CAdvmapInterface.cpp 51 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804
  1. #include "StdInc.h"
  2. #include "CAdvmapInterface.h"
  3. #include "CCastleInterface.h"
  4. #include "CHeroWindow.h"
  5. #include "CKingdomInterface.h"
  6. #include "CSpellWindow.h"
  7. #include "GUIClasses.h"
  8. #include "CTradeWindow.h"
  9. #include "../CBitmapHandler.h"
  10. #include "../CDefHandler.h"
  11. #include "../CGameInfo.h"
  12. #include "../CMessage.h"
  13. #include "../CMusicHandler.h"
  14. #include "../CPlayerInterface.h"
  15. #include "../CPreGame.h"
  16. #include "../Graphics.h"
  17. #include "../mapHandler.h"
  18. #include "../gui/CAnimation.h"
  19. #include "../gui/CCursorHandler.h"
  20. #include "../gui/CGuiHandler.h"
  21. #include "../gui/SDL_Extensions.h"
  22. #include "../widgets/MiscWidgets.h"
  23. #include "../windows/InfoWindows.h"
  24. #include "../../CCallback.h"
  25. #include "../../lib/CConfigHandler.h"
  26. #include "../../lib/CGameState.h"
  27. #include "../../lib/CGeneralTextHandler.h"
  28. #include "../../lib/CHeroHandler.h"
  29. #include "../../lib/CSoundBase.h"
  30. #include "../../lib/spells/CSpellHandler.h"
  31. #include "../../lib/CTownHandler.h"
  32. #include "../../lib/JsonNode.h"
  33. #include "../../lib/mapObjects/CGHeroInstance.h"
  34. #include "../../lib/mapping/CMap.h"
  35. #include "../../lib/UnlockGuard.h"
  36. #include "../../lib/VCMI_Lib.h"
  37. #ifdef _MSC_VER
  38. #pragma warning (disable : 4355)
  39. #endif
  40. /*
  41. * CAdvMapInterface.cpp, part of VCMI engine
  42. *
  43. * Authors: listed in file AUTHORS in main folder
  44. *
  45. * License: GNU General Public License v2.0 or later
  46. * Full text of license available in license.txt file, in main folder
  47. *
  48. */
  49. #define ADVOPT (conf.go()->ac)
  50. using namespace CSDL_Ext;
  51. CAdvMapInt *adventureInt;
  52. CTerrainRect::CTerrainRect()
  53. : fadeSurface(nullptr),
  54. fadeAnim(new CFadeAnimation()),
  55. curHoveredTile(-1,-1,-1),
  56. currentPath(nullptr)
  57. {
  58. tilesw=(ADVOPT.advmapW+31)/32;
  59. tilesh=(ADVOPT.advmapH+31)/32;
  60. pos.x=ADVOPT.advmapX;
  61. pos.y=ADVOPT.advmapY;
  62. pos.w=ADVOPT.advmapW;
  63. pos.h=ADVOPT.advmapH;
  64. moveX = moveY = 0;
  65. addUsedEvents(LCLICK | RCLICK | HOVER | MOVE);
  66. }
  67. CTerrainRect::~CTerrainRect()
  68. {
  69. if (fadeSurface)
  70. SDL_FreeSurface(fadeSurface);
  71. delete fadeAnim;
  72. }
  73. void CTerrainRect::deactivate()
  74. {
  75. CIntObject::deactivate();
  76. curHoveredTile = int3(-1,-1,-1); //we lost info about hovered tile when disabling
  77. }
  78. void CTerrainRect::clickLeft(tribool down, bool previousState)
  79. {
  80. if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
  81. return;
  82. if ((down==false) || indeterminate(down))
  83. return;
  84. int3 mp = whichTileIsIt();
  85. if (mp.x<0 || mp.y<0 || mp.x >= LOCPLINT->cb->getMapSize().x || mp.y >= LOCPLINT->cb->getMapSize().y)
  86. return;
  87. adventureInt->tileLClicked(mp);
  88. }
  89. void CTerrainRect::clickRight(tribool down, bool previousState)
  90. {
  91. if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
  92. return;
  93. int3 mp = whichTileIsIt();
  94. if (CGI->mh->map->isInTheMap(mp) && down)
  95. adventureInt->tileRClicked(mp);
  96. }
  97. void CTerrainRect::mouseMoved(const SDL_MouseMotionEvent & sEvent)
  98. {
  99. int3 tHovered = whichTileIsIt(sEvent.x,sEvent.y);
  100. int3 pom = adventureInt->verifyPos(tHovered);
  101. if(tHovered != pom) //tile outside the map
  102. {
  103. CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
  104. return;
  105. }
  106. if (pom != curHoveredTile)
  107. curHoveredTile = pom;
  108. else
  109. return;
  110. adventureInt->tileHovered(pom);
  111. }
  112. void CTerrainRect::hover(bool on)
  113. {
  114. if (!on)
  115. {
  116. adventureInt->statusbar.clear();
  117. CCS->curh->changeGraphic(ECursor::ADVENTURE,0);
  118. }
  119. //Hoverable::hover(on);
  120. }
  121. void CTerrainRect::showPath(const SDL_Rect * extRect, SDL_Surface * to)
  122. {
  123. const static int pns[9][9] = {
  124. {16, 17, 18, 7, -1, 19, 6, 5, -1},
  125. { 8, 9, 18, 7, -1, 19, 6, -1, 20},
  126. { 8, 1, 10, 7, -1, 19, -1, 21, 20},
  127. {24, 17, 18, 15, -1, -1, 6, 5, 4},
  128. {-1, -1, -1, -1, -1, -1, -1, -1, -1},
  129. { 8, 1, 2, -1, -1, 11, 22, 21, 20},
  130. {24, 17, -1, 23, -1, 3, 14, 5, 4},
  131. {24, -1, 2, 23, -1, 3, 22, 13, 4},
  132. {-1, 1, 2, 23, -1, 3, 22, 21, 12}
  133. }; //table of magic values TODO meaning, change variable name
  134. for (int i=0; i < (int)currentPath->nodes.size()-1; ++i)
  135. {
  136. const int3 &curPos = currentPath->nodes[i].coord, &nextPos = currentPath->nodes[i+1].coord;
  137. if(curPos.z != adventureInt->position.z)
  138. continue;
  139. int pn=-1;//number of picture
  140. if (i==0) //last tile
  141. {
  142. int x = 32*(curPos.x-adventureInt->position.x)+CGI->mh->offsetX + pos.x,
  143. y = 32*(curPos.y-adventureInt->position.y)+CGI->mh->offsetY + pos.y;
  144. if (x<0 || y<0 || x>pos.w || y>pos.h)
  145. continue;
  146. pn=0;
  147. }
  148. else
  149. {
  150. const int3 &prevPos = currentPath->nodes[i-1].coord;
  151. std::vector<CGPathNode> & cv = currentPath->nodes;
  152. /* Vector directions
  153. * 0 1 2
  154. * \ | /
  155. * 3 - 4 - 5
  156. * / | \
  157. * 6 7 8
  158. *For example:
  159. * |
  160. * |__\
  161. * /
  162. * is id1=7, id2=5 (pns[7][5])
  163. */
  164. bool pathContinuous = curPos.areNeighbours(nextPos) && curPos.areNeighbours(prevPos);
  165. if(pathContinuous && cv[i].action != CGPathNode::EMBARK && cv[i].action != CGPathNode::DISEMBARK)
  166. {
  167. int id1=(curPos.x-nextPos.x+1)+3*(curPos.y-nextPos.y+1); //Direction of entering vector
  168. int id2=(cv[i-1].coord.x-curPos.x+1)+3*(cv[i-1].coord.y-curPos.y+1); //Direction of exiting vector
  169. pn=pns[id1][id2];
  170. }
  171. else //path discontinuity or sea/land transition (eg. when moving through Subterranean Gate or Boat)
  172. {
  173. pn = 0;
  174. }
  175. }
  176. if (currentPath->nodes[i].turns)
  177. pn+=25;
  178. if (pn>=0)
  179. {
  180. CDefEssential * arrows = graphics->heroMoveArrows;
  181. int x = 32*(curPos.x-adventureInt->position.x)+CGI->mh->offsetX + pos.x,
  182. y = 32*(curPos.y-adventureInt->position.y)+CGI->mh->offsetY + pos.y;
  183. if (x< -32 || y< -32 || x>pos.w || y>pos.h)
  184. continue;
  185. int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w),
  186. hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h);
  187. SDL_Rect prevClip;
  188. SDL_GetClipRect(to, &prevClip);
  189. SDL_SetClipRect(to, extRect); //preventing blitting outside of that rect
  190. if(ADVOPT.smoothMove) //version for smooth hero move, with pos shifts
  191. {
  192. if (hvx<0 && hvy<0)
  193. {
  194. Rect dstRect = genRect(32, 32, x + moveX, y + moveY);
  195. CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, nullptr, to, &dstRect);
  196. }
  197. else if(hvx<0)
  198. {
  199. Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0);
  200. Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x + moveX, y + moveY);
  201. CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
  202. }
  203. else if (hvy<0)
  204. {
  205. Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0);
  206. Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY);
  207. CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
  208. }
  209. else
  210. {
  211. Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, 0, 0);
  212. Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY);
  213. CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
