2
0

ScriptFixture.h 2.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182
  1. /*
  2. * ScriptFixture.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vstd/RNG.h>
  12. #include <vcmi/events/EventBus.h>
  13. #include "../../lib/JsonNode.h"
  14. #include "../../lib/HeroBonus.h"
  15. #include "../../lib/ScriptHandler.h"
  16. #include "../../lib/NetPacksBase.h"
  17. #include "../../lib/battle/CBattleInfoCallback.h"
  18. #include "../mock/mock_ServerCallback.h"
  19. #include "../mock/mock_IBattleInfoCallback.h"
  20. #include "../mock/mock_IGameInfoCallback.h"
  21. #include "../mock/mock_battle_IBattleState.h"
  22. #include "../mock/mock_scripting_Pool.h"
  23. #include "../mock/mock_Environment.h"
  24. #include "../mock/mock_Services.h"
  25. #include "../mock/mock_vstd_CLoggerBase.h"
  26. #include "../mock/BattleFake.h"
  27. #include "../JsonComparer.h"
  28. namespace test
  29. {
  30. using namespace ::testing;
  31. using namespace ::scripting;
  32. using ::events::EventBus;
  33. class ScriptFixture
  34. {
  35. public:
  36. EventBus eventBus;
  37. std::shared_ptr<PoolMock> pool;
  38. std::shared_ptr<ScriptImpl> subject;
  39. std::shared_ptr<Context> context;
  40. battle::UnitsFake unitsFake;
  41. StrictMock<EnvironmentMock> environmentMock;
  42. StrictMock<IBattleInfoCallbackMock> binfoMock;
  43. StrictMock<IGameInfoCallbackMock> infoMock;
  44. StrictMock<ServerCallbackMock> serverMock;
  45. StrictMock<ServicesMock> servicesMock;
  46. LoggerMock loggerMock;
  47. ScriptFixture();
  48. virtual ~ScriptFixture();
  49. void loadScriptFromFile(const std::string & path);
  50. void loadScript(const JsonNode & scriptConfig);
  51. void loadScript(ModulePtr module, const std::string & scriptSource);
  52. void loadScript(ModulePtr module, const std::vector<std::string> & scriptSource);
  53. JsonNode runClientServer(const JsonNode & scriptState = JsonNode());
  54. JsonNode runServer(const JsonNode & scriptState = JsonNode());
  55. JsonNode runScript(ModulePtr module, const std::string & scriptSource, const JsonNode & scriptState = JsonNode());
  56. protected:
  57. void setUp();
  58. private:
  59. };
  60. }