PacksForClientBattle.h 12 KB

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  1. /*
  2. * PacksForClientBattle.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "NetPacksBase.h"
  12. #include "BattleChanges.h"
  13. #include "../battle/BattleAction.h"
  14. #include "../texts/MetaString.h"
  15. class CClient;
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. class CGHeroInstance;
  18. class CArmedInstance;
  19. class IBattleState;
  20. class BattleInfo;
  21. struct DLL_LINKAGE BattleStart : public CPackForClient
  22. {
  23. void applyGs(CGameState * gs) const;
  24. BattleID battleID = BattleID::NONE;
  25. BattleInfo * info = nullptr;
  26. void visitTyped(ICPackVisitor & visitor) override;
  27. template <typename Handler> void serialize(Handler & h)
  28. {
  29. h & battleID;
  30. h & info;
  31. assert(battleID != BattleID::NONE);
  32. }
  33. };
  34. struct DLL_LINKAGE BattleNextRound : public CPackForClient
  35. {
  36. void applyGs(CGameState * gs) const;
  37. BattleID battleID = BattleID::NONE;
  38. void visitTyped(ICPackVisitor & visitor) override;
  39. template <typename Handler> void serialize(Handler & h)
  40. {
  41. h & battleID;
  42. assert(battleID != BattleID::NONE);
  43. }
  44. };
  45. struct DLL_LINKAGE BattleSetActiveStack : public CPackForClient
  46. {
  47. void applyGs(CGameState * gs) const;
  48. BattleID battleID = BattleID::NONE;
  49. ui32 stack = 0;
  50. ui8 askPlayerInterface = true;
  51. void visitTyped(ICPackVisitor & visitor) override;
  52. template <typename Handler> void serialize(Handler & h)
  53. {
  54. h & battleID;
  55. h & stack;
  56. h & askPlayerInterface;
  57. assert(battleID != BattleID::NONE);
  58. }
  59. };
  60. struct DLL_LINKAGE BattleCancelled: public CPackForClient
  61. {
  62. void applyGs(CGameState * gs) const;
  63. BattleID battleID = BattleID::NONE;
  64. template <typename Handler> void serialize(Handler & h)
  65. {
  66. h & battleID;
  67. assert(battleID != BattleID::NONE);
  68. }
  69. };
  70. struct DLL_LINKAGE BattleResultAccepted : public CPackForClient
  71. {
  72. void applyGs(CGameState * gs) const;
  73. struct HeroBattleResults
  74. {
  75. HeroBattleResults()
  76. : hero(nullptr), army(nullptr), exp(0) {}
  77. CGHeroInstance * hero;
  78. CArmedInstance * army;
  79. TExpType exp;
  80. template <typename Handler> void serialize(Handler & h)
  81. {
  82. h & hero;
  83. h & army;
  84. h & exp;
  85. }
  86. };
  87. BattleID battleID = BattleID::NONE;
  88. BattleSideArray<HeroBattleResults> heroResult;
  89. BattleSide winnerSide;
  90. template <typename Handler> void serialize(Handler & h)
  91. {
  92. h & battleID;
  93. h & heroResult;
  94. h & winnerSide;
  95. assert(battleID != BattleID::NONE);
  96. }
  97. };
  98. struct DLL_LINKAGE BattleResult : public Query
  99. {
  100. void applyFirstCl(CClient * cl);
  101. BattleID battleID = BattleID::NONE;
  102. EBattleResult result = EBattleResult::NORMAL;
  103. BattleSide winner = BattleSide::NONE; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
  104. BattleSideArray<std::map<CreatureID, si32>> casualties; //first => casualties of attackers - map crid => number
  105. BattleSideArray<TExpType> exp{0,0}; //exp for attacker and defender
  106. std::set<ArtifactInstanceID> artifacts; //artifacts taken from loser to winner - currently unused
  107. void visitTyped(ICPackVisitor & visitor) override;
  108. template <typename Handler> void serialize(Handler & h)
  109. {
  110. h & battleID;
  111. h & queryID;
  112. h & result;
  113. h & winner;
  114. h & casualties;
  115. h & exp;
  116. h & artifacts;
  117. assert(battleID != BattleID::NONE);
  118. }
  119. };
  120. struct DLL_LINKAGE BattleLogMessage : public CPackForClient
  121. {
  122. BattleID battleID = BattleID::NONE;
  123. std::vector<MetaString> lines;