  214. }
  215. }
  216. else //standard version
  217. {
  218. if (hvx<0 && hvy<0)
  219. {
  220. Rect dstRect = genRect(32, 32, x, y);
  221. CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, nullptr, to, &dstRect);
  222. }
  223. else if(hvx<0)
  224. {
  225. Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0);
  226. Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x, y);
  227. CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
  228. }
  229. else if (hvy<0)
  230. {
  231. Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0);
  232. Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x, y);
  233. CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
  234. }
  235. else
  236. {
  237. Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, 0, 0);
  238. Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x, y);
  239. CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
  240. }
  241. }
  242. SDL_SetClipRect(to, &prevClip);
  243. }
  244. } //for (int i=0;i<currentPath->nodes.size()-1;i++)
  245. }
  246. void CTerrainRect::show(SDL_Surface * to)
  247. {
  248. if (adventureInt->mode == EAdvMapMode::NORMAL)
  249. {
  250. MapDrawingInfo info(adventureInt->position, &LOCPLINT->cb->getVisibilityMap(), &pos);
  251. info.otherheroAnim = true;
  252. info.anim = adventureInt->anim;
  253. info.heroAnim = adventureInt->heroAnim;
  254. if (ADVOPT.smoothMove)
  255. info.movement = int3(moveX, moveY, 0);
  256. lastRedrawStatus = CGI->mh->drawTerrainRectNew(to, &info);
  257. if (fadeAnim->isFading())
  258. {
  259. Rect r(pos);
  260. fadeAnim->update();
  261. fadeAnim->draw(to, nullptr, &r);
  262. }
  263. if (currentPath/* && adventureInt->position.z==currentPath->startPos().z*/) //drawing path
  264. {
  265. showPath(&pos, to);
  266. }
  267. }
  268. //SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),screen,&genRect(547,594,7,6));
  269. //SDL_FreeSurface(teren);
  270. }
  271. void CTerrainRect::showAll(SDL_Surface * to)
  272. {
  273. // world view map is static and doesn't need redraw every frame
  274. if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
  275. {
  276. MapDrawingInfo info(adventureInt->position, &LOCPLINT->cb->getVisibilityMap(), &pos, adventureInt->worldViewIconsDef);
  277. info.scaled = true;
  278. info.scale = adventureInt->worldViewScale;
  279. adventureInt->worldViewOptions.adjustDrawingInfo(info);
  280. CGI->mh->drawTerrainRectNew(to, &info);
  281. }
  282. }
  283. void CTerrainRect::showAnim(SDL_Surface * to)
  284. {
  285. if (fadeAnim->isFading())
  286. show(to);
  287. else if (lastRedrawStatus == EMapAnimRedrawStatus::REDRAW_REQUESTED)
  288. show(to); // currently the same; maybe we should pass some flag to map handler so it redraws ONLY tiles that need redraw instead of full
  289. }
  290. int3 CTerrainRect::whichTileIsIt(const int & x, const int & y)
  291. {
  292. int3 ret;
  293. ret.x = adventureInt->position.x + ((GH.current->motion.x-CGI->mh->offsetX-pos.x)/32);
  294. ret.y = adventureInt->position.y + ((GH.current->motion.y-CGI->mh->offsetY-pos.y)/32);
  295. ret.z = adventureInt->position.z;
  296. return ret;
  297. }
  298. int3 CTerrainRect::whichTileIsIt()
  299. {
  300. return whichTileIsIt(GH.current->motion.x,GH.current->motion.y);
  301. }
  302. int3 CTerrainRect::tileCountOnScreen()
  303. {
  304. switch (adventureInt->mode)
  305. {
  306. default:
  307. logGlobal->errorStream() << "Unhandled map mode " << (int)adventureInt->mode;
  308. return int3();
  309. case EAdvMapMode::NORMAL:
  310. return int3(tilesw, tilesh, 1);
  311. case EAdvMapMode::WORLD_VIEW:
  312. return int3(tilesw / adventureInt->worldViewScale, tilesh / adventureInt->worldViewScale, 1);
  313. }
  314. }
  315. void CTerrainRect::fadeFromCurrentView()
  316. {
  317. if (!ADVOPT.screenFading)
  318. return;
  319. if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
  320. return;
  321. if (!fadeSurface)
  322. fadeSurface = CSDL_Ext::newSurface(pos.w, pos.h);
  323. SDL_BlitSurface(screen, &pos, fadeSurface, nullptr);
  324. fadeAnim->init(CFadeAnimation::EMode::OUT, fadeSurface);
  325. }
  326. bool CTerrainRect::needsAnimUpdate()
  327. {
  328. return fadeAnim->isFading() || lastRedrawStatus == EMapAnimRedrawStatus::REDRAW_REQUESTED;
  329. }
  330. void CResDataBar::clickRight(tribool down, bool previousState)
  331. {
  332. }
  333. CResDataBar::CResDataBar(const std::string &defname, int x, int y, int offx, int offy, int resdist, int datedist)
  334. {
  335. bg = BitmapHandler::loadBitmap(defname);
  336. CSDL_Ext::setDefaultColorKey(bg);
  337. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  338. pos = genRect(bg->h, bg->w, pos.x+x, pos.y+y);
  339. txtpos.resize(8);
  340. for (int i = 0; i < 8 ; i++)
  341. {
  342. txtpos[i].first = pos.x + offx + resdist*i;
  343. txtpos[i].second = pos.y + offy;
  344. }
  345. txtpos[7].first = txtpos[6].first + datedist;
  346. datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63]
  347. + ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
  348. addUsedEvents(RCLICK);
  349. }
  350. CResDataBar::CResDataBar()
  351. {
  352. bg = BitmapHandler::loadBitmap(ADVOPT.resdatabarG);
  353. CSDL_Ext::setDefaultColorKey(bg);
  354. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  355. pos = genRect(bg->h,bg->w,ADVOPT.resdatabarX,ADVOPT.resdatabarY);
  356. txtpos.resize(8);
  357. for (int i = 0; i < 8 ; i++)
  358. {
  359. txtpos[i].first = pos.x + ADVOPT.resOffsetX + ADVOPT.resDist*i;
  360. txtpos[i].second = pos.y + ADVOPT.resOffsetY;
  361. }
  362. txtpos[7].first = txtpos[6].first + ADVOPT.resDateDist;
  363. datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63]
  364. + ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
  365. }
  366. CResDataBar::~CResDataBar()
  367. {
  368. SDL_FreeSurface(bg);
  369. }
  370. void CResDataBar::draw(SDL_Surface * to)
  371. {
  372. blitAt(bg,pos.x,pos.y,to);
  373. for (auto i=Res::WOOD; i<=Res::GOLD; vstd::advance(i, 1))
  374. {
  375. std::string text = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(i));
  376. graphics->fonts[FONT_SMALL]->renderTextLeft(to, text, Colors::WHITE, Point(txtpos[i].first,txtpos[i].second));
  377. }
  378. std::vector<std::string> temp;
  379. temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::MONTH)));
  380. temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::WEEK)));
  381. temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK)));
  382. graphics->fonts[FONT_SMALL]->renderTextLeft(to, processStr(datetext,temp), Colors::WHITE, Point(txtpos[7].first,txtpos[7].second));
  383. }
  384. void CResDataBar::show(SDL_Surface * to)
  385. {
  386. }
  387. void CResDataBar::showAll(SDL_Surface * to)
  388. {
  389. draw(to);
  390. }
  391. CAdvMapInt::CAdvMapInt():
  392. mode(EAdvMapMode::NORMAL),
  393. minimap(Rect(ADVOPT.minimapX, ADVOPT.minimapY, ADVOPT.minimapW, ADVOPT.minimapH)),
  394. statusbar(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG),
  395. heroList(ADVOPT.hlistSize, Point(ADVOPT.hlistX, ADVOPT.hlistY), ADVOPT.hlistAU, ADVOPT.hlistAD),
  396. townList(ADVOPT.tlistSize, Point(ADVOPT.tlistX, ADVOPT.tlistY), ADVOPT.tlistAU, ADVOPT.tlistAD),
  397. infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192) ),
  398. activeMapPanel(nullptr)
  399. {
  400. duringAITurn = false;
  401. state = NA;
  402. spellBeingCasted = nullptr;
  403. pos.x = pos.y = 0;
  404. pos.w = screen->w;
  405. pos.h = screen->h;
  406. position = int3(0,0,0);
  407. selection = nullptr;
  408. townList.onSelect = std::bind(&CAdvMapInt::selectionChanged,this);
