CMainMenu.cpp 26 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../media/IMusicPlayer.h"
  19. #include "../media/IVideoPlayer.h"
  20. #include "../gui/CursorHandler.h"
  21. #include "../windows/GUIClasses.h"
  22. #include "../GameEngine.h"
  23. #include "../GameInstance.h"
  24. #include "../eventsSDL/InputHandler.h"
  25. #include "../gui/ShortcutHandler.h"
  26. #include "../gui/Shortcut.h"
  27. #include "../gui/WindowHandler.h"
  28. #include "../render/Canvas.h"
  29. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  30. #include "../globalLobby/GlobalLobbyClient.h"
  31. #include "../globalLobby/GlobalLobbyWindow.h"
  32. #include "../widgets/CComponent.h"
  33. #include "../widgets/Buttons.h"
  34. #include "../widgets/CTextInput.h"
  35. #include "../widgets/MiscWidgets.h"
  36. #include "../widgets/ObjectLists.h"
  37. #include "../widgets/TextControls.h"
  38. #include "../widgets/VideoWidget.h"
  39. #include "../windows/InfoWindows.h"
  40. #include "../CServerHandler.h"
  41. #include "../CPlayerInterface.h"
  42. #include "../Client.h"
  43. #include "../CMT.h"
  44. #include "../../lib/texts/CGeneralTextHandler.h"
  45. #include "../../lib/campaign/CampaignHandler.h"
  46. #include "../../lib/filesystem/Filesystem.h"
  47. #include "../../lib/filesystem/CCompressedStream.h"
  48. #include "../../lib/mapping/CMapInfo.h"
  49. #include "../../lib/modding/CModHandler.h"
  50. #include "../../lib/VCMIDirs.h"
  51. #include "../../lib/CStopWatch.h"
  52. #include "../../lib/CThreadHelper.h"
  53. #include "../../lib/CConfigHandler.h"
  54. #include "../../lib/GameConstants.h"
  55. #include "../../lib/CRandomGenerator.h"
  56. #include "../../lib/GameLibrary.h"
  57. #include "../../lib/json/JsonUtils.h"
  58. #include <boost/lexical_cast.hpp>
  59. ISelectionScreenInfo * SEL = nullptr;
  60. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  61. : CWindowObject(BORDERED), config(configNode)
  62. {
  63. OBJECT_CONSTRUCTION;
  64. const auto& bgConfig = config["background"];
  65. if (bgConfig.isVector())
  66. background = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgConfig.Vector(), CRandomGenerator::getDefault())));
  67. if (bgConfig.isString())
  68. background = std::make_shared<CPicture>(ImagePath::fromJson(bgConfig));
  69. if(config["scalable"].Bool())
  70. background->scaleTo(ENGINE->screenDimensions());
  71. pos = background->center();
  72. for (const JsonNode& node : config["images"].Vector())
  73. {
  74. auto image = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(node["name"].Vector(), CRandomGenerator::getDefault())), Point(node["x"].Integer(), node["y"].Integer()));
  75. images.push_back(image);
  76. }
  77. if(!config["video"].isNull())
  78. {
  79. Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
  80. videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
  81. }
  82. for(const JsonNode & node : config["items"].Vector())
  83. menuNameToEntry.push_back(node["name"].String());
  84. //Hardcoded entry
  85. menuNameToEntry.push_back("credits");
  86. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  87. if(config["video"].isNull())
  88. tabs->setRedrawParent(true);
  89. }
  90. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  91. {
  92. if(config["items"].Vector().size() == index)
  93. return std::make_shared<CreditsScreen>(this->pos);
  94. else
  95. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  96. }
  97. void CMenuScreen::show(Canvas & to)
  98. {
  99. // TODO: avoid excessive redraws
  100. CIntObject::showAll(to);
  101. }
  102. void CMenuScreen::activate()
  103. {
  104. CIntObject::activate();
  105. }
  106. void CMenuScreen::switchToTab(size_t index)
  107. {
  108. tabs->setActive(index);
  109. }
  110. void CMenuScreen::switchToTab(std::string name)
  111. {
  112. switchToTab(vstd::find_pos(menuNameToEntry, name));
  113. }
  114. size_t CMenuScreen::getActiveTab() const
  115. {
  116. return tabs->getActive();
  117. }
  118. //function for std::string -> std::function conversion for main menu
  119. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  120. {
  121. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  122. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  123. std::list<std::string> commands;
  124. boost::split(commands, string, boost::is_any_of("\t "));
  125. if(!commands.empty())
  126. {
  127. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  128. commands.pop_front();
  129. if(index > 3 || !commands.empty())
  130. {
  131. switch(index)
  132. {
  133. case 0: //to - switch to another tab, if such tab exists
  134. {
  135. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  136. if(index2 != menuType.size())
  137. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  138. break;
  139. }
