mapHandler.cpp 65 KB

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  1. #include "stdafx.h"
  2. #include "mapHandler.h"
  3. #include "hch\CSemiDefHandler.h"
  4. #include "SDL_rotozoom.h"
  5. #include "SDL_Extensions.h"
  6. #include "CGameInfo.h"
  7. #include "stdlib.h"
  8. #include "hch\CLodHandler.h"
  9. #include "hch\CDefObjInfoHandler.h"
  10. #include <algorithm>
  11. #include "CGameState.h"
  12. #include "CLua.h"
  13. #include "hch\CCastleHandler.h"
  14. #include "hch\CHeroHandler.h"
  15. #include "hch\CTownHandler.h"
  16. #include <iomanip>
  17. #include <sstream>
  18. extern SDL_Surface * ekran;
  19. class OCM_HLP
  20. {
  21. public:
  22. bool operator ()(const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & a, const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & b)
  23. {
  24. return (*a.first)<(*b.first);
  25. }
  26. } ocmptwo ;
  27. void alphaTransformDef(CGDefInfo * defInfo)
  28. {
  29. SDL_Surface * alphaTransSurf = SDL_CreateRGBSurface(SDL_SWSURFACE, 12, 12, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
  30. for(int yy=0;yy<defInfo->handler->ourImages.size();yy++)
  31. {
  32. defInfo->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
  33. SDL_Surface * bufs = CSDL_Ext::secondAlphaTransform(defInfo->handler->ourImages[yy].bitmap, alphaTransSurf);
  34. SDL_FreeSurface(defInfo->handler->ourImages[yy].bitmap);
  35. defInfo->handler->ourImages[yy].bitmap = bufs;
  36. defInfo->handler->alphaTransformed = true;
  37. }
  38. SDL_FreeSurface(alphaTransSurf);
  39. }
  40. std::pair<int,int> CMapHandler::pickObject(CGObjectInstance *obj)
  41. {
  42. switch(obj->ID)
  43. {
  44. case 65: //random artifact
  45. return std::pair<int,int>(5,(rand()%136)+7); //tylko sensowny zakres - na poczatku sa katapulty itp, na koncu specjalne i blanki
  46. case 66: //random treasure artifact
  47. return std::pair<int,int>(5,CGI->arth->treasures[rand()%CGI->arth->treasures.size()]->id);
  48. case 67: //random minor artifact
  49. return std::pair<int,int>(5,CGI->arth->minors[rand()%CGI->arth->minors.size()]->id);
  50. case 68: //random major artifact
  51. return std::pair<int,int>(5,CGI->arth->majors[rand()%CGI->arth->majors.size()]->id);
  52. case 69: //random relic artifact
  53. return std::pair<int,int>(5,CGI->arth->relics[rand()%CGI->arth->relics.size()]->id);
  54. case 70: //random hero
  55. return std::pair<int,int>(34,rand()%CGI->heroh->heroes.size());
  56. case 71: //random monster
  57. return std::pair<int,int>(54,rand()%(CGI->creh->creatures.size()));
  58. case 72: //random monster lvl1
  59. return std::pair<int,int>(54,CGI->creh->levelCreatures[1][rand()%CGI->creh->levelCreatures[1].size()]->idNumber);
  60. case 73: //random monster lvl2
  61. return std::pair<int,int>(54,CGI->creh->levelCreatures[2][rand()%CGI->creh->levelCreatures[2].size()]->idNumber);
  62. case 74: //random monster lvl3
  63. return std::pair<int,int>(54,CGI->creh->levelCreatures[3][rand()%CGI->creh->levelCreatures[3].size()]->idNumber);
  64. case 75: //random monster lvl4
  65. return std::pair<int,int>(54,CGI->creh->levelCreatures[4][rand()%CGI->creh->levelCreatures[4].size()]->idNumber);
  66. case 76: //random resource
  67. return std::pair<int,int>(79,rand()%7); //now it's OH3 style, use %8 for mithril
  68. case 77: //random town
  69. return std::pair<int,int>(98,rand()%CGI->townh->towns.size());
  70. case 162: //random monster lvl5
  71. return std::pair<int,int>(54,CGI->creh->levelCreatures[5][rand()%CGI->creh->levelCreatures[5].size()]->idNumber);
  72. case 163: //random monster lvl6
  73. return std::pair<int,int>(54,CGI->creh->levelCreatures[6][rand()%CGI->creh->levelCreatures[6].size()]->idNumber);
  74. case 164: //random monster lvl7
  75. return std::pair<int,int>(54,CGI->creh->levelCreatures[7][rand()%CGI->creh->levelCreatures[7].size()]->idNumber);
  76. case 216: //random dwelling
  77. {
  78. int faction = rand()%F_NUMBER;
  79. CCreGen2ObjInfo* info =(CCreGen2ObjInfo*)obj->info;
  80. if (info->asCastle)
  81. {
  82. for(int i=0;i<CGI->objh->objInstances.size();i++)
  83. {
  84. if(CGI->objh->objInstances[i]->ID==77 && dynamic_cast<CGTownInstance*>(CGI->objh->objInstances[i])->identifier == info->identifier)
  85. {
  86. randomizeObject(CGI->objh->objInstances[i]); //we have to randomize the castle first
  87. faction = CGI->objh->objInstances[i]->subID;
  88. break;
  89. }
  90. else if(CGI->objh->objInstances[i]->ID==98 && dynamic_cast<CGTownInstance*>(CGI->objh->objInstances[i])->identifier == info->identifier)
  91. {
  92. faction = CGI->objh->objInstances[i]->subID;
  93. break;
  94. }
  95. }
  96. }
  97. else
  98. {
  99. while((!(info->castles[0]&(1<<faction))))
  100. {
  101. if((faction>7) && (info->castles[1]&(1<<(faction-8))))
  102. break;
  103. faction = rand()%F_NUMBER;
  104. }
  105. }
  106. int level = ((info->maxLevel-info->minLevel) ? (rand()%(info->maxLevel-info->minLevel)+info->minLevel) : (info->minLevel));
  107. int cid = CGI->townh->towns[faction].basicCreatures[level];
  108. for(int i=0;i<CGI->objh->cregens.size();i++)
  109. if(CGI->objh->cregens[i]==cid)
  110. return std::pair<int,int>(17,i);
  111. std::cout << "Cannot find a dwelling for creature "<<cid <<std::endl;
  112. return std::pair<int,int>(17,0);
  113. }
  114. case 217:
  115. {
  116. int faction = rand()%F_NUMBER;
  117. CCreGenObjInfo* info =(CCreGenObjInfo*)obj->info;
  118. if (info->asCastle)
  119. {
  120. for(int i=0;i<CGI->objh->objInstances.size();i++)
  121. {
  122. if(CGI->objh->objInstances[i]->ID==77 && dynamic_cast<CGTownInstance*>(CGI->objh->objInstances[i])->identifier == info->identifier)
  123. {
  124. randomizeObject(CGI->objh->objInstances[i]); //we have to randomize the castle first
  125. faction = CGI->objh->objInstances[i]->subID;
  126. break;
  127. }
  128. else if(CGI->objh->objInstances[i]->ID==98 && dynamic_cast<CGTownInstance*>(CGI->objh->objInstances[i])->identifier == info->identifier)
  129. {
  130. faction = CGI->objh->objInstances[i]->subID;
  131. break;
  132. }
  133. }
  134. }
  135. else
  136. {
  137. while((!(info->castles[0]&(1<<faction))))
  138. {
  139. if((faction>7) && (info->castles[1]&(1<<(faction-8))))
  140. break;
  141. faction = rand()%F_NUMBER;
  142. }
  143. }
  144. int cid = CGI->townh->towns[faction].basicCreatures[obj->subID];
  145. for(int i=0;i<CGI->objh->cregens.size();i++)
  146. if(CGI->objh->cregens[i]==cid)
  147. return std::pair<int,int>(17,i);
  148. std::cout << "Cannot find a dwelling for creature "<<cid <<std::endl;
  149. return std::pair<int,int>(17,0);
  150. }
  151. case 218:
  152. {
  153. CCreGen3ObjInfo* info =(CCreGen3ObjInfo*)obj->info;
  154. int level = ((info->maxLevel-info->minLevel) ? (rand()%(info->maxLevel-info->minLevel)+info->minLevel) : (info->minLevel));
  155. int cid = CGI->townh->towns[obj->subID].basicCreatures[level];
  156. for(int i=0;i<CGI->objh->cregens.size();i++)
  157. if(CGI->objh->cregens[i]==cid)
