ChangeLog 52 KB

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  1. 0.98 -> 0.next
  2. GENERAL:
  3. * New Bonus NO_TERRAIN_PENALTY
  4. * Nomads will remove Sand movement penalty from army
  5. * Flying and water walking is now supported in pathfinder
  6. * New artifacts supported
  7. - Angel Wings
  8. - Boots of Levitation
  9. * Implemented rumors in tavern window
  10. ADVETURE AI:
  11. * Fixed AI trying to go through underground rock
  12. * Fixed several cases causing AI wandering aimlessly
  13. * AI can again pick best artifacts and exchange artifacts between heroes
  14. * AI heroes with patrol enabled won't leave patrol area anymore
  15. RANDOM MAP GENERATOR:
  16. * Changed fractalization algorithm so it can create cycles
  17. * Zones will not have straight paths anymore, they are totally random
  18. * Added Thieves Guild random object (1 per zone)
  19. * Added Seer Huts with quests that match OH3
  20. * RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
  21. 0.97 -> 0.98
  22. GENERAL:
  23. * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
  24. ADVENTURE AI:
  25. * AI will try to use Monolith entrances for exploration
  26. * AI will now always revisit each exit of two way monolith if exit no longer visible
  27. * AI will eagerly pick guarded and blocked treasures
  28. ADVENTURE MAP:
  29. * Implemented world view
  30. * Added graphical fading effects
  31. SPELLS:
  32. * New spells handled:
  33. - Earthquake
  34. - View Air
  35. - View Earth
  36. - Visions
  37. - Disguise
  38. * Implemented CURE spell negative dispell effect
  39. * Added LOCATION target for spells castable on any hex with new target modifiers
  40. BATTLES:
  41. * Implemented OH3 stack split / upgrade formulas according to AlexSpl
  42. RANDOM MAP GENERATOR:
  43. * Underground tunnels are working now
  44. * Implemented "junction" zone type
  45. * Improved zone placing algorithm
  46. * More balanced distribution of treasure piles
  47. * More obstacles within zones
  48. 0.96 -> 0.97 (Nov 01 2014)
  49. GENERAL:
  50. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  51. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  52. * (linux)
  53. * Changes in used librries:
  54. - VCMI can now be compiled with SDL2
  55. - Movies will use ffmpeg library
  56. - change boost::bind to std::bind
  57. - removed boost::asign
  58. - Updated FuzzyLite to 5.0
  59. * Multiplayer load support was implemented through command-line options
  60. ADVENTURE AI:
  61. * Significantly optimized execution time, AI should be much faster now.
  62. ADVENTURE MAP:
  63. * Non-latin characters can now be entered in chat window or used for save names.
  64. * Implemented separate speed for owned heroes and heroes owned by other players
  65. GRAPHICS:
  66. * Better upscaling when running in fullscreen mode.
  67. * New creature/commader window
  68. * New resolutions and bonus icons are now part of a separate mod
  69. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  70. RANDOM MAP GENERATOR:
  71. * Random map generator now creates complete and playable maps, should match original RMG
  72. * All important features from original map templates are implemented
  73. * Fixed major crash on removing objects
  74. * Undeground zones will look just like surface zones
  75. LAUNCHER:
  76. * Implemented switch to disable intro movies in game
  77. 0.95 -> 0.96 (Jul 01 2014)
  78. GENERAL:
  79. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  80. ADVENTURE AI:
  81. * Optimized speed and removed various bottlenecks.
  82. ADVENTURE MAP:
  83. * Heroes auto-level primary and secondary skill levels according to experience
  84. BATTLES:
  85. * Wall hit/miss sound will be played when using catapult during siege
  86. SPELLS:
  87. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  88. RANDOM MAP GENERATOR
  89. * Towns from mods can be used
  90. * Reading connections, terrains, towns and mines from template
  91. * Zone placement
  92. * Zone borders and connections, fractalized paths inside zones
  93. * Guard generation
  94. * Treasue piles generation (so far only few removable objects)
  95. MODS:
  96. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  97. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  98. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  99. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  100. GENERAL:
  101. * Added configuring of heroes quantity per player allowed in game
  102. 0.94 -> 0.95 (Mar 01 2014)
  103. GENERAL:
  104. * Components of combined artifacts will now display info about entire set.
