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							- #include "CBattleInterface.h"
 
- #include "CGameInfo.h"
 
- #include "hch/CLodHandler.h"
 
- #include "SDL_Extensions.h"
 
- #include "CAdvmapInterface.h"
 
- #include "AdventureMapButton.h"
 
- #include "hch/CObjectHandler.h"
 
- #include "hch/CHeroHandler.h"
 
- #include "hch/CDefHandler.h"
 
- #include "hch/CSpellHandler.h"
 
- #include "CMessage.h"
 
- #include "CCursorHandler.h"
 
- #include "CCallback.h"
 
- #include "CGameState.h"
 
- #include "hch/CGeneralTextHandler.h"
 
- #include "client/CCreatureAnimation.h"
 
- #include "client/Graphics.h"
 
- #include "client/CSpellWindow.h"
 
- #include "client/CConfigHandler.h"
 
- #include <queue>
 
- #include <sstream>
 
- #include "lib/CondSh.h"
 
- #include "lib/NetPacks.h"
 
- #include <boost/assign/list_of.hpp>
 
- #ifndef __GNUC__
 
- const double M_PI = 3.14159265358979323846;
 
- #else
 
- #define _USE_MATH_DEFINES
 
- #include <cmath>
 
- #endif
 
- /*
 
-  * CBattleInterface.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- extern SDL_Surface * screen;
 
- extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
 
- extern SDL_Color zwykly;
 
- BattleSettings CBattleInterface::settings;
 
- struct CMP_stack2
 
- {
 
- 	inline bool operator ()(const CStack& a, const CStack& b)
 
- 	{
 
- 		return (a.Speed())>(b.Speed());
 
- 	}
 
- } cmpst2 ;
 
- CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2, const SDL_Rect & myRect)
 
- 	: attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1), 
 
- 	  mouseHoveredStack(-1), previouslyHoveredHex(-1), spellDestSelectMode(false), spellToCast(NULL),
 
- 	  attackingInfo(NULL), givenCommand(NULL), myTurn(false), resWindow(NULL), 
 
- 	  showStackQueue(false), moveStarted(false), moveSh(-1)
 
- {
 
- 	pos = myRect;
 
- 	strongInterest = true;
 
- 	givenCommand = new CondSh<BattleAction *>(NULL);
 
- 	//initializing armies
 
- 	this->army1 = army1;
 
- 	this->army2 = army2;
 
- 	std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks();
 
- 	for(std::map<int, CStack>::iterator b=stacks.begin(); b!=stacks.end(); ++b)
 
- 	{
 
- 		std::pair <int, int> coords = CBattleHex::getXYUnitAnim(b->second.position, b->second.owner == attackingHeroInstance->tempOwner, b->second.creature);
 
- 		creAnims[b->second.ID] = (new CCreatureAnimation(b->second.creature->animDefName));
 
- 		creAnims[b->second.ID]->setType(2);
 
- 		creAnims[b->second.ID]->pos = genRect(creAnims[b->second.ID]->fullHeight, creAnims[b->second.ID]->fullWidth, coords.first, coords.second);
 
- 		creDir[b->second.ID] = b->second.owner==attackingHeroInstance->tempOwner;
 
- 	}
 
- 	//preparing menu background and terrain
 
- 	std::vector< std::string > & backref = graphics->battleBacks[ LOCPLINT->cb->battleGetBattlefieldType() ];
 
- 	background = BitmapHandler::loadBitmap(backref[ rand() % backref.size()] );
 
- 	menu = BitmapHandler::loadBitmap("CBAR.BMP");
 
- 	graphics->blueToPlayersAdv(menu, hero1->tempOwner);
 
- 	//preparing graphics for displaying amounts of creatures
 
- 	amountNormal = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
 
- 	CSDL_Ext::alphaTransform(amountNormal);
 
- 	for(int g=0; g<amountNormal->format->palette->ncolors; ++g)
 
- 	{
 
- 		if((amountNormal->format->palette->colors+g)->b != 132 &&
 
- 			(amountNormal->format->palette->colors+g)->g != 231 &&
 
- 			(amountNormal->format->palette->colors+g)->r != 255) //it's not yellow border
 
- 		{
 
- 			(amountNormal->format->palette->colors+g)->r = (float)((amountNormal->format->palette->colors+g)->r) * 0.54f;
 
- 			(amountNormal->format->palette->colors+g)->g = (float)((amountNormal->format->palette->colors+g)->g) * 0.19f;
 
- 			(amountNormal->format->palette->colors+g)->b = (float)((amountNormal->format->palette->colors+g)->b) * 0.93f;
 
- 		}
 
- 	}
 
- 	amountPositive = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
 
- 	CSDL_Ext::alphaTransform(amountPositive);
 
- 	for(int g=0; g<amountPositive->format->palette->ncolors; ++g)
 
- 	{
 
- 		if((amountPositive->format->palette->colors+g)->b != 132 &&
 
- 			(amountPositive->format->palette->colors+g)->g != 231 &&
 
- 			(amountPositive->format->palette->colors+g)->r != 255) //it's not yellow border
 
- 		{
 
- 			(amountPositive->format->palette->colors+g)->r = (float)((amountPositive->format->palette->colors+g)->r) * 0.18f;
 
- 			(amountPositive->format->palette->colors+g)->g = (float)((amountPositive->format->palette->colors+g)->g) * 1.00f;
 
- 			(amountPositive->format->palette->colors+g)->b = (float)((amountPositive->format->palette->colors+g)->b) * 0.18f;
 
- 		}
 
- 	}
 
- 	amountNegative = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
 
- 	CSDL_Ext::alphaTransform(amountNegative);
 
- 	for(int g=0; g<amountNegative->format->palette->ncolors; ++g)
 
- 	{
 
- 		if((amountNegative->format->palette->colors+g)->b != 132 &&
 
- 			(amountNegative->format->palette->colors+g)->g != 231 &&
 
- 			(amountNegative->format->palette->colors+g)->r != 255) //it's not yellow border
 
- 		{
 
- 			(amountNegative->format->palette->colors+g)->r = (float)((amountNegative->format->palette->colors+g)->r) * 1.00f;
 
- 			(amountNegative->format->palette->colors+g)->g = (float)((amountNegative->format->palette->colors+g)->g) * 0.18f;
 
- 			(amountNegative->format->palette->colors+g)->b = (float)((amountNegative->format->palette->colors+g)->b) * 0.18f;
 
- 		}
 
- 	}
 
- 	amountEffNeutral = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
 
- 	CSDL_Ext::alphaTransform(amountNegative);
 
- 	for(int g=0; g<amountNegative->format->palette->ncolors; ++g)
 
- 	{
 
- 		if((amountNegative->format->palette->colors+g)->b != 132 &&
 
- 			(amountNegative->format->palette->colors+g)->g != 231 &&
 
- 			(amountNegative->format->palette->colors+g)->r != 255) //it's not yellow border
 
- 		{
 
- 			(amountNegative->format->palette->colors+g)->r = (float)((amountNegative->format->palette->colors+g)->r) * 1.00f;
 
- 			(amountNegative->format->palette->colors+g)->g = (float)((amountNegative->format->palette->colors+g)->g) * 1.00f;
 
- 			(amountNegative->format->palette->colors+g)->b = (float)((amountNegative->format->palette->colors+g)->b) * 0.18f;
 
- 		}
 
- 	}
 
- 	////blitting menu background and terrain
 
- 	blitAt(background, pos.x, pos.y);
 
- 	blitAt(menu, pos.x, 556 + pos.y);
 
- 	CSDL_Ext::update();
 
- 	//preparing buttons and console
 
- 	bOptions = new AdventureMapButton (CGI->generaltexth->zelp[381].first, CGI->generaltexth->zelp[381].second, boost::bind(&CBattleInterface::bOptionsf,this), 3 + pos.x, 561 + pos.y, "icm003.def", SDLK_o);
 
- 	bSurrender = new AdventureMapButton (CGI->generaltexth->zelp[379].first, CGI->generaltexth->zelp[379].second, boost::bind(&CBattleInterface::bSurrenderf,this), 54 + pos.x, 561 + pos.y, "icm001.def", SDLK_s);
 
- 	bFlee = new AdventureMapButton (CGI->generaltexth->zelp[380].first, CGI->generaltexth->zelp[380].second, boost::bind(&CBattleInterface::bFleef,this), 105 + pos.x, 561 + pos.y, "icm002.def", SDLK_r);
 
- 	bAutofight  = new AdventureMapButton (CGI->generaltexth->zelp[382].first, CGI->generaltexth->zelp[382].second, boost::bind(&CBattleInterface::bAutofightf,this), 157 + pos.x, 561 + pos.y, "icm004.def", SDLK_a);
 
- 	bSpell = new AdventureMapButton (CGI->generaltexth->zelp[385].first, CGI->generaltexth->zelp[385].second, boost::bind(&CBattleInterface::bSpellf,this), 645 + pos.x, 561 + pos.y, "icm005.def", SDLK_c);
 
- 	bWait = new AdventureMapButton (CGI->generaltexth->zelp[386].first, CGI->generaltexth->zelp[386].second, boost::bind(&CBattleInterface::bWaitf,this), 696 + pos.x, 561 + pos.y, "icm006.def", SDLK_w);
 
- 	bDefence = new AdventureMapButton (CGI->generaltexth->zelp[387].first, CGI->generaltexth->zelp[387].second, boost::bind(&CBattleInterface::bDefencef,this), 747 + pos.x, 561 + pos.y, "icm007.def", SDLK_d);
 
- 	bDefence->assignedKeys.insert(SDLK_SPACE);
 
- 	bConsoleUp = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleUpf,this), 624 + pos.x, 561 + pos.y, "ComSlide.def", SDLK_UP);
 
- 	bConsoleDown = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleDownf,this), 624 + pos.x, 580 + pos.y, "ComSlide.def", SDLK_DOWN);
 
- 	bConsoleDown->bitmapOffset = 2;
 
- 	console = new CBattleConsole();
 
- 	console->pos.x = 211 + pos.x;
 
- 	console->pos.y = 560 + pos.y;
 
- 	console->pos.w = 406;
 
- 	console->pos.h = 38;
 
- 	//loading hero animations
 
- 	if(hero1) // attacking hero
 
- 	{
 
- 		attackingHero = new CBattleHero(graphics->battleHeroes[hero1->type->heroType], 0, 0, false, hero1->tempOwner, hero1->tempOwner == LOCPLINT->playerID ? hero1 : NULL, this);
 
- 		attackingHero->pos = genRect(attackingHero->dh->ourImages[0].bitmap->h, attackingHero->dh->ourImages[0].bitmap->w, -40 + pos.x, pos.y);
 
- 	}
 
- 	else
 
- 	{
 
- 		attackingHero = NULL;
 
- 	}
 
- 	if(hero2) // defending hero
 
- 	{
 
- 		defendingHero = new CBattleHero(graphics->battleHeroes[hero2->type->heroType], 0, 0, true, hero2->tempOwner, hero2->tempOwner == LOCPLINT->playerID ? hero2 : NULL, this);
 
- 		defendingHero->pos = genRect(defendingHero->dh->ourImages[0].bitmap->h, defendingHero->dh->ourImages[0].bitmap->w, 690 + pos.x, pos.y);
 
- 	}
 
- 	else
 
- 	{
 
- 		defendingHero = NULL;
 
- 	}
 
- 	//preparing cells and hexes
 
- 	cellBorder = BitmapHandler::loadBitmap("CCELLGRD.BMP");
 
- 	CSDL_Ext::alphaTransform(cellBorder);
 
- 	cellShade = BitmapHandler::loadBitmap("CCELLSHD.BMP");
 
- 	CSDL_Ext::alphaTransform(cellShade);
 
- 	for(int h=0; h<BFIELD_SIZE; ++h)
 
- 	{
 
- 		bfield[h].myNumber = h;
 
- 		int x = 14 + ((h/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(h%BFIELD_WIDTH);
 
- 		int y = 86 + 42 * (h/BFIELD_WIDTH);
 
- 		bfield[h].pos = genRect(cellShade->h, cellShade->w, x + pos.x, y + pos.y);
 
- 		bfield[h].accesible = true;
 
- 		bfield[h].myInterface = this;
 
- 	}
 
- 	//locking occupied positions on batlefield
 
- 	for(std::map<int, CStack>::iterator it = stacks.begin(); it!=stacks.end(); ++it) //stacks gained at top of this function
 
- 	{
 
- 		bfield[it->second.position].accesible = false;
 
- 	}
 
- 	//loading projectiles for units
 
- 	for(std::map<int, CStack>::iterator g = stacks.begin(); g != stacks.end(); ++g)
 
- 	{
 
- 		if(g->second.creature->isShooting() && CGI->creh->idToProjectile[g->second.creature->idNumber] != std::string())
 
- 		{
 
- 			idToProjectile[g->second.creature->idNumber] = CDefHandler::giveDef(CGI->creh->idToProjectile[g->second.creature->idNumber]);
 
- 			if(idToProjectile[g->second.creature->idNumber]->ourImages.size() > 2) //add symmetric images
 
- 			{
 
- 				for(int k = idToProjectile[g->second.creature->idNumber]->ourImages.size()-2; k > 1; --k)
 
- 				{
 
- 					Cimage ci;
 
- 					ci.bitmap = CSDL_Ext::rotate01(idToProjectile[g->second.creature->idNumber]->ourImages[k].bitmap);
 
- 					ci.groupNumber = 0;
 
- 					ci.imName = std::string();
 
- 					idToProjectile[g->second.creature->idNumber]->ourImages.push_back(ci);
 
- 				}
 
- 			}
 
- 			for(int s=0; s<idToProjectile[g->second.creature->idNumber]->ourImages.size(); ++s) //alpha transforming
 
- 			{
 
- 				CSDL_Ext::alphaTransform(idToProjectile[g->second.creature->idNumber]->ourImages[s].bitmap);
 
- 			}
 
- 		}
 
- 	}
 
- 	//preparing graphic with cell borders
 
- 	cellBorders = CSDL_Ext::newSurface(background->w, background->h, cellBorder);
 
- 	//copying palette
 
- 	for(int g=0; g<cellBorder->format->palette->ncolors; ++g) //we assume that cellBorders->format->palette->ncolors == 256
 
- 	{
 
- 		cellBorders->format->palette->colors[g] = cellBorder->format->palette->colors[g];
 
- 	}
 
- 	//palette copied
 
- 	for(int i=0; i<BFIELD_HEIGHT; ++i) //rows
 
- 	{
 
- 		for(int j=0; j<BFIELD_WIDTH-2; ++j) //columns
 
- 		{
 
- 			int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
 
- 			int y = 86 + 42 * i;
 
- 			for(int cellX = 0; cellX < cellBorder->w; ++cellX)
 
- 			{
 
- 				for(int cellY = 0; cellY < cellBorder->h; ++cellY)
 
- 				{
 
- 					if(y+cellY < cellBorders->h && x+cellX < cellBorders->w)
 
- 						* ((Uint8*)cellBorders->pixels + (y+cellY) * cellBorders->pitch + (x+cellX)) |= * ((Uint8*)cellBorder->pixels + cellY * cellBorder->pitch + cellX);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	backgroundWithHexes = CSDL_Ext::newSurface(background->w, background->h, screen);
 
- 	//preparing obstacle defs
 
- 	std::vector<CObstacleInstance> obst = LOCPLINT->cb->battleGetAllObstacles();
 
- 	for(int t=0; t<obst.size(); ++t)
 
- 	{
 
- 		idToObstacle[obst[t].ID] = CDefHandler::giveDef(CGI->heroh->obstacles[obst[t].ID].defName);
 
- 		for(int n=0; n<idToObstacle[obst[t].ID]->ourImages.size(); ++n)
 
- 		{
 
- 			SDL_SetColorKey(idToObstacle[obst[t].ID]->ourImages[n].bitmap, SDL_SRCCOLORKEY, SDL_MapRGB(idToObstacle[obst[t].ID]->ourImages[n].bitmap->format,0,255,255));
 
- 		}
 
- 	}
 
- }
 
- CBattleInterface::~CBattleInterface()
 
- {
 
- 	SDL_FreeSurface(background);
 
