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							- /*
 
-  * validator.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "validator.h"
 
- #include "ui_validator.h"
 
- #include "../lib/mapObjects/MapObjects.h"
 
- #include "../lib/CHeroHandler.h"
 
- Validator::Validator(const CMap * map, QWidget *parent) :
 
- 	QDialog(parent),
 
- 	ui(new Ui::Validator)
 
- {
 
- 	ui->setupUi(this);
 
- 	show();
 
- 	
 
- 	setAttribute(Qt::WA_DeleteOnClose);
 
- 	std::array<QString, 2> icons{"mapeditor/icons/mod-update.png", "mapeditor/icons/mod-delete.png"};
 
- 	for(auto & issue : Validator::validate(map))
 
- 	{
 
- 		auto * item = new QListWidgetItem(QIcon(icons[issue.critical ? 1 : 0]), issue.message);
 
- 		ui->listWidget->addItem(item);
 
- 	}
 
- }
 
- Validator::~Validator()
 
- {
 
- 	delete ui;
 
- }
 
- std::list<Validator::Issue> Validator::validate(const CMap * map)
 
- {
 
- 	std::list<Validator::Issue> issues;
 
- 	
 
- 	if(!map)
 
- 	{
 
- 		issues.emplace_back("Map is not loaded", true);
 
- 		return issues;
 
- 	}
 
- 	
 
- 	try
 
- 	{
 
- 		//check player settings
 
- 		int hplayers = 0;
 
- 		int cplayers = 0;
 
- 		std::map<int, int> amountOfCastles;
 
- 		for(int i = 0; i < map->players.size(); ++i)
 
- 		{
 
- 			auto & p = map->players[i];
 
- 			if(p.canAnyonePlay())
 
- 				amountOfCastles[i] = 0;
 
- 			if(p.canComputerPlay)
 
- 				++cplayers;
 
- 			if(p.canHumanPlay)
 
- 				++hplayers;
 
- 			if(p.allowedFactions.empty())
 
- 				issues.emplace_back(QString("No factions allowed for player %1").arg(i), true);
 
- 		}
 
- 		if(hplayers + cplayers == 0)
 
- 			issues.emplace_back("No players allowed to play this map", true);
 
- 		if(hplayers + cplayers == 1)
 
- 			issues.emplace_back("Map is allowed for one player and cannot be started", true);
 
- 		if(!hplayers)
 
- 			issues.emplace_back("No human players allowed to play this map", true);
 
- 		//checking all objects in the map
 
- 		for(auto o : map->objects)
 
- 		{
 
- 			//owners for objects
 
- 			if(o->getOwner() == PlayerColor::UNFLAGGABLE)
 
- 			{
 
- 				if(dynamic_cast<CGMine*>(o.get()) ||
 
- 				   dynamic_cast<CGDwelling*>(o.get()) ||
 
- 				   dynamic_cast<CGTownInstance*>(o.get()) ||
 
- 				   dynamic_cast<CGGarrison*>(o.get()) ||
 
- 				   dynamic_cast<CGHeroInstance*>(o.get()))
 
- 				{
 
- 					issues.emplace_back(QString("Armored instance %1 is UNFLAGGABLE but must have NEUTRAL or player owner").arg(o->instanceName.c_str()), true);
 
- 				}
 
- 			}
 
- 			if(o->getOwner() != PlayerColor::NEUTRAL && o->getOwner().getNum() < map->players.size())
 
- 			{
 
- 				if(!map->players[o->getOwner().getNum()].canAnyonePlay())
 
- 					issues.emplace_back(QString("Object %1 is assinged to non-playable player %2").arg(o->instanceName.c_str(), o->getOwner().getStr().c_str()), true);
 
- 			}
 
- 			//checking towns
 
- 			if(auto * ins = dynamic_cast<CGTownInstance*>(o.get()))
 
- 			{
 
- 				bool has = amountOfCastles.count(ins->getOwner().getNum());
 
- 				if(!has && ins->getOwner() != PlayerColor::NEUTRAL)
 
- 					issues.emplace_back(tr("Town %1 has undefined owner %2").arg(ins->instanceName.c_str(), ins->getOwner().getStr().c_str()), true);
 
- 				if(has)
 
- 					++amountOfCastles[ins->getOwner().getNum()];
 
- 			}
 
- 			//checking heroes and prisons
 
- 			if(auto * ins = dynamic_cast<CGHeroInstance*>(o.get()))
 
- 			{
 
- 				if(ins->ID == Obj::PRISON)
 
- 				{
 
- 					if(ins->getOwner() != PlayerColor::NEUTRAL)
 
- 						issues.emplace_back(QString("Prison %1 must be a NEUTRAL").arg(ins->instanceName.c_str()), true);
 
- 				}
 
- 				else
 
- 				{
 
- 					bool has = amountOfCastles.count(ins->getOwner().getNum());
 
- 					if(!has)
 
- 						issues.emplace_back(QString("Hero %1 must have an owner").arg(ins->instanceName.c_str()), true);
 
- 				}
 
- 				if(ins->type)
 
- 				{
 
- 					if(!map->allowedHeroes[ins->type->getId().getNum()])
 
- 						issues.emplace_back(QString("Hero %1 is prohibited by map settings").arg(ins->type->getNameTranslated().c_str()), false);
 
- 				}
 
- 				else
 
- 					issues.emplace_back(QString("Hero %1 has an empty type and must be removed").arg(ins->instanceName.c_str()), true);
 
- 			}
 
- 			
 
- 			//checking for arts
 
- 			if(auto * ins = dynamic_cast<CGArtifact*>(o.get()))
 
- 			{
 
- 				if(ins->ID == Obj::SPELL_SCROLL)
 
- 				{
 
- 					if(ins->storedArtifact)
 
- 					{
 
- 						if(!map->allowedSpell[ins->storedArtifact->id.getNum()])
 
- 							issues.emplace_back(QString("Spell scroll %1 is prohibited by map settings").arg(ins->getObjectName().c_str()), false);
 
- 					}
 
- 					else
 
- 						issues.emplace_back(QString("Spell scroll %1 doesn't have instance assigned and must be removed").arg(ins->instanceName.c_str()), true);
 
- 				}
 
- 				else
 
- 				{
 
- 					if(ins->ID == Obj::ARTIFACT && !map->allowedArtifact[ins->subID])
 
- 					{
 
- 						issues.emplace_back(QString("Artifact %1 is prohibited by map settings").arg(ins->getObjectName().c_str()), false);
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		//verification of starting towns
 
- 		for(auto & mp : amountOfCastles)
 
- 			if(mp.second == 0)
 
- 				issues.emplace_back(QString("Player %1 doesn't have any starting town").arg(mp.first), false);
 
- 		//verification of map name and description
 
- 		if(map->name.empty())
 
- 			issues.emplace_back("Map name is not specified", false);
 
- 		if(map->description.empty())
 
- 			issues.emplace_back("Map description is not specified", false);
 
- 	}
 
- 	catch(const std::exception & e)
 
- 	{
 
- 		issues.emplace_back(QString("Exception occurs during validation: %1").arg(e.what()), true);
 
- 	}
 
- 	catch(...)
 
- 	{
 
- 		issues.emplace_back("Unknown exception occurs during validation", true);
 
- 	}
 
- 	
 
- 	return issues;
 
- }
 
 
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