Connection.cpp 8.8 KB

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  1. #define VCMI_DLL
  2. #pragma warning(disable:4355)
  3. #include "Connection.h"
  4. #include <boost/asio.hpp>
  5. #include <boost/thread.hpp>
  6. #include <fstream>
  7. #ifndef _MSC_VER
  8. #include "../lib/RegisterTypes.cpp"
  9. #include "../hch/CObjectHandler.h"
  10. #endif
  11. //for smart objs serialization over net
  12. #include "CGameState.h"
  13. #include "map.h"
  14. #include "../hch/CObjectHandler.h"
  15. #include "../hch/CCreatureHandler.h"
  16. #include "VCMI_Lib.h"
  17. #include "../hch/CArtHandler.h"
  18. #include "../hch/CHeroHandler.h"
  19. #include "../hch/CTownHandler.h"
  20. #include "../hch/CCampaignHandler.h"
  21. /*
  22. * Connection.cpp, part of VCMI engine
  23. *
  24. * Authors: listed in file AUTHORS in main folder
  25. *
  26. * License: GNU General Public License v2.0 or later
  27. * Full text of license available in license.txt file, in main folder
  28. *
  29. */
  30. using namespace boost;
  31. using namespace boost::asio::ip;
  32. template<typename Serializer> DLL_EXPORT void registerTypes(Serializer &s); //defined elsewhere and explicitly instantiated for used serializers
  33. CTypeList typeList;
  34. #define LOG(a) \
  35. if(logging)\
  36. out << a
  37. #if defined(__hppa__) || \
  38. defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
  39. (defined(__MIPS__) && defined(__MISPEB__)) || \
  40. defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
  41. defined(__sparc__)
  42. #define BIG_ENDIAN
  43. #else
  44. #define LIL_ENDIAN
  45. #endif
  46. void CConnection::init()
  47. {
  48. CISer<CConnection>::smartPointerSerialization = false;
  49. COSer<CConnection>::smartPointerSerialization = false;
  50. registerTypes(static_cast<CISer<CConnection>&>(*this));
  51. registerTypes(static_cast<COSer<CConnection>&>(*this));
  52. #ifdef LIL_ENDIAN
  53. myEndianess = true;
  54. #else
  55. myEndianess = false;
  56. #endif
  57. connected = true;
  58. std::string pom;
  59. //we got connection
  60. (*this) << std::string("Aiya!\n") << name << myEndianess; //identify ourselves
  61. (*this) >> pom >> pom >> contactEndianess;
  62. tlog0 << "Established connection with "<<pom<<std::endl;
  63. wmx = new boost::mutex;
  64. rmx = new boost::mutex;
  65. }
  66. CConnection::CConnection(std::string host, std::string port, std::string Name)
  67. :io_service(new asio::io_service), name(Name)
  68. {
  69. int i;
  70. boost::system::error_code error = asio::error::host_not_found;
  71. socket = new tcp::socket(*io_service);
  72. tcp::resolver resolver(*io_service);
  73. tcp::resolver::iterator end, pom, endpoint_iterator = resolver.resolve(tcp::resolver::query(host,port),error);
  74. if(error)
  75. {
  76. tlog1 << "Problem with resolving: " << std::endl << error <<std::endl;
  77. goto connerror1;
  78. }
  79. pom = endpoint_iterator;
  80. if(pom != end)
  81. tlog0<<"Found endpoints:" << std::endl;
  82. else
  83. {
  84. tlog1 << "Critical problem: No endpoints found!" << std::endl;
  85. goto connerror1;
  86. }
  87. i=0;
  88. while(pom != end)
  89. {
  90. tlog0 << "\t" << i << ": " << (boost::asio::ip::tcp::endpoint&)*pom << std::endl;
  91. pom++;
  92. }
  93. i=0;
  94. while(endpoint_iterator != end)
  95. {
  96. tlog0 << "Trying connection to " << (boost::asio::ip::tcp::endpoint&)*endpoint_iterator << " (" << i++ << ")" << std::endl;
  97. socket->connect(*endpoint_iterator, error);
