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- /*
- * NetPacksServer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "ServerNetPackVisitors.h"
- #include "CGameHandler.h"
- #include "battles/BattleProcessor.h"
- #include "processors/HeroPoolProcessor.h"
- #include "processors/PlayerMessageProcessor.h"
- #include "processors/TurnOrderProcessor.h"
- #include "queries/QueriesProcessor.h"
- #include "queries/MapQueries.h"
- #include "../lib/IGameCallback.h"
- #include "../lib/CPlayerState.h"
- #include "../lib/mapObjects/CGTownInstance.h"
- #include "../lib/mapObjects/CGHeroInstance.h"
- #include "../lib/gameState/CGameState.h"
- #include "../lib/battle/IBattleState.h"
- #include "../lib/battle/BattleAction.h"
- #include "../lib/battle/Unit.h"
- #include "../lib/spells/CSpellHandler.h"
- #include "../lib/spells/ISpellMechanics.h"
- void ApplyGhNetPackVisitor::visitSaveGame(SaveGame & pack)
- {
- gh.save(pack.fname);
- logGlobal->info("Game has been saved as %s", pack.fname);
- result = true;
- }
- void ApplyGhNetPackVisitor::visitGamePause(GamePause & pack)
- {
- auto turnQuery = std::make_shared<TimerPauseQuery>(&gh, pack.player);
- turnQuery->queryID = QueryID::CLIENT;
- gh.queries->addQuery(turnQuery);
- result = true;
- }
- void ApplyGhNetPackVisitor::visitEndTurn(EndTurn & pack)
- {
- gh.throwIfWrongPlayer(connection, &pack);
- gh.throwIfPlayerNotActive(connection, &pack);
- result = gh.turnOrder->onPlayerEndsTurn(pack.player);
- }
- void ApplyGhNetPackVisitor::visitDismissHero(DismissHero & pack)
- {
- gh.throwIfWrongOwner(connection, &pack, pack.hid);
- gh.throwIfPlayerNotActive(connection, &pack);
- result = gh.removeObject(gh.getObj(pack.hid), pack.player);
- }
- void ApplyGhNetPackVisitor::visitMoveHero(MoveHero & pack)
- {
- gh.throwIfWrongOwner(connection, &pack, pack.hid);
- gh.throwIfPlayerNotActive(connection, &pack);
- for (auto const & dest : pack.path)
- {
- if (!gh.moveHero(pack.hid, dest, EMovementMode::STANDARD, pack.transit, pack.player))
- {
- result = false;
- return;
- }
- // player got some query he has to reply to first for example, from triggered event
- // ignore remaining path (if any), but handle this as success - since at least part of path was legal & was applied
- auto query = gh.queries->topQuery(pack.player);
- if (query && query->blocksPack(&pack))
- {
- result = true;
- return;
- }
- }
- result = true;
- }
- void ApplyGhNetPackVisitor::visitCastleTeleportHero(CastleTeleportHero & pack)
- {
- gh.throwIfWrongOwner(connection, &pack, pack.hid);
- gh.throwIfPlayerNotActive(connection, &pack);
- result = gh.teleportHero(pack.hid, pack.dest, pack.source, pack.player);
- }
- void ApplyGhNetPackVisitor::visitArrangeStacks(ArrangeStacks & pack)
- {
- gh.throwIfWrongPlayer(connection, &pack);
- gh.throwIfPlayerNotActive(connection, &pack);
- result = gh.arrangeStacks(pack.id1, pack.id2, pack.what, pack.p1, pack.p2, pack.val, pack.player);
- }
- void ApplyGhNetPackVisitor::visitBulkMoveArmy(BulkMoveArmy & pack)
- {
- gh.throwIfWrongOwner(connection, &pack, pack.srcArmy);
- gh.throwIfPlayerNotActive(connection, &pack);
- result = gh.bulkMoveArmy(pack.srcArmy, pack.destArmy, pack.srcSlot);
- }
- void ApplyGhNetPackVisitor::visitBulkSplitStack(BulkSplitStack & pack)
- {
- gh.throwIfWrongPlayer(connection, &pack);
- gh.throwIfPlayerNotActive(connection, &pack);
- result = gh.bulkSplitStack(pack.src, pack.srcOwner, pack.amount);
- }
- void ApplyGhNetPackVisitor::visitBulkMergeStacks(BulkMergeStacks & pack)
- {
- gh.throwIfWrongPlayer(connection, &pack);
- gh.throwIfPlayerNotActive(connection, &pack);
- result = gh.bulkMergeStacks(pack.src, pack.srcOwner);
- }
- void ApplyGhNetPackVisitor::visitBulkSmartSplitStack(BulkSplitAndRebalanceStack & pack)
- {
- gh.throwIfWrongPlayer(connection, &pack);
