CModHandler.cpp 25 KB

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  1. #include "StdInc.h"
  2. #include "CModHandler.h"
  3. #include "CDefObjInfoHandler.h"
  4. #include "JsonNode.h"
  5. #include "filesystem/Filesystem.h"
  6. #include "CCreatureHandler.h"
  7. #include "CArtHandler.h"
  8. #include "CTownHandler.h"
  9. #include "CHeroHandler.h"
  10. #include "CObjectHandler.h"
  11. #include "StringConstants.h"
  12. #include "CStopWatch.h"
  13. #include "IHandlerBase.h"
  14. /*
  15. * CModHandler.cpp, part of VCMI engine
  16. *
  17. * Authors: listed in file AUTHORS in main folder
  18. *
  19. * License: GNU General Public License v2.0 or later
  20. * Full text of license available in license.txt file, in main folder
  21. *
  22. */
  23. void CIdentifierStorage::checkIdentifier(std::string & ID)
  24. {
  25. if (boost::algorithm::ends_with(ID, "."))
  26. logGlobal->warnStream() << "BIG WARNING: identifier " << ID << " seems to be broken!";
  27. else
  28. {
  29. size_t pos = 0;
  30. do
  31. {
  32. if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase
  33. {
  34. logGlobal->warnStream() << "Warning: identifier " << ID << " is not in camelCase!";
  35. ID[pos] = std::tolower(ID[pos]);// Try to fix the ID
  36. }
  37. pos = ID.find('.', pos);
  38. }
  39. while(pos++ != std::string::npos);
  40. }
  41. }
  42. CIdentifierStorage::ObjectCallback::ObjectCallback(std::string localScope, std::string remoteScope, std::string type,
  43. std::string name, const std::function<void(si32)> & callback):
  44. localScope(localScope),
  45. remoteScope(remoteScope),
  46. type(type),
  47. name(name),
  48. callback(callback)
  49. {}
  50. static std::pair<std::string, std::string> splitString(std::string input, char separator)
  51. {
  52. std::pair<std::string, std::string> ret;
  53. size_t splitPos = input.find(separator);
  54. if (splitPos == std::string::npos)
  55. {
  56. ret.first.clear();
  57. ret.second = input;
  58. }
  59. else
  60. {
  61. ret.first = input.substr(0, splitPos);
  62. ret.second = input.substr(splitPos + 1);
  63. }
  64. return ret;
  65. }
  66. void CIdentifierStorage::requestIdentifier(ObjectCallback callback)
  67. {
  68. checkIdentifier(callback.type);
  69. checkIdentifier(callback.name);
  70. assert(!callback.localScope.empty());
  71. scheduledRequests.push_back(callback);
  72. }
  73. void CIdentifierStorage::requestIdentifier(std::string scope, std::string type, std::string name, const std::function<void(si32)> & callback)
  74. {
  75. auto pair = splitString(name, ':'); // remoteScope:name
  76. requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback));
  77. }
  78. void CIdentifierStorage::requestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback)
  79. {
  80. auto pair = splitString(name.String(), ':'); // remoteScope:name
  81. requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback));
  82. }
  83. void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback)
  84. {
  85. auto pair = splitString(name.String(), ':'); // remoteScope:<type.name>
  86. auto pair2 = splitString(pair.second, '.'); // type.name
  87. requestIdentifier(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, callback));
  88. }
  89. void CIdentifierStorage::registerObject(std::string scope, std::string type, std::string name, si32 identifier)
  90. {
  91. ObjectData data;
  92. data.scope = scope;
  93. data.id = identifier;
  94. std::string fullID = type + '.' + name;
  95. checkIdentifier(fullID);
  96. registeredObjects.insert(std::make_pair(fullID, data));
  97. }
  98. bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request)
  99. {
  100. std::set<std::string> allowedScopes;
  101. if (request.remoteScope.empty())
  102. {
  103. // normally ID's from all required mods, own mod and virtual "core" mod are allowed
