CTownHandler.cpp 36 KB

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  1. /*
  2. * CTownHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CTownHandler.h"
  12. #include "VCMI_Lib.h"
  13. #include "CGeneralTextHandler.h"
  14. #include "JsonNode.h"
  15. #include "StringConstants.h"
  16. #include "CCreatureHandler.h"
  17. #include "CModHandler.h"
  18. #include "CHeroHandler.h"
  19. #include "CArtHandler.h"
  20. #include "GameSettings.h"
  21. #include "spells/CSpellHandler.h"
  22. #include "filesystem/Filesystem.h"
  23. #include "mapObjects/CObjectClassesHandler.h"
  24. #include "mapObjects/CObjectHandler.h"
  25. #include "HeroBonus.h"
  26. #include "ResourceSet.h"
  27. VCMI_LIB_NAMESPACE_BEGIN
  28. const int NAMES_PER_TOWN=16; // number of town names per faction in H3 files. Json can define any number
  29. const std::map<std::string, CBuilding::EBuildMode> CBuilding::MODES =
  30. {
  31. { "normal", CBuilding::BUILD_NORMAL },
  32. { "auto", CBuilding::BUILD_AUTO },
  33. { "special", CBuilding::BUILD_SPECIAL },
  34. { "grail", CBuilding::BUILD_GRAIL }
  35. };
  36. const std::map<std::string, CBuilding::ETowerHeight> CBuilding::TOWER_TYPES =
  37. {
  38. { "low", CBuilding::HEIGHT_LOW },
  39. { "average", CBuilding::HEIGHT_AVERAGE },
  40. { "high", CBuilding::HEIGHT_HIGH },
  41. { "skyship", CBuilding::HEIGHT_SKYSHIP }
  42. };
  43. std::string CBuilding::getJsonKey() const
  44. {
  45. return modScope + ':' + identifier;;
  46. }
  47. std::string CBuilding::getNameTranslated() const
  48. {
  49. return VLC->generaltexth->translate(getNameTextID());
  50. }
  51. std::string CBuilding::getDescriptionTranslated() const
  52. {
  53. return VLC->generaltexth->translate(getDescriptionTextID());
  54. }
  55. std::string CBuilding::getNameTextID() const
  56. {
  57. return TextIdentifier("building", modScope, town->faction->identifier, identifier, "name").get();
  58. }
  59. std::string CBuilding::getDescriptionTextID() const
  60. {
  61. return TextIdentifier("building", modScope, town->faction->identifier, identifier, "description").get();
  62. }
  63. BuildingID CBuilding::getBase() const
  64. {
  65. const CBuilding * build = this;
  66. while (build->upgrade >= 0)
  67. {
  68. build = build->town->buildings.at(build->upgrade);
  69. }
  70. return build->bid;
  71. }
  72. si32 CBuilding::getDistance(const BuildingID & buildID) const
  73. {
  74. const CBuilding * build = town->buildings.at(buildID);
  75. int distance = 0;
  76. while (build->upgrade >= 0 && build != this)
  77. {
  78. build = build->town->buildings.at(build->upgrade);
  79. distance++;
  80. }
  81. if (build == this)
  82. return distance;
  83. return -1;
  84. }
  85. void CBuilding::addNewBonus(const std::shared_ptr<Bonus> & b, BonusList & bonusList) const
  86. {
  87. bonusList.push_back(b);
  88. }
  89. CFaction::~CFaction()
  90. {
  91. delete town;
  92. }
  93. int32_t CFaction::getIndex() const
  94. {
  95. return index;
  96. }
  97. int32_t CFaction::getIconIndex() const
  98. {
  99. return index; //???
  100. }
  101. std::string CFaction::getJsonKey() const
  102. {
  103. return modScope + ':' + identifier;;
  104. }
  105. void CFaction::registerIcons(const IconRegistar & cb) const
  106. {
  107. if(town)
  108. {
  109. auto & info = town->clientInfo;
  110. cb(info.icons[0][0], 0, "ITPT", info.iconLarge[0][0]);
  111. cb(info.icons[0][1], 0, "ITPT", info.iconLarge[0][1]);
  112. cb(info.icons[1][0], 0, "ITPT", info.iconLarge[1][0]);
  113. cb(info.icons[1][1], 0, "ITPT", info.iconLarge[1][1]);
  114. cb(info.icons[0][0] + 2, 0, "ITPA", info.iconSmall[0][0]);
  115. cb(info.icons[0][1] + 2, 0, "ITPA", info.iconSmall[0][1]);
  116. cb(info.icons[1][0] + 2, 0, "ITPA", info.iconSmall[1][0]);
  117. cb(info.icons[1][1] + 2, 0, "ITPA", info.iconSmall[1][1]);
  118. cb(index, 1, "CPRSMALL", info.towerIconSmall);
  119. cb(index, 1, "TWCRPORT", info.towerIconLarge);
  120. }
  121. }
  122. std::string CFaction::getNameTranslated() const
  123. {
  124. return VLC->generaltexth->translate(getNameTextID());
  125. }
  126. std::string CFaction::getNameTextID() const
  127. {
  128. return TextIdentifier("faction", modScope, identifier, "name").get();
  129. }
  130. FactionID CFaction::getId() const
  131. {
  132. return FactionID(index);
  133. }
  134. FactionID CFaction::getFaction() const
  135. {
  136. return FactionID(index);
  137. }
  138. bool CFaction::hasTown() const
  139. {
  140. return town != nullptr;
  141. }
  142. EAlignment CFaction::getAlignment() const
  143. {
  144. return alignment;
  145. }
  146. TerrainId CFaction::getNativeTerrain() const
  147. {
  148. return nativeTerrain;
  149. }
  150. void CFaction::updateFrom(const JsonNode & data)
  151. {
  152. }
  153. void CFaction::serializeJson(JsonSerializeFormat & handler)
  154. {
  155. }
  156. CTown::CTown()
  157. : faction(nullptr), mageLevel(0), primaryRes(0), moatAbility(SpellID::NONE), defaultTavernChance(0)
  158. {
  159. }
  160. CTown::~CTown()
  161. {
  162. for(auto & build : buildings)
  163. build.second.dellNull();
  164. for(auto & str : clientInfo.structures)
  165. str.dellNull();
  166. }
  167. std::string CTown::getRandomNameTranslated(size_t index) const
  168. {
  169. return VLC->generaltexth->translate(getRandomNameTextID(index));
  170. }
  171. std::string CTown::getRandomNameTextID(size_t index) const
  172. {
