Michał W. Urbańczyk 2845123a0a A patch from zjarek ( #727 ) — refactoring of CTerrainRect::showPath. 14 éve
..
vcmi_client d0d60175d7 break, fix and break and fix - now its fine :) 17 éve
AdventureMapButton.cpp 36d29424f0 * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt 14 éve
AdventureMapButton.h 36d29424f0 * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt 14 éve
CAdvmapInterface.cpp 2845123a0a A patch from zjarek ( #727 ) — refactoring of CTerrainRect::showPath. 14 éve
CAdvmapInterface.h 0f605256e9 - added new files to build system 14 éve
CAnimation.cpp e494171de3 - several changes to get reusable code 14 éve
CAnimation.h 7874d84c4e * basic structure of ERM interpreter 14 éve
CBattleInterface.cpp 431064cbf9 * Fixed #532 -> Catapult shoots now after keep/upper/lower tower 14 éve
CBattleInterface.h 7ad6ca7482 * Fixed #171: The overlapping order of walls-creatures-hero is now correct during sieges 14 éve
CBitmapHandler.cpp 61af4c745e - recursive directory parser for LodHandler - for creature abilities and new main menu images 14 éve
CBitmapHandler.h b4edd10e6c * beegee's comments patch 14 éve
CCastleInterface.cpp b4144dc616 Callback jugglery, part 1. 14 éve
CCastleInterface.h e494171de3 - several changes to get reusable code 14 éve
CConfigHandler.cpp 7874d84c4e * basic structure of ERM interpreter 14 éve
CConfigHandler.h 7874d84c4e * basic structure of ERM interpreter 14 éve
CCreatureAnimation.cpp f3b5ede486 * Fixed the jumping creature animation bug when a unit isn't fully display at the battle screen. The upper creature turret moved (randomly) from left to right during battle and wasn't displayed at the correct x position. 14 éve
CCreatureAnimation.h c6f1d87ede - fix for #95 and #602 14 éve
CCreatureWindow.cpp db386915d1 Spell_levels are not necessary in the end. 14 éve
CCreatureWindow.h 0f60ceb414 Impemented scrollbar for Creature Window. Call it finished. 14 éve
CCursorHandler.cpp 45fba15511 * Reverted previously changed PreGame code 14 éve
CCursorHandler.h 66b708c168 * PreGame interface gets now redrawn every frame. 14 éve
CDefHandler.cpp 49083c4e5a * ConstTransitive CGI more or less done 15 éve
CDefHandler.h 49083c4e5a * ConstTransitive CGI more or less done 15 éve
CGameInfo.cpp 471c23ba71 Compile fixes, more work on new artifact system. 15 éve
CGameInfo.h b4edd10e6c * beegee's comments patch 14 éve
CHeroWindow.cpp a461326380 Fixed #634 and #703. 14 éve
CHeroWindow.h c165593896 (linux) added new files into the makefiles and compile fixes. 14 éve
CKingdomInterface.cpp 3241e7c8f8 Applied patch for #721 from Plush. 14 éve
CKingdomInterface.h b4edd10e6c * beegee's comments patch 14 éve
CMT.cpp 66b708c168 * PreGame interface gets now redrawn every frame. 14 éve
CMessage.cpp 61af4c745e - recursive directory parser for LodHandler - for creature abilities and new main menu images 14 éve
CMessage.h b4edd10e6c * beegee's comments patch 14 éve
CMusicBase.h 49083c4e5a * ConstTransitive CGI more or less done 15 éve
CMusicHandler.cpp 49083c4e5a * ConstTransitive CGI more or less done 15 éve
CMusicHandler.h 49083c4e5a * ConstTransitive CGI more or less done 15 éve
CPlayerInterface.cpp 617e1f962e New files for lib: 14 éve
CPlayerInterface.h b4144dc616 Callback jugglery, part 1. 14 éve
CPreGame.cpp f7a4bb906c Several minor cleanups. 14 éve
CPreGame.h 45fba15511 * Reverted previously changed PreGame code 14 éve
CSndHandler.cpp 31fc8f6db3 Merged Warmonger's changes from trunk 14 éve
CSndHandler.h 49083c4e5a * ConstTransitive CGI more or less done 15 éve
CSoundBase.h 49083c4e5a * ConstTransitive CGI more or less done 15 éve
CSpellWindow.cpp b4144dc616 Callback jugglery, part 1. 14 éve
CSpellWindow.h b4edd10e6c * beegee's comments patch 14 éve
CVideoHandler.cpp 98577e402f av_free_packet is a library call. Don't reproduce its code here. 14 éve
CVideoHandler.h 45fba15511 * Reverted previously changed PreGame code 14 éve
Client.cpp 617e1f962e New files for lib: 14 éve
Client.h 617e1f962e New files for lib: 14 éve
DPIaware.manifest 39a752c408 Fixed issue with Windows 7 DPI upscaling. 16 éve
FontBase.h 38837ebfc9 Implementation of WOG and ROE campaign selection screen 14 éve
FunctionList.h b4edd10e6c * beegee's comments patch 14 éve
GUIBase.cpp 36d29424f0 * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt 14 éve
GUIBase.h 36d29424f0 * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt 14 éve
GUIClasses.cpp 617e1f962e New files for lib: 14 éve
GUIClasses.h e494171de3 - several changes to get reusable code 14 éve
Graphics.cpp 617e1f962e New files for lib: 14 éve
Graphics.h 5e0b0e49b2 * bug 392 fixed 14 éve
Makefile.am 7908a1a61d Makefiles update - new files 14 éve
Makefile.in ecb3508690 (linux) Added configure test for the icc and clang compilers, and set some extra parameters for them. 14 éve
NetPacksClient.cpp 617e1f962e New files for lib: 14 éve
SDL_Extensions.cpp ec76876bda drawBorder should not crash when attempted drawing outside the surface. 14 éve
SDL_Extensions.h 450ae1772c - Buttons optimization - less memory and CPU usage 14 éve
SDL_framerate.cpp 157002fe68 Better implementation of the framerate manager, FPS timer added, minor improvements 14 éve
SDL_framerate.h 69364b5b60 Various gcc compile fixes, and updates to linux code. 14 éve
VCMI_client.cbp a113a8d289 * patch update from Dikamilo 16 éve
VCMI_client.rc 78517a4397 * fixed previous fix 16 éve
VCMI_client.vcxproj 66b708c168 * PreGame interface gets now redrawn every frame. 14 éve
mapHandler.cpp 61af4c745e - recursive directory parser for LodHandler - for creature abilities and new main menu images 14 éve
mapHandler.h 5e0b0e49b2 * bug 392 fixed 14 éve
resource.h 3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. 16 éve
vcmi.ico 3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. 16 éve