  104. if (request.localScope != "core")
  105. allowedScopes = VLC->modh->getModData(request.localScope).dependencies;
  106. allowedScopes.insert(request.localScope);
  107. allowedScopes.insert("core");
  108. }
  109. else
  110. {
  111. //...unless destination mod was specified explicitly
  112. auto myDeps = VLC->modh->getModData(request.localScope).dependencies;
  113. if (request.remoteScope == "core" || // allow only available to all core mod
  114. myDeps.count(request.remoteScope)) // or dependencies
  115. allowedScopes.insert(request.remoteScope);
  116. }
  117. std::string fullID = request.type + '.' + request.name;
  118. auto entries = registeredObjects.equal_range(fullID);
  119. if (entries.first != entries.second)
  120. {
  121. size_t matchesFound = 0;
  122. for (auto it = entries.first; it != entries.second; it++)
  123. {
  124. if (vstd::contains(allowedScopes, it->second.scope))
  125. {
  126. if (matchesFound == 0) // trigger only once
  127. request.callback(it->second.id);
  128. matchesFound++;
  129. }
  130. }
  131. if (matchesFound == 1)
  132. return true; // success, only one matching ID
  133. // error found. Try to generate some debug info
  134. if (matchesFound == 0)
  135. logGlobal->errorStream() << "Unknown identifier!";
  136. else
  137. logGlobal->errorStream() << "Ambiguous identifier request!";
  138. logGlobal->errorStream() << "Request for " << request.type << "." << request.name << " from mod " << request.localScope;
  139. for (auto it = entries.first; it != entries.second; it++)
  140. {
  141. logGlobal->errorStream() << "\tID is available in mod " << it->second.scope;
  142. }
  143. }
  144. logGlobal->errorStream() << "Unknown identifier " << request.type << "." << request.name << " from mod " << request.localScope;
  145. return false;
  146. }
  147. void CIdentifierStorage::finalize()
  148. {
  149. bool errorsFound = false;
  150. for(const ObjectCallback & request : scheduledRequests)
  151. {
  152. errorsFound |= !resolveIdentifier(request);
  153. }
  154. if (errorsFound)
  155. {
  156. for(auto object : registeredObjects)
  157. {
  158. logGlobal->traceStream() << object.first << " -> " << object.second.id;
  159. }
  160. logGlobal->errorStream() << "All known identifiers were dumped into log file";
  161. }
  162. assert(errorsFound == false);
  163. }
  164. CContentHandler::ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, std::string objectName):
  165. handler(handler),
  166. objectName(objectName),
  167. originalData(handler->loadLegacyData(VLC->modh->settings.data["textData"][objectName].Float()))
  168. {
  169. for(auto & node : originalData)
  170. {
  171. node.setMeta("core");
  172. }
  173. }
  174. bool CContentHandler::ContentTypeHandler::preloadModData(std::string modName, std::vector<std::string> fileList, bool validate)
  175. {
  176. bool result;
  177. JsonNode data = JsonUtils::assembleFromFiles(fileList, result);
  178. data.setMeta(modName);
  179. ModInfo & modInfo = modData[modName];
  180. for(auto entry : data.Struct())
  181. {
  182. size_t colon = entry.first.find(':');
  183. if (colon == std::string::npos)
  184. {
  185. // normal object, local to this mod
  186. modInfo.modData[entry.first].swap(entry.second);
  187. }
  188. else
  189. {
  190. std::string remoteName = entry.first.substr(0, colon);
  191. std::string objectName = entry.first.substr(colon + 1);
  192. // patching this mod? Send warning and continue - this situation can be handled normally
  193. if (remoteName == modName)
  194. logGlobal->warnStream() << "Redundant namespace definition for " << objectName;
  195. JsonNode & remoteConf = modData[remoteName].patches[objectName];
  196. JsonUtils::merge(remoteConf, entry.second);
  197. }
  198. }
  199. return result;
  200. }
  201. bool CContentHandler::ContentTypeHandler::loadMod(std::string modName, bool validate)
