tr("Town name"))
  509. o->setNameTextId(mapRegisterLocalizedString("map", *controller.map(),
  510. TextIdentifier("town", o->instanceName, "name"), value.toString().toStdString()));
  511. if(key == QObject::tr("Same as player"))
  512. o->alignmentToPlayer = PlayerColor(value.toInt());
  513. }
  514. void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
  515. {
  516. if(!o) return;
  517. if(key == QObject::tr("Message"))
  518. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  519. TextIdentifier("sign", o->instanceName, "message"), value.toString().toStdString()));
  520. }
  521. void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value)
  522. {
  523. if(!o) return;
  524. if(key == QObject::tr("Productivity"))
  525. o->producedQuantity = value.toString().toInt();
  526. }
  527. void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value)
  528. {
  529. if(!o) return;
  530. if(key == QObject::tr("Message"))
  531. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  532. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  533. if(key == QObject::tr("Spell"))
  534. {
  535. o->setArtifactInstance(controller.map()->createScroll(SpellID(value.toInt())));
  536. }
  537. }
  538. void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value)
  539. {
  540. if(!o) return;
  541. if(key == QObject::tr("Same as town"))
  542. {
  543. if (!o->randomizationInfo.has_value())
  544. o->randomizationInfo = CGDwellingRandomizationInfo();
  545. o->randomizationInfo->instanceId = "";
  546. if(CGTownInstance * town = data_cast<CGTownInstance>(value.toLongLong()))
  547. o->randomizationInfo->instanceId = town->instanceName;
  548. }
  549. }
  550. void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value)
  551. {
  552. if(!o) return;
  553. if(key == QObject::tr("Removable units"))
  554. o->removableUnits = value.toBool();
  555. }
  556. void Inspector::setProperty(CGHeroPlaceholder * o, const QString & key, const QVariant & value)
  557. {
  558. if(!o) return;
  559. if(key == QObject::tr("Placeholder type"))
  560. {
  561. if(value.toBool())
  562. {
  563. if(!o->heroType.has_value())
  564. o->heroType = HeroTypeID(0);
  565. o->powerRank.reset();
  566. }
  567. else
  568. {
  569. if(!o->powerRank.has_value())
  570. o->powerRank = 0;
  571. o->heroType.reset();
  572. }
  573. updateProperties();
  574. }
  575. if(key == QObject::tr("Power rank"))
  576. o->powerRank = value.toInt();
  577. if(key == QObject::tr("Hero type"))
  578. {
  579. o->heroType = HeroTypeID(value.toInt());
  580. }
  581. }
  582. void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value)
  583. {
  584. if(!o) return;
  585. if(key == QObject::tr("Gender"))
  586. o->gender = EHeroGender(value.toInt());
  587. if(key == QObject::tr("Name"))
  588. o->nameCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  589. TextIdentifier("hero", o->instanceName, "name"), value.toString().toStdString());
  590. if(key == QObject::tr("Biography"))
  591. o->biographyCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  592. TextIdentifier("hero", o->instanceName, "biography"), value.toString().toStdString());
  593. if(key == QObject::tr("Experience"))
  594. o->exp = value.toString().toInt();
  595. if(key == QObject::tr("Hero type"))
  596. {
  597. for(auto const & t : LIBRARY->heroh->objects)
  598. {
  599. if(t->getId() == value.toInt())
  600. o->subID = value.toInt();
  601. }
  602. o->gender = o->getHeroType()->gender;
  603. o->randomizeArmy(o->getHeroType()->heroClass->faction);
  604. updateProperties(); //updating other properties after change
  605. }
  606. if(key == QObject::tr("Patrol radius"))
  607. {
  608. auto radius = value.toInt();
  609. o->patrol.patrolRadius = radius;
  610. o->patrol.patrolling = radius != CGHeroInstance::NO_PATROLLING;
  611. }
  612. }
  613. void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value)
  614. {
  615. if(!o) return;
  616. }
  617. void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value)
  618. {