  105. * Implements level limit
  106. * Added WoG creature abilities by Kuririn
  107. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  108. * Added precompiled header compilation for CMake (can be enabled per flag)
  109. * VCMI will detect changes in text files using crc-32 checksum
  110. * Basic support for unicode. Internally vcmi always uses utf-8
  111. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  112. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  113. ADVENTURE AI:
  114. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  115. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  116. * AI will now use SectorMap to find a way to guarded / covered objects.
  117. * Significantly improved exploration algorithm.
  118. * Locked heroes now try to decompose their goals exhaustively.
  119. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  120. * Improvements for army exchange criteria.
  121. * GatherArmy may include building dwellings in town (experimental).
  122. * AI should now conquer map more aggressively and much faster
  123. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  124. CAMPAIGNS:
  125. * Implemented move heroes to next scenario
  126. * Support for non-standard victory conditions for H3 campaigns
  127. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  128. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  129. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  130. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  131. TOWNS:
  132. * Extended building dependencies support
  133. MODS:
  134. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  135. * Custom victory/loss conditions for maps or campaigns
  136. * 7 days without towns loss condition is no longer hardcoded
  137. * Only changed mods will be validated
  138. 0.93 -> 0.94 (Oct 01 2013)
  139. GENERAL:
  140. * New Launcher application, see
  141. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  142. * fixed "get txt" console command
  143. * command "extract" to extract file by name
  144. * command "def2bmp" to convert def into set of frames.
  145. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  146. * fixed duels, added no-GUI mode for automatic AI testing
  147. * Sir Mullich is available at the start of the game
  148. * Upgrade cost will never be negative.
  149. * support for Chinese fonts (GBK 2-byte encoding)
  150. ADVENTURE MAP
  151. * if Quick Combat option is turned on, battles will be resolved by AI
  152. * first hero is awakened on new turn
  153. * fixed 3000 gems reward in shipwreck
  154. BATTLES:
  155. * autofight implemented
  156. * most of the animations is time-based
  157. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  158. * synchronized attack/defence animation
  159. * spell animation speed uses game settings
  160. * fixed disrupting ray duration
  161. * added logging domain for battle animations
  162. * Fixed crashes on Land Mines / Fire Wall casting.
  163. * UI will be correctly greyed-out during opponent turn
  164. * fixed remaining issues with blit order
  165. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  166. * Fixed Remove Obstacle.
  167. *defeating hero will yield 500 XP
  168. * Added lots of missing spell immunities from Strategija
  169. * Added stone gaze immunity for Troglodytes (did you know about it?)
  170. * damage done by turrets is properly increased by built buldings
  171. * Wyverns will cast Poison instead of Stone Gaze.
  172. TOWN:
  173. * Fixed issue that allowed to build multiple boats in town.
  174. * fix for lookout tower
  175. 0.92 -> 0.93 (Jun 01 2013)
  176. GENERAL:
  177. * Support for SoD-only installations, WoG becomes optional addition
  178. * New logging framework
  179. * Negative luck support, disabled by default
  180. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  181. * Fixed stack artifact (and related buttons) not displaying in creature window.
  182. * Fixed crash at month of double population.
  183. MODS:
  184. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  185. * Improved json validation. Now it support most of features from latest json schema draft.
  186. * Icons use path to icon instead of image indexes.
  187. * It is possible to edit data of another mod or H3 data via mods.
  188. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  189. * Removed no longer needed field "projectile spins"
  190. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  191. BATTLES:
  192. * Fixed Death Stare of Commanders
  193. * Projectile blitting should be closer to original H3. But still not perfect.
  194. * Fixed missing Mirth effects
  195. * Stack affected by Berserk should not try to attack itself
  196. * Fixed several cases of incorrect positioning of creatures in battles
  197. * Fixed abilities of Efreet.
  198. * Fixed broken again palette in some battle backgrounds
  199. TOWN:
  200. * VCMI will not crash if building selection area is smaller than def
  201. * Detection of transparency on selection area is closer to H3
  202. * Improved handling buildings with mode "auto":
  203. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  204. - transitive dependencies are handled (A makes B build, and B makes C and D)
  205. SOUND:
  206. * Added missing WoG creature sounds (from Kuririn).
  207. * The Windows package comes with DLLs needed to play .ogg files
  208. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  209. * some missing sounds for battle effects
  210. ARTIFACTS:
  211. * Several fixes to combined artifacts added via mods.
