CDefHandler.cpp 8.8 KB

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  1. #include "StdInc.h"
  2. #include "SDL.h"
  3. #include "CDefHandler.h"
  4. #include "../lib/filesystem/CResourceLoader.h"
  5. #include "../lib/VCMI_Lib.h"
  6. #include "CBitmapHandler.h"
  7. /*
  8. * CDefHandler.cpp, part of VCMI engine
  9. *
  10. * Authors: listed in file AUTHORS in main folder
  11. *
  12. * License: GNU General Public License v2.0 or later
  13. * Full text of license available in license.txt file, in main folder
  14. *
  15. */
  16. #ifdef unused
  17. static long long pow(long long a, int b)
  18. {
  19. if (!b) return 1;
  20. long c = a;
  21. while (--b)
  22. a*=c;
  23. return a;
  24. }
  25. #endif
  26. CDefHandler::CDefHandler()
  27. {
  28. notFreeImgs = false;
  29. }
  30. CDefHandler::~CDefHandler()
  31. {
  32. if (notFreeImgs)
  33. return;
  34. for (size_t i=0; i<ourImages.size(); ++i)
  35. {
  36. if (ourImages[i].bitmap)
  37. {
  38. SDL_FreeSurface(ourImages[i].bitmap);
  39. ourImages[i].bitmap=nullptr;
  40. }
  41. }
  42. }
  43. CDefEssential::~CDefEssential()
  44. {
  45. for(size_t i=0; i < ourImages.size(); ++i)
  46. SDL_FreeSurface(ourImages[i].bitmap);
  47. }
  48. void CDefHandler::openFromMemory(ui8 *table, const std::string & name)
  49. {
  50. BMPPalette palette[256];
  51. SDefEntry &de = * reinterpret_cast<SDefEntry *>(table);
  52. ui8 *p;
  53. defName = name;
  54. DEFType = read_le_u32(&de.DEFType);
  55. width = read_le_u32(&de.width);
  56. height = read_le_u32(&de.height);
  57. ui32 totalBlocks = read_le_u32(&de.totalBlocks);
  58. for (ui32 it=0;it<256;it++)
  59. {
  60. palette[it].R = de.palette[it].R;
  61. palette[it].G = de.palette[it].G;
  62. palette[it].B = de.palette[it].B;
  63. palette[it].F = 255;
  64. }
  65. // The SDefEntryBlock starts just after the SDefEntry
  66. p = reinterpret_cast<ui8 *>(&de);
  67. p += sizeof(de);
  68. int totalEntries=0;
  69. for (ui32 z=0; z<totalBlocks; z++)
  70. {
  71. SDefEntryBlock &block = * reinterpret_cast<SDefEntryBlock *>(p);
  72. ui32 totalInBlock;
  73. totalInBlock = read_le_u32(&block.totalInBlock);
  74. for (ui32 j=SEntries.size(); j<totalEntries+totalInBlock; j++)
  75. SEntries.push_back(SEntry());
  76. p = block.data;
  77. for (ui32 j=0; j<totalInBlock; j++)
  78. {
  79. char Buffer[13];
  80. memcpy(Buffer, p, 12);
  81. Buffer[12] = 0;
  82. SEntries[totalEntries+j].name=Buffer;
  83. p += 13;
  84. }
  85. for (ui32 j=0; j<totalInBlock; j++)
  86. {
  87. SEntries[totalEntries+j].offset = read_le_u32(p);
  88. p += 4;
  89. }
  90. //totalEntries+=totalInBlock;
  91. for(ui32 hh=0; hh<totalInBlock; ++hh)
  92. {
  93. SEntries[totalEntries].group = z;
  94. ++totalEntries;
  95. }
  96. }
  97. for(ui32 j=0; j<SEntries.size(); ++j)
  98. {
  99. SEntries[j].name = SEntries[j].name.substr(0, SEntries[j].name.find('.')+4);
  100. }
  101. //RWEntries = new ui32[height];
  102. for(ui32 i=0; i < SEntries.size(); ++i)
  103. {
  104. Cimage nimg;
  105. nimg.bitmap = getSprite(i, table, palette);
  106. nimg.imName = SEntries[i].name;
  107. nimg.groupNumber = SEntries[i].group;
  108. ourImages.push_back(nimg);
  109. }
  110. }
  111. void CDefHandler::expand(ui8 N,ui8 & BL, ui8 & BR)
  112. {
  113. BL = (N & 0xE0) >> 5;
  114. BR = N & 0x1F;
  115. }