  140. case 1: //open campaign selection window
  141. {
  142. return std::bind(&CMainMenu::openCampaignScreen, GAME->mainmenu(), commands.front());
  143. break;
  144. }
  145. case 2: //start
  146. {
  147. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  148. {
  149. case 0:
  150. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE); };
  151. case 1:
  152. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  153. case 2:
  154. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE); };
  155. case 3:
  156. return []() { CMainMenu::startTutorial(); };
  157. }
  158. break;
  159. }
  160. case 3: //load
  161. {
  162. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  163. {
  164. case 0:
  165. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE); };
  166. case 1:
  167. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  168. case 2:
  169. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN); };
  170. case 3:
  171. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL); };
  172. }
  173. }
  174. break;
  175. case 4: //exit
  176. {
  177. return []() { CInfoWindow::showYesNoDialog(LIBRARY->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), [](){GAME->onShutdownRequested(false);}, 0, PlayerColor(1)); };
  178. }
  179. break;
  180. case 5: //highscores
  181. {
  182. return []() { CMainMenu::openHighScoreScreen(); };
  183. }
  184. }
  185. }
  186. }
  187. logGlobal->error("Failed to parse command: %s", string);
  188. return std::function<void()>();
  189. }
  190. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  191. {
  192. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  193. std::pair<std::string, std::string> help;
  194. if(!button["help"].isNull())
  195. {
  196. if(button["help"].isNumber() && button["help"].Float() > 0)
  197. help = LIBRARY->generaltexth->zelp[(size_t)button["help"].Float()];
  198. if(button["help"].isString() && !button["help"].String().empty())
  199. help = {"", LIBRARY->generaltexth->translate(button["help"].String())};
  200. }
  201. int posx = static_cast<int>(button["x"].Float());
  202. if(posx < 0)
  203. posx = pos.w + posx;
  204. int posy = static_cast<int>(button["y"].Float());
  205. if(posy < 0)
  206. posy = pos.h + posy;
  207. EShortcut shortcut = ENGINE->shortcuts().findShortcut(button["shortcut"].String());
  208. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  209. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  210. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  211. if (button["center"].Bool())
  212. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  213. return result;
  214. }
  215. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  216. {
  217. OBJECT_CONSTRUCTION;
  218. setRedrawParent(true);
  219. pos = parent->pos;
  220. for(const JsonNode & node : config["images"].Vector())
  221. images.push_back(CMainMenu::createPicture(node));
  222. for (const JsonNode& node : config["buttons"].Vector())
  223. {
  224. auto tokens = node["command"].String().find(' ');
  225. std::pair<std::string, std::string> commandParts = {
  226. node["command"].String().substr(0, tokens),
  227. (tokens == std::string::npos) ? "" : node["command"].String().substr(tokens + 1)
  228. };
  229. if (commandParts.first == "campaigns")
  230. {
  231. const auto& campaign = CMainMenuConfig::get().getCampaigns()[commandParts.second];
  232. if (!campaign.isStruct())
  233. {
  234. logGlobal->warn("Campaign set %s not found", commandParts.second);
  235. continue;
  236. }
  237. bool fileExists = false;
  238. for (const auto& item : campaign["items"].Vector())
  239. {
  240. std::string filename = item["file"].String();
  241. if (CResourceHandler::get()->existsResource(ResourcePath(filename, EResType::CAMPAIGN)))
  242. {
  243. fileExists = true;
  244. break;
  245. }
  246. }
  247. if (!fileExists)
  248. {
  249. logGlobal->warn("No valid files found for campaign set %s", commandParts.second);
  250. continue;
  251. }
  252. }
  253. buttons.push_back(createButton(parent, node));
  254. buttons.back()->setHoverable(true);
  255. buttons.back()->setRedrawParent(true);
  256. }
  257. }
  258. CMainMenuConfig::CMainMenuConfig()
  259. : campaignSets(JsonUtils::assembleFromFiles("config/campaignSets.json"))
  260. , config(JsonPath::builtin("config/mainmenu.json"))
  261. {
  262. if (!config["scenario-selection"].isStruct())
  263. // Fallback for 1.6 mods
  264. if (config["game-select"].Vector().empty())
  265. handleFatalError("The main menu configuration file mainmenu.json is invalid or corrupted. Please check the file for errors, verify your mod setup, or reinstall VCMI to resolve the issue.", false);
  266. }
  267. const CMainMenuConfig & CMainMenuConfig::get()
  268. {
  269. static const CMainMenuConfig config;
  270. return config;
  271. }