  158. return std::pair<int,int>(17,i);
  159. std::cout << "Cannot find a dwelling for creature "<<cid <<std::endl;
  160. return std::pair<int,int>(17,0);
  161. }
  162. }
  163. return std::pair<int,int>(-1,-1);
  164. }
  165. void CMapHandler::randomizeObject(CGObjectInstance *cur)
  166. {
  167. std::pair<int,int> ran = pickObject(cur);
  168. if(ran.first<0 || ran.second<0) //this is not a random object, or we couldn't find anything
  169. return;
  170. else if(ran.first==34)//special code for hero
  171. {
  172. CGHeroInstance *h = dynamic_cast<CGHeroInstance *>(cur);
  173. if(!h) {std::cout<<"Wrong random hero at "<<cur->pos<<std::endl; return;}
  174. cur->ID = ran.first;
  175. cur->subID = ran.second;
  176. h->type = CGI->heroh->heroes[ran.second];
  177. CGI->heroh->heroInstances.push_back(h);
  178. CGI->objh->objInstances.erase(std::find(CGI->objh->objInstances.begin(),CGI->objh->objInstances.end(),h));
  179. return; //TODO: maybe we should do something with definfo?
  180. }
  181. else if(ran.first==98)//special code for town
  182. {
  183. CGTownInstance *t = dynamic_cast<CGTownInstance*>(cur);
  184. if(!t) {std::cout<<"Wrong random town at "<<cur->pos<<std::endl; return;}
  185. cur->ID = ran.first;
  186. cur->subID = ran.second;
  187. t->town = &CGI->townh->towns[ran.second];
  188. if(t->hasCapitol())
  189. t->defInfo = capitols[t->subID];
  190. else if(t->hasFort())
  191. t->defInfo = CGI->dobjinfo->castles[t->subID];
  192. else
  193. t->defInfo = villages[t->subID];
  194. if(!t->defInfo->handler)
  195. {
  196. t->defInfo->handler = CGI->spriteh->giveDef(t->defInfo->name);
  197. alphaTransformDef(t->defInfo);
  198. }
  199. //CGI->townh->townInstances.push_back(t);
  200. return;
  201. }
  202. //we have to replace normal random object
  203. cur->ID = ran.first;
  204. cur->subID = ran.second;
  205. cur->defInfo = CGI->dobjinfo->gobjs[ran.first][ran.second];
  206. if(!cur->defInfo){std::cout<<"Missing def declaration for "<<cur->ID<<" "<<cur->subID<<std::endl;return;}
  207. if(!cur->defInfo->handler) //if we have to load def
  208. {
  209. cur->defInfo->handler = CGI->spriteh->giveDef(cur->defInfo->name);
  210. alphaTransformDef(cur->defInfo);
  211. }
  212. }
  213. void CMapHandler::randomizeObjects()
  214. {
  215. CGObjectInstance * cur;
  216. for(int no=0; no<CGI->objh->objInstances.size(); ++no)
  217. {
  218. randomizeObject(CGI->objh->objInstances[no]);
  219. if(CGI->objh->objInstances[no]->ID==26)
  220. CGI->objh->objInstances[no]->defInfo->handler=NULL;
  221. }
  222. }
  223. void CMapHandler::prepareFOWDefs()
  224. {
  225. fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
  226. partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
  227. //adding necessary rotations
  228. Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  229. partialHide->ourImages.push_back(nw);
  230. nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  231. partialHide->ourImages.push_back(nw);
  232. nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  233. partialHide->ourImages.push_back(nw);
  234. nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  235. partialHide->ourImages.push_back(nw);
  236. nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  237. partialHide->ourImages.push_back(nw);
  238. nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  239. partialHide->ourImages.push_back(nw);
  240. nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  241. partialHide->ourImages.push_back(nw);
  242. nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  243. partialHide->ourImages.push_back(nw);
  244. nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  245. partialHide->ourImages.push_back(nw);
  246. nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  247. partialHide->ourImages.push_back(nw);
  248. nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  249. partialHide->ourImages.push_back(nw);
  250. nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  251. partialHide->ourImages.push_back(nw);
  252. nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  253. partialHide->ourImages.push_back(nw);
  254. nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  255. partialHide->ourImages.push_back(nw);
  256. nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  257. partialHide->ourImages.push_back(nw);
  258. nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  259. partialHide->ourImages.push_back(nw);
  260. nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  261. partialHide->ourImages.push_back(nw);
  262. nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  263. partialHide->ourImages.push_back(nw);
  264. //necessaary rotations added
  265. for(int i=0; i<partialHide->ourImages.size(); ++i)
  266. {
  267. CSDL_Ext::fullAlphaTransform(partialHide->ourImages[i].bitmap);
  268. }
  269. //visibility.resize(reader->map.width+2*Woff);
  270. //for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
  271. //{
  272. // visibility[gg].resize(reader->map.height+2*Hoff);
  273. // for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
  274. // visibility[gg][jj] = true;
  275. //}
  276. visibility.resize(CGI->ac->map.width, Woff);
  277. for (int i=0-Woff;i<visibility.size()-Woff;i++)
  278. {
  279. visibility[i].resize(CGI->ac->map.height,Hoff);
  280. }
  281. for (int i=0-Woff; i<visibility.size()-Woff; ++i)
  282. {
  283. for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
  284. {
  285. visibility[i][j].resize(CGI->ac->map.twoLevel+1,0);
  286. for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
  287. visibility[i][j][k]=true;
  288. }
  289. }
  290. hideBitmap.resize(CGI->ac->map.width, Woff);
  291. for (int i=0-Woff;i<visibility.size()-Woff;i++)
  292. {
  293. hideBitmap[i].resize(CGI->ac->map.height,Hoff);
  294. }
  295. for (int i=0-Woff; i<hideBitmap.size()-Woff; ++i)
  296. {
  297. for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
  298. {
  299. hideBitmap[i][j].resize(CGI->ac->map.twoLevel+1,0);
  300. for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
  301. hideBitmap[i][j][k] = rand()%fullHide->ourImages.size();
  302. }
  303. }
  304. //visibility[6][7][1] = false;
  305. //visibility[7][7][1] = false;
  306. //visibility[6][8][1] = false;
  307. //visibility[6][6][1] = false;
  308. //visibility[5][8][1] = false;
  309. //visibility[7][6][1] = false;
  310. //visibility[6][9][1] = false;
  311. }
  312. void CMapHandler::roadsRiverTerrainInit()
  313. {
  314. //initializing road's and river's DefHandlers
  315. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
  316. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
  317. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
  318. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
  319. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
  320. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
  321. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
