CDefaultSpellMechanics.cpp 24 KB

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  1. /*
  2. * CDefaultSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CDefaultSpellMechanics.h"
  12. #include "../NetPacks.h"
  13. #include "../BattleState.h"
  14. #include "../CGeneralTextHandler.h"
  15. namespace SRSLPraserHelpers
  16. {
  17. static int XYToHex(int x, int y)
  18. {
  19. return x + GameConstants::BFIELD_WIDTH * y;
  20. }
  21. static int XYToHex(std::pair<int, int> xy)
  22. {
  23. return XYToHex(xy.first, xy.second);
  24. }
  25. static int hexToY(int battleFieldPosition)
  26. {
  27. return battleFieldPosition/GameConstants::BFIELD_WIDTH;
  28. }
  29. static int hexToX(int battleFieldPosition)
  30. {
  31. int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;
  32. return pos;
  33. }
  34. static std::pair<int, int> hexToPair(int battleFieldPosition)
  35. {
  36. return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
  37. }
  38. //moves hex by one hex in given direction
  39. //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
  40. static std::pair<int, int> gotoDir(int x, int y, int direction)
  41. {
  42. switch(direction)
  43. {
  44. case 0: //top left
  45. return std::make_pair((y%2) ? x-1 : x, y-1);
  46. case 1: //top right
  47. return std::make_pair((y%2) ? x : x+1, y-1);
  48. case 2: //right
  49. return std::make_pair(x+1, y);
  50. case 3: //right bottom
  51. return std::make_pair((y%2) ? x : x+1, y+1);
  52. case 4: //left bottom
  53. return std::make_pair((y%2) ? x-1 : x, y+1);
  54. case 5: //left
  55. return std::make_pair(x-1, y);
  56. default:
  57. throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
  58. }
  59. }
  60. static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
  61. {
  62. return gotoDir(xy.first, xy.second, direction);
  63. }
  64. static bool isGoodHex(std::pair<int, int> xy)
  65. {
  66. return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;
  67. }
  68. //helper function for rangeInHexes
  69. static std::set<ui16> getInRange(unsigned int center, int low, int high)
  70. {
  71. std::set<ui16> ret;
  72. if(low == 0)
  73. {
  74. ret.insert(center);
  75. }
  76. std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
  77. for(auto & elem : mainPointForLayer)
  78. elem = hexToPair(center);
  79. for(int it=1; it<=high; ++it) //it - distance to the center
  80. {
  81. for(int b=0; b<6; ++b)
  82. mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
  83. if(it>=low)
  84. {
  85. std::pair<int, int> curHex;
  86. //adding lines (A-b, B-c, C-d, etc)
  87. for(int v=0; v<6; ++v)
  88. {
  89. curHex = mainPointForLayer[v];
  90. for(int h=0; h<it; ++h)
  91. {
  92. if(isGoodHex(curHex))
  93. ret.insert(XYToHex(curHex));
  94. curHex = gotoDir(curHex, (v+2)%6);
  95. }
  96. }
  97. } //if(it>=low)
  98. }
  99. return ret;
  100. }
  101. }
  102. ///DefaultSpellMechanics
  103. void DefaultSpellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  104. {
  105. if (packet->castByHero)
  106. {
  107. if (packet->side < 2)
  108. {
  109. battle->sides[packet->side].castSpellsCount++;
  110. }
  111. }
  112. //handle countering spells
  113. for(auto stackID : packet->affectedCres)
  114. {