  98. if(!error)
  99. {
  100. init();
  101. return;
  102. }
  103. else
  104. {
  105. tlog1 << "Problem with connecting: " << std::endl << error << std::endl;
  106. }
  107. endpoint_iterator++;
  108. }
  109. //we shouldn't be here - error handling
  110. connerror1:
  111. tlog1 << "Something went wrong... checking for error info" << std::endl;
  112. if(error)
  113. tlog1 << error <<std::endl;
  114. else
  115. tlog1 << "No error info. " << std::endl;
  116. delete io_service;
  117. //delete socket;
  118. throw std::string("Can't establish connection :(");
  119. }
  120. CConnection::CConnection(TSocket * Socket, std::string Name )
  121. :socket(Socket),io_service(&Socket->io_service()), name(Name)//, send(this), rec(this)
  122. {
  123. init();
  124. }
  125. CConnection::CConnection(TAcceptor * acceptor, boost::asio::io_service *Io_service, std::string Name)
  126. : name(Name)//, send(this), rec(this)
  127. {
  128. boost::system::error_code error = asio::error::host_not_found;
  129. socket = new tcp::socket(*io_service);
  130. acceptor->accept(*socket,error);
  131. if (error)
  132. {
  133. tlog1 << "Error on accepting: " << std::endl << error << std::endl;
  134. delete socket;
  135. throw "Can't establish connection :(";
  136. }
  137. init();
  138. }
  139. int CConnection::write(const void * data, unsigned size)
  140. {
  141. //LOG("Sending " << size << " byte(s) of data" <<std::endl);
  142. try
  143. {
  144. int ret;
  145. ret = asio::write(*socket,asio::const_buffers_1(asio::const_buffer(data,size)));
  146. return ret;
  147. }
  148. catch(...)
  149. {
  150. //connection has been lost
  151. connected = false;
  152. throw;
  153. }
  154. }
  155. int CConnection::read(void * data, unsigned size)
  156. {
  157. //LOG("Receiving " << size << " byte(s) of data" <<std::endl);
  158. try
  159. {
  160. int ret = asio::read(*socket,asio::mutable_buffers_1(asio::mutable_buffer(data,size)));
  161. return ret;
  162. }
  163. catch(...)
  164. {
  165. //connection has been lost
  166. connected = false;
  167. throw;
  168. }
  169. }
  170. CConnection::~CConnection(void)
  171. {
  172. close();
  173. delete io_service;
  174. delete wmx;
  175. delete rmx;
  176. }
  177. template<class T>
  178. CConnection & CConnection::operator&(const T &t) {
  179. throw new std::exception();
  180. //XXX this is temporaly ? solution to fix gcc (4.3.3, other?) compilation
  181. // problem for more details contact [email protected] or [email protected]
  182. // do not remove this exception it shoudnt be called
  183. return *this;
  184. }
  185. void CConnection::close()
  186. {
  187. if(socket)
  188. {
  189. socket->close();
  190. delete socket;
  191. socket = NULL;
  192. }
  193. }
  194. bool CConnection::isOpen() const
  195. {
  196. return socket && connected;
  197. }
  198. void CConnection::reportState(CLogger &out)
  199. {
  200. out << "CConnection\n";
  201. if(socket && socket->is_open())
  202. {
  203. out << "\tWe have an open and valid socket\n";
  204. out << "\t" << socket->available() <<" bytes awaiting\n";
  205. }
  206. }
  207. CSaveFile::CSaveFile( const std::string &fname )
  208. :sfile(NULL)
  209. {
  210. registerTypes(*this);
  211. openNextFile(fname);
  212. }
  213. CSaveFile::~CSaveFile()
  214. {
  215. delete sfile;
  216. }
  217. int CSaveFile::write( const void * data, unsigned size )
  218. {
  219. sfile->write((char *)data,size);
  220. return size;
  221. }
