ObstaclePlacer.cpp 6.9 KB

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  1. /*
  2. * ObstaclePlacer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "../mapObjects/CObjectClassesHandler.h"
  12. #include "ObstaclePlacer.h"
  13. #include "ObjectManager.h"
  14. #include "TreasurePlacer.h"
  15. #include "RockPlacer.h"
  16. #include "WaterRoutes.h"
  17. #include "WaterProxy.h"
  18. #include "RoadPlacer.h"
  19. #include "RiverPlacer.h"
  20. #include "RmgMap.h"
  21. #include "CMapGenerator.h"
  22. #include "../CRandomGenerator.h"
  23. #include "Functions.h"
  24. #include "../mapping/CMapEditManager.h"
  25. #include "../mapping/CMap.h"
  26. VCMI_LIB_NAMESPACE_BEGIN
  27. void ObstacleProxy::collectPossibleObstacles(TerrainId terrain)
  28. {
  29. //get all possible obstacles for this terrain
  30. for(auto primaryID : VLC->objtypeh->knownObjects())
  31. {
  32. for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
  33. {
  34. auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
  35. if(handler->isStaticObject())
  36. {
  37. for(const auto & temp : handler->getTemplates())
  38. {
  39. if(temp->canBePlacedAt(terrain) && temp->getBlockMapOffset().valid())
  40. obstaclesBySize[temp->getBlockedOffsets().size()].push_back(temp);
  41. }
  42. }
  43. }
  44. }
  45. for(const auto & o : obstaclesBySize)
  46. {
  47. possibleObstacles.emplace_back(o);
  48. }
  49. boost::sort(possibleObstacles, [](const ObstaclePair &p1, const ObstaclePair &p2) -> bool
  50. {
  51. return p1.first > p2.first; //bigger obstacles first
  52. });
  53. }
  54. int ObstacleProxy::getWeightedObjects(const int3 & tile, const CMap * map, CRandomGenerator & rand, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects)
  55. {
  56. int maxWeight = std::numeric_limits<int>::min();
  57. for(auto & possibleObstacle : possibleObstacles)
  58. {
  59. if(!possibleObstacle.first)
  60. continue;
  61. auto shuffledObstacles = possibleObstacle.second;
  62. RandomGeneratorUtil::randomShuffle(shuffledObstacles, rand);
  63. for(const auto & temp : shuffledObstacles)
  64. {
  65. auto handler = VLC->objtypeh->getHandlerFor(temp->id, temp->subid);
  66. auto * obj = handler->create(temp);
  67. allObjects.emplace_back(*obj);
  68. rmg::Object * rmgObject = &allObjects.back();
  69. for(const auto & offset : obj->getBlockedOffsets())
  70. {
  71. rmgObject->setPosition(tile - offset);
  72. if(!map->isInTheMap(rmgObject->getPosition()))
  73. continue;
  74. if(!rmgObject->getArea().getSubarea([map](const int3 & t)
  75. {
  76. return !map->isInTheMap(t);
  77. }).empty())
  78. continue;
  79. if(isProhibited(rmgObject->getArea()))
  80. continue;
  81. int coverageBlocked = 0;
  82. int coveragePossible = 0;
  83. //do not use area intersection in optimization purposes
  84. for(const auto & t : rmgObject->getArea().getTilesVector())
  85. {
  86. auto coverage = verifyCoverage(t);
  87. if(coverage.first)
  88. ++coverageBlocked;
  89. if(coverage.second)
  90. ++coveragePossible;
  91. }
  92. int coverageOverlap = possibleObstacle.first - coverageBlocked - coveragePossible;
  93. int weight = possibleObstacle.first + coverageBlocked - coverageOverlap * possibleObstacle.first;
  94. assert(coverageOverlap >= 0);
  95. if(weight > maxWeight)
  96. {
  97. weightedObjects.clear();
  98. maxWeight = weight;
  99. weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
  100. if(weight > 0)
  101. break;
  102. }
  103. else if(weight == maxWeight)
  104. weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
  105. }
  106. }
  107. if(maxWeight > 0)
  108. break;
  109. }
  110. return maxWeight;
  111. }
  112. void ObstacleProxy::placeObstacles(CMap * map, CRandomGenerator & rand)
  113. {
  114. //reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
  115. auto blockedTiles = blockedArea.getTilesVector();