  116. SDL_Surface * CDefHandler::getSprite (int SIndex, const ui8 * FDef, const BMPPalette * palette) const
  117. {
  118. SDL_Surface * ret=nullptr;
  119. ui32 BaseOffset,
  120. SpriteWidth, SpriteHeight, //format of sprite
  121. TotalRowLength, // length of read segment
  122. add, FullHeight,FullWidth,
  123. RowAdd,
  124. defType2;
  125. int LeftMargin, RightMargin, TopMargin, BottomMargin;
  126. ui8 SegmentType;
  127. BaseOffset = SEntries[SIndex].offset;
  128. SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef + BaseOffset);
  129. defType2 = read_le_u32(&sd.defType2);
  130. FullWidth = read_le_u32(&sd.FullWidth);
  131. FullHeight = read_le_u32(&sd.FullHeight);
  132. SpriteWidth = read_le_u32(&sd.SpriteWidth);
  133. SpriteHeight = read_le_u32(&sd.SpriteHeight);
  134. LeftMargin = read_le_u32(&sd.LeftMargin);
  135. TopMargin = read_le_u32(&sd.TopMargin);
  136. RightMargin = FullWidth - SpriteWidth - LeftMargin;
  137. BottomMargin = FullHeight - SpriteHeight - TopMargin;
  138. //if(LeftMargin + RightMargin < 0)
  139. // SpriteWidth += LeftMargin + RightMargin; //ugly construction... TODO: check how to do it nicer
  140. if(LeftMargin<0)
  141. SpriteWidth+=LeftMargin;
  142. if(RightMargin<0)
  143. SpriteWidth+=RightMargin;
  144. // Note: this looks bogus because we allocate only FullWidth, not FullWidth+add
  145. add = 4 - FullWidth%4;
  146. if (add==4)
  147. add=0;
  148. ret = SDL_CreateRGBSurface(SDL_SWSURFACE, FullWidth, FullHeight, 8, 0, 0, 0, 0);
  149. BaseOffset += sizeof(SSpriteDef);
  150. int BaseOffsetor = BaseOffset;
  151. for(int i=0; i<256; ++i)
  152. {
  153. SDL_Color pr;
  154. pr.r = palette[i].R;
  155. pr.g = palette[i].G;
  156. pr.b = palette[i].B;
  157. pr.unused = palette[i].F;
  158. (*(ret->format->palette->colors+i))=pr;
  159. }
  160. int ftcp=0;
  161. // If there's a margin anywhere, just blank out the whole surface.
  162. if (TopMargin > 0 || BottomMargin > 0 || LeftMargin > 0 || RightMargin > 0) {
  163. memset( reinterpret_cast<char*>(ret->pixels), 0, FullHeight*FullWidth);
  164. }
  165. // Skip top margin
  166. if (TopMargin > 0)
  167. ftcp += TopMargin*(FullWidth+add);
  168. switch(defType2)
  169. {
  170. case 0:
  171. {
  172. for (ui32 i=0;i<SpriteHeight;i++)
  173. {
  174. if (LeftMargin>0)
  175. ftcp += LeftMargin;
  176. memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, &FDef[BaseOffset], SpriteWidth);
  177. ftcp += SpriteWidth;
  178. BaseOffset += SpriteWidth;
  179. if (RightMargin>0)
  180. ftcp += RightMargin;
  181. }
  182. }
  183. break;
  184. case 1:
  185. {
  186. const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+BaseOffset);
  187. BaseOffset += sizeof(int) * SpriteHeight;
  188. for (ui32 i=0;i<SpriteHeight;i++)
  189. {
  190. BaseOffset=BaseOffsetor + read_le_u32(RWEntriesLoc + i);
  191. if (LeftMargin>0)
  192. ftcp += LeftMargin;
  193. TotalRowLength=0;
  194. do
  195. {
  196. ui32 SegmentLength;
  197. SegmentType=FDef[BaseOffset++];
  198. SegmentLength=FDef[BaseOffset++] + 1;
  199. if (SegmentType==0xFF)
  200. {
  201. memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, FDef + BaseOffset, SegmentLength);
  202. BaseOffset+=SegmentLength;
  203. }
  204. else
  205. {
  206. memset(reinterpret_cast<char*>(ret->pixels)+ftcp, SegmentType, SegmentLength);
  207. }
  208. ftcp += SegmentLength;
  209. TotalRowLength += SegmentLength;
