BasicTypes.cpp 6.0 KB

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  1. /*
  2. * BasicTypes.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "VCMI_Lib.h"
  12. #include "GameConstants.h"
  13. #include "bonuses/BonusList.h"
  14. #include "bonuses/HeroBonus.h"
  15. #include "bonuses/IBonusBearer.h"
  16. #include <vcmi/Creature.h>
  17. #include <vcmi/Faction.h>
  18. #include <vcmi/FactionMember.h>
  19. #include <vcmi/FactionService.h>
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. bool INativeTerrainProvider::isNativeTerrain(TerrainId terrain) const
  22. {
  23. auto native = getNativeTerrain();
  24. return native == terrain || native == ETerrainId::ANY_TERRAIN;
  25. }
  26. TerrainId AFactionMember::getNativeTerrain() const
  27. {
  28. constexpr auto any = TerrainId(ETerrainId::ANY_TERRAIN);
  29. const std::string cachingStringNoTerrainPenalty = "type_NO_TERRAIN_PENALTY_sANY";
  30. static const auto selectorNoTerrainPenalty = Selector::typeSubtype(Bonus::NO_TERRAIN_PENALTY, any);
  31. //this code is used in the CreatureTerrainLimiter::limit to setup battle bonuses
  32. //and in the CGHeroInstance::getNativeTerrain() to setup movement bonuses or/and penalties.
  33. return getBonusBearer()->hasBonus(selectorNoTerrainPenalty, cachingStringNoTerrainPenalty)
  34. ? any : VLC->factions()->getById(getFaction())->getNativeTerrain();
  35. }
  36. int32_t AFactionMember::magicResistance() const
  37. {
  38. si32 val = getBonusBearer()->valOfBonuses(Selector::type()(Bonus::MAGIC_RESISTANCE));
  39. vstd::amin (val, 100);
  40. return val;
  41. }
  42. int AFactionMember::getAttack(bool ranged) const
  43. {
  44. const std::string cachingStr = "type_PRIMARY_SKILLs_ATTACK";
  45. static const auto selector = Selector::typeSubtype(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK);
  46. return getBonusBearer()->valOfBonuses(selector, cachingStr);
  47. }
  48. int AFactionMember::getDefense(bool ranged) const
  49. {
  50. const std::string cachingStr = "type_PRIMARY_SKILLs_DEFENSE";
  51. static const auto selector = Selector::typeSubtype(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE);
  52. return getBonusBearer()->valOfBonuses(selector, cachingStr);
  53. }
  54. int AFactionMember::getMinDamage(bool ranged) const
  55. {
  56. const std::string cachingStr = "type_CREATURE_DAMAGEs_0Otype_CREATURE_DAMAGEs_1";
  57. static const auto selector = Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 0).Or(Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 1));
  58. return getBonusBearer()->valOfBonuses(selector, cachingStr);
  59. }
  60. int AFactionMember::getMaxDamage(bool ranged) const
  61. {
  62. const std::string cachingStr = "type_CREATURE_DAMAGEs_0Otype_CREATURE_DAMAGEs_2";
  63. static const auto selector = Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 0).Or(Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 2));
  64. return getBonusBearer()->valOfBonuses(selector, cachingStr);
  65. }
  66. int AFactionMember::getPrimSkillLevel(PrimarySkill::PrimarySkill id) const
  67. {
  68. static const CSelector selectorAllSkills = Selector::type()(Bonus::PRIMARY_SKILL);
  69. static const std::string keyAllSkills = "type_PRIMARY_SKILL";
  70. auto allSkills = getBonusBearer()->getBonuses(selectorAllSkills, keyAllSkills);
  71. auto ret = allSkills->valOfBonuses(Selector::subtype()(id));
