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- #include "StdInc.h"
- #include "../lib/NetPacks.h"
- #include "../lib/filesystem/CResourceLoader.h"
- #include "../lib/filesystem/CFileInfo.h"
- #include "../CCallback.h"
- #include "Client.h"
- #include "CPlayerInterface.h"
- #include "CGameInfo.h"
- #include "../lib/Connection.h"
- #include "../lib/CGeneralTextHandler.h"
- #include "../lib/CDefObjInfoHandler.h"
- #include "../lib/CHeroHandler.h"
- #include "../lib/CObjectHandler.h"
- #include "../lib/VCMI_Lib.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/VCMIDirs.h"
- #include "../lib/CSpellHandler.h"
- #include "CSoundBase.h"
- #include "mapHandler.h"
- #include "GUIClasses.h"
- #include "../lib/CConfigHandler.h"
- #include "gui/SDL_Extensions.h"
- #include "battle/CBattleInterface.h"
- #include "../lib/mapping/CCampaignHandler.h"
- #include "../lib/CGameState.h"
- #include "../lib/BattleState.h"
- #include "../lib/GameConstants.h"
- #include "gui/CGuiHandler.h"
- #include "CMT.h"
- //macros to avoid code duplication - calls given method with given arguments if interface for specific player is present
- //awaiting variadic templates...
- #define CALL_IN_PRIVILAGED_INTS(function, ...) \
- do \
- { \
- BOOST_FOREACH(auto &ger, cl->privilagedGameEventReceivers) \
- ger->function(__VA_ARGS__); \
- } while(0)
- #define CALL_ONLY_THAT_INTERFACE(player, function, ...) \
- do \
- { \
- if(vstd::contains(cl->playerint,player)) \
- cl->playerint[player]->function(__VA_ARGS__); \
- }while(0)
- #define INTERFACE_CALL_IF_PRESENT(player,function,...) \
- do \
- { \
- CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
- CALL_IN_PRIVILAGED_INTS(function, __VA_ARGS__); \
- } while(0)
- #define CALL_ONLY_THAT_BATTLE_INTERFACE(player,function, ...) \
- do \
- { \
- if(vstd::contains(cl->battleints,player)) \
- cl->battleints[player]->function(__VA_ARGS__); \
- \
- if(cl->additionalBattleInts.count(player)) \
- { \
- BOOST_FOREACH(auto bInt, cl->additionalBattleInts[player])\
- bInt->function(__VA_ARGS__); \
- } \
- } while (0);
- #define BATTLE_INTERFACE_CALL_RECEIVERS(function,...) \
- do \
- { \
- BOOST_FOREACH(auto & ber, cl->privilagedBattleEventReceivers)\
- ber->function(__VA_ARGS__); \
- } while(0)
- #define BATTLE_INTERFACE_CALL_IF_PRESENT(player,function,...) \
- do \
- { \
- CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
- BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__); \
- } while(0)
- //calls all normal interfaces and privilaged ones, playerints may be updated when iterating over it, so we need a copy
- #define CALL_IN_ALL_INTERFACES(function, ...) \
- do \
- { \
- auto ints = cl->playerint; \
- for(auto i = ints.begin(); i != ints.end(); i++)\
- CALL_ONLY_THAT_INTERFACE(i->first, function, __VA_ARGS__); \
- } while(0)
- #define BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(function,...) \
- CALL_ONLY_THAT_BATTLE_INTERFACE(GS(cl)->curB->sides[0], function, __VA_ARGS__) \
- CALL_ONLY_THAT_BATTLE_INTERFACE(GS(cl)->curB->sides[1], function, __VA_ARGS__) \
- BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__)
- /*
- * NetPacksClient.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- void SetResources::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(player,receivedResource,-1,-1);
- }
- void SetResource::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(player,receivedResource,resid,val);
- }
- void SetPrimSkill::applyCl( CClient *cl )
- {
- const CGHeroInstance *h = cl->getHero(id);
- if(!h)
- {
- logNetwork->errorStream() << "Cannot find hero with ID " << id.getNum();
- return;
- }
- INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroPrimarySkillChanged,h,which,val);
- }
- void SetSecSkill::applyCl( CClient *cl )
- {
- const CGHeroInstance *h = cl->getHero(id);
- if(!h)
- {
- logNetwork->errorStream() << "Cannot find hero with ID " << id;
- return;
- }
- INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroSecondarySkillChanged,h,which,val);
- }
- void HeroVisitCastle::applyCl( CClient *cl )
- {
- const CGHeroInstance *h = cl->getHero(hid);
- if(start())
- {
- INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroVisitsTown, h, GS(cl)->getTown(tid));
- }
- }
- void ChangeSpells::applyCl( CClient *cl )
- {
- //TODO: inform interface?
