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vcmi_client
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d0d60175d7
break, fix and break and fix - now its fine :)
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17 éve |
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AdventureMapButton.cpp
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36d29424f0
* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
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14 éve |
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AdventureMapButton.h
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36d29424f0
* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
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14 éve |
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CAdvmapInterface.cpp
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2845123a0a
A patch from zjarek ( #727 ) — refactoring of CTerrainRect::showPath.
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14 éve |
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CAdvmapInterface.h
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0f605256e9
- added new files to build system
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14 éve |
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CAnimation.cpp
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e494171de3
- several changes to get reusable code
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14 éve |
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CAnimation.h
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7874d84c4e
* basic structure of ERM interpreter
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14 éve |
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CBattleInterface.cpp
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431064cbf9
* Fixed #532 -> Catapult shoots now after keep/upper/lower tower
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14 éve |
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CBattleInterface.h
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7ad6ca7482
* Fixed #171: The overlapping order of walls-creatures-hero is now correct during sieges
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14 éve |
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CBitmapHandler.cpp
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61af4c745e
- recursive directory parser for LodHandler - for creature abilities and new main menu images
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14 éve |
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CBitmapHandler.h
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b4edd10e6c
* beegee's comments patch
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14 éve |
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CCastleInterface.cpp
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b4144dc616
Callback jugglery, part 1.
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14 éve |
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CCastleInterface.h
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e494171de3
- several changes to get reusable code
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14 éve |
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CConfigHandler.cpp
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7874d84c4e
* basic structure of ERM interpreter
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14 éve |
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CConfigHandler.h
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7874d84c4e
* basic structure of ERM interpreter
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14 éve |
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CCreatureAnimation.cpp
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f3b5ede486
* Fixed the jumping creature animation bug when a unit isn't fully display at the battle screen. The upper creature turret moved (randomly) from left to right during battle and wasn't displayed at the correct x position.
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14 éve |
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CCreatureAnimation.h
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c6f1d87ede
- fix for #95 and #602
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14 éve |
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CCreatureWindow.cpp
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db386915d1
Spell_levels are not necessary in the end.
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14 éve |
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CCreatureWindow.h
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0f60ceb414
Impemented scrollbar for Creature Window. Call it finished.
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14 éve |
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CCursorHandler.cpp
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45fba15511
* Reverted previously changed PreGame code
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14 éve |
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CCursorHandler.h
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66b708c168
* PreGame interface gets now redrawn every frame.
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14 éve |
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CDefHandler.cpp
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49083c4e5a
* ConstTransitive CGI more or less done
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15 éve |
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CDefHandler.h
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49083c4e5a
* ConstTransitive CGI more or less done
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15 éve |
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CGameInfo.cpp
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471c23ba71
Compile fixes, more work on new artifact system.
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15 éve |
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CGameInfo.h
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b4edd10e6c
* beegee's comments patch
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14 éve |
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CHeroWindow.cpp
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a461326380
Fixed #634 and #703.
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14 éve |
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CHeroWindow.h
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c165593896
(linux) added new files into the makefiles and compile fixes.
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14 éve |
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CKingdomInterface.cpp
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3241e7c8f8
Applied patch for #721 from Plush.
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14 éve |
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CKingdomInterface.h
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b4edd10e6c
* beegee's comments patch
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14 éve |
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CMT.cpp
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66b708c168
* PreGame interface gets now redrawn every frame.
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14 éve |
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CMessage.cpp
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61af4c745e
- recursive directory parser for LodHandler - for creature abilities and new main menu images
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14 éve |
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CMessage.h
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b4edd10e6c
* beegee's comments patch
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14 éve |
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CMusicBase.h
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49083c4e5a
* ConstTransitive CGI more or less done
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15 éve |
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CMusicHandler.cpp
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49083c4e5a
* ConstTransitive CGI more or less done
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15 éve |
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CMusicHandler.h
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49083c4e5a
* ConstTransitive CGI more or less done
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15 éve |
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CPlayerInterface.cpp
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617e1f962e
New files for lib:
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14 éve |
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CPlayerInterface.h
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b4144dc616
Callback jugglery, part 1.
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14 éve |
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CPreGame.cpp
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f7a4bb906c
Several minor cleanups.
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14 éve |
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CPreGame.h
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45fba15511
* Reverted previously changed PreGame code
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14 éve |
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CSndHandler.cpp
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31fc8f6db3
Merged Warmonger's changes from trunk
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14 éve |
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CSndHandler.h
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49083c4e5a
* ConstTransitive CGI more or less done
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15 éve |
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CSoundBase.h
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49083c4e5a
* ConstTransitive CGI more or less done
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15 éve |
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CSpellWindow.cpp
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b4144dc616
Callback jugglery, part 1.
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14 éve |
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CSpellWindow.h
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b4edd10e6c
* beegee's comments patch
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14 éve |
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CVideoHandler.cpp
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98577e402f
av_free_packet is a library call. Don't reproduce its code here.
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14 éve |
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CVideoHandler.h
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45fba15511
* Reverted previously changed PreGame code
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14 éve |
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Client.cpp
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617e1f962e
New files for lib:
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14 éve |
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Client.h
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617e1f962e
New files for lib:
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14 éve |
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DPIaware.manifest
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39a752c408
Fixed issue with Windows 7 DPI upscaling.
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16 éve |
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FontBase.h
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38837ebfc9
Implementation of WOG and ROE campaign selection screen
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14 éve |
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FunctionList.h
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b4edd10e6c
* beegee's comments patch
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14 éve |
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GUIBase.cpp
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36d29424f0
* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
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14 éve |
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GUIBase.h
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36d29424f0
* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
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14 éve |
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GUIClasses.cpp
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617e1f962e
New files for lib:
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14 éve |
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GUIClasses.h
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e494171de3
- several changes to get reusable code
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14 éve |
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Graphics.cpp
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617e1f962e
New files for lib:
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14 éve |
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Graphics.h
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5e0b0e49b2
* bug 392 fixed
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14 éve |
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Makefile.am
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7908a1a61d
Makefiles update - new files
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14 éve |
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Makefile.in
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ecb3508690
(linux) Added configure test for the icc and clang compilers, and set some extra parameters for them.
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14 éve |
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NetPacksClient.cpp
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617e1f962e
New files for lib:
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14 éve |
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SDL_Extensions.cpp
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ec76876bda
drawBorder should not crash when attempted drawing outside the surface.
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14 éve |
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SDL_Extensions.h
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450ae1772c
- Buttons optimization - less memory and CPU usage
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14 éve |
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SDL_framerate.cpp
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157002fe68
Better implementation of the framerate manager, FPS timer added, minor improvements
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14 éve |
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SDL_framerate.h
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69364b5b60
Various gcc compile fixes, and updates to linux code.
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14 éve |
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VCMI_client.cbp
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a113a8d289
* patch update from Dikamilo
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16 éve |
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VCMI_client.rc
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78517a4397
* fixed previous fix
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16 éve |
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VCMI_client.vcxproj
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66b708c168
* PreGame interface gets now redrawn every frame.
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14 éve |
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mapHandler.cpp
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61af4c745e
- recursive directory parser for LodHandler - for creature abilities and new main menu images
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14 éve |
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mapHandler.h
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5e0b0e49b2
* bug 392 fixed
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14 éve |
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resource.h
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3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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16 éve |
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vcmi.ico
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3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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16 éve |