AdventureSpellMechanics.cpp 17 KB

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  1. /*
  2. * AdventureSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureSpellMechanics.h"
  12. #include "CSpellHandler.h"
  13. #include "../CRandomGenerator.h"
  14. #include "../mapObjects/CGHeroInstance.h"
  15. #include "../NetPacks.h"
  16. #include "../CGameInfoCallback.h"
  17. #include "../mapping/CMap.h"
  18. #include "../CPlayerState.h"
  19. VCMI_LIB_NAMESPACE_BEGIN
  20. ///AdventureSpellMechanics
  21. AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
  22. IAdventureSpellMechanics(s)
  23. {
  24. }
  25. bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  26. {
  27. if(!owner->isAdventure())
  28. {
  29. env->complain("Attempt to cast non adventure spell in adventure mode");
  30. return false;
  31. }
  32. const CGHeroInstance * caster = parameters.caster;
  33. if(caster->inTownGarrison)
  34. {
  35. env->complain("Attempt to cast an adventure spell in town garrison");
  36. return false;
  37. }
  38. const auto level = caster->getSpellSchoolLevel(owner);
  39. const auto cost = owner->getCost(level);
  40. if(!caster->canCastThisSpell(owner))
  41. {
  42. env->complain("Hero cannot cast this spell!");
  43. return false;
  44. }
  45. if(caster->mana < cost)
  46. {
  47. env->complain("Hero doesn't have enough spell points to cast this spell!");
  48. return false;
  49. }
  50. ESpellCastResult result = beginCast(env, parameters);
  51. if(result == ESpellCastResult::OK)
  52. performCast(env, parameters);
  53. return result != ESpellCastResult::ERROR;
  54. }
  55. ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  56. {
  57. if(owner->hasEffects())
  58. {
  59. //todo: cumulative effects support
  60. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  61. std::vector<Bonus> bonuses;
  62. owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
  63. for(Bonus b : bonuses)
  64. {
  65. GiveBonus gb;
  66. gb.id = parameters.caster->id.getNum();
  67. gb.bonus = b;
  68. env->apply(&gb);
  69. }
  70. return ESpellCastResult::OK;
  71. }
  72. else
  73. {
  74. //There is no generic algorithm of adventure cast
  75. env->complain("Unimplemented adventure spell");
  76. return ESpellCastResult::ERROR;
  77. }
  78. }
  79. ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  80. {
  81. return ESpellCastResult::OK;
  82. }
  83. void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  84. {
  85. AdvmapSpellCast asc;
  86. asc.casterID = parameters.caster->id;
  87. asc.spellID = owner->id;
  88. env->apply(&asc);
  89. ESpellCastResult result = applyAdventureEffects(env, parameters);
  90. endCast(env, parameters, result);
  91. }
  92. void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const ESpellCastResult result) const
  93. {
  94. const auto level = parameters.caster->getSpellSchoolLevel(owner);
  95. const auto cost = owner->getCost(level);
  96. switch(result)
  97. {
  98. case ESpellCastResult::OK:
  99. {
  100. SetMana sm;
  101. sm.hid = parameters.caster->id;
  102. sm.absolute = false;
  103. sm.val = -cost;
  104. env->apply(&sm);
  105. }
  106. break;
  107. default:
  108. break;
  109. }
  110. }
  111. ///SummonBoatMechanics
  112. SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
  113. AdventureSpellMechanics(s)
  114. {
  115. }
  116. ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  117. {
  118. if(parameters.caster->boat)
  119. {
  120. InfoWindow iw;
  121. iw.player = parameters.caster->tempOwner;
  122. iw.text.addTxt(MetaString::GENERAL_TXT, 333);//%s is already in boat
  123. iw.text.addReplacement(parameters.caster->name);
  124. env->apply(&iw);
  125. return ESpellCastResult::CANCEL;
  126. }
  127. int3 summonPos = parameters.caster->bestLocation();
  128. if(summonPos.x < 0)
  129. {
  130. InfoWindow iw;
  131. iw.player = parameters.caster->tempOwner;
  132. iw.text.addTxt(MetaString::GENERAL_TXT, 334);//There is no place to put the boat.