- }
- void SetMana::applyCl( CClient *cl )
- {
- const CGHeroInstance *h = cl->getHero(hid);
- INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroManaPointsChanged, h);
- }
- void SetMovePoints::applyCl( CClient *cl )
- {
- const CGHeroInstance *h = cl->getHero(hid);
- cl->invalidatePaths(h);
- INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroMovePointsChanged, h);
- }
- void FoWChange::applyCl( CClient *cl )
- {
- BOOST_FOREACH(auto &i, cl->playerint)
- if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
- {
- if(mode)
- i.second->tileRevealed(tiles);
- else
- i.second->tileHidden(tiles);
- }
- cl->invalidatePaths();
- }
- void SetAvailableHeroes::applyCl( CClient *cl )
- {
- //TODO: inform interface?
- }
- void ChangeStackCount::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChagedCount, sl, count, absoluteValue);
- }
- void SetStackType::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChangedType, sl, *type);
- }
- void EraseStack::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stacksErased, sl);
- }
- void SwapStacks::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(sl1.army->tempOwner, stacksSwapped, sl1, sl2);
- if(sl1.army->tempOwner != sl2.army->tempOwner)
- INTERFACE_CALL_IF_PRESENT(sl2.army->tempOwner, stacksSwapped, sl1, sl2);
- }
- void InsertNewStack::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner,newStackInserted,sl, *sl.getStack());
- }
- void RebalanceStacks::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(src.army->tempOwner, stacksRebalanced, src, dst, count);
- if(src.army->tempOwner != dst.army->tempOwner)
- INTERFACE_CALL_IF_PRESENT(dst.army->tempOwner,stacksRebalanced, src, dst, count);
- }
- void PutArtifact::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactPut, al);
- }
- void EraseArtifact::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactRemoved, al);
- }
- void MoveArtifact::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(src.owningPlayer(), artifactMoved, src, dst);
- if(src.owningPlayer() != dst.owningPlayer())
- INTERFACE_CALL_IF_PRESENT(dst.owningPlayer(), artifactMoved, src, dst);
- }
- void AssembledArtifact::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactAssembled, al);
- }
- void DisassembledArtifact::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactDisassembled, al);
- }
- void HeroVisit::applyCl( CClient *cl )
- {
- assert(hero);
- INTERFACE_CALL_IF_PRESENT(hero->tempOwner, heroVisit, hero, obj, starting);
- }
- void NewTurn::applyCl( CClient *cl )
- {
- cl->invalidatePaths();
- }
- void GiveBonus::applyCl( CClient *cl )
- {
- cl->invalidatePaths();
- switch(who)
- {
- case HERO:
- {
- const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
- INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, *h->getBonusList().back(),true);
- }
- break;
- case PLAYER:
- {
- const PlayerState *p = GS(cl)->getPlayer(PlayerColor(id));
- INTERFACE_CALL_IF_PRESENT(PlayerColor(id), playerBonusChanged, *p->getBonusList().back(), true);
- }
- break;
- }
- }
- void ChangeObjPos::applyFirstCl( CClient *cl )
- {
- CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
- if(flags & 1)
- CGI->mh->hideObject(obj);
- }
- void ChangeObjPos::applyCl( CClient *cl )
- {
- CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
- if(flags & 1)
- CGI->mh->printObject(obj);
- cl->invalidatePaths();
- }
- void PlayerEndsGame::applyCl( CClient *cl )
- {
- CALL_IN_ALL_INTERFACES(gameOver, player, victory);
- }
- void RemoveBonus::applyCl( CClient *cl )
- {
- cl->invalidatePaths();
- switch(who)
- {
- case HERO:
- {