  115. CStack * s = battle->getStack(stackID);
  116. s->popBonuses([&](const Bonus * b) -> bool
  117. {
  118. //check for each bonus if it should be removed
  119. const bool isSpellEffect = Selector::sourceType(Bonus::SPELL_EFFECT)(b);
  120. const int spellID = isSpellEffect ? b->sid : -1;
  121. return isSpellEffect && vstd::contains(owner->counteredSpells, spellID);
  122. });
  123. }
  124. }
  125. bool DefaultSpellMechanics::adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
  126. {
  127. if(!owner->isAdventureSpell())
  128. {
  129. env->complain("Attempt to cast non adventure spell in adventure mode");
  130. return false;
  131. }
  132. const CGHeroInstance * caster = parameters.caster;
  133. const int cost = caster->getSpellCost(owner);
  134. if(!caster->canCastThisSpell(owner))
  135. {
  136. env->complain("Hero cannot cast this spell!");
  137. return false;
  138. }
  139. if(caster->mana < cost)
  140. {
  141. env->complain("Hero doesn't have enough spell points to cast this spell!");
  142. return false;
  143. }
  144. {
  145. AdvmapSpellCast asc;
  146. asc.caster = caster;
  147. asc.spellID = owner->id;
  148. env->sendAndApply(&asc);
  149. }
  150. switch(applyAdventureEffects(env, parameters))
  151. {
  152. case ESpellCastResult::OK:
  153. {
  154. SetMana sm;
  155. sm.hid = caster->id;
  156. sm.absolute = false;
  157. sm.val = -cost;
  158. env->sendAndApply(&sm);
  159. return true;
  160. }
  161. break;
  162. case ESpellCastResult::CANCEL:
  163. return true;
  164. }
  165. return false;
  166. }
  167. ESpellCastResult DefaultSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
  168. {
  169. if(owner->hasEffects())
  170. {
  171. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  172. std::vector<Bonus> bonuses;
  173. owner->getEffects(bonuses, schoolLevel);
  174. for(Bonus b : bonuses)
  175. {
  176. GiveBonus gb;
  177. gb.id = parameters.caster->id.getNum();
  178. gb.bonus = b;
  179. env->sendAndApply(&gb);
  180. }
  181. return ESpellCastResult::OK;
  182. }
  183. else
  184. {
  185. //There is no generic algorithm of adventure cast
  186. env->complain("Unimplemented adventure spell");
  187. return ESpellCastResult::ERROR;
  188. }
  189. }
  190. void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
  191. {
  192. logGlobal->debugStream() << "Started spell cast. Spell: "<<owner->name<<"; mode:"<<parameters.mode;
  193. if(nullptr == parameters.caster)
  194. {
  195. env->complain("No spell-caster provided.");
  196. return;
  197. }
  198. const ISpellCaster * caster = parameters.caster;
  199. BattleSpellCast sc;
  200. prepareBattleCast(parameters, sc);
  201. //check it there is opponent hero
  202. const ui8 otherSide = 1-parameters.casterSide;
  203. const CGHeroInstance * otherHero = nullptr;
  204. if(parameters.cb->battleHasHero(otherSide))
  205. otherHero = parameters.cb->battleGetFightingHero(otherSide);
  206. int spellCost = 0;
  207. //calculate spell cost
  208. if(parameters.mode == ECastingMode::HERO_CASTING)
  209. {
  210. spellCost = parameters.cb->battleGetSpellCost(owner, parameters.casterHero);
  211. if(nullptr != otherHero) //handle mana channel
  212. {
  213. int manaChannel = 0;
  214. for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?