  409. adventureInt=this;
  410. bg = BitmapHandler::loadBitmap(ADVOPT.mainGraphic);
  411. bgWorldView = BitmapHandler::loadBitmap(ADVOPT.worldViewGraphic);
  412. scrollingDir = 0;
  413. updateScreen = false;
  414. anim=0;
  415. animValHitCount=0; //animation frame
  416. heroAnim=0;
  417. heroAnimValHitCount=0; // hero animation frame
  418. if (!bgWorldView)
  419. {
  420. logGlobal->warn("bgWorldView not defined in resolution config; fallback to VWorld.bmp");
  421. bgWorldView = BitmapHandler::loadBitmap("VWorld.bmp");
  422. }
  423. worldViewIconsDef = CDefHandler::giveDef("VwSymbol.def");
  424. for (int g=0; g<ADVOPT.gemG.size(); ++g)
  425. {
  426. gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[g]));
  427. }
  428. auto makeButton = [&] (int textID, std::function<void()> callback, config::ButtonInfo info, int key) -> CButton *
  429. {
  430. auto button = new CButton(Point(info.x, info.y), info.defName, CGI->generaltexth->zelp[textID], callback, key, info.playerColoured);
  431. for (auto image : info.additionalDefs)
  432. button->addImage(image);
  433. return button;
  434. };
  435. kingOverview = makeButton(293, std::bind(&CAdvMapInt::fshowOverview,this), ADVOPT.kingOverview, SDLK_k);
  436. underground = makeButton(294, std::bind(&CAdvMapInt::fswitchLevel,this), ADVOPT.underground, SDLK_u);
  437. questlog = makeButton(295, std::bind(&CAdvMapInt::fshowQuestlog,this), ADVOPT.questlog, SDLK_q);
  438. sleepWake = makeButton(296, std::bind(&CAdvMapInt::fsleepWake,this), ADVOPT.sleepWake, SDLK_w);
  439. moveHero = makeButton(297, std::bind(&CAdvMapInt::fmoveHero,this), ADVOPT.moveHero, SDLK_m);
  440. spellbook = makeButton(298, std::bind(&CAdvMapInt::fshowSpellbok,this), ADVOPT.spellbook, SDLK_c);
  441. advOptions = makeButton(299, std::bind(&CAdvMapInt::fadventureOPtions,this), ADVOPT.advOptions, SDLK_a);
  442. sysOptions = makeButton(300, std::bind(&CAdvMapInt::fsystemOptions,this), ADVOPT.sysOptions, SDLK_o);
  443. nextHero = makeButton(301, std::bind(&CAdvMapInt::fnextHero,this), ADVOPT.nextHero, SDLK_h);
  444. endTurn = makeButton(302, std::bind(&CAdvMapInt::fendTurn,this), ADVOPT.endTurn, SDLK_e);
  445. int panelSpaceBottom = screen->h - resdatabar.pos.h - 4;
  446. panelMain = new CAdvMapPanel(nullptr, Point(0, 0));
  447. // TODO correct drawing position
  448. panelWorldView = new CAdvMapWorldViewPanel(bgWorldView, Point(heroList.pos.x - 2, 195), panelSpaceBottom, LOCPLINT->playerID);
  449. panelMain->addChildColorableButton(kingOverview);
  450. panelMain->addChildColorableButton(underground);
  451. panelMain->addChildColorableButton(questlog);
  452. panelMain->addChildColorableButton(sleepWake);
  453. panelMain->addChildColorableButton(moveHero);
  454. panelMain->addChildColorableButton(spellbook);
  455. panelMain->addChildColorableButton(advOptions);
  456. panelMain->addChildColorableButton(sysOptions);
  457. panelMain->addChildColorableButton(nextHero);
  458. panelMain->addChildColorableButton(endTurn);
  459. // TODO move configs to resolutions.json, similarly to previous buttons
  460. config::ButtonInfo worldViewBackConfig = config::ButtonInfo();
  461. worldViewBackConfig.defName = "IOK6432.DEF";
  462. worldViewBackConfig.x = screen->w - 73;
  463. worldViewBackConfig.y = 343 + 195;
  464. worldViewBackConfig.playerColoured = false;
  465. panelWorldView->addChildToPanel(
  466. makeButton(288, std::bind(&CAdvMapInt::fworldViewBack,this), worldViewBackConfig, SDLK_ESCAPE), ACTIVATE | DEACTIVATE);
  467. config::ButtonInfo worldViewPuzzleConfig = config::ButtonInfo();
  468. worldViewPuzzleConfig.defName = "VWPUZ.DEF";
  469. worldViewPuzzleConfig.x = screen->w - 188;
  470. worldViewPuzzleConfig.y = 343 + 195;
  471. worldViewPuzzleConfig.playerColoured = false;
  472. panelWorldView->addChildToPanel( // no help text for this one
  473. new CButton(Point(worldViewPuzzleConfig.x, worldViewPuzzleConfig.y), worldViewPuzzleConfig.defName, std::pair<std::string, std::string>(),
  474. std::bind(&CPlayerInterface::showPuzzleMap,LOCPLINT), SDLK_p, worldViewPuzzleConfig.playerColoured), ACTIVATE | DEACTIVATE);
  475. config::ButtonInfo worldViewScale1xConfig = config::ButtonInfo();
  476. worldViewScale1xConfig.defName = "VWMAG1.DEF";
  477. worldViewScale1xConfig.x = screen->w - 191;
  478. worldViewScale1xConfig.y = 23 + 195;
  479. worldViewScale1xConfig.playerColoured = false;
  480. panelWorldView->addChildToPanel( // help text is wrong for this button
  481. makeButton(291, std::bind(&CAdvMapInt::fworldViewScale1x,this), worldViewScale1xConfig, SDLK_1), ACTIVATE | DEACTIVATE);
  482. config::ButtonInfo worldViewScale2xConfig = config::ButtonInfo();
  483. worldViewScale2xConfig.defName = "VWMAG2.DEF";
  484. worldViewScale2xConfig.x = screen->w - 191 + 63;
  485. worldViewScale2xConfig.y = 23 + 195;
  486. worldViewScale2xConfig.playerColoured = false;
  487. panelWorldView->addChildToPanel( // help text is wrong for this button
  488. makeButton(291, std::bind(&CAdvMapInt::fworldViewScale2x,this), worldViewScale2xConfig, SDLK_2), ACTIVATE | DEACTIVATE);
  489. config::ButtonInfo worldViewScale4xConfig = config::ButtonInfo();
  490. worldViewScale4xConfig.defName = "VWMAG4.DEF";
  491. worldViewScale4xConfig.x = screen->w - 191 + 126;
  492. worldViewScale4xConfig.y = 23 + 195;
  493. worldViewScale4xConfig.playerColoured = false;
  494. panelWorldView->addChildToPanel( // help text is wrong for this button
  495. makeButton(291, std::bind(&CAdvMapInt::fworldViewScale4x,this), worldViewScale4xConfig, SDLK_4), ACTIVATE | DEACTIVATE);
  496. config::ButtonInfo worldViewUndergroundConfig = config::ButtonInfo();
  497. worldViewUndergroundConfig.defName = "IAM010.DEF";
  498. worldViewUndergroundConfig.additionalDefs.push_back("IAM003.DEF");
  499. worldViewUndergroundConfig.x = screen->w - 115;
  500. worldViewUndergroundConfig.y = 343 + 195;
  501. worldViewUndergroundConfig.playerColoured = true;
  502. worldViewUnderground = makeButton(294, std::bind(&CAdvMapInt::fswitchLevel,this), worldViewUndergroundConfig, SDLK_u);
  503. panelWorldView->addChildColorableButton(worldViewUnderground);
  504. setPlayer(LOCPLINT->playerID);
  505. int iconColorMultiplier = player.getNum() * 19;
  506. int wvLeft = heroList.pos.x - 2; // TODO correct drawing position
  507. for (int i = 0; i < 5; ++i)
  508. {
  509. panelWorldView->addChildIcon(std::pair<int, Point>(i, Point(wvLeft + 5, 253 + i * 20)), worldViewIconsDef, iconColorMultiplier);
  510. panelWorldView->addChildToPanel(new CLabel(wvLeft + 45, 263 + i * 20, EFonts::FONT_SMALL, EAlignment::TOPLEFT,
  511. Colors::WHITE, CGI->generaltexth->allTexts[612 + i]));
  512. }
  513. for (int i = 0; i < 7; ++i)
  514. {
  515. panelWorldView->addChildIcon(std::pair<int, Point>(i + 5, Point(wvLeft + 5, 377 + i * 20)), worldViewIconsDef, iconColorMultiplier);
  516. panelWorldView->addChildIcon(std::pair<int, Point>(i + 12, Point(wvLeft + 160, 377 + i * 20)), worldViewIconsDef, iconColorMultiplier);
  517. panelWorldView->addChildToPanel(new CLabel(wvLeft + 45, 387 + i * 20, EFonts::FONT_SMALL, EAlignment::TOPLEFT,
  518. Colors::WHITE, CGI->generaltexth->allTexts[619 + i]));
  519. }
  520. panelWorldView->addChildToPanel(new CLabel(wvLeft + 5, 367, EFonts::FONT_SMALL, EAlignment::TOPLEFT,
  521. Colors::WHITE, CGI->generaltexth->allTexts[617]));
  522. panelWorldView->addChildToPanel(new CLabel(wvLeft + 185, 387, EFonts::FONT_SMALL, EAlignment::BOTTOMRIGHT,
  523. Colors::WHITE, CGI->generaltexth->allTexts[618]));
  524. activeMapPanel = panelMain;
  525. changeMode(EAdvMapMode::NORMAL);
  526. underground->block(!CGI->mh->map->twoLevel);
  527. questlog->block(!CGI->mh->map->quests.size());