- const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
- INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, bonus,false);
- }
- break;
- case PLAYER:
- {
- //const PlayerState *p = GS(cl)->getPlayer(id);
- INTERFACE_CALL_IF_PRESENT(PlayerColor(id), playerBonusChanged, bonus, false);
- }
- break;
- }
- }
- void UpdateCampaignState::applyCl( CClient *cl )
- {
- cl->stopConnection();
- cl->campaignMapFinished(camp);
- }
- void PrepareForAdvancingCampaign::applyCl(CClient *cl)
- {
- cl->serv->prepareForSendingHeroes();
- }
- void RemoveObject::applyFirstCl( CClient *cl )
- {
- const CGObjectInstance *o = cl->getObj(id);
- CGI->mh->hideObject(o);
- int3 pos = o->visitablePos();
- //notify interfaces about removal
- for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
- {
- if(GS(cl)->isVisible(o, i->first))
- i->second->objectRemoved(o);
- }
- }
- void RemoveObject::applyCl( CClient *cl )
- {
- cl->invalidatePaths();
- }
- void TryMoveHero::applyFirstCl( CClient *cl )
- {
- CGHeroInstance *h = GS(cl)->getHero(id);
- //check if playerint will have the knowledge about movement - if not, directly update maphandler
- for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
- {
- if(i->first >= PlayerColor::PLAYER_LIMIT)
- continue;
- TeamState *t = GS(cl)->getPlayerTeam(i->first);
- if((t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
- && GS(cl)->getPlayer(i->first)->human)
- humanKnows = true;
- }
- if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
- CGI->mh->removeObject(h);
- if(result == DISEMBARK)
- CGI->mh->printObject(h->boat);
- }
- void TryMoveHero::applyCl( CClient *cl )
- {
- const CGHeroInstance *h = cl->getHero(id);
- cl->invalidatePaths();
- if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
- {
- CGI->mh->printObject(h);
- }
- if(result == EMBARK)
- CGI->mh->hideObject(h->boat);
- PlayerColor player = h->tempOwner;
- BOOST_FOREACH(auto &i, cl->playerint)
- if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
- i.second->tileRevealed(fowRevealed);
- //notify interfaces about move
- for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
- {
- if(i->first >= PlayerColor::PLAYER_LIMIT) continue;
- TeamState *t = GS(cl)->getPlayerTeam(i->first);
- if(t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
- {
- i->second->heroMoved(*this);
- }
- }
- if(!humanKnows) //maphandler didn't get update from playerint, do it now
- { //TODO: restructure nicely
- CGI->mh->printObject(h);
- }
- }
- void NewStructures::applyCl( CClient *cl )
- {
- CGTownInstance *town = GS(cl)->getTown(tid);
- BOOST_FOREACH(const auto & id, bid)
- {
- if(id == BuildingID::CAPITOL) //fort or capitol
- {
- town->defInfo = const_cast<CGDefInfo*>(CGI->dobjinfo->capitols[town->subID].get());
- }
- if(id == BuildingID::FORT)
- {
- town->defInfo = const_cast<CGDefInfo*>(CGI->dobjinfo->gobjs[Obj::TOWN][town->subID].get());
- }
- if(vstd::contains(cl->playerint,town->tempOwner))
- cl->playerint[town->tempOwner]->buildChanged(town,id,1);
- }
- }
- void RazeStructures::applyCl (CClient *cl)
- {
- CGTownInstance *town = GS(cl)->getTown(tid);
- BOOST_FOREACH(const auto & id, bid)
- {
- if (id == BuildingID::CAPITOL) //fort or capitol
- {
- town->defInfo = const_cast<CGDefInfo*>(CGI->dobjinfo->gobjs[Obj::TOWN][town->subID].get());
- }
- if(vstd::contains (cl->playerint,town->tempOwner))
- cl->playerint[town->tempOwner]->buildChanged (town,id,2);
- }
- }
- void SetAvailableCreatures::applyCl( CClient *cl )
- {
- const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
- //inform order about the change
- PlayerColor p;
