MapQueries.h 4.2 KB

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  1. /*
  2. * MapQueries.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CQuery.h"
  12. #include "../../lib/networkPacks/PacksForClient.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class CGHeroInstance;
  15. class CGObjectInstance;
  16. class int3;
  17. VCMI_LIB_NAMESPACE_END
  18. class TurnTimerHandler;
  19. //Created when player starts turn or when player puts game on [ause
  20. //Removed when player accepts a turn or continur play
  21. class TimerPauseQuery : public CQuery
  22. {
  23. public:
  24. TimerPauseQuery(CGameHandler * owner, PlayerColor player);
  25. bool blocksPack(const CPack *pack) const override;
  26. void onAdding(PlayerColor color) override;
  27. void onRemoval(PlayerColor color) override;
  28. bool endsByPlayerAnswer() const override;
  29. };
  30. //Created when hero visits object.
  31. //Removed when query above is resolved (or immediately after visit if no queries were created)
  32. class CObjectVisitQuery : public CQuery
  33. {
  34. public:
  35. const CGObjectInstance *visitedObject;
  36. const CGHeroInstance *visitingHero;
  37. int3 tile; //may be different than hero pos -> eg. visit via teleport
  38. bool removeObjectAfterVisit;
  39. CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
  40. bool blocksPack(const CPack *pack) const override;
  41. void onRemoval(PlayerColor color) override;
  42. void onExposure(QueryPtr topQuery) override;
  43. };
  44. //Created when hero attempts move and something happens
  45. //(not necessarily position change, could be just an object interaction).
  46. class CHeroMovementQuery : public CQuery
  47. {
  48. public:
  49. TryMoveHero tmh;
  50. bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
  51. const CGHeroInstance *hero;
  52. void onExposure(QueryPtr topQuery) override;
  53. CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory = false);
  54. void onAdding(PlayerColor color) override;
  55. void onRemoval(PlayerColor color) override;
  56. };
  57. class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
  58. {
  59. public:
  60. std::array<const CArmedInstance *,2> exchangingArmies;
  61. CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
  62. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  63. bool blocksPack(const CPack *pack) const override;
  64. };
  65. //yes/no and component selection dialogs
  66. class CBlockingDialogQuery : public CDialogQuery
  67. {
  68. public:
  69. BlockingDialog bd; //copy of pack... debug purposes
  70. CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog &bd);
  71. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  72. };
  73. class OpenWindowQuery : public CDialogQuery
  74. {
  75. EOpenWindowMode mode;
  76. public:
  77. OpenWindowQuery(CGameHandler * owner, const CGHeroInstance *hero, EOpenWindowMode mode);
  78. bool blocksPack(const CPack *pack) const override;
  79. void onExposure(QueryPtr topQuery) override;
  80. };
  81. class CTeleportDialogQuery : public CDialogQuery
  82. {
  83. public:
  84. TeleportDialog td; //copy of pack... debug purposes
  85. CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog &td);
  86. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  87. };
  88. class CHeroLevelUpDialogQuery : public CDialogQuery
  89. {
  90. public:
  91. CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp &Hlu, const CGHeroInstance * Hero);
  92. void onRemoval(PlayerColor color) override;
  93. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  94. HeroLevelUp hlu;
  95. const CGHeroInstance * hero;
  96. };
  97. class CCommanderLevelUpDialogQuery : public CDialogQuery
  98. {
  99. public:
  100. CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp &Clu, const CGHeroInstance * Hero);
  101. void onRemoval(PlayerColor color) override;
  102. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  103. CommanderLevelUp clu;
  104. const CGHeroInstance * hero;
  105. };