  528. worldViewUnderground->block(!CGI->mh->map->twoLevel);
  529. addUsedEvents(MOVE);
  530. }
  531. CAdvMapInt::~CAdvMapInt()
  532. {
  533. SDL_FreeSurface(bg);
  534. for(int i=0; i<gems.size(); i++)
  535. delete gems[i];
  536. delete worldViewIconsDef;
  537. }
  538. void CAdvMapInt::fshowOverview()
  539. {
  540. GH.pushInt(new CKingdomInterface);
  541. }
  542. void CAdvMapInt::fworldViewBack()
  543. {
  544. changeMode(EAdvMapMode::NORMAL);
  545. CGI->mh->discardWorldViewCache();
  546. auto hero = curHero();
  547. if (hero)
  548. centerOn(hero);
  549. }
  550. void CAdvMapInt::fworldViewScale1x()
  551. {
  552. // TODO set corresponding scale button to "selected" mode
  553. changeMode(EAdvMapMode::WORLD_VIEW, 0.22f);
  554. }
  555. void CAdvMapInt::fworldViewScale2x()
  556. {
  557. changeMode(EAdvMapMode::WORLD_VIEW, 0.36f);
  558. }
  559. void CAdvMapInt::fworldViewScale4x()
  560. {
  561. changeMode(EAdvMapMode::WORLD_VIEW, 0.5f);
  562. }
  563. void CAdvMapInt::fswitchLevel()
  564. {
  565. // with support for future multi-level maps :)
  566. int maxLevels = CGI->mh->map->twoLevel ? 2 : 1;
  567. if (maxLevels < 2)
  568. return;
  569. position.z = (position.z + 1) % maxLevels;
  570. underground->setIndex(position.z, true);
  571. underground->redraw();
  572. worldViewUnderground->setIndex(position.z, true);
  573. worldViewUnderground->redraw();
  574. updateScreen = true;
  575. minimap.setLevel(position.z);
  576. if (mode == EAdvMapMode::WORLD_VIEW)
  577. terrain.redraw();
  578. }
  579. void CAdvMapInt::fshowQuestlog()
  580. {
  581. LOCPLINT->showQuestLog();
  582. }
  583. void CAdvMapInt::fsleepWake()
  584. {
  585. const CGHeroInstance *h = curHero();
  586. if (!h)
  587. return;
  588. bool newSleep = !isHeroSleeping(h);
  589. setHeroSleeping(h, newSleep);
  590. updateSleepWake(h);
  591. if (newSleep)
  592. {
  593. fnextHero();
  594. //moveHero.block(true);
  595. //uncomment to enable original HoMM3 behaviour:
  596. //move button is disabled for hero going to sleep, even though it's enabled when you reselect him
  597. }
  598. }
  599. void CAdvMapInt::fmoveHero()
  600. {
  601. const CGHeroInstance *h = curHero();
  602. if (!h || !terrain.currentPath || !CGI->mh->canStartHeroMovement())
  603. return;
  604. LOCPLINT->moveHero(h, *terrain.currentPath);
  605. }
  606. void CAdvMapInt::fshowSpellbok()
  607. {
  608. if (!curHero()) //checking necessary values
  609. return;
  610. centerOn(selection);
  611. auto spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), curHero(), LOCPLINT, false);
  612. GH.pushInt(spellWindow);
  613. }
  614. void CAdvMapInt::fadventureOPtions()
  615. {
  616. GH.pushInt(new CAdventureOptions);
  617. }
  618. void CAdvMapInt::fsystemOptions()
  619. {
  620. GH.pushInt(new CSystemOptionsWindow());
  621. }
  622. void CAdvMapInt::fnextHero()
  623. {
  624. auto hero = dynamic_cast<const CGHeroInstance*>(selection);
  625. int next = getNextHeroIndex(vstd::find_pos(LOCPLINT->wanderingHeroes, hero));
  626. if (next < 0)
  627. return;
  628. select(LOCPLINT->wanderingHeroes[next], true);
  629. }
  630. void CAdvMapInt::fendTurn()
  631. {
  632. if(!LOCPLINT->makingTurn)
  633. return;
  634. if ( settings["adventure"]["heroReminder"].Bool())
  635. {
  636. for (int i = 0; i < LOCPLINT->wanderingHeroes.size(); i++)
  637. if (!isHeroSleeping(LOCPLINT->wanderingHeroes[i]) && (LOCPLINT->wanderingHeroes[i]->movement > 0))
  638. {
  639. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[55], std::bind(&CAdvMapInt::endingTurn, this), 0, false);
  640. return;
  641. }
  642. }
  643. endingTurn();
  644. }
  645. void CAdvMapInt::updateSleepWake(const CGHeroInstance *h)
  646. {
  647. sleepWake->block(!h);
  648. if (!h)
  649. return;
  650. bool state = isHeroSleeping(h);
  651. sleepWake->setIndex(state ? 1 : 0, true);
  652. sleepWake->assignedKeys.clear();
  653. sleepWake->assignedKeys.insert(state ? SDLK_w : SDLK_z);
  654. }
  655. void CAdvMapInt::updateMoveHero(const CGHeroInstance *h, tribool hasPath)
  656. {
  657. //default value is for everywhere but CPlayerInterface::moveHero, because paths are not updated from there immediately
  658. if (hasPath == boost::indeterminate)
  659. hasPath = LOCPLINT->paths[h].nodes.size() ? true : false;
  660. if (!h)
  661. {
  662. moveHero->block(true);
  663. return;
  664. }
  665. moveHero->block(!hasPath || (h->movement == 0));
  666. }
  667. void CAdvMapInt::updateSpellbook(const CGHeroInstance *h)
  668. {
  669. spellbook->block(!h);
  670. }
  671. int CAdvMapInt::getNextHeroIndex(int startIndex)
  672. {
  673. if (LOCPLINT->wanderingHeroes.size() == 0)
  674. return -1;
  675. if (startIndex < 0)
  676. startIndex = 0;
  677. int i = startIndex;
  678. do
  679. {
  680. i++;
  681. if (i >= LOCPLINT->wanderingHeroes.size())
  682. i = 0;
  683. }
  684. while (((LOCPLINT->wanderingHeroes[i]->movement == 0) || isHeroSleeping(LOCPLINT->wanderingHeroes[i])) && (i != startIndex));
  685. if ((LOCPLINT->wanderingHeroes[i]->movement != 0) && !isHeroSleeping(LOCPLINT->wanderingHeroes[i]))
  686. return i;
  687. else
  688. return -1;
  689. }
  690. void CAdvMapInt::updateNextHero(const CGHeroInstance *h)
  691. {
  692. int start = vstd::find_pos(LOCPLINT->wanderingHeroes, h);
  693. int next = getNextHeroIndex(start);
  694. if (next < 0)
  695. {
  696. nextHero->block(true);
  697. return;
  698. }
  699. const CGHeroInstance *nextH = LOCPLINT->wanderingHeroes[next];
  700. bool noActiveHeroes = (next == start) && ((nextH->movement == 0) || isHeroSleeping(nextH));
  701. nextHero->block(noActiveHeroes);
  702. }
  703. void CAdvMapInt::activate()
  704. {
  705. CIntObject::activate();
  706. if (!(active & KEYBOARD))
  707. CIntObject::activate(KEYBOARD);
  708. screenBuf = screen;
  709. GH.statusbar = &statusbar;
  710. if(!duringAITurn)
  711. {
  712. activeMapPanel->activate();
  713. if (mode == EAdvMapMode::NORMAL)
  714. {
  715. heroList.activate();
  716. townList.activate();
  717. infoBar.activate();
  718. }
  719. minimap.activate();
  720. terrain.activate();
  721. LOCPLINT->cingconsole->activate();
  722. GH.fakeMouseMove(); //to restore the cursor
  723. }
  724. }
  725. void CAdvMapInt::deactivate()
  726. {
  727. CIntObject::deactivate();
  728. if(!duringAITurn)
  729. {
  730. scrollingDir = 0;
  731. CCS->curh->changeGraphic(ECursor::ADVENTURE,0);
  732. activeMapPanel->deactivate();
  733. if (mode == EAdvMapMode::NORMAL)
  734. {
  735. heroList.deactivate();
  736. townList.deactivate();
  737. infoBar.deactivate();
  738. }
  739. minimap.deactivate();
  740. terrain.deactivate();
  741. if(LOCPLINT)
  742. LOCPLINT->cingconsole->deactivate();
  743. }
  744. }
  745. void CAdvMapInt::showAll(SDL_Surface * to)
  746. {
  747. blitAt(bg,0,0,to);
  748. if(state != INGAME)
  749. return;
  750. switch (mode)
  751. {
  752. case EAdvMapMode::NORMAL:
  753. heroList.showAll(to);
  754. townList.showAll(to);
  755. infoBar.showAll(to);
  756. break;
  757. case EAdvMapMode::WORLD_VIEW:
  758. terrain.showAll(to);
  759. break;
  760. }
  761. activeMapPanel->showAll(to);
  762. updateScreen = true;
  763. minimap.showAll(to);
  764. show(to);
  765. resdatabar.draw(to);
  766. statusbar.show(to);
  767. LOCPLINT->cingconsole->show(to);
  768. }
  769. bool CAdvMapInt::isHeroSleeping(const CGHeroInstance *hero)
  770. {
  771. if (!hero)
  772. return false;
  773. return vstd::contains(LOCPLINT->sleepingHeroes, hero);
  774. }
  775. void CAdvMapInt::setHeroSleeping(const CGHeroInstance *hero, bool sleep)
  776. {
  777. if (sleep)