- if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
- p = cl->getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
- else
- p = dw->tempOwner;
- INTERFACE_CALL_IF_PRESENT(p, availableCreaturesChanged, dw);
- }
- void SetHeroesInTown::applyCl( CClient *cl )
- {
- CGTownInstance *t = GS(cl)->getTown(tid);
- CGHeroInstance *hGarr = GS(cl)->getHero(this->garrison);
- CGHeroInstance *hVisit = GS(cl)->getHero(this->visiting);
- std::set<PlayerColor> playersToNotify;
- if(vstd::contains(cl->playerint,t->tempOwner)) // our town
- playersToNotify.insert(t->tempOwner);
- if (hGarr && vstd::contains(cl->playerint, hGarr->tempOwner))
- playersToNotify.insert(hGarr->tempOwner);
- if (hVisit && vstd::contains(cl->playerint, hVisit->tempOwner))
- playersToNotify.insert(hVisit->tempOwner);
- BOOST_FOREACH(auto playerID, playersToNotify)
- cl->playerint[playerID]->heroInGarrisonChange(t);
- }
- // void SetHeroArtifacts::applyCl( CClient *cl )
- // {
- // // CGHeroInstance *h = GS(cl)->getHero(hid);
- // // CGameInterface *player = (vstd::contains(cl->playerint,h->tempOwner) ? cl->playerint[h->tempOwner] : nullptr);
- // // if(!player)
- // // return;
- //
- // //h->recreateArtBonuses();
- // //player->heroArtifactSetChanged(h);
- //
- // // BOOST_FOREACH(Bonus bonus, gained)
- // // {
- // // player->heroBonusChanged(h,bonus,true);
- // // }
- // // BOOST_FOREACH(Bonus bonus, lost)
- // // {
- // // player->heroBonusChanged(h,bonus,false);
- // // }
- // }
- void HeroRecruited::applyCl( CClient *cl )
- {
- CGHeroInstance *h = GS(cl)->map->heroesOnMap.back();
- if(h->subID != hid)
- {
- logNetwork->errorStream() << "Something wrong with hero recruited!";
- }
- CGI->mh->initHeroDef(h);
- CGI->mh->printObject(h);
- if(vstd::contains(cl->playerint,h->tempOwner))
- {
- cl->playerint[h->tempOwner]->heroCreated(h);
- if(const CGTownInstance *t = GS(cl)->getTown(tid))
- cl->playerint[h->tempOwner]->heroInGarrisonChange(t);
- }
- }
- void GiveHero::applyCl( CClient *cl )
- {
- CGHeroInstance *h = GS(cl)->getHero(id);
- CGI->mh->initHeroDef(h);
- CGI->mh->printObject(h);
- cl->playerint[h->tempOwner]->heroCreated(h);
- }
- void GiveHero::applyFirstCl( CClient *cl )
- {
- CGI->mh->hideObject(GS(cl)->getHero(id));
- }
- void InfoWindow::applyCl( CClient *cl )
- {
- std::vector<Component*> comps;
- for(size_t i=0;i<components.size();i++)
- {
- comps.push_back(&components[i]);
- }
- std::string str;
- text.toString(str);
- if(vstd::contains(cl->playerint,player))
- cl->playerint[player]->showInfoDialog(str,comps,(soundBase::soundID)soundID);
- else
- logNetwork->warnStream() << "We received InfoWindow for not our player...";
- }
- void SetObjectProperty::applyCl( CClient *cl )
- {
- //inform all players that see this object
- for(auto it = cl->playerint.cbegin(); it != cl->playerint.cend(); ++it)
- {
- if(GS(cl)->isVisible(GS(cl)->getObjInstance(id), it->first))
- INTERFACE_CALL_IF_PRESENT(it->first, objectPropertyChanged, this);
- }
- }
- void HeroLevelUp::applyCl( CClient *cl )
- {
- //INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroGotLevel, h, primskill, skills, id);
- if(vstd::contains(cl->playerint,hero->tempOwner))
- {
- cl->playerint[hero->tempOwner]->heroGotLevel(hero, primskill, skills, queryID);
- }
- //else
- // cb->selectionMade(0, queryID);
- }
- void CommanderLevelUp::applyCl( CClient *cl )
- {
- const CCommanderInstance * commander = hero->commander;
- assert (commander);
- PlayerColor player = hero->tempOwner;
- if (commander->armyObj && vstd::contains(cl->playerint, player)) //is it possible for Commander to exist beyond armed instance?