  215. {
  216. if(stack->owner == otherHero->tempOwner)
  217. {
  218. vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
  219. }
  220. }
  221. sc.manaGained = (manaChannel * spellCost) / 100;
  222. }
  223. }
  224. logGlobal->debugStream() << "spellCost: " << spellCost;
  225. //calculating affected creatures for all spells
  226. //must be vector, as in Chain Lightning order matters
  227. std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
  228. auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, parameters.destination, parameters.casterHero);
  229. std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
  230. logGlobal->debugStream() << "will affect: " << attackedCres.size() << " stacks";
  231. std::vector <const CStack*> reflected;//for magic mirror
  232. //checking if creatures resist
  233. handleResistance(env, attackedCres, sc);
  234. //it is actual spell and can be reflected to single target, no recurrence
  235. const bool tryMagicMirror = owner->isNegative() && owner->level && owner->getLevelInfo(0).range == "0";
  236. if(tryMagicMirror)
  237. {
  238. for(auto s : attackedCres)
  239. {
  240. const int mirrorChance = (s)->valOfBonuses(Bonus::MAGIC_MIRROR);
  241. if(env->getRandomGenerator().nextInt(99) < mirrorChance)
  242. reflected.push_back(s);
  243. }
  244. vstd::erase_if(attackedCres, [&reflected](const CStack * s)
  245. {
  246. return vstd::contains(reflected, s);
  247. });
  248. for(auto s : reflected)
  249. {
  250. BattleSpellCast::CustomEffect effect;
  251. effect.effect = 3;
  252. effect.stack = s->ID;
  253. sc.customEffects.push_back(effect);
  254. }
  255. }
  256. for(auto cre : attackedCres)
  257. {
  258. sc.affectedCres.insert(cre->ID);
  259. }
  260. StacksInjured si;
  261. SpellCastContext ctx(attackedCres, sc, si);
  262. ctx.caster = caster;
  263. applyBattleEffects(env, parameters, ctx);
  264. env->sendAndApply(&sc);
  265. //spend mana
  266. if(parameters.mode == ECastingMode::HERO_CASTING)
  267. {
  268. SetMana sm;
  269. sm.absolute = false;
  270. sm.hid = parameters.casterHero->id;
  271. sm.val = -spellCost;
  272. env->sendAndApply(&sm);
  273. if(sc.manaGained > 0)
  274. {
  275. assert(otherHero);
  276. sm.hid = otherHero->id;
  277. sm.val = sc.manaGained;
  278. env->sendAndApply(&sm);
  279. }
  280. }
  281. if(!si.stacks.empty()) //after spellcast info shows
  282. env->sendAndApply(&si);
  283. //reduce number of casts remaining
  284. //TODO: this should be part of BattleSpellCast apply
  285. if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
  286. {
  287. assert(parameters.casterStack);
  288. BattleSetStackProperty ssp;
  289. ssp.stackID = parameters.casterStack->ID;
  290. ssp.which = BattleSetStackProperty::CASTS;
  291. ssp.val = -1;
  292. ssp.absolute = false;
  293. env->sendAndApply(&ssp);
  294. }
  295. logGlobal->debugStream() << "Finished spell cast. Spell: "<<owner->name<<"; mode:"<<parameters.mode;
  296. //Magic Mirror effect
  297. for(auto & attackedCre : reflected)
  298. {
  299. TStacks mirrorTargets = parameters.cb->battleGetStacksIf([this, parameters](const CStack * battleStack)
  300. {
  301. //Get all enemy stacks. Magic mirror can reflect to immune creature (with no effect)
  302. return battleStack->owner == parameters.casterColor;
  303. },
  304. true);//turrets included
  305. if(!mirrorTargets.empty())
  306. {
  307. int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position;
  308. BattleSpellCastParameters mirrorParameters = parameters;
