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							- /*
 
-  * StackQueue.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "StackQueue.h"
 
- #include "BattleInterface.h"
 
- #include "BattleSiegeController.h"
 
- #include "BattleStacksController.h"
 
- #include "../GameEngine.h"
 
- #include "../gui/WindowHandler.h"
 
- #include "../render/Canvas.h"
 
- #include "../render/IFont.h"
 
- #include "../render/IRenderHandler.h"
 
- #include "../widgets/GraphicalPrimitiveCanvas.h"
 
- #include "../widgets/Images.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../windows/CCreatureWindow.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/CStack.h"
 
- #include "../../lib/battle/CPlayerBattleCallback.h"
 
- #include "../../lib/mapObjects/CGTownInstance.h"
 
- #include "../../lib/texts/TextOperations.h"
 
- StackQueue::StackQueue(bool Embedded, BattleInterface & owner)
 
- 	: embedded(Embedded),
 
- 	owner(owner)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	uint32_t queueSize = QUEUE_SIZE_BIG;
 
- 	if(embedded)
 
- 	{
 
- 		int32_t queueSmallOutsideYOffset = 65;
 
- 		bool queueSmallOutside = settings["battle"]["queueSmallOutside"].Bool() && (pos.y - queueSmallOutsideYOffset) >= 0;
 
- 		queueSize = std::clamp(static_cast<int>(settings["battle"]["queueSmallSlots"].Float()), 1, queueSmallOutside ? ENGINE->screenDimensions().x / 41 : 19);
 
- 		pos.w = queueSize * 41;
 
- 		pos.h = 49;
 
- 		pos.x += parent->pos.w/2 - pos.w/2;
 
- 		pos.y += queueSmallOutside ? -queueSmallOutsideYOffset : 10;
 
- 	}
 
- 	else
 
- 	{
 
- 		pos.w = 800;
 
- 		pos.h = 85;
 
- 		pos.x += 0;
 
- 		pos.y -= pos.h;
 
- 		background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, pos.w, pos.h));
 
- 	}
 
- 	stackBoxes.resize(queueSize);
 
- 	for (int i = 0; i < stackBoxes.size(); i++)
 
- 	{
 
- 		stackBoxes[i] = std::make_shared<StackBox>(this);
 
- 		stackBoxes[i]->moveBy(Point(1 + (embedded ? 41 : 80) * i, 0));
 
- 	}
 
- }
 
- void StackQueue::show(Canvas & to)
 
- {
 
- 	if(embedded)
 
- 		showAll(to);
 
- 	CIntObject::show(to);
 
- }
 
- void StackQueue::update()
 
- {
 
- 	std::vector<battle::Units> queueData;
 
- 	owner.getBattle()->battleGetTurnOrder(queueData, stackBoxes.size(), 0);
 
- 	size_t boxIndex = 0;
 
- 	ui32 tmpTurn = -1;
 
- 	for(size_t turn = 0; turn < queueData.size() && boxIndex < stackBoxes.size(); turn++)
 
- 	{
 
- 		for(size_t unitIndex = 0; unitIndex < queueData[turn].size() && boxIndex < stackBoxes.size(); boxIndex++, unitIndex++)
 
- 		{
 
- 			ui32 currentTurn = owner.round + turn;
 
- 			stackBoxes[boxIndex]->setUnit(queueData[turn][unitIndex], turn, tmpTurn != currentTurn && owner.round != 0 && (!embedded || tmpTurn != -1) ? (std::optional<ui32>)currentTurn : std::nullopt);
 
- 			tmpTurn = currentTurn;
 
- 		}
 
- 	}
 
- 	for(; boxIndex < stackBoxes.size(); boxIndex++)
 
- 		stackBoxes[boxIndex]->setUnit(nullptr);
 
- }
 
- int32_t StackQueue::getSiegeShooterIconID()
 
- {
 
- 	return owner.siegeController->getSiegedTown()->getFactionID().getNum();
 
- }
 
- std::optional<uint32_t> StackQueue::getHoveredUnitIdIfAny() const
 
- {
 
- 	for(const auto & stackBox : stackBoxes)
 
- 	{
 
- 		if(stackBox->isHovered())
 
- 		{
 
- 			return stackBox->getBoundUnitID();
 
- 		}
 
- 	}
 
- 	return std::nullopt;
 
- }
 
- StackQueue::StackBox::StackBox(StackQueue * owner)
 
- 	: CIntObject(SHOW_POPUP | HOVER)
 
- 	, owner(owner)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	background = std::make_shared<CPicture>(ImagePath::builtin(owner->embedded ? "StackQueueSmall" : "StackQueueLarge"));
 
- 	pos.w = background->pos.w;
 
- 	pos.h = background->pos.h;
 
- 	if(owner->embedded)
 
- 	{
 
- 		icon = std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), 0, 0, 5, 2);
 