- {
- cl->playerint[player]->commanderGotLevel(commander, skills, queryID);
- }
- }
- void BlockingDialog::applyCl( CClient *cl )
- {
- std::string str;
- text.toString(str);
- if(vstd::contains(cl->playerint,player))
- cl->playerint[player]->showBlockingDialog(str,components,queryID,(soundBase::soundID)soundID,selection(),cancel());
- else
- logNetwork->warnStream() << "We received YesNoDialog for not our player...";
- }
- void GarrisonDialog::applyCl(CClient *cl)
- {
- const CGHeroInstance *h = cl->getHero(hid);
- const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
- if(!vstd::contains(cl->playerint,h->getOwner()))
- return;
- cl->playerint[h->getOwner()]->showGarrisonDialog(obj,h,removableUnits,queryID);
- }
- void ExchangeDialog::applyCl(CClient *cl)
- {
- assert(heroes[0] && heroes[1]);
- INTERFACE_CALL_IF_PRESENT(heroes[0]->tempOwner, heroExchangeStarted, heroes[0]->id, heroes[1]->id, queryID);
- }
- void BattleStart::applyCl( CClient *cl )
- {
- cl->battleStarted(info);
- }
- void BattleNextRound::applyFirstCl(CClient *cl)
- {
- BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRoundFirst,round);
- }
- void BattleNextRound::applyCl( CClient *cl )
- {
- BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRound,round);
- }
- void BattleSetActiveStack::applyCl( CClient *cl )
- {
- if(!askPlayerInterface)
- return;
- const CStack * activated = GS(cl)->curB->battleGetStackByID(stack);
- PlayerColor playerToCall; //player that will move activated stack
- if( activated->hasBonusOfType(Bonus::HYPNOTIZED) )
- {
- playerToCall = ( GS(cl)->curB->sides[0] == activated->owner ? GS(cl)->curB->sides[1] : GS(cl)->curB->sides[0] );
- }
- else
- {
- playerToCall = activated->owner;
- }
- if( vstd::contains(cl->battleints, playerToCall) )
- boost::thread( std::bind(&CClient::waitForMoveAndSend, cl, playerToCall) );
- }
- void BattleTriggerEffect::applyCl(CClient * cl)
- {
- BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleTriggerEffect, *this);
- }
- void BattleObstaclePlaced::applyCl(CClient * cl)
- {
- BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclePlaced, *obstacle);
- }
- void BattleResult::applyFirstCl( CClient *cl )
- {
- BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleEnd,this);
- cl->battleFinished();
- }
- void BattleStackMoved::applyFirstCl( CClient *cl )
- {
- const CStack * movedStack = GS(cl)->curB->battleGetStackByID(stack);
- BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStackMoved,movedStack,tilesToMove,distance);
- }
- //void BattleStackAttacked::( CClient *cl )
- void BattleStackAttacked::applyFirstCl( CClient *cl )
- {
- std::vector<BattleStackAttacked> bsa;
- bsa.push_back(*this);
- BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
- }
- void BattleAttack::applyFirstCl( CClient *cl )
- {
- BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleAttack,this);
- for (int g=0; g<bsa.size(); ++g)
- {
- for (int z=0; z<bsa[g].healedStacks.size(); ++z)
- {
- bsa[g].healedStacks[z].applyCl(cl);
- }
- }
- }
- void BattleAttack::applyCl( CClient *cl )
- {
- BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
- }
- void StartAction::applyFirstCl( CClient *cl )
- {
- cl->curbaction = ba;
- BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionStarted, ba);
- }
- void BattleSpellCast::applyCl( CClient *cl )
- {
- BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleSpellCast,this);
- }
- void SetStackEffect::applyCl( CClient *cl )
- {
- //informing about effects
- BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksEffectsSet,*this);
- }