- 	SDL_FreeSurface(menu);
 
- 	SDL_FreeSurface(amountNormal);
 
- 	SDL_FreeSurface(amountNegative);
 
- 	SDL_FreeSurface(amountPositive);
 
- 	SDL_FreeSurface(amountEffNeutral);
 
- 	SDL_FreeSurface(cellBorders);
 
- 	SDL_FreeSurface(backgroundWithHexes);
 
- 	delete bOptions;
 
- 	delete bSurrender;
 
- 	delete bFlee;
 
- 	delete bAutofight;
 
- 	delete bSpell;
 
- 	delete bWait;
 
- 	delete bDefence;
 
- 	delete bConsoleUp;
 
- 	delete bConsoleDown;
 
- 	delete console;
 
- 	delete givenCommand;
 
- 	delete attackingHero;
 
- 	delete defendingHero;
 
- 	SDL_FreeSurface(cellBorder);
 
- 	SDL_FreeSurface(cellShade);
 
- 	for(std::map< int, CCreatureAnimation * >::iterator g=creAnims.begin(); g!=creAnims.end(); ++g)
 
- 		delete g->second;
 
- 	for(std::map< int, CDefHandler * >::iterator g=idToProjectile.begin(); g!=idToProjectile.end(); ++g)
 
- 		delete g->second;
 
- 	for(std::map< int, CDefHandler * >::iterator g=idToObstacle.begin(); g!=idToObstacle.end(); ++g)
 
- 		delete g->second;
 
- 	LOCPLINT->battleInt = NULL;
 
- }
 
- void CBattleInterface::setPrintCellBorders(bool set)
 
- {
 
- 	settings.printCellBorders = set;
 
- 	redrawBackgroundWithHexes(activeStack);
 
- }
 
- void CBattleInterface::setPrintStackRange(bool set)
 
- {
 
- 	settings.printStackRange = set;
 
- 	redrawBackgroundWithHexes(activeStack);
 
- }
 
- void CBattleInterface::setPrintMouseShadow(bool set)
 
- {
 
- 	settings.printMouseShadow = set;
 
- }
 
- void CBattleInterface::activate()
 
- {
 
- 	KeyInterested::activate();
 
- 	MotionInterested::activate();
 
- 	ClickableR::activate();
 
- 	subInt = NULL;
 
- 	bOptions->activate();
 
- 	bSurrender->activate();
 
- 	bFlee->activate();
 
- 	bAutofight->activate();
 
- 	bSpell->activate();
 
- 	bWait->activate();
 
- 	bDefence->activate();
 
- 	bConsoleUp->activate();
 
- 	bConsoleDown->activate();
 
- 	for(int b=0; b<BFIELD_SIZE; ++b)
 
- 	{
 
- 		bfield[b].activate();
 
- 	}
 
- 	if(attackingHero)
 
- 		attackingHero->activate();
 
- 	if(defendingHero)
 
- 		defendingHero->activate();
 
- 	LOCPLINT->cingconsole->activate();
 
- }
 
- void CBattleInterface::deactivate()
 
- {
 
- 	KeyInterested::deactivate();
 
- 	MotionInterested::deactivate();
 
- 	ClickableR::deactivate();
 
- 	bOptions->deactivate();
 
- 	bSurrender->deactivate();
 
- 	bFlee->deactivate();
 
- 	bAutofight->deactivate();
 
- 	bSpell->deactivate();
 
- 	bWait->deactivate();
 
- 	bDefence->deactivate();
 
- 	bConsoleUp->deactivate();
 
- 	bConsoleDown->deactivate();
 
- 	for(int b=0; b<BFIELD_SIZE; ++b)
 
- 	{
 
- 		bfield[b].deactivate();
 
- 	}
 
- 	if(attackingHero)
 
- 		attackingHero->deactivate();
 
- 	if(defendingHero)
 
- 		defendingHero->deactivate();
 
- 	LOCPLINT->cingconsole->deactivate();
 
- }
 
- void CBattleInterface::show(SDL_Surface * to)
 
- {
 
- 	std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks(); //used in a few places
 
- 	++animCount;
 
- 	if(!to) //"evaluating" to
 
- 		to = screen;
 
- 	
 
- 	SDL_Rect buf;
 
- 	SDL_GetClipRect(to, &buf);
 
- 	SDL_SetClipRect(to, &pos);
 
- 	//printing background and hexes
 
- 	if(activeStack != -1 && creAnims[activeStack]->getType() != 0) //show everything with range
 
- 	{
 
- 		blitAt(backgroundWithHexes, pos.x, pos.y, to);
 
- 	}
 
- 	else
 
- 	{
 
- 		//showing background
 
- 		blitAt(background, pos.x, pos.y, to);
 
- 		if(settings.printCellBorders)
 
- 		{
 
- 			CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, to, &pos);
 
- 		}
 
- 	}
 
- 	//printing hovered cell
 
- 	for(int b=0; b<BFIELD_SIZE; ++b)
 
- 	{
 
- 		if(bfield[b].strictHovered && bfield[b].hovered)
 
- 		{
 
- 			if(previouslyHoveredHex == -1) previouslyHoveredHex = b; //something to start with
 
- 			if(currentlyHoveredHex == -1) currentlyHoveredHex = b; //something to start with
 
- 			if(currentlyHoveredHex != b) //repair hover info
 
- 			{
 
- 				previouslyHoveredHex = currentlyHoveredHex;
 
- 				currentlyHoveredHex = b;
 
- 			}
 
- 			//print shade
 
- 			if(spellToCast) //when casting spell
 
- 			{
 
- 				//calculating spell schoold level
 
- 				const CSpell & spToCast =  CGI->spellh->spells[spellToCast->additionalInfo];
 
- 				ui8 schoolLevel = 0;
 
- 				if( LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned )
 
- 				{
 
- 					if(attackingHeroInstance)
 
- 						schoolLevel = attackingHeroInstance->getSpellSchoolLevel(&spToCast);
 
- 				}
 
- 				else
 
- 				{
 
- 					if(defendingHeroInstance)
 
- 						schoolLevel = defendingHeroInstance->getSpellSchoolLevel(&spToCast);
 
- 				}
 
- 				//obtaining range and printing it
 
- 				std::set<ui16> shaded = spToCast.rangeInHexes(b, schoolLevel);
 
- 				for(std::set<ui16>::iterator it = shaded.begin(); it != shaded.end(); ++it) //for spells with range greater then one hex
 
- 				{
 
- 					if(settings.printMouseShadow && (*it % BFIELD_WIDTH != 0) && (*it % BFIELD_WIDTH != 16))
 
- 					{
 
- 						int x = 14 + ((*it/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(*it%BFIELD_WIDTH) + pos.x;
 
- 						int y = 86 + 42 * (*it/BFIELD_WIDTH) + pos.y;
 
- 						CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
 
- 					}
 
- 				}
 
- 			}
 
- 			else if(settings.printMouseShadow) //when not casting spell
 
- 			{
 
- 				int x = 14 + ((b/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(b%BFIELD_WIDTH) + pos.x;
 
- 				int y = 86 + 42 * (b/BFIELD_WIDTH) + pos.y;
 
- 				CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
 
- 			}
 
- 		}
 
- 	}
 
- 	
 
- 	SDL_SetClipRect(to, &buf); //restoring previous clip_rect
 
- 	//showing menu background and console
 
- 	blitAt(menu, pos.x, 556 + pos.y, to);
 
- 	console->show(to);
 
- 	//showing buttons
 
- 	bOptions->show(to);
 
- 	bSurrender->show(to);
 
- 	bFlee->show(to);
 
- 	bAutofight->show(to);
 
- 	bSpell->show(to);
 
- 	bWait->show(to);
 
- 	bDefence->show(to);
 
- 	bConsoleUp->show(to);
 
- 	bConsoleDown->show(to);
 
- 	//prevents blitting outside this window
 
- 	SDL_GetClipRect(to, &buf);
 
- 	SDL_SetClipRect(to, &pos);
 
- 	//showing obstacles
 
- 	std::vector<CObstacleInstance> obstacles = LOCPLINT->cb->battleGetAllObstacles();
 
- 	for(int b=0; b<obstacles.size(); ++b)
 
- 	{
 
- 		int x = ((obstacles[b].pos/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(obstacles[b].pos%BFIELD_WIDTH) + pos.x;
 
- 		int y = 86 + 42 * (obstacles[b].pos/BFIELD_WIDTH) + pos.y;
 
- 		std::vector<Cimage> &images = idToObstacle[obstacles[b].ID]->ourImages; //reference to animation of obstacle
 
- 		blitAt(images[((animCount+1)/(4/settings.animSpeed))%images.size()].bitmap, x, y, to);
 
- 	}
 
- 	//showing hero animations
 
- 	if(attackingHero)
 
- 		attackingHero->show(to);
 
- 	if(defendingHero)
 
- 		defendingHero->show(to);
 
- 	////showing units //a lot of work...
 
- 	std::vector<int> stackAliveByHex[BFIELD_SIZE];
 
- 	//double loop because dead stacks should be printed first
 
- 	for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
 
- 	{
 
- 		if(j->second.alive())
 
- 			stackAliveByHex[j->second.position].push_back(j->second.ID);
 
- 	}
 
- 	std::vector<int> stackDeadByHex[BFIELD_SIZE];
 
- 	for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
 
- 	{
 
- 		if(!j->second.alive())
 
- 			stackDeadByHex[j->second.position].push_back(j->second.ID);
 
- 	}
 
- 	attackingShowHelper(); // handle attack animation
 
- 	for(int b=0; b<BFIELD_SIZE; ++b) //showing dead stacks
 
- 	{
 
- 		for(size_t v=0; v<stackDeadByHex[b].size(); ++v)
 
- 		{
 
- 			creAnims[stackDeadByHex[b][v]]->nextFrame(to, creAnims[stackDeadByHex[b][v]]->pos.x + pos.x, creAnims[stackDeadByHex[b][v]]->pos.y + pos.y, creDir[stackDeadByHex[b][v]], animCount, false); //increment always when moving, never if stack died
 
- 		}
 
- 	}
 
- 	for(int b=0; b<BFIELD_SIZE; ++b) //showing alive stacks
 
- 	{
 
- 		for(size_t v=0; v<stackAliveByHex[b].size(); ++v)
 
- 		{
 
- 			int curStackID = stackAliveByHex[b][v];
 
- 			const CStack &curStack = stacks[curStackID];
 
- 			int animType = creAnims[curStackID]->getType();
 
- 			bool incrementFrame = (animCount%(4/settings.animSpeed)==0) && animType!=5 && animType!=20 && animType!=3 && animType!=2;
 
- 			if(animType == 2)
 
- 			{
 
- 				if(standingFrame.find(curStackID)!=standingFrame.end())
 
- 				{
 
- 					incrementFrame = (animCount%(8/settings.animSpeed)==0);
 
- 					if(incrementFrame)
 
- 					{
 
- 						++standingFrame[curStackID];
 
- 						if(standingFrame[curStackID] == creAnims[curStackID]->framesInGroup(2))
 
- 						{
 
- 							standingFrame.erase(standingFrame.find(curStackID));
 
- 						}
 
- 					}
 
- 				}
 
- 				else
 
- 				{
 
- 					if((rand()%50) == 0)
 
- 					{
 
- 						standingFrame.insert(std::make_pair(curStackID, 0));
 
- 					}
 
- 				}
 
- 			}
 
- 			creAnims[curStackID]->nextFrame(to, creAnims[curStackID]->pos.x + pos.x, creAnims[curStackID]->pos.y + pos.y, creDir[curStackID], animCount, incrementFrame, curStackID==activeStack, curStackID==mouseHoveredStack); //increment always when moving, never if stack died
 
- 			//printing amount
 
- 			if(curStack.amount > 0 //don't print if stack is not alive
 
- 				&& (!LOCPLINT->curAction
 
- 					|| (LOCPLINT->curAction->stackNumber != curStackID //don't print if stack is currently taking an action
 
- 						&& (LOCPLINT->curAction->actionType != 6  ||  curStack.position != LOCPLINT->curAction->additionalInfo) //nor if it's an object of attack
 
- 						&& (LOCPLINT->curAction->destinationTile != curStack.position) //nor if it's on destination tile for current action
 
- 						)
 
- 					)
 
- 					&& !curStack.hasFeatureOfType(StackFeature::SIEGE_WEAPON) //and not a war machine...
 
- 			)
 
- 			{
 
- 				int xAdd = curStack.attackerOwned ? 220 : 202;
 
- 				//blitting amoutn background box
 
- 				SDL_Surface *amountBG = NULL;
 
- 				if(curStack.effects.size() == 0)
 
- 				{
 
- 					amountBG = amountNormal;
 
- 				}
 
- 				else
 
- 				{
 
- 					int pos=0; //determining total positiveness of effects
 
- 					for(int c=0; c<curStack.effects.size(); ++c)
 
- 					{
 
- 						pos += CGI->spellh->spells[ curStack.effects[c].id ].positiveness;
 
- 					}
 
- 					if(pos > 0)
 
- 					{
 
- 						amountBG = amountPositive;
 
- 					}
 
- 					else if(pos < 0)
 
- 					{
 
- 						amountBG = amountNegative;
 
- 					}
 
- 					else
 
- 					{
 
- 						amountBG = amountEffNeutral;
 
- 					}
 
- 				}
 
- 				SDL_BlitSurface(amountBG, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[curStackID]->pos.x + xAdd + pos.x, creAnims[curStackID]->pos.y + 260 + pos.y));
 
- 				//blitting amount
 
- 				std::stringstream ss;
 
- 				ss<<curStack.amount;
 
- 				CSDL_Ext::printAtMiddleWB(
 
- 					ss.str(),
 
- 					creAnims[curStackID]->pos.x + xAdd + 14 + pos.x,
 
- 					creAnims[curStackID]->pos.y + 260 + 4 + pos.y,
 
- 					GEOR13,
 
- 					20,
 
- 					zwykly,
 
- 					to
 
-                 );
 
- 			}
 
- 		}
 
- 	}
 
- 	//units shown
 
- 	projectileShowHelper(to);//showing projectiles
 
- 	//showing spell effects
 
- 	if(battleEffects.size())
 
- 	{
 
- 		std::vector< std::list<SBattleEffect>::iterator > toErase;
 
- 		for(std::list<SBattleEffect>::iterator it = battleEffects.begin(); it!=battleEffects.end(); ++it)
 
- 		{
 
- 			SDL_Surface * bitmapToBlit = it->anim->ourImages[(it->frame)%it->anim->ourImages.size()].bitmap;
 
- 			SDL_BlitSurface(bitmapToBlit, NULL, to, &genRect(bitmapToBlit->h, bitmapToBlit->w, pos.x + it->x, pos.y + it->y));
 
- 			++(it->frame);
 
- 			if(it->frame == it->maxFrame)
 
- 			{
 
- 				toErase.push_back(it);
 
- 			}
 
- 		}
 
- 		for(size_t b=0; b<toErase.size(); ++b)
 
- 		{
 
- 			delete toErase[b]->anim;
 
- 			battleEffects.erase(toErase[b]);
 
- 		}
 
- 	}
 
- 	
 
- 	//showing queue of stacks
 
- 	if(showStackQueue)
 
- 	{
 
- 		int xPos = screen->w/2 - ( stacks.size() * 37 )/2;
 
- 		int yPos = (screen->h - 600)/2 + 10;
 
- 		std::vector<CStack> stacksSorted;
 
- 		stacksSorted = LOCPLINT->cb->battleGetStackQueue();
 
- 		int startFrom = -1;
 
- 		for(size_t n=0; n<stacksSorted.size(); ++n)
 
- 		{
 
- 			if(stacksSorted[n].ID == activeStack)
 
- 			{
 
- 				startFrom = n;
 
- 				break;
 
- 			}
 
- 		}
 
- 		if(startFrom != -1)
 
- 		{
 
- 			for(size_t b=startFrom; b<stacksSorted.size()+startFrom; ++b)
 
- 			{
 
- 				SDL_BlitSurface(graphics->smallImgs[-2], NULL, to, &genRect(32, 32, xPos, yPos));
 
- 				//printing colored border
 
- 				for(int xFrom = xPos-1; xFrom<xPos+33; ++xFrom)
 
