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- #pragma once
- class CAnimImage;
- struct SDL_Surface;
- /*
- * CCursorhandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- namespace ECursor
- {
- enum ECursorTypes { ADVENTURE, COMBAT, DEFAULT, SPELLBOOK };
- enum EBattleCursors { COMBAT_BLOCKED, COMBAT_MOVE, COMBAT_FLY, COMBAT_SHOOT,
- COMBAT_HERO, COMBAT_QUERY, COMBAT_POINTER,
- //various attack frames
- COMBAT_SHOOT_PENALTY = 15, COMBAT_SHOOT_CATAPULT, COMBAT_HEAL,
- COMBAT_SACRIFICE, COMBAT_TELEPORT};
- }
- /// handles mouse cursor
- class CCursorHandler
- {
- SDL_Surface * help;
- CAnimImage * currentCursor;
- CAnimImage * dndObject; //if set, overrides currentCursor
- bool showing;
- public:
- /// position of cursor
- int xpos, ypos;
- /// Current cursor
- ECursor::ECursorTypes type;
- size_t frame;
- /// inits cursorHandler - run only once, it's not memleak-proof (rev 1333)
- void initCursor();
- /// changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame index (not used for type 3)
- void changeGraphic(ECursor::ECursorTypes type, int index);
- /**
- * Replaces the cursor with a custom image.
- *
- * @param image Image to replace cursor with or nullptr to use the normal
- * cursor. CursorHandler takes ownership of object
- */
- void dragAndDropCursor (CAnimImage * image);
- /// Draw cursor preserving original image below cursor
- void drawWithScreenRestore();
- /// Restore original image below cursor
- void drawRestored();
- /// Simple draw cursor
- void draw(SDL_Surface *to);
- void shiftPos( int &x, int &y );
- void hide() { showing=0; };
- void show() { showing=1; };
- /// change cursor's positions to (x, y)
- void cursorMove(const int & x, const int & y);
- /// Move cursor to screen center
- void centerCursor();
- ~CCursorHandler();
- };
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