- void StacksInjured::applyCl( CClient *cl )
- {
- BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,stacks);
- }
- void BattleResultsApplied::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(player1, battleResultsApplied);
- INTERFACE_CALL_IF_PRESENT(player2, battleResultsApplied);
- INTERFACE_CALL_IF_PRESENT(PlayerColor::UNFLAGGABLE, battleResultsApplied);
- if(GS(cl)->initialOpts->mode == StartInfo::DUEL)
- {
- handleQuit();
- }
- }
- void StacksHealedOrResurrected::applyCl( CClient *cl )
- {
- std::vector<std::pair<ui32, ui32> > shiftedHealed;
- for(int v=0; v<healedStacks.size(); ++v)
- {
- shiftedHealed.push_back(std::make_pair(healedStacks[v].stackID, healedStacks[v].healedHP));
- }
- BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksHealedRes, shiftedHealed, lifeDrain, tentHealing, drainedFrom);
- }
- void ObstaclesRemoved::applyCl( CClient *cl )
- {
- //inform interfaces about removed obstacles
- BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclesRemoved, obstacles);
- }
- void CatapultAttack::applyCl( CClient *cl )
- {
- //inform interfaces about catapult attack
- BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleCatapultAttacked, *this);
- }
- void BattleStacksRemoved::applyCl( CClient *cl )
- {
- //inform interfaces about removed stacks
- BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksRemoved, *this);
- }
- void BattleStackAdded::applyCl( CClient *cl )
- {
- BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewStackAppeared, GS(cl)->curB->stacks.back());
- }
- CGameState* CPackForClient::GS( CClient *cl )
- {
- return cl->gs;
- }
- void EndAction::applyCl( CClient *cl )
- {
- BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionFinished, *cl->curbaction);
- cl->curbaction.reset();
- }
- void PackageApplied::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(player, requestRealized, this);
- if(!cl->waitingRequest.tryRemovingElement(requestID))
- logNetwork->warnStream() << "Surprising server message!";
- }
- void SystemMessage::applyCl( CClient *cl )
- {
- std::ostringstream str;
- str << "System message: " << text;
- logNetwork->errorStream() << str.str(); // usually used to receive error messages from server
- if(LOCPLINT)
- LOCPLINT->cingconsole->print(str.str());
- }
- void PlayerBlocked::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(player,playerBlocked,reason);
- }
- void YourTurn::applyCl( CClient *cl )
- {
- CALL_IN_ALL_INTERFACES(playerStartsTurn, player);
- CALL_ONLY_THAT_INTERFACE(player,yourTurn);
- }
- void SaveGame::applyCl(CClient *cl)
- {
- CFileInfo info(fname);
- CResourceHandler::get()->createResource(info.getStem() + ".vcgm1");
- try
- {
- CSaveFile save(CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::CLIENT_SAVEGAME)));
- cl->saveCommonState(save);
- save << *cl;
- }
- catch(std::exception &e)
- {
- logNetwork->errorStream() << "Failed to save game:" << e.what();
- }
- }
- void PlayerMessage::applyCl(CClient *cl)
- {
- std::ostringstream str;
- str << "Player "<< player <<" sends a message: " << text;
- logNetwork->debugStream() << str.str();
- if(LOCPLINT)
- LOCPLINT->cingconsole->print(str.str());
- }
- void SetSelection::applyCl(CClient *cl)
- {
- const CGHeroInstance *h = cl->getHero(id);
- if(!h)
- return;
- //CPackForClient::GS(cl)->calculatePaths(h, *cl->pathInfo);
- }
- void ShowInInfobox::applyCl(CClient *cl)
- {
- INTERFACE_CALL_IF_PRESENT(player,showComp, c, text.toString());
- }
- void AdvmapSpellCast::applyCl(CClient *cl)
- {
- cl->invalidatePaths();
- //consider notifying other interfaces that see hero?