  202. {
  203. ModInfo & modInfo = modData[modName];
  204. bool result = true;
  205. // apply patches
  206. if (!modInfo.patches.isNull())
  207. JsonUtils::merge(modInfo.modData, modInfo.patches);
  208. for(auto entry : modInfo.modData.Struct())
  209. {
  210. const std::string & name = entry.first;
  211. JsonNode & data = entry.second;
  212. if (vstd::contains(data.Struct(), "index") && !data["index"].isNull())
  213. {
  214. // try to add H3 object data
  215. size_t index = data["index"].Float();
  216. if (originalData.size() > index)
  217. {
  218. JsonUtils::merge(originalData[index], data);
  219. if (validate)
  220. result &= JsonUtils::validate(originalData[index], "vcmi:" + objectName, name);
  221. handler->loadObject(modName, name, originalData[index], index);
  222. originalData[index].clear(); // do not use same data twice (same ID)
  223. continue;
  224. }
  225. }
  226. // normal new object or one with index bigger that data size
  227. if (validate)
  228. result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
  229. handler->loadObject(modName, name, data);
  230. }
  231. return result;
  232. }
  233. void CContentHandler::ContentTypeHandler::afterLoadFinalization()
  234. {
  235. handler->afterLoadFinalization();
  236. }
  237. CContentHandler::CContentHandler()
  238. {
  239. handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(&VLC->heroh->classes, "heroClass")));
  240. handlers.insert(std::make_pair("artifacts", ContentTypeHandler(VLC->arth, "artifact")));
  241. handlers.insert(std::make_pair("creatures", ContentTypeHandler(VLC->creh, "creature")));
  242. handlers.insert(std::make_pair("factions", ContentTypeHandler(VLC->townh, "faction")));
  243. handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh, "hero")));
  244. //TODO: spells, bonuses, something else?
  245. }
  246. bool CContentHandler::preloadModData(std::string modName, JsonNode modConfig, bool validate)
  247. {
  248. bool result = true;
  249. for(auto & handler : handlers)
  250. {
  251. result &= handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >(), validate);
  252. }
  253. return result;
  254. }
  255. bool CContentHandler::loadMod(std::string modName, bool validate)
  256. {
  257. bool result = true;
  258. for(auto & handler : handlers)
  259. {
  260. result &= handler.second.loadMod(modName, validate);
  261. }
  262. return result;
  263. }
  264. void CContentHandler::afterLoadFinalization()
  265. {
  266. for(auto & handler : handlers)
  267. {
  268. handler.second.afterLoadFinalization();
  269. }
  270. }
  271. CModHandler::CModHandler()
  272. {
  273. for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
  274. {
  275. identifiers.registerObject("core", "resource", GameConstants::RESOURCE_NAMES[i], i);
  276. }
  277. for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
  278. identifiers.registerObject("core", "primSkill", PrimarySkill::names[i], i);
  279. }
  280. void CModHandler::loadConfigFromFile (std::string name)
  281. {
  282. settings.data = JsonUtils::assembleFromFiles("config/" + name);
  283. const JsonNode & hardcodedFeatures = settings.data["hardcodedFeatures"];
  284. settings.CREEP_SIZE = hardcodedFeatures["CREEP_SIZE"].Float();
  285. settings.WEEKLY_GROWTH = hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Float();
  286. settings.NEUTRAL_STACK_EXP = hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Float();
  287. settings.MAX_BUILDING_PER_TURN = hardcodedFeatures["MAX_BUILDING_PER_TURN"].Float();
  288. settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
  289. settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
  290. const JsonNode & gameModules = settings.data["modules"];
  291. modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
  292. modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
