CCampaignHandler.cpp 15 KB

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  1. #define VCMI_DLL
  2. #include "CCampaignHandler.h"
  3. #include <boost/filesystem.hpp>
  4. #include <stdio.h>
  5. #include <boost/algorithm/string/predicate.hpp>
  6. #include "CLodHandler.h"
  7. #include "../lib/VCMI_Lib.h"
  8. #include "../lib/vcmi_endian.h"
  9. #include "CGeneralTextHandler.h"
  10. #include "../StartInfo.h"
  11. #include "CArtHandler.h" //for hero crossover
  12. #include "CObjectHandler.h" //for hero crossover
  13. #include "CHeroHandler.h"
  14. #include <boost/foreach.hpp>
  15. namespace fs = boost::filesystem;
  16. /*
  17. * CCampaignHandler.cpp, part of VCMI engine
  18. *
  19. * Authors: listed in file AUTHORS in main folder
  20. *
  21. * License: GNU General Public License v2.0 or later
  22. * Full text of license available in license.txt file, in main folder
  23. *
  24. */
  25. std::vector<CCampaignHeader> CCampaignHandler::getCampaignHeaders(GetMode mode)
  26. {
  27. std::vector<CCampaignHeader> ret;
  28. std::string dirname = DATA_DIR "/Maps";
  29. std::string ext = ".H3C";
  30. if(!boost::filesystem::exists(dirname))
  31. {
  32. tlog1 << "Cannot find " << dirname << " directory!\n";
  33. }
  34. if (mode == Custom || mode == ALL) //add custom campaigns
  35. {
  36. fs::path tie(dirname);
  37. fs::directory_iterator end_iter;
  38. for ( fs::directory_iterator file (tie); file!=end_iter; ++file )
  39. {
  40. if(fs::is_regular_file(file->status())
  41. && boost::ends_with(file->path().filename(), ext))
  42. {
  43. ret.push_back( getHeader( file->path().string(), false ) );
  44. }
  45. }
  46. }
  47. if (mode == ALL) //add all lod campaigns
  48. {
  49. BOOST_FOREACH(Entry e, bitmaph->entries)
  50. {
  51. if( e.type == FILE_CAMPAIGN && e.name != "TOSBLK1" )
  52. {
  53. ret.push_back( getHeader(e.name, true) );
  54. }
  55. }
  56. BOOST_FOREACH(Entry e, bitmaph_ab->entries)
  57. {
  58. if( e.type == FILE_CAMPAIGN && e.name != "TOSBLK1" )
  59. {
  60. ret.push_back( getHeader(e.name, true) );
  61. }
  62. }
  63. }
  64. return ret;
  65. }
  66. CCampaignHeader CCampaignHandler::getHeader( const std::string & name, bool fromLod )
  67. {
  68. int realSize;
  69. unsigned char * cmpgn = getFile(name, fromLod, realSize);
  70. int it = 0;//iterator for reading
  71. CCampaignHeader ret = readHeaderFromMemory(cmpgn, it);
  72. ret.filename = name;
  73. ret.loadFromLod = fromLod;
  74. delete [] cmpgn;
  75. return ret;
  76. }
  77. CCampaign * CCampaignHandler::getCampaign( const std::string & name, bool fromLod )
  78. {
  79. CCampaign * ret = new CCampaign();
  80. int realSize;
  81. unsigned char * cmpgn = getFile(name, fromLod, realSize);
  82. int it = 0; //iterator for reading
  83. ret->header = readHeaderFromMemory(cmpgn, it);
  84. ret->header.filename = name;
  85. ret->header.loadFromLod = fromLod;
  86. int howManyScenarios = VLC->generaltexth->campaignRegionNames[ret->header.mapVersion].size();
  87. for(int g=0; g<howManyScenarios; ++g)
  88. {
  89. CCampaignScenario sc = readScenarioFromMemory(cmpgn, it, ret->header.version, ret->header.mapVersion);
  90. ret->scenarios.push_back(sc);
  91. }
  92. std::vector<ui32> h3mStarts = locateH3mStarts(cmpgn, it, realSize);
  93. assert(h3mStarts.size() <= howManyScenarios);
  94. //it looks like we can have more scenarios than we should..