  619. if(!o) return;
  620. if(key == QObject::tr("Amount"))
  621. o->amount = value.toString().toInt();
  622. }
  623. void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value)
  624. {
  625. if(!o) return;
  626. if(key == QObject::tr("Message"))
  627. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  628. TextIdentifier("monster", o->instanceName, "message"), value.toString().toStdString()));
  629. if(key == QObject::tr("Character"))
  630. o->character = CGCreature::Character(value.toInt());
  631. if(key == QObject::tr("Never flees"))
  632. o->neverFlees = value.toBool();
  633. if(key == QObject::tr("Not growing"))
  634. o->notGrowingTeam = value.toBool();
  635. if(key == QObject::tr("Amount"))
  636. o->stacks[SlotID(0)]->setCount(value.toString().toInt());
  637. }
  638. void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value)
  639. {
  640. if(!o) return;
  641. if(key == QObject::tr("First visit text"))
  642. o->getQuest().firstVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  643. TextIdentifier("quest", o->instanceName, "firstVisit"), value.toString().toStdString()));
  644. if(key == QObject::tr("Next visit text"))
  645. o->getQuest().nextVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  646. TextIdentifier("quest", o->instanceName, "nextVisit"), value.toString().toStdString()));
  647. if(key == QObject::tr("Completed text"))
  648. o->getQuest().completedText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  649. TextIdentifier("quest", o->instanceName, "completed"), value.toString().toStdString()));
  650. if(key == QObject::tr("Repeat quest"))
  651. o->getQuest().repeatedQuest = value.toBool();
  652. if(key == QObject::tr("Time limit"))
  653. o->getQuest().lastDay = value.toString().toInt();
  654. }
  655. void Inspector::setProperty(CGQuestGuard * o, const QString & key, const QVariant & value)
  656. {
  657. if(!o) return;
  658. }
  659. //===============IMPLEMENT PROPERTY VALUE TYPE============================
  660. QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
  661. {
  662. auto * item = new QTableWidgetItem(QString::number(data_cast<CGObjectInstance>(value)));
  663. item->setFlags(Qt::NoItemFlags);
  664. return item;
  665. }
  666. QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value)
  667. {
  668. auto item = new QTableWidgetItem("...");
  669. item->setFlags(Qt::NoItemFlags);
  670. return item;
  671. }
  672. QTableWidgetItem * Inspector::addProperty(unsigned int value)
  673. {
  674. auto * item = new QTableWidgetItem(QString::number(value));
  675. item->setFlags(Qt::NoItemFlags);
  676. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  677. return item;
  678. }
  679. QTableWidgetItem * Inspector::addProperty(int value)
  680. {
  681. auto * item = new QTableWidgetItem(QString::number(value));
  682. item->setFlags(Qt::NoItemFlags);
  683. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  684. return item;
  685. }
  686. QTableWidgetItem * Inspector::addProperty(bool value)
  687. {
  688. auto item = new QTableWidgetItem;
  689. item->setFlags(Qt::ItemIsUserCheckable);
  690. item->setCheckState(value ? Qt::Checked : Qt::Unchecked);
  691. return item;
  692. }
  693. QTableWidgetItem * Inspector::addProperty(const std::string & value)
  694. {
  695. return addProperty(QString::fromStdString(value));
  696. }
  697. QTableWidgetItem * Inspector::addProperty(const TextIdentifier & value)
  698. {
  699. return addProperty(LIBRARY->generaltexth->translate(value.get()));
  700. }
  701. QTableWidgetItem * Inspector::addProperty(const MetaString & value)
  702. {
  703. return addProperty(value.toString());
  704. }
  705. QTableWidgetItem * Inspector::addProperty(const QString & value)
  706. {
  707. auto * item = new QTableWidgetItem(value);
  708. item->setFlags(Qt::NoItemFlags);
  709. item->setToolTip(value);
  710. return item;
  711. }
  712. QTableWidgetItem * Inspector::addProperty(const int3 & value)
  713. {
  714. auto * item = new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
