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							- #pragma once
 
- #include <SDL_video.h>
 
- #include <SDL_events.h>
 
- #include "../../lib/int3.h"
 
- /*
 
-  * Geometries.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #ifdef max
 
- #undef max
 
- #endif
 
- #ifdef min
 
- #undef min
 
- #endif
 
- // A point with x/y coordinate, used mostly for graphic rendering
 
- struct Point
 
- {
 
- 	int x, y;
 
- 	//constructors
 
- 	Point()
 
- 	{
 
- 		x = y = 0;
 
- 	};
 
- 	Point(int X, int Y)
 
- 		:x(X),y(Y)
 
- 	{};
 
- 	Point(const int3 &a)
 
- 		:x(a.x),y(a.y)
 
- 	{}
 
- 	Point(const SDL_MouseMotionEvent &a)
 
- 		:x(a.x),y(a.y)
 
- 	{}
 
- 	template<typename T>
 
- 	Point operator+(const T &b) const
 
- 	{
 
- 		return Point(x+b.x,y+b.y);
 
- 	}
 
- 	template<typename T>
 
- 	Point operator/(const T &div) const
 
- 	{
 
- 		return Point(x/div, y/div);
 
- 	}
 
- 	template<typename T>
 
- 	Point operator*(const T &mul) const
 
- 	{
 
- 		return Point(x*mul, y*mul);
 
- 	}
 
- 	template<typename T>
 
- 	Point& operator+=(const T &b)
 
- 	{
 
- 		x += b.x;
 
- 		y += b.y;
 
- 		return *this;
 
- 	}
 
- 	template<typename T>
 
- 	Point operator-(const T &b) const
 
- 	{
 
- 		return Point(x - b.x, y - b.y);
 
- 	}
 
- 	template<typename T>
 
- 	Point& operator-=(const T &b)
 
- 	{
 
- 		x -= b.x;
 
- 		y -= b.y;
 
- 		return *this;
 
- 	}
 
- 	bool operator<(const Point &b) const //product order
 
- 	{
 
- 		return x < b.x   &&   y < b.y;
 
- 	}
 
- 	template<typename T> Point& operator=(const T &t)
 
- 	{
 
- 		x = t.x;
 
- 		y = t.y;
 
- 		return *this;
 
- 	}
 
- 	template<typename T> bool operator==(const T &t) const
 
- 	{
 
- 		return x == t.x  &&  y == t.y;
 
- 	}
 
- 	template<typename T> bool operator!=(const T &t) const
 
- 	{
 
- 		return !(*this == t);
 
- 	}
 
- };
 
- /// Rectangle class, which have a position and a size
 
- struct Rect : public SDL_Rect
 
- {
 
- 	Rect()//default c-tor
 
- 	{
 
- 		x = y = w = h = -1;
 
- 	}
 
- 	Rect(int X, int Y, int W, int H) //c-tor
 
- 	{
 
- 		x = X;
 
- 		y = Y;
 
- 		w = W;
 
- 		h = H;
 
- 	}
 
- 	Rect(const Point & position, const Point & size) //c-tor
 
- 	{
 
- 		x = position.x;
 
- 		y = position.y;
 
- 		w = size.x;
 
- 		h = size.y;
 
- 	}
 
- 	Rect(const SDL_Rect & r) //c-tor
 
- 	{
 
- 		x = r.x;
 
- 		y = r.y;
 
- 		w = r.w;
 
- 		h = r.h;
 
- 	}
 
- 	explicit Rect(const SDL_Surface * const &surf)
 
- 	{
 
- 		x = y = 0;
 
- 		w = surf->w;
 
- 		h = surf->h;
 
- 	}
 
- 	Rect centerIn(const Rect &r);
 
- 	static Rect createCentered(int w, int h);
 
- 	static Rect around(const Rect &r, int width = 1); //creates rect around another
 
- 	bool isIn(int qx, int qy) const //determines if given point lies inside rect
 
- 	{
 
- 		if (qx > x   &&   qx<x+w   &&   qy>y   &&   qy<y+h)
 
- 			return true;
 
- 		return false;
 
- 	}
 
- 	bool isIn(const Point & q) const //determines if given point lies inside rect
 
- 	{
 
- 		return isIn(q.x,q.y);
 