  212. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  213. * Fixed incorrect components of Cornucopia.
  214. * Cheat code with grant all artifacts, including the ones added by mods
  215. 0.91 -> 0.92 (Mar 01 2013)
  216. GENERAL:
  217. * hero crossover between missions in campaigns
  218. * introduction before missions in campaigns
  219. MODS:
  220. * Added CREATURE_SPELL_POWER for commanders
  221. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  222. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  223. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  224. * Double growth creatures are configurable now
  225. * Drain Life now has % effect depending on bonus value
  226. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  227. * Moat damage configurable
  228. * More config options for spells:
  229. - mind immunity handled by config
  230. - direct damage immunity handled by config
  231. - immunity icon configurable
  232. - removed mind_spell flag
  233. * creature config use string ids now.
  234. * support for string subtype id in short bonus format
  235. * primary skill identifiers for bonuses
  236. 0.9 -> 0.91 (Feb 01 2013)
  237. GENERAL:
  238. * VCMI build on OS X is now supported
  239. * Completely removed autotools
  240. * Added RMG interace and ability to generate simplest working maps
  241. * Added loading screen
  242. MODS:
  243. - Simplified mod structure. Mods from 0.9 will not be compatible.
  244. * Mods can be turned on and off in config/modSettings.json file
  245. * Support for new factions, including:
  246. - New towns
  247. - New hero classes
  248. - New heroes
  249. - New town-related external dwellings
  250. * Support for new artifact, including combined, commander and stack artifacts
  251. * Extended configuration options
  252. - All game objects are referenced by string identifiers
  253. - Subtype resolution for bonuses
  254. BATTLES:
  255. * Support for "enchanted" WoG ability
  256. ADVENTURE AI:
  257. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  258. * Improved exploration algorithm
  259. * AI will prioritize dwellings and mines when there are no opponents visible
  260. 0.89 -> 0.9 (Oct 01 2012)
  261. GENERAL:
  262. * Provisional support creature-adding mods
  263. * New filesystem allowing easier resource adding/replacing
  264. * Reorganized package for better compatibility with HotA and not affecting the original game
  265. * Moved many hard-coded settings into text config files
  266. * Commander level-up dialog
  267. * New Quest Log window
  268. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  269. BATTLES
  270. * New graphics for Stack Queue
  271. * Death Stare works identically to H3
  272. * No explosion when catapult fails to damage the wall
  273. * Fixed crash when attacking stack dies before counterattack
  274. * Fixed crash when attacking stack dies in the Moat just before the attack
  275. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  276. * Fleeing hero won't lose artifacts.
  277. * Spellbook won't be captured.
  278. ADVENTURE AI
  279. * support for quests (Seer Huts, Quest Guardians, and so)
  280. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  281. * AI will now understand threat of Abandoned Mine.
  282. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  283. * Fixed strange case when AI found allied town extremely dangerous
  284. * Fixed crash when AI tried to "revisit" a Boat
  285. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  286. * Fixed a possible freeze when exchanging resources at marketplace
  287. BATTLE AI
  288. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  289. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  290. 0.88 -> 0.89 (Jun 01 2012)
  291. GENERAL
  292. * Mostly implemented Commanders feature (missing level-up dialog)
  293. * Support for stack artifacts
  294. * New creature window graphics contributed by fishkebab
  295. * Config file may have multiple upgrades for creatures
  296. * CTRL+T will open marketplace window
  297. * G will open thieves guild window if player owns at least one town with tavern
  298. * Implemented restart functionality. CTRL+R will trigger a quick restart
  299. * Save game screen and returning to main menu will work if game was started with --start option
  300. * Simple mechanism for detecting game desynchronization after init
  301. * 1280x800 resolution graphics, contributed by Topas
  302. ADVENTURE MAP
  303. * Fixed monsters regenerating casualties from battle at the start of new week.