- gh.throwIfPlayerNotActive(connection, &pack);
- result = gh.bulkSplitAndRebalanceStack(pack.src, pack.srcOwner);
- }
- void ApplyGhNetPackVisitor::visitDisbandCreature(DisbandCreature & pack)
- {
- gh.throwIfWrongOwner(connection, &pack, pack.id);
- gh.throwIfPlayerNotActive(connection, &pack);
- result = gh.disbandCreature(pack.id, pack.pos);
- }
- void ApplyGhNetPackVisitor::visitBuildStructure(BuildStructure & pack)
- {
- gh.throwIfWrongOwner(connection, &pack, pack.tid);
- gh.throwIfPlayerNotActive(connection, &pack);
- result = gh.buildStructure(pack.tid, pack.bid);
- }
- void ApplyGhNetPackVisitor::visitSpellResearch(SpellResearch & pack)
- {
- gh.throwIfWrongOwner(connection, &pack, pack.tid);
- gh.throwIfPlayerNotActive(connection, &pack);
-
- result = gh.spellResearch(pack.tid, pack.spellAtSlot, pack.accepted);
- }
- void ApplyGhNetPackVisitor::visitVisitTownBuilding(VisitTownBuilding & pack)
- {
- gh.throwIfWrongOwner(connection, &pack, pack.tid);
- gh.throwIfPlayerNotActive(connection, &pack);
- result = gh.visitTownBuilding(pack.tid, pack.bid);
- }
- void ApplyGhNetPackVisitor::visitRecruitCreatures(RecruitCreatures & pack)
- {
- gh.throwIfWrongPlayer(connection, &pack);
- gh.throwIfPlayerNotActive(connection, &pack);
- // ownership checks are inside recruitCreatures
- result = gh.recruitCreatures(pack.tid, pack.dst, pack.crid, pack.amount, pack.level, pack.player);
- }
- void ApplyGhNetPackVisitor::visitUpgradeCreature(UpgradeCreature & pack)
- {
- gh.throwIfWrongOwner(connection, &pack, pack.id);
- gh.throwIfPlayerNotActive(connection, &pack);
- result = gh.upgradeCreature(pack.id, pack.pos, pack.cid);
- }
- void ApplyGhNetPackVisitor::visitGarrisonHeroSwap(GarrisonHeroSwap & pack)
- {
- const CGTownInstance * town = gh.getTown(pack.tid);
- if(!gh.isPlayerOwns(connection, &pack, pack.tid) && !(town->getGarrisonHero() && gh.isPlayerOwns(connection, &pack, town->getGarrisonHero()->id)))
- gh.throwNotAllowedAction(connection); //neither town nor garrisoned hero (if present) is ours
- gh.throwIfPlayerNotActive(connection, &pack);
- result = gh.garrisonSwap(pack.tid);
- }
- void ApplyGhNetPackVisitor::visitExchangeArtifacts(ExchangeArtifacts & pack)
- {
- if(gh.getHero(pack.src.artHolder))
- gh.throwIfWrongPlayer(connection, &pack, gh.getOwner(pack.src.artHolder)); //second hero can be ally
- gh.throwIfPlayerNotActive(connection, &pack);
- result = gh.moveArtifact(pack.player, pack.src, pack.dst);
- }
- void ApplyGhNetPackVisitor::visitBulkExchangeArtifacts(BulkExchangeArtifacts & pack)
- {
- if(gh.getMarket(pack.srcHero) == nullptr)
- gh.throwIfWrongOwner(connection, &pack, pack.srcHero);
- if(pack.swap)
- gh.throwIfWrongOwner(connection, &pack, pack.dstHero);
- gh.throwIfPlayerNotActive(connection, &pack);
- result = gh.bulkMoveArtifacts(pack.player, pack.srcHero, pack.dstHero, pack.swap, pack.equipped, pack.backpack);
- }
- void ApplyGhNetPackVisitor::visitManageBackpackArtifacts(ManageBackpackArtifacts & pack)
- {
- gh.throwIfPlayerNotActive(connection, &pack);
- if(gh.getPlayerRelations(pack.player, gh.getOwner(pack.artHolder)) != PlayerRelations::ENEMIES)
- result = gh.manageBackpackArtifacts(pack.player, pack.artHolder, pack.cmd);
- }
- void ApplyGhNetPackVisitor::visitManageEquippedArtifacts(ManageEquippedArtifacts & pack)
- {
- gh.throwIfWrongOwner(connection, &pack, pack.artHolder);
- if(pack.saveCostume)
- result = gh.saveArtifactsCostume(pack.player, pack.artHolder, pack.costumeIdx);
- else
- result = gh.switchArtifactsCostume(pack.player, pack.artHolder, pack.costumeIdx);
- }
- void ApplyGhNetPackVisitor::visitAssembleArtifacts(AssembleArtifacts & pack)
- {
- gh.throwIfWrongOwner(connection, &pack, pack.heroID);
- // gh.throwIfPlayerNotActive(&pack); // Might happen when player captures artifacts in battle?