  309. mirrorParameters.spellLvl = 0;
  310. mirrorParameters.casterSide = 1-parameters.casterSide;
  311. mirrorParameters.casterColor = (attackedCre)->owner;
  312. mirrorParameters.casterHero = nullptr;
  313. mirrorParameters.destination = targetHex;
  314. mirrorParameters.mode = ECastingMode::MAGIC_MIRROR;
  315. mirrorParameters.casterStack = (attackedCre);
  316. mirrorParameters.selectedStack = nullptr;
  317. castMagicMirror(env, mirrorParameters);
  318. }
  319. }
  320. }
  321. void DefaultSpellMechanics::battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet,
  322. const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const
  323. {
  324. const std::string attackedName = attackedStack->getName();
  325. const std::string attackedNameSing = attackedStack->getCreature()->nameSing;
  326. const std::string attackedNamePl = attackedStack->getCreature()->namePl;
  327. auto getPluralFormat = [attackedStack](const int baseTextID) -> boost::format
  328. {
  329. return boost::format(VLC->generaltexth->allTexts[(attackedStack->count > 1 ? baseTextID + 1 : baseTextID)]);
  330. };
  331. auto logSimple = [&logLines, getPluralFormat, attackedName](const int baseTextID)
  332. {
  333. boost::format fmt = getPluralFormat(baseTextID);
  334. fmt % attackedName;
  335. logLines.push_back(fmt.str());
  336. };
  337. auto logPlural = [&logLines, attackedNamePl](const int baseTextID)
  338. {
  339. boost::format fmt(VLC->generaltexth->allTexts[baseTextID]);
  340. fmt % attackedNamePl;
  341. logLines.push_back(fmt.str());
  342. };
  343. displayDamage = false; //in most following cases damage info text is custom
  344. switch(owner->id)
  345. {
  346. case SpellID::STONE_GAZE:
  347. logSimple(558);
  348. break;
  349. case SpellID::POISON:
  350. logSimple(561);
  351. break;
  352. case SpellID::BIND:
  353. logPlural(560);//Roots and vines bind the %s to the ground!
  354. break;
  355. case SpellID::DISEASE:
  356. logSimple(553);
  357. break;
  358. case SpellID::PARALYZE:
  359. logSimple(563);
  360. break;
  361. case SpellID::AGE:
  362. {
  363. boost::format text = getPluralFormat(551);
  364. text % attackedName;
  365. //The %s shrivel with age, and lose %d hit points."
  366. TBonusListPtr bl = attackedStack->getBonuses(Selector::type(Bonus::STACK_HEALTH));
  367. const int fullHP = bl->totalValue();
  368. bl->remove_if(Selector::source(Bonus::SPELL_EFFECT, SpellID::AGE));
  369. text % (fullHP - bl->totalValue());
  370. logLines.push_back(text.str());
  371. }
  372. break;
  373. case SpellID::THUNDERBOLT:
  374. {
  375. logPlural(367);
  376. std::string text = VLC->generaltexth->allTexts[343].substr(1, VLC->generaltexth->allTexts[343].size() - 1); //Does %d points of damage.
  377. boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(packet->dmgToDisplay)); //no more text afterwards
  378. logLines.push_back(text);
  379. }
  380. break;
  381. case SpellID::DISPEL_HELPFUL_SPELLS:
  382. logPlural(555);
  383. break;
  384. case SpellID::DEATH_STARE:
  385. if (packet->dmgToDisplay > 0)
  386. {
  387. std::string text;
  388. if (packet->dmgToDisplay > 1)
  389. {
  390. text = VLC->generaltexth->allTexts[119]; //%d %s die under the terrible gaze of the %s.
  391. boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(packet->dmgToDisplay));
  392. boost::algorithm::replace_first(text, "%s", attackedNamePl);
  393. }
  394. else
  395. {
  396. text = VLC->generaltexth->allTexts[118]; //One %s dies under the terrible gaze of the %s.
