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- #include "StdInc.h"
- #include "SDL.h"
- #include "CDefHandler.h"
- #include "../lib/filesystem/CResourceLoader.h"
- #include "../lib/VCMI_Lib.h"
- #include "CBitmapHandler.h"
- /*
- * CDefHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #ifdef unused
- static long long pow(long long a, int b)
- {
- if (!b) return 1;
- long c = a;
- while (--b)
- a*=c;
- return a;
- }
- #endif
- CDefHandler::CDefHandler()
- {
- notFreeImgs = false;
- }
- CDefHandler::~CDefHandler()
- {
- if (notFreeImgs)
- return;
- for (size_t i=0; i<ourImages.size(); ++i)
- {
- if (ourImages[i].bitmap)
- {
- SDL_FreeSurface(ourImages[i].bitmap);
- ourImages[i].bitmap=nullptr;
- }
- }
- }
- CDefEssential::~CDefEssential()
- {
- for(size_t i=0; i < ourImages.size(); ++i)
- SDL_FreeSurface(ourImages[i].bitmap);
- }
- void CDefHandler::openFromMemory(ui8 *table, const std::string & name)
- {
- BMPPalette palette[256];
- SDefEntry &de = * reinterpret_cast<SDefEntry *>(table);
- ui8 *p;
- defName = name;
- DEFType = read_le_u32(&de.DEFType);
- width = read_le_u32(&de.width);
- height = read_le_u32(&de.height);
- ui32 totalBlocks = read_le_u32(&de.totalBlocks);
- for (ui32 it=0;it<256;it++)
- {
- palette[it].R = de.palette[it].R;
- palette[it].G = de.palette[it].G;
- palette[it].B = de.palette[it].B;
- palette[it].F = 255;
- }
- // The SDefEntryBlock starts just after the SDefEntry
- p = reinterpret_cast<ui8 *>(&de);
- p += sizeof(de);
- int totalEntries=0;
- for (ui32 z=0; z<totalBlocks; z++)
- {
- SDefEntryBlock &block = * reinterpret_cast<SDefEntryBlock *>(p);
- ui32 totalInBlock;
- totalInBlock = read_le_u32(&block.totalInBlock);
- for (ui32 j=SEntries.size(); j<totalEntries+totalInBlock; j++)
- SEntries.push_back(SEntry());
- p = block.data;
- for (ui32 j=0; j<totalInBlock; j++)
- {
- char Buffer[13];
- memcpy(Buffer, p, 12);
- Buffer[12] = 0;
- SEntries[totalEntries+j].name=Buffer;
- p += 13;
- }
- for (ui32 j=0; j<totalInBlock; j++)
- {
- SEntries[totalEntries+j].offset = read_le_u32(p);
- p += 4;
- }
- //totalEntries+=totalInBlock;
- for(ui32 hh=0; hh<totalInBlock; ++hh)
- {
- SEntries[totalEntries].group = z;
- ++totalEntries;
- }
- }
- for(ui32 j=0; j<SEntries.size(); ++j)
- {
- SEntries[j].name = SEntries[j].name.substr(0, SEntries[j].name.find('.')+4);
- }
- //RWEntries = new ui32[height];
- for(ui32 i=0; i < SEntries.size(); ++i)
- {
- Cimage nimg;
- nimg.bitmap = getSprite(i, table, palette);
- nimg.imName = SEntries[i].name;
- nimg.groupNumber = SEntries[i].group;
- ourImages.push_back(nimg);
- }
- }
- void CDefHandler::expand(ui8 N,ui8 & BL, ui8 & BR)
- {
- BL = (N & 0xE0) >> 5;
- BR = N & 0x1F;
- }
- SDL_Surface * CDefHandler::getSprite (int SIndex, const ui8 * FDef, const BMPPalette * palette) const
- {
- SDL_Surface * ret=nullptr;
- ui32 BaseOffset,
- SpriteWidth, SpriteHeight, //format of sprite
- TotalRowLength, // length of read segment
- add, FullHeight,FullWidth,
- RowAdd,
- defType2;
- int LeftMargin, RightMargin, TopMargin, BottomMargin;
- ui8 SegmentType;
- BaseOffset = SEntries[SIndex].offset;
- SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef + BaseOffset);
- defType2 = read_le_u32(&sd.defType2);
- FullWidth = read_le_u32(&sd.FullWidth);
- FullHeight = read_le_u32(&sd.FullHeight);
- SpriteWidth = read_le_u32(&sd.SpriteWidth);
- SpriteHeight = read_le_u32(&sd.SpriteHeight);
- LeftMargin = read_le_u32(&sd.LeftMargin);
- TopMargin = read_le_u32(&sd.TopMargin);
- RightMargin = FullWidth - SpriteWidth - LeftMargin;
- BottomMargin = FullHeight - SpriteHeight - TopMargin;
- //if(LeftMargin + RightMargin < 0)
- // SpriteWidth += LeftMargin + RightMargin; //ugly construction... TODO: check how to do it nicer
- if(LeftMargin<0)
- SpriteWidth+=LeftMargin;
- if(RightMargin<0)
- SpriteWidth+=RightMargin;
- // Note: this looks bogus because we allocate only FullWidth, not FullWidth+add
- add = 4 - FullWidth%4;
- if (add==4)
- add=0;
- ret = SDL_CreateRGBSurface(SDL_SWSURFACE, FullWidth, FullHeight, 8, 0, 0, 0, 0);
- BaseOffset += sizeof(SSpriteDef);
- int BaseOffsetor = BaseOffset;
- for(int i=0; i<256; ++i)
- {
- SDL_Color pr;
- pr.r = palette[i].R;
- pr.g = palette[i].G;
- pr.b = palette[i].B;
- pr.unused = palette[i].F;
- (*(ret->format->palette->colors+i))=pr;
- }
- int ftcp=0;
- // If there's a margin anywhere, just blank out the whole surface.