- 				{
 
- 					for(int yFrom = yPos-1; yFrom<yPos+33; ++yFrom)
 
- 					{
 
- 						if(xFrom == xPos-1 || xFrom == xPos+32 || yFrom == yPos-1 || yFrom == yPos+32)
 
- 						{
 
- 							SDL_Color pc;
 
- 							if(stacksSorted[b % stacksSorted.size()].owner != 255)
 
- 							{
 
- 								pc = graphics->playerColors[stacksSorted[b % stacksSorted.size()].owner];
 
- 							}
 
- 							else
 
- 							{
 
- 								pc = *graphics->neutralColor;
 
- 							}
 
- 							CSDL_Ext::SDL_PutPixelWithoutRefresh(to, xFrom, yFrom, pc.r, pc.g, pc.b);
 
- 						}
 
- 					}
 
- 				}
 
- 				//colored border printed
 
- 				SDL_BlitSurface(graphics->smallImgs[stacksSorted[b % stacksSorted.size()].creature->idNumber], NULL, to, &genRect(32, 32, xPos, yPos));
 
- 				xPos += 37;
 
- 			}
 
- 		}
 
- 	}
 
- 	SDL_SetClipRect(to, &buf); //restoring previous clip_rect
 
- 	//showing window with result of battle
 
- 	if(resWindow)
 
- 	{
 
- 		resWindow->show(to);
 
- 	}
 
- 	//showing in-gmae console
 
- 	LOCPLINT->cingconsole->show(to);
 
- 	//printing border around interface
 
- 	if(screen->w != 800 || screen->h !=600)
 
- 		CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
 
- }
 
- void CBattleInterface::keyPressed(const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.keysym.sym == SDLK_q)
 
- 	{
 
- 		showStackQueue = key.state==SDL_PRESSED;
 
- 	}
 
- 	else if(key.keysym.sym == SDLK_ESCAPE && spellDestSelectMode)
 
- 	{
 
- 		endCastingSpell();
 
- 	}
 
- }
 
- void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
 
- {
 
- 	if(activeStack>=0 && !spellDestSelectMode)
 
- 	{
 
- 		mouseHoveredStack = -1;
 
- 		int myNumber = -1; //number of hovered tile
 
- 		for(int g=0; g<BFIELD_SIZE; ++g)
 
- 		{
 
- 			if(bfield[g].hovered && bfield[g].strictHovered)
 
- 			{
 
- 				myNumber = g;
 
- 				break;
 
- 			}
 
- 		}
 
- 		if(myNumber == -1)
 
- 		{
 
- 			CGI->curh->changeGraphic(1, 6);
 
- 			if(console->whoSetAlter == 0)
 
- 			{
 
- 				console->alterTxt = "";
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			if(std::find(shadedHexes.begin(),shadedHexes.end(),myNumber) == shadedHexes.end())
 
- 			{
 
- 				CStack *shere = LOCPLINT->cb->battleGetStackByPos(myNumber);
 
- 				CStack *sactive = LOCPLINT->cb->battleGetStackByID(activeStack);
 
- 				if(shere)
 
- 				{
 
- 					if(shere->owner == LOCPLINT->playerID) //our stack
 
- 					{
 
- 						CGI->curh->changeGraphic(1,5);
 
- 						//setting console text
 
- 						char buf[500];
 
- 						sprintf(buf, CGI->generaltexth->allTexts[297].c_str(), shere->amount == 1 ? shere->creature->nameSing.c_str() : shere->creature->namePl.c_str());
 
- 						console->alterTxt = buf;
 
- 						console->whoSetAlter = 0;
 
- 						mouseHoveredStack = shere->ID;
 
- 						if(creAnims[shere->ID]->getType() == 2 && creAnims[shere->ID]->framesInGroup(1) > 0)
 
- 						{
 
- 							creAnims[shere->ID]->playOnce(1);
 
- 						}
 
- 					}
 
- 					else if(LOCPLINT->cb->battleCanShoot(activeStack,myNumber)) //we can shoot enemy
 
- 					{
 
- 						CGI->curh->changeGraphic(1,3);
 
- 						//setting console text
 
- 						char buf[500];
 
- 						sprintf(buf, CGI->generaltexth->allTexts[296].c_str(), shere->amount == 1 ? shere->creature->nameSing.c_str() : shere->creature->namePl.c_str(), sactive->shots, "?");
 
- 						console->alterTxt = buf;
 
- 						console->whoSetAlter = 0;
 
- 					}
 
- 					else if(isTileAttackable(myNumber)) //available enemy (melee attackable)
 
- 					{
 
- 						int fromHex = previouslyHoveredHex;
 
- 						if(fromHex!=-1 && fromHex%BFIELD_WIDTH!=0 && fromHex%BFIELD_WIDTH!=(BFIELD_WIDTH-1) && vstd::contains(shadedHexes, fromHex))
 
- 						{
 
- 							switch(BattleInfo::mutualPosition(fromHex, myNumber))
 
- 							{
 
- 							case 0:
 
- 								CGI->curh->changeGraphic(1,12);
 
- 								break;
 
- 							case 1:
 
- 								CGI->curh->changeGraphic(1,7);
 
- 								break;
 
- 							case 2:
 
- 								CGI->curh->changeGraphic(1,8);
 
- 								break;
 
- 							case 3:
 
- 								CGI->curh->changeGraphic(1,9);
 
- 								break;
 
- 							case 4:
 
- 								CGI->curh->changeGraphic(1,10);
 
- 								break;
 
- 							case 5:
 
- 								CGI->curh->changeGraphic(1,11);
 
- 								break;
 
- 							}
 
- 						}
 
- 					}
 
- 					else //unavailable enemy
 
- 					{
 
- 						CGI->curh->changeGraphic(1,0);
 
- 						console->alterTxt = "";
 
- 						console->whoSetAlter = 0;
 
- 					}
 
- 				}
 
- 				else //empty unavailable tile
 
- 				{
 
- 					CGI->curh->changeGraphic(1,0);
 
- 					console->alterTxt = "";
 
- 					console->whoSetAlter = 0;
 
- 				}
 
- 			}
 
- 			else //available tile
 
- 			{
 
- 				CStack *sactive = LOCPLINT->cb->battleGetStackByID(activeStack);
 
- 				if(LOCPLINT->cb->battleGetStackByID(activeStack)->creature->isFlying())
 
- 				{
 
- 					CGI->curh->changeGraphic(1,2);
 
- 					//setting console text
 
- 					char buf[500];
 
- 					sprintf(buf, CGI->generaltexth->allTexts[295].c_str(), sactive->amount == 1 ? sactive->creature->nameSing.c_str() : sactive->creature->namePl.c_str());
 
- 					console->alterTxt = buf;
 
- 					console->whoSetAlter = 0;
 
- 				}
 
- 				else
 
- 				{
 
- 					CGI->curh->changeGraphic(1,1);
 
- 					//setting console text
 
- 					char buf[500];
 
- 					sprintf(buf, CGI->generaltexth->allTexts[294].c_str(), sactive->amount == 1 ? sactive->creature->nameSing.c_str() : sactive->creature->namePl.c_str());
 
- 					console->alterTxt = buf;
 
- 					console->whoSetAlter = 0;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	else if(spellDestSelectMode)
 
- 	{
 
- 		int myNumber = -1; //number of hovered tile
 
- 		for(int g=0; g<BFIELD_SIZE; ++g)
 
- 		{
 
- 			if(bfield[g].hovered && bfield[g].strictHovered)
 
- 			{
 
- 				myNumber = g;
 
- 				break;
 
- 			}
 
- 		}
 
- 		if(myNumber == -1)
 
- 		{
 
- 			CGI->curh->changeGraphic(1, 0);
 
- 			//setting console text
 
- 			console->alterTxt = CGI->generaltexth->allTexts[23];
 
- 			console->whoSetAlter = 0;
 
- 		}
 
- 		else
 
- 		{
 
- 			CStack * stackUnder = LOCPLINT->cb->battleGetStackByPos(myNumber);
 
- 			switch(spellSelMode)
 
- 			{
 
- 			case 0:
 
- 				CGI->curh->changeGraphic(3, 0);
 
- 				//setting console text
 
- 				char buf[500];
 
- 				sprintf(buf, CGI->generaltexth->allTexts[26].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str());
 
- 				console->alterTxt = buf;
 
- 				console->whoSetAlter = 0;
 
- 				break;
 
- 			case 1:
 
- 				if(stackUnder && LOCPLINT->playerID == stackUnder->owner )
 
- 				{
 
- 					CGI->curh->changeGraphic(3, 0);
 
- 					//setting console text
 
- 					char buf[500];
 
- 					std::string creName = stackUnder->amount > 1 ? stackUnder->creature->namePl : stackUnder->creature->nameSing;
 
- 						sprintf(buf, CGI->generaltexth->allTexts[27].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str(), creName.c_str());
 
- 					console->alterTxt = buf;
 
- 					console->whoSetAlter = 0;
 
- 					break;
 
- 				}
 
- 				else
 
- 				{
 
- 					CGI->curh->changeGraphic(1, 0);
 
- 					//setting console text
 
- 					console->alterTxt = CGI->generaltexth->allTexts[23];
 
- 					console->whoSetAlter = 0;
 
- 				}
 
- 				break;
 
- 			case 2:
 
- 				if(stackUnder && LOCPLINT->playerID != stackUnder->owner )
 
- 				{
 
- 					CGI->curh->changeGraphic(3, 0);
 
- 					//setting console text
 
- 					char buf[500];
 
- 					std::string creName = stackUnder->amount > 1 ? stackUnder->creature->namePl : stackUnder->creature->nameSing;
 
- 						sprintf(buf, CGI->generaltexth->allTexts[27].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str(), creName.c_str());
 
- 					console->alterTxt = buf;
 
- 					console->whoSetAlter = 0;
 
- 				}
 
- 				else
 
- 				{
 
- 					CGI->curh->changeGraphic(1, 0);
 
- 					//setting console text
 
- 					console->alterTxt = CGI->generaltexth->allTexts[23];
 
- 					console->whoSetAlter = 0;
 
- 				}
 
- 				break;
 
- 			case 3:
 
- 				if(stackUnder)
 
- 				{
 
- 					CGI->curh->changeGraphic(3, 0);
 
- 					//setting console text
 
- 					char buf[500];
 
- 					std::string creName = stackUnder->amount > 1 ? stackUnder->creature->namePl : stackUnder->creature->nameSing;
 
- 						sprintf(buf, CGI->generaltexth->allTexts[27].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str(), creName.c_str());
 
- 					console->alterTxt = buf;
 
- 					console->whoSetAlter = 0;
 
- 				}
 
- 				else
 
- 				{
 
- 					CGI->curh->changeGraphic(1, 0);
 
- 					//setting console text
 
- 					console->alterTxt = CGI->generaltexth->allTexts[23];
 
- 					console->whoSetAlter = 0;
 
- 				}
 
- 				break;
 
- 			case 4: //TODO: implement this case
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CBattleInterface::clickRight(boost::logic::tribool down)
 
- {
 
- 	if(!down && spellDestSelectMode)
 
- 	{
 
- 		endCastingSpell();
 
- 	}
 
- }
 
- bool CBattleInterface::reverseCreature(int number, int hex, bool wideTrick)
 
- {
 
- 	if(creAnims[number]==NULL)
 
- 		return false; //there is no such creature
 
- 	creAnims[number]->setType(8);
 
- 	//int firstFrame = creAnims[number]->getFrame();
 
- 	//for(int g=0; creAnims[number]->getFrame() != creAnims[number]->framesInGroup(8) + firstFrame - 1; ++g)
 
- 	while(!creAnims[number]->onLastFrameInGroup())
 
- 	{
 
- 		show(screen);
 
- 		CSDL_Ext::update(screen);
 
- 		SDL_framerateDelay(LOCPLINT->mainFPSmng);
 
- 	}
 
- 	creDir[number] = !creDir[number];
 
- 	CStack curs = *LOCPLINT->cb->battleGetStackByID(number);
 
- 	std::pair <int, int> coords = CBattleHex::getXYUnitAnim(hex, creDir[number], curs.creature);
 
- 	creAnims[number]->pos.x = coords.first;
 
- 	//creAnims[number]->pos.y = coords.second;
 
- 	if(wideTrick && curs.creature->isDoubleWide())
 
- 	{
 
- 		if(curs.attackerOwned)
 
- 		{
 
- 			if(!creDir[number])
 
- 				creAnims[number]->pos.x -= 44;
 
- 		}
 
- 		else
 
- 		{
 
- 			if(creDir[number])
 
- 				creAnims[number]->pos.x += 44;
 
- 		}
 
- 	}
 
- 	creAnims[number]->setType(7);
 
- 	//firstFrame = creAnims[number]->getFrame();
 
- 	//for(int g=0; creAnims[number]->getFrame() != creAnims[number]->framesInGroup(7) + firstFrame - 1; ++g)
 
- 	while(!creAnims[number]->onLastFrameInGroup())
 
- 	{
 
- 		show(screen);
 
- 		CSDL_Ext::update(screen);
 
- 		SDL_framerateDelay(LOCPLINT->mainFPSmng);
 
- 	}
 
- 	creAnims[number]->setType(2);
 
- 	return true;
 
- }
 
- void CBattleInterface::handleStartMoving(int number)
 
- {
 
- 	for(int i=0; i<creAnims[number]->framesInGroup(20)*getAnimSpeedMultiplier()-1; ++i)
 
- 	{
 
- 		show(screen);
 
- 		CSDL_Ext::update(screen);
 
- 		SDL_framerateDelay(LOCPLINT->mainFPSmng);
 
- 		if((animCount+1)%(4/settings.animSpeed)==0)
 
- 			creAnims[number]->incrementFrame();
 
- 	}
 
- }
 
- void CBattleInterface::bOptionsf()
 
- {
 
- 	CGI->curh->changeGraphic(0,0);
 
- 	SDL_Rect temp_rect = genRect(431, 481, 160, 84);
 
- 	CBattleOptionsWindow * optionsWin = new CBattleOptionsWindow(temp_rect, this);
 
- 	LOCPLINT->pushInt(optionsWin);
 
- }
 
- void CBattleInterface::bSurrenderf()
 
- {
 
- }
 
- void CBattleInterface::bFleef()
 
- {
 
- 	CFunctionList<void()> ony = boost::bind(&CBattleInterface::reallyFlee,this);
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[28],std::vector<SComponent*>(), ony, 0, false);
 
- }
 
- void CBattleInterface::reallyFlee()
 
- {
 
- 	giveCommand(4,0,0);
 
- 	CGI->curh->changeGraphic(0, 0);
 
- }
 
- void CBattleInterface::bAutofightf()
 
- {
 
- }
 
- void CBattleInterface::bSpellf()
 
- {
 
- 	CGI->curh->changeGraphic(0,0);
 
- 	const CGHeroInstance * chi = NULL;
 
- 	if(attackingHeroInstance->tempOwner == LOCPLINT->playerID)
 
- 		chi = attackingHeroInstance;
 
- 	else
 
- 		chi = defendingHeroInstance;
 
- 	CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), chi);
 
- 	LOCPLINT->pushInt(spellWindow);
 
- }
 
- void CBattleInterface::bWaitf()
 
- {
 
- 	if(activeStack != -1)
 
- 		giveCommand(8,0,activeStack);
 
- }
 
- void CBattleInterface::bDefencef()
 
- {
 
- 	if(activeStack != -1)
 
-  		giveCommand(3,0,activeStack);
 
- }
 
- void CBattleInterface::bConsoleUpf()
 
- {
 
- 	console->scrollUp();
 
- }
 
- void CBattleInterface::bConsoleDownf()
 
- {
 
- 	console->scrollDown();
 
- }
 
- void CBattleInterface::newStack(CStack stack)
 
- {
 
- 	creAnims[stack.ID] = new CCreatureAnimation(stack.creature->animDefName);
 
- 	creAnims[stack.ID]->setType(2);
 
- 	creDir[stack.ID] = stack.owner==attackingHeroInstance->tempOwner;
 
- }
 
- void CBattleInterface::stackRemoved(CStack stack)
 
- {
 
- 	delete creAnims[stack.ID];
 
