| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345 | /* * CGMarket.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CGMarket.h"#include "../NetPacks.h"#include "../CGeneralTextHandler.h"#include "../IGameCallback.h"#include "../CCreatureHandler.h"#include "../CGameState.h"#include "CGTownInstance.h"#include "../CModHandler.h"#include "../CSkillHandler.h"VCMI_LIB_NAMESPACE_BEGIN///helpersstatic void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1){	OpenWindow ow;	ow.window = type;	ow.id1 = id1;	ow.id2 = id2;	IObjectInterface::cb->sendAndApply(&ow);}bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const{	switch(mode)	{	case EMarketMode::RESOURCE_RESOURCE:		{			double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);			double r = VLC->objh->resVals[id1], //value of given resource				g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource			if(r>g) //if given resource is more expensive than wanted			{				val2 = (int)ceil(r / g);				val1 = 1;			}			else //if wanted resource is more expensive			{				val1 = (int)((g / r) + 0.5);				val2 = 1;			}		}		break;	case EMarketMode::CREATURE_RESOURCE:		{			const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};			double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];			double r = VLC->creh->objects[id1]->cost[6], //value of given creature in gold				g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource			if(r>g) //if given resource is more expensive than wanted			{				val2 = (int)ceil(r / g);				val1 = 1;			}			else //if wanted resource is more expensive			{				val1 = (int)((g / r) + 0.5);				val2 = 1;			}		}		break;	case EMarketMode::RESOURCE_PLAYER:		val1 = 1;		val2 = 1;		break;	case EMarketMode::RESOURCE_ARTIFACT:		{			double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);			double r = VLC->objh->resVals[id1], //value of offered resource				g = VLC->artifacts()->getByIndex(id2)->getPrice() / effectiveness; //value of bought artifact in gold			if(id1 != 6) //non-gold prices are doubled				r /= 2;			val1 = std::max(1, (int)((g / r) + 0.5)); //don't sell arts for less than 1 resource			val2 = 1;		}		break;	case EMarketMode::ARTIFACT_RESOURCE:		{			double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);			double r = VLC->artifacts()->getByIndex(id1)->getPrice() * effectiveness,				g = VLC->objh->resVals[id2];// 			if(id2 != 6) //non-gold prices are doubled// 				r /= 2;			val1 = 1;			val2 = std::max(1, (int)((r / g) + 0.5)); //at least one resource is given in return		}		break;	case EMarketMode::CREATURE_EXP:		{			val1 = 1;			val2 = (VLC->creh->objects[id1]->AIValue / 40) * 5;		}		break;	case EMarketMode::ARTIFACT_EXP:		{			val1 = 1;			int givenClass = VLC->arth->objects[id1]->getArtClassSerial();			if(givenClass < 0 || givenClass > 3)			{				val2 = 0;				return false;			}			static const int expPerClass[] = {1000, 1500, 3000, 6000};			val2 = expPerClass[givenClass];		}		break;	default:		assert(0);		return false;	}	return true;}bool IMarket::allowsTrade(EMarketMode::EMarketMode mode) const{	return false;}int IMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const{	switch(mode)	{	case EMarketMode::RESOURCE_RESOURCE:	case EMarketMode::ARTIFACT_RESOURCE:	case EMarketMode::CREATURE_RESOURCE:			return -1;	default:			return 1;	}}std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const{	std::vector<int> ret;	switch(mode)	{	case EMarketMode::RESOURCE_RESOURCE:	case EMarketMode::ARTIFACT_RESOURCE:	case EMarketMode::CREATURE_RESOURCE:		for (int i = 0; i < 7; i++)			ret.push_back(i);	}	return ret;}const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose){	switch(obj->ID)	{	case Obj::TOWN:		return static_cast<const