  133. env->apply(&iw);
  134. return ESpellCastResult::CANCEL;
  135. }
  136. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  137. //check if spell works at all
  138. if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
  139. {
  140. InfoWindow iw;
  141. iw.player = parameters.caster->tempOwner;
  142. iw.text.addTxt(MetaString::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
  143. iw.text.addReplacement(parameters.caster->name);
  144. env->apply(&iw);
  145. return ESpellCastResult::OK;
  146. }
  147. //try to find unoccupied boat to summon
  148. const CGBoat * nearest = nullptr;
  149. double dist = 0;
  150. for(const CGObjectInstance * obj : env->getMap()->objects)
  151. {
  152. if(obj && obj->ID == Obj::BOAT)
  153. {
  154. const CGBoat *b = static_cast<const CGBoat*>(obj);
  155. if(b->hero)
  156. continue; //we're looking for unoccupied boat
  157. double nDist = b->pos.dist2d(parameters.caster->visitablePos());
  158. if(!nearest || nDist < dist) //it's first boat or closer than previous
  159. {
  160. nearest = b;
  161. dist = nDist;
  162. }
  163. }
  164. }
  165. if(nullptr != nearest) //we found boat to summon
  166. {
  167. ChangeObjPos cop;
  168. cop.objid = nearest->id;
  169. cop.nPos = summonPos + int3(1,0,0);
  170. cop.flags = 1;
  171. env->apply(&cop);
  172. }
  173. else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
  174. {
  175. InfoWindow iw;
  176. iw.player = parameters.caster->tempOwner;
  177. iw.text.addTxt(MetaString::GENERAL_TXT, 335); //There are no boats to summon.
  178. env->apply(&iw);
  179. }
  180. else //create boat
  181. {
  182. NewObject no;
  183. no.ID = Obj::BOAT;
  184. no.subID = parameters.caster->getBoatType();
  185. no.pos = summonPos + int3(1,0,0);
  186. env->apply(&no);
  187. }
  188. return ESpellCastResult::OK;
  189. }
  190. ///ScuttleBoatMechanics
  191. ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
  192. AdventureSpellMechanics(s)
  193. {
  194. }
  195. ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  196. {
  197. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  198. //check if spell works at all
  199. if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
  200. {
  201. InfoWindow iw;
  202. iw.player = parameters.caster->tempOwner;
  203. iw.text.addTxt(MetaString::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
  204. iw.text.addReplacement(parameters.caster->name);
  205. env->apply(&iw);
  206. return ESpellCastResult::OK;
  207. }
  208. if(!env->getMap()->isInTheMap(parameters.pos))
  209. {
  210. env->complain("Invalid dst tile for scuttle!");
  211. return ESpellCastResult::ERROR;
  212. }
  213. //TODO: test range, visibility
  214. const TerrainTile *t = &env->getMap()->getTile(parameters.pos);
  215. if(!t->visitableObjects.size() || t->visitableObjects.back()->ID != Obj::BOAT)
  216. {
  217. env->complain("There is no boat to scuttle!");
  218. return ESpellCastResult::ERROR;
  219. }
  220. RemoveObject ro;
  221. ro.id = t->visitableObjects.back()->id;
  222. env->apply(&ro);
  223. return ESpellCastResult::OK;
  224. }
  225. ///DimensionDoorMechanics
  226. DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
  227. AdventureSpellMechanics(s)
  228. {
  229. }
  230. ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  231. {
  232. if(!env->getMap()->isInTheMap(parameters.pos))
  233. {
  234. env->complain("Destination is out of map!");
  235. return ESpellCastResult::ERROR;
  236. }
  237. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  238. const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getSightCenter());
  239. if(nullptr == dest)
  240. {
  241. env->complain("Destination tile doesn't exist!");
  242. return ESpellCastResult::ERROR;
  243. }
  244. if(nullptr == curr)
  245. {
  246. env->complain("Source tile doesn't exist!");
  247. return ESpellCastResult::ERROR;
  248. }
  249. if(parameters.caster->movement <= 0) //unlike town portal non-zero MP is enough
  250. {
  251. env->complain("Hero needs movement points to cast Dimension Door!");
  252. return ESpellCastResult::ERROR;
  253. }
  254. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  255. const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((schoolLevel >= 3) ? 2 : 3);
  256. std::stringstream cachingStr;
  257. cachingStr << "source_" << Bonus::SPELL_EFFECT << "id_" << owner->id.num;
  258. if(parameters.caster->getBonuses(Selector::source(Bonus::SPELL_EFFECT, owner->id), Selector::all, cachingStr.str())->size() >= owner->getLevelPower(schoolLevel)) //limit casts per turn
  259. {
  260. InfoWindow iw;
  261. iw.player = parameters.caster->tempOwner;
  262. iw.text.addTxt(MetaString::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
  263. iw.text.addReplacement(parameters.caster->name);
  264. env->apply(&iw);
  265. return ESpellCastResult::CANCEL;
  266. }
  267. GiveBonus gb;
  268. gb.id = parameters.caster->id.getNum();
  269. gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id);
  270. env->apply(&gb);
  271. if(!dest->isClear(curr)) //wrong dest tile
  272. {
  273. InfoWindow iw;
  274. iw.player = parameters.caster->tempOwner;
  275. iw.text.addTxt(MetaString::GENERAL_TXT, 70); //Dimension Door failed!