- 	creAnims.erase(stack.ID);
 
- }
 
- void CBattleInterface::stackActivated(int number)
 
- {
 
- 	//givenCommand = NULL;
 
- 	activeStack = number;
 
- 	myTurn = true;
 
- 	redrawBackgroundWithHexes(number);
 
- 	bWait->block(vstd::contains(LOCPLINT->cb->battleGetStackByID(number)->state,WAITING)); //block waiting button if stack has been already waiting
 
- 	//block cast spell button if hero doesn't have a spellbook
 
- 	if(attackingHeroInstance && attackingHeroInstance->tempOwner==LOCPLINT->cb->battleGetStackByID(number)->owner)
 
- 	{
 
- 		if(!attackingHeroInstance->getArt(17)) //don't unlock if already locked
 
- 			bSpell->block(!attackingHeroInstance->getArt(17));
 
- 	}
 
- 	else if(defendingHeroInstance && defendingHeroInstance->tempOwner==LOCPLINT->cb->battleGetStackByID(number)->owner)
 
- 	{
 
- 		if(!defendingHeroInstance->getArt(17)) //don't unlock if already locked
 
- 			bSpell->block(!defendingHeroInstance->getArt(17));
 
- 	}
 
- }
 
- void CBattleInterface::stackMoved(int number, int destHex, bool endMoving, int distance)
 
- {
 
- 	bool startMoving = creAnims[number]->getType()==20;
 
- 	//a few useful variables
 
- 	int curStackPos = LOCPLINT->cb->battleGetPos(number);
 
- 	int steps = creAnims[number]->framesInGroup(0)*getAnimSpeedMultiplier()-1;
 
- 	int hexWbase = 44, hexHbase = 42;
 
- 	bool twoTiles = LOCPLINT->cb->battleGetCreature(number).isDoubleWide();
 
- 	CStack * movedStack = LOCPLINT->cb->battleGetStackByID(number);
 
- 	
 
- 	std::pair<int, int> begPosition = CBattleHex::getXYUnitAnim(curStackPos, movedStack->attackerOwned, movedStack->creature);
 
- 	std::pair<int, int> endPosition = CBattleHex::getXYUnitAnim(destHex, movedStack->attackerOwned, movedStack->creature);
 
- 	if(startMoving) //animation of starting move; some units don't have this animation (ie. halberdier)
 
- 	{
 
- 		if (movedStack->creature->sounds.startMoving)
 
- 			CGI->audioh->playSound(movedStack->creature->sounds.startMoving);
 
- 		handleStartMoving(number);
 
- 	}
 
- 	if(moveStarted)
 
- 	{
 
- 		moveSh = CGI->audioh->playSound(movedStack->creature->sounds.move, -1);
 
- 		CGI->curh->hide();
 
- 		creAnims[number]->setType(0);
 
- 		moveStarted = false;
 
- 	}
 
- 	int mutPos = BattleInfo::mutualPosition(curStackPos, destHex);
 
- 	float stepX=0.0, stepY=0.0; //how far stack is moved in one frame; calculated later
 
- 	//reverse unit if necessary
 
- 	if((begPosition.first > endPosition.first) && creDir[number] == true)
 
- 	{
 
- 		reverseCreature(number, curStackPos, twoTiles);
 
- 	}
 
- 	else if ((begPosition.first < endPosition.first) && creDir[number] == false)
 
- 	{
 
- 		reverseCreature(number, curStackPos, twoTiles);
 
- 	}
 
- 	if(creAnims[number]->getType() != 0)
 
- 	{
 
- 		creAnims[number]->setType(0);
 
- 	}
 
- 	//unit reversed
 
- 	//step shift calculation
 
- 	float posX = creAnims[number]->pos.x, posY = creAnims[number]->pos.y; // for precise calculations ;]
 
- 	if(mutPos == -1 && movedStack->creature->isFlying()) 
 
- 	{
 
- 		steps *= distance;
 
- 		stepX = (endPosition.first - (float)begPosition.first)/steps;
 
- 		stepY = (endPosition.second - (float)begPosition.second)/steps;
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(mutPos)
 
- 		{
 
- 		case 0:
 
- 			stepX = (-1.0)*((float)hexWbase)/(2.0f*steps);
 
- 			stepY = (-1.0)*((float)hexHbase)/((float)steps);
 
- 			break;
 
- 		case 1:
 
- 			stepX = ((float)hexWbase)/(2.0f*steps);
 
- 			stepY = (-1.0)*((float)hexHbase)/((float)steps);
 
- 			break;
 
- 		case 2:
 
- 			stepX = ((float)hexWbase)/((float)steps);
 
- 			stepY = 0.0;
 
- 			break;
 
- 		case 3:
 
- 			stepX = ((float)hexWbase)/(2.0f*steps);
 
- 			stepY = ((float)hexHbase)/((float)steps);
 
- 			break;
 
- 		case 4:
 
- 			stepX = (-1.0)*((float)hexWbase)/(2.0f*steps);
 
- 			stepY = ((float)hexHbase)/((float)steps);
 
- 			break;
 
- 		case 5:
 
- 			stepX = (-1.0)*((float)hexWbase)/((float)steps);
 
- 			stepY = 0.0;
 
- 			break;
 
- 		}
 
- 	}
 
- 	//step shifts calculated
 
- 	//switch(mutPos) //reverse unit if necessary
 
- 	//{
 
- 	//case 0:	case 4:	case 5:
 
- 	//	if(creDir[number] == true)
 
- 	//		reverseCreature(number, curStackPos, twoTiles);
 
- 	//	break;
 
- 	//case 1:	case 2: case 3:
 
- 	//	if(creDir[number] == false)
 
- 	//		reverseCreature(number, curStackPos, twoTiles);
 
- 	//	break;
 
- 	//}
 
- 	//moving instructions
 
- 	for(int i=0; i<steps; ++i)
 
- 	{
 
- 		posX += stepX;
 
- 		creAnims[number]->pos.x = posX;
 
- 		posY += stepY;
 
- 		creAnims[number]->pos.y = posY;
 
- 		
 
- 		show(screen);
 
- 		CSDL_Ext::update(screen);
 
- 		SDL_framerateDelay(LOCPLINT->mainFPSmng);
 
- 	}
 
- 	//unit moved
 
- 	if(endMoving) //animation of ending move
 
- 	{
 
- 		if(creAnims[number]->framesInGroup(21)!=0) // some units don't have this animation (ie. halberdier)
 
- 		{
 
- 			if (movedStack->creature->sounds.endMoving) {
 
- 				CGI->audioh->playSound(movedStack->creature->sounds.endMoving);
 
- 			}
 
- 			creAnims[number]->setType(21);
 
- 			//for(int i=0; i<creAnims[number]->framesInGroup(21)*getAnimSpeedMultiplier()-1; ++i)
 
- 			while(!creAnims[number]->onLastFrameInGroup())
 
- 			{
 
- 				show(screen);
 
- 				CSDL_Ext::update(screen);
 
- 				SDL_framerateDelay(LOCPLINT->mainFPSmng);
 
- 			}
 
- 		}
 
- 		creAnims[number]->setType(2); //resetting to default
 
- 		CGI->curh->show();
 
- 		CGI->audioh->stopSound(moveSh);
 
- 	}
 
- 	CStack curs = *LOCPLINT->cb->battleGetStackByID(number);
 
- 	if(endMoving) //resetting to default
 
- 	{
 
- 		if(creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))
 
- 			reverseCreature(number, destHex, twoTiles);	
 
- 	}
 
- 	std::pair <int, int> coords = CBattleHex::getXYUnitAnim(destHex, creDir[number], curs.creature);
 
- 	creAnims[number]->pos.x = coords.first;
 
- 	if(!endMoving && twoTiles && (curs.owner == attackingHeroInstance->tempOwner) && (creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))) //big attacker creature is reversed
 
- 		creAnims[number]->pos.x -= 44;
 
- 	else if(!endMoving && twoTiles && (curs.owner != attackingHeroInstance->tempOwner) && (creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))) //big defender creature is reversed
 
- 		creAnims[number]->pos.x += 44;
 
- 	creAnims[number]->pos.y = coords.second;
 
- }
 
- void CBattleInterface::stacksAreAttacked(std::vector<CBattleInterface::SStackAttackedInfo> attackedInfos)
 
- {
 
- 	//restoring default state of battleWindow by calling show func
 
- 	while(true)
 
- 	{
 
- 		show(screen);
 
- 		CSDL_Ext::update();
 
- 		SDL_framerateDelay(LOCPLINT->mainFPSmng);
 
- 		//checking break conditions
 
- 		bool break_loop = true;
 
- 		for(size_t g=0; g<attackedInfos.size(); ++g)
 
- 		{
 
- 			if(creAnims[attackedInfos[g].ID]->getType() != 2)
 
- 			{
 
- 				break_loop = false;
 
- 			}
 
- 			if(attackingInfo && attackingInfo->IDby == attackedInfos[g].IDby)
 
- 			{
 
- 				break_loop = false;
 
- 			}
 
- 		}
 
- 		if(break_loop) break;
 
- 	}
 
- 	if(attackedInfos.size() == 1 && attackedInfos[0].byShooting) //delay hit animation
 
- 	{
 
- 		CStack attacker = *LOCPLINT->cb->battleGetStackByID(attackedInfos[0].IDby);
 
- 		while(true)
 
- 		{
 
- 			bool found = false;
 
- 			for(std::list<SProjectileInfo>::const_iterator it = projectiles.begin(); it!=projectiles.end(); ++it)
 
- 			{
 
- 				if(it->creID == attacker.creature->idNumber)
 
- 				{
 
- 					found = true;
 
- 					break;
 
- 				}
 
- 			}
 
- 			if(!found)
 
- 				break;
 
- 			else
 
- 			{
 
- 				show(screen);
 
- 				CSDL_Ext::update(screen);
 
- 				SDL_framerateDelay(LOCPLINT->mainFPSmng);
 
- 			}
 
- 		}
 
- 	}
 
- 	//initializing
 
- 	int maxLen = 0;
 
- 	for(size_t g=0; g<attackedInfos.size(); ++g)
 
- 	{
 
- 		CStack attacked = *LOCPLINT->cb->battleGetStackByID(attackedInfos[g].ID);
 
- 			
 
- 		if(attackedInfos[g].killed)
 
- 		{
 
- 			CGI->audioh->playSound(attacked.creature->sounds.killed);
 
- 			creAnims[attackedInfos[g].ID]->setType(5); //death
 
- 		}
 
- 		else
 
- 		{
 
- 			// TODO: this block doesn't seems correct if the unit is defending.
 
- 			CGI->audioh->playSound(attacked.creature->sounds.wince);
 
- 			creAnims[attackedInfos[g].ID]->setType(3); //getting hit
 
- 		}
 
- 	}
 
- 	//main showing loop
 
- 	bool continueLoop = true;
 
- 	while(continueLoop)
 
- 	{
 
- 		show(screen);
 
- 		CSDL_Ext::update(screen);
 
- 		SDL_Delay(5);
 
- 		SDL_framerateDelay(LOCPLINT->mainFPSmng);
 
- 		for(size_t g=0; g<attackedInfos.size(); ++g)
 
- 		{
 
- 			if((animCount+1)%(4/settings.animSpeed)==0 && !creAnims[attackedInfos[g].ID]->onLastFrameInGroup())
 
- 			{
 
- 				creAnims[attackedInfos[g].ID]->incrementFrame();
 
- 			}
 
- 			if(creAnims[attackedInfos[g].ID]->onLastFrameInGroup() && creAnims[attackedInfos[g].ID]->getType() == 3)
 
- 				creAnims[attackedInfos[g].ID]->setType(2);
 
- 		}
 
- 		bool isAnotherOne = false; //if true, there is a stack whose hit/death anim must be continued
 
- 		for(size_t g=0; g<attackedInfos.size(); ++g)
 
- 		{
 
- 			if(!creAnims[attackedInfos[g].ID]->onLastFrameInGroup())
 
- 			{
 
- 				isAnotherOne = true;
 
- 				break;
 
- 			}
 
- 		}
 
- 		if(!isAnotherOne)
 
- 			continueLoop = false;
 
- 	}
 
- 	//restoring animType
 
- 	for(size_t g=0; g<attackedInfos.size(); ++g)
 
- 	{
 
- 		if(creAnims[attackedInfos[g].ID]->getType() == 3)
 
- 			creAnims[attackedInfos[g].ID]->setType(2);
 
- 	}
 
- 	//printing info to console
 
- 	for(size_t g=0; g<attackedInfos.size(); ++g)
 
- 	{
 
- 		if(attackedInfos[g].IDby!=-1)
 
- 			printConsoleAttacked(attackedInfos[g].ID, attackedInfos[g].dmg, attackedInfos[g].amountKilled, attackedInfos[g].IDby);
 
- 	}
 
- }
 
- void CBattleInterface::stackAttacking(int ID, int dest)
 
- {
 
- 	if(attackingInfo == NULL && creAnims[ID]->getType() == 20)
 
- 	{
 
- 		handleStartMoving(ID);
 
- 		creAnims[ID]->setType(2);
 
- 	}
 
- 	while(attackingInfo != NULL || creAnims[ID]->getType()!=2)
 
- 	{
 
- 		show(screen);
 
- 		CSDL_Ext::update(screen);
 
- 		SDL_framerateDelay(LOCPLINT->mainFPSmng);
 
- 	}
 
- 	CStack aStack = *LOCPLINT->cb->battleGetStackByID(ID); //attacking stack
 
- 	int reversedShift = 0; //shift of attacking stack's position due to reversing
 
- 	if(aStack.attackerOwned)
 
- 	{
 
- 		if(aStack.creature->isDoubleWide())
 
- 		{
 
- 			switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
 
- 			{
 
- 				case 0:
 
- 					//reverseCreature(ID, aStack.position, true);
 
- 					break;
 
- 				case 1:
 
- 					break;
 
- 				case 2:
 
- 					break;
 
- 				case 3:
 
- 					break;
 
- 				case 4:
 
- 					//reverseCreature(ID, aStack.position, true);
 
- 					break;
 
- 				case 5:
 
- 					reverseCreature(ID, aStack.position, true);
 
- 					break;
 
- 				case -1:
 
- 					if(BattleInfo::mutualPosition(aStack.position + (aStack.attackerOwned ? -1 : 1), dest) >= 0) //if reversing stack will make its position adjacent to dest
 
- 					{
 
- 						reverseCreature(ID, aStack.position, true);
 
- 						reversedShift = (aStack.attackerOwned ? -1 : 1);
 
- 					}
 
- 					break;
 
- 			}
 
- 		}
 
- 		else //else for if(aStack.creature->isDoubleWide())
 
- 		{
 
- 			switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
 
- 			{
 
- 				case 0:
 
- 					reverseCreature(ID, aStack.position, true);
 
- 					break;
 
- 				case 1:
 
- 					break;
 
- 				case 2:
 
- 					break;
 
- 				case 3:
 
- 					break;
 
- 				case 4:
 
- 					reverseCreature(ID, aStack.position, true);
 
- 					break;
 
- 				case 5:
 
- 					reverseCreature(ID, aStack.position, true);
 
- 					break;
 
- 			}
 
- 		}
 
- 	}
 
- 	else //if(aStack.attackerOwned)
 
- 	{
 
- 		if(aStack.creature->isDoubleWide())
 
- 		{
 
- 			switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
 
- 			{
 
- 				case 0:
 
- 					//reverseCreature(ID, aStack.position, true);
 
- 					break;
 
- 				case 1:
 
- 					break;
 
- 				case 2:
 
- 					reverseCreature(ID, aStack.position, true);
 
- 					break;
 
- 				case 3:
 
- 					break;
 
- 				case 4:
 
- 					//reverseCreature(ID, aStack.position, true);
 
- 					break;
 
- 				case 5:
 
- 					//reverseCreature(ID, aStack.position, true);
 
- 					break;
 
- 				case -1:
 
- 					if(BattleInfo::mutualPosition(aStack.position + (aStack.attackerOwned ? -1 : 1), dest) >= 0) //if reversing stack will make its position adjacent to dest
 
- 					{
 
- 						reverseCreature(ID, aStack.position, true);
 