  272. const JsonNode & CMainMenuConfig::getConfig() const
  273. {
  274. return config;
  275. }
  276. const JsonNode & CMainMenuConfig::getCampaigns() const
  277. {
  278. return campaignSets;
  279. }
  280. CMainMenu::CMainMenu()
  281. {
  282. pos.w = ENGINE->screenDimensions().x;
  283. pos.h = ENGINE->screenDimensions().y;
  284. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  285. OBJECT_CONSTRUCTION;
  286. const auto& bgConfig = CMainMenuConfig::get().getConfig()["backgroundAround"];
  287. if (bgConfig.isString())
  288. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::fromJson(bgConfig), pos);
  289. else
  290. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  291. }
  292. CMainMenu::~CMainMenu() = default;
  293. void CMainMenu::playIntroVideos()
  294. {
  295. auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function<void(bool)> cb){
  296. if(ENGINE->video().open(VideoPath::builtin(video), scaleFactor))
  297. ENGINE->windows().createAndPushWindow<VideoWindow>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); });
  298. else
  299. cb(true);
  300. };
  301. playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){
  302. if(!skipped)
  303. playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){
  304. if(!skipped)
  305. playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){
  306. playMusic();
  307. });
  308. else
  309. playMusic();
  310. });
  311. else
  312. playMusic();
  313. });
  314. }
  315. void CMainMenu::playMusic()
  316. {
  317. ENGINE->music().playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  318. }
  319. void CMainMenu::activate()
  320. {
  321. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  322. if (pos.dimensions() != ENGINE->screenDimensions())
  323. onScreenResize();
  324. CIntObject::activate();
  325. }
  326. void CMainMenu::onScreenResize()
  327. {
  328. pos.w = ENGINE->screenDimensions().x;
  329. pos.h = ENGINE->screenDimensions().y;
  330. menu = nullptr;
  331. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  332. backgroundAroundMenu->pos = pos;
  333. }
  334. void CMainMenu::makeActiveInterface()
  335. {
  336. ENGINE->windows().pushWindow(GAME->mainmenu());
  337. ENGINE->windows().pushWindow(menu);
  338. menu->switchToTab(menu->getActiveTab());
  339. }
  340. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
  341. {
  342. GAME->server().resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  343. GAME->server().loadMode = loadMode;
  344. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>(host);
  345. }
  346. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  347. {
  348. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  349. ourCampaign->campaignSet = campaignSet;
  350. openCampaignLobby(ourCampaign);
  351. }
  352. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  353. {
  354. GAME->server().resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  355. GAME->server().campaignStateToSend = campaign;
  356. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>();
  357. }
  358. void CMainMenu::openCampaignScreen(std::string name)
  359. {
  360. auto const & config = CMainMenuConfig::get().getCampaigns();
  361. if(!vstd::contains(config.Struct(), name))
  362. {
  363. logGlobal->error("Unknown campaign set: %s", name);
  364. return;
  365. }
  366. ENGINE->windows().createAndPushWindow<CCampaignScreen>(config, name);
  367. }
  368. void CMainMenu::startTutorial()
  369. {
  370. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  371. if(!CResourceHandler::get()->existsResource(tutorialMap))
  372. {
  373. CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  374. return;
  375. }
  376. auto mapInfo = std::make_shared<CMapInfo>();
  377. mapInfo->mapInit(tutorialMap.getName());
  378. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
  379. GAME->server().startMapAfterConnection(mapInfo);
  380. }
  381. void CMainMenu::openHighScoreScreen()
  382. {
  383. ENGINE->windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  384. return;
  385. }
  386. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  387. {
  388. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  389. }
  390. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  391. : screenType(ScreenType)
  392. {
  393. OBJECT_CONSTRUCTION;
  394. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  395. pos = background->center(); //center, window has size of bg graphic
  396. const auto& multiplayerConfig = CMainMenuConfig::get().getConfig()["multiplayer"];
  397. if (multiplayerConfig.isVector() && !multiplayerConfig.Vector().empty())
  398. picture = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(multiplayerConfig.Vector(), CRandomGenerator::getDefault())), 16, 77);