  124. void applyGs(CGameState * gs);
  125. void applyBattle(IBattleState * battleState);
  126. void visitTyped(ICPackVisitor & visitor) override;
  127. template <typename Handler> void serialize(Handler & h)
  128. {
  129. h & battleID;
  130. h & lines;
  131. assert(battleID != BattleID::NONE);
  132. }
  133. };
  134. struct DLL_LINKAGE BattleStackMoved : public CPackForClient
  135. {
  136. BattleID battleID = BattleID::NONE;
  137. ui32 stack = 0;
  138. std::vector<BattleHex> tilesToMove;
  139. int distance = 0;
  140. bool teleporting = false;
  141. void applyGs(CGameState * gs);
  142. void applyBattle(IBattleState * battleState);
  143. void visitTyped(ICPackVisitor & visitor) override;
  144. template <typename Handler> void serialize(Handler & h)
  145. {
  146. h & battleID;
  147. h & stack;
  148. h & tilesToMove;
  149. h & distance;
  150. h & teleporting;
  151. assert(battleID != BattleID::NONE);
  152. }
  153. };
  154. struct DLL_LINKAGE BattleUnitsChanged : public CPackForClient
  155. {
  156. void applyGs(CGameState * gs);
  157. void applyBattle(IBattleState * battleState);
  158. BattleID battleID = BattleID::NONE;
  159. std::vector<UnitChanges> changedStacks;
  160. void visitTyped(ICPackVisitor & visitor) override;
  161. template <typename Handler> void serialize(Handler & h)
  162. {
  163. h & battleID;
  164. h & changedStacks;
  165. assert(battleID != BattleID::NONE);
  166. }
  167. };
  168. struct BattleStackAttacked
  169. {
  170. DLL_LINKAGE void applyGs(CGameState * gs);
  171. DLL_LINKAGE void applyBattle(IBattleState * battleState);
  172. BattleID battleID = BattleID::NONE;
  173. ui32 stackAttacked = 0, attackerID = 0;
  174. ui32 killedAmount = 0;
  175. int64_t damageAmount = 0;
  176. UnitChanges newState;
  177. enum EFlags { KILLED = 1, SECONDARY = 2, REBIRTH = 4, CLONE_KILLED = 8, SPELL_EFFECT = 16, FIRE_SHIELD = 32, };
  178. ui32 flags = 0; //uses EFlags (above)
  179. SpellID spellID = SpellID::NONE; //only if flag SPELL_EFFECT is set
  180. bool killed() const//if target stack was killed
  181. {
  182. return flags & KILLED || flags & CLONE_KILLED;
  183. }
  184. bool cloneKilled() const
  185. {
  186. return flags & CLONE_KILLED;
  187. }
  188. bool isSecondary() const//if stack was not a primary target (receives no spell effects)
  189. {
  190. return flags & SECONDARY;
  191. }
  192. ///Attacked with spell (SPELL_LIKE_ATTACK)
  193. bool isSpell() const
  194. {
  195. return flags & SPELL_EFFECT;
  196. }
  197. bool willRebirth() const//resurrection, e.g. Phoenix
  198. {
  199. return flags & REBIRTH;
  200. }
  201. bool fireShield() const
  202. {
  203. return flags & FIRE_SHIELD;
  204. }
  205. template <typename Handler> void serialize(Handler & h)
  206. {
  207. h & battleID;
  208. h & stackAttacked;
  209. h & attackerID;
  210. h & newState;
  211. h & flags;
  212. h & killedAmount;
  213. h & damageAmount;
  214. h & spellID;
  215. assert(battleID != BattleID::NONE);
  216. }
  217. bool operator<(const BattleStackAttacked & b) const
  218. {
  219. return stackAttacked < b.stackAttacked;
  220. }
  221. };
  222. struct DLL_LINKAGE BattleAttack : public CPackForClient
  223. {
  224. void applyGs(CGameState * gs);
  225. BattleUnitsChanged attackerChanges;
  226. BattleID battleID = BattleID::NONE;
  227. std::vector<BattleStackAttacked> bsa;
  228. ui32 stackAttacking = 0;
  229. ui32 flags = 0; //uses Eflags (below)
  230. enum EFlags { SHOT = 1, COUNTER = 2, LUCKY = 4, UNLUCKY = 8, BALLISTA_DOUBLE_DMG = 16, DEATH_BLOW = 32, SPELL_LIKE = 64, LIFE_DRAIN = 128 };
  231. BattleHex tile;
  232. SpellID spellID = SpellID::NONE; //for SPELL_LIKE
  233. bool shot() const//distance attack - decrease number of shots
  234. {
  235. return flags & SHOT;
  236. }
  237. bool counter() const//is it counterattack?
