CDefObjInfoHandler.h 1.9 KB

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  1. #ifndef __CDEFOBJINFOHANDLER_H__
  2. #define __CDEFOBJINFOHANDLER_H__
  3. #include <vector>
  4. #include <map>
  5. #include "../global.h"
  6. #include "../lib/ConstTransitivePtr.h"
  7. /*
  8. * CDefObjInfoHandler.h, part of VCMI engine
  9. *
  10. * Authors: listed in file AUTHORS in main folder
  11. *
  12. * License: GNU General Public License v2.0 or later
  13. * Full text of license available in license.txt file, in main folder
  14. *
  15. */
  16. class CDefEssential;
  17. class CLodHandler;
  18. class DLL_EXPORT CGDefInfo
  19. {
  20. public:
  21. std::string name;
  22. ui8 visitMap[6];
  23. ui8 blockMap[6];
  24. ui8 coverageMap[6], shadowCoverage[6]; //to determine which tiles are covered by picture of this object
  25. ui8 visitDir; //directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7)
  26. si32 id, subid; //of object described by this defInfo
  27. si32 terrainAllowed, //on which terrain it is possible to place object
  28. terrainMenu; //in which menus in map editor object will be showed
  29. si32 width, height; //tiles
  30. si32 type; //(0- ground, 1- towns, 2-creatures, 3- heroes, 4-artifacts, 5- resources)
  31. si32 printPriority;
  32. bool isVisitable() const;
  33. bool operator<(const CGDefInfo& por) const
  34. {
  35. if(id!=por.id)
  36. return id<por.id;
  37. else
  38. return subid<por.subid;
  39. }
  40. template <typename Handler> void serialize(Handler &h, const int version)
  41. {
  42. h & name & visitMap & blockMap & visitDir & id & subid &terrainAllowed
  43. & terrainMenu & width & height & type & printPriority & coverageMap & shadowCoverage;
  44. }
  45. CGDefInfo();
  46. void fetchInfoFromMSK();
  47. };
  48. class DLL_EXPORT CDefObjInfoHandler
  49. {
  50. public:
  51. bmap<int, bmap<int, ConstTransitivePtr<CGDefInfo> > > gobjs;
  52. bmap<int, ConstTransitivePtr<CGDefInfo> > castles;
  53. void load();
  54. ~CDefObjInfoHandler();
  55. template <typename Handler> void serialize(Handler &h, const int version)
  56. {
  57. h & gobjs;
  58. h & castles;
  59. }
  60. };
  61. #endif // __CDEFOBJINFOHANDLER_H__