  778. LOCPLINT->sleepingHeroes.push_back(hero); //FIXME: should we check for existence?
  779. else
  780. LOCPLINT->sleepingHeroes -= hero;
  781. updateNextHero(nullptr);
  782. }
  783. void CAdvMapInt::show(SDL_Surface * to)
  784. {
  785. if(state != INGAME)
  786. return;
  787. ++animValHitCount; //for animations
  788. if(animValHitCount == 8)
  789. {
  790. CGI->mh->updateWater();
  791. animValHitCount = 0;
  792. ++anim;
  793. updateScreen = true;
  794. }
  795. ++heroAnim;
  796. int scrollSpeed = settings["adventure"]["scrollSpeed"].Float();
  797. //if advmap needs updating AND (no dialog is shown OR ctrl is pressed)
  798. if((animValHitCount % (4/scrollSpeed)) == 0
  799. && (
  800. (GH.topInt() == this)
  801. || isCtrlKeyDown()
  802. )
  803. )
  804. {
  805. if( (scrollingDir & LEFT) && (position.x>-CGI->mh->frameW) )
  806. position.x--;
  807. if( (scrollingDir & RIGHT) && (position.x < CGI->mh->map->width - CGI->mh->tilesW + CGI->mh->frameW) )
  808. position.x++;
  809. if( (scrollingDir & UP) && (position.y>-CGI->mh->frameH) )
  810. position.y--;
  811. if( (scrollingDir & DOWN) && (position.y < CGI->mh->map->height - CGI->mh->tilesH + CGI->mh->frameH) )
  812. position.y++;
  813. if(scrollingDir)
  814. {
  815. updateScreen = true;
  816. minimap.redraw();
  817. if (mode == EAdvMapMode::WORLD_VIEW)
  818. terrain.redraw();
  819. }
  820. }
  821. if(updateScreen)
  822. {
  823. int3 betterPos = LOCPLINT->repairScreenPos(position);
  824. if (betterPos != position)
  825. {
  826. logGlobal->warnStream() << "Incorrect position for adventure map!";
  827. position = betterPos;
  828. }
  829. terrain.show(to);
  830. for(int i=0;i<4;i++)
  831. blitAt(gems[i]->ourImages[LOCPLINT->playerID.getNum()].bitmap,ADVOPT.gemX[i],ADVOPT.gemY[i],to);
  832. updateScreen=false;
  833. LOCPLINT->cingconsole->show(to);
  834. }
  835. else if (terrain.needsAnimUpdate())
  836. {
  837. terrain.showAnim(to);
  838. for(int i=0;i<4;i++)
  839. blitAt(gems[i]->ourImages[LOCPLINT->playerID.getNum()].bitmap,ADVOPT.gemX[i],ADVOPT.gemY[i],to);
  840. }
  841. infoBar.show(to);
  842. statusbar.showAll(to);
  843. }
  844. void CAdvMapInt::selectionChanged()
  845. {
  846. const CGTownInstance *to = LOCPLINT->towns[townList.getSelectedIndex()];
  847. if (selection != to)
  848. select(to);
  849. }
  850. void CAdvMapInt::centerOn(int3 on, bool fade /* = false */)
  851. {
  852. bool switchedLevels = on.z != position.z;
  853. if (fade)
  854. {
  855. terrain.fadeFromCurrentView();
  856. }
  857. switch (mode)
  858. {
  859. default:
  860. case EAdvMapMode::NORMAL:
  861. on.x -= CGI->mh->frameW; // is this intentional? frame size doesn't really have to correspond to camera size...
  862. on.y -= CGI->mh->frameH;
  863. break;
  864. case EAdvMapMode::WORLD_VIEW:
  865. on.x -= CGI->mh->tilesW / 2 / worldViewScale;
  866. on.y -= CGI->mh->tilesH / 2 / worldViewScale;
  867. break;
  868. }
  869. on = LOCPLINT->repairScreenPos(on);
  870. position = on;
  871. updateScreen=true;
  872. underground->setIndex(on.z,true); //change underground switch button image
  873. underground->redraw();
  874. worldViewUnderground->setIndex(on.z, true);
  875. worldViewUnderground->redraw();
  876. if (switchedLevels)
  877. minimap.setLevel(position.z);
  878. minimap.redraw();
  879. if (mode == EAdvMapMode::WORLD_VIEW)
  880. terrain.redraw();
  881. }
  882. void CAdvMapInt::centerOn(const CGObjectInstance *obj, bool fade /* = false */)
  883. {
  884. centerOn(obj->getSightCenter(), fade);
  885. }
  886. void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
  887. {
  888. if (mode == EAdvMapMode::WORLD_VIEW)
  889. return;
  890. ui8 Dir = 0;
  891. SDL_Keycode k = key.keysym.sym;
  892. const CGHeroInstance *h = curHero(); //selected hero
  893. const CGTownInstance *t = curTown(); //selected town
  894. switch(k)
  895. {
  896. case SDLK_g:
  897. if(key.state != SDL_PRESSED || GH.topInt()->type & BLOCK_ADV_HOTKEYS)
  898. return;
  899. {
  900. //find first town with tavern
  901. auto itr = range::find_if(LOCPLINT->towns, [](const CGTownInstance * town)
  902. {
  903. return town->hasBuilt(BuildingID::TAVERN);
  904. });
  905. if(itr != LOCPLINT->towns.end())
  906. LOCPLINT->showThievesGuildWindow(*itr);
  907. else
  908. LOCPLINT->showInfoDialog("No available town with tavern!");
  909. }
  910. return;
  911. case SDLK_i:
  912. if(isActive())
  913. CAdventureOptions::showScenarioInfo();
  914. return;
  915. case SDLK_l:
  916. if(isActive())
  917. LOCPLINT->proposeLoadingGame();
  918. return;
  919. case SDLK_s:
  920. if(isActive())
  921. GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
  922. return;
  923. case SDLK_d:
  924. {
  925. if(h && isActive() && key.state == SDL_PRESSED)
  926. LOCPLINT->tryDiggging(h);
  927. return;
  928. }
  929. case SDLK_p:
  930. if(isActive())
  931. LOCPLINT->showPuzzleMap();
  932. return;
  933. case SDLK_v:
  934. if(isActive())
  935. LOCPLINT->viewWorldMap();
  936. return;
  937. case SDLK_r:
  938. if(isActive() && LOCPLINT->ctrlPressed())
  939. {
  940. LOCPLINT->showYesNoDialog("Are you sure you want to restart game?",
  941. []{ LOCPLINT->sendCustomEvent(RESTART_GAME); },
  942. []{}, true);
  943. }
  944. return;
  945. case SDLK_SPACE: //space - try to revisit current object with selected hero
  946. {
  947. if(!isActive())
  948. return;
  949. if(h && key.state == SDL_PRESSED)
  950. {
  951. auto unlockPim = vstd::makeUnlockGuard(*LOCPLINT->pim);
  952. //TODO!!!!!!! possible freeze, when GS mutex is locked and network thread can't apply package
  953. //this thread leaves scope and tries to lock pim while holding gs,
  954. //network thread tries to lock gs (appluy cl) while holding pim
  955. //this thread should first lock pim, however gs locking/unlocking is done inside cb
  956. LOCPLINT->cb->moveHero(h,h->pos);
  957. }
  958. }
  959. return;
  960. case SDLK_RETURN:
  961. {
  962. if(!isActive() || !selection || key.state != SDL_PRESSED)
  963. return;
  964. if(h)
  965. LOCPLINT->openHeroWindow(h);
  966. else if(t)
  967. LOCPLINT->openTownWindow(t);
  968. return;
  969. }
  970. case SDLK_ESCAPE:
  971. {
  972. if(isActive() || GH.topInt() != this || !spellBeingCasted || key.state != SDL_PRESSED)
  973. return;
  974. leaveCastingMode();
  975. return;
  976. }
  977. case SDLK_t:
  978. {
  979. //act on key down if marketplace windows is not already opened
  980. if(key.state != SDL_PRESSED || GH.topInt()->type & BLOCK_ADV_HOTKEYS)
  981. return;
  982. if(LOCPLINT->ctrlPressed()) //CTRL + T => open marketplace
  983. {
  984. //check if we have any marketplace
  985. const CGTownInstance *townWithMarket = nullptr;