  72. auto minSkillValue = (id == PrimarySkill::SPELL_POWER || id == PrimarySkill::KNOWLEDGE) ? 1 : 0;
  73. return std::max(ret, minSkillValue); //otherwise, some artifacts may cause negative skill value effect, sp=0 works in old saves
  74. }
  75. int AFactionMember::MoraleValAndBonusList(TConstBonusListPtr & bonusList) const
  76. {
  77. static const auto unaffectedByMoraleSelector = Selector::type()(Bonus::NON_LIVING).Or(Selector::type()(Bonus::UNDEAD))
  78. .Or(Selector::type()(Bonus::SIEGE_WEAPON)).Or(Selector::type()(Bonus::NO_MORALE));
  79. static const std::string cachingStrUn = "AFactionMember::unaffectedByMoraleSelector";
  80. auto unaffected = getBonusBearer()->hasBonus(unaffectedByMoraleSelector, cachingStrUn);
  81. if(unaffected)
  82. {
  83. if(bonusList && !bonusList->empty())
  84. bonusList = std::make_shared<const BonusList>();
  85. return 0;
  86. }
  87. static const auto moraleSelector = Selector::type()(Bonus::MORALE);
  88. static const std::string cachingStrMor = "type_MORALE";
  89. bonusList = getBonusBearer()->getBonuses(moraleSelector, cachingStrMor);
  90. return std::clamp(bonusList->totalValue(), -3, +3);
  91. }
  92. int AFactionMember::LuckValAndBonusList(TConstBonusListPtr & bonusList) const
  93. {
  94. if(getBonusBearer()->hasBonusOfType(Bonus::NO_LUCK))
  95. {
  96. if(bonusList && !bonusList->empty())
  97. bonusList = std::make_shared<const BonusList>();
  98. return 0;
  99. }
  100. static const auto luckSelector = Selector::type()(Bonus::LUCK);
  101. static const std::string cachingStrLuck = "type_LUCK";
  102. bonusList = getBonusBearer()->getBonuses(luckSelector, cachingStrLuck);
  103. return std::clamp(bonusList->totalValue(), -3, +3);
  104. }
  105. int AFactionMember::MoraleVal() const
  106. {
  107. TConstBonusListPtr tmp = nullptr;
  108. return MoraleValAndBonusList(tmp);
  109. }
  110. int AFactionMember::LuckVal() const
  111. {
  112. TConstBonusListPtr tmp = nullptr;
  113. return LuckValAndBonusList(tmp);
  114. }
  115. ui32 ACreature::MaxHealth() const
  116. {
  117. const std::string cachingStr = "type_STACK_HEALTH";
  118. static const auto selector = Selector::type()(Bonus::STACK_HEALTH);
  119. auto value = getBonusBearer()->valOfBonuses(selector, cachingStr);
  120. return std::max(1, value); //never 0
  121. }
  122. ui32 ACreature::Speed(int turn, bool useBind) const
  123. {
  124. //war machines cannot move
  125. if(getBonusBearer()->hasBonus(Selector::type()(Bonus::SIEGE_WEAPON).And(Selector::turns(turn))))
  126. {
  127. return 0;
  128. }
  129. //bind effect check - doesn't influence stack initiative
  130. if(useBind && getBonusBearer()->hasBonus(Selector::type()(Bonus::BIND_EFFECT).And(Selector::turns(turn))))
  131. {
  132. return 0;
  133. }
  134. return getBonusBearer()->valOfBonuses(Selector::type()(Bonus::STACKS_SPEED).And(Selector::turns(turn)));
  135. }
  136. bool ACreature::isLiving() const //TODO: theoreticaly there exists "LIVING" bonus in stack experience documentation
  137. {
  138. static const std::string cachingStr = "ACreature::isLiving";
  139. static const CSelector selector = Selector::type()(Bonus::UNDEAD)
  140. .Or(Selector::type()(Bonus::NON_LIVING))
  141. .Or(Selector::type()(Bonus::GARGOYLE))
  142. .Or(Selector::type()(Bonus::SIEGE_WEAPON));
  143. return !getBonusBearer()->hasBonus(selector, cachingStr);
  144. }
  145. VCMI_LIB_NAMESPACE_END