ConstTransitivePtr.h 1.1 KB

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  1. #pragma once
  2. class CGameHandler;
  3. /*
  4. * ConstTransitivePtr.h, part of VCMI engine
  5. *
  6. * Authors: listed in file AUTHORS in main folder
  7. *
  8. * License: GNU General Public License v2.0 or later
  9. * Full text of license available in license.txt file, in main folder
  10. *
  11. */
  12. template <typename T>
  13. class ConstTransitivePtr
  14. {
  15. T *ptr;
  16. ConstTransitivePtr(const T *Ptr)
  17. : ptr(const_cast<T*>(Ptr))
  18. {}
  19. public:
  20. ConstTransitivePtr(T *Ptr = nullptr)
  21. : ptr(Ptr)
  22. {}
  23. const T& operator*() const
  24. {
  25. return *ptr;
  26. }
  27. T& operator*()
  28. {
  29. return *ptr;
  30. }
  31. operator const T*() const
  32. {
  33. return ptr;
  34. }
  35. T* get()
  36. {
  37. return ptr;
  38. }
  39. const T* get() const
  40. {
  41. return ptr;
  42. }
  43. operator T*()
  44. {
  45. return ptr;
  46. }
  47. T *operator->()
  48. {
  49. return ptr;
  50. }
  51. const T *operator->() const
  52. {
  53. return ptr;
  54. }
  55. const T*operator=(T *t)
  56. {
  57. return ptr = t;
  58. }
  59. void dellNull()
  60. {
  61. delete ptr;
  62. ptr = nullptr;
  63. }
  64. template <typename Handler> void serialize(Handler &h, const int version)
  65. {
  66. h & ptr;
  67. }
  68. friend class CGameHandler;
  69. };