  293. modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
  294. modules.MITHRIL = gameModules["MITHRIL"].Bool();
  295. }
  296. // currentList is passed by value to get current list of depending mods
  297. bool CModHandler::hasCircularDependency(TModID modID, std::set <TModID> currentList) const
  298. {
  299. const CModInfo & mod = allMods.at(modID);
  300. // Mod already present? We found a loop
  301. if (vstd::contains(currentList, modID))
  302. {
  303. logGlobal->errorStream() << "Error: Circular dependency detected! Printing dependency list:";
  304. logGlobal->errorStream() << "\t" << mod.name << " -> ";
  305. return true;
  306. }
  307. currentList.insert(modID);
  308. // recursively check every dependency of this mod
  309. for(const TModID & dependency : mod.dependencies)
  310. {
  311. if (hasCircularDependency(dependency, currentList))
  312. {
  313. logGlobal->errorStream() << "\t" << mod.name << " ->\n"; // conflict detected, print dependency list
  314. return true;
  315. }
  316. }
  317. return false;
  318. }
  319. bool CModHandler::checkDependencies(const std::vector <TModID> & input) const
  320. {
  321. for(const TModID & id : input)
  322. {
  323. const CModInfo & mod = allMods.at(id);
  324. for(const TModID & dep : mod.dependencies)
  325. {
  326. if (!vstd::contains(input, dep))
  327. {
  328. logGlobal->errorStream() << "Error: Mod " << mod.name << " requires missing " << dep << "!";
  329. return false;
  330. }
  331. }
  332. for(const TModID & conflicting : mod.conflicts)
  333. {
  334. if (vstd::contains(input, conflicting))
  335. {
  336. logGlobal->errorStream() << "Error: Mod " << mod.name << " conflicts with " << allMods.at(conflicting).name << "!";
  337. return false;
  338. }
  339. }
  340. if (hasCircularDependency(id))
  341. return false;
  342. }
  343. return true;
  344. }
  345. std::vector <TModID> CModHandler::resolveDependencies(std::vector <TModID> input) const
  346. {
  347. // Topological sort algorithm
  348. // May not be the fastest one but VCMI does not needs any speed here
  349. // Unless user have dozens of mods with complex dependencies this code should be fine
  350. // first - sort input to have input strictly based on name (and not on hashmap or anything else)
  351. boost::range::sort(input);
  352. std::vector <TModID> output;
  353. output.reserve(input.size());
  354. std::set <TModID> resolvedMods;
  355. // Check if all mod dependencies are resolved (moved to resolvedMods)
  356. auto isResolved = [&](const CModInfo mod) -> bool
  357. {
  358. for(const TModID & dependency : mod.dependencies)
  359. {
  360. if (!vstd::contains(resolvedMods, dependency))
  361. return false;
  362. }
  363. return true;
  364. };
  365. while (!input.empty())
  366. {
  367. std::set <TModID> toResolve; // list of mods resolved on this iteration
  368. for (auto it = input.begin(); it != input.end();)
  369. {
  370. if (isResolved(allMods.at(*it)))
  371. {
  372. toResolve.insert(*it);
  373. output.push_back(*it);
  374. it = input.erase(it);
  375. continue;
  376. }
  377. it++;
  378. }
  379. resolvedMods.insert(toResolve.begin(), toResolve.end());
  380. }
  381. return output;
  382. }
  383. static JsonNode updateModSettingsFormat(JsonNode config)
  384. {
  385. for (auto & entry : config["activeMods"].Struct())
  386. {
  387. if (entry.second.getType() == JsonNode::DATA_BOOL)
  388. {
  389. entry.second["active"].Bool() = entry.second.Bool();
  390. }
  391. }
  392. return config;
  393. }
  394. static JsonNode loadModSettings(std::string path)
  395. {
  396. if (CResourceHandler::get()->existsResource(ResourceID(path)))
  397. {
  398. // mod compatibility: check if modSettings has old, 0.94 format
  399. return updateModSettingsFormat(JsonNode(ResourceID(path, EResType::TEXT)));
  400. }