  173. return TextIdentifier("faction", faction->modScope, faction->identifier, "randomName", index).get();
  174. }
  175. size_t CTown::getRandomNamesCount() const
  176. {
  177. return namesCount;
  178. }
  179. std::string CTown::getBuildingScope() const
  180. {
  181. if(faction == nullptr)
  182. //no faction == random faction
  183. return "building";
  184. else
  185. return "building." + faction->getJsonKey();
  186. }
  187. std::set<si32> CTown::getAllBuildings() const
  188. {
  189. std::set<si32> res;
  190. for(const auto & b : buildings)
  191. {
  192. res.insert(b.first.num);
  193. }
  194. return res;
  195. }
  196. const CBuilding * CTown::getSpecialBuilding(BuildingSubID::EBuildingSubID subID) const
  197. {
  198. for(const auto & kvp : buildings)
  199. {
  200. if(kvp.second->subId == subID)
  201. return buildings.at(kvp.first);
  202. }
  203. return nullptr;
  204. }
  205. BuildingID::EBuildingID CTown::getBuildingType(BuildingSubID::EBuildingSubID subID) const
  206. {
  207. const auto * building = getSpecialBuilding(subID);
  208. return building == nullptr ? BuildingID::NONE : building->bid.num;
  209. }
  210. std::string CTown::getGreeting(BuildingSubID::EBuildingSubID subID) const
  211. {
  212. return CTownHandler::getMappedValue<const std::string, BuildingSubID::EBuildingSubID>(subID, std::string(), specialMessages, false);
  213. }
  214. void CTown::setGreeting(BuildingSubID::EBuildingSubID subID, const std::string & message) const
  215. {
  216. specialMessages.insert(std::pair<BuildingSubID::EBuildingSubID, const std::string>(subID, message));
  217. }
  218. CTownHandler::CTownHandler():
  219. randomTown(new CTown()),
  220. randomFaction(new CFaction())
  221. {
  222. randomFaction->town = randomTown;
  223. randomTown->faction = randomFaction;
  224. randomFaction->identifier = "random";
  225. randomFaction->modScope = "core";
  226. }
  227. CTownHandler::~CTownHandler()
  228. {
  229. delete randomTown;
  230. }
  231. JsonNode readBuilding(CLegacyConfigParser & parser)
  232. {
  233. JsonNode ret;
  234. JsonNode & cost = ret["cost"];
  235. //note: this code will try to parse mithril as well but wil always return 0 for it
  236. for(const std::string & resID : GameConstants::RESOURCE_NAMES)
  237. cost[resID].Float() = parser.readNumber();
  238. cost.Struct().erase("mithril"); // erase mithril to avoid confusing validator
  239. parser.endLine();
  240. return ret;
  241. }
  242. TPropagatorPtr & CTownHandler::emptyPropagator()
  243. {
  244. static TPropagatorPtr emptyProp(nullptr);
  245. return emptyProp;
  246. }
  247. std::vector<JsonNode> CTownHandler::loadLegacyData()
  248. {
  249. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_FACTION);
  250. std::vector<JsonNode> dest(dataSize);
  251. objects.resize(dataSize);
  252. auto getBuild = [&](size_t town, size_t building) -> JsonNode &
  253. {
  254. return dest[town]["town"]["buildings"][EBuildingType::names[building]];
  255. };
  256. CLegacyConfigParser parser("DATA/BUILDING.TXT");
  257. parser.endLine(); // header
  258. parser.endLine();
  259. //Unique buildings
  260. for (size_t town=0; town<dataSize; town++)
  261. {
  262. parser.endLine(); //header
  263. parser.endLine();
  264. int buildID = 17;
  265. do
  266. {
  267. getBuild(town, buildID) = readBuilding(parser);
  268. buildID++;
  269. }
  270. while (!parser.isNextEntryEmpty());
  271. }
  272. // Common buildings
  273. parser.endLine(); // header
  274. parser.endLine();
  275. parser.endLine();
  276. int buildID = 0;
  277. do
  278. {
  279. JsonNode building = readBuilding(parser);
  280. for (size_t town=0; town<dataSize; town++)
  281. getBuild(town, buildID) = building;
  282. buildID++;
  283. }
  284. while (!parser.isNextEntryEmpty());
  285. parser.endLine(); //header
  286. parser.endLine();
  287. //Dwellings
  288. for (size_t town=0; town<dataSize; town++)
  289. {
  290. parser.endLine(); //header
  291. parser.endLine();
  292. for (size_t i=0; i<14; i++)
  293. {
  294. getBuild(town, 30+i) = readBuilding(parser);
  295. }
  296. }
  297. {
  298. CLegacyConfigParser parser("DATA/BLDGNEUT.TXT");
  299. for(int building=0; building<15; building++)
  300. {
  301. std::string name = parser.readString();
  302. std::string descr = parser.readString();
  303. parser.endLine();
  304. for(int j=0; j<dataSize; j++)
  305. {
  306. getBuild(j, building)["name"].String() = name;
  307. getBuild(j, building)["description"].String() = descr;
  308. }
  309. }
  310. parser.endLine(); // silo
  311. parser.endLine(); // blacksmith //unused entries
  312. parser.endLine(); // moat
  313. //shipyard with the ship
  314. std::string name = parser.readString();
  315. std::string descr = parser.readString();
  316. parser.endLine();
  317. for(int town=0; town<dataSize; town++)
  318. {
  319. getBuild(town, 20)["name"].String() = name;
  320. getBuild(town, 20)["description"].String() = descr;
  321. }
  322. //blacksmith
  323. for(int town=0; town<dataSize; town++)
  324. {
  325. getBuild(town, 16)["name"].String() = parser.readString();
  326. getBuild(town, 16)["description"].String() = parser.readString();
  327. parser.endLine();
  328. }
  329. }
  330. {
  331. CLegacyConfigParser parser("DATA/BLDGSPEC.TXT");
  332. for(int town=0; town<dataSize; town++)
  333. {
  334. for(int build=0; build<9; build++)
  335. {