  322. //roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
  323. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  324. // roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  325. sizes.x = CGI->ac->map.width;
  326. sizes.y = CGI->ac->map.height;
  327. sizes.z = CGI->ac->map.twoLevel+1;
  328. ttiles.resize(CGI->ac->map.width,Woff);
  329. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  330. {
  331. ttiles[i].resize(CGI->ac->map.height,Hoff);
  332. }
  333. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  334. {
  335. for (int j=0-Hoff;j<CGI->ac->map.height+Hoff;j++)
  336. ttiles[i][j].resize(CGI->ac->map.twoLevel+1,0);
  337. }
  338. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  339. {
  340. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  341. {
  342. for (int k=0; k<=reader->map.twoLevel; ++k)
  343. {
  344. TerrainTile** pomm = reader->map.terrain; ;
  345. if (k==0)
  346. pomm = reader->map.terrain;
  347. else
  348. pomm = reader->map.undergroungTerrain;
  349. if(pomm[i][j].malle)
  350. {
  351. int cDir;
  352. bool rotV, rotH;
  353. if(k==0)
  354. {
  355. int roadpom = reader->map.terrain[i][j].malle-1,
  356. impom = reader->map.terrain[i][j].roadDir;
  357. SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
  358. ttiles[i][j][k].roadbitmap.push_back(pom1);
  359. cDir = reader->map.terrain[i][j].roadDir;
  360. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  361. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  362. }
  363. else
  364. {
  365. int pom111 = reader->map.undergroungTerrain[i][j].malle-1,
  366. pom777 = reader->map.undergroungTerrain[i][j].roadDir;
  367. SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
  368. ttiles[i][j][k].roadbitmap.push_back(pom1);
  369. cDir = reader->map.undergroungTerrain[i][j].roadDir;
  370. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  371. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  372. }
  373. if(rotH)
  374. {
  375. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
  376. }
  377. if(rotV)
  378. {
  379. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
  380. }
  381. if(rotH || rotV)
  382. {
  383. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
  384. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], CSDL_Ext::std32bppSurface);
  385. SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
  386. ttiles[i][j][k].roadbitmap[0] = buf;
  387. }
  388. }
  389. }
  390. }
  391. }
  392. //initializing simple values
  393. for (int i=0; i<CGI->ac->map.width; i++) //jest po szerokoœci
  394. {
  395. for (int j=0; j<CGI->ac->map.height;j++) //po wysokoœci
  396. {
  397. for(int k=0; k<ttiles[0][0].size(); ++k)
  398. {
  399. ttiles[i][j][k].pos = int3(i, j, k);
  400. ttiles[i][j][k].blocked = false;
  401. ttiles[i][j][k].visitable = false;
  402. if(i<0 || j<0 || i>=CGI->ac->map.width || j>=CGI->ac->map.height)
  403. {
  404. ttiles[i][j][k].blocked = true;
  405. continue;
  406. }
  407. ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i][j].tertype : CGI->ac->map.undergroungTerrain[i][j].tertype);
  408. ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i][j].malle : CGI->ac->map.undergroungTerrain[i][j].malle);
  409. ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i][j].nuine : CGI->ac->map.undergroungTerrain[i][j].nuine);
  410. ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i][j].rivDir : CGI->ac->map.undergroungTerrain[i][j].rivDir);
  411. ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i][j].roadDir : CGI->ac->map.undergroungTerrain[i][j].roadDir);
  412. }
  413. }
  414. }
  415. //simple values initialized
  416. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  417. {
  418. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  419. {
  420. for(int k=0; k<=reader->map.twoLevel; ++k)
  421. {
  422. TerrainTile** pomm = reader->map.terrain;
  423. if(k==0)
  424. {
  425. pomm = reader->map.terrain;
  426. }
  427. else
  428. {
  429. pomm = reader->map.undergroungTerrain;
  430. }
  431. if(pomm[i][j].nuine)
  432. {
  433. int cDir;
  434. bool rotH, rotV;
  435. if(k==0)
  436. {
  437. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i][j].nuine-1]->ourImages[reader->map.terrain[i][j].rivDir].bitmap);
  438. cDir = reader->map.terrain[i][j].rivDir;
  439. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  440. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  441. }
  442. else
  443. {
  444. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i][j].nuine-1]->ourImages[reader->map.undergroungTerrain[i][j].rivDir].bitmap);
  445. cDir = reader->map.undergroungTerrain[i][j].rivDir;
  446. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  447. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  448. }
  449. if(rotH)
  450. {
  451. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
  452. }
  453. if(rotV)
  454. {
  455. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
  456. }
  457. if(rotH || rotV)
  458. {
  459. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
  460. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], CSDL_Ext::std32bppSurface);
  461. SDL_FreeSurface(ttiles[i][j][k].rivbitmap[0]);
  462. ttiles[i][j][k].rivbitmap[0] = buf;
  463. }
  464. }
  465. }
  466. }
  467. }
  468. }
  469. void CMapHandler::borderAndTerrainBitmapInit()
  470. {
  471. //terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
  472. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  473. // terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  474. CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
  475. for (int i=0-Woff; i<reader->map.width+Woff; i++) //jest po szerokoœci
  476. {
  477. for (int j=0-Hoff; j<reader->map.height+Hoff;j++) //po wysokoœci
  478. {
  479. for(int k=0; k<=reader->map.twoLevel; ++k)
  480. {
  481. if(i < 0 || i > (reader->map.width-1) || j < 0 || j > (reader->map.height-1))
  482. {
  483. if(i==-1 && j==-1)
  484. {
  485. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
  486. continue;
  487. }
  488. else if(i==-1 && j==(reader->map.height))
  489. {
  490. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
  491. continue;
  492. }
  493. else if(i==(reader->map.width) && j==-1)
  494. {
  495. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
  496. continue;
  497. }
  498. else if(i==(reader->map.width) && j==(reader->map.height))
  499. {
  500. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
  501. continue;
  502. }
  503. else if(j == -1 && i > -1 && i < reader->map.height)
  504. {
  505. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
  506. continue;
  507. }
  508. else if(i == -1 && j > -1 && j < reader->map.height)
  509. {
  510. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
  511. continue;
  512. }
  513. else if(j == reader->map.height && i >-1 && i < reader->map.width)
  514. {
  515. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
  516. continue;
  517. }
  518. else if(i == reader->map.width && j > -1 && j < reader->map.height)