  95. if(h3mStarts.size() > howManyScenarios)
  96. {
  97. tlog1<<"Our heuristic for h3m start points gave wrong results for campaign " << name <<std::endl;
  98. tlog1<<"Please send this campaign to VCMI Project team to help us fix this problem" << std::endl;
  99. delete [] cmpgn;
  100. assert(0);
  101. return NULL;
  102. }
  103. int scenarioID = 0;
  104. for (int g=0; g<h3mStarts.size(); ++g)
  105. {
  106. while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  107. {
  108. scenarioID++;
  109. }
  110. //set map piece appropriately
  111. if(g == h3mStarts.size() - 1)
  112. {
  113. ret->mapPieces[scenarioID] = std::string( cmpgn + h3mStarts[g], cmpgn + realSize );
  114. }
  115. else
  116. {
  117. ret->mapPieces[scenarioID] = std::string( cmpgn + h3mStarts[g], cmpgn + h3mStarts[g+1] );
  118. }
  119. scenarioID++;
  120. }
  121. delete [] cmpgn;
  122. return ret;
  123. }
  124. CCampaignHeader CCampaignHandler::readHeaderFromMemory( const unsigned char *buffer, int & outIt )
  125. {
  126. CCampaignHeader ret;
  127. ret.version = read_le_u32(buffer + outIt); outIt+=4;
  128. ret.mapVersion = buffer[outIt++]; //1 byte only
  129. ret.mapVersion -= 1; //change range of it from [1, 20] to [0, 19]
  130. ret.name = readString(buffer, outIt);
  131. ret.description = readString(buffer, outIt);
  132. ret.difficultyChoosenByPlayer = readChar(buffer, outIt);
  133. ret.music = readChar(buffer, outIt);
  134. if(ret.version == 4) //I saw one campaign with this version, without either difficulty or music - it's
  135. { //not editable by any editor so I'll just go back by one byte.
  136. outIt--;
  137. }
  138. return ret;
  139. }
  140. CCampaignScenario CCampaignHandler::readScenarioFromMemory( const unsigned char *buffer, int & outIt, int version, int mapVersion )
  141. {
  142. struct HLP
  143. {
  144. //reads prolog/epilog info from memory
  145. static CCampaignScenario::SScenarioPrologEpilog prologEpilogReader( const unsigned char *buffer, int & outIt )
  146. {
  147. CCampaignScenario::SScenarioPrologEpilog ret;
  148. ret.hasPrologEpilog = buffer[outIt++];
  149. if(ret.hasPrologEpilog)
  150. {
  151. ret.prologVideo = buffer[outIt++];
  152. ret.prologMusic = buffer[outIt++];
  153. ret.prologText = readString(buffer, outIt);
  154. }
  155. return ret;
  156. }
  157. };
  158. CCampaignScenario ret;
  159. ret.conquered = false;
  160. ret.mapName = readString(buffer, outIt);
  161. ret.packedMapSize = read_le_u32(buffer + outIt); outIt += 4;
  162. if(mapVersion == 18)//unholy alliance
  163. {
  164. ret.preconditionRegion = read_le_u16(buffer + outIt); outIt += 2;
  165. }
  166. else
  167. {
  168. ret.preconditionRegion = buffer[outIt++];
  169. }
  170. ret.regionColor = buffer[outIt++];
  171. ret.difficulty = buffer[outIt++];
  172. ret.regionText = readString(buffer, outIt);
  173. ret.prolog = HLP::prologEpilogReader(buffer, outIt);
  174. ret.epilog = HLP::prologEpilogReader(buffer, outIt);
  175. ret.travelOptions = readScenarioTravelFromMemory(buffer, outIt, version);
  176. return ret;
  177. }
  178. CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory( const unsigned char * buffer, int & outIt , int version )
  179. {
  180. CScenarioTravel ret;
  181. ret.whatHeroKeeps = buffer[outIt++];
  182. memcpy(ret.monstersKeptByHero, buffer+outIt, ARRAY_COUNT(ret.monstersKeptByHero));
  183. outIt += ARRAY_COUNT(ret.monstersKeptByHero);
  184. int artifBytes;