  336. getBuild(town, 17 + build)["name"].String() = parser.readString();
  337. getBuild(town, 17 + build)["description"].String() = parser.readString();
  338. parser.endLine();
  339. }
  340. getBuild(town, 26)["name"].String() = parser.readString(); // Grail
  341. getBuild(town, 26)["description"].String() = parser.readString();
  342. parser.endLine();
  343. getBuild(town, 15)["name"].String() = parser.readString(); // Resource silo
  344. getBuild(town, 15)["description"].String() = parser.readString();
  345. parser.endLine();
  346. }
  347. }
  348. {
  349. CLegacyConfigParser parser("DATA/DWELLING.TXT");
  350. for(int town=0; town<dataSize; town++)
  351. {
  352. for(int build=0; build<14; build++)
  353. {
  354. getBuild(town, 30 + build)["name"].String() = parser.readString();
  355. getBuild(town, 30 + build)["description"].String() = parser.readString();
  356. parser.endLine();
  357. }
  358. }
  359. }
  360. {
  361. CLegacyConfigParser typeParser("DATA/TOWNTYPE.TXT");
  362. CLegacyConfigParser nameParser("DATA/TOWNNAME.TXT");
  363. size_t townID=0;
  364. do
  365. {
  366. dest[townID]["name"].String() = typeParser.readString();
  367. for (int i=0; i<NAMES_PER_TOWN; i++)
  368. {
  369. JsonNode name;
  370. name.String() = nameParser.readString();
  371. dest[townID]["town"]["names"].Vector().push_back(name);
  372. nameParser.endLine();
  373. }
  374. townID++;
  375. }
  376. while (typeParser.endLine());
  377. }
  378. return dest;
  379. }
  380. void CTownHandler::loadBuildingRequirements(CBuilding * building, const JsonNode & source, std::vector<BuildingRequirementsHelper> & bidsToLoad) const
  381. {
  382. if (source.isNull())
  383. return;
  384. BuildingRequirementsHelper hlp;
  385. hlp.building = building;
  386. hlp.town = building->town;
  387. hlp.json = source;
  388. bidsToLoad.push_back(hlp);
  389. }
  390. template<typename R, typename K>
  391. R CTownHandler::getMappedValue(const K key, const R defval, const std::map<K, R> & map, bool required)
  392. {
  393. auto it = map.find(key);
  394. if(it != map.end())
  395. return it->second;
  396. if(required)
  397. logMod->warn("Warning: Property: '%s' is unknown. Correct the typo or update VCMI.", key);
  398. return defval;
  399. }
  400. template<typename R>
  401. R CTownHandler::getMappedValue(const JsonNode & node, const R defval, const std::map<std::string, R> & map, bool required)
  402. {
  403. if(!node.isNull() && node.getType() == JsonNode::JsonType::DATA_STRING)
  404. return getMappedValue<R, std::string>(node.String(), defval, map, required);
  405. return defval;
  406. }
  407. void CTownHandler::addBonusesForVanilaBuilding(CBuilding * building) const
  408. {
  409. std::shared_ptr<Bonus> b;
  410. static TPropagatorPtr playerPropagator = std::make_shared<CPropagatorNodeType>(CBonusSystemNode::ENodeTypes::PLAYER);
  411. if(building->bid == BuildingID::TAVERN)
  412. {
  413. b = createBonus(building, Bonus::MORALE, +1);
  414. }
  415. switch(building->subId)
  416. {
  417. case BuildingSubID::BROTHERHOOD_OF_SWORD:
  418. b = createBonus(building, Bonus::MORALE, +2);
  419. building->overrideBids.insert(BuildingID::TAVERN);
  420. break;
  421. case BuildingSubID::FOUNTAIN_OF_FORTUNE:
  422. b = createBonus(building, Bonus::LUCK, +2);
  423. break;
  424. case BuildingSubID::SPELL_POWER_GARRISON_BONUS:
  425. b = createBonus(building, Bonus::PRIMARY_SKILL, +2, PrimarySkill::SPELL_POWER);
  426. break;
  427. case BuildingSubID::ATTACK_GARRISON_BONUS:
  428. b = createBonus(building, Bonus::PRIMARY_SKILL, +2, PrimarySkill::ATTACK);
  429. break;
  430. case BuildingSubID::DEFENSE_GARRISON_BONUS:
  431. b = createBonus(building, Bonus::PRIMARY_SKILL, +2, PrimarySkill::DEFENSE);
  432. break;
  433. case BuildingSubID::LIGHTHOUSE:
  434. b = createBonus(building, Bonus::MOVEMENT, +500, playerPropagator, 0);
  435. break;
  436. }
  437. if(b)
  438. building->addNewBonus(b, building->buildingBonuses);
  439. }
  440. std::shared_ptr<Bonus> CTownHandler::createBonus(CBuilding * build, Bonus::BonusType type, int val, int subtype) const
  441. {
  442. return createBonus(build, type, val, emptyPropagator(), subtype);
  443. }
  444. std::shared_ptr<Bonus> CTownHandler::createBonus(CBuilding * build, Bonus::BonusType type, int val, TPropagatorPtr & prop, int subtype) const
  445. {
  446. std::ostringstream descr;
  447. descr << build->getNameTranslated();
  448. return createBonusImpl(build->bid, type, val, prop, descr.str(), subtype);
  449. }
  450. std::shared_ptr<Bonus> CTownHandler::createBonusImpl(const BuildingID & building,
  451. Bonus::BonusType type,
  452. int val,
  453. TPropagatorPtr & prop,
  454. const std::string & description,
  455. int subtype) const
  456. {
  457. auto b = std::make_shared<Bonus>(Bonus::PERMANENT, type, Bonus::TOWN_STRUCTURE, val, building, description, subtype);
  458. if(prop)
  459. b->addPropagator(prop);
  460. return b;
  461. }
  462. void CTownHandler::loadSpecialBuildingBonuses(const JsonNode & source, BonusList & bonusList, CBuilding * building)
  463. {
  464. for(const auto & b : source.Vector())
  465. {
  466. auto bonus = JsonUtils::parseBuildingBonus(b, building->bid, building->getNameTranslated());
  467. if(bonus == nullptr)
  468. continue;
  469. bonus->sid = Bonus::getSid32(building->town->faction->getIndex(), building->bid);
  470. //JsonUtils::parseBuildingBonus produces UNKNOWN type propagator instead of empty.