  519. {
  520. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
  521. continue;
  522. }
  523. else
  524. {
  525. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
  526. continue;
  527. }
  528. }
  529. //TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
  530. std::string name;
  531. if (k>0)
  532. name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype);
  533. else
  534. name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype);
  535. for (unsigned int m=0; m<reader->defs.size(); m++)
  536. {
  537. try
  538. {
  539. if (reader->defs[m]->defName != name)
  540. continue;
  541. else
  542. {
  543. int ktora;
  544. if (k==0)
  545. ktora = reader->map.terrain[i][j].terview;
  546. else
  547. ktora = reader->map.undergroungTerrain[i][j].terview;
  548. ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
  549. int zz;
  550. if (k==0)
  551. zz = (reader->map.terrain[i][j].siodmyTajemniczyBajt)%4;
  552. else
  553. zz = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4;
  554. switch (zz)
  555. {
  556. case 1:
  557. {
  558. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
  559. break;
  560. }
  561. case 2:
  562. {
  563. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
  564. break;
  565. }
  566. case 3:
  567. {
  568. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
  569. break;
  570. }
  571. }
  572. break;
  573. }
  574. }
  575. catch (...)
  576. {
  577. continue;
  578. }
  579. }
  580. }
  581. }
  582. }
  583. }
  584. void CMapHandler::initObjectRects()
  585. {
  586. //initializing objects / rects
  587. for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  588. {
  589. /*CGI->objh->objInstances[f]->pos.x+=1;
  590. CGI->objh->objInstances[f]->pos.y+=1;*/
  591. if(!CGI->objh->objInstances[f]->defInfo)
  592. {
  593. continue;
  594. }
  595. CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
  596. if(curd)
  597. {
  598. for(int fx=0; fx<curd->ourImages[0].bitmap->w>>5; ++fx) //curd->ourImages[0].bitmap->w/32
  599. {
  600. for(int fy=0; fy<curd->ourImages[0].bitmap->h>>5; ++fy) //curd->ourImages[0].bitmap->h/32
  601. {
  602. SDL_Rect cr;
  603. cr.w = 32;
  604. cr.h = 32;
  605. cr.x = fx<<5; //fx*32
  606. cr.y = fy<<5; //fy*32
  607. std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(CGI->objh->objInstances[f], std::make_pair(cr, std::vector<std::list<int3>>()));
  608. ///initializing places that will be coloured by blitting (flag colour / player colour positions)
  609. if(toAdd.first->defInfo->isVisitable() && toAdd.first->defInfo->handler->ourImages[0].bitmap->format->BitsPerPixel!=8)
  610. {
  611. toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
  612. for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
  613. {
  614. bool breakNow = true;
  615. for(int dx=0; dx<32; ++dx)
  616. {
  617. for(int dy=0; dy<32; ++dy)
  618. {
  619. SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
  620. Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
  621. Uint8 r, g, b, a;
  622. SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
  623. if(r==255 && g==255 && b==0)
  624. {
  625. toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
  626. breakNow = false;
  627. }
  628. }
  629. }
  630. if(breakNow)
  631. break;
  632. }
  633. }
  634. if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  635. {
  636. //TerrainTile2 & curt =
  637. // ttiles
  638. // [CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  639. //[CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  640. //[CGI->objh->objInstances[f]->pos.z];
  641. ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
  642. }
  643. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  644. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  645. }//if curd
  646. } // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  647. for(int ix=0; ix<ttiles.size()-Woff; ++ix)
  648. {
  649. for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
  650. {
  651. for(int iz=0; iz<ttiles[0][0].size(); ++iz)
  652. {
  653. stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
  654. }
  655. }
  656. }
  657. }
  658. void CMapHandler::calculateBlockedPos()
  659. {
  660. for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
  661. {
  662. if(!CGI->objh->objInstances[f]->defInfo)
  663. continue;
  664. CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
  665. for(int fx=0; fx<8; ++fx)
  666. {
  667. for(int fy=0; fy<6; ++fy)
  668. {
  669. int xVal = CGI->objh->objInstances[f]->pos.x + fx - 7;
  670. int yVal = CGI->objh->objInstances[f]->pos.y + fy - 5;
  671. int zVal = CGI->objh->objInstances[f]->pos.z;
  672. if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
  673. {
  674. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  675. if(((CGI->objh->objInstances[f]->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  676. curt.visitable = true;
  677. if(!((CGI->objh->objInstances[f]->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  678. curt.blocked = true;
  679. }
  680. }
  681. }
  682. }
  683. }
  684. void CMapHandler::init()
  685. {
  686. std::ifstream ifs("config/townsDefs.txt");
  687. int ccc;
  688. ifs>>ccc;
  689. for(int i=0;i<ccc*2;i++)
  690. {
  691. CGDefInfo * n = new CGDefInfo(*CGI->dobjinfo->castles[i%ccc]);
  692. ifs >> n->name;
  693. if (!(n->handler = CGI->spriteh->giveDef(n->name)))
  694. std::cout << "Cannot open "<<n->name<<std::endl;
  695. if(i<ccc)
  696. villages[i]=n;
  697. else
  698. capitols[i%ccc]=n;
  699. alphaTransformDef(n);
  700. }
  701. timeHandler th;
  702. th.getDif();
  703. randomizeObjects();//randomizing objects on map
  704. std::cout<<"\tRandomizing objects: "<<th.getDif()<<std::endl;
  705. for(int h=0; h<reader->map.defy.size(); ++h) //initializing loaded def handler's info
  706. {
  707. //std::string hlp = reader->map.defy[h]->name;
  708. //std::transform(hlp.begin(), hlp.end(), hlp.begin(), (int(*)(int))toupper);
  709. CGI->mh->loadedDefs.insert(std::make_pair(reader->map.defy[h]->name, reader->map.defy[h]->handler));
  710. }
  711. std::cout<<"\tCollecting loaded def's handlers: "<<th.getDif()<<std::endl;
  712. prepareFOWDefs();
  713. roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
  714. borderAndTerrainBitmapInit();
  715. std::cout<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDif()<<std::endl;
  716. for(int i=0;i<PLAYER_LIMIT;i++)
  717. {
  718. if(reader->map.players[i].generateHeroAtMainTown && reader->map.players[i].hasMainTown)
  719. {
  720. int3 hpos = reader->map.players[i].posOfMainTown;
  721. hpos.x+=1; hpos.y+=1;
  722. int j;
  723. for(j=0;j<CGI->scenarioOps.playerInfos.size();j++)
  724. if(CGI->scenarioOps.playerInfos[j].color==i)
  725. break;
  726. if(j==CGI->scenarioOps.playerInfos.size())
  727. continue;
  728. CGHeroInstance * nnn = (CGHeroInstance*)createObject(34,CGI->scenarioOps.playerInfos[j].hero,hpos,i);