  276. env->apply(&iw);
  277. }
  278. else if(env->moveHero(parameters.caster->id, parameters.pos + parameters.caster->getVisitableOffset(), true))
  279. {
  280. SetMovePoints smp;
  281. smp.hid = parameters.caster->id;
  282. if(movementCost < (int)parameters.caster->movement)
  283. smp.val = parameters.caster->movement - movementCost;
  284. else
  285. smp.val = 0;
  286. env->apply(&smp);
  287. }
  288. return ESpellCastResult::OK;
  289. }
  290. ///TownPortalMechanics
  291. TownPortalMechanics::TownPortalMechanics(const CSpell * s):
  292. AdventureSpellMechanics(s)
  293. {
  294. }
  295. ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  296. {
  297. const CGTownInstance * destination = nullptr;
  298. const int moveCost = movementCost(parameters);
  299. if(parameters.caster->getSpellSchoolLevel(owner) < 2)
  300. {
  301. std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
  302. destination = findNearestTown(env, parameters, pool);
  303. if(nullptr == destination)
  304. return ESpellCastResult::ERROR;
  305. if((int)parameters.caster->movement < moveCost)
  306. return ESpellCastResult::ERROR;
  307. if(destination->visitingHero)
  308. {
  309. InfoWindow iw;
  310. iw.player = parameters.caster->tempOwner;
  311. iw.text.addTxt(MetaString::GENERAL_TXT, 123);
  312. env->apply(&iw);
  313. return ESpellCastResult::CANCEL;
  314. }
  315. }
  316. else if(env->getMap()->isInTheMap(parameters.pos))
  317. {
  318. const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
  319. const auto topObj = tile.topVisitableObj(false);
  320. if(!topObj)
  321. {
  322. env->complain("Destination tile is not visitable" + parameters.pos.toString());
  323. return ESpellCastResult::ERROR;
  324. }
  325. else if(topObj->ID == Obj::HERO)
  326. {
  327. env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
  328. return ESpellCastResult::ERROR;
  329. }
  330. else if(topObj->ID != Obj::TOWN)
  331. {
  332. env->complain("No town at destination tile " + parameters.pos.toString());
  333. return ESpellCastResult::ERROR;
  334. }
  335. destination = dynamic_cast<const CGTownInstance*>(topObj);
  336. if(nullptr == destination)
  337. {
  338. env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
  339. return ESpellCastResult::ERROR;
  340. }
  341. const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->tempOwner);
  342. if(relations == PlayerRelations::ENEMIES)
  343. {
  344. env->complain("Can't teleport to enemy!");
  345. return ESpellCastResult::ERROR;
  346. }
  347. if((int)parameters.caster->movement < moveCost)
  348. {
  349. env->complain("This hero has not enough movement points!");
  350. return ESpellCastResult::ERROR;
  351. }
  352. if(destination->visitingHero)
  353. {
  354. env->complain("[Internal error] Can't teleport to occupied town");
  355. return ESpellCastResult::ERROR;
  356. }
  357. }
  358. else
  359. {
  360. env->complain("Invalid destination tile");
  361. return ESpellCastResult::ERROR;
  362. }
  363. if(env->moveHero(parameters.caster->id, destination->visitablePos() + parameters.caster->getVisitableOffset(), true))
  364. {
  365. SetMovePoints smp;
  366. smp.hid = parameters.caster->id;
  367. smp.val = std::max<ui32>(0, parameters.caster->movement - moveCost);
  368. env->apply(&smp);
  369. }
  370. return ESpellCastResult::OK;
  371. }
  372. ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  373. {
  374. std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
  375. if(towns.empty())
  376. {
  377. InfoWindow iw;
  378. iw.player = parameters.caster->tempOwner;
  379. iw.text.addTxt(MetaString::GENERAL_TXT, 124);
  380. env->apply(&iw);
  381. return ESpellCastResult::CANCEL;
  382. }
  383. const int moveCost = movementCost(parameters);
  384. if((int)parameters.caster->movement < moveCost)
  385. {
  386. InfoWindow iw;
  387. iw.player = parameters.caster->tempOwner;
  388. iw.text.addTxt(MetaString::GENERAL_TXT, 125);
  389. env->apply(&iw);
  390. return ESpellCastResult::CANCEL;
  391. }
  392. if(!parameters.pos.valid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