  471. if(bonus->propagator != nullptr
  472. && bonus->propagator->getPropagatorType() == CBonusSystemNode::ENodeTypes::UNKNOWN)
  473. bonus->addPropagator(emptyPropagator());
  474. building->addNewBonus(bonus, bonusList);
  475. }
  476. }
  477. void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, const JsonNode & source)
  478. {
  479. assert(stringID.find(':') == std::string::npos);
  480. assert(!source.meta.empty());
  481. auto * ret = new CBuilding();
  482. ret->bid = getMappedValue<BuildingID, std::string>(stringID, BuildingID::NONE, MappedKeys::BUILDING_NAMES_TO_TYPES, false);
  483. if(ret->bid == BuildingID::NONE && !source["id"].isNull())
  484. {
  485. logMod->warn("Building %s: id field is deprecated", stringID);
  486. ret->bid = source["id"].isNull() ? BuildingID(BuildingID::NONE) : BuildingID(source["id"].Float());
  487. }
  488. if (ret->bid == BuildingID::NONE)
  489. logMod->error("Building '%s' isn't recognized and won't work properly. Correct the typo or update VCMI.", stringID);
  490. ret->mode = ret->bid == BuildingID::GRAIL
  491. ? CBuilding::BUILD_GRAIL
  492. : getMappedValue<CBuilding::EBuildMode>(source["mode"], CBuilding::BUILD_NORMAL, CBuilding::MODES);
  493. ret->height = getMappedValue<CBuilding::ETowerHeight>(source["height"], CBuilding::HEIGHT_NO_TOWER, CBuilding::TOWER_TYPES);
  494. ret->identifier = stringID;
  495. ret->modScope = source.meta;
  496. ret->town = town;
  497. VLC->generaltexth->registerString(source.meta, ret->getNameTextID(), source["name"].String());
  498. VLC->generaltexth->registerString(source.meta, ret->getDescriptionTextID(), source["description"].String());
  499. ret->resources = TResources(source["cost"]);
  500. ret->produce = TResources(source["produce"]);
  501. if(ret->bid == BuildingID::TAVERN)
  502. addBonusesForVanilaBuilding(ret);
  503. else if(ret->bid.IsSpecialOrGrail())
  504. {
  505. loadSpecialBuildingBonuses(source["bonuses"], ret->buildingBonuses, ret);
  506. if(ret->buildingBonuses.empty())
  507. {
  508. ret->subId = getMappedValue<BuildingSubID::EBuildingSubID>(source["type"], BuildingSubID::NONE, MappedKeys::SPECIAL_BUILDINGS);
  509. addBonusesForVanilaBuilding(ret);
  510. }
  511. loadSpecialBuildingBonuses(source["onVisitBonuses"], ret->onVisitBonuses, ret);
  512. if(!ret->onVisitBonuses.empty())
  513. {
  514. if(ret->subId == BuildingSubID::NONE)
  515. ret->subId = BuildingSubID::CUSTOM_VISITING_BONUS;
  516. for(auto & bonus : ret->onVisitBonuses)
  517. bonus->sid = Bonus::getSid32(ret->town->faction->getIndex(), ret->bid);
  518. }
  519. if(!source["rewards"].isNull() && ret->subId == BuildingSubID::NONE)
  520. {
  521. ret->subId = BuildingSubID::CONFIGURABLE_REWARD;
  522. ret->rewardableObjectInfo.init(source["rewards"]);
  523. }
  524. }
  525. //MODS COMPATIBILITY FOR 0.96
  526. if(!ret->produce.nonZero())
  527. {
  528. switch (ret->bid) {
  529. break; case BuildingID::VILLAGE_HALL: ret->produce[EGameResID::GOLD] = 500;
  530. break; case BuildingID::TOWN_HALL : ret->produce[EGameResID::GOLD] = 1000;
  531. break; case BuildingID::CITY_HALL : ret->produce[EGameResID::GOLD] = 2000;
  532. break; case BuildingID::CAPITOL : ret->produce[EGameResID::GOLD] = 4000;
  533. break; case BuildingID::GRAIL : ret->produce[EGameResID::GOLD] = 5000;
  534. break; case BuildingID::RESOURCE_SILO :
  535. {
  536. switch (ret->town->primaryRes.toEnum())
  537. {
  538. case EGameResID::GOLD:
  539. ret->produce[ret->town->primaryRes] = 500;
  540. break;
  541. case EGameResID::WOOD_AND_ORE:
  542. ret->produce[EGameResID::WOOD] = 1;
  543. ret->produce[EGameResID::ORE] = 1;
  544. break;
  545. default:
  546. ret->produce[ret->town->primaryRes] = 1;
  547. break;
  548. }
  549. }
  550. }
  551. }
  552. loadBuildingRequirements(ret, source["requires"], requirementsToLoad);
  553. if(ret->bid.IsSpecialOrGrail())
  554. loadBuildingRequirements(ret, source["overrides"], overriddenBidsToLoad);
  555. if (!source["upgrades"].isNull())
  556. {
  557. // building id and upgrades can't be the same
  558. if(stringID == source["upgrades"].String())
  559. {
  560. throw std::runtime_error(boost::str(boost::format("Building with ID '%s' of town '%s' can't be an upgrade of the same building.") %
  561. stringID % ret->town->faction->getNameTranslated()));