- 						reversedShift = (aStack.attackerOwned ? -1 : 1);
 
- 					}
 
- 					break;
 
- 			}
 
- 		}
 
- 		else //else for if(aStack.creature->isDoubleWide())
 
- 		{
 
- 			switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
 
- 			{
 
- 				case 0:
 
- 					//reverseCreature(ID, aStack.position, true);
 
- 					break;
 
- 				case 1:
 
- 					reverseCreature(ID, aStack.position, true);
 
- 					break;
 
- 				case 2:
 
- 					reverseCreature(ID, aStack.position, true);
 
- 					break;
 
- 				case 3:
 
- 					reverseCreature(ID, aStack.position, true);
 
- 					break;
 
- 				case 4:
 
- 					//reverseCreature(ID, aStack.position, true);
 
- 					break;
 
- 				case 5:
 
- 					//reverseCreature(ID, aStack.position, true);
 
- 					break;
 
- 			}
 
- 		}
 
- 	}
 
- 	attackingInfo = new CAttHelper;
 
- 	attackingInfo->dest = dest;
 
- 	attackingInfo->frame = 0;
 
- 	attackingInfo->hitCount = 0;
 
- 	attackingInfo->ID = ID;
 
- 	attackingInfo->IDby = LOCPLINT->cb->battleGetStackByPos(dest)->ID;
 
- 	attackingInfo->reversing = false;
 
- 	attackingInfo->posShiftDueToDist = reversedShift;
 
- 	attackingInfo->shooting = false;
 
- 	attackingInfo->sh = -1;
 
- 	switch(BattleInfo::mutualPosition(aStack.position + reversedShift, dest)) //attack direction
 
- 	{
 
- 		case 0:
 
- 			attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
 
- 			break;
 
- 		case 1:
 
- 			attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
 
- 			break;
 
- 		case 2:
 
- 			attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
 
- 			break;
 
- 		case 3:
 
- 			attackingInfo->maxframe = creAnims[ID]->framesInGroup(13);
 
- 			break;
 
- 		case 4:
 
- 			attackingInfo->maxframe = creAnims[ID]->framesInGroup(13);
 
- 			break;
 
- 		case 5:
 
- 			attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
 
- 			break;
 
- 		default:
 
- 			tlog1<<"Critical Error! Wrong dest in stackAttacking! dest: "<<dest<<" attacking stack pos: "<<aStack.position<<" reversed shift: "<<reversedShift<<std::endl;
 
- 	}
 
- }
 
- void CBattleInterface::newRound(int number)
 
- {
 
- 	console->addText(CGI->generaltexth->allTexts[412]);
 
- 	//unlock spellbook
 
- 	bSpell->block(!LOCPLINT->cb->battleCanCastSpell());
 
- }
 
- void CBattleInterface::giveCommand(ui8 action, ui16 tile, ui32 stack, si32 additional)
 
- {
 
- 	BattleAction * ba = new BattleAction(); //is deleted in CPlayerInterface::activeStack()
 
- 	ba->side = defendingHeroInstance ? (LOCPLINT->playerID == defendingHeroInstance->tempOwner) : false;
 
- 	ba->actionType = action;
 
- 	ba->destinationTile = tile;
 
- 	ba->stackNumber = stack;
 
- 	ba->additionalInfo = additional;
 
- 	givenCommand->setn(ba);
 
- 	myTurn = false;
 
- 	activeStack = -1;
 
- }
 
- bool CBattleInterface::isTileAttackable(const int & number) const
 
- {
 
- 	for(size_t b=0; b<shadedHexes.size(); ++b)
 
- 	{
 
- 		if(BattleInfo::mutualPosition(shadedHexes[b], number) != -1 || shadedHexes[b] == number)
 
- 			return true;
 
- 	}
 
- 	return false;
 
- }
 
- void CBattleInterface::hexLclicked(int whichOne)
 
- {
 
- 	if((whichOne%BFIELD_WIDTH)!=0 && (whichOne%BFIELD_WIDTH)!=(BFIELD_WIDTH-1)) //if player is trying to attack enemey unit or move creature stack
 
- 	{
 
- 		if(!myTurn)
 
- 			return; //we are not permit to do anything
 
- 		if(spellDestSelectMode)
 
- 		{
 
- 			//checking destination
 
- 			bool allowCasting = true;
 
- 			switch(spellSelMode)
 
- 			{
 
- 			case 1:
 
- 				if(!LOCPLINT->cb->battleGetStackByPos(whichOne) || LOCPLINT->playerID != LOCPLINT->cb->battleGetStackByPos(whichOne)->owner )
 
- 					allowCasting = false;
 
- 				break;
 
- 			case 2:
 
- 				if(!LOCPLINT->cb->battleGetStackByPos(whichOne) || LOCPLINT->playerID == LOCPLINT->cb->battleGetStackByPos(whichOne)->owner )
 
- 					allowCasting = false;
 
- 				break;
 
- 			case 3:
 
- 				if(!LOCPLINT->cb->battleGetStackByPos(whichOne))
 
- 					allowCasting = false;
 
- 				break;
 
- 			case 4: //TODO: implement this case
 
- 				break;
 
- 			}
 
- 			//destination checked
 
- 			if(allowCasting)
 
- 			{
 
- 				spellToCast->destinationTile = whichOne;
 
- 				LOCPLINT->cb->battleMakeAction(spellToCast);
 
- 				endCastingSpell();
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			CStack* dest = LOCPLINT->cb->battleGetStackByPos(whichOne); //creature at destination tile; -1 if there is no one
 
- 			if(!dest || !dest->alive()) //no creature at that tile
 
- 			{
 
- 				if(std::find(shadedHexes.begin(),shadedHexes.end(),whichOne)!=shadedHexes.end())// and it's in our range
 
- 				{
 
- 					CGI->curh->changeGraphic(1, 6); //cursor should be changed
 
- 					if(LOCPLINT->cb->battleGetStackByID(activeStack)->creature->isDoubleWide())
 
- 					{
 
- 						std::vector<int> acc = LOCPLINT->cb->battleGetAvailableHexes(activeStack, false);
 
- 						int shiftedDest = whichOne + (LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned ? 1 : -1);
 
- 						if(vstd::contains(acc, whichOne))
 
- 							giveCommand(2,whichOne,activeStack);
 
- 						else if(vstd::contains(acc, shiftedDest))
 
- 							giveCommand(2,shiftedDest,activeStack);
 
- 					}
 
- 					else
 
- 					{
 
- 						giveCommand(2,whichOne,activeStack);
 
- 					}
 
- 				}
 
- 			}
 
- 			else if(dest->owner != attackingHeroInstance->tempOwner
 
- 				&& LOCPLINT->cb->battleCanShoot(activeStack, whichOne) ) //shooting
 
- 			{
 
- 				CGI->curh->changeGraphic(1, 6); //cursor should be changed
 
- 				giveCommand(7,whichOne,activeStack);
 
- 			}
 
- 			else if(dest->owner != attackingHeroInstance->tempOwner) //attacking
 
- 			{
 
- 				switch(CGI->curh->number)
 
- 				{
 
- 				case 12: //from bottom right
 
- 					{
 
- 						int destHex = whichOne + ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH+1 );
 
- 						if(vstd::contains(shadedHexes, destHex))
 
- 							giveCommand(6,destHex,activeStack,whichOne);
 
- 						else if(attackingHeroInstance->tempOwner == LOCPLINT->cb->getMyColor()) //if we are attacker
 
- 						{
 
- 							if(vstd::contains(shadedHexes, destHex+1))
 
- 								giveCommand(6,destHex+1,activeStack,whichOne);
 
- 						}
 
- 						else //if we are defneder
 
- 						{
 
- 							if(vstd::contains(shadedHexes, destHex-1))
 
- 								giveCommand(6,destHex-1,activeStack,whichOne);
 
- 						}
 
- 						break;
 
- 					}
 
- 				case 7: //from bottom left
 
- 					{
 
- 						int destHex = whichOne + ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH-1 : BFIELD_WIDTH );
 
- 						if(vstd::contains(shadedHexes, destHex))
 
- 							giveCommand(6,destHex,activeStack,whichOne);
 
- 						else if(attackingHeroInstance->tempOwner == LOCPLINT->cb->getMyColor()) //if we are attacker
 
- 						{
 
- 							if(vstd::contains(shadedHexes, destHex+1))
 
- 								giveCommand(6,destHex+1,activeStack,whichOne);
 
- 						}
 
- 						else //if we are defneder
 
- 						{
 
- 							if(vstd::contains(shadedHexes, destHex-1))
 
- 								giveCommand(6,destHex-1,activeStack,whichOne);
 
- 						}
 
- 						break;
 
- 					}
 
- 				case 8: //from left
 
- 					if(LOCPLINT->cb->battleGetStackByID(activeStack)->creature->isDoubleWide() && !LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned)
 
- 					{
 
- 						std::vector<int> acc = LOCPLINT->cb->battleGetAvailableHexes(activeStack, false);
 
- 						if(vstd::contains(acc, whichOne))
 
- 							giveCommand(6,whichOne - 1,activeStack,whichOne);
 
- 						else
 
- 							giveCommand(6,whichOne - 2,activeStack,whichOne);
 
- 					}
 
- 					else
 
- 					{
 
- 						giveCommand(6,whichOne - 1,activeStack,whichOne);
 
- 					}
 
- 					break;
 
- 				case 9: //from top left
 
- 					{
 
- 						int destHex = whichOne - ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH+1 : BFIELD_WIDTH );
 
- 						if(vstd::contains(shadedHexes, destHex))
 
- 							giveCommand(6,destHex,activeStack,whichOne);
 
- 						else if(attackingHeroInstance->tempOwner == LOCPLINT->cb->getMyColor()) //if we are attacker
 
- 						{
 
- 							if(vstd::contains(shadedHexes, destHex+1))
 
- 								giveCommand(6,destHex+1,activeStack,whichOne);
 
- 						}
 
- 						else //if we are defneder
 
- 						{
 
- 							if(vstd::contains(shadedHexes, destHex-1))
 
- 								giveCommand(6,destHex-1,activeStack,whichOne);
 
- 						}
 
- 						break;
 
- 					}
 
- 				case 10: //from top right
 
- 					{
 
- 						int destHex = whichOne - ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH-1 );
 
- 						if(vstd::contains(shadedHexes, destHex))
 
- 							giveCommand(6,destHex,activeStack,whichOne);
 
- 						else if(attackingHeroInstance->tempOwner == LOCPLINT->cb->getMyColor()) //if we are attacker
 
- 						{
 
- 							if(vstd::contains(shadedHexes, destHex+1))
 
- 								giveCommand(6,destHex+1,activeStack,whichOne);
 
- 						}
 
- 						else //if we are defneder
 
- 						{
 
- 							if(vstd::contains(shadedHexes, destHex-1))
 
- 								giveCommand(6,destHex-1,activeStack,whichOne);
 
- 						}
 
- 						break;
 
- 					}
 
- 				case 11: //from right
 
- 					if(LOCPLINT->cb->battleGetStackByID(activeStack)->creature->isDoubleWide() && LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned)
 
- 					{
 
- 						std::vector<int> acc = LOCPLINT->cb->battleGetAvailableHexes(activeStack, false);
 
- 						if(vstd::contains(acc, whichOne))
 
- 							giveCommand(6,whichOne + 1,activeStack,whichOne);
 
- 						else
 
- 							giveCommand(6,whichOne + 2,activeStack,whichOne);
 
- 					}
 
- 					else
 
- 					{
 
- 						giveCommand(6,whichOne + 1,activeStack,whichOne);
 
- 					}
 
- 					break;
 
- 				}
 
- 				CGI->curh->changeGraphic(1, 6); //cursor should be changed
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CBattleInterface::stackIsShooting(int ID, int dest)
 
- {
 
- 	if(attackingInfo != NULL)
 
- 	{
 
- 		return; //something went wrong
 
- 	}
 
- 	//projectile
 
- 	float projectileAngle; //in radians; if positive, projectiles goes up
 
- 	float straightAngle = 0.2f; //maximal angle in radians between straight horizontal line and shooting line for which shot is considered to be straight (absoulte value)
 
- 	int fromHex = LOCPLINT->cb->battleGetPos(ID);
 
- 	projectileAngle = atan2(float(abs(dest - fromHex)/BFIELD_WIDTH), float(abs(dest - fromHex)%BFIELD_WIDTH));
 
- 	if(fromHex < dest)
 
- 		projectileAngle = -projectileAngle;
 
- 	SProjectileInfo spi;
 
- 	spi.creID = LOCPLINT->cb->battleGetStackByID(ID)->creature->idNumber;
 
- 	spi.reverse = !LOCPLINT->cb->battleGetStackByID(ID)->attackerOwned;
 
- 	spi.step = 0;
 
- 	spi.frameNum = 0;
 
- 	spi.spin = CGI->creh->idToProjectileSpin[spi.creID];
 
- 	std::pair<int, int> xycoord = CBattleHex::getXYUnitAnim(LOCPLINT->cb->battleGetPos(ID), true, &LOCPLINT->cb->battleGetCreature(ID));
 
- 	std::pair<int, int> destcoord = CBattleHex::getXYUnitAnim(dest, false, &LOCPLINT->cb->battleGetCreature(ID)); 
 
- 	destcoord.first += 250; destcoord.second += 210; //TODO: find a better place to shoot
 
- 	if(projectileAngle > straightAngle) //upper shot
 
- 	{
 
- 		spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).upperRightMissleOffsetX;
 
- 		spi.y = xycoord.second + 100 - LOCPLINT->cb->battleGetCreature(ID).upperRightMissleOffsetY;
 
- 	}
 
- 	else if(projectileAngle < -straightAngle) //lower shot
 
- 	{
 
- 		spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).lowerRightMissleOffsetX;
 
- 		spi.y = xycoord.second + 150 - LOCPLINT->cb->battleGetCreature(ID).lowerRightMissleOffsetY;
 
- 	}
 
- 	else //straight shot
 
- 	{
 
- 		spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).rightMissleOffsetX;
 
- 		spi.y = xycoord.second + 125 - LOCPLINT->cb->battleGetCreature(ID).rightMissleOffsetY;
 
- 	}
 
- 	spi.lastStep = sqrt((float)((destcoord.first - spi.x)*(destcoord.first - spi.x) + (destcoord.second - spi.y) * (destcoord.second - spi.y))) / 40;
 
- 	if(spi.lastStep == 0)
 
- 		spi.lastStep = 1;
 
- 	spi.dx = (destcoord.first - spi.x) / spi.lastStep;
 
- 	spi.dy = (destcoord.second - spi.y) / spi.lastStep;
 
- 	//set starting frame
 
- 	if(spi.spin)
 
- 	{
 
- 		spi.frameNum = 0;
 
- 	}
 
- 	else
 
- 	{
 
- 		spi.frameNum = ((M_PI/2.0f - projectileAngle) / (2.0f *M_PI) + 1/((float)(2*(idToProjectile[spi.creID]->ourImages.size()-1)))) * (idToProjectile[spi.creID]->ourImages.size()-1);
 
- 	}
 
- 	//set delay
 
- 	spi.animStartDelay = CGI->creh->creatures[spi.creID].attackClimaxFrame;
 
- 	projectiles.push_back(spi);
 
- 	//attack aniamtion
 
- 	attackingInfo = new CAttHelper;
 
- 	attackingInfo->dest = dest;
 
- 	attackingInfo->frame = 0;
 
- 	attackingInfo->hitCount = 0;
 
- 	attackingInfo->ID = ID;
 
- 	attackingInfo->reversing = false;
 
- 	attackingInfo->posShiftDueToDist = 0;
 
- 	attackingInfo->shooting = true;
 
- 	attackingInfo->sh = -1;
 
- 	if(projectileAngle > straightAngle) //upper shot
 
- 		attackingInfo->shootingGroup = 14;
 
- 	else if(projectileAngle < -straightAngle) //lower shot
 
- 		attackingInfo->shootingGroup = 16;
 
- 	else //straight shot
 
- 		attackingInfo->shootingGroup = 15;
 
- 	attackingInfo->maxframe = creAnims[ID]->framesInGroup(attackingInfo->shootingGroup);
 