  729. nnn->defInfo->handler = CGI->heroh->flags1[0];
  730. CGI->heroh->heroInstances.push_back(nnn);
  731. CGI->objh->objInstances.push_back(nnn);
  732. }
  733. }
  734. initObjectRects();
  735. std::cout<<"\tMaking object rects: "<<th.getDif()<<std::endl;
  736. calculateBlockedPos();
  737. std::cout<<"\tCalculating blockmap: "<<th.getDif()<<std::endl;
  738. }
  739. SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, bool otherHeroAnim, unsigned char heroAnim)
  740. {
  741. if(!otherHeroAnim)
  742. heroAnim = anim; //the same, as it should be
  743. SDL_Surface * su = CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
  744. if (((dx+x)>((reader->map.width+Woff)) || (dy+y)>((reader->map.height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
  745. throw new std::string("terrainRect: out of range");
  746. ////printing terrain
  747. for (int bx=0; bx<dx; bx++)
  748. {
  749. for (int by=0; by<dy; by++)
  750. {
  751. SDL_Rect sr;
  752. sr.y=by*32;
  753. sr.x=bx*32;
  754. sr.h=sr.w=32;
  755. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  756. }
  757. }
  758. ////terrain printed
  759. ////printing rivers
  760. for (int bx=0; bx<dx; bx++)
  761. {
  762. for (int by=0; by<dy; by++)
  763. {
  764. SDL_Rect sr;
  765. sr.y=by*32;
  766. sr.x=bx*32;
  767. sr.h=sr.w=32;
  768. if(ttiles[x+bx][y+by][level].rivbitmap.size())
  769. {
  770. SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,&sr);
  771. //CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,&sr);
  772. }
  773. }
  774. }
  775. ////rivers printed
  776. ////printing roads
  777. for (int bx=0; bx<dx; bx++)
  778. {
  779. for (int by=-1; by<dy; by++)
  780. {
  781. if(y+by<=-4)
  782. continue;
  783. SDL_Rect sr;
  784. sr.y=by*32+16;
  785. sr.x=bx*32;
  786. sr.h=sr.w=32;
  787. if(ttiles[x+bx][y+by][level].roadbitmap.size())
  788. SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,&sr);
  789. }
  790. }
  791. ////roads printed
  792. ////printing objects
  793. for (int bx=0; bx<dx; bx++)
  794. {
  795. for (int by=0; by<dy; by++)
  796. {
  797. for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
  798. {
  799. SDL_Rect sr;
  800. sr.w = 32;
  801. sr.h = 32;
  802. sr.x = (bx)*32;
  803. sr.y = (by)*32;
  804. SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second.first;
  805. CGHeroInstance * themp = (dynamic_cast<CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
  806. if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison
  807. {
  808. int imgVal = 8;
  809. SDL_Surface * tb;
  810. if(themp->type==NULL)
  811. continue;
  812. std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
  813. int gg;
  814. for(gg=0; gg<iv.size(); ++gg)
  815. {
  816. if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
  817. {
  818. tb = iv[gg+heroAnim%imgVal].bitmap;
  819. break;
  820. }
  821. }
  822. SDL_BlitSurface(tb,&pp,su,&sr);
  823. //CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
  824. pp.y+=imgVal*2-32;
  825. sr.y-=16;
  826. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
  827. //CSDL_Ext::blit8bppAlphaTo24bpp(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
  828. }
  829. else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison)
  830. {
  831. int imgVal = 8;
  832. SDL_Surface * tb;
  833. if(themp->type==NULL)
  834. continue;
  835. std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
  836. int gg;
  837. for(gg=0; gg<iv.size(); ++gg)
  838. {
  839. if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
  840. {
  841. tb = iv[gg].bitmap;
  842. break;
  843. }
  844. }
  845. SDL_BlitSurface(tb,&pp,su,&sr);
  846. //CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
  847. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  848. {
  849. SDL_Rect bufr = sr;
  850. bufr.x-=2*32;
  851. bufr.y-=1*32;
  852. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[ getHeroFrameNum(themp->moveDir, !themp->isStanding) *8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
  853. //CSDL_Ext::blit8bppAlphaTo24bpp(CGI->heroh->flags4[themp->getOwner()]->ourImages[ getHeroFrameNum(themp->moveDir, !themp->isStanding) *8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
  854. themp->flagPrinted = true;
  855. }
  856. }
  857. else
  858. {
  859. int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
  860. SDL_BlitSurface(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[anim%imgVal].bitmap,&pp,su,&sr);
  861. //CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[anim%imgVal].bitmap,&pp,su,&sr);
  862. }
  863. //printing appropriate flag colour
  864. if(ttiles[x+bx][y+by][level].objects[h].second.second.size())
  865. {
  866. std::list<int3> & curl = ttiles[x+bx][y+by][level].objects[h].second.second[anim%ttiles[x+bx][y+by][level].objects[h].second.second.size()];
  867. for(std::list<int3>::iterator g=curl.begin(); g!=curl.end(); ++g)
  868. {
  869. SDL_Color ourC;
  870. int own = ttiles[x+bx][y+by][level].objects[h].first->getOwner();
  871. if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=255 && ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=254)
  872. ourC = CGI->playerColors[ttiles[x+bx][y+by][level].objects[h].first->getOwner()];
  873. else if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()==255)
  874. ourC = CGI->neutralColor;
  875. else continue;
  876. CSDL_Ext::SDL_PutPixelWithoutRefresh(su, bx*32 + g->x%32 , by*32 + g->y%32, ourC.r , ourC.g, ourC.b, 0);
  877. }
  878. }
  879. }
  880. }
  881. }
  882. ///enabling flags
  883. //nie zauwazylem aby ustawianie tego cokolwiek zmienialo w wyswietlaniu, wiec komentuje (do dzialania wymaga jeszcze odkomentowania przyjazni w statcie)
  884. /*for(std::map<int, PlayerState>::iterator k=CGI->state->players.begin(); k!=CGI->state->players.end(); ++k)
  885. {
  886. for (int l = 0; l<k->second.heroes.size(); l++)
  887. k->second.heroes[l]->flagPrinted = false;
  888. }
  889. for(int qq=0; qq<CGI->heroh->heroInstances.size(); ++qq)
  890. {
  891. CGI->heroh->heroInstances[qq]->flagPrinted = false;
  892. }*/
  893. ///flags enabled
  894. ////objects printed, printing shadow
  895. for (int bx=0; bx<dx; bx++)
  896. {
  897. for (int by=0; by<dy; by++)
  898. {
  899. SDL_Rect sr;
  900. sr.y=by*32;
  901. sr.x=bx*32;
  902. sr.h=sr.w=32;
  903. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][level])
  904. {
  905. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, level);
  906. SDL_BlitSurface(hide, NULL, su, &sr);
  907. //CSDL_Ext::blit8bppAlphaTo24bpp(hide, NULL, su, &sr);
  908. }
  909. }
  910. }
  911. ////shadow printed
  912. //printing borders
  913. for (int bx=0; bx<dx; bx++)
  914. {
  915. for (int by=0; by<dy; by++)
  916. {
  917. if(bx+x<0 || by+y<0 || bx+x>reader->map.width+(-1) || by+y>reader->map.height+(-1))
  918. {
  919. SDL_Rect sr;
  920. sr.y=by*32;
  921. sr.x=bx*32;
  922. sr.h=sr.w=32;
  923. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  924. }
  925. else
  926. {