  562. }
  563. VLC->modh->identifiers.requestIdentifier(ret->town->getBuildingScope(), source["upgrades"], [=](si32 identifier)
  564. {
  565. ret->upgrade = BuildingID(identifier);
  566. });
  567. }
  568. else
  569. ret->upgrade = BuildingID::NONE;
  570. ret->town->buildings[ret->bid] = ret;
  571. registerObject(source.meta, ret->town->getBuildingScope(), ret->identifier, ret->bid);
  572. }
  573. void CTownHandler::loadBuildings(CTown * town, const JsonNode & source)
  574. {
  575. if(source.isStruct())
  576. {
  577. for(const auto & node : source.Struct())
  578. {
  579. if (!node.second.isNull())
  580. loadBuilding(town, node.first, node.second);
  581. }
  582. }
  583. }
  584. void CTownHandler::loadStructure(CTown &town, const std::string & stringID, const JsonNode & source) const
  585. {
  586. auto * ret = new CStructure();
  587. ret->building = nullptr;
  588. ret->buildable = nullptr;
  589. VLC->modh->identifiers.tryRequestIdentifier( source.meta, "building." + town.faction->getJsonKey(), stringID, [=, &town](si32 identifier) mutable
  590. {
  591. ret->building = town.buildings[BuildingID(identifier)];
  592. });
  593. if (source["builds"].isNull())
  594. {
  595. VLC->modh->identifiers.tryRequestIdentifier( source.meta, "building." + town.faction->getJsonKey(), stringID, [=, &town](si32 identifier) mutable
  596. {
  597. ret->building = town.buildings[BuildingID(identifier)];
  598. });
  599. }
  600. else
  601. {
  602. VLC->modh->identifiers.requestIdentifier("building." + town.faction->getJsonKey(), source["builds"], [=, &town](si32 identifier) mutable
  603. {
  604. ret->buildable = town.buildings[BuildingID(identifier)];
  605. });
  606. }
  607. ret->identifier = stringID;
  608. ret->pos.x = static_cast<si32>(source["x"].Float());
  609. ret->pos.y = static_cast<si32>(source["y"].Float());
  610. ret->pos.z = static_cast<si32>(source["z"].Float());
  611. ret->hiddenUpgrade = source["hidden"].Bool();
  612. ret->defName = source["animation"].String();
  613. ret->borderName = source["border"].String();
  614. ret->areaName = source["area"].String();
  615. town.clientInfo.structures.emplace_back(ret);
  616. }
  617. void CTownHandler::loadStructures(CTown &town, const JsonNode & source) const
  618. {
  619. for(const auto & node : source.Struct())
  620. {
  621. if (!node.second.isNull())
  622. loadStructure(town, node.first, node.second);
  623. }
  624. }
  625. void CTownHandler::loadTownHall(CTown &town, const JsonNode & source) const
  626. {
  627. auto & dstSlots = town.clientInfo.hallSlots;
  628. const auto & srcSlots = source.Vector();
  629. dstSlots.resize(srcSlots.size());
  630. for(size_t i=0; i<dstSlots.size(); i++)
  631. {
  632. auto & dstRow = dstSlots[i];
  633. const auto & srcRow = srcSlots[i].Vector();
  634. dstRow.resize(srcRow.size());
  635. for(size_t j=0; j < dstRow.size(); j++)
  636. {
  637. auto & dstBox = dstRow[j];
  638. const auto & srcBox = srcRow[j].Vector();
  639. dstBox.resize(srcBox.size());
  640. for(size_t k=0; k<dstBox.size(); k++)
  641. {
  642. auto & dst = dstBox[k];
  643. const auto & src = srcBox[k];
  644. VLC->modh->identifiers.requestIdentifier("building." + town.faction->getJsonKey(), src, [&](si32 identifier)
  645. {
  646. dst = BuildingID(identifier);
  647. });
  648. }
  649. }
  650. }
  651. }
  652. Point JsonToPoint(const JsonNode & node)
  653. {
  654. if(!node.isStruct())
  655. return Point::makeInvalid();
  656. Point ret;
  657. ret.x = static_cast<si32>(node["x"].Float());
  658. ret.y = static_cast<si32>(node["y"].Float());
  659. return ret;
  660. }
  661. void CTownHandler::loadSiegeScreen(CTown &town, const JsonNode & source) const
  662. {
  663. town.clientInfo.siegePrefix = source["imagePrefix"].String();
  664. town.clientInfo.towerIconSmall = source["towerIconSmall"].String();
  665. town.clientInfo.towerIconLarge = source["towerIconLarge"].String();
  666. VLC->modh->identifiers.requestIdentifier("creature", source["shooter"], [&town](si32 creature)
  667. {
  668. auto crId = CreatureID(creature);
  669. if((*VLC->creh)[crId]->animation.missleFrameAngles.empty())
  670. logMod->error("Mod '%s' error: Creature '%s' on the Archer's tower is not a shooter. Mod should be fixed. Siege will not work properly!"