- 		amount = std::make_shared<CLabel>(pos.w/2, pos.h - 7, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 		roundRect = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, 2, 48), ColorRGBA(0, 0, 0, 255), ColorRGBA(0, 255, 0, 255));
 
- 	}
 
- 	else
 
- 	{
 
- 		icon = std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), 0, 0, 9, 1);
 
- 		amount = std::make_shared<CLabel>(pos.w/2, pos.h - 8, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
 
- 		roundRect = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, 15, 18), ColorRGBA(0, 0, 0, 255), ColorRGBA(241, 216, 120, 255));
 
- 		round = std::make_shared<CLabel>(6, 9, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 		Point iconPos(pos.w - 16, pos.h - 16);
 
- 		defendIcon = std::make_shared<CPicture>(ImagePath::builtin("battle/QueueDefend"), iconPos);
 
- 		waitIcon = std::make_shared<CPicture>(ImagePath::builtin("battle/QueueWait"), iconPos);
 
- 		defendIcon->setEnabled(false);
 
- 		waitIcon->setEnabled(false);
 
- 	}
 
- 	roundRect->disable();
 
- }
 
- void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn, std::optional<ui32> currentTurn)
 
- {
 
- 	if(unit)
 
- 	{
 
- 		boundUnitID = unit->unitId();
 
- 		background->setPlayerColor(unit->unitOwner());
 
- 		icon->visible = true;
 
- 		// temporary code for mod compatibility:
 
- 		// first, set icon that should definitely exist (arrow tower icon in base vcmi mod)
 
- 		// second, try to switch to icon that should be provided by mod
 
- 		// if mod is not up to date and does have arrow tower icon yet - second setFrame call will fail and retain previously set image
 
- 		// for 1.2 release & later next line should be moved into 'else' block
 
- 		icon->setFrame(unit->creatureIconIndex(), 0);
 
- 		if(unit->unitType()->getId() == CreatureID::ARROW_TOWERS)
 
- 			icon->setFrame(owner->getSiegeShooterIconID(), 1);
 
- 		roundRect->setEnabled(currentTurn.has_value());
 
- 		if(!owner->embedded)
 
- 			round->setEnabled(currentTurn.has_value());
 
- 		amount->setText(TextOperations::formatMetric(unit->getCount(), 4));
 
- 		if(currentTurn && !owner->embedded)
 
- 		{
 
- 			std::string tmp = std::to_string(*currentTurn);
 
- 			const auto & font = ENGINE->renderHandler().loadFont(FONT_SMALL);
 
- 			int len = font->getStringWidth(tmp);
 
- 			roundRect->pos.w = len + 6;
 
- 			round->pos = Rect(roundRect->pos.center().x, roundRect->pos.center().y, 0, 0);
 
- 			round->setText(tmp);
 
- 		}
 
- 		if(!owner->embedded)
 
- 		{
 
- 			bool defended = unit->defended(turn) || (turn > 0 && unit->defended(turn - 1));
 
- 			bool waited = unit->waited(turn) && !defended;
 
- 			defendIcon->setEnabled(defended);
 
- 			waitIcon->setEnabled(waited);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		boundUnitID = std::nullopt;
 
- 		background->setPlayerColor(PlayerColor::NEUTRAL);
 
- 		icon->visible = false;
 
- 		icon->setFrame(0);
 
- 		amount->setText("");
 
- 		if(!owner->embedded)
 
- 		{
 
- 			defendIcon->setEnabled(false);
 
- 			waitIcon->setEnabled(false);
 
- 		}
 
- 	}
 
- }
 
- std::optional<uint32_t> StackQueue::StackBox::getBoundUnitID() const
 
- {
 
- 	return boundUnitID;
 
- }
 
- bool StackQueue::StackBox::isBoundUnitHighlighted() const
 
- {
 
- 	auto unitIdsToHighlight = owner->owner.stacksController->getHoveredStacksUnitIds();
 
- 	return vstd::contains(unitIdsToHighlight, getBoundUnitID());
 
- }
 
- void StackQueue::StackBox::showAll(Canvas & to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	if(isBoundUnitHighlighted())
 
- 		to.drawBorder(background->pos, Colors::CYAN, 2);
 
- }
 
- void StackQueue::StackBox::show(Canvas & to)
 
- {
 
- 	CIntObject::show(to);
 
- 	if(isBoundUnitHighlighted())
 
- 		to.drawBorder(background->pos, Colors::CYAN, 2);
 
- }
 
- void StackQueue::StackBox::showPopupWindow(const Point & cursorPosition)
 
- {
 
- 	auto stacks = owner->owner.getBattle()->battleGetAllStacks();
 
- 	for(const CStack * stack : stacks)
 
- 		if(boundUnitID.has_value() && stack->unitId() == *boundUnitID)
 
- 			ENGINE->windows().createAndPushWindow<CStackWindow>(stack, true);
 
- }
 
 
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