  927. if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
  928. {
  929. SDL_Rect sr;
  930. sr.y=by*32;
  931. sr.x=bx*32;
  932. sr.h=sr.w=32;
  933. SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
  934. for(int f=0; f<ns->w*ns->h*4; ++f)
  935. {
  936. *((unsigned char*)(ns->pixels) + f) = 128;
  937. }
  938. SDL_BlitSurface(ns,NULL,su,&sr);
  939. SDL_FreeSurface(ns);
  940. }
  941. if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
  942. {
  943. SDL_Rect sr;
  944. sr.y=by*32;
  945. sr.x=bx*32;
  946. sr.h=sr.w=32;
  947. SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
  948. for(int f=0; f<ns->w*ns->h*4; ++f)
  949. {
  950. *((unsigned char*)(ns->pixels) + f) = 128;
  951. }
  952. SDL_BlitSurface(ns,NULL,su,&sr);
  953. SDL_FreeSurface(ns);
  954. }
  955. }
  956. }
  957. }
  958. CSDL_Ext::update(su);
  959. //borders printed
  960. return su;
  961. }
  962. SDL_Surface * CMapHandler::terrBitmap(int x, int y)
  963. {
  964. return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
  965. }
  966. SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
  967. {
  968. return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
  969. }
  970. SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, int lvl)
  971. {
  972. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  973. {
  974. return fullHide->ourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden
  975. }
  976. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  977. {
  978. return partialHide->ourImages[22].bitmap; //visible right bottom corner
  979. }
  980. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  981. {
  982. return partialHide->ourImages[15].bitmap; //visible right top corner
  983. }
  984. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  985. {
  986. //return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
  987. return partialHide->ourImages[34].bitmap; //visible left bottom corner
  988. }
  989. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  990. {
  991. //return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
  992. return partialHide->ourImages[35].bitmap;
  993. }
  994. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  995. {
  996. //return partialHide->ourImages[rand()%2].bitmap; //visible top
  997. return partialHide->ourImages[0].bitmap; //visible top
  998. }
  999. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1000. {
  1001. //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
  1002. return partialHide->ourImages[4].bitmap; //visble bottom
  1003. }
  1004. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1005. {
  1006. //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
  1007. //return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
  1008. return partialHide->ourImages[36].bitmap;
  1009. }
  1010. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1011. {
  1012. //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
  1013. return partialHide->ourImages[2].bitmap; //visible right
  1014. }
  1015. else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl])
  1016. {
  1017. //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1018. return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1019. }
  1020. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1021. {
  1022. return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
  1023. }
  1024. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl])
  1025. {
  1026. //return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
  1027. return partialHide->ourImages[37].bitmap;
  1028. }
  1029. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1030. {
  1031. //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1032. //return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1033. return partialHide->ourImages[38].bitmap;
  1034. }
  1035. else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1036. {
  1037. return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
  1038. }
  1039. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1040. {
  1041. return partialHide->ourImages[16].bitmap; //visible right corners
  1042. }
  1043. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1044. {
  1045. return partialHide->ourImages[18].bitmap; //visible top corners
  1046. }
  1047. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1048. {
  1049. //return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
  1050. return partialHide->ourImages[39].bitmap;
  1051. }
  1052. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1053. {
  1054. //return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
  1055. return partialHide->ourImages[40].bitmap;
  1056. }
  1057. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1058. {
  1059. return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
  1060. }
  1061. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1062. {
  1063. //return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
  1064. return partialHide->ourImages[41].bitmap;
  1065. }
  1066. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1067. {
  1068. return partialHide->ourImages[19].bitmap; //visible corners without left top
  1069. }
  1070. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1071. {
  1072. return partialHide->ourImages[20].bitmap; //visible corners without left bottom
  1073. }
  1074. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1075. {
  1076. //return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
  1077. return partialHide->ourImages[42].bitmap;
  1078. }
  1079. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1080. {
  1081. //return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
  1082. return partialHide->ourImages[43].bitmap;
  1083. }
  1084. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1085. {
  1086. return partialHide->ourImages[21].bitmap; //visible all corners only
  1087. }
  1088. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
  1089. {
  1090. return partialHide->ourImages[6].bitmap; //hidden top
  1091. }
  1092. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1093. {
  1094. return partialHide->ourImages[7].bitmap; //hidden right
  1095. }
  1096. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1097. {
  1098. return partialHide->ourImages[8].bitmap; //hidden bottom
  1099. }
  1100. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1101. {
  1102. //return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
  1103. return partialHide->ourImages[44].bitmap;
  1104. }
  1105. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
  1106. {
  1107. return partialHide->ourImages[9].bitmap; //hidden top and bottom
  1108. }
  1109. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1110. {
  1111. return partialHide->ourImages[29].bitmap; //hidden left and right
  1112. }
  1113. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1114. {
  1115. return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
  1116. }
  1117. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
