| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192 |
- #ifndef __CGENERALTEXTHANDLER_H__
- #define __CGENERALTEXTHANDLER_H__
- #include "../global.h"
- #include <string>
- #include <vector>
- /*
- * CGeneralTextHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- DLL_EXPORT void loadToIt(std::string &dest, const std::string &src, int &iter, int mode);
- std::string readTo(const std::string &in, int &it, char end);
- class DLL_EXPORT CGeneralTextHandler //Handles general texts
- {
- public:
- class HeroTexts
- {
- public:
- std::string bonusName, shortBonus, longBonus; //for special abilities
- std::string biography; //biography, of course
- };
- std::vector<HeroTexts> hTxts;
- std::vector<std::string> allTexts;
- std::vector<std::string> arraytxt;
- std::vector<std::string> primarySkillNames;
- std::vector<std::string> jktexts;
- std::vector<std::string> heroscrn;
- std::vector<std::string> overview;//text for Kingdom Overview window
- std::vector<std::string> colors; //names of player colors ("red",...)
- std::vector<std::string> capColors; //names of player colors with first letter capitalized ("Red",...)
- std::vector<std::string> turnDurations; //turn durations for pregame (1 Minute ... Unlimited)
- //artifacts
- std::vector<std::string> artifEvents;
- std::vector<std::string> artifNames;
- std::vector<std::string> artifDescriptions;
- //towns
- std::vector<std::string> tcommands, hcommands, fcommands; //texts for town screen, town hall screen and fort screen
- std::vector<std::string> tavernInfo;
- std::vector<std::vector<std::string> > townNames; //[type id] => vec of names of instances
- std::vector<std::string> townTypes; //castle, rampart, tower, etc
- std::map<int, std::map<int, std::pair<std::string, std::string> > > buildings; //map[town id][building id] => pair<name, description>
- std::vector<std::pair<std::string,std::string> > zelp;
- std::string lossCondtions[4];
- std::string victoryConditions[14];
- //objects
- std::vector<std::string> names; //vector of objects; i-th object in vector has subnumber i
- std::vector<std::string> creGens; //names of creatures' generators
- std::vector<std::string> creGens4; //names of multiple creatures' generators
- std::vector<std::string> advobtxt;
- std::vector<std::string> xtrainfo;
- std::vector<std::string> restypes; //names of resources
- std::vector<std::string> terrainNames;
- std::vector<std::string> randsign;
- std::vector<std::pair<std::string,std::string> > mines; //first - name; second - event description
- std::vector<std::string> seerEmpty;
- std::vector <std::vector <std::vector <std::string> > > quests; //[quest][type][index]
- //type: quest, progress, complete, rollover, log OR time limit //index: 0-2 seer hut, 3-5 border guard
- std::vector<std::string> seerNames;
- std::vector<std::string> threat; //power rating for neutral stacks
- //sec skills
- std::vector <std::string> skillName;
- std::vector <std::vector <std::string> > skillInfoTexts; //[id][level] : level 0 - basic; 2 - advanced
- std::vector<std::string> levels;
- std::vector<std::string> zcrexp; //more or less useful content of that file
- //campaigns
- std::vector <std::string> campaignMapNames;
- std::vector < std::vector <std::string> > campaignRegionNames;
- std::string getTitle(const std::string & text);
- std::string getDescr(const std::string & text);
- void load();
- CGeneralTextHandler();
- };
- #endif // __CGENERALTEXTHANDLER_H__
|