  393. {
  394. auto queryCallback = [=](const JsonNode & reply) -> void
  395. {
  396. if(reply.getType() == JsonNode::JsonType::DATA_INTEGER)
  397. {
  398. ObjectInstanceID townId((si32)reply.Integer());
  399. const CGObjectInstance * o = env->getCb()->getObj(townId, true);
  400. if(o == nullptr)
  401. {
  402. env->complain("Invalid object instance selected");
  403. return;
  404. }
  405. if(!dynamic_cast<const CGTownInstance *>(o))
  406. {
  407. env->complain("Object instance is not town");
  408. return;
  409. }
  410. AdventureSpellCastParameters p;
  411. p.caster = parameters.caster;
  412. p.pos = o->visitablePos();
  413. performCast(env, p);
  414. }
  415. };
  416. MapObjectSelectDialog request;
  417. for(auto t : towns)
  418. {
  419. if(t->visitingHero == nullptr) //empty town
  420. request.objects.push_back(t->id);
  421. }
  422. if(request.objects.empty())
  423. {
  424. InfoWindow iw;
  425. iw.player = parameters.caster->tempOwner;
  426. iw.text.addTxt(MetaString::GENERAL_TXT, 124);
  427. env->apply(&iw);
  428. return ESpellCastResult::CANCEL;
  429. }
  430. request.player = parameters.caster->getOwner();
  431. request.title.addTxt(MetaString::JK_TXT, 40);
  432. request.description.addTxt(MetaString::JK_TXT, 41);
  433. request.icon.id = Component::SPELL;
  434. request.icon.subtype = owner->id.toEnum();
  435. env->genericQuery(&request, request.player, queryCallback);
  436. return ESpellCastResult::PENDING;
  437. }
  438. return ESpellCastResult::OK;
  439. }
  440. const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
  441. {
  442. if(pool.empty())
  443. return nullptr;
  444. auto nearest = pool.cbegin(); //nearest town's iterator
  445. si32 dist = (*nearest)->pos.dist2dSQ(parameters.caster->pos);
  446. for(auto i = nearest + 1; i != pool.cend(); ++i)
  447. {
  448. si32 curDist = (*i)->pos.dist2dSQ(parameters.caster->pos);
  449. if(curDist < dist)
  450. {
  451. nearest = i;
  452. dist = curDist;
  453. }
  454. }
  455. return *nearest;
  456. }
  457. std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  458. {
  459. std::vector <const CGTownInstance*> ret;
  460. const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getOwner());
  461. for(const auto & color : team->players)
  462. {
  463. for(auto currTown : env->getCb()->getPlayerState(color)->towns)
  464. {
  465. ret.push_back(currTown.get());
  466. }
  467. }
  468. return ret;
  469. }
  470. int32_t TownPortalMechanics::movementCost(const AdventureSpellCastParameters & parameters) const
  471. {
  472. return GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
  473. }
  474. ///ViewMechanics
  475. ViewMechanics::ViewMechanics(const CSpell * s):
  476. AdventureSpellMechanics(s)
  477. {
  478. }
  479. ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  480. {
  481. ShowWorldViewEx pack;
  482. pack.player = parameters.caster->getOwner();
  483. const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
  484. const auto fowMap = env->getCb()->getPlayerTeam(parameters.caster->getOwner())->fogOfWarMap;
  485. for(const CGObjectInstance * obj : env->getMap()->objects)
  486. {
  487. //deleted object remain as empty pointer
  488. if(obj && filterObject(obj, spellLevel))
  489. {
  490. ObjectPosInfo posInfo(obj);
  491. if((*fowMap)[posInfo.pos.x][posInfo.pos.y][posInfo.pos.z] == 0)
  492. pack.objectPositions.push_back(posInfo);
  493. }
  494. }
  495. env->apply(&pack);
  496. return ESpellCastResult::OK;
  497. }
  498. ///ViewAirMechanics
  499. ViewAirMechanics::ViewAirMechanics(const CSpell * s):
  500. ViewMechanics(s)
  501. {
  502. }
  503. bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
  504. {
  505. return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
  506. }
  507. ///ViewEarthMechanics
  508. ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
  509. ViewMechanics(s)
  510. {
  511. }
  512. bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
  513. {
  514. return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
  515. }
  516. VCMI_LIB_NAMESPACE_END