  1118. {
  1119. //return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
  1120. return partialHide->ourImages[45].bitmap;
  1121. }
  1122. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
  1123. {
  1124. return partialHide->ourImages[33].bitmap; //visible top and bottom corners
  1125. }
  1126. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
  1127. {
  1128. //return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
  1129. return partialHide->ourImages[46].bitmap;
  1130. }
  1131. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1132. {
  1133. //return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
  1134. return partialHide->ourImages[47].bitmap;
  1135. }
  1136. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
  1137. {
  1138. return partialHide->ourImages[32].bitmap; //visible left and right corners
  1139. }
  1140. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1141. {
  1142. //return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
  1143. return partialHide->ourImages[48].bitmap;
  1144. }
  1145. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1146. {
  1147. return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
  1148. }
  1149. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1150. {
  1151. return partialHide->ourImages[31].bitmap; //visible bottom and top corners
  1152. }
  1153. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1154. {
  1155. return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
  1156. }
  1157. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1158. {
  1159. return partialHide->ourImages[26].bitmap; //visible right and left top corner
  1160. }
  1161. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1162. {
  1163. //return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
  1164. return partialHide->ourImages[49].bitmap;
  1165. }
  1166. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl])
  1167. {
  1168. return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
  1169. }
  1170. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1171. {
  1172. return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
  1173. }
  1174. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl])
  1175. {
  1176. //return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
  1177. return partialHide->ourImages[50].bitmap;
  1178. }
  1179. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1180. {
  1181. //return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
  1182. return partialHide->ourImages[51].bitmap;
  1183. }
  1184. //newly added
  1185. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tr
  1186. {
  1187. return partialHide->ourImages[0].bitmap;
  1188. }
  1189. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tl
  1190. {
  1191. return partialHide->ourImages[1].bitmap;
  1192. }
  1193. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible b and br
  1194. {
  1195. return partialHide->ourImages[4].bitmap;
  1196. }
  1197. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible b and bl
  1198. {
  1199. return partialHide->ourImages[5].bitmap;
  1200. }
  1201. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible l and tl
  1202. {
  1203. return partialHide->ourImages[36].bitmap;
  1204. }
  1205. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible l and bl
  1206. {
  1207. return partialHide->ourImages[36].bitmap;
  1208. }
  1209. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and tr
  1210. {
  1211. return partialHide->ourImages[2].bitmap;
  1212. }
  1213. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and br
  1214. {
  1215. return partialHide->ourImages[3].bitmap;
  1216. }
  1217. return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
  1218. }
  1219. int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
  1220. {
  1221. int ret=-1;
  1222. if(a.x>=CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
  1223. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][CGI->mh->reader->map.width-1][a.z].malle];
  1224. else if(a.x>=CGI->mh->reader->map.width && a.y<CGI->mh->reader->map.height)
  1225. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][a.y][a.z].malle];
  1226. else if(a.x<CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
  1227. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->reader->map.width-1][a.z].malle];
  1228. else
  1229. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
  1230. if(!(a.x==b.x || a.y==b.y))
  1231. ret*=1.41421;
  1232. //TODO: use hero's pathfinding skill during calculating cost
  1233. return ret;
  1234. }
  1235. std::vector < std::string > CMapHandler::getObjDescriptions(int3 pos)
  1236. {
  1237. std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > objs = ttiles[pos.x][pos.y][pos.z].objects;
  1238. std::vector<std::string> ret;
  1239. for(int g=0; g<objs.size(); ++g)
  1240. {
  1241. if( (5-(objs[g].first->pos.y-pos.y)) >= 0 && (5-(objs[g].first->pos.y-pos.y)) < 6 && (objs[g].first->pos.x-pos.x) >= 0 && (objs[g].first->pos.x-pos.x)<7 && objs[g].first->defInfo &&
  1242. (((objs[g].first->defInfo->blockMap[5-(objs[g].first->pos.y-pos.y)])>>((objs[g].first->pos.x-pos.x)))&1)==0
  1243. ) //checking position blocking
  1244. {
  1245. //unsigned char * blm = objs[g].first->defInfo->blockMap;
  1246. if (objs[g].first->state)
  1247. ret.push_back(objs[g].first->state->hoverText(objs[g].first));
  1248. else
  1249. ret.push_back(CGI->objh->objects[objs[g].first->ID].name);
  1250. }
  1251. }
  1252. return ret;
  1253. }
  1254. std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
  1255. {
  1256. std::vector < CGObjectInstance * > ret;
  1257. for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
  1258. {
  1259. CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
  1260. if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
  1261. ret.push_back(curi);
  1262. }
  1263. return ret;
  1264. }
  1265. CGObjectInstance * CMapHandler::createObject(int id, int subid, int3 pos, int owner)
  1266. {
  1267. CGObjectInstance * nobj;
  1268. switch(id)
  1269. {
  1270. case 34: //hero
  1271. {
  1272. CGHeroInstance * nobj;
  1273. nobj = new CGHeroInstance();
  1274. nobj->pos = pos;
  1275. nobj->tempOwner = owner;
  1276. nobj->defInfo = new CGDefInfo();
  1277. nobj->defInfo->id = 34;
  1278. nobj->defInfo->subid = subid;
  1279. nobj->type = CGI->heroh->heroes[subid];
  1280. for(int i=0;i<6;i++)
  1281. {
  1282. nobj->defInfo->blockMap[i]=1;
  1283. nobj->defInfo->visitMap[i]=0;
  1284. }
  1285. nobj->ID = id;
  1286. nobj->subID = subid;
  1287. nobj->defInfo->handler=NULL;
  1288. nobj->defInfo->blockMap[5] = 0x7f;
  1289. nobj->defInfo->visitMap[5] = 0x80;
  1290. nobj->artifWorn.resize(20);
  1291. nobj->artifacts.resize(20);
  1292. nobj->artifWorn[16] = &CGI->arth->artifacts[3];
  1293. return nobj;
  1294. }
  1295. case 98: //town
  1296. nobj = new CGTownInstance;
  1297. break;
  1298. default: //rest of objects