- }
 
- void CBattleInterface::battleFinished(const BattleResult& br)
 
- {
 
- 	CGI->curh->changeGraphic(0,0);
 
- 	
 
- 	SDL_Rect temp_rect = genRect(561, 470, (screen->w - 800)/2 + 165, (screen->h - 600)/2 + 19);
 
- 	CGI->audioh->stopMusic();
 
- 	resWindow = new CBattleReslutWindow(br, temp_rect, this);
 
- 	LOCPLINT->pushInt(resWindow);
 
- }
 
- void CBattleInterface::spellCast(SpellCast * sc)
 
- {
 
- 	CSpell &spell = CGI->spellh->spells[sc->id];
 
- 	if(sc->side == !LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned)
 
- 		bSpell->block(true);
 
- 	std::vector< std::string > anims; //for magic arrow and ice bolt
 
- 	if (spell.soundID != soundBase::invalid)
 
- 		CGI->audioh->playSound(spell.soundID);
 
- 	switch(sc->id)
 
- 	{
 
- 	case 15: //magic arrow
 
- 		{
 
- 			//initialization of anims
 
- 			anims.push_back("C20SPX0.DEF"); anims.push_back("C20SPX1.DEF"); anims.push_back("C20SPX2.DEF"); anims.push_back("C20SPX3.DEF"); anims.push_back("C20SPX4.DEF");
 
- 		}
 
- 	case 16: //ice bolt
 
- 		{
 
- 			if(anims.size() == 0) //initialization of anims
 
- 			{
 
- 				anims.push_back("C08SPW0.DEF"); anims.push_back("C08SPW1.DEF"); anims.push_back("C08SPW2.DEF"); anims.push_back("C08SPW3.DEF"); anims.push_back("C08SPW4.DEF");
 
- 			}
 
- 		} //end of ice bolt only part
 
- 		{ //common ice bolt and magic arrow part
 
- 			//initial variables
 
- 			std::string animToDisplay;
 
- 			std::pair<int, int> srccoord = sc->side ? std::make_pair(770, 60) : std::make_pair(30, 60);
 
- 			std::pair<int, int> destcoord = CBattleHex::getXYUnitAnim(sc->tile, !sc->side, LOCPLINT->cb->battleGetStackByPos(sc->tile)->creature); //position attacked by arrow
 
- 			destcoord.first += 250; destcoord.second += 240;
 
- 			//animation angle
 
- 			float angle = atan2(float(destcoord.first - srccoord.first), float(destcoord.second - srccoord.second));
 
- 			//choosing animation by angle
 
- 			if(angle > 1.50)
 
- 				animToDisplay = anims[0];
 
- 			else if(angle > 1.20)
 
- 				animToDisplay = anims[1];
 
- 			else if(angle > 0.90)
 
- 				animToDisplay = anims[2];
 
- 			else if(angle > 0.60)
 
- 				animToDisplay = anims[3];
 
- 			else
 
- 				animToDisplay = anims[4];
 
- 			//displaying animation
 
- 			int steps = sqrt((float)((destcoord.first - srccoord.first)*(destcoord.first - srccoord.first) + (destcoord.second - srccoord.second) * (destcoord.second - srccoord.second))) / 40;
 
- 			if(steps <= 0)
 
- 				steps = 1;
 
- 			CDefHandler * animDef = CDefHandler::giveDef(animToDisplay);
 
- 			int dx = (destcoord.first - srccoord.first - animDef->ourImages[0].bitmap->w)/steps, dy = (destcoord.second - srccoord.second - animDef->ourImages[0].bitmap->h)/steps;
 
- 			SDL_Rect buf;
 
- 			SDL_GetClipRect(screen, &buf);
 
- 			SDL_SetClipRect(screen, &pos); //setting rect we can blit to
 
- 			for(int g=0; g<steps; ++g)
 
- 			{
 
- 				show(screen);
 
- 				SDL_Rect & srcr = animDef->ourImages[g%animDef->ourImages.size()].bitmap->clip_rect;
 
- 				SDL_Rect dstr = genRect(srcr.h, srcr.w, srccoord.first + g*dx, srccoord.second + g*dy);
 
- 				SDL_BlitSurface(animDef->ourImages[g%animDef->ourImages.size()].bitmap, &srcr, screen, &dstr);
 
- 				CSDL_Ext::update(screen);
 
- 				SDL_framerateDelay(LOCPLINT->mainFPSmng);
 
- 			}
 
- 			SDL_SetClipRect(screen, &buf); //restoring previous clip rect
 
- 			break; //for 15 and 16 cases
 
- 		}
 
- 	case 17: //lightning bolt
 
- 		displayEffect(1, sc->tile);
 
- 		displayEffect(spell.mainEffectAnim, sc->tile);
 
- 	case 35: //dispel
 
- 		displayEffect(spell.mainEffectAnim, sc->tile);
 
- 	} //switch(sc->id)
 
- }
 
- void CBattleInterface::battleStacksEffectsSet(const SetStackEffect & sse)
 
- {
 
- 	for(std::set<ui32>::const_iterator ci = sse.stacks.begin(); ci!=sse.stacks.end(); ++ci)
 
- 	{
 
- 		displayEffect(CGI->spellh->spells[sse.effect.id].mainEffectAnim, LOCPLINT->cb->battleGetStackByID(*ci)->position);
 
- 	}
 
- 	redrawBackgroundWithHexes(activeStack);
 
- }
 
- void CBattleInterface::castThisSpell(int spellID)
 
- {
 
- 	BattleAction * ba = new BattleAction;
 
- 	ba->actionType = 1;
 
- 	ba->additionalInfo = spellID; //spell number
 
- 	ba->destinationTile = -1;
 
- 	ba->stackNumber = (attackingHeroInstance->tempOwner == LOCPLINT->playerID) ? -1 : -2;
 
- 	ba->side = defendingHeroInstance ? (LOCPLINT->playerID == defendingHeroInstance->tempOwner) : false;
 
- 	spellToCast = ba;
 
- 	spellDestSelectMode = true;
 
- 	//choosing possible tragets
 
- 	const CGHeroInstance * castingHero = (attackingHeroInstance->tempOwner == LOCPLINT->playerID) ? attackingHeroInstance : attackingHeroInstance;
 
- 	spellSelMode = 0;
 
- 	if(CGI->spellh->spells[spellID].attributes.find("CREATURE_TARGET") != std::string::npos) //spell to be cast on one specific creature
 
- 	{
 
- 		switch(CGI->spellh->spells[spellID].positiveness)
 
- 		{
 
- 		case -1 :
 
- 			spellSelMode = 2;
 
- 			break;
 
- 		case 0:
 
- 			spellSelMode = 3;
 
- 			break;
 
- 		case 1:
 
- 			spellSelMode = 1;
 
- 			break;
 
- 		}
 
- 	}
 
- 	if(CGI->spellh->spells[spellID].attributes.find("CREATURE_TARGET_2") != std::string::npos) //spell to be cast on a specific creature but massive on expert
 
- 	{
 
- 		if(castingHero && castingHero->getSpellSecLevel(spellID) < 3)
 
- 		{
 
- 			switch(CGI->spellh->spells[spellID].positiveness)
 
- 			{
 
- 			case -1 :
 
- 				spellSelMode = 2;
 
- 				break;
 
- 			case 0:
 
- 				spellSelMode = 3;
 
- 				break;
 
- 			case 1:
 
- 				spellSelMode = 1;
 
- 				break;
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			spellSelMode = -1;
 
- 		}
 
- 	}
 
- 	if(spellSelMode == -1) //user does not have to select location
 
- 	{
 
- 		spellToCast->destinationTile = -1;
 
- 		LOCPLINT->cb->battleMakeAction(spellToCast);
 
- 		delete spellToCast;
 
- 		spellToCast = NULL;
 
- 		spellDestSelectMode = false;
 
- 		CGI->curh->changeGraphic(1, 6);
 
- 	}
 
- 	else
 
- 	{
 
- 		CGI->curh->changeGraphic(3, 0); 
 
- 	}
 
- }
 
- void CBattleInterface::displayEffect(ui32 effect, int destTile)
 
- {
 
- 	if(effect == 12) //armageddon
 
- 	{
 
- 		if(graphics->battleACToDef[effect].size() != 0)
 
- 		{
 
- 			CDefHandler * anim = CDefHandler::giveDef(graphics->battleACToDef[effect][0]);
 
- 			for(int i=0; i * anim->width < pos.w ; ++i)
 
- 			{
 
- 				for(int j=0; j * anim->height < pos.h ; ++j)
 
- 				{
 
- 					SBattleEffect be;
 
- 					be.anim = CDefHandler::giveDef(graphics->battleACToDef[effect][0]);
 
- 					be.frame = 0;
 
- 					be.maxFrame = be.anim->ourImages.size();
 
- 					be.x = i * anim->width;
 
- 					be.y = j * anim->height;
 
- 					battleEffects.push_back(be);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		if(graphics->battleACToDef[effect].size() != 0)
 
- 		{
 
- 			SBattleEffect be;
 
- 			be.anim = CDefHandler::giveDef(graphics->battleACToDef[effect][0]);
 
- 			be.frame = 0;
 
- 			be.maxFrame = be.anim->ourImages.size();
 
- 			be.x = 22 * ( ((destTile/BFIELD_WIDTH) + 1)%2 ) + 44 * (destTile % BFIELD_WIDTH) + 45;
 
- 			be.y = 105 + 42 * (destTile/BFIELD_WIDTH);
 
- 			if(effect != 1 && effect != 0)
 
- 			{
 
- 				be.x -= be.anim->ourImages[0].bitmap->w/2;
 
- 				be.y -= be.anim->ourImages[0].bitmap->h/2;
 
- 			}
 
- 			else if(effect == 1)
 
- 			{
 
- 				be.x -= be.anim->ourImages[0].bitmap->w;
 
- 				be.y -= be.anim->ourImages[0].bitmap->h;
 
- 			}
 
- 			else if (effect == 0)
 
- 			{
 
- 				be.x -= be.anim->ourImages[0].bitmap->w/2;
 
- 				be.y -= be.anim->ourImages[0].bitmap->h;
 
- 			}
 
- 			battleEffects.push_back(be);
 
- 		}
 
- 	}
 
- 	//battleEffects 
 
- }
 
- void CBattleInterface::setAnimSpeed(int set)
 
- {
 
- 	settings.animSpeed = set;
 
- }
 
- int CBattleInterface::getAnimSpeed() const
 
- {
 
- 	return settings.animSpeed;
 
- }
 
- float CBattleInterface::getAnimSpeedMultiplier() const
 
- {
 
- 	switch(settings.animSpeed)
 
- 	{
 
- 	case 1:
 
- 		return 3.5f;
 
- 	case 2:
 
- 		return 2.2f;
 
- 	case 4:
 
- 		return 1.0f;
 
- 	default:
 
- 		return 0.0f;
 
- 	}
 
- }
 
- void CBattleInterface::endCastingSpell()
 
- {
 
- 	assert(spellDestSelectMode);
 
- 	delete spellToCast;
 
- 	spellToCast = NULL;
 
- 	spellDestSelectMode = false;
 
- 	CGI->curh->changeGraphic(1, 6);
 
- }
 
- void CBattleInterface::attackingShowHelper()
 
- {
 
- 	if(attackingInfo && !attackingInfo->reversing)
 
- 	{
 
- 		if(attackingInfo->frame == 0)
 
- 		{
 
- 			CStack aStack = *LOCPLINT->cb->battleGetStackByID(attackingInfo->ID); //attacking stack
 
- 			if(attackingInfo->shooting)
 
- 			{
 
- 				// TODO: I see that we enter this function twice with
 
- 				// attackingInfo->frame==0, so all the inits are done
 
- 				// twice. The following is just a workaround until
 
- 				// that is fixed. Once done, we can get rid of
 
- 				// attackingInfo->sh
 
- 				if (attackingInfo->sh == -1)
 
- 					attackingInfo->sh = CGI->audioh->playSound(aStack.creature->sounds.shoot);
 
- 				creAnims[attackingInfo->ID]->setType(attackingInfo->shootingGroup);
 
- 			}
 
- 			else
 
- 			{
 
- 				// TODO: see comment above
 
- 				if (attackingInfo->sh == -1)
 
- 					attackingInfo->sh = CGI->audioh->playSound(aStack.creature->sounds.attack);
 
- 				if(aStack.creature->isDoubleWide())
 
- 				{
 
- 					switch(BattleInfo::mutualPosition(aStack.position+attackingInfo->posShiftDueToDist, attackingInfo->dest)) //attack direction
 
- 					{
 
- 						case 0:
 
- 							creAnims[attackingInfo->ID]->setType(11);
 
- 							break;
 
- 						case 1:
 
- 							creAnims[attackingInfo->ID]->setType(11);
 
- 							break;
 
- 						case 2:
 
- 							creAnims[attackingInfo->ID]->setType(12);
 
- 							break;
 
- 						case 3:
 
- 							creAnims[attackingInfo->ID]->setType(13);
 
- 							break;
 
- 						case 4:
 
- 							creAnims[attackingInfo->ID]->setType(13);
 
- 							break;
 
- 						case 5:
 
- 							creAnims[attackingInfo->ID]->setType(12);
 
- 							break;
 
- 					}
 
- 				}
 
- 				else //else for if(aStack.creature->isDoubleWide())
 
- 				{
 
- 					switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
 
- 					{
 
- 						case 0:
 
- 							creAnims[attackingInfo->ID]->setType(11);
 
- 							break;
 
- 						case 1:
 
- 							creAnims[attackingInfo->ID]->setType(11);
 
- 							break;
 
- 						case 2:
 
- 							creAnims[attackingInfo->ID]->setType(12);
 
- 							break;
 
- 						case 3:
 
- 							creAnims[attackingInfo->ID]->setType(13);
 
- 							break;
 
- 						case 4:
 
- 							creAnims[attackingInfo->ID]->setType(13);
 
- 							break;
 
- 						case 5:
 
- 							creAnims[attackingInfo->ID]->setType(12);
 
- 							break;
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		else if(attackingInfo->frame == (attackingInfo->maxframe - 1))
 
- 		{
 
- 			attackingInfo->reversing = true;
 
- 			CStack* aStackp = LOCPLINT->cb->battleGetStackByID(attackingInfo->ID); //attacking stack
 
- 			if(aStackp == NULL)
 
- 				return;
 
- 			CStack aStack = *aStackp;
 
- 			if(aStack.attackerOwned)
 
- 			{
 
- 				if(aStack.creature->isDoubleWide())
 
- 				{
 
- 					switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
 
- 					{
 
- 						case 0:
 
- 							//reverseCreature(ID, aStack.position, true);
 
- 							break;
 
- 						case 1:
 
- 							break;
 
- 						case 2:
 
- 							break;
 
- 						case 3:
 
- 							break;
 
- 						case 4:
 
- 							//reverseCreature(ID, aStack.position, true);
 
- 							break;
 
- 						case 5:
 
- 							reverseCreature(attackingInfo->ID, aStack.position, true);
 
- 							break;
 
- 						case -1:
 
- 							if(attackingInfo->posShiftDueToDist) //if reversing stack will make its position adjacent to dest
 
- 							{
 
- 								reverseCreature(attackingInfo->ID, aStack.position, true);
 
- 							}
 
- 							break;
 
- 					}
 
- 				}
 
- 				else //else for if(aStack.creature->isDoubleWide())
 
- 				{
 
- 					switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
 
- 					{
 
- 						case 0:
 
- 							reverseCreature(attackingInfo->ID, aStack.position, true);
 
- 							break;
 
- 						case 1:
 
- 							break;
 
- 						case 2:
 
- 							break;
 
- 						case 3:
 
- 							break;
 
- 						case 4:
 
- 							reverseCreature(attackingInfo->ID, aStack.position, true);
 
- 							break;
 
- 						case 5:
 
- 							reverseCreature(attackingInfo->ID, aStack.position, true);
 
- 							break;
 
- 					}
 
- 				}
 
- 			}
 
- 			else //if(aStack.attackerOwned)
 
- 			{
 
- 				if(aStack.creature->isDoubleWide())
 