  671. , town.faction->getNameTranslated()
  672. , (*VLC->creh)[crId]->getNameSingularTranslated());
  673. town.clientInfo.siegeShooter = crId;
  674. });
  675. auto & pos = town.clientInfo.siegePositions;
  676. pos.resize(21);
  677. pos[8] = JsonToPoint(source["towers"]["top"]["tower"]);
  678. pos[17] = JsonToPoint(source["towers"]["top"]["battlement"]);
  679. pos[20] = JsonToPoint(source["towers"]["top"]["creature"]);
  680. pos[2] = JsonToPoint(source["towers"]["keep"]["tower"]);
  681. pos[15] = JsonToPoint(source["towers"]["keep"]["battlement"]);
  682. pos[18] = JsonToPoint(source["towers"]["keep"]["creature"]);
  683. pos[3] = JsonToPoint(source["towers"]["bottom"]["tower"]);
  684. pos[16] = JsonToPoint(source["towers"]["bottom"]["battlement"]);
  685. pos[19] = JsonToPoint(source["towers"]["bottom"]["creature"]);
  686. pos[9] = JsonToPoint(source["gate"]["gate"]);
  687. pos[10] = JsonToPoint(source["gate"]["arch"]);
  688. pos[7] = JsonToPoint(source["walls"]["upper"]);
  689. pos[6] = JsonToPoint(source["walls"]["upperMid"]);
  690. pos[5] = JsonToPoint(source["walls"]["bottomMid"]);
  691. pos[4] = JsonToPoint(source["walls"]["bottom"]);
  692. pos[13] = JsonToPoint(source["moat"]["moat"]);
  693. pos[14] = JsonToPoint(source["moat"]["bank"]);
  694. pos[11] = JsonToPoint(source["static"]["bottom"]);
  695. pos[12] = JsonToPoint(source["static"]["top"]);
  696. pos[1] = JsonToPoint(source["static"]["background"]);
  697. }
  698. static void readIcon(JsonNode source, std::string & small, std::string & large)
  699. {
  700. if (source.getType() == JsonNode::JsonType::DATA_STRUCT) // don't crash on old format
  701. {
  702. small = source["small"].String();
  703. large = source["large"].String();
  704. }
  705. }
  706. void CTownHandler::loadClientData(CTown &town, const JsonNode & source) const
  707. {
  708. CTown::ClientInfo & info = town.clientInfo;
  709. readIcon(source["icons"]["village"]["normal"], info.iconSmall[0][0], info.iconLarge[0][0]);
  710. readIcon(source["icons"]["village"]["built"], info.iconSmall[0][1], info.iconLarge[0][1]);
  711. readIcon(source["icons"]["fort"]["normal"], info.iconSmall[1][0], info.iconLarge[1][0]);
  712. readIcon(source["icons"]["fort"]["built"], info.iconSmall[1][1], info.iconLarge[1][1]);
  713. info.hallBackground = source["hallBackground"].String();
  714. info.musicTheme = source["musicTheme"].String();
  715. info.townBackground = source["townBackground"].String();
  716. info.guildWindow = source["guildWindow"].String();
  717. info.buildingsIcons = source["buildingsIcons"].String();
  718. //left for back compatibility - will be removed later
  719. if(!source["guildBackground"].String().empty())
  720. info.guildBackground = source["guildBackground"].String();
  721. else
  722. info.guildBackground = "TPMAGE.bmp";
  723. if(!source["tavernVideo"].String().empty())
  724. info.tavernVideo = source["tavernVideo"].String();
  725. else
  726. info.tavernVideo = "TAVERN.BIK";
  727. //end of legacy assignment
  728. loadTownHall(town, source["hallSlots"]);
  729. loadStructures(town, source["structures"]);
  730. loadSiegeScreen(town, source["siege"]);
  731. }
  732. void CTownHandler::loadTown(CTown * town, const JsonNode & source)
  733. {
  734. const auto * resIter = boost::find(GameConstants::RESOURCE_NAMES, source["primaryResource"].String());
  735. if(resIter == std::end(GameConstants::RESOURCE_NAMES))
  736. town->primaryRes = GameResID(EGameResID::WOOD_AND_ORE); //Wood + Ore
  737. else
  738. town->primaryRes = GameResID(resIter - std::begin(GameConstants::RESOURCE_NAMES));
  739. warMachinesToLoad[town] = source["warMachine"];
  740. town->mageLevel = static_cast<ui32>(source["mageGuild"].Float());
  741. town->namesCount = 0;
  742. for(const auto & name : source["names"].Vector())
  743. {
  744. VLC->generaltexth->registerString(town->faction->modScope, town->getRandomNameTextID(town->namesCount), name.String());
  745. town->namesCount += 1;
  746. }
  747. if (!source["moatAbility"].isNull()) // VCMI 1.2 compatibility code
  748. {
  749. VLC->modh->identifiers.requestIdentifier( "spell", source["moatAbility"], [=](si32 ability)
  750. {
  751. town->moatAbility = SpellID(ability);
  752. });
  753. }
  754. else
  755. {