  715. item->setFlags(Qt::NoItemFlags);
  716. return item;
  717. }
  718. QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
  719. {
  720. auto str = QObject::tr("UNFLAGGABLE");
  721. if(value == PlayerColor::NEUTRAL)
  722. str = QObject::tr("neutral");
  723. MetaString playerStr;
  724. playerStr.appendName(value);
  725. if(value.isValidPlayer())
  726. str = QString::fromStdString(playerStr.toString());
  727. auto * item = new QTableWidgetItem(str);
  728. item->setFlags(Qt::NoItemFlags);
  729. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  730. return item;
  731. }
  732. QTableWidgetItem * Inspector::addProperty(const GameResID & value)
  733. {
  734. MetaString str;
  735. str.appendName(value);
  736. auto * item = new QTableWidgetItem(QString::fromStdString(str.toString()));
  737. item->setFlags(Qt::NoItemFlags);
  738. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  739. return item;
  740. }
  741. QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
  742. {
  743. auto * item = new QTableWidgetItem;
  744. item->setFlags(Qt::NoItemFlags);
  745. item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
  746. for(const auto & i : characterIdentifiers)
  747. {
  748. if(i.second.toInt() == value)
  749. {
  750. item->setText(i.first);
  751. break;
  752. }
  753. }
  754. return item;
  755. }
  756. QTableWidgetItem * Inspector::addProperty(const std::optional<CGDwellingRandomizationInfo> & value)
  757. {
  758. QString text = QObject::tr("Select town");
  759. if(value.has_value() && !value->instanceId.empty())
  760. text = QString::fromStdString(value->instanceId);
  761. auto * item = new QTableWidgetItem(text);
  762. item->setFlags(Qt::NoItemFlags);
  763. return item;
  764. }
  765. //========================================================================
  766. Inspector::Inspector(MapController & c, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), controller(c)
  767. {
  768. characterIdentifiers = {
  769. { QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT)) },
  770. { QObject::tr("Friendly"), QVariant::fromValue(int(CGCreature::Character::FRIENDLY)) },
  771. { QObject::tr("Aggressive"), QVariant::fromValue(int(CGCreature::Character::AGGRESSIVE)) },
  772. { QObject::tr("Hostile"), QVariant::fromValue(int(CGCreature::Character::HOSTILE)) },
  773. { QObject::tr("Savage"), QVariant::fromValue(int(CGCreature::Character::SAVAGE)) },
  774. };
  775. }
  776. /*
  777. * Delegates
  778. */
  779. QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
  780. {
  781. return new QComboBox(parent);
  782. }
  783. void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
  784. {
  785. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  786. {
  787. for(auto & i : options)
  788. {
  789. ed->addItem(i.first);
  790. ed->setItemData(ed->count() - 1, i.second);
  791. }
  792. }
  793. else
  794. {
  795. QStyledItemDelegate::setEditorData(editor, index);
  796. }
  797. }
  798. void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
  799. {
  800. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  801. {
  802. if(!options.isEmpty())
  803. {
  804. QMap<int, QVariant> data;
  805. data[Qt::DisplayRole] = options[ed->currentIndex()].first;
  806. data[Qt::UserRole] = options[ed->currentIndex()].second;
  807. model->setItemData(index, data);
  808. }
  809. }
  810. else
  811. {
  812. QStyledItemDelegate::setModelData(editor, model, index);
  813. }
  814. }
  815. OwnerDelegate::OwnerDelegate(MapController & controller, bool addNeutral)
  816. {
  817. if(addNeutral)
  818. options.push_back({QObject::tr("neutral"), QVariant::fromValue(PlayerColor::NEUTRAL.getNum()) });
  819. for(int p = 0; p < controller.map()->players.size(); ++p)
  820. if(controller.map()->players[p].canAnyonePlay())
  821. {
  822. MetaString str;
  823. str.appendName(PlayerColor(p));
  824. options.push_back({QString::fromStdString(str.toString()), QVariant::fromValue(PlayerColor(p).getNum()) });
  825. }
  826. }