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							- #pragma once
 
- #include "BattleHex.h"
 
- /*
 
-  * CObstacleInstance.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- struct CObstacleInfo;
 
- struct DLL_LINKAGE CObstacleInstance
 
- {
 
- 	BattleHex pos; //position on battlefield, typically left bottom corner
 
- 	ui8 obstacleType; //if true, then position is meaningless
 
- 	si32 uniqueID;
 
- 	si32 ID; //ID of obstacle (defines type of it)
 
- 	enum EObstacleType
 
- 	{
 
- 		//ABSOLUTE needs an underscore because it's a Win
 
- 		USUAL, ABSOLUTE_OBSTACLE, QUICKSAND, LAND_MINE, FORCE_FIELD, FIRE_WALL, MOAT
 
- 	};
 
- 	//used only for spell-created obstacles
 
- 	CObstacleInstance();
 
- 	virtual ~CObstacleInstance();
 
- 	//bool spellGenerated() const;
 
- 	const CObstacleInfo &getInfo() const; //allowed only when not generated by spell (usual or absolute)
 
- 	std::vector<BattleHex> getBlockedTiles() const;
 
- 	std::vector<BattleHex> getStoppingTile() const; //hexes that will stop stack move
 
- 	//The two functions below describe how the obstacle affects affected tiles
 
- 	//additional effects (like hurting stack or disappearing) are hardcoded for appropriate obstacleTypes
 
- 	bool blocksTiles() const;
 
- 	bool stopsMovement() const; //if unit stepping onto obstacle, can't continue movement (in general, doesn't checks for the side)
 
- 	virtual std::vector<BattleHex> getAffectedTiles() const;
 
- 	virtual bool visibleForSide(ui8 side, bool hasNativeStack) const; //0 attacker
 
- 	virtual void battleTurnPassed(){};
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & ID & pos & obstacleType & uniqueID;
 
- 	}
 
- };
 
- struct DLL_LINKAGE MoatObstacle : CObstacleInstance
 
- {
 
- 	virtual std::vector<BattleHex> getAffectedTiles() const override; //for special effects (not blocking)
 
- };
 
- struct DLL_LINKAGE SpellCreatedObstacle : CObstacleInstance
 
- {
 
- 	si8 turnsRemaining;
 
- 	si8 casterSpellPower;
 
- 	si8 spellLevel;
 
- 	si8 casterSide; //0 - obstacle created by attacker; 1 - by defender
 
- 	si8 visibleForAnotherSide;
 
- 	SpellCreatedObstacle();
 
- 	virtual std::vector<BattleHex> getAffectedTiles() const override; //for special effects (not blocking)
 
- 	virtual bool visibleForSide(ui8 side, bool hasNativeStack) const override; //0 attacker
 
- 	virtual void battleTurnPassed() override;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<CObstacleInstance&>(*this);
 
- 		h & turnsRemaining & casterSpellPower & spellLevel & casterSide & visibleForAnotherSide;
 
- 	}
 
- };
 
 
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