IdentifierStorage.cpp 18 KB

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  1. /*
  2. * IdentifierStorage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "IdentifierStorage.h"
  12. #include "CModHandler.h"
  13. #include "ModScope.h"
  14. #include "../GameLibrary.h"
  15. #include "../constants/StringConstants.h"
  16. #include "../spells/CSpellHandler.h"
  17. #include <vstd/StringUtils.h>
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. CIdentifierStorage::CIdentifierStorage()
  20. {
  21. registerObject(ModScope::scopeBuiltin(), "spellSchool", "any", SpellSchool::ANY.getNum());
  22. for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
  23. registerObject(ModScope::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i);
  24. for (int i = 0; i < std::size(GameConstants::PLAYER_COLOR_NAMES); ++i)
  25. registerObject(ModScope::scopeBuiltin(), "playerColor", GameConstants::PLAYER_COLOR_NAMES[i], i);
  26. for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
  27. {
  28. registerObject(ModScope::scopeBuiltin(), "primSkill", NPrimarySkill::names[i], i);
  29. registerObject(ModScope::scopeBuiltin(), "primarySkill", NPrimarySkill::names[i], i);
  30. }
  31. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureDamageBoth", 0);
  32. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureDamageMin", 1);
  33. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureDamageMax", 2);
  34. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "damageTypeAll", -1);
  35. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "damageTypeMelee", 0);
  36. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "damageTypeRanged", 1);
  37. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "heroMovementLand", 1);
  38. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "heroMovementSea", 0);
  39. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareGorgon", 0);
  40. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareCommander", 1);
  41. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareNoRangePenalty", 2);
  42. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareRangePenalty", 3);
  43. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareObstaclePenalty", 4);
  44. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareRangeObstaclePenalty", 5);
  45. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "rebirthRegular", 0);
  46. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "rebirthSpecial", 1);
  47. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "visionsMonsters", 0);
  48. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "visionsHeroes", 1);
  49. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "visionsTowns", 2);
  50. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "immunityBattleWide", 0);
  51. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "immunityEnemyHero", 1);
  52. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "transmutationPerHealth", 0);
  53. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "transmutationPerUnit", 1);
  54. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "destructionKillPercentage", 0);
  55. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "destructionKillAmount", 1);
  56. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "soulStealPermanent", 0);
  57. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "soulStealBattle", 1);
  58. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "movementFlying", 0);
  59. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "movementTeleporting", 1);
  60. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel1", 1);
  61. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel2", 2);
  62. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel3", 3);
  63. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel4", 4);
  64. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel5", 5);
  65. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel1", 1);
  66. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel2", 2);
  67. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel3", 3);
  68. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel4", 4);
  69. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel5", 5);
  70. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel6", 6);
  71. registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel7", 7);
  72. registerObject(ModScope::scopeBuiltin(), "spell", "preset", SpellID::PRESET);
  73. registerObject(ModScope::scopeBuiltin(), "spell", "spellbook_preset", SpellID::SPELLBOOK_PRESET);
  74. }
  75. void CIdentifierStorage::checkIdentifier(const std::string & ID)
  76. {
  77. if (boost::algorithm::ends_with(ID, "."))