- INTERFACE_CALL_IF_PRESENT(caster->getOwner(),advmapSpellCast, caster, spellID);
- }
- void OpenWindow::applyCl(CClient *cl)
- {
- switch(window)
- {
- case RECRUITMENT_FIRST:
- case RECRUITMENT_ALL:
- {
- const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(ObjectInstanceID(id1)));
- const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(ObjectInstanceID(id2)));
- INTERFACE_CALL_IF_PRESENT(dst->tempOwner,showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
- }
- break;
- case SHIPYARD_WINDOW:
- {
- const IShipyard *sy = IShipyard::castFrom(cl->getObj(ObjectInstanceID(id1)));
- INTERFACE_CALL_IF_PRESENT(sy->o->tempOwner, showShipyardDialog, sy);
- }
- break;
- case THIEVES_GUILD:
- {
- //displays Thieves' Guild window (when hero enters Den of Thieves)
- const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id2));
- INTERFACE_CALL_IF_PRESENT(PlayerColor(id1), showThievesGuildWindow, obj);
- }
- break;
- case UNIVERSITY_WINDOW:
- {
- //displays University window (when hero enters University on adventure map)
- const IMarket *market = IMarket::castFrom(cl->getObj(ObjectInstanceID(id1)));
- const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
- INTERFACE_CALL_IF_PRESENT(hero->tempOwner,showUniversityWindow, market, hero);
- }
- break;
- case MARKET_WINDOW:
- {
- //displays Thieves' Guild window (when hero enters Den of Thieves)
- const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
- const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
- const IMarket *market = IMarket::castFrom(obj);
- INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showMarketWindow, market, hero);
- }
- break;
- case HILL_FORT_WINDOW:
- {
- //displays Hill fort window
- const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
- const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
- INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showHillFortWindow, obj, hero);
- }
- break;
- case PUZZLE_MAP:
- {
- INTERFACE_CALL_IF_PRESENT(PlayerColor(id1), showPuzzleMap);
- }
- break;
- case TAVERN_WINDOW:
- const CGObjectInstance *obj1 = cl->getObj(ObjectInstanceID(id1)),
- *obj2 = cl->getObj(ObjectInstanceID(id2));
- INTERFACE_CALL_IF_PRESENT(obj1->tempOwner, showTavernWindow, obj2);
- break;
- }
- }
- void CenterView::applyCl(CClient *cl)
- {
- INTERFACE_CALL_IF_PRESENT (player, centerView, pos, focusTime);
- }
- void NewObject::applyCl(CClient *cl)
- {
- cl->updatePaths();
- const CGObjectInstance *obj = cl->getObj(id);
- CGI->mh->printObject(obj);
- for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
- {
- if(GS(cl)->isVisible(obj, i->first))
- i->second->newObject(obj);
- }
- }
- void SetAvailableArtifacts::applyCl(CClient *cl)
- {
- if(id < 0) //artifact merchants globally
- {
- for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
- i->second->availableArtifactsChanged(nullptr);
- }
- else
- {
- const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(ObjectInstanceID(id)));
- assert(bm);
- INTERFACE_CALL_IF_PRESENT(cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, availableArtifactsChanged, bm);
- }
- }
- void TradeComponents::applyCl(CClient *cl)
- {///Shop handler
- switch (CGI->mh->map->objects[objectid]->ID)
- {
- case Obj::BLACK_MARKET:
- break;
- case Obj::TAVERN:
- break;
- case Obj::DEN_OF_THIEVES:
- break;
- case Obj::TRADING_POST_SNOW:
- break;
- default:
- logNetwork->warnStream() << "Shop type not supported!";
- }
- }
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