  185. if (version == 5) //AB
  186. {
  187. artifBytes = 17;
  188. ret.artifsKeptByHero[17] = 0;
  189. }
  190. else //SoD+
  191. {
  192. artifBytes = 18;
  193. }
  194. memcpy(ret.artifsKeptByHero, buffer+outIt, artifBytes);
  195. outIt += artifBytes;
  196. ret.startOptions = buffer[outIt++];
  197. switch(ret.startOptions)
  198. {
  199. case 0:
  200. //no bonuses. Seems to be OK
  201. break;
  202. case 1: //reading of bonuses player can choose
  203. {
  204. ret.playerColor = buffer[outIt++];
  205. ui8 numOfBonuses = buffer[outIt++];
  206. for (int g=0; g<numOfBonuses; ++g)
  207. {
  208. CScenarioTravel::STravelBonus bonus;
  209. bonus.type = buffer[outIt++];
  210. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  211. switch(bonus.type)
  212. {
  213. case 0: //spell
  214. {
  215. bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
  216. bonus.info2 = buffer[outIt++]; //spell ID
  217. break;
  218. }
  219. case 1: //monster
  220. {
  221. bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
  222. bonus.info2 = read_le_u16(buffer + outIt); outIt += 2; //monster type
  223. bonus.info3 = read_le_u16(buffer + outIt); outIt += 2; //monster count
  224. break;
  225. }
  226. case 2: //building
  227. {
  228. bonus.info1 = buffer[outIt++]; //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  229. break;
  230. }
  231. case 3: //artifact
  232. {
  233. bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
  234. bonus.info2 = read_le_u16(buffer + outIt); outIt += 2; //artifact ID
  235. break;
  236. }
  237. case 4: //spell scroll
  238. {
  239. bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
  240. bonus.info2 = buffer[outIt++]; //spell ID
  241. break;
  242. }
  243. case 5: //prim skill
  244. {
  245. bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
  246. bonus.info2 = read_le_u32(buffer + outIt); outIt += 4; //bonuses (4 bytes for 4 skills)
  247. break;
  248. }
  249. case 6: //sec skills
  250. {
  251. bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
  252. bonus.info2 = buffer[outIt++]; //skill ID
  253. bonus.info3 = buffer[outIt++]; //skill level
  254. break;
  255. }
  256. case 7: //resources
  257. {
  258. bonus.info1 = buffer[outIt++]; //type
  259. //FD - wood+ore
  260. //FE - mercury+sulfur+crystal+gem
  261. bonus.info2 = read_le_u32(buffer + outIt); outIt += 4; //count
  262. break;
  263. }
  264. }
  265. ret.bonusesToChoose.push_back(bonus);
  266. }
  267. break;
  268. }
  269. case 2: //reading of players (colors / scenarios ?) player can choose
  270. {
  271. ui8 numOfBonuses = buffer[outIt++];
  272. for (int g=0; g<numOfBonuses; ++g)
  273. {
  274. CScenarioTravel::STravelBonus bonus;
  275. bonus.type = 8;
  276. bonus.info1 = buffer[outIt++]; //player color
  277. bonus.info2 = buffer[outIt++]; //from what scenario
  278. ret.bonusesToChoose.push_back(bonus);
  279. }
  280. break;
  281. }
  282. case 3: //heroes player can choose between
  283. {
  284. ui8 numOfBonuses = buffer[outIt++];
  285. for (int g=0; g<numOfBonuses; ++g)
  286. {
  287. CScenarioTravel::STravelBonus bonus;
  288. bonus.type = 9;
  289. bonus.info1 = buffer[outIt++]; //player color
  290. bonus.info2 = read_le_u16(buffer + outIt); outIt += 2; //hero, FF FF - random
  291. ret.bonusesToChoose.push_back(bonus);
  292. }
  293. break;
  294. }
  295. default:
  296. {
  297. tlog1<<"Corrupted h3c file"<<std::endl;