  986. for(const CGTownInstance *t : LOCPLINT->cb->getTownsInfo())
  987. {
  988. if(t->hasBuilt(BuildingID::MARKETPLACE))
  989. {
  990. townWithMarket = t;
  991. break;
  992. }
  993. }
  994. if(townWithMarket) //if any town has marketplace, open window
  995. GH.pushInt(new CMarketplaceWindow(townWithMarket));
  996. else //if not - complain
  997. LOCPLINT->showInfoDialog("No available marketplace!");
  998. }
  999. else if(isActive()) //no ctrl, advmapint is on the top => switch to town
  1000. {
  1001. townList.selectNext();
  1002. }
  1003. return;
  1004. }
  1005. default:
  1006. {
  1007. static const int3 directions[] = { int3(-1, +1, 0), int3(0, +1, 0), int3(+1, +1, 0),
  1008. int3(-1, 0, 0), int3(0, 0, 0), int3(+1, 0, 0),
  1009. int3(-1, -1, 0), int3(0, -1, 0), int3(+1, -1, 0) };
  1010. //numpad arrow
  1011. if(CGuiHandler::isArrowKey(k))
  1012. k = CGuiHandler::arrowToNum(k);
  1013. k -= SDLK_KP_1;
  1014. if(k < 0 || k > 8)
  1015. return;
  1016. if (!CGI->mh->canStartHeroMovement())
  1017. return;
  1018. int3 dir = directions[k];
  1019. if(!isActive() || LOCPLINT->ctrlPressed())//ctrl makes arrow move screen, not hero
  1020. {
  1021. Dir = (dir.x<0 ? LEFT : 0) |
  1022. (dir.x>0 ? RIGHT : 0) |
  1023. (dir.y<0 ? UP : 0) |
  1024. (dir.y>0 ? DOWN : 0) ;
  1025. break;
  1026. }
  1027. if(!h || key.state != SDL_PRESSED)
  1028. break;
  1029. if(k == 4)
  1030. {
  1031. centerOn(h);
  1032. return;
  1033. }
  1034. CGPath &path = LOCPLINT->paths[h];
  1035. terrain.currentPath = &path;
  1036. int3 dst = h->getPosition(false) + dir;
  1037. if(dst != verifyPos(dst) || !LOCPLINT->cb->getPathsInfo(h)->getPath(path, dst))
  1038. {
  1039. terrain.currentPath = nullptr;
  1040. return;
  1041. }
  1042. if (path.nodes.size() > 2)
  1043. updateMoveHero(h);
  1044. else
  1045. if(!path.nodes[0].turns)
  1046. LOCPLINT->moveHero(h, path);
  1047. }
  1048. return;
  1049. }
  1050. if(Dir && key.state == SDL_PRESSED //arrow is pressed
  1051. && LOCPLINT->ctrlPressed()
  1052. )
  1053. scrollingDir |= Dir;
  1054. else
  1055. scrollingDir &= ~Dir;
  1056. }
  1057. void CAdvMapInt::handleRightClick(std::string text, tribool down)
  1058. {
  1059. if(down)
  1060. {
  1061. CRClickPopup::createAndPush(text);
  1062. }
  1063. }
  1064. int3 CAdvMapInt::verifyPos(int3 ver)
  1065. {
  1066. if (ver.x<0)
  1067. ver.x=0;
  1068. if (ver.y<0)
  1069. ver.y=0;
  1070. if (ver.z<0)
  1071. ver.z=0;
  1072. if (ver.x>=CGI->mh->sizes.x)
  1073. ver.x=CGI->mh->sizes.x-1;
  1074. if (ver.y>=CGI->mh->sizes.y)
  1075. ver.y=CGI->mh->sizes.y-1;
  1076. if (ver.z>=CGI->mh->sizes.z)
  1077. ver.z=CGI->mh->sizes.z-1;
  1078. return ver;
  1079. }
  1080. void CAdvMapInt::select(const CArmedInstance *sel, bool centerView /*= true*/)
  1081. {
  1082. assert(sel);
  1083. LOCPLINT->setSelection(sel);
  1084. selection = sel;
  1085. if (LOCPLINT->battleInt == nullptr && LOCPLINT->makingTurn)
  1086. {
  1087. auto pos = sel->visitablePos();
  1088. auto tile = LOCPLINT->cb->getTile(pos);
  1089. if(tile)
  1090. CCS->musich->playMusicFromSet("terrain", tile->terType, true);
  1091. }
  1092. if(centerView)
  1093. centerOn(sel);
  1094. terrain.currentPath = nullptr;
  1095. if(sel->ID==Obj::TOWN)
  1096. {
  1097. auto town = dynamic_cast<const CGTownInstance*>(sel);
  1098. infoBar.showTownSelection(town);
  1099. townList.select(town);
  1100. heroList.select(nullptr);
  1101. updateSleepWake(nullptr);
  1102. updateMoveHero(nullptr);
  1103. updateSpellbook(nullptr);
  1104. }
  1105. else //hero selected
  1106. {
  1107. auto hero = dynamic_cast<const CGHeroInstance*>(sel);
  1108. infoBar.showHeroSelection(hero);
  1109. heroList.select(hero);
  1110. townList.select(nullptr);
  1111. terrain.currentPath = LOCPLINT->getAndVerifyPath(hero);
  1112. updateSleepWake(hero);
  1113. updateMoveHero(hero);
  1114. updateSpellbook(hero);
  1115. }
  1116. townList.redraw();
  1117. heroList.redraw();
  1118. }
  1119. void CAdvMapInt::mouseMoved( const SDL_MouseMotionEvent & sEvent )
  1120. {
  1121. // adventure map scrolling with mouse
  1122. // currently disabled in world view mode (as it is in OH3), but should work correctly if mode check is removed
  1123. if(!isCtrlKeyDown() && isActive() && mode == EAdvMapMode::NORMAL)
  1124. {
  1125. if(sEvent.x<15)
  1126. {
  1127. scrollingDir |= LEFT;
  1128. }
  1129. else
  1130. {
  1131. scrollingDir &= ~LEFT;
  1132. }
  1133. if(sEvent.x>screen->w-15)
  1134. {
  1135. scrollingDir |= RIGHT;
  1136. }
  1137. else
  1138. {
  1139. scrollingDir &= ~RIGHT;
  1140. }
  1141. if(sEvent.y<15)
  1142. {
  1143. scrollingDir |= UP;
  1144. }
  1145. else
  1146. {
  1147. scrollingDir &= ~UP;
  1148. }
  1149. if(sEvent.y>screen->h-15)
  1150. {
  1151. scrollingDir |= DOWN;
  1152. }
  1153. else
  1154. {
  1155. scrollingDir &= ~DOWN;
  1156. }
  1157. }
  1158. }
  1159. bool CAdvMapInt::isActive()
  1160. {
  1161. return active & ~CIntObject::KEYBOARD;
  1162. }
  1163. void CAdvMapInt::startHotSeatWait(PlayerColor Player)
  1164. {
  1165. state = WAITING;
  1166. }
  1167. void CAdvMapInt::setPlayer(PlayerColor Player)
  1168. {
  1169. player = Player;
  1170. graphics->blueToPlayersAdv(bg,player);
  1171. panelMain->setPlayerColor(player);
  1172. panelWorldView->setPlayerColor(player);
  1173. panelWorldView->recolorIcons(player, worldViewIconsDef, player.getNum() * 19);
  1174. graphics->blueToPlayersAdv(resdatabar.bg,player);
  1175. //heroList.updateHList();
  1176. //townList.genList();
  1177. }
  1178. void CAdvMapInt::startTurn()
  1179. {
  1180. state = INGAME;
  1181. if(LOCPLINT->cb->getCurrentPlayer() == LOCPLINT->playerID)
  1182. {
  1183. adjustActiveness(false);
  1184. minimap.setAIRadar(false);
  1185. }
  1186. }
  1187. void CAdvMapInt::endingTurn()
  1188. {
  1189. if(LOCPLINT->cingconsole->active)
  1190. LOCPLINT->cingconsole->deactivate();
  1191. LOCPLINT->makingTurn = false;
  1192. LOCPLINT->cb->endTurn();
  1193. }
  1194. const CGObjectInstance* CAdvMapInt::getActiveObject(const int3 &mapPos)
  1195. {
  1196. std::vector < const CGObjectInstance * > bobjs = LOCPLINT->cb->getBlockingObjs(mapPos); //blocking objects at tile
  1197. if (bobjs.empty())
  1198. return nullptr;
  1199. return *boost::range::max_element(bobjs, &CMapHandler::compareObjectBlitOrder);
  1200. /*
  1201. if (bobjs.back()->ID == Obj::HERO)
  1202. return bobjs.back();
  1203. else
  1204. return bobjs.front();*/
  1205. }
  1206. void CAdvMapInt::tileLClicked(const int3 &mapPos)
  1207. {
  1208. if(mode != EAdvMapMode::NORMAL)
  1209. return;
  1210. if(!LOCPLINT->cb->isVisible(mapPos) || !LOCPLINT->makingTurn)
  1211. return;
  1212. const TerrainTile *tile = LOCPLINT->cb->getTile(mapPos);