- 	}
 
- 	Point topLeft() const //top left corner of this rect
 
- 	{
 
- 		return Point(x,y);
 
- 	}
 
- 	Point topRight() const //top right corner of this rect
 
- 	{
 
- 		return Point(x+w,y);
 
- 	}
 
- 	Point bottomLeft() const //bottom left corner of this rect
 
- 	{
 
- 		return Point(x,y+h);
 
- 	}
 
- 	Point bottomRight() const //bottom right corner of this rect
 
- 	{
 
- 		return Point(x+w,y+h);
 
- 	}
 
- 	Rect operator+(const Rect &p) const //moves this rect by p's rect position
 
- 	{
 
- 		return Rect(x+p.x,y+p.y,w,h);
 
- 	}
 
- 	Rect operator+(const Point &p) const //moves this rect by p's point position
 
- 	{
 
- 		return Rect(x+p.x,y+p.y,w,h);
 
- 	}
 
- 	Rect& operator=(const Point &p) //assignment operator
 
- 	{
 
- 		x = p.x;
 
- 		y = p.y;
 
- 		return *this;
 
- 	}
 
- 	Rect& operator=(const Rect &p) //assignment operator
 
- 	{
 
- 		x = p.x;
 
- 		y = p.y;
 
- 		w = p.w;
 
- 		h = p.h;
 
- 		return *this;
 
- 	}
 
- 	Rect& operator+=(const Rect &p) //works as operator+
 
- 	{
 
- 		x += p.x;
 
- 		y += p.y;
 
- 		return *this;
 
- 	}
 
- 	Rect& operator+=(const Point &p) //works as operator+
 
- 	{
 
- 		x += p.x;
 
- 		y += p.y;
 
- 		return *this;
 
- 	}
 
- 	Rect& operator-=(const Rect &p) //works as operator+
 
- 	{
 
- 		x -= p.x;
 
- 		y -= p.y;
 
- 		return *this;
 
- 	}
 
- 	Rect& operator-=(const Point &p) //works as operator+
 
- 	{
 
- 		x -= p.x;
 
- 		y -= p.y;
 
- 		return *this;
 
- 	}
 
- 	template<typename T> Rect operator-(const T &t)
 
- 	{
 
- 		return Rect(x - t.x, y - t.y, w, h);
 
- 	}
 
- 	Rect operator&(const Rect &p) const //rect intersection
 
- 	{
 
- 		bool intersect = true;
 
- 		if(p.topLeft().y < y && p.bottomLeft().y < y) //rect p is above *this
 
- 		{
 
- 			intersect = false;
 
- 		}
 
- 		else if(p.topLeft().y > y+h && p.bottomLeft().y > y+h) //rect p is below *this
 
- 		{
 
- 			intersect = false;
 
- 		}
 
- 		else if(p.topLeft().x > x+w && p.topRight().x > x+w) //rect p is on the right hand side of this
 
- 		{
 
- 			intersect = false;
 
- 		}
 
- 		else if(p.topLeft().x < x && p.topRight().x < x) //rect p is on the left hand side of this
 
- 		{
 
- 			intersect = false;
 
- 		}
 
- 		if(intersect)
 
- 		{
 
- 			Rect ret;
 
- 			ret.x = std::max(this->x, p.x);
 
- 			ret.y = std::max(this->y, p.y);
 
- 			Point bR; //bottomRight point of returned rect
 
- 			bR.x = std::min(this->w+this->x, p.w+p.x);
 
- 			bR.y = std::min(this->h+this->y, p.h+p.y);
 
- 			ret.w = bR.x - ret.x;
 
- 			ret.h = bR.y - ret.y;
 
- 			return ret;
 
- 		}
 
- 		else
 
- 		{
 
- 			return Rect();
 
- 		}
 
- 	}
 
- 	Rect operator|(const Rect &p) const //union of two rects
 
- 	{
 
- 		Rect ret;
 
- 		ret.x =  std::min(p.x, this->x);
 
- 		ret.y =  std::min(p.y, this->y);
 
- 		int x2 = std::max(p.x+p.w, this->x+this->w);
 
- 		int y2 = std::max(p.y+p.h, this->y+this->h);
 
- 		ret.w = x2 -ret.x;
 
- 		ret.h = y2 -ret.y;
 
- 		return ret;
 
- 	}
 
- };
 
 
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