- if (TopMargin > 0 || BottomMargin > 0 || LeftMargin > 0 || RightMargin > 0) {
- memset( reinterpret_cast<char*>(ret->pixels), 0, FullHeight*FullWidth);
- }
- // Skip top margin
- if (TopMargin > 0)
- ftcp += TopMargin*(FullWidth+add);
- switch(defType2)
- {
- case 0:
- {
- for (ui32 i=0;i<SpriteHeight;i++)
- {
- if (LeftMargin>0)
- ftcp += LeftMargin;
- memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, &FDef[BaseOffset], SpriteWidth);
- ftcp += SpriteWidth;
- BaseOffset += SpriteWidth;
- if (RightMargin>0)
- ftcp += RightMargin;
- }
- }
- break;
- case 1:
- {
- const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+BaseOffset);
- BaseOffset += sizeof(int) * SpriteHeight;
- for (ui32 i=0;i<SpriteHeight;i++)
- {
- BaseOffset=BaseOffsetor + read_le_u32(RWEntriesLoc + i);
- if (LeftMargin>0)
- ftcp += LeftMargin;
- TotalRowLength=0;
- do
- {
- ui32 SegmentLength;
- SegmentType=FDef[BaseOffset++];
- SegmentLength=FDef[BaseOffset++] + 1;
- if (SegmentType==0xFF)
- {
- memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, FDef + BaseOffset, SegmentLength);
- BaseOffset+=SegmentLength;
- }
- else
- {
- memset(reinterpret_cast<char*>(ret->pixels)+ftcp, SegmentType, SegmentLength);
- }
- ftcp += SegmentLength;
- TotalRowLength += SegmentLength;
- }while(TotalRowLength<SpriteWidth);
- RowAdd=SpriteWidth-TotalRowLength;
- if (RightMargin>0)
- ftcp += RightMargin;
- if (add>0)
- ftcp += add+RowAdd;
- }
- }
- break;
- case 2:
- {
- BaseOffset = BaseOffsetor + read_le_u16(FDef + BaseOffsetor);
- for (ui32 i=0;i<SpriteHeight;i++)
- {
- //BaseOffset = BaseOffsetor+RWEntries[i];
- if (LeftMargin>0)
- ftcp += LeftMargin;
- TotalRowLength=0;
- do
- {
- SegmentType=FDef[BaseOffset++];
- ui8 code = SegmentType / 32;
- ui8 value = (SegmentType & 31) + 1;
- if(code==7)
- {
- memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, &FDef[BaseOffset], value);
- ftcp += value;
- BaseOffset += value;
- }
- else
- {
- memset(reinterpret_cast<char*>(ret->pixels)+ftcp, code, value);
- ftcp += value;
- }
- TotalRowLength+=value;
- } while(TotalRowLength<SpriteWidth);
- if (RightMargin>0)
- ftcp += RightMargin;
- RowAdd=SpriteWidth-TotalRowLength;
- if (add>0)
- ftcp += add+RowAdd;
- }
- }
- break;
- case 3:
- {
- for (ui32 i=0;i<SpriteHeight;i++)
- {
- BaseOffset = BaseOffsetor + read_le_u16(FDef + BaseOffsetor+i*2*(SpriteWidth/32));
- if (LeftMargin>0)
- ftcp += LeftMargin;
- TotalRowLength=0;
- do
- {
- SegmentType=FDef[BaseOffset++];
- ui8 code = SegmentType / 32;
- ui8 value = (SegmentType & 31) + 1;
- int len = std::min<ui32>(value, SpriteWidth - TotalRowLength) - std::max(0, -LeftMargin);
- vstd::amax(len, 0);
- if(code==7)
- {
- memcpy((ui8*)ret->pixels + ftcp, FDef + BaseOffset, len);
- ftcp += len;
- BaseOffset += len;
- }
- else
- {
- memset((ui8*)ret->pixels + ftcp, code, len);
- ftcp += len;
- }
- TotalRowLength+=( LeftMargin>=0 ? value : value+LeftMargin );
- }while(TotalRowLength<SpriteWidth);
- if (RightMargin>0)
- ftcp += RightMargin;
- RowAdd=SpriteWidth-TotalRowLength;
- if (add>0)
- ftcp += add+RowAdd;
- }
- }
- break;
- default:
- throw std::runtime_error("Unknown sprite format.");
- break;
- }
- SDL_Color ttcol = ret->format->palette->colors[0];
- Uint32 keycol = SDL_MapRGBA(ret->format, ttcol.r, ttcol.b, ttcol.g, ttcol.unused);
- SDL_SetColorKey(ret, SDL_SRCCOLORKEY, keycol);
- return ret;
- }
- CDefEssential * CDefHandler::essentialize()
- {
- CDefEssential * ret = new CDefEssential;
- ret->ourImages = ourImages;
- notFreeImgs = true;
- return ret;
- }
- CDefHandler * CDefHandler::giveDef(const std::string & defName)
- {
- ui8 * data = CResourceHandler::get()->loadData(
- ResourceID(std::string("SPRITES/") + defName, EResType::ANIMATION)).first.release();
- if(!data)
- throw std::runtime_error("bad def name!");
- CDefHandler * nh = new CDefHandler();
- nh->openFromMemory(data, defName);
- delete [] data;
- return nh;
- }
- CDefEssential * CDefHandler::giveDefEss(const std::string & defName)
- {
- CDefEssential * ret;
- CDefHandler * temp = giveDef(defName);
- ret = temp->essentialize();
- delete temp;
- return ret;
- }
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