  1213. const CGObjectInstance *topBlocking = getActiveObject(mapPos);
  1214. int3 selPos = selection->getSightCenter();
  1215. if(spellBeingCasted && isInScreenRange(selPos, mapPos))
  1216. {
  1217. const TerrainTile *heroTile = LOCPLINT->cb->getTile(selPos);
  1218. switch(spellBeingCasted->id)
  1219. {
  1220. case SpellID::SCUTTLE_BOAT: //Scuttle Boat
  1221. if(topBlocking && topBlocking->ID == Obj::BOAT)
  1222. leaveCastingMode(true, mapPos);
  1223. break;
  1224. case SpellID::DIMENSION_DOOR:
  1225. if(!tile || tile->isClear(heroTile))
  1226. leaveCastingMode(true, mapPos);
  1227. break;
  1228. }
  1229. return;
  1230. }
  1231. //check if we can select this object
  1232. bool canSelect = topBlocking && topBlocking->ID == Obj::HERO && topBlocking->tempOwner == LOCPLINT->playerID;
  1233. canSelect |= topBlocking && topBlocking->ID == Obj::TOWN && LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, topBlocking->tempOwner);
  1234. if (selection->ID != Obj::HERO) //hero is not selected (presumably town)
  1235. {
  1236. assert(!terrain.currentPath); //path can be active only when hero is selected
  1237. if(selection == topBlocking) //selected town clicked
  1238. LOCPLINT->openTownWindow(static_cast<const CGTownInstance*>(topBlocking));
  1239. else if ( canSelect )
  1240. select(static_cast<const CArmedInstance*>(topBlocking), false);
  1241. return;
  1242. }
  1243. else if(const CGHeroInstance * currentHero = curHero()) //hero is selected
  1244. {
  1245. const CGPathNode *pn = LOCPLINT->cb->getPathsInfo(currentHero)->getPathInfo(mapPos);
  1246. if(currentHero == topBlocking) //clicked selected hero
  1247. {
  1248. LOCPLINT->openHeroWindow(currentHero);
  1249. return;
  1250. }
  1251. else if(canSelect && pn->turns == 255 ) //selectable object at inaccessible tile
  1252. {
  1253. select(static_cast<const CArmedInstance*>(topBlocking), false);
  1254. return;
  1255. }
  1256. else //still here? we need to move hero if we clicked end of already selected path or calculate a new path otherwise
  1257. {
  1258. if (terrain.currentPath && terrain.currentPath->endPos() == mapPos)//we'll be moving
  1259. {
  1260. if (CGI->mh->canStartHeroMovement())
  1261. LOCPLINT->moveHero(currentHero,*terrain.currentPath);
  1262. return;
  1263. }
  1264. else/* if(mp.z == currentHero->pos.z)*/ //remove old path and find a new one if we clicked on the map level on which hero is present
  1265. {
  1266. CGPath &path = LOCPLINT->paths[currentHero];
  1267. terrain.currentPath = &path;
  1268. bool gotPath = LOCPLINT->cb->getPathsInfo(currentHero)->getPath(path, mapPos); //try getting path, erase if failed
  1269. updateMoveHero(currentHero);
  1270. if (!gotPath)
  1271. LOCPLINT->eraseCurrentPathOf(currentHero);
  1272. else
  1273. return;
  1274. }
  1275. }
  1276. } //end of hero is selected "case"
  1277. else
  1278. {
  1279. throw std::runtime_error("Nothing is selected...");
  1280. }
  1281. if(const IShipyard *shipyard = ourInaccessibleShipyard(topBlocking))
  1282. {
  1283. LOCPLINT->showShipyardDialogOrProblemPopup(shipyard);
  1284. }
  1285. }
  1286. void CAdvMapInt::tileHovered(const int3 &mapPos)
  1287. {
  1288. if(mode != EAdvMapMode::NORMAL //disable in world view
  1289. || !selection) //may occur just at the start of game (fake move before full intiialization)
  1290. return;
  1291. if(!LOCPLINT->cb->isVisible(mapPos))
  1292. {
  1293. CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
  1294. statusbar.clear();
  1295. return;
  1296. }
  1297. auto objRelations = PlayerRelations::ALLIES;
  1298. const CGObjectInstance *objAtTile = getActiveObject(mapPos);
  1299. if(objAtTile)
  1300. {
  1301. objRelations = LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, objAtTile->tempOwner);
  1302. std::string text = curHero() ? objAtTile->getHoverText(curHero()) : objAtTile->getHoverText(LOCPLINT->playerID);
  1303. boost::replace_all(text,"\n"," ");
  1304. statusbar.setText(text);
  1305. }
  1306. else
  1307. {
  1308. std::string hlp;
  1309. CGI->mh->getTerrainDescr(mapPos, hlp, false);
  1310. statusbar.setText(hlp);
  1311. }
  1312. if(spellBeingCasted)
  1313. {
  1314. switch(spellBeingCasted->id)
  1315. {
  1316. case SpellID::SCUTTLE_BOAT:
  1317. if(objAtTile && objAtTile->ID == Obj::BOAT)
  1318. CCS->curh->changeGraphic(ECursor::ADVENTURE, 42);
  1319. else
  1320. CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
  1321. return;
  1322. case SpellID::DIMENSION_DOOR:
  1323. {
  1324. const TerrainTile * t = LOCPLINT->cb->getTile(mapPos, false);
  1325. int3 hpos = selection->getSightCenter();
  1326. if((!t || t->isClear(LOCPLINT->cb->getTile(hpos))) && isInScreenRange(hpos, mapPos))
  1327. CCS->curh->changeGraphic(ECursor::ADVENTURE, 41);
  1328. else
  1329. CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
  1330. return;
  1331. }
  1332. }
  1333. }
  1334. if(selection->ID == Obj::TOWN)
  1335. {
  1336. if(objAtTile)
  1337. {
  1338. if(objAtTile->ID == Obj::TOWN && objRelations != PlayerRelations::ENEMIES)
  1339. CCS->curh->changeGraphic(ECursor::ADVENTURE, 3);
  1340. else if(objAtTile->ID == Obj::HERO && objRelations == PlayerRelations::SAME_PLAYER)
  1341. CCS->curh->changeGraphic(ECursor::ADVENTURE, 2);
  1342. else
  1343. CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
  1344. }
  1345. else
  1346. CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
  1347. }
  1348. else if(const CGHeroInstance * h = curHero())
  1349. {
  1350. int3 mapPosCopy = mapPos;
  1351. const CGPathNode * pnode = LOCPLINT->cb->getPathsInfo(h)->getPathInfo(mapPosCopy);
  1352. assert(pnode);
  1353. int turns = pnode->turns;
  1354. vstd::amin(turns, 3);
  1355. switch(pnode->action)
  1356. {
  1357. case CGPathNode::NORMAL:
  1358. case CGPathNode::TELEPORT_NORMAL:
  1359. if(pnode->layer == EPathfindingLayer::LAND)
  1360. CCS->curh->changeGraphic(ECursor::ADVENTURE, 4 + turns*6);
  1361. else
  1362. CCS->curh->changeGraphic(ECursor::ADVENTURE, 28 + turns);
  1363. break;
  1364. case CGPathNode::VISIT:
  1365. case CGPathNode::BLOCKING_VISIT:
  1366. case CGPathNode::TELEPORT_BLOCKING_VISIT:
  1367. if(objAtTile && objAtTile->ID == Obj::HERO)
  1368. {
  1369. if(selection == objAtTile)
  1370. CCS->curh->changeGraphic(ECursor::ADVENTURE, 2);
  1371. else
  1372. CCS->curh->changeGraphic(ECursor::ADVENTURE, 8 + turns*6);
  1373. }
  1374. else if(pnode->layer == EPathfindingLayer::LAND)
  1375. CCS->curh->changeGraphic(ECursor::ADVENTURE, 9 + turns*6);
  1376. else
  1377. CCS->curh->changeGraphic(ECursor::ADVENTURE, 28 + turns);
  1378. break;
  1379. case CGPathNode::BATTLE:
  1380. case CGPathNode::TELEPORT_BATTLE:
  1381. CCS->curh->changeGraphic(ECursor::ADVENTURE, 5 + turns*6);
