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- /*
- * CSkillHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <vcmi/Skill.h>
- #include <vcmi/SkillService.h>
- #include "../lib/bonuses/Bonus.h"
- #include "GameConstants.h"
- #include "IHandlerBase.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class JsonSerializeFormat;
- class DLL_LINKAGE CSkill : public Skill
- {
- public:
- struct LevelInfo
- {
- std::string iconSmall;
- std::string iconMedium;
- std::string iconLarge;
- std::string scenarioBonus;
- std::vector<std::shared_ptr<Bonus>> effects;
- };
- private:
- std::vector<LevelInfo> levels; // bonuses provided by basic, advanced and expert level
- void addNewBonus(const std::shared_ptr<Bonus> & b, int level);
- int32_t getIconIndex() const override;
- SecondarySkill id;
- std::string modScope;
- std::string identifier;
- public:
- CSkill(const SecondarySkill & id = SecondarySkill::NONE, std::string identifier = "default", bool obligatoryMajor = false, bool obligatoryMinor = false);
- ~CSkill() = default;
- enum class Obligatory : ui8
- {
- MAJOR = 0,
- MINOR = 1,
- };
- int32_t getIndex() const override;
- int32_t getIconIndex(uint8_t skillMasterLevel) const;
- std::string getJsonKey() const override;
- std::string getModScope() const override;
- void registerIcons(const IconRegistar & cb) const override;
- SecondarySkill getId() const override;
- std::string getNameTextID() const override;
- std::string getNameTranslated() const override;
- std::string getDescriptionTextID(int level) const override;
- std::string getDescriptionTranslated(int level) const override;
- const LevelInfo & at(int level) const;
- LevelInfo & at(int level);
- std::string toString() const;
- bool obligatory(Obligatory val) const { return val == Obligatory::MAJOR ? obligatoryMajor : obligatoryMinor; };
- std::array<si32, 2> gainChance; // gainChance[0/1] = default gain chance on level-up for might/magic heroes
- /// Bonuses that should be given to hero that specializes in this skill
- std::vector<std::shared_ptr<const Bonus>> specialtyTargetBonuses;
- void updateFrom(const JsonNode & data);
- void serializeJson(JsonSerializeFormat & handler);
- bool onlyOnWaterMap;
- bool special;
- friend class CSkillHandler;
- friend DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill & skill);
- friend DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info);
- private:
- bool obligatoryMajor;
- bool obligatoryMinor;
- };
- class DLL_LINKAGE CSkillHandler: public CHandlerBase<SecondarySkill, Skill, CSkill, SkillService>
- {
- public:
- ///IHandler base
- std::vector<JsonNode> loadLegacyData() override;
- void afterLoadFinalization() override;
- void beforeValidate(JsonNode & object) override;
- std::set<SecondarySkill> getDefaultAllowed() const;
- protected:
- const std::vector<std::string> & getTypeNames() const override;
- std::shared_ptr<CSkill> loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;
- };
- VCMI_LIB_NAMESPACE_END
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