  78. logMod->error("BIG WARNING: identifier %s seems to be broken!", ID);
  79. }
  80. void CIdentifierStorage::requestIdentifier(const ObjectCallback & callback) const
  81. {
  82. checkIdentifier(callback.type);
  83. checkIdentifier(callback.name);
  84. assert(!callback.localScope.empty());
  85. if (state != ELoadingState::FINISHED) // enqueue request if loading is still in progress
  86. scheduledRequests.push_back(callback);
  87. else // execute immediately for "late" requests
  88. resolveIdentifier(callback);
  89. }
  90. CIdentifierStorage::ObjectCallback CIdentifierStorage::ObjectCallback::fromNameWithType(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback, bool optional)
  91. {
  92. assert(!scope.empty());
  93. auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');
  94. auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');
  95. if (scope == scopeAndFullName.first)
  96. logMod->debug("Target scope for identifier '%s' is redundant! Identifier already defined in mod '%s'", fullName, scope);
  97. ObjectCallback result;
  98. result.localScope = scope;
  99. result.remoteScope = scopeAndFullName.first;
  100. result.type = typeAndName.first;
  101. result.name = typeAndName.second;
  102. result.callback = callback;
  103. result.optional = optional;
  104. result.dynamicType = true;
  105. return result;
  106. }
  107. CIdentifierStorage::ObjectCallback CIdentifierStorage::ObjectCallback::fromNameAndType(const std::string & scope, const std::string & type, const std::string & fullName, const std::function<void(si32)> & callback, bool optional)
  108. {
  109. assert(!scope.empty());
  110. auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');
  111. auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');
  112. if(!typeAndName.first.empty())
  113. {
  114. if (typeAndName.first != type)
  115. logMod->warn("Identifier '%s' from mod '%s' requested with different type! Type '%s' expected!", fullName, scope, type);
  116. else
  117. logMod->debug("Target type for identifier '%s' defined in mod '%s' is redundant!", fullName, scope);
  118. }
  119. if (scope == scopeAndFullName.first)
  120. logMod->debug("Target scope for identifier '%s' is redundant! Identifier already defined in mod '%s'", fullName, scope);
  121. ObjectCallback result;
  122. result.localScope = scope;
  123. result.remoteScope = scopeAndFullName.first;
  124. result.type = type;
  125. result.name = typeAndName.second;
  126. result.callback = callback;
  127. result.optional = optional;
  128. result.dynamicType = false;
  129. return result;
  130. }
  131. void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback) const
  132. {
  133. requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, false));
  134. }
  135. void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback) const
  136. {
  137. requestIdentifier(ObjectCallback::fromNameWithType(scope, fullName, callback, false));
  138. }
  139. void CIdentifierStorage::requestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const
  140. {
  141. requestIdentifier(ObjectCallback::fromNameAndType(name.getModScope(), type, name.String(), callback, false));
  142. }
  143. void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback) const
  144. {
  145. requestIdentifier(ObjectCallback::fromNameWithType(name.getModScope(), name.String(), callback, false));
  146. }
  147. void CIdentifierStorage::requestIdentifierOptional(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const
  148. {
  149. if (!name.isNull())
  150. requestIdentifier(type, name, callback);
  151. }
  152. void CIdentifierStorage::tryRequestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback) const
  153. {
  154. requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, true));
  155. }
  156. void CIdentifierStorage::tryRequestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const
  157. {
  158. requestIdentifier(ObjectCallback::fromNameAndType(name.getModScope(), type, name.String(), callback, true));
  159. }
  160. std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent) const
  161. {
  162. //assert(state != ELoadingState::LOADING);
  163. auto options = ObjectCallback::fromNameAndType(scope, type, name, std::function<void(si32)>(), silent);
  164. return getIdentifierImpl(options, silent);
  165. }
  166. std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & type, const JsonNode & name, bool silent) const
  167. {
  168. assert(state != ELoadingState::LOADING);
  169. auto options = ObjectCallback::fromNameAndType(name.getModScope(), type, name.String(), std::function<void(si32)>(), silent);
  170. return getIdentifierImpl(options, silent);
  171. }
  172. std::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent) const
  173. {
  174. assert(state != ELoadingState::LOADING);