- 				{
 
- 					switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
 
- 					{
 
- 						case 0:
 
- 							//reverseCreature(ID, aStack.position, true);
 
- 							break;
 
- 						case 1:
 
- 							break;
 
- 						case 2:
 
- 							reverseCreature(attackingInfo->ID, aStack.position, true);
 
- 							break;
 
- 						case 3:
 
- 							break;
 
- 						case 4:
 
- 							//reverseCreature(ID, aStack.position, true);
 
- 							break;
 
- 						case 5:
 
- 							//reverseCreature(ID, aStack.position, true);
 
- 							break;
 
- 						case -1:
 
- 							if(attackingInfo->posShiftDueToDist) //if reversing stack will make its position adjacent to dest
 
- 							{
 
- 								reverseCreature(attackingInfo->ID, aStack.position, true);
 
- 							}
 
- 							break;
 
- 					}
 
- 				}
 
- 				else //else for if(aStack.creature->isDoubleWide())
 
- 				{
 
- 					switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
 
- 					{
 
- 						case 0:
 
- 							//reverseCreature(ID, aStack.position, true);
 
- 							break;
 
- 						case 1:
 
- 							reverseCreature(attackingInfo->ID, aStack.position, true);
 
- 							break;
 
- 						case 2:
 
- 							reverseCreature(attackingInfo->ID, aStack.position, true);
 
- 							break;
 
- 						case 3:
 
- 							reverseCreature(attackingInfo->ID, aStack.position, true);
 
- 							break;
 
- 						case 4:
 
- 							//reverseCreature(ID, aStack.position, true);
 
- 							break;
 
- 						case 5:
 
- 							//reverseCreature(ID, aStack.position, true);
 
- 							break;
 
- 					}
 
- 				}
 
- 			}
 
- 			attackingInfo->reversing = false;
 
- 			creAnims[attackingInfo->ID]->setType(2);
 
- 			delete attackingInfo;
 
- 			attackingInfo = NULL;
 
- 		}
 
- 		if(attackingInfo)
 
- 		{
 
- 			attackingInfo->hitCount++;
 
- 			if(attackingInfo->hitCount%(4/settings.animSpeed) == 0)
 
- 				attackingInfo->frame++;
 
- 		}
 
- 	}
 
- }
 
- void CBattleInterface::redrawBackgroundWithHexes(int activeStack)
 
- {
 
- 	shadedHexes = LOCPLINT->cb->battleGetAvailableHexes(activeStack, true);
 
- 	//preparating background graphic with hexes and shaded hexes
 
- 	blitAt(background, 0, 0, backgroundWithHexes);
 
- 	if(settings.printCellBorders)
 
- 		CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, backgroundWithHexes, NULL);
 
- 	if(settings.printStackRange)
 
- 	{
 
- 		for(size_t m=0; m<shadedHexes.size(); ++m) //rows
 
- 		{
 
- 			int i = shadedHexes[m]/BFIELD_WIDTH; //row
 
- 			int j = shadedHexes[m]%BFIELD_WIDTH-1; //column
 
- 			int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
 
- 			int y = 86 + 42 * i;
 
- 			CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, backgroundWithHexes, &genRect(cellShade->h, cellShade->w, x, y));
 
- 		}
 
- 	}
 
- }
 
- void CBattleInterface::printConsoleAttacked(int ID, int dmg, int killed, int IDby)
 
- {
 
- 	char tabh[200];
 
- 	CStack attacker = *LOCPLINT->cb->battleGetStackByID(IDby);
 
- 	CStack defender = *LOCPLINT->cb->battleGetStackByID(ID);
 
- 	int end = sprintf(tabh, CGI->generaltexth->allTexts[attacker.amount > 1 ? 377 : 376].c_str(),
 
- 		(attacker.amount > 1 ? attacker.creature->namePl.c_str() : attacker.creature->nameSing.c_str()),
 
- 		dmg);
 
- 	if(killed > 0)
 
- 	{
 
- 		if(killed > 1)
 
- 		{
 
- 			sprintf(tabh + end, CGI->generaltexth->allTexts[379].c_str(), killed, defender.creature->namePl.c_str());
 
- 		}
 
- 		else //killed == 1
 
- 		{
 
- 			sprintf(tabh + end, CGI->generaltexth->allTexts[378].c_str(), defender.creature->nameSing.c_str());
 
- 		}
 
- 	}
 
- 	console->addText(std::string(tabh));
 
- }
 
- void CBattleInterface::projectileShowHelper(SDL_Surface * to)
 
- {
 
- 	if(to == NULL)
 
- 		to = screen;
 
- 	std::list< std::list<SProjectileInfo>::iterator > toBeDeleted;
 
- 	for(std::list<SProjectileInfo>::iterator it=projectiles.begin(); it!=projectiles.end(); ++it)
 
- 	{
 
- 		if(it->animStartDelay>0)
 
- 		{
 
- 			--(it->animStartDelay);
 
- 			continue;
 
- 		}
 
- 		SDL_Rect dst;
 
- 		dst.h = idToProjectile[it->creID]->ourImages[it->frameNum].bitmap->h;
 
- 		dst.w = idToProjectile[it->creID]->ourImages[it->frameNum].bitmap->w;
 
- 		dst.x = it->x;
 
- 		dst.y = it->y;
 
- 		if(it->reverse)
 
- 		{
 
- 			SDL_Surface * rev = CSDL_Ext::rotate01(idToProjectile[it->creID]->ourImages[it->frameNum].bitmap);
 
- 			CSDL_Ext::blit8bppAlphaTo24bpp(rev, NULL, to, &dst);
 
- 			SDL_FreeSurface(rev);
 
- 		}
 
- 		else
 
- 		{
 
- 			CSDL_Ext::blit8bppAlphaTo24bpp(idToProjectile[it->creID]->ourImages[it->frameNum].bitmap, NULL, to, &dst);
 
- 		}
 
- 		//actualizing projectile
 
- 		++it->step;
 
- 		if(it->step == it->lastStep)
 
- 		{
 
- 			toBeDeleted.insert(toBeDeleted.end(), it);
 
- 		}
 
- 		else
 
- 		{
 
- 			it->x += it->dx;
 
- 			it->y += it->dy;
 
- 			if(it->spin)
 
- 			{
 
- 				++(it->frameNum);
 
- 				it->frameNum %= idToProjectile[it->creID]->ourImages.size();
 
- 			}
 
- 		}
 
- 	}
 
- 	for(std::list< std::list<SProjectileInfo>::iterator >::iterator it = toBeDeleted.begin(); it!= toBeDeleted.end(); ++it)
 
- 	{
 
- 		projectiles.erase(*it);
 
- 	}
 
- }
 
- void CBattleHero::show(SDL_Surface *to)
 
- {
 
- 	//animation of flag
 
- 	if(flip)
 
- 	{
 
- 		CSDL_Ext::blit8bppAlphaTo24bpp(
 
- 			flag->ourImages[flagAnim].bitmap,
 
- 			NULL,
 
- 			screen,
 
- 			&genRect(
 
- 				flag->ourImages[flagAnim].bitmap->h,
 
- 				flag->ourImages[flagAnim].bitmap->w,
 
- 				62 + pos.x,
 
- 				39 + pos.y
 
- 			)
 
- 		);
 
- 	}
 
- 	else
 
- 	{
 
- 		CSDL_Ext::blit8bppAlphaTo24bpp(
 
- 			flag->ourImages[flagAnim].bitmap,
 
- 			NULL,
 
- 			screen,
 
- 			&genRect(
 
- 				flag->ourImages[flagAnim].bitmap->h,
 
- 				flag->ourImages[flagAnim].bitmap->w,
 
- 				71 + pos.x,
 
- 				39 + pos.y
 
- 			)
 
- 		);
 
- 	}
 
- 	++flagAnimCount;
 
- 	if(flagAnimCount%4==0)
 
- 	{
 
- 		++flagAnim;
 
- 		flagAnim %= flag->ourImages.size();
 
- 	}
 
- 	//animation of hero
 
- 	int tick=-1;
 
- 	for(int i=0; i<dh->ourImages.size(); ++i)
 
- 	{
 
- 		if(dh->ourImages[i].groupNumber==phase)
 
- 			++tick;
 
- 		if(tick==image)
 
- 		{
 
- 			SDL_Rect posb = pos;
 
- 			CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[i].bitmap, NULL, to, &posb);
 
- 			if(phase != 4 || nextPhase != -1 || image < 4)
 
- 			{
 
- 				if(flagAnimCount%2==0)
 
- 				{
 
- 					++image;
 
- 				}
 
- 				if(dh->ourImages[(i+1)%dh->ourImages.size()].groupNumber!=phase) //back to appropriate frame
 
- 				{
 
- 					image = 0;
 
- 				}
 
- 			}
 
- 			if(phase == 4 && nextPhase != -1 && image == 7)
 
- 			{
 
- 				phase = nextPhase;
 
- 				nextPhase = -1;
 
- 				image = 0;
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CBattleHero::activate()
 
- {
 
- 	ClickableL::activate();
 
- }
 
- void CBattleHero::deactivate()
 
- {
 
- 	ClickableL::deactivate();
 
- }
 
- void CBattleHero::setPhase(int newPhase)
 
- {
 
- 	if(phase != 4)
 
- 	{
 
- 		phase = newPhase;
 
- 		image = 0;
 
- 	}
 
- 	else
 
- 	{
 
- 		nextPhase = newPhase;
 
- 	}
 
- }
 
- void CBattleHero::clickLeft(boost::logic::tribool down)
 
- {
 
- 	if(!down && myHero && LOCPLINT->cb->battleCanCastSpell()) //check conditions
 
- 	{
 
- 		for(int it=0; it<BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
 
- 		{
 
- 			if(myOwner->bfield[it].hovered && myOwner->bfield[it].strictHovered)
 
- 				return;
 
- 		}
 
- 		CGI->curh->changeGraphic(0,0);
 
- 		CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), myHero);
 
- 		LOCPLINT->pushInt(spellWindow);
 
- 	}
 
- }
 
- CBattleHero::CBattleHero(const std::string & defName, int phaseG, int imageG, bool flipG, unsigned char player, const CGHeroInstance * hero, const CBattleInterface * owner): flip(flipG), myHero(hero), myOwner(owner), phase(phaseG), nextPhase(-1), image(imageG), flagAnim(0)
 
- {
 
- 	dh = CDefHandler::giveDef( defName );
 
- 	for(int i=0; i<dh->ourImages.size(); ++i) //transforming images
 
- 	{
 
- 		if(flip)
 
- 		{
 
- 			SDL_Surface * hlp = CSDL_Ext::rotate01(dh->ourImages[i].bitmap);
 
- 			SDL_FreeSurface(dh->ourImages[i].bitmap);
 
- 			dh->ourImages[i].bitmap = hlp;
 
- 		}
 
- 		dh->ourImages[i].bitmap = CSDL_Ext::alphaTransform(dh->ourImages[i].bitmap);
 
- 	}
 
- 	dh->alphaTransformed = true;
 
- 	if(flip)
 
- 		flag = CDefHandler::giveDef("CMFLAGR.DEF");
 
- 	else
 
- 		flag = CDefHandler::giveDef("CMFLAGL.DEF");
 
- 	//coloring flag and adding transparency
 
- 	for(int i=0; i<flag->ourImages.size(); ++i)
 
- 	{
 
- 		flag->ourImages[i].bitmap = CSDL_Ext::alphaTransform(flag->ourImages[i].bitmap);
 
- 		graphics->blueToPlayersAdv(flag->ourImages[i].bitmap, player);
 
- 	}
 
- }
 
- CBattleHero::~CBattleHero()
 
- {
 
- 	delete dh;
 
- 	delete flag;
 
- }
 
- std::pair<int, int> CBattleHex::getXYUnitAnim(const int & hexNum, const bool & attacker, const CCreature * creature)
 
- {
 
- 	std::pair<int, int> ret = std::make_pair(-500, -500); //returned value
 
- 	ret.second = -139 + 42 * (hexNum/BFIELD_WIDTH); //counting y
 
- 	//counting x
 
- 	if(attacker)
 
- 	{
 
- 		ret.first = -160 + 22 * ( ((hexNum/BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % BFIELD_WIDTH);
 
- 	}
 
- 	else
 
- 	{
 
- 		ret.first = -219 + 22 * ( ((hexNum/BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % BFIELD_WIDTH);
 
- 	}
 
- 	//shifting position for double - hex creatures
 
- 	if(creature && creature->isDoubleWide())
 
- 	{
 
- 		if(attacker)
 
- 		{
 
- 			ret.first -= 42;
 
- 		}
 
- 		else
 
- 		{
 
- 			ret.first += 42;
 
- 		}
 
- 	}
 
- 	//returning
 
- 	return ret;
 
- }
 
- void CBattleHex::activate()
 
- {
 
- 	Hoverable::activate();
 
- 	MotionInterested::activate();
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- }
 
- void CBattleHex::deactivate()
 
- {
 
- 	Hoverable::deactivate();
 
- 	MotionInterested::deactivate();
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- }
 
- void CBattleHex::hover(bool on)
 
- {
 
- 	hovered = on;
 
- 	Hoverable::hover(on);
 
- 	if(!on && setAlterText)
 
- 	{
 
- 		myInterface->console->alterTxt = std::string();
 
- 		setAlterText = false;
 
- 	}
 
- }
 
- CBattleHex::CBattleHex() : setAlterText(false), myNumber(-1), accesible(true), hovered(false), strictHovered(false), myInterface(NULL)
 
- {
 
- }
 
- void CBattleHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
 
- {
 
- 	if(myInterface->cellShade)
 
- 	{
 
- 		if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
 
- 		{
 
- 			strictHovered = false;
 
- 		}
 
- 		else //hovered pixel is inside hex
 
- 		{
 
- 			strictHovered = true;
 
- 		}
 
- 	}
 
- 	if(hovered && strictHovered) //print attacked creature to console
 
- 	{
 
- 		if(myInterface->console->alterTxt.size() == 0 && LOCPLINT->cb->battleGetStack(myNumber) != -1 &&
 
- 			LOCPLINT->cb->battleGetStackByPos(myNumber)->owner != LOCPLINT->playerID &&
 
- 			LOCPLINT->cb->battleGetStackByPos(myNumber)->alive())
 
- 		{
 
- 			char tabh[160];
 
- 			CStack attackedStack = *LOCPLINT->cb->battleGetStackByPos(myNumber);
 
- 			const std::string & attackedName = attackedStack.amount == 1 ? attackedStack.creature->nameSing : attackedStack.creature->namePl;
 
- 			sprintf(tabh, CGI->generaltexth->allTexts[220].c_str(), attackedName.c_str());
 
- 			myInterface->console->alterTxt = std::string(tabh);
 
- 			setAlterText = true;
 
- 		}
 
- 	}
 
- 	else if(setAlterText)
 
- 	{
 
- 		myInterface->console->alterTxt = std::string();
 
- 		setAlterText = false;
 
- 	}
 
- }
 
- void CBattleHex::clickLeft(boost::logic::tribool down)
 
- {
 
- 	if(!down && hovered && strictHovered) //we've been really clicked!
 