  401. // Probably new install. Create initial configuration
  402. CResourceHandler::get()->createResource(path);
  403. return JsonNode();
  404. }
  405. /// loads mod info data from mod.json
  406. static void loadModInfoJson(CModInfo & mod, const JsonNode & config)
  407. {
  408. mod.name = config["name"].String();
  409. mod.description = config["description"].String();
  410. mod.dependencies = config["depends"].convertTo<std::set<std::string> >();
  411. mod.conflicts = config["conflicts"].convertTo<std::set<std::string> >();
  412. }
  413. /// load mod info from local config
  414. static void loadModInfoConfig(CModInfo & mod, const JsonNode & config)
  415. {
  416. if (config.isNull())
  417. {
  418. mod.enabled = true;
  419. mod.validated = false;
  420. mod.checksum = 0;
  421. }
  422. else
  423. {
  424. mod.enabled = config["active"].Bool();
  425. mod.validated = config["validated"].Bool();
  426. mod.checksum = strtol(config["checksum"].String().c_str(), nullptr, 16);
  427. }
  428. }
  429. void CModHandler::initializeMods(std::vector<std::string> availableMods)
  430. {
  431. const JsonNode modConfig = loadModSettings("config/modSettings.json");
  432. const JsonNode & modList = modConfig["activeMods"];
  433. std::vector <TModID> detectedMods;
  434. for(std::string name : availableMods)
  435. {
  436. boost::to_lower(name);
  437. std::string modFileName = "mods/" + name + "/mod.json";
  438. if (CResourceHandler::get()->existsResource(ResourceID(modFileName)))
  439. {
  440. const JsonNode config = JsonNode(ResourceID(modFileName));
  441. assert(!config.isNull());
  442. CModInfo & mod = allMods[name];
  443. mod.identifier = name;
  444. loadModInfoJson(mod, config);
  445. loadModInfoConfig(mod, modList[name]);
  446. if (mod.enabled)
  447. detectedMods.push_back(name);
  448. }
  449. else
  450. logGlobal->warnStream() << "\t\t Directory " << name << " does not contains VCMI mod";
  451. }
  452. if (!checkDependencies(detectedMods))
  453. {
  454. logGlobal->errorStream() << "Critical error: failed to load mods! Exiting...";
  455. exit(1);
  456. }
  457. activeMods = resolveDependencies(detectedMods);
  458. loadModFilesystems();
  459. }
  460. static JsonNode genDefaultFS()
  461. {
  462. // default FS config for mods: directory "Content" that acts as H3 root directory
  463. JsonNode defaultFS;
  464. defaultFS[""].Vector().resize(2);
  465. defaultFS[""].Vector()[0]["type"].String() = "zip";
  466. defaultFS[""].Vector()[0]["path"].String() = "/Content.zip";
  467. defaultFS[""].Vector()[1]["type"].String() = "dir";
  468. defaultFS[""].Vector()[1]["path"].String() = "/Content";
  469. return defaultFS;
  470. }
  471. static ISimpleResourceLoader * genModFilesystem(const std::string & modName, const JsonNode & conf)
  472. {
  473. static const JsonNode defaultFS = genDefaultFS();
  474. if (!conf["filesystem"].isNull())
  475. return CResourceHandler::createFileSystem("mods/" + modName, conf["filesystem"]);
  476. else
  477. return CResourceHandler::createFileSystem("mods/" + modName, defaultFS);
  478. }
  479. static ui32 calculateModChecksum(const std::string modName, ISimpleResourceLoader * filesystem)
  480. {
  481. boost::crc_32_type modChecksum;
  482. // first - add current VCMI version into checksum to force re-validation on VCMI updates
  483. modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
  484. // second - add mod.json into checksum because filesystem does not contains this file
  485. ResourceID modConfFile("mods/" + modName + "/mod", EResType::TEXT);
  486. ui32 configChecksum = CResourceHandler::getInitial()->load(modConfFile)->calculateCRC32();
  487. modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
  488. // third - add all loaded files from this mod into checksum
  489. auto files = filesystem->getFilteredFiles([](const ResourceID & resID)