  175. auto options = ObjectCallback::fromNameWithType(name.getModScope(), name.String(), std::function<void(si32)>(), silent);
  176. return getIdentifierImpl(options, silent);
  177. }
  178. std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & fullName, bool silent) const
  179. {
  180. assert(state != ELoadingState::LOADING);
  181. auto options = ObjectCallback::fromNameWithType(scope, fullName, std::function<void(si32)>(), silent);
  182. return getIdentifierImpl(options, silent);
  183. }
  184. std::optional<si32> CIdentifierStorage::getIdentifierImpl(const ObjectCallback & options, bool silent) const
  185. {
  186. auto idList = getPossibleIdentifiers(options);
  187. if (idList.size() == 1)
  188. return idList.front().id;
  189. if (!silent)
  190. showIdentifierResolutionErrorDetails(options);
  191. return std::optional<si32>();
  192. }
  193. void CIdentifierStorage::showIdentifierResolutionErrorDetails(const ObjectCallback & options) const
  194. {
  195. auto idList = getPossibleIdentifiers(options);
  196. logMod->error("Failed to resolve identifier '%s' of type '%s' from mod '%s'", options.name, options.type, options.localScope);
  197. if (options.dynamicType && options.type.empty())
  198. {
  199. bool suggestionFound = false;
  200. for (auto const & entry : registeredObjects)
  201. {
  202. if (!boost::algorithm::ends_with(entry.first, options.name))
  203. continue;
  204. suggestionFound = true;
  205. logMod->error("Perhaps you wanted to use identifier '%s' from mod '%s' instead?", entry.first, entry.second.scope);
  206. }
  207. if (suggestionFound)
  208. return;
  209. }
  210. if (idList.empty())
  211. {
  212. // check whether identifier is unavailable due to a missing dependency on a mod
  213. ObjectCallback testOptions = options;
  214. testOptions.localScope = ModScope::scopeGame();
  215. testOptions.remoteScope = {};
  216. auto testList = getPossibleIdentifiers(testOptions);
  217. if (testList.empty())
  218. {
  219. logMod->error("Identifier '%s' of type '%s' does not exists in any loaded mod!", options.name, options.type);
  220. }
  221. else
  222. {
  223. // such identifiers exists, but were not picked for some reason
  224. if (options.remoteScope.empty())
  225. {
  226. // attempt to access identifier from mods that is not dependency
  227. for (auto const & testOption : testList)
  228. {
  229. logMod->error("Identifier '%s' exists in mod %s", options.name, testOption.scope);
  230. logMod->error("Please add mod '%s' as dependency of mod '%s' to access this identifier", testOption.scope, options.localScope);
  231. }
  232. }
  233. else
  234. {
  235. // attempt to access identifier in form 'modName:object', but identifier is only present in different mod
  236. for (auto const & testOption : testList)
  237. {
  238. logMod->error("Identifier '%s' exists in mod '%s' but identifier was explicitly requested from mod '%s'!", options.name, testOption.scope, options.remoteScope);
  239. if (options.dynamicType)
  240. logMod->error("Please use form '%s.%s' or '%s:%s.%s' to access this identifier", options.type, options.name, testOption.scope, options.type, options.name);
  241. else
  242. logMod->error("Please use form '%s' or '%s:%s' to access this identifier", options.name, testOption.scope, options.name);
  243. }
  244. }
  245. }
  246. }
  247. else
  248. {
  249. logMod->error("Multiple possible candidates:");
  250. for (auto const & testOption : idList)
  251. {
  252. logMod->error("Identifier %s exists in mod %s", options.name, testOption.scope);
  253. if (options.dynamicType)
  254. logMod->error("Please use '%s:%s.%s' to access this identifier", testOption.scope, options.type, options.name);
  255. else
  256. logMod->error("Please use '%s:%s' to access this identifier", testOption.scope, options.name);
  257. }
  258. }
  259. }
  260. void CIdentifierStorage::registerObject(const std::string & scope, const std::string & type, const std::string & name, si32 identifier)
  261. {
  262. assert(state != ELoadingState::FINISHED);
  263. ObjectData data;
  264. data.scope = scope;
  265. data.id = identifier;
  266. std::string fullID = type + '.' + name;
  267. checkIdentifier(fullID);
  268. std::pair<const std::string, ObjectData> mapping = std::make_pair(fullID, data);
  269. if(!vstd::containsMapping(registeredObjects, mapping))
  270. {
  271. logMod->trace("registered '%s' as %s:%s", fullID, scope, identifier);
  272. registeredObjects.insert(mapping);
  273. }
  274. else
  275. {
  276. logMod->trace("Duplicate object '%s' found!", fullID);
  277. }
  278. }
  279. std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request) const
  280. {
  281. std::set<std::string> allowedScopes;
  282. bool isValidScope = true;