  397. boost::algorithm::replace_first(text, "%s", attackedNameSing);
  398. }
  399. boost::algorithm::replace_first(text, "%s", casterName); //casting stack
  400. logLines.push_back(text);
  401. }
  402. break;
  403. default:
  404. {
  405. boost::format text(VLC->generaltexth->allTexts[565]); //The %s casts %s
  406. text % casterName % owner->name;
  407. displayDamage = true;
  408. logLines.push_back(text.str());
  409. }
  410. break;
  411. }
  412. }
  413. void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  414. {
  415. //applying effects
  416. if(owner->isOffensiveSpell())
  417. {
  418. int spellDamage = parameters.effectValue;
  419. int chainLightningModifier = 0;
  420. for(auto & attackedCre : ctx.attackedCres)
  421. {
  422. BattleStackAttacked bsa;
  423. if(spellDamage != 0)
  424. bsa.damageAmount = owner->adjustRawDamage(ctx.caster, attackedCre, spellDamage) >> chainLightningModifier;
  425. else
  426. bsa.damageAmount = owner->calculateDamage(ctx.caster, attackedCre, parameters.effectLevel, parameters.effectPower) >> chainLightningModifier;
  427. ctx.sc.dmgToDisplay += bsa.damageAmount;
  428. bsa.stackAttacked = (attackedCre)->ID;
  429. if(parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
  430. bsa.attackerID = parameters.casterStack->ID;
  431. else
  432. bsa.attackerID = -1;
  433. (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
  434. ctx.si.stacks.push_back(bsa);
  435. if(owner->id == SpellID::CHAIN_LIGHTNING)
  436. ++chainLightningModifier;
  437. }
  438. }
  439. if(owner->hasEffects())
  440. {
  441. SetStackEffect sse;
  442. //get default spell duration (spell power with bonuses for heroes)
  443. int duration = parameters.enchantPower;
  444. //generate actual stack bonuses
  445. {
  446. int maxDuration = 0;
  447. std::vector<Bonus> tmp;
  448. owner->getEffects(tmp, parameters.effectLevel);
  449. for(Bonus& b : tmp)
  450. {
  451. //use configured duration if present
  452. if(b.turnsRemain == 0)
  453. b.turnsRemain = duration;
  454. vstd::amax(maxDuration, b.turnsRemain);
  455. sse.effect.push_back(b);
  456. }
  457. //if all spell effects have special duration, use it
  458. duration = maxDuration;
  459. }
  460. //fix to original config: shield should display damage reduction
  461. if(owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
  462. {
  463. sse.effect.back().val = (100 - sse.effect.back().val);
  464. }
  465. //we need to know who cast Bind
  466. if(owner->id == SpellID::BIND && parameters.casterStack)
  467. {
  468. sse.effect.back().additionalInfo = parameters.casterStack->ID;
  469. }
  470. const Bonus * bonus = nullptr;
  471. if(parameters.casterHero)
  472. bonus = parameters.casterHero->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
  473. //TODO does hero specialty should affects his stack casting spells?
  474. si32 power = 0;
  475. for(const CStack * affected : ctx.attackedCres)
  476. {
  477. sse.stacks.push_back(affected->ID);
  478. //Apply hero specials - peculiar enchants
  479. const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
  480. if(bonus)
  481. {
  482. switch(bonus->additionalInfo)
  483. {
  484. case 0: //normal
  485. {
  486. switch(tier)
  487. {
  488. case 1: case 2:
  489. power = 3;
  490. break;
  491. case 3: case 4:
  492. power = 2;
  493. break;
  494. case 5: case 6:
  495. power = 1;
  496. break;
  497. }
  498. Bonus specialBonus(sse.effect.back());
  499. specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
  500. sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional premy to given effect
  501. }
  502. break;
  503. case 1: //only Coronius as yet
  504. {
  505. power = std::max(5 - tier, 0);
  506. Bonus specialBonus = CStack::featureGenerator(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK, power, duration);
  507. specialBonus.sid = owner->id;
  508. sse.uniqueBonuses.push_back(std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional attack to Slayer effect
  509. }
  510. break;
  511. }
  512. }