- result = gh.assembleArtifacts(pack.heroID, pack.artifactSlot, pack.assemble, pack.assembleTo);
- }
- void ApplyGhNetPackVisitor::visitEraseArtifactByClient(EraseArtifactByClient & pack)
- {
- gh.throwIfWrongPlayer(connection, &pack, gh.getOwner(pack.al.artHolder));
- gh.throwIfPlayerNotActive(connection, &pack);
- result = gh.eraseArtifactByClient(pack.al);
- }
- void ApplyGhNetPackVisitor::visitBuyArtifact(BuyArtifact & pack)
- {
- gh.throwIfWrongOwner(connection, &pack, pack.hid);
- gh.throwIfPlayerNotActive(connection, &pack);
- result = gh.buyArtifact(pack.hid, pack.aid);
- }
- void ApplyGhNetPackVisitor::visitTradeOnMarketplace(TradeOnMarketplace & pack)
- {
- const CGObjectInstance * object = gh.getObj(pack.marketId);
- const CGHeroInstance * hero = gh.getHero(pack.heroId);
- const auto * market = gh.getMarket(pack.marketId);
- gh.throwIfWrongPlayer(connection, &pack);
- gh.throwIfPlayerNotActive(connection, &pack);
- if(!object)
- gh.throwAndComplain(connection, "Invalid market object");
- if(!market)
- gh.throwAndComplain(connection, "market is not-a-market! :/");
- bool heroCanBeInvalid = false;
- if (pack.mode == EMarketMode::RESOURCE_RESOURCE || pack.mode == EMarketMode::RESOURCE_PLAYER)
- {
- // For resource exchange we must use our own market or visit neutral market
- if (object->getOwner().isValidPlayer())
- {
- gh.throwIfWrongOwner(connection, &pack, pack.marketId);
- heroCanBeInvalid = true;
- }
- }
- if (pack.mode == EMarketMode::CREATURE_UNDEAD)
- {
- // For skeleton transformer, if hero is null then object must be owned
- if (!hero)
- {
- gh.throwIfWrongOwner(connection, &pack, pack.marketId);
- heroCanBeInvalid = true;
- }
- }
- if (!heroCanBeInvalid)
- {
- gh.throwIfWrongOwner(connection, &pack, pack.heroId);
- if (!hero)
- gh.throwAndComplain(connection, "Can not trade - no hero!");
- // TODO: check that object is actually being visited (e.g. Query exists)
- if (!object->visitableAt(hero->visitablePos()))
- gh.throwAndComplain(connection, "Can not trade - object not visited!");
- if (object->getOwner().isValidPlayer() && gh.getPlayerRelations(object->getOwner(), hero->getOwner()) == PlayerRelations::ENEMIES)
- gh.throwAndComplain(connection, "Can not trade - market not owned!");
- }
- result = true;
- switch(pack.mode)
- {
- case EMarketMode::RESOURCE_RESOURCE:
- for(int i = 0; i < pack.r1.size(); ++i)
- result &= gh.tradeResources(market, pack.val[i], pack.player, pack.r1[i].as<GameResID>(), pack.r2[i].as<GameResID>());
- break;
- case EMarketMode::RESOURCE_PLAYER:
- for(int i = 0; i < pack.r1.size(); ++i)
- result &= gh.sendResources(pack.val[i], pack.player, pack.r1[i].as<GameResID>(), pack.r2[i].as<PlayerColor>());
- break;
- case EMarketMode::CREATURE_RESOURCE:
- for(int i = 0; i < pack.r1.size(); ++i)
- result &= gh.sellCreatures(pack.val[i], market, hero, pack.r1[i].as<SlotID>(), pack.r2[i].as<GameResID>());
- break;
- case EMarketMode::RESOURCE_ARTIFACT:
- for(int i = 0; i < pack.r1.size(); ++i)
- result &= gh.buyArtifact(market, hero, pack.r1[i].as<GameResID>(), pack.r2[i].as<ArtifactID>());
- break;
- case EMarketMode::ARTIFACT_RESOURCE:
- for(int i = 0; i < pack.r1.size(); ++i)
- result &= gh.sellArtifact(market, hero, pack.r1[i].as<ArtifactInstanceID>(), pack.r2[i].as<GameResID>());
- break;
- case EMarketMode::CREATURE_UNDEAD:
- for(int i = 0; i < pack.r1.size(); ++i)
- result &= gh.transformInUndead(market, hero, pack.r1[i].as<SlotID>());
- break;
- case EMarketMode::RESOURCE_SKILL:
- for(int i = 0; i < pack.r2.size(); ++i)
- result &= gh.buySecSkill(market, hero, pack.r2[i].as<SecondarySkill>());
- break;
- case EMarketMode::CREATURE_EXP:
- {
- std::vector<SlotID> slotIDs;
- std::vector<ui32> count(pack.val.begin(), pack.val.end());
- for(auto const & slot : pack.r1)
- slotIDs.push_back(slot.as<SlotID>());
- result = gh.sacrificeCreatures(market, hero, slotIDs, count);
- return;
- }
- case EMarketMode::ARTIFACT_EXP:
- {
- std::vector<ArtifactInstanceID> positions;
- for(auto const & artInstId : pack.r1)
- positions.push_back(artInstId.as<ArtifactInstanceID>());
- result = gh.sacrificeArtifact(market, hero, positions);
- return;
- }
- default:
- gh.throwAndComplain(connection, "Unknown exchange pack.mode!");
- }
- }
- void ApplyGhNetPackVisitor::visitSetFormation(SetFormation & pack)
- {
- gh.throwIfWrongOwner(connection, &pack, pack.hid);
- gh.throwIfPlayerNotActive(connection, &pack);
- result = gh.setFormation(pack.hid, pack.formation);
- }
- void ApplyGhNetPackVisitor::visitHireHero(HireHero & pack)
- {
- gh.throwIfWrongPlayer(connection, &pack);
- gh.throwIfPlayerNotActive(connection, &pack);
- result = gh.heroPool->hireHero(pack.tid, pack.hid, pack.player, pack.nhid);
- }
- void ApplyGhNetPackVisitor::visitBuildBoat(BuildBoat & pack)
- {
- gh.throwIfWrongPlayer(connection, &pack);
- gh.throwIfPlayerNotActive(connection, &pack);
- if(gh.getPlayerRelations(gh.getOwner(pack.objid), pack.player) == PlayerRelations::ENEMIES)
- gh.throwAndComplain(connection, "Can't build boat at enemy shipyard");
- result = gh.buildBoat(pack.objid, pack.player);
- }
- void ApplyGhNetPackVisitor::visitQueryReply(QueryReply & pack)
- {
- gh.throwIfWrongPlayer(connection, &pack);
- if(pack.qid == QueryID(-1))
- gh.throwAndComplain(connection, "Cannot answer the query with pack.id -1!");
- result = gh.queryReply(pack.qid, pack.reply, pack.player);
- }
- void ApplyGhNetPackVisitor::visitSaveLocalState(SaveLocalState & pack)
- {
- gh.throwIfWrongPlayer(connection, &pack);
- *gh.gameState().getPlayerState(pack.player)->playerLocalSettings = pack.data;
- result = true;
- }
- void ApplyGhNetPackVisitor::visitMakeAction(MakeAction & pack)
- {
- gh.throwIfWrongPlayer(connection, &pack);
- // allowed even if it is not our turn - will be filtered by battle sides
- result = gh.battles->makePlayerBattleAction(pack.battleID, pack.player, pack.ba);
- }
- void ApplyGhNetPackVisitor::visitDigWithHero(DigWithHero & pack)
- {
- gh.throwIfWrongOwner(connection, &pack, pack.id);
- gh.throwIfPlayerNotActive(connection, &pack);
- result = gh.dig(gh.getHero(pack.id));
- }
- void ApplyGhNetPackVisitor::visitCastAdvSpell(CastAdvSpell & pack)
- {
- gh.throwIfWrongOwner(connection, &pack, pack.hid);
- gh.throwIfPlayerNotActive(connection, &pack);
- if (!pack.sid.hasValue())
- gh.throwNotAllowedAction(connection);
- const CGHeroInstance * h = gh.getHero(pack.hid);
- if(!h)
- gh.throwNotAllowedAction(connection);
- AdventureSpellCastParameters p;
- p.caster = h;
- p.pos = pack.pos;
- const CSpell * s = pack.sid.toSpell();
- result = s->adventureCast(gh.spellEnv, p);
- }
- void ApplyGhNetPackVisitor::visitPlayerMessage(PlayerMessage & pack)
- {
- if(!pack.player.isSpectator()) // TODO: clearly not a great way to verify permissions
- gh.throwIfWrongPlayer(connection, &pack, pack.player);
-
- gh.playerMessages->playerMessage(pack.player, pack.text, pack.currObj);
- result = true;
- }
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