  399. textTitle = std::make_shared<CTextBox>("", Rect(7, 18, 440, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  400. textTitle->setText(LIBRARY->generaltexth->zelp[263].second);
  401. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  402. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  403. playerName->setText(getPlayersNames()[0]);
  404. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  405. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), LIBRARY->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOTSEAT), EShortcut::MAIN_MENU_HOTSEAT);
  406. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), LIBRARY->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
  407. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOST_GAME), EShortcut::MAIN_MENU_HOST_GAME);
  408. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this, EShortcut::MAIN_MENU_JOIN_GAME), EShortcut::MAIN_MENU_JOIN_GAME);
  409. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[288], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
  410. }
  411. void CMultiMode::openLobby()
  412. {
  413. close();
  414. GAME->server().getGlobalLobby().activateInterface();
  415. }
  416. void CMultiMode::hostTCP(EShortcut shortcut)
  417. {
  418. auto savedScreenType = screenType;
  419. close();
  420. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI, shortcut);
  421. }
  422. void CMultiMode::joinTCP(EShortcut shortcut)
  423. {
  424. auto savedScreenType = screenType;
  425. close();
  426. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI, shortcut);
  427. }
  428. std::vector<std::string> CMultiMode::getPlayersNames()
  429. {
  430. std::vector<std::string> playerNames;
  431. std::string playerNameStr = settings["general"]["playerName"].String();
  432. if (playerNameStr == "Player")
  433. playerNameStr = LIBRARY->generaltexth->translate("core.genrltxt.434");
  434. playerNames.push_back(playerNameStr);
  435. for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
  436. {
  437. const std::string &nameStr = playerName.String();
  438. if (!nameStr.empty())
  439. {
  440. playerNames.push_back(nameStr);
  441. }
  442. }
  443. return playerNames;
  444. }
  445. void CMultiMode::onNameChange(std::string newText)
  446. {
  447. Settings name = settings.write["general"]["playerName"];
  448. name->String() = newText;
  449. }
  450. CMultiPlayers::CMultiPlayers(const std::vector<std::string>& playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut)
  451. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  452. {
  453. OBJECT_CONSTRUCTION;
  454. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  455. pos = background->center(); //center, window has size of bg graphic
  456. std::string text;
  457. switch (shortcut)
  458. {
  459. case EShortcut::MAIN_MENU_HOTSEAT:
  460. text = LIBRARY->generaltexth->allTexts[446];
  461. boost::replace_all(text, "\t", "\n");
  462. break;
  463. case EShortcut::MAIN_MENU_HOST_GAME:
  464. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP");
  465. break;
  466. case EShortcut::MAIN_MENU_JOIN_GAME:
  467. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP");
  468. break;
  469. }
  470. textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  471. for(int i = 0; i < inputNames.size(); i++)
  472. {
  473. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  474. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  475. }
  476. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  477. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
  478. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  479. for(int i = 0; i < playerNames.size(); i++)
  480. {
  481. inputNames[i]->setText(playerNames[i]);
  482. }
  483. #ifndef VCMI_MOBILE
  484. inputNames[0]->giveFocus();
  485. #endif
  486. }
  487. void CMultiPlayers::onChange(std::string newText)
  488. {
  489. }
  490. void CMultiPlayers::enterSelectionScreen()
  491. {
  492. std::vector<std::string> playerNames;
  493. for(auto playerName : inputNames)
  494. {
  495. if (playerName->getText().length())
  496. playerNames.push_back(playerName->getText());
  497. }
  498. Settings playerName = settings.write["general"]["playerName"];
  499. Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
  500. multiPlayerNames->Vector().clear();
  501. if (!playerNames.empty())
  502. {
  503. playerName->String() = playerNames.front();
  504. for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
  505. {
  506. multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
  507. }
  508. }
  509. else
  510. {
  511. // Without the check the saving crashes directly.
  512. // When empty reset the player's name. This would translate to it being
  513. // the default for the next run. But enables deleting players, by just
  514. // deleting the names, otherwise some UI element should have been added.