  1299. nobj = new CGObjectInstance;
  1300. nobj->defInfo = CGI->dobjinfo->gobjs[id][subid];
  1301. break;
  1302. }
  1303. nobj->ID = id;
  1304. nobj->subID = subid;
  1305. if(!nobj->defInfo)
  1306. std::cout <<"No def declaration for " <<id <<" "<<subid<<std::endl;
  1307. nobj->pos = pos;
  1308. //nobj->state = NULL;//new CLuaObjectScript();
  1309. nobj->tempOwner = owner;
  1310. nobj->info = NULL;
  1311. nobj->defInfo->id = id;
  1312. nobj->defInfo->subid = subid;
  1313. //assigning defhandler
  1314. if(nobj->ID==34 || nobj->ID==98)
  1315. return nobj;
  1316. nobj->defInfo = CGI->dobjinfo->gobjs[id][subid];
  1317. if(!nobj->defInfo->handler)
  1318. nobj->defInfo->handler = CGI->spriteh->giveDef(nobj->defInfo->name);
  1319. return nobj;
  1320. }
  1321. std::string CMapHandler::getDefName(int id, int subid)
  1322. {
  1323. CGDefInfo* temp = CGI->dobjinfo->gobjs[id][subid];
  1324. if(temp)
  1325. return temp->name;
  1326. throw new std::exception("Def not found.");
  1327. }
  1328. bool CMapHandler::printObject(CGObjectInstance *obj)
  1329. {
  1330. CDefHandler * curd = obj->defInfo->handler;
  1331. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1332. {
  1333. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1334. {
  1335. SDL_Rect cr;
  1336. cr.w = 32;
  1337. cr.h = 32;
  1338. cr.x = fx*32;
  1339. cr.y = fy*32;
  1340. std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(obj, std::make_pair(cr, std::vector<std::list<int3>>()));
  1341. ///initializing places that will be coloured by blitting (flag colour / player colour positions)
  1342. if(CGI->dobjinfo->gobjs[toAdd.first->ID][toAdd.first->subID]->isVisitable())
  1343. {
  1344. toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
  1345. for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
  1346. {
  1347. bool breakNow = true;
  1348. for(int dx=0; dx<32; ++dx)
  1349. {
  1350. for(int dy=0; dy<32; ++dy)
  1351. {
  1352. SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
  1353. Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
  1354. Uint8 r, g, b, a;
  1355. SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
  1356. if(r==255 && g==255 && b==0)
  1357. {
  1358. toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
  1359. breakNow = false;
  1360. }
  1361. }
  1362. }
  1363. if(breakNow)
  1364. break;
  1365. }
  1366. }
  1367. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1368. {
  1369. TerrainTile2 & curt =
  1370. ttiles
  1371. [obj->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  1372. [obj->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  1373. [obj->pos.z];
  1374. ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
  1375. }
  1376. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1377. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1378. return true;
  1379. }
  1380. bool CMapHandler::hideObject(CGObjectInstance *obj)
  1381. {
  1382. CDefHandler * curd = obj->defInfo->handler;
  1383. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1384. {
  1385. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1386. {
  1387. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1388. {
  1389. std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects;
  1390. for(int dd=0; dd<ctile.size(); ++dd)
  1391. {
  1392. if(ctile[dd].first->id==obj->id)
  1393. ctile.erase(ctile.begin() + dd);
  1394. }
  1395. }
  1396. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1397. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1398. return true;
  1399. }
  1400. std::string CMapHandler::getRandomizedDefName(CGDefInfo *di, CGObjectInstance * obj)
  1401. {
  1402. return std::string();
  1403. }
  1404. bool CMapHandler::removeObject(CGObjectInstance *obj)
  1405. {
  1406. hideObject(obj);
  1407. std::vector<CGObjectInstance *>::iterator db = std::find(CGI->objh->objInstances.begin(), CGI->objh->objInstances.end(), obj);
  1408. recalculateHideVisPosUnderObj(*db);
  1409. delete *db;
  1410. CGI->objh->objInstances.erase(db);
  1411. return true;
  1412. }
  1413. bool CMapHandler::recalculateHideVisPos(int3 &pos)
  1414. {
  1415. ttiles[pos.x][pos.y][pos.z].visitable = false;
  1416. ttiles[pos.x][pos.y][pos.z].blocked = false;
  1417. for(int i=0; i<ttiles[pos.x][pos.y][pos.z].objects.size(); ++i)
  1418. {
  1419. CDefHandler * curd = ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->handler;
  1420. for(int fx=0; fx<8; ++fx)
  1421. {
  1422. for(int fy=0; fy<6; ++fy)
  1423. {
  1424. int xVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.x + fx - 7;
  1425. int yVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.y + fy - 5;
  1426. int zVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.z;
  1427. if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
  1428. {
  1429. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  1430. if(((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  1431. curt.visitable = true;
  1432. if(!((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  1433. curt.blocked = true;
  1434. }
  1435. }
  1436. }
  1437. }
  1438. return true;
  1439. }
  1440. bool CMapHandler::recalculateHideVisPosUnderObj(CGObjectInstance *obj, bool withBorder)
  1441. {
  1442. if(withBorder)
  1443. {
  1444. for(int fx=-1; fx<=obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
  1445. {
  1446. for(int fy=-1; fy<=obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
  1447. {
  1448. if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1449. {
  1450. recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
  1451. }
  1452. }
  1453. }
  1454. }
  1455. else
  1456. {
  1457. for(int fx=0; fx<obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
  1458. {
  1459. for(int fy=0; fy<obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
  1460. {
  1461. if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1462. {
  1463. recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
  1464. }
  1465. }
  1466. }
  1467. }
  1468. return true;
  1469. }
  1470. unsigned char CMapHandler::getHeroFrameNum(const unsigned char &dir, const bool &isMoving) const
  1471. {
  1472. if(isMoving)
  1473. {
  1474. switch(dir)
  1475. {
  1476. case 1:
  1477. return 10;
  1478. case 2:
  1479. return 5;
  1480. case 3:
  1481. return 6;
  1482. case 4:
  1483. return 7;
  1484. case 5:
  1485. return 8;
  1486. case 6:
  1487. return 9;
  1488. case 7:
  1489. return 12;
  1490. case 8:
  1491. return 11;
  1492. default:
  1493. return -1; //should never happen
  1494. }
  1495. }
  1496. else //if(isMoving)
  1497. {
  1498. switch(dir)
  1499. {
  1500. case 1:
  1501. return 13;
  1502. case 2:
  1503. return 0;
  1504. case 3:
  1505. return 1;
  1506. case 4:
  1507. return 2;
  1508. case 5:
  1509. return 3;
  1510. case 6:
  1511. return 4;
  1512. case 7:
  1513. return 15;
  1514. case 8:
  1515. return 14;
  1516. default:
  1517. return -1; //should never happen
  1518. }
  1519. }
  1520. }