  116. int tilePos = 0;
  117. std::set<CGObjectInstance*> objs;
  118. while(!blockedArea.empty() && tilePos < blockedArea.getTilesVector().size())
  119. {
  120. auto tile = blockedArea.getTilesVector()[tilePos];
  121. std::list<rmg::Object> allObjects;
  122. std::vector<std::pair<rmg::Object*, int3>> weightedObjects;
  123. int maxWeight = getWeightedObjects(tile, map, rand, allObjects, weightedObjects);
  124. if(weightedObjects.empty())
  125. {
  126. tilePos += 1;
  127. continue;
  128. }
  129. auto objIter = RandomGeneratorUtil::nextItem(weightedObjects, rand);
  130. objIter->first->setPosition(objIter->second);
  131. placeObject(*objIter->first, objs);
  132. blockedArea.subtract(objIter->first->getArea());
  133. tilePos = 0;
  134. postProcess(*objIter->first);
  135. if(maxWeight < 0)
  136. logGlobal->warn("Placed obstacle with negative weight at %s", objIter->second.toString());
  137. for(auto & o : allObjects)
  138. {
  139. if(&o != objIter->first)
  140. o.clear();
  141. }
  142. }
  143. finalInsertion(map->getEditManager(), objs);
  144. }
  145. void ObstacleProxy::finalInsertion(CMapEditManager * manager, std::set<CGObjectInstance*> & instances)
  146. {
  147. manager->insertObjects(instances); //insert as one operation - for undo purposes
  148. }
  149. std::pair<bool, bool> ObstacleProxy::verifyCoverage(const int3 & t) const
  150. {
  151. return {blockedArea.contains(t), false};
  152. }
  153. void ObstacleProxy::placeObject(rmg::Object & object, std::set<CGObjectInstance*> & instances)
  154. {
  155. for (auto * instance : object.instances())
  156. {
  157. instances.insert(&instance->object());
  158. }
  159. }
  160. void ObstacleProxy::postProcess(const rmg::Object & object)
  161. {
  162. }
  163. bool ObstacleProxy::isProhibited(const rmg::Area & objArea) const
  164. {
  165. return false;
  166. }
  167. void ObstaclePlacer::process()
  168. {
  169. manager = zone.getModificator<ObjectManager>();
  170. if(!manager)
  171. return;
  172. riverManager = zone.getModificator<RiverPlacer>();
  173. collectPossibleObstacles(zone.getTerrainType());
  174. blockedArea = zone.area().getSubarea([this](const int3 & t)
  175. {
  176. return map.shouldBeBlocked(t);
  177. });
  178. blockedArea.subtract(zone.areaUsed());
  179. zone.areaPossible().subtract(blockedArea);
  180. prohibitedArea = zone.freePaths() + zone.areaUsed() + manager->getVisitableArea();
  181. placeObstacles(&map.map(), generator.rand);
  182. }
  183. void ObstaclePlacer::init()
  184. {
  185. DEPENDENCY(ObjectManager);
  186. DEPENDENCY(TreasurePlacer);
  187. DEPENDENCY(WaterRoutes);
  188. DEPENDENCY(WaterProxy);
  189. DEPENDENCY(RoadPlacer);
  190. DEPENDENCY_ALL(RockPlacer);
  191. }
  192. std::pair<bool, bool> ObstaclePlacer::verifyCoverage(const int3 & t) const
  193. {
  194. return {map.shouldBeBlocked(t), zone.areaPossible().contains(t)};
  195. }
  196. void ObstaclePlacer::placeObject(rmg::Object & object, std::set<CGObjectInstance*> &)
  197. {
  198. manager->placeObject(object, false, false);
  199. }
  200. void ObstaclePlacer::postProcess(const rmg::Object & object)
  201. {
  202. //river processing
  203. if(riverManager)
  204. {
  205. const auto objTypeName = object.instances().front()->object().typeName;
  206. if(objTypeName == "mountain")
  207. riverManager->riverSource().unite(object.getArea());
  208. else if(objTypeName == "lake")
  209. riverManager->riverSink().unite(object.getArea());
  210. }
  211. }
  212. bool ObstaclePlacer::isProhibited(const rmg::Area & objArea) const
  213. {
  214. if(prohibitedArea.overlap(objArea))
  215. return true;
  216. if(!zone.area().contains(objArea))
  217. return true;
  218. return false;
  219. }
  220. void ObstaclePlacer::finalInsertion(CMapEditManager *, std::set<CGObjectInstance*> &)
  221. {
  222. }
  223. VCMI_LIB_NAMESPACE_END