  238. {
  239. return flags & COUNTER;
  240. }
  241. bool lucky() const
  242. {
  243. return flags & LUCKY;
  244. }
  245. bool unlucky() const
  246. {
  247. return flags & UNLUCKY;
  248. }
  249. bool ballistaDoubleDmg() const //if it's ballista attack and does double dmg
  250. {
  251. return flags & BALLISTA_DOUBLE_DMG;
  252. }
  253. bool deathBlow() const
  254. {
  255. return flags & DEATH_BLOW;
  256. }
  257. bool spellLike() const
  258. {
  259. return flags & SPELL_LIKE;
  260. }
  261. bool lifeDrain() const
  262. {
  263. return flags & LIFE_DRAIN;
  264. }
  265. void visitTyped(ICPackVisitor & visitor) override;
  266. template <typename Handler> void serialize(Handler & h)
  267. {
  268. h & battleID;
  269. h & bsa;
  270. h & stackAttacking;
  271. h & flags;
  272. h & tile;
  273. h & spellID;
  274. h & attackerChanges;
  275. assert(battleID != BattleID::NONE);
  276. }
  277. };
  278. struct DLL_LINKAGE StartAction : public CPackForClient
  279. {
  280. StartAction() = default;
  281. explicit StartAction(BattleAction act)
  282. : ba(std::move(act))
  283. {
  284. }
  285. void applyFirstCl(CClient * cl);
  286. void applyGs(CGameState * gs);
  287. BattleID battleID = BattleID::NONE;
  288. BattleAction ba;
  289. void visitTyped(ICPackVisitor & visitor) override;
  290. template <typename Handler> void serialize(Handler & h)
  291. {
  292. h & battleID;
  293. h & ba;
  294. assert(battleID != BattleID::NONE);
  295. }
  296. };
  297. struct DLL_LINKAGE EndAction : public CPackForClient
  298. {
  299. void visitTyped(ICPackVisitor & visitor) override;
  300. BattleID battleID = BattleID::NONE;
  301. template <typename Handler> void serialize(Handler & h)
  302. {
  303. h & battleID;
  304. }
  305. };
  306. struct DLL_LINKAGE BattleSpellCast : public CPackForClient
  307. {
  308. void applyGs(CGameState * gs) const;
  309. BattleID battleID = BattleID::NONE;
  310. bool activeCast = true;
  311. BattleSide side = BattleSide::NONE; //which hero did cast spell
  312. SpellID spellID; //id of spell
  313. ui8 manaGained = 0; //mana channeling ability
  314. BattleHex tile; //destination tile (may not be set in some global/mass spells
  315. std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure)
  316. std::set<ui32> resistedCres; // creatures that resisted the spell (e.g. Dwarves)
  317. std::set<ui32> reflectedCres; // creatures that reflected the spell (e.g. Magic Mirror spell)
  318. si32 casterStack = -1; // -1 if not cated by creature, >=0 caster stack ID
  319. bool castByHero = true; //if true - spell has been cast by hero, otherwise by a creature
  320. void visitTyped(ICPackVisitor & visitor) override;
  321. template <typename Handler> void serialize(Handler & h)
  322. {
  323. h & battleID;
  324. h & side;
  325. h & spellID;
  326. h & manaGained;
  327. h & tile;
  328. h & affectedCres;
  329. h & resistedCres;
  330. h & reflectedCres;
  331. h & casterStack;
  332. h & castByHero;
  333. h & activeCast;
  334. assert(battleID != BattleID::NONE);
  335. }
  336. };
  337. struct DLL_LINKAGE StacksInjured : public CPackForClient
  338. {
  339. void applyGs(CGameState * gs);
  340. void applyBattle(IBattleState * battleState);
  341. BattleID battleID = BattleID::NONE;
  342. std::vector<BattleStackAttacked> stacks;
  343. void visitTyped(ICPackVisitor & visitor) override;
  344. template <typename Handler> void serialize(Handler & h)
  345. {
  346. h & battleID;
  347. h & stacks;
  348. assert(battleID != BattleID::NONE);
  349. }
  350. };
  351. struct DLL_LINKAGE BattleResultsApplied : public CPackForClient