- 	{
 
- 		myInterface->hexLclicked(myNumber);
 
- 	}
 
- }
 
- void CBattleHex::clickRight(boost::logic::tribool down)
 
- {
 
- 	int stID = LOCPLINT->cb->battleGetStack(myNumber); //id of stack being on this tile
 
- 	if(hovered && strictHovered && stID!=-1)
 
- 	{
 
- 		const CStack & myst = *LOCPLINT->cb->battleGetStackByID(stID); //stack info
 
- 		if(!myst.alive()) return;
 
- 		StackState *pom = NULL;
 
- 		if(down)
 
- 		{
 
- 			pom = new StackState();
 
- 			const CGHeroInstance *h = myst.owner == myInterface->attackingHeroInstance->tempOwner ? myInterface->attackingHeroInstance : myInterface->defendingHeroInstance;
 
- 			pom->attackBonus = myst.Attack() - myst.creature->attack;
 
- 			pom->defenseBonus = myst.Defense() - myst.creature->defence;
 
- 			pom->luck = myst.Luck();
 
- 			pom->morale = myst.Morale();
 
- 			pom->speedBonus = myst.Speed() - myst.creature->speed;
 
- 			pom->shotsLeft = myst.shots;
 
- 			for(int vb=0; vb<myst.effects.size(); ++vb)
 
- 			{
 
- 				pom->effects.insert(myst.effects[vb].id);
 
- 			}
 
- 			pom->currentHealth = myst.firstHPleft;
 
- 			LOCPLINT->pushInt(new CCreInfoWindow(myst.creature->idNumber,0,myst.amount,pom,0,0,NULL));
 
- 		}
 
- 		delete pom;
 
- 	}
 
- }
 
- CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt(""), whoSetAlter(0)
 
- {
 
- }
 
- CBattleConsole::~CBattleConsole()
 
- {
 
- 	texts.clear();
 
- }
 
- void CBattleConsole::show(SDL_Surface * to)
 
- {
 
- 	if(ingcAlter.size())
 
- 	{
 
- 		CSDL_Ext::printAtMiddleWB(ingcAlter, pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
 
- 	}
 
- 	else if(alterTxt.size())
 
- 	{
 
- 		CSDL_Ext::printAtMiddleWB(alterTxt, pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
 
- 	}
 
- 	else if(texts.size())
 
- 	{
 
- 		if(texts.size()==1)
 
- 		{
 
- 			CSDL_Ext::printAtMiddleWB(texts[0], pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
 
- 		}
 
- 		else
 
- 		{
 
- 			CSDL_Ext::printAtMiddleWB(texts[lastShown-1], pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
 
- 			CSDL_Ext::printAtMiddleWB(texts[lastShown], pos.x + pos.w/2, pos.y + 26, GEOR13, 80, zwykly, to);
 
- 		}
 
- 	}
 
- }
 
- bool CBattleConsole::addText(const std::string & text)
 
- {
 
- 	if(text.size()>70)
 
- 		return false; //text too long!
 
- 	int firstInToken = 0;
 
- 	for(int i=0; i<text.size(); ++i) //tokenize
 
- 	{
 
- 		if(text[i] == 10)
 
- 		{
 
- 			texts.push_back( text.substr(firstInToken, i-firstInToken) );
 
- 			firstInToken = i+1;
 
- 		}
 
- 	}
 
- 	texts.push_back( text.substr(firstInToken, text.size()) );
 
- 	lastShown = texts.size()-1;
 
- 	return true;
 
- }
 
- void CBattleConsole::eraseText(unsigned int pos)
 
- {
 
- 	if(pos < texts.size())
 
- 	{
 
- 		texts.erase(texts.begin() + pos);
 
- 		if(lastShown == texts.size())
 
- 			--lastShown;
 
- 	}
 
- }
 
- void CBattleConsole::changeTextAt(const std::string & text, unsigned int pos)
 
- {
 
- 	if(pos >= texts.size()) //no such pos
 
- 		return;
 
- 	texts[pos] = text;
 
- }
 
- void CBattleConsole::scrollUp(unsigned int by)
 
- {
 
- 	if(lastShown > by)
 
- 		lastShown -= by;
 
- }
 
- void CBattleConsole::scrollDown(unsigned int by)
 
- {
 
- 	if(lastShown + by < texts.size())
 
- 		lastShown += by;
 
- }
 
- CBattleReslutWindow::CBattleReslutWindow(const BattleResult &br, const SDL_Rect & pos, const CBattleInterface * owner)
 
- {
 
- 	this->pos = pos;
 
- 	background = BitmapHandler::loadBitmap("CPRESULT.BMP", true);
 
- 	graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
 
- 	SDL_Surface * pom = SDL_ConvertSurface(background, screen->format, screen->flags);
 
- 	SDL_FreeSurface(background);
 
- 	background = pom;
 
- 	exit = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleReslutWindow::bExitf,this), 384 + pos.x, 505 + pos.y, "iok6432.def", SDLK_RETURN);
 
- 	if(br.winner==0) //attacker won
 
- 	{
 
- 		CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[410], 60, 122, GEOR13, zwykly, background);
 
- 		CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[411], 410, 122, GEOR13, zwykly, background);
 
- 	}
 
- 	else //if(br.winner==1)
 
- 	{
 
- 		CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[411], 60, 122, GEOR13, zwykly, background);
 
- 		CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[410], 410, 122, GEOR13, zwykly, background);
 
- 	}
 
- 	
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[407], 235, 299, GEOR16, tytulowy, background);
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[408], 235, 329, GEOR16, zwykly, background);
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[409], 235, 426, GEOR16, zwykly, background);
 
- 	std::string attackerName, defenderName;
 
- 	if(owner->attackingHeroInstance) //a hero attacked
 
- 	{
 
- 		SDL_BlitSurface(graphics->portraitLarge[owner->attackingHeroInstance->portrait], NULL, background, &genRect(64, 58, 21, 38));
 
- 		//setting attackerName
 
- 		attackerName = owner->attackingHeroInstance->name;
 
- 	}
 
- 	else //a monster attacked
 
- 	{
 
- 		int bestMonsterID = -1;
 
- 		int bestPower = 0;
 
- 		for(std::map<si32,std::pair<ui32,si32> >::const_iterator it = owner->army1->slots.begin(); it!=owner->army1->slots.end(); ++it)
 
- 		{
 
- 			if( CGI->creh->creatures[it->first].AIValue > bestPower)
 
- 			{
 
- 				bestPower = CGI->creh->creatures[it->first].AIValue;
 
- 				bestMonsterID = it->first;
 
- 			}
 
- 		}
 
- 		SDL_BlitSurface(graphics->bigImgs[bestMonsterID], NULL, background, &genRect(64, 58, 21, 38));
 
- 		//setting attackerName
 
- 		attackerName =  CGI->creh->creatures[bestMonsterID].namePl;
 
- 	}
 
- 	if(owner->defendingHeroInstance) //a hero defended
 
- 	{
 
- 		SDL_BlitSurface(graphics->portraitLarge[owner->defendingHeroInstance->portrait], NULL, background, &genRect(64, 58, 391, 38));
 
- 		//setting defenderName
 
- 		defenderName = owner->defendingHeroInstance->name;
 
- 	}
 
- 	else //a monster defended
 
- 	{
 
- 		int bestMonsterID = -1;
 
- 		int bestPower = 0;
 
- 		for(std::map<si32,std::pair<ui32,si32> >::const_iterator it = owner->army2->slots.begin(); it!=owner->army2->slots.end(); ++it)
 
- 		{
 
- 			if( CGI->creh->creatures[it->second.first].AIValue > bestPower)
 
- 			{
 
- 				bestPower = CGI->creh->creatures[it->second.first].AIValue;
 
- 				bestMonsterID = it->second.first;
 
- 			}
 
- 		}
 
- 		SDL_BlitSurface(graphics->bigImgs[bestMonsterID], NULL, background, &genRect(64, 58, 391, 38));
 
- 		//setting defenderName
 
- 		defenderName =  CGI->creh->creatures[bestMonsterID].namePl;
 
- 	}
 
- 	//printing attacker and defender's names
 
- 	CSDL_Ext::printAtMiddle(attackerName, 156, 44, GEOR16, zwykly, background);
 
- 	CSDL_Ext::printAtMiddle(defenderName, 314, 44, GEOR16, zwykly, background);
 
- 	//printing casualities
 
- 	for(int step = 0; step < 2; ++step)
 
- 	{
 
- 		if(br.casualties[step].size()==0)
 
- 		{
 
- 			CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[523], 235, 360 + 97*step, GEOR16, zwykly, background);
 
- 		}
 
- 		else
 
- 		{
 
- 			int xPos = 235 - (br.casualties[step].size()*32 + (br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
 
- 			int yPos = 344 + step*97;
 
- 			for(std::set<std::pair<ui32,si32> >::const_iterator it=br.casualties[step].begin(); it!=br.casualties[step].end(); ++it)
 
- 			{
 
- 				blitAt(graphics->smallImgs[it->first], xPos, yPos, background);
 
- 				std::stringstream amount;
 
- 				amount<<it->second;
 
- 				CSDL_Ext::printAtMiddle(amount.str(), xPos+16, yPos + 42, GEOR13, zwykly, background);
 
- 				xPos += 42;
 
- 			}
 
- 		}
 
- 	}
 
- 	//printing result description
 
- 	bool weAreAttacker = (LOCPLINT->playerID == owner->attackingHeroInstance->tempOwner);
 
- 	switch(br.result)
 
- 	{
 
- 	case 0: //normal victory
 
- 		if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
 
- 		{
 
- 			CGI->audioh->playMusic(musicBase::winBattle);
 
- 			CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[304], 235, 235, GEOR13, zwykly, background);
 
- 		}
 
- 		else
 
- 		{
 
- 			CGI->audioh->playMusic(musicBase::loseCombat);
 
- 			CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[311], 235, 235, GEOR13, zwykly, background);
 
- 		}
 
- 		break;
 
- 	case 1: //flee
 
- 		if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
 
- 		{
 
- 			CGI->audioh->playMusic(musicBase::winBattle);
 
- 			CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[303], 235, 235, GEOR13, zwykly, background);
 
- 		}
 
- 		else
 
- 		{
 
- 			CGI->audioh->playMusic(musicBase::retreatBattle);
 
- 			CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[310], 235, 235, GEOR13, zwykly, background);
 
- 		}
 
- 		break;
 
- 	case 2: //surrender
 
- 		if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
 
- 		{
 
- 			CGI->audioh->playMusic(musicBase::winBattle);
 
- 			CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[302], 235, 235, GEOR13, zwykly, background);
 
- 		}
 
- 		else
 
- 		{
 
- 			CGI->audioh->playMusic(musicBase::surrenderBattle);
 
- 			CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[309], 235, 235, GEOR13, zwykly, background);
 
- 		}
 
- 		break;
 
- 	}
 
- }
 
- CBattleReslutWindow::~CBattleReslutWindow()
 
- {
 
- 	SDL_FreeSurface(background);
 
- }
 
- void CBattleReslutWindow::activate()
 
- {
 
- 	LOCPLINT->showingDialog->set(true);
 
- 	exit->activate();
 
- }
 
- void CBattleReslutWindow::deactivate()
 
- {
 
- 	exit->deactivate();
 
- }
 
- void CBattleReslutWindow::show(SDL_Surface *to)
 
- {
 
- 	//evaluating to
 
- 	if(!to)
 
- 		to = screen;
 
- 	SDL_BlitSurface(background, NULL, to, &pos);
 
- 	exit->show(to);
 
- }
 
- void CBattleReslutWindow::bExitf()
 
- {
 
- 	LOCPLINT->popInts(2); //first - we; second - battle interface
 
- 	LOCPLINT->showingDialog->setn(false);
 
- }
 
- CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner): myInt(owner)
 
- {
 
- 	pos = position;
 
- 	background = BitmapHandler::loadBitmap("comopbck.bmp", true);
 
- 	graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
 
- 	viewGrid = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintCellBorders, owner, true), boost::bind(&CBattleInterface::setPrintCellBorders, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[427].first)(3,CGI->generaltexth->zelp[427].first), CGI->generaltexth->zelp[427].second, false, "sysopchk.def", NULL, 185, 140, false);
 
- 	viewGrid->select(owner->settings.printCellBorders);
 
- 	movementShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintStackRange, owner, true), boost::bind(&CBattleInterface::setPrintStackRange, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[428].first)(3,CGI->generaltexth->zelp[428].first), CGI->generaltexth->zelp[428].second, false, "sysopchk.def", NULL, 185, 173, false);
 
- 	movementShadow->select(owner->settings.printStackRange);
 
- 	mouseShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintMouseShadow, owner, true), boost::bind(&CBattleInterface::setPrintMouseShadow, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[429].first)(3,CGI->generaltexth->zelp[429].first), CGI->generaltexth->zelp[429].second, false, "sysopchk.def", NULL, 185, 207, false);
 
- 	mouseShadow->select(owner->settings.printMouseShadow);
 
- 	animSpeeds = new CHighlightableButtonsGroup(0);
 
- 	animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[422].first),CGI->generaltexth->zelp[422].second, "sysopb9.def",188, 309, 1);
 
- 	animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[423].first),CGI->generaltexth->zelp[423].second, "sysob10.def",252, 309, 2);
 
- 	animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[424].first),CGI->generaltexth->zelp[424].second, "sysob11.def",315, 309, 4);
 
- 	animSpeeds->select(owner->getAnimSpeed(), 1);
 
- 	animSpeeds->onChange = boost::bind(&CBattleInterface::setAnimSpeed, owner, _1);
 
- 	setToDefault = new AdventureMapButton (CGI->generaltexth->zelp[392].first, CGI->generaltexth->zelp[392].second, boost::bind(&CBattleOptionsWindow::bDefaultf,this), 405, 443, "codefaul.def");
 
- 	std::swap(setToDefault->imgs[0][0], setToDefault->imgs[0][1]);
 
- 	exit = new AdventureMapButton (CGI->generaltexth->zelp[393].first, CGI->generaltexth->zelp[393].second, boost::bind(&CBattleOptionsWindow::bExitf,this), 516, 443, "soretrn.def",SDLK_RETURN);
 
- 	std::swap(exit->imgs[0][0], exit->imgs[0][1]);
 
- 	//printing texts to background
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[392], 240, 32, GEOR16, tytulowy, background); //window title
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[393], 122, 211, GEOR16, tytulowy, background); //animation speed
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 292, GEOR16, tytulowy, background); //music volume
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 358, GEOR16, tytulowy, background); //effects' volume
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[396], 353, 64, GEOR16, tytulowy, background); //auto - combat options
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[397], 353, 264, GEOR16, tytulowy, background); //creature info
 
- 		//auto - combat options
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[398], 283, 87, GEOR16, zwykly, background); //creatures
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[399], 283, 117, GEOR16, zwykly, background); //spells
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[400], 283, 147, GEOR16, zwykly, background); //catapult
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[151], 283, 177, GEOR16, zwykly, background); //ballista
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[401], 283, 207, GEOR16, zwykly, background); //first aid tent
 
- 		//creature info
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[402], 283, 286, GEOR16, zwykly, background); //all stats
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[403], 283, 316, GEOR16, zwykly, background); //spells only
 
- 	
 
- 		//general options
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[404], 61, 58, GEOR16, zwykly, background); //hex grid
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[405], 61, 91, GEOR16, zwykly, background); //movement shadow
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[406], 61, 124, GEOR16, zwykly, background); //cursor shadow
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 61, 157, GEOR16, zwykly, background); //spellbook animation
 
- 	//texts printed
 
- }
 
- CBattleOptionsWindow::~CBattleOptionsWindow()
 
- {
 
- 	SDL_FreeSurface(background);
 
- 	delete setToDefault;
 
- 	delete exit;
 
- 	delete viewGrid;
 
- 	delete movementShadow;
 
- 	delete animSpeeds;
 
- 	delete mouseShadow;
 
- }
 
- void CBattleOptionsWindow::activate()
 
- {
 
- 	setToDefault->activate();
 
- 	exit->activate();
 
- 	viewGrid->activate();
 
- 	movementShadow->activate();
 
- 	animSpeeds->activate();
 
- 	mouseShadow->activate();
 
- }
 
- void CBattleOptionsWindow::deactivate()
 
- {
 
- 	setToDefault->deactivate();
 
- 	exit->deactivate();
 
- 	viewGrid->deactivate();
 
- 	movementShadow->deactivate();
 
- 	animSpeeds->deactivate();
 
- 	mouseShadow->deactivate();
 
- }
 
- void CBattleOptionsWindow::show(SDL_Surface *to)
 
- {
 
- 	if(!to) //"evaluating" to
 
- 		to = screen;
 
- 	SDL_BlitSurface(background, NULL, to, &pos);
 
- 	setToDefault->show(to);
 
- 	exit->show(to);
 
- 	viewGrid->show(to);
 
- 	movementShadow->show(to);
 
- 	animSpeeds->show(to);
 
- 	mouseShadow->show(to);
 
- }
 
- void CBattleOptionsWindow::bDefaultf()
 
- {
 
- }
 
- void CBattleOptionsWindow::bExitf()
 
- {
 
- 	LOCPLINT->popIntTotally(this);
 
- }
 
 
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