  298. break;
  299. }
  300. }
  301. return ret;
  302. }
  303. std::vector<ui32> CCampaignHandler::locateH3mStarts( const unsigned char * buffer, int start, int size )
  304. {
  305. std::vector<ui32> ret;
  306. for(int g=start; g<size; ++g)
  307. {
  308. if(startsAt(buffer, size, g))
  309. {
  310. ret.push_back(g);
  311. }
  312. }
  313. return ret;
  314. }
  315. bool CCampaignHandler::startsAt( const unsigned char * buffer, int size, int pos )
  316. {
  317. struct HLP
  318. {
  319. static unsigned char at(const unsigned char * buffer, int size, int place)
  320. {
  321. if(place < size)
  322. return buffer[place];
  323. throw std::string("Out of bounds!");
  324. }
  325. };
  326. try
  327. {
  328. //check minimal length of given region
  329. HLP::at(buffer, size, 100);
  330. //check version
  331. unsigned char tmp = HLP::at(buffer, size, pos);
  332. if(!(tmp == 0x0e || tmp == 0x15 || tmp == 0x1c || tmp == 0x33))
  333. {
  334. return false;
  335. }
  336. //3 bytes following version
  337. if(HLP::at(buffer, size, pos+1) != 0 || HLP::at(buffer, size, pos+2) != 0 || HLP::at(buffer, size, pos+3) != 0)
  338. {
  339. return false;
  340. }
  341. //unknown strange byte
  342. tmp = HLP::at(buffer, size, pos+4);
  343. if(tmp != 0 && tmp != 1 )
  344. {
  345. return false;
  346. }
  347. //size of map
  348. int mapsize = read_le_u32(buffer + pos+5);
  349. if(mapsize < 10 || mapsize > 530)
  350. {
  351. return false;
  352. }
  353. //underground or not
  354. tmp = HLP::at(buffer, size, pos+9);
  355. if( tmp != 0 && tmp != 1 )
  356. {
  357. return false;
  358. }
  359. //map name
  360. int len = read_le_u32(buffer + pos+10);
  361. if(len < 0 || len > 100)
  362. {
  363. return false;
  364. }
  365. for(int t=0; t<len; ++t)
  366. {
  367. tmp = HLP::at(buffer, size, pos+14+t);
  368. if(tmp == 0 || (tmp > 15 && tmp < 32)) //not a valid character
  369. {
  370. return false;
  371. }
  372. }
  373. }
  374. catch (...)
  375. {
  376. return false;
  377. }
  378. return true;
  379. }
  380. unsigned char * CCampaignHandler::getFile( const std::string & name, bool fromLod, int & outSize )
  381. {
  382. unsigned char * cmpgn = 0;
  383. if(fromLod)
  384. {
  385. if (bitmaph->haveFile(name, FILE_CAMPAIGN))
  386. cmpgn = bitmaph->giveFile(name, FILE_CAMPAIGN, &outSize);
  387. else if (bitmaph_ab->haveFile(name, FILE_CAMPAIGN))
  388. cmpgn = bitmaph_ab->giveFile(name, FILE_CAMPAIGN, &outSize);
  389. else
  390. tlog1 << "Cannot find file: " << name << std::endl;
  391. FILE * tmp = fopen("tmp_cmpgn", "wb");
  392. fwrite(cmpgn, 1, outSize, tmp);
  393. fclose(tmp);
  394. delete [] cmpgn;
  395. cmpgn = CLodHandler::getUnpackedFile("tmp_cmpgn", &outSize);
  396. }
  397. else
  398. {
  399. cmpgn = CLodHandler::getUnpackedFile(name, &outSize);
  400. }
  401. return cmpgn;
  402. }
  403. bool CCampaign::conquerable( int whichScenario ) const
  404. {
  405. //check for void scenraio
  406. if (!scenarios[whichScenario].isNotVoid())
  407. {
  408. return false;
  409. }
  410. if (scenarios[whichScenario].conquered)
  411. {
  412. return false;
  413. }
  414. //check preconditioned regions
  415. for (int g=0; g<scenarios.size(); ++g)
  416. {
  417. if(( (1 << g) & scenarios[whichScenario].preconditionRegion ) && !scenarios[g].conquered)
  418. return false; //prerequisite does not met
  419. }
  420. return true;
  421. }
  422. CCampaign::CCampaign()