  352. {
  353. BattleID battleID = BattleID::NONE;
  354. PlayerColor player1, player2;
  355. void visitTyped(ICPackVisitor & visitor) override;
  356. template <typename Handler> void serialize(Handler & h)
  357. {
  358. h & battleID;
  359. h & player1;
  360. h & player2;
  361. assert(battleID != BattleID::NONE);
  362. }
  363. };
  364. struct DLL_LINKAGE BattleObstaclesChanged : public CPackForClient
  365. {
  366. void applyGs(CGameState * gs);
  367. void applyBattle(IBattleState * battleState);
  368. BattleID battleID = BattleID::NONE;
  369. std::vector<ObstacleChanges> changes;
  370. void visitTyped(ICPackVisitor & visitor) override;
  371. template <typename Handler> void serialize(Handler & h)
  372. {
  373. h & battleID;
  374. h & changes;
  375. assert(battleID != BattleID::NONE);
  376. }
  377. };
  378. struct DLL_LINKAGE CatapultAttack : public CPackForClient
  379. {
  380. struct AttackInfo
  381. {
  382. si16 destinationTile;
  383. EWallPart attackedPart;
  384. ui8 damageDealt;
  385. template <typename Handler> void serialize(Handler & h)
  386. {
  387. h & destinationTile;
  388. h & attackedPart;
  389. h & damageDealt;
  390. }
  391. };
  392. CatapultAttack();
  393. ~CatapultAttack() override;
  394. void applyGs(CGameState * gs);
  395. void applyBattle(IBattleState * battleState);
  396. BattleID battleID = BattleID::NONE;
  397. std::vector< AttackInfo > attackedParts;
  398. int attacker = -1; //if -1, then a spell caused this
  399. void visitTyped(ICPackVisitor & visitor) override;
  400. template <typename Handler> void serialize(Handler & h)
  401. {
  402. h & battleID;
  403. h & attackedParts;
  404. h & attacker;
  405. assert(battleID != BattleID::NONE);
  406. }
  407. };
  408. struct DLL_LINKAGE BattleSetStackProperty : public CPackForClient
  409. {
  410. enum BattleStackProperty { CASTS, ENCHANTER_COUNTER, UNBIND, CLONED, HAS_CLONE };
  411. void applyGs(CGameState * gs) const;
  412. BattleID battleID = BattleID::NONE;
  413. int stackID = 0;
  414. BattleStackProperty which = CASTS;
  415. int val = 0;
  416. int absolute = 0;
  417. template <typename Handler> void serialize(Handler & h)
  418. {
  419. h & battleID;
  420. h & stackID;
  421. h & which;
  422. h & val;
  423. h & absolute;
  424. assert(battleID != BattleID::NONE);
  425. }
  426. protected:
  427. void visitTyped(ICPackVisitor & visitor) override;
  428. };
  429. ///activated at the beginning of turn
  430. struct DLL_LINKAGE BattleTriggerEffect : public CPackForClient
  431. {
  432. void applyGs(CGameState * gs) const; //effect
  433. BattleID battleID = BattleID::NONE;
  434. int stackID = 0;
  435. int effect = 0; //use corresponding Bonus type
  436. int val = 0;
  437. int additionalInfo = 0;
  438. template <typename Handler> void serialize(Handler & h)
  439. {
  440. h & battleID;
  441. h & stackID;
  442. h & effect;
  443. h & val;
  444. h & additionalInfo;
  445. assert(battleID != BattleID::NONE);
  446. }
  447. protected:
  448. void visitTyped(ICPackVisitor & visitor) override;
  449. };
  450. struct DLL_LINKAGE BattleUpdateGateState : public CPackForClient
  451. {
  452. void applyGs(CGameState * gs) const;
  453. BattleID battleID = BattleID::NONE;
  454. EGateState state = EGateState::NONE;
  455. template <typename Handler> void serialize(Handler & h)
  456. {
  457. h & battleID;
  458. h & state;
  459. assert(battleID != BattleID::NONE);
  460. }
  461. protected:
  462. void visitTyped(ICPackVisitor & visitor) override;
  463. };
  464. VCMI_LIB_NAMESPACE_END