  490. {
  491. return resID.getType() == EResType::TEXT;
  492. });
  493. for (const ResourceID & file : files)
  494. {
  495. ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
  496. modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
  497. }
  498. return modChecksum.checksum();
  499. }
  500. void CModHandler::loadModFilesystems()
  501. {
  502. for(std::string & modName : activeMods)
  503. {
  504. ResourceID modConfFile("mods/" + modName + "/mod", EResType::TEXT);
  505. auto fsConfigData = CResourceHandler::getInitial()->load(modConfFile)->readAll();
  506. const JsonNode fsConfig((char*)fsConfigData.first.get(), fsConfigData.second);
  507. auto filesystem = genModFilesystem(modName, fsConfig);
  508. CResourceHandler::get()->addLoader(filesystem, false);
  509. ui32 newChecksum = calculateModChecksum(modName, filesystem);
  510. if (allMods[modName].checksum != newChecksum)
  511. {
  512. allMods[modName].checksum = newChecksum;
  513. allMods[modName].validated = false; // force (re-)validation
  514. }
  515. }
  516. }
  517. CModInfo & CModHandler::getModData(TModID modId)
  518. {
  519. CModInfo & mod = allMods.at(modId);
  520. assert(vstd::contains(activeMods, modId)); // not really necessary but won't hurt
  521. return mod;
  522. }
  523. void CModHandler::initializeConfig()
  524. {
  525. loadConfigFromFile("defaultMods.json");
  526. }
  527. void CModHandler::load()
  528. {
  529. CStopWatch totalTime, timer;
  530. std::set<std::string> modsForValidation;
  531. for (auto & mod : allMods)
  532. {
  533. if (mod.second.enabled && !mod.second.validated)
  534. modsForValidation.insert(mod.first);
  535. }
  536. CContentHandler content;
  537. logGlobal->infoStream() << "\tInitializing content handler: " << timer.getDiff() << " ms";
  538. // first - load virtual "core" mod that contains all data
  539. // TODO? move all data into real mods? RoE, AB, SoD, WoG
  540. content.preloadModData("core", JsonNode(ResourceID("config/gameConfig.json")), true);
  541. logGlobal->infoStream() << "\tParsing original game data: " << timer.getDiff() << " ms";
  542. for(const TModID & modName : activeMods)
  543. {
  544. bool needsValidation = modsForValidation.count(modName);
  545. // print message in format [<8-symbols checksum>] <modname>
  546. logGlobal->infoStream() << "\t\t[" << std::noshowbase << std::hex << std::setw(8) << std::setfill('0')
  547. << allMods[modName].checksum << "] " << allMods[modName].name;
  548. std::string modFileName = "mods/" + modName + "/mod.json";
  549. const JsonNode config = JsonNode(ResourceID(modFileName));
  550. if (needsValidation)
  551. allMods[modName].validated = JsonUtils::validate(config, "vcmi:mod", modName);
  552. allMods[modName].validated &= content.preloadModData(modName, config, needsValidation);
  553. }
  554. logGlobal->infoStream() << "\tParsing mod data: " << timer.getDiff() << " ms";
  555. content.loadMod("core", true);
  556. logGlobal->infoStream() << "\tLoading original game data: " << timer.getDiff() << " ms";
  557. for(const TModID & modName : activeMods)
  558. {
  559. bool needsValidation = modsForValidation.count(modName);
  560. allMods[modName].validated &= content.loadMod(modName, needsValidation);
  561. if (needsValidation)
  562. {
  563. if (allMods[modName].validated)
  564. logGlobal->infoStream() << "\t\t[DONE] " << allMods[modName].name;
  565. else
  566. logGlobal->errorStream() << "\t\t[FAIL] " << allMods[modName].name;
  567. }
  568. else
  569. logGlobal->infoStream() << "\t\t[SKIP] " << allMods[modName].name;
  570. }
  571. logGlobal->infoStream() << "\tLoading mod data: " << timer.getDiff() << "ms";
  572. VLC->creh->loadCrExpBon();
  573. VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded
  574. identifiers.finalize();
  575. logGlobal->infoStream() << "\tResolving identifiers: " << timer.getDiff() << " ms";