  423. {
  424. }
  425. bool CCampaignScenario::isNotVoid() const
  426. {
  427. return mapName.size() > 0;
  428. }
  429. void CCampaignScenario::prepareCrossoverHeroes( std::vector<CGHeroInstance *> heroes )
  430. {
  431. crossoverHeroes = heroes;
  432. if (!(travelOptions.whatHeroKeeps & 1))
  433. {
  434. //trimming experience
  435. BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
  436. {
  437. cgh->initExp();
  438. }
  439. }
  440. if (!(travelOptions.whatHeroKeeps & 2))
  441. {
  442. //trimming prim skills
  443. BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
  444. {
  445. #define RESET_PRIM_SKILL(NAME, VALNAME) \
  446. cgh->getBonus(Selector::type(Bonus::PRIMARY_SKILL) && \
  447. Selector::subtype(PrimarySkill::NAME) && \
  448. Selector::sourceType(Bonus::HERO_BASE_SKILL) )->val = cgh->type->heroClass->VALNAME;
  449. RESET_PRIM_SKILL(ATTACK, initialAttack);
  450. RESET_PRIM_SKILL(DEFENSE, initialDefence);
  451. RESET_PRIM_SKILL(SPELL_POWER, initialPower);
  452. RESET_PRIM_SKILL(KNOWLEDGE, initialKnowledge);
  453. #undef RESET_PRIM_SKILL
  454. }
  455. }
  456. if (!(travelOptions.whatHeroKeeps & 4))
  457. {
  458. //trimming sec skills
  459. BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
  460. {
  461. cgh->secSkills = cgh->type->secSkillsInit;
  462. }
  463. }
  464. if (!(travelOptions.whatHeroKeeps & 8))
  465. {
  466. //trimming spells
  467. BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
  468. {
  469. cgh->spells.clear();
  470. }
  471. }
  472. if (!(travelOptions.whatHeroKeeps & 16))
  473. {
  474. //trimming artifacts
  475. for (int g=0; g<VLC->arth->artifacts.size(); ++g)
  476. {
  477. bool takeable = travelOptions.artifsKeptByHero[g / 8] & ( 1 << (g%8) ) ;
  478. if (!takeable)
  479. {
  480. BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
  481. {
  482. tlog1 << "TODO TODO TODO - take artifacts from hero\n";
  483. //TODO how was that supposed to work with worn artifacts?
  484. //cgh->artifactsInBackpack -= VLC->arth->artifacts[g];
  485. }
  486. }
  487. }
  488. }
  489. //trimming creatures
  490. BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
  491. {
  492. for (TSlots::const_iterator j = cgh->Slots().begin(); j != cgh->Slots().end(); j++)
  493. {
  494. if (!(travelOptions.monstersKeptByHero[j->first / 8] & (1 << (j->first%8)) ))
  495. {
  496. cgh->eraseStack(j->first);
  497. j = cgh->Slots().begin();
  498. }
  499. }
  500. }
  501. }
  502. bool CScenarioTravel::STravelBonus::isBonusForHero() const
  503. {
  504. return type == 0 || type == 1 || type == 3 || type == 4 || type == 5 || type == 6;
  505. }
  506. void CCampaignState::initNewCampaign( const StartInfo &si )
  507. {
  508. assert(si.mode == StartInfo::CAMPAIGN);
  509. campaignName = si.mapname;
  510. currentMap = si.whichMapInCampaign;
  511. //check if campaign is in lod or not
  512. bool inLod = campaignName.find('/') == std::string::npos;
  513. camp = CCampaignHandler::getCampaign(campaignName, inLod); //TODO lod???
  514. for (ui8 i = 0; i < camp->mapPieces.size(); i++)
  515. mapsRemaining.push_back(i);
  516. }
  517. void CCampaignState::mapConquered( const std::vector<CGHeroInstance*> & heroes )
  518. {
  519. camp->scenarios[currentMap].prepareCrossoverHeroes(heroes);
  520. mapsConquered.push_back(currentMap);
  521. mapsRemaining -= currentMap;
  522. camp->scenarios[currentMap].conquered = true;
  523. }