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- #include "gui/CIntObject.h"
- #include "AdventureMapClasses.h"
- #include "CAdvmapInterface.h"
- #include "GUIClasses.h"
- #include "../lib/CGameState.h"
- /*
- * CQuestLog.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CCreature;
- class CStackInstance;
- class CAdventureMapButton;
- class CGHeroInstance;
- class CComponent;
- class LRClickableAreaWText;
- class CAdventureMapButton;
- class CPicture;
- class CCreaturePic;
- class LRClickableAreaWTextComp;
- class CSlider;
- class CLabel;
- struct QuestInfo;
- extern CAdvMapInt *adventureInt;
- const int QUEST_COUNT = 9;
- class CQuestLabel : public LRClickableAreaWText, public CBoundedLabel
- {
- public:
- std::function<void()> callback;
- CQuestLabel (int x=0, int y=0, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::WHITE, const std::string &Text = "")
- : CBoundedLabel (x, y, FONT_SMALL, TOPLEFT, Colors::WHITE, Text){};
- void clickLeft(tribool down, bool previousState);
- void showAll(SDL_Surface * to);
- };
- class CQuestIcon : public CAnimImage
- {
- public:
- std::function<void()> callback; //TODO: merge with other similiar classes?
- CQuestIcon (const std::string &defname, int index, int x=0, int y=0);
- void clickLeft(tribool down, bool previousState);
- void showAll(SDL_Surface * to);
- };
- class CQuestMinimap : public CMinimap
- {
- std::vector <CQuestIcon *> icons;
- void clickLeft(tribool down, bool previousState){}; //minimap ignores clicking on its surface
- void iconClicked();
- void mouseMoved (const SDL_MouseMotionEvent & sEvent){};
- public:
- const QuestInfo * currentQuest;
- CQuestMinimap (const Rect & position);
- //should be called to invalidate whole map - different player or level
- void update();
- void setLevel(int level);
- void addQuestMarks (const QuestInfo * q);
- void showAll(SDL_Surface * to);
- };
- class CQuestLog : public CWindowObject
- {
- int questIndex;
- const QuestInfo * currentQuest;
- const std::vector<QuestInfo> quests;
- std::vector<CQuestLabel *> labels;
- CTextBox * description;
- CQuestMinimap * minimap;
- CSlider * slider; //scrolls quests
- CAdventureMapButton *ok;
- void init ();
- public:
- CQuestLog (const std::vector<QuestInfo> & Quests);
- ~CQuestLog(){};
- void selectQuest (int which);
- void updateMinimap (int which){};
- void printDescription (int which){};
- void sliderMoved (int newpos);
- void recreateQuestList (int pos);
- void showAll (SDL_Surface * to);
- };
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