  756. VLC->modh->identifiers.requestIdentifier( source.meta, "spell", "castleMoat", [=](si32 ability)
  757. {
  758. town->moatAbility = SpellID(ability);
  759. });
  760. }
  761. // Horde building creature level
  762. for(const JsonNode &node : source["horde"].Vector())
  763. town->hordeLvl[static_cast<int>(town->hordeLvl.size())] = static_cast<int>(node.Float());
  764. // town needs to have exactly 2 horde entries. Validation will take care of 2+ entries
  765. // but anything below 2 must be handled here
  766. for (size_t i=source["horde"].Vector().size(); i<2; i++)
  767. town->hordeLvl[static_cast<int>(i)] = -1;
  768. const JsonVector & creatures = source["creatures"].Vector();
  769. town->creatures.resize(creatures.size());
  770. for (size_t i=0; i< creatures.size(); i++)
  771. {
  772. const JsonVector & level = creatures[i].Vector();
  773. town->creatures[i].resize(level.size());
  774. for (size_t j=0; j<level.size(); j++)
  775. {
  776. VLC->modh->identifiers.requestIdentifier("creature", level[j], [=](si32 creature)
  777. {
  778. town->creatures[i][j] = CreatureID(creature);
  779. });
  780. }
  781. }
  782. town->defaultTavernChance = static_cast<ui32>(source["defaultTavern"].Float());
  783. /// set chance of specific hero class to appear in this town
  784. for(const auto & node : source["tavern"].Struct())
  785. {
  786. int chance = static_cast<int>(node.second.Float());
  787. VLC->modh->identifiers.requestIdentifier(node.second.meta, "heroClass",node.first, [=](si32 classID)
  788. {
  789. VLC->heroh->classes[HeroClassID(classID)]->selectionProbability[town->faction->getId()] = chance;
  790. });
  791. }
  792. for(const auto & node : source["guildSpells"].Struct())
  793. {
  794. int chance = static_cast<int>(node.second.Float());
  795. VLC->modh->identifiers.requestIdentifier(node.second.meta, "spell", node.first, [=](si32 spellID)
  796. {
  797. VLC->spellh->objects.at(spellID)->probabilities[town->faction->getId()] = chance;
  798. });
  799. }
  800. for(const JsonNode & d : source["adventureMap"]["dwellings"].Vector())
  801. {
  802. town->dwellings.push_back(d["graphics"].String());
  803. town->dwellingNames.push_back(d["name"].String());
  804. }
  805. loadBuildings(town, source["buildings"]);
  806. loadClientData(*town, source);
  807. }
  808. void CTownHandler::loadPuzzle(CFaction &faction, const JsonNode &source) const
  809. {
  810. faction.puzzleMap.reserve(GameConstants::PUZZLE_MAP_PIECES);
  811. std::string prefix = source["prefix"].String();
  812. for(const JsonNode &piece : source["pieces"].Vector())
  813. {
  814. size_t index = faction.puzzleMap.size();
  815. SPuzzleInfo spi;
  816. spi.x = static_cast<si16>(piece["x"].Float());
  817. spi.y = static_cast<si16>(piece["y"].Float());
  818. spi.whenUncovered = static_cast<ui16>(piece["index"].Float());
  819. spi.number = static_cast<ui16>(index);
  820. // filename calculation
  821. std::ostringstream suffix;
  822. suffix << std::setfill('0') << std::setw(2) << index;
  823. spi.filename = prefix + suffix.str();
  824. faction.puzzleMap.push_back(spi);
  825. }
  826. assert(faction.puzzleMap.size() == GameConstants::PUZZLE_MAP_PIECES);
  827. }
  828. CFaction * CTownHandler::loadFromJson(const std::string & scope, const JsonNode & source, const std::string & identifier, size_t index)
  829. {
  830. assert(identifier.find(':') == std::string::npos);
  831. auto * faction = new CFaction();
  832. faction->index = static_cast<FactionID>(index);
  833. faction->modScope = scope;
  834. faction->identifier = identifier;
  835. VLC->generaltexth->registerString(scope, faction->getNameTextID(), source["name"].String());
  836. faction->creatureBg120 = source["creatureBackground"]["120px"].String();
  837. faction->creatureBg130 = source["creatureBackground"]["130px"].String();
  838. int alignment = vstd::find_pos(GameConstants::ALIGNMENT_NAMES, source["alignment"].String());
  839. if (alignment == -1)
  840. faction->alignment = EAlignment::NEUTRAL;
  841. else
  842. faction->alignment = static_cast<EAlignment>(alignment);
  843. auto preferUndergound = source["preferUndergroundPlacement"];
  844. faction->preferUndergroundPlacement = preferUndergound.isNull() ? false : preferUndergound.Bool();
  845. // NOTE: semi-workaround - normally, towns are supposed to have native terrains.