  210. }while(TotalRowLength<SpriteWidth);
  211. RowAdd=SpriteWidth-TotalRowLength;
  212. if (RightMargin>0)
  213. ftcp += RightMargin;
  214. if (add>0)
  215. ftcp += add+RowAdd;
  216. }
  217. }
  218. break;
  219. case 2:
  220. {
  221. BaseOffset = BaseOffsetor + read_le_u16(FDef + BaseOffsetor);
  222. for (ui32 i=0;i<SpriteHeight;i++)
  223. {
  224. //BaseOffset = BaseOffsetor+RWEntries[i];
  225. if (LeftMargin>0)
  226. ftcp += LeftMargin;
  227. TotalRowLength=0;
  228. do
  229. {
  230. SegmentType=FDef[BaseOffset++];
  231. ui8 code = SegmentType / 32;
  232. ui8 value = (SegmentType & 31) + 1;
  233. if(code==7)
  234. {
  235. memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, &FDef[BaseOffset], value);
  236. ftcp += value;
  237. BaseOffset += value;
  238. }
  239. else
  240. {
  241. memset(reinterpret_cast<char*>(ret->pixels)+ftcp, code, value);
  242. ftcp += value;
  243. }
  244. TotalRowLength+=value;
  245. } while(TotalRowLength<SpriteWidth);
  246. if (RightMargin>0)
  247. ftcp += RightMargin;
  248. RowAdd=SpriteWidth-TotalRowLength;
  249. if (add>0)
  250. ftcp += add+RowAdd;
  251. }
  252. }
  253. break;
  254. case 3:
  255. {
  256. for (ui32 i=0;i<SpriteHeight;i++)
  257. {
  258. BaseOffset = BaseOffsetor + read_le_u16(FDef + BaseOffsetor+i*2*(SpriteWidth/32));
  259. if (LeftMargin>0)
  260. ftcp += LeftMargin;
  261. TotalRowLength=0;
  262. do
  263. {
  264. SegmentType=FDef[BaseOffset++];
  265. ui8 code = SegmentType / 32;
  266. ui8 value = (SegmentType & 31) + 1;
  267. int len = std::min<ui32>(value, SpriteWidth - TotalRowLength) - std::max(0, -LeftMargin);
  268. vstd::amax(len, 0);
  269. if(code==7)
  270. {
  271. memcpy((ui8*)ret->pixels + ftcp, FDef + BaseOffset, len);
  272. ftcp += len;
  273. BaseOffset += len;
  274. }
  275. else
  276. {
  277. memset((ui8*)ret->pixels + ftcp, code, len);
  278. ftcp += len;
  279. }
  280. TotalRowLength+=( LeftMargin>=0 ? value : value+LeftMargin );
  281. }while(TotalRowLength<SpriteWidth);
  282. if (RightMargin>0)
  283. ftcp += RightMargin;
  284. RowAdd=SpriteWidth-TotalRowLength;
  285. if (add>0)
  286. ftcp += add+RowAdd;
  287. }
  288. }
  289. break;
  290. default:
  291. throw std::runtime_error("Unknown sprite format.");
  292. break;
  293. }
  294. SDL_Color ttcol = ret->format->palette->colors[0];
  295. Uint32 keycol = SDL_MapRGBA(ret->format, ttcol.r, ttcol.b, ttcol.g, ttcol.unused);
  296. SDL_SetColorKey(ret, SDL_SRCCOLORKEY, keycol);
  297. return ret;
  298. }
  299. CDefEssential * CDefHandler::essentialize()
  300. {
  301. CDefEssential * ret = new CDefEssential;
  302. ret->ourImages = ourImages;
  303. notFreeImgs = true;
  304. return ret;
  305. }
  306. CDefHandler * CDefHandler::giveDef(const std::string & defName)
  307. {
  308. ui8 * data = CResourceHandler::get()->loadData(
  309. ResourceID(std::string("SPRITES/") + defName, EResType::ANIMATION)).first.release();
  310. if(!data)
  311. throw std::runtime_error("bad def name!");
  312. CDefHandler * nh = new CDefHandler();
  313. nh->openFromMemory(data, defName);
  314. delete [] data;
  315. return nh;
  316. }
  317. CDefEssential * CDefHandler::giveDefEss(const std::string & defName)
  318. {
  319. CDefEssential * ret;
  320. CDefHandler * temp = giveDef(defName);
  321. ret = temp->essentialize();
  322. delete temp;
  323. return ret;
  324. }