CGTownInstance*>(obj);	case Obj::ALTAR_OF_SACRIFICE:	case Obj::BLACK_MARKET:	case Obj::TRADING_POST:	case Obj::TRADING_POST_SNOW:	case Obj::FREELANCERS_GUILD:		return static_cast<const CGMarket*>(obj);	case Obj::UNIVERSITY:		return static_cast<const CGUniversity*>(obj);	default:		if(verbose)			logGlobal->error("Cannot cast to IMarket object with ID %d", obj->ID);		return nullptr;	}}IMarket::IMarket(const CGObjectInstance *O)	:o(O){}std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const{	std::vector<EMarketMode::EMarketMode> ret;	for (int i = 0; i < EMarketMode::MARTKET_AFTER_LAST_PLACEHOLDER; i++)		if(allowsTrade((EMarketMode::EMarketMode)i))			ret.push_back((EMarketMode::EMarketMode)i);	return ret;}void CGMarket::onHeroVisit(const CGHeroInstance * h) const{	openWindow(OpenWindow::MARKET_WINDOW,id.getNum(),h->id.getNum());}int CGMarket::getMarketEfficiency() const{	return 5;}bool CGMarket::allowsTrade(EMarketMode::EMarketMode mode) const{	switch(mode)	{	case EMarketMode::RESOURCE_RESOURCE:	case EMarketMode::RESOURCE_PLAYER:		switch(ID)		{		case Obj::TRADING_POST:		case Obj::TRADING_POST_SNOW:			return true;		default:			return false;		}	case EMarketMode::CREATURE_RESOURCE:		return ID == Obj::FREELANCERS_GUILD;	//case ARTIFACT_RESOURCE:	case EMarketMode::RESOURCE_ARTIFACT:		return ID == Obj::BLACK_MARKET;	case EMarketMode::ARTIFACT_EXP:	case EMarketMode::CREATURE_EXP:		return ID == Obj::ALTAR_OF_SACRIFICE; //TODO? check here for alignment of visiting hero? - would not be coherent with other checks here	case EMarketMode::RESOURCE_SKILL:		return ID == Obj::UNIVERSITY;	default:		return false;	}}int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const{	return -1;}std::vector<int> CGMarket::availableItemsIds(EMarketMode::EMarketMode mode) const{	switch(mode)	{	case EMarketMode::RESOURCE_RESOURCE:	case EMarketMode::RESOURCE_PLAYER:		return IMarket::availableItemsIds(mode);	default:		return std::vector<int>();	}}CGMarket::CGMarket()	:IMarket(this){}std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode::EMarketMode mode) const{	switch(mode)	{	case EMarketMode::ARTIFACT_RESOURCE:		return IMarket::availableItemsIds(mode);	case EMarketMode::RESOURCE_ARTIFACT:		{			std::vector<int> ret;			for(const CArtifact *a : artifacts)				if(a)					ret.push_back(a->id);				else					ret.push_back(-1);			return ret;		}	default:		return std::vector<int>();	}}void CGBlackMarket::newTurn(CRandomGenerator & rand) const{	if(!VLC->modh->settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE) //check if feature changing OH3 behavior is enabled		return;	if(cb->getDate(Date::DAY_OF_MONTH) != 1) //new month		return;	SetAvailableArtifacts saa;	saa.id = id.getNum();	cb->pickAllowedArtsSet(saa.arts, rand);	cb->sendAndApply(&saa);}void CGUniversity::initObj(CRandomGenerator & rand){	std::vector<int> toChoose;	for(int i = 0; i < VLC->skillh->size(); ++i)	{		if(cb->isAllowed(2, i))		{			toChoose.push_back(i);		}	}	if(toChoose.size() < 4)	{		logGlobal->warn("Warning: less then 4 available skills was found by University initializer!");		return;	}	// get 4 skills	for(int i = 0; i < 4; ++i)	{		// move randomly one skill to selected and remove from list		auto it = RandomGeneratorUtil::nextItem(toChoose, rand);		skills.push_back(*it);		toChoose.erase(it);	}}std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode) const{	switch (mode)	{		case EMarketMode::RESOURCE_SKILL:			return skills;		default:			return std::vector <int> ();	}}void CGUniversity::onHeroVisit(const CGHeroInstance * h) const{	openWindow(OpenWindow::UNIVERSITY_WINDOW,id.getNum(),h->id.getNum());}VCMI_LIB_NAMESPACE_END
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