  846. // Towns without one are exceptions. So, vcmi requires nativeTerrain to be defined
  847. // But allows it to be defined with explicit value of "none" if town should not have native terrain
  848. // This is better than allowing such terrain-less towns silently, leading to issues with RMG
  849. faction->nativeTerrain = ETerrainId::NONE;
  850. if ( !source["nativeTerrain"].isNull() && source["nativeTerrain"].String() != "none")
  851. {
  852. VLC->modh->identifiers.requestIdentifier("terrain", source["nativeTerrain"], [=](int32_t index){
  853. faction->nativeTerrain = TerrainId(index);
  854. });
  855. }
  856. if (!source["town"].isNull())
  857. {
  858. faction->town = new CTown();
  859. faction->town->faction = faction;
  860. loadTown(faction->town, source["town"]);
  861. }
  862. else
  863. faction->town = nullptr;
  864. if (!source["puzzleMap"].isNull())
  865. loadPuzzle(*faction, source["puzzleMap"]);
  866. return faction;
  867. }
  868. void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  869. {
  870. auto * object = loadFromJson(scope, data, name, objects.size());
  871. objects.emplace_back(object);
  872. if (object->town)
  873. {
  874. auto & info = object->town->clientInfo;
  875. info.icons[0][0] = 8 + object->index * 4 + 0;
  876. info.icons[0][1] = 8 + object->index * 4 + 1;
  877. info.icons[1][0] = 8 + object->index * 4 + 2;
  878. info.icons[1][1] = 8 + object->index * 4 + 3;
  879. VLC->modh->identifiers.requestIdentifier(scope, "object", "town", [=](si32 index)
  880. {
  881. // register town once objects are loaded
  882. JsonNode config = data["town"]["mapObject"];
  883. config["faction"].String() = name;
  884. config["faction"].meta = scope;
  885. if (config.meta.empty())// MODS COMPATIBILITY FOR 0.96
  886. config.meta = scope;
  887. VLC->objtypeh->loadSubObject(object->identifier, config, index, object->index);
  888. // MODS COMPATIBILITY FOR 0.96
  889. const auto & advMap = data["town"]["adventureMap"];
  890. if (!advMap.isNull())
  891. {
  892. logMod->warn("Outdated town mod. Will try to generate valid templates out of fort");
  893. JsonNode config;
  894. config["animation"] = advMap["castle"];
  895. VLC->objtypeh->getHandlerFor(index, object->index)->addTemplate(config);
  896. }
  897. });
  898. }
  899. registerObject(scope, "faction", name, object->index);
  900. }
  901. void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  902. {
  903. auto * object = loadFromJson(scope, data, name, index);
  904. if (objects.size() > index)
  905. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  906. else
  907. objects.resize(index + 1);
  908. objects[index] = object;
  909. if (object->town)
  910. {
  911. auto & info = object->town->clientInfo;
  912. info.icons[0][0] = (GameConstants::F_NUMBER + object->index) * 2 + 0;
  913. info.icons[0][1] = (GameConstants::F_NUMBER + object->index) * 2 + 1;
  914. info.icons[1][0] = object->index * 2 + 0;
  915. info.icons[1][1] = object->index * 2 + 1;
  916. VLC->modh->identifiers.requestIdentifier(scope, "object", "town", [=](si32 index)
  917. {
  918. // register town once objects are loaded
  919. JsonNode config = data["town"]["mapObject"];
  920. config["faction"].String() = name;
  921. config["faction"].meta = scope;
  922. VLC->objtypeh->loadSubObject(object->identifier, config, index, object->index);
  923. });
  924. }
  925. registerObject(scope, "faction", name, object->index);
  926. }
  927. void CTownHandler::loadRandomFaction()
  928. {
  929. static const ResourceID randomFactionPath("config/factions/random.json");
  930. JsonNode randomFactionJson(randomFactionPath);
  931. randomFactionJson.setMeta(CModHandler::scopeBuiltin(), true);
  932. loadBuildings(randomTown, randomFactionJson["random"]["town"]["buildings"]);
  933. }
  934. void CTownHandler::loadCustom()
  935. {
  936. loadRandomFaction();
  937. }
  938. void CTownHandler::afterLoadFinalization()
  939. {
  940. initializeRequirements();
  941. initializeOverridden();
  942. initializeWarMachines();
  943. }
  944. void CTownHandler::initializeRequirements()
  945. {
  946. // must be done separately after all ID's are known
  947. for (auto & requirement : requirementsToLoad)
  948. {
  949. requirement.building->requirements = CBuilding::TRequired(requirement.json, [&](const JsonNode & node) -> BuildingID
  950. {
  951. if (node.Vector().size() > 1)
  952. {
  953. logMod->warn("Unexpected length of town buildings requirements: %d", node.Vector().size());
  954. logMod->warn("Entry contains: ");
  955. logMod->warn(node.toJson());
  956. }
  957. return BuildingID(VLC->modh->identifiers.getIdentifier(requirement.town->getBuildingScope(), node.Vector()[0]).value());
  958. });
  959. }
  960. requirementsToLoad.clear();
  961. }
  962. void CTownHandler::initializeOverridden()
  963. {
  964. for(auto & bidHelper : overriddenBidsToLoad)
  965. {
  966. auto jsonNode = bidHelper.json;
  967. auto scope = bidHelper.town->getBuildingScope();
  968. for(const auto & b : jsonNode.Vector())
  969. {
  970. auto bid = BuildingID(VLC->modh->identifiers.getIdentifier(scope, b).value());
  971. bidHelper.building->overrideBids.insert(bid);
  972. }
  973. }
  974. overriddenBidsToLoad.clear();
  975. }
  976. void CTownHandler::initializeWarMachines()
  977. {
  978. // must be done separately after all objects are loaded
  979. for(auto & p : warMachinesToLoad)
  980. {
  981. CTown * t = p.first;
  982. JsonNode creatureKey = p.second;
  983. auto ret = VLC->modh->identifiers.getIdentifier("creature", creatureKey, false);
  984. if(ret)
  985. {
  986. const CCreature * creature = CreatureID(*ret).toCreature();
  987. t->warMachine = creature->warMachine;
  988. }
  989. }
  990. warMachinesToLoad.clear();
  991. }
  992. std::vector<bool> CTownHandler::getDefaultAllowed() const
  993. {
  994. std::vector<bool> allowedFactions;
  995. allowedFactions.reserve(objects.size());
  996. for(auto town : objects)
  997. {
  998. allowedFactions.push_back(town->town != nullptr);
  999. }
  1000. return allowedFactions;
  1001. }
  1002. std::set<FactionID> CTownHandler::getAllowedFactions(bool withTown) const
  1003. {
  1004. std::set<FactionID> allowedFactions;
  1005. std::vector<bool> allowed;
  1006. if (withTown)
  1007. allowed = getDefaultAllowed();
  1008. else
  1009. allowed.resize( objects.size(), true);
  1010. for (size_t i=0; i<allowed.size(); i++)
  1011. if (allowed[i])
  1012. allowedFactions.insert(static_cast<FactionID>(i));
  1013. return allowedFactions;
  1014. }
  1015. const std::vector<std::string> & CTownHandler::getTypeNames() const
  1016. {
  1017. static const std::vector<std::string> typeNames = { "faction", "town" };
  1018. return typeNames;
  1019. }
  1020. VCMI_LIB_NAMESPACE_END