  1382. break;
  1383. case CGPathNode::EMBARK:
  1384. CCS->curh->changeGraphic(ECursor::ADVENTURE, 6 + turns*6);
  1385. break;
  1386. case CGPathNode::DISEMBARK:
  1387. CCS->curh->changeGraphic(ECursor::ADVENTURE, 7 + turns*6);
  1388. break;
  1389. default:
  1390. if(objAtTile && objRelations != PlayerRelations::ENEMIES)
  1391. {
  1392. if(objAtTile->ID == Obj::TOWN)
  1393. CCS->curh->changeGraphic(ECursor::ADVENTURE, 3);
  1394. else if(objAtTile->ID == Obj::HERO && objRelations == PlayerRelations::SAME_PLAYER)
  1395. CCS->curh->changeGraphic(ECursor::ADVENTURE, 2);
  1396. }
  1397. else
  1398. CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
  1399. break;
  1400. }
  1401. }
  1402. if(ourInaccessibleShipyard(objAtTile))
  1403. {
  1404. CCS->curh->changeGraphic(ECursor::ADVENTURE, 6);
  1405. }
  1406. }
  1407. void CAdvMapInt::tileRClicked(const int3 &mapPos)
  1408. {
  1409. if(mode != EAdvMapMode::NORMAL)
  1410. return;
  1411. if(spellBeingCasted)
  1412. {
  1413. leaveCastingMode();
  1414. return;
  1415. }
  1416. if(!LOCPLINT->cb->isVisible(mapPos))
  1417. {
  1418. CRClickPopup::createAndPush(VLC->generaltexth->allTexts[61]); //Uncharted Territory
  1419. return;
  1420. }
  1421. const CGObjectInstance * obj = getActiveObject(mapPos);
  1422. if(!obj)
  1423. {
  1424. // Bare or undiscovered terrain
  1425. const TerrainTile * tile = LOCPLINT->cb->getTile(mapPos);
  1426. if (tile)
  1427. {
  1428. std::string hlp;
  1429. CGI->mh->getTerrainDescr(mapPos, hlp, true);
  1430. CRClickPopup::createAndPush(hlp);
  1431. }
  1432. return;
  1433. }
  1434. CRClickPopup::createAndPush(obj, GH.current->motion, CENTER);
  1435. }
  1436. void CAdvMapInt::enterCastingMode(const CSpell * sp)
  1437. {
  1438. assert(sp->id == SpellID::SCUTTLE_BOAT || sp->id == SpellID::DIMENSION_DOOR);
  1439. spellBeingCasted = sp;
  1440. deactivate();
  1441. terrain.activate();
  1442. GH.fakeMouseMove();
  1443. }
  1444. void CAdvMapInt::leaveCastingMode(bool cast /*= false*/, int3 dest /*= int3(-1, -1, -1)*/)
  1445. {
  1446. assert(spellBeingCasted);
  1447. SpellID id = spellBeingCasted->id;
  1448. spellBeingCasted = nullptr;
  1449. terrain.deactivate();
  1450. activate();
  1451. if(cast)
  1452. LOCPLINT->cb->castSpell(curHero(), id, dest);
  1453. else
  1454. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[731]); //Spell cancelled
  1455. }
  1456. const CGHeroInstance * CAdvMapInt::curHero() const
  1457. {
  1458. if(selection && selection->ID == Obj::HERO)
  1459. return static_cast<const CGHeroInstance *>(selection);
  1460. else
  1461. return nullptr;
  1462. }
  1463. const CGTownInstance * CAdvMapInt::curTown() const
  1464. {
  1465. if(selection && selection->ID == Obj::TOWN)
  1466. return static_cast<const CGTownInstance *>(selection);
  1467. else
  1468. return nullptr;
  1469. }
  1470. const IShipyard * CAdvMapInt::ourInaccessibleShipyard(const CGObjectInstance *obj) const
  1471. {
  1472. const IShipyard *ret = IShipyard::castFrom(obj);
  1473. if(!ret || obj->tempOwner != player || CCS->curh->type || (CCS->curh->frame != 6 && CCS->curh->frame != 0))
  1474. return nullptr;
  1475. return ret;
  1476. }
  1477. void CAdvMapInt::aiTurnStarted()
  1478. {
  1479. adjustActiveness(true);
  1480. CCS->musich->playMusicFromSet("enemy-turn", true);
  1481. adventureInt->minimap.setAIRadar(true);
  1482. adventureInt->infoBar.startEnemyTurn(LOCPLINT->cb->getCurrentPlayer());
  1483. adventureInt->infoBar.showAll(screen);//force refresh on inactive object
  1484. }
  1485. void CAdvMapInt::adjustActiveness(bool aiTurnStart)
  1486. {
  1487. bool wasActive = isActive();
  1488. if(wasActive)
  1489. deactivate();
  1490. adventureInt->duringAITurn = aiTurnStart;
  1491. if(wasActive)
  1492. activate();
  1493. }
  1494. void CAdvMapInt::changeMode(EAdvMapMode newMode, float newScale /* = 0.4f */)
  1495. {
  1496. if (mode != newMode)
  1497. {
  1498. mode = newMode;
  1499. switch (mode)
  1500. {
  1501. case EAdvMapMode::NORMAL:
  1502. panelMain->activate();
  1503. panelWorldView->deactivate();
  1504. activeMapPanel = panelMain;
  1505. townList.activate();
  1506. heroList.activate();
  1507. infoBar.activate();
  1508. worldViewOptions.clear();
  1509. break;
  1510. case EAdvMapMode::WORLD_VIEW:
  1511. panelMain->deactivate();
  1512. panelWorldView->activate();
  1513. activeMapPanel = panelWorldView;
  1514. townList.deactivate();
  1515. heroList.deactivate();
  1516. infoBar.showSelection(); // to prevent new day animation interfering world view mode
  1517. infoBar.deactivate();
  1518. break;
  1519. }
  1520. worldViewScale = newScale;
  1521. redraw();
  1522. }
  1523. else if (worldViewScale != newScale) // still in world view mode, but the scale changed
  1524. {
  1525. worldViewScale = newScale;
  1526. redraw();
  1527. }
  1528. }
  1529. CAdventureOptions::CAdventureOptions():
  1530. CWindowObject(PLAYER_COLORED, "ADVOPTS")
  1531. {
  1532. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1533. viewWorld = new CButton(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_v);
  1534. viewWorld->addCallback(std::bind(&CPlayerInterface::viewWorldMap, LOCPLINT));
  1535. exit = new CButton(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), SDLK_RETURN);
  1536. exit->assignedKeys.insert(SDLK_ESCAPE);
  1537. scenInfo = new CButton(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_i);
  1538. scenInfo->addCallback(CAdventureOptions::showScenarioInfo);
  1539. puzzle = new CButton(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_p);
  1540. puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
  1541. dig = new CButton(Point(24, 139), "ADVDIG.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_d);
  1542. if(const CGHeroInstance *h = adventureInt->curHero())
  1543. dig->addCallback(std::bind(&CPlayerInterface::tryDiggging, LOCPLINT, h));
  1544. else
  1545. dig->block(true);
  1546. }
  1547. void CAdventureOptions::showScenarioInfo()
  1548. {
  1549. auto campState = LOCPLINT->cb->getStartInfo()->campState;
  1550. if(campState)
  1551. {
  1552. GH.pushInt(new CBonusSelection(campState));
  1553. }
  1554. else
  1555. {
  1556. GH.pushInt(new CScenarioInfo(LOCPLINT->cb->getMapHeader(), LOCPLINT->cb->getStartInfo()));
  1557. }
  1558. }
  1559. CAdvMapInt::WorldViewOptions::WorldViewOptions()
  1560. {
  1561. clear();
  1562. }
  1563. void CAdvMapInt::WorldViewOptions::clear()
  1564. {
  1565. showAllTerrain = false;
  1566. iconPositions.clear();
  1567. }
  1568. void CAdvMapInt::WorldViewOptions::adjustDrawingInfo(MapDrawingInfo& info)
  1569. {
  1570. info.showAllTerrain = showAllTerrain;
  1571. info.additionalIcons = &iconPositions;
  1572. }