  222. void CSaveFile::close()
  223. {
  224. delete sfile;
  225. sfile = NULL;
  226. }
  227. void CSaveFile::openNextFile(const std::string &fname)
  228. {
  229. fName = fname;
  230. close();
  231. sfile = new std::ofstream(fname.c_str(),std::ios::binary);
  232. if(!(*sfile))
  233. {
  234. tlog1 << "Error: cannot open to write " << fname << std::endl;
  235. sfile = NULL;
  236. }
  237. else
  238. {
  239. sfile->write("VCMI",4); //write magic identifier
  240. *this << version; //write format version
  241. }
  242. }
  243. void CSaveFile::reportState(CLogger &out)
  244. {
  245. out << "CSaveFile" << std::endl;
  246. if(sfile && *sfile)
  247. {
  248. out << "\tOpened " << fName << "\n\tPosition: " << sfile->tellp() << std::endl;
  249. }
  250. }
  251. CLoadFile::CLoadFile( const std::string &fname, bool requireLatest )
  252. :sfile(NULL)
  253. {
  254. registerTypes(*this);
  255. openNextFile(fname, requireLatest);
  256. }
  257. CLoadFile::~CLoadFile()
  258. {
  259. delete sfile;
  260. }
  261. int CLoadFile::read( const void * data, unsigned size )
  262. {
  263. sfile->read((char *)data,size);
  264. return size;
  265. }
  266. void CLoadFile::close()
  267. {
  268. delete sfile;
  269. sfile = NULL;
  270. }
  271. void CLoadFile::openNextFile(const std::string &fname, bool requireLatest)
  272. {
  273. fName = fname;
  274. sfile = new std::ifstream(fname.c_str(),std::ios::binary);
  275. if(!(*sfile))
  276. {
  277. tlog1 << "Error: cannot open to read " << fname << std::endl;
  278. sfile = NULL;
  279. }
  280. else
  281. {
  282. char buffer[4];
  283. sfile->read(buffer, 4);
  284. if(std::memcmp(buffer,"VCMI",4))
  285. {
  286. tlog1 << "Error: not a VCMI save! (file " << fname << " )\n";
  287. delete sfile;
  288. sfile = NULL;
  289. return;
  290. }
  291. *this >> myVersion;
  292. if(myVersion != version && requireLatest)
  293. {
  294. tlog1 << "Error: Not supported save format! (file " << fname << " )\n";
  295. delete sfile;
  296. sfile = NULL;
  297. }
  298. }
  299. }
  300. void CLoadFile::reportState(CLogger &out)
  301. {
  302. out << "CLoadFile" << std::endl;
  303. if(sfile && *sfile)
  304. {
  305. out << "\tOpened " << fName << "\n\tPosition: " << sfile->tellg() << std::endl;
  306. }
  307. }
  308. CTypeList::CTypeList()
  309. {
  310. registerTypes(*this);
  311. }
  312. ui16 CTypeList::registerType( const std::type_info *type )
  313. {
  314. TTypeMap::const_iterator i = types.find(type);
  315. if(i != types.end())
  316. return i->second; //type found, return ID
  317. //type not found - add it to the list and return given ID
  318. ui16 id = types.size() + 1;
  319. types.insert(std::make_pair(type,id));
  320. return id;
  321. }
  322. ui16 CTypeList::getTypeID( const std::type_info *type )
  323. {
  324. TTypeMap::const_iterator i = types.find(type);
  325. if(i != types.end())
  326. return i->second;
  327. else
  328. return 0;
  329. }
  330. CSerializer::~CSerializer()
  331. {
  332. }
  333. CSerializer::CSerializer()
  334. {
  335. smartVectorMembersSerialization = false;
  336. }
  337. void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
  338. {
  339. registerVectoredType(&gs->map->objects, &CGObjectInstance::id);
  340. registerVectoredType(&lib->creh->creatures, &CCreature::idNumber);
  341. registerVectoredType(&lib->arth->artifacts, &CArtifact::id);
  342. registerVectoredType(&lib->heroh->heroes, &CHero::ID);
  343. smartVectorMembersSerialization = true;
  344. }