  576. content.afterLoadFinalization();
  577. logGlobal->infoStream() << "\tHandlers post-load finalization: " << timer.getDiff() << " ms";
  578. logGlobal->infoStream() << "\tAll game content loaded in " << totalTime.getDiff() << " ms";
  579. }
  580. static JsonNode modInfoToJson(const CModInfo & mod)
  581. {
  582. std::ostringstream stream;
  583. stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << mod.checksum;
  584. JsonNode conf;
  585. conf["active"].Bool() = mod.enabled;
  586. conf["validated"].Bool() = mod.validated;
  587. conf["checksum"].String() = stream.str();
  588. return conf;
  589. }
  590. void CModHandler::afterLoad()
  591. {
  592. JsonNode modSettings;
  593. for (auto & modEntry : allMods)
  594. modSettings["activeMods"][modEntry.first] = modInfoToJson(modEntry.second);
  595. std::ofstream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::trunc);
  596. file << modSettings;
  597. reload();
  598. }
  599. void CModHandler::reload()
  600. {
  601. {
  602. //recreate adventure map defs
  603. assert(!VLC->dobjinfo->gobjs[Obj::MONSTER].empty()); //make sure that at least some def info was found
  604. const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::MONSTER].begin()->second;
  605. for(auto & crea : VLC->creh->creatures)
  606. {
  607. if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::MONSTER], crea->idNumber)) // no obj info for this type
  608. {
  609. auto info = new CGDefInfo(*baseInfo);
  610. info->subid = crea->idNumber;
  611. info->name = crea->advMapDef;
  612. VLC->dobjinfo->gobjs[Obj::MONSTER][crea->idNumber] = info;
  613. }
  614. }
  615. }
  616. {
  617. assert(!VLC->dobjinfo->gobjs[Obj::ARTIFACT].empty());
  618. const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::ARTIFACT].begin()->second;
  619. for(auto & art : VLC->arth->artifacts)
  620. {
  621. if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::ARTIFACT], art->id)) // no obj info for this type
  622. {
  623. auto info = new CGDefInfo(*baseInfo);
  624. info->subid = art->id;
  625. info->name = art->advMapDef;
  626. VLC->dobjinfo->gobjs[Obj::ARTIFACT][art->id] = info;
  627. }
  628. }
  629. }
  630. {
  631. assert(!VLC->dobjinfo->gobjs[Obj::TOWN].empty()); //make sure that at least some def info was found
  632. const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::TOWN].begin()->second;
  633. auto & townInfos = VLC->dobjinfo->gobjs[Obj::TOWN];
  634. for(auto & faction : VLC->townh->factions)
  635. {
  636. TFaction index = faction->index;
  637. CTown * town = faction->town;
  638. if (town)
  639. {
  640. auto & cientInfo = town->clientInfo;
  641. if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::TOWN], index)) // no obj info for this type
  642. {
  643. auto info = new CGDefInfo(*baseInfo);
  644. info->subid = index;
  645. townInfos[index] = info;
  646. }
  647. townInfos[index]->name = cientInfo.advMapCastle;
  648. VLC->dobjinfo->villages[index] = new CGDefInfo(*townInfos[index]);
  649. VLC->dobjinfo->villages[index]->name = cientInfo.advMapVillage;
  650. VLC->dobjinfo->capitols[index] = new CGDefInfo(*townInfos[index]);
  651. VLC->dobjinfo->capitols[index]->name = cientInfo.advMapCapitol;
  652. for (int i = 0; i < town->dwellings.size(); ++i)
  653. {
  654. const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::CREATURE_GENERATOR1][i]; //get same blockmap as first dwelling of tier i
  655. for (auto cre : town->creatures[i]) //both unupgraded and upgraded get same dwelling
  656. {
  657. auto info = new CGDefInfo(*baseInfo);
  658. info->subid = cre;
  659. info->name = town->dwellings[i];
  660. VLC->dobjinfo->gobjs[Obj::CREATURE_GENERATOR1][cre] = info;
  661. VLC->objh->cregens[cre] = cre; //map of dwelling -> creature id
  662. }
  663. }
  664. }
  665. }
  666. }
  667. }