  283. // called have not specified destination mod explicitly
  284. if (request.remoteScope.empty())
  285. {
  286. // special scope that should have access to all in-game objects
  287. if (request.localScope == ModScope::scopeGame())
  288. {
  289. for(const auto & modName : LIBRARY->modh->getActiveMods())
  290. allowedScopes.insert(modName);
  291. }
  292. // normally ID's from all required mods, own mod and virtual built-in mod are allowed
  293. else if(request.localScope != ModScope::scopeBuiltin() && !request.localScope.empty())
  294. {
  295. allowedScopes = LIBRARY->modh->getModDependencies(request.localScope, isValidScope);
  296. if(!isValidScope)
  297. return std::vector<ObjectData>();
  298. allowedScopes.insert(request.localScope);
  299. }
  300. // all mods can access built-in mod
  301. allowedScopes.insert(ModScope::scopeBuiltin());
  302. }
  303. else
  304. {
  305. //if destination mod was specified explicitly, restrict lookup to this mod
  306. if(request.remoteScope == ModScope::scopeBuiltin() )
  307. {
  308. //built-in mod is an implicit dependency for all mods, allow access into it
  309. allowedScopes.insert(request.remoteScope);
  310. }
  311. else if ( request.localScope == ModScope::scopeGame() )
  312. {
  313. // allow access, this is special scope that should have access to all in-game objects
  314. allowedScopes.insert(request.remoteScope);
  315. }
  316. else if(request.remoteScope == request.localScope )
  317. {
  318. // allow self-access
  319. allowedScopes.insert(request.remoteScope);
  320. }
  321. else
  322. {
  323. // allow access only if mod is in our dependencies
  324. auto myDeps = LIBRARY->modh->getModDependencies(request.localScope, isValidScope);
  325. if(!isValidScope)
  326. return std::vector<ObjectData>();
  327. if(myDeps.count(request.remoteScope))
  328. allowedScopes.insert(request.remoteScope);
  329. }
  330. }
  331. std::string fullID = request.type + '.' + request.name;
  332. auto entries = registeredObjects.equal_range(fullID);
  333. if (entries.first != entries.second)
  334. {
  335. std::vector<ObjectData> locatedIDs;
  336. for (auto it = entries.first; it != entries.second; it++)
  337. {
  338. if (vstd::contains(allowedScopes, it->second.scope))
  339. {
  340. locatedIDs.push_back(it->second);
  341. }
  342. }
  343. return locatedIDs;
  344. }
  345. return std::vector<ObjectData>();
  346. }
  347. bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request) const
  348. {
  349. auto identifiers = getPossibleIdentifiers(request);
  350. if (identifiers.size() == 1) // normally resolved ID
  351. {
  352. request.callback(identifiers.front().id);
  353. return true;
  354. }
  355. if (request.optional && identifiers.empty()) // failed to resolve optional ID
  356. {
  357. return true;
  358. }
  359. // error found. Try to generate some debug info
  360. failedRequests.push_back(request);
  361. showIdentifierResolutionErrorDetails(request);
  362. return false;
  363. }
  364. void CIdentifierStorage::finalize()
  365. {
  366. assert(state == ELoadingState::LOADING);
  367. state = ELoadingState::FINALIZING;
  368. while ( !scheduledRequests.empty() )
  369. {
  370. // Use local copy since new requests may appear during resolving, invalidating any iterators
  371. auto request = scheduledRequests.back();
  372. scheduledRequests.pop_back();
  373. resolveIdentifier(request);
  374. }
  375. state = ELoadingState::FINISHED;
  376. }
  377. void CIdentifierStorage::debugDumpIdentifiers()
  378. {
  379. logMod->trace("List of all registered objects:");
  380. std::map<std::string, std::vector<std::string>> objectList;
  381. for(const auto & object : registeredObjects)
  382. {
  383. size_t categoryLength = object.first.find('.');
  384. assert(categoryLength != std::string::npos);
  385. std::string objectCategory = object.first.substr(0, categoryLength);
  386. std::string objectName = object.first.substr(categoryLength + 1);
  387. objectList[objectCategory].push_back("[" + object.second.scope + "] " + objectName);
  388. }
  389. for(auto & category : objectList)
  390. boost::range::sort(category.second);
  391. for(const auto & category : objectList)
  392. {
  393. logMod->trace("");
  394. logMod->trace("### %s", category.first);
  395. logMod->trace("");
  396. for(const auto & entry : category.second)
  397. logMod->trace("- " + entry);
  398. }
  399. }
  400. std::vector<std::string> CIdentifierStorage::getModsWithFailedRequests() const
  401. {
  402. std::vector<std::string> result;
  403. for (const auto & request : failedRequests)
  404. if (!vstd::contains(result, request.localScope) && !ModScope::isScopeReserved(request.localScope))
  405. result.push_back(request.localScope);
  406. return result;
  407. }
  408. VCMI_LIB_NAMESPACE_END