  513. if (parameters.casterHero && parameters.casterHero->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
  514. {
  515. int damagePercent = parameters.casterHero->level * parameters.casterHero->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
  516. Bonus specialBonus = CStack::featureGenerator(Bonus::CREATURE_DAMAGE, 0, damagePercent, duration);
  517. specialBonus.valType = Bonus::PERCENT_TO_ALL;
  518. specialBonus.sid = owner->id;
  519. sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus));
  520. }
  521. }
  522. if(!sse.stacks.empty())
  523. env->sendAndApply(&sse);
  524. }
  525. }
  526. std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
  527. {
  528. using namespace SRSLPraserHelpers;
  529. std::vector<BattleHex> ret;
  530. std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
  531. if(rng.size() >= 2 && rng[0] != 'X') //there is at lest one hex in range (+artificial comma)
  532. {
  533. std::string number1, number2;
  534. int beg, end;
  535. bool readingFirst = true;
  536. for(auto & elem : rng)
  537. {
  538. if(std::isdigit(elem) ) //reading number
  539. {
  540. if(readingFirst)
  541. number1 += elem;
  542. else
  543. number2 += elem;
  544. }
  545. else if(elem == ',') //comma
  546. {
  547. //calculating variables
  548. if(readingFirst)
  549. {
  550. beg = atoi(number1.c_str());
  551. number1 = "";
  552. }
  553. else
  554. {
  555. end = atoi(number2.c_str());
  556. number2 = "";
  557. }
  558. //obtaining new hexes
  559. std::set<ui16> curLayer;
  560. if(readingFirst)
  561. {
  562. curLayer = getInRange(centralHex, beg, beg);
  563. }
  564. else
  565. {
  566. curLayer = getInRange(centralHex, beg, end);
  567. readingFirst = true;
  568. }
  569. //adding abtained hexes
  570. for(auto & curLayer_it : curLayer)
  571. {
  572. ret.push_back(curLayer_it);
  573. }
  574. }
  575. else if(elem == '-') //dash
  576. {
  577. beg = atoi(number1.c_str());
  578. number1 = "";
  579. readingFirst = false;
  580. }
  581. }
  582. }
  583. //remove duplicates (TODO check if actually needed)
  584. range::unique(ret);
  585. return ret;
  586. }
  587. std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargetingContext & ctx) const
  588. {
  589. std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures
  590. const ui8 attackerSide = ctx.cb->playerToSide(ctx.casterColor) == 1;
  591. const auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, attackerSide);
  592. const CSpell::TargetInfo ti(owner, ctx.schoolLvl, ctx.mode);
  593. //TODO: more generic solution for mass spells
  594. if(owner->getLevelInfo(ctx.schoolLvl).range.size() > 1) //custom many-hex range
  595. {
  596. for(BattleHex hex : attackedHexes)
  597. {
  598. if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))
  599. {
  600. attackedCres.insert(st);
  601. }
  602. }
  603. }
  604. else if(ti.type == CSpell::CREATURE)
  605. {
  606. auto predicate = [=](const CStack * s){
  607. const bool positiveToAlly = owner->isPositive() && s->owner == ctx.casterColor;
  608. const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.casterColor;
  609. const bool validTarget = s->isValidTarget(!ti.onlyAlive); //todo: this should be handled by spell class
  610. //for single target spells select stacks covering destination tile
  611. const bool rangeCovers = ti.massive || s->coversPos(ctx.destination);
  612. //handle smart targeting
  613. const bool positivenessFlag = !ti.smart || owner->isNeutral() || positiveToAlly || negativeToEnemy;
  614. return rangeCovers && positivenessFlag && validTarget;
  615. };
  616. TStacks stacks = ctx.cb->battleGetStacksIf(predicate);
  617. if(ti.massive)
  618. {
  619. //for massive spells add all targets
  620. for (auto stack : stacks)
  621. attackedCres.insert(stack);
  622. }
  623. else
  624. {
  625. //for single target spells we must select one target. Alive stack is preferred (issue #1763)
  626. for(auto stack : stacks)
  627. {
  628. if(stack->alive())
  629. {
  630. attackedCres.insert(stack);