  515. playerName->clear();
  516. }
  517. CMainMenu::openLobby(screenType, host, playerNames, loadMode);
  518. }
  519. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  520. {
  521. OBJECT_CONSTRUCTION;
  522. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  523. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  524. textTitle = std::make_shared<CTextBox>("", Rect(20, 10, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  525. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  526. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  527. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  528. if(host && !settings["session"]["donotstartserver"].Bool())
  529. {
  530. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  531. buttonOk->block(true);
  532. startConnection();
  533. }
  534. else
  535. {
  536. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  537. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  538. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  539. inputPort->setFilterNumber(0, 65535);
  540. inputAddress->giveFocus();
  541. }
  542. inputAddress->setText(host ? GAME->server().getLocalHostname() : GAME->server().getRemoteHostname());
  543. inputPort->setText(std::to_string(host ? GAME->server().getLocalPort() : GAME->server().getRemotePort()));
  544. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  545. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  546. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  547. }
  548. void CSimpleJoinScreen::connectToServer()
  549. {
  550. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  551. buttonOk->block(true);
  552. ENGINE->input().stopTextInput();
  553. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  554. }
  555. void CSimpleJoinScreen::leaveScreen()
  556. {
  557. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  558. GAME->server().setState(EClientState::CONNECTION_CANCELLED);
  559. }
  560. void CSimpleJoinScreen::onChange(const std::string & newText)
  561. {
  562. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  563. }
  564. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  565. {
  566. if(addr.empty())
  567. GAME->server().startLocalServerAndConnect(false);
  568. else
  569. GAME->server().connectToServer(addr, port);
  570. }
  571. CLoadingScreen::CLoadingScreen()
  572. : CLoadingScreen(getBackground())
  573. {
  574. }
  575. CLoadingScreen::CLoadingScreen(ImagePath background)
  576. : CWindowObject(BORDERED, background)
  577. {
  578. OBJECT_CONSTRUCTION;
  579. addUsedEvents(TIME);
  580. ENGINE->music().stopMusic(5000);
  581. const auto& conf = CMainMenuConfig::get().getConfig()["loading"];
  582. const auto& backgroundConfig = conf["background"];
  583. if (!backgroundConfig.Vector().empty())
  584. backimg = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(backgroundConfig.Vector(), CRandomGenerator::getDefault())));
  585. for (const JsonNode& node : conf["images"].Vector())
  586. {
  587. auto image = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(node["name"].Vector(), CRandomGenerator::getDefault())), Point(node["x"].Integer(), node["y"].Integer()));
  588. images.push_back(image);
  589. }
  590. const auto& loadframeConfig = conf["loadframe"];
  591. if (loadframeConfig.isStruct())
  592. {
  593. loadFrame = std::make_shared<CPicture>(
  594. ImagePath::fromJson(*RandomGeneratorUtil::nextItem(loadframeConfig["name"].Vector(), CRandomGenerator::getDefault())),
  595. loadframeConfig["x"].Integer(),
  596. loadframeConfig["y"].Integer()
  597. );
  598. }
  599. const auto& loadbarConfig = conf["loadbar"];
  600. if (loadbarConfig.isStruct())
  601. {
  602. AnimationPath loadbarPath = AnimationPath::fromJson(*RandomGeneratorUtil::nextItem(loadbarConfig["name"].Vector(), CRandomGenerator::getDefault()));
  603. const int posx = loadbarConfig["x"].Integer();
  604. const int posy = loadbarConfig["y"].Integer();
  605. const int blockSize = loadbarConfig["size"].Integer();
  606. const int blocksAmount = loadbarConfig["amount"].Integer();
  607. for (int i = 0; i < blocksAmount; ++i)
  608. {
  609. progressBlocks.push_back(std::make_shared<CAnimImage>(loadbarPath, i, 0, posx + i * blockSize, posy));
  610. progressBlocks.back()->deactivate();
  611. progressBlocks.back()->visible = false;
  612. }
  613. }
  614. }
  615. CLoadingScreen::~CLoadingScreen()
  616. {
  617. }
  618. void CLoadingScreen::tick(uint32_t msPassed)
  619. {
  620. if(!progressBlocks.empty())
  621. {
  622. int status = float(get()) / 255.f * progressBlocks.size();
  623. for(int i = 0; i < status; ++i)
  624. {
  625. progressBlocks.at(i)->activate();
  626. progressBlocks.at(i)->visible = true;
  627. }
  628. }
  629. }
  630. ImagePath CLoadingScreen::getBackground()
  631. {
  632. ImagePath fname = ImagePath::builtin("loadbar");
  633. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  634. if(conf.isStruct())
  635. {
  636. if(conf["background"].isVector())
  637. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  638. if(conf["background"].isString())
  639. return ImagePath::fromJson(conf["background"]);
  640. return fname;
  641. }
  642. if(conf.isVector() && !conf.Vector().empty())
  643. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  644. return fname;
  645. }