  631. break;
  632. }
  633. }
  634. if(attackedCres.empty() && !stacks.empty())
  635. {
  636. attackedCres.insert(stacks.front());
  637. }
  638. }
  639. }
  640. else //custom range from attackedHexes
  641. {
  642. for(BattleHex hex : attackedHexes)
  643. {
  644. if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))
  645. attackedCres.insert(st);
  646. }
  647. }
  648. return attackedCres;
  649. }
  650. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCasted(const CBattleInfoCallback * cb, PlayerColor player) const
  651. {
  652. //no problems by default, this method is for spell-specific problems
  653. return ESpellCastProblem::OK;
  654. }
  655. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
  656. {
  657. //by default use general algorithm
  658. return owner->isImmuneBy(obj);
  659. }
  660. void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const
  661. {
  662. for(auto stackID : packet->affectedCres)
  663. {
  664. CStack *s = battle->getStack(stackID);
  665. s->popBonuses(selector);
  666. }
  667. }
  668. void DefaultSpellMechanics::castMagicMirror(const SpellCastEnvironment* env, BattleSpellCastParameters& parameters) const
  669. {
  670. logGlobal->debugStream() << "Started spell cast. Spell: "<<owner->name<<"; mode: MAGIC_MIRROR";
  671. if(parameters.mode != ECastingMode::MAGIC_MIRROR)
  672. {
  673. env->complain("MagicMirror: invalid mode");
  674. return;
  675. }
  676. if(!parameters.destination.isValid())
  677. {
  678. env->complain("MagicMirror: invalid destination");
  679. return;
  680. }
  681. BattleSpellCast sc;
  682. prepareBattleCast(parameters, sc);
  683. //calculating affected creatures for all spells
  684. //must be vector, as in Chain Lightning order matters
  685. std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
  686. auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, parameters.destination, parameters.casterHero);
  687. std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
  688. logGlobal->debugStream() << "will affect: " << attackedCres.size() << " stacks";
  689. handleResistance(env, attackedCres, sc);
  690. for(auto cre : attackedCres)
  691. {
  692. sc.affectedCres.insert(cre->ID);
  693. }
  694. StacksInjured si;
  695. SpellCastContext ctx(attackedCres, sc, si);
  696. ctx.caster = parameters.casterStack;
  697. applyBattleEffects(env, parameters, ctx);
  698. env->sendAndApply(&sc);
  699. if(!si.stacks.empty()) //after spellcast info shows
  700. env->sendAndApply(&si);
  701. logGlobal->debugStream() << "Finished spell cast. Spell: "<<owner->name<<"; mode: MAGIC_MIRROR";
  702. }
  703. void DefaultSpellMechanics::handleResistance(const SpellCastEnvironment * env, std::vector<const CStack* >& attackedCres, BattleSpellCast& sc) const
  704. {
  705. //checking if creatures resist
  706. //resistance/reflection is applied only to negative spells
  707. if(owner->isNegative())
  708. {
  709. std::vector <const CStack*> resisted;
  710. for(auto s : attackedCres)
  711. {
  712. //magic resistance
  713. const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
  714. if(env->getRandomGenerator().nextInt(99) < prob)
  715. {
  716. resisted.push_back(s);
  717. }
  718. }
  719. vstd::erase_if(attackedCres, [&resisted](const CStack * s)
  720. {
  721. return vstd::contains(resisted, s);
  722. });
  723. for(auto s : resisted)
  724. {
  725. BattleSpellCast::CustomEffect effect;
  726. effect.effect = 78;
  727. effect.stack = s->ID;
  728. sc.customEffects.push_back(effect);
  729. }
  730. }
  731. }
  732. void DefaultSpellMechanics::prepareBattleCast(const BattleSpellCastParameters& parameters, BattleSpellCast& sc) const
  733. {
  734. sc.side = parameters.casterSide;
  735. sc.id = owner->id;
  736. sc.skill = parameters.spellLvl;
  737. sc.tile = parameters.destination;
  738. sc.dmgToDisplay = 0;
  739. sc.castByHero = parameters.mode == ECastingMode::HERO_CASTING;
  740. sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);
  741. sc.manaGained = 0;
  742. }