  304. * T in adventure map will switch to next town
  305. BATTLES
  306. * It's possible to switch active creature during tacts phase by clicking on stack
  307. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  308. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  309. * Fixed crash when death stare or acid breath activated on stack that was just killed
  310. * First aid tent can heal only creatures that suffered damage
  311. * War machines can't be healed by tent
  312. * Creatures casting spells won't try to cast them during tactic phase
  313. * Console tooltips for first aid tent
  314. * Console tooltips for teleport spell
  315. * Cursor is reset to pointer when action is requested
  316. * Fixed a few other missing or wrong tooltips/cursors
  317. * Implemented opening creature window by l-clicking on stack
  318. * Fixed crash on attacking walls with Cyclop Kings
  319. * Fixed and simplified Teleport casting
  320. * Fixed Remove Obstacle spell
  321. * New spells supported:
  322. - Chain Lightning
  323. - Fire Wall
  324. - Force Field
  325. - Land Mine
  326. - Quicksands
  327. - Sacrifice
  328. TOWNS:
  329. * T in castle window will open a tavern window (if available)
  330. PREGAME
  331. * Pregame will use same resolution as main game
  332. * Support for scaling background image
  333. * Customization of graphics with config file.
  334. ADVENTURE AI
  335. * basic rule system for threat evaluation
  336. * new town development logic
  337. * AI can now use external dwellings
  338. * AI will weekly revisit dwellings & mills
  339. * AI will now always pick best stacks from towns
  340. * AI will recruit multiple heroes for exploration
  341. * AI won't try attacking its own heroes
  342. 0.87 -> 0.88 (Mar 01 2012)
  343. * added an initial version of new adventure AI: VCAI
  344. * system settings window allows to change default resolution
  345. * introduced unified JSON-based settings system
  346. * fixed all known localization issues
  347. * Creature Window can handle descriptions of spellcasting abilities
  348. * Support for the clone spell
  349. 0.86 -> 0.87 (Dec 01 2011)
  350. GENERAL:
  351. * Pathfinder can find way using ships and subterranean gates
  352. * Hero reminder & sleep button
  353. PREGAME:
  354. * Credits are implemented
  355. BATTLES
  356. * All attacked hexes will be highlighted
  357. * New combat abilities supported:
  358. - Spell Resistance aura
  359. - Random spellcaster (Genies)
  360. - Mana channeling
  361. - Daemon summoning
  362. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  363. - Fear
  364. - Fearless
  365. - No wall penalty
  366. - Enchanter
  367. - Bind
  368. - Dispell helpful spells
  369. 0.85 -> 0.86 (Sep 01 2011)
  370. GENERAL:
  371. * Reinstated music support
  372. * Bonus system optimizations (caching)
  373. * converted many config files to JSON
  374. * .tga file support
  375. * New artifacts supported
  376. - Admiral's Hat
  377. - Statue of Legion
  378. - Titan's Thunder
  379. BATTLES:
  380. * Correct handling of siege obstacles
  381. * Catapult animation
  382. * New combat abilities supported
  383. - Dragon Breath
  384. - Three-headed Attack
  385. - Attack all around
  386. - Death Cloud / Fireball area attack
  387. - Death Blow
  388. - Lightning Strike
  389. - Rebirth
  390. * New WoG abilities supported
  391. - Defense Bonus
  392. - Cast before attack
  393. - Immunity to direct damage spells
  394. * New spells supported
  395. - Magic Mirror
  396. - Titan's Lightning Bolt
  397. 0.84 -> 0.85 (Jun 01 2011)
  398. GENERAL:
  399. * Support for stack experience
  400. * Implemented original campaign selection screens
  401. * New artifacts supported:
  402. - Statesman's Medal
  403. - Diplomat's Ring
  404. - Ambassador's Sash
  405. TOWNS:
  406. * Implemented animation for new town buildings
  407. * It's possible to sell artifacts at Artifact Merchants
  408. BATTLES:
  409. * Neutral monsters will be split into multiple stacks
  410. * Hero can surrender battle to keep army
  411. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  412. * Partial support for Stone Gaze, Paralyze, Mana drain
  413. 0.83 -> 0.84 (Mar 01 2011)
  414. GENERAL:
  415. * Bonus system has been rewritten
  416. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  417. * New artifacts supported:
  418. - Angellic Alliance
  419. - Bird of Perception
  420. - Emblem of Cognizance
  421. - Spell Scroll
  422. - Stoic Watchman
  423. BATTLES:
  424. * Better animations handling
  425. * Defensive stance is supported
  426. HERO:
  427. * New secondary skills supported:
  428. - Artillery
  429. - Eagle Eye
  430. - Tactics
  431. AI PLAYER:
  432. * new AI leading neutral creatures in combat, slightly better then previous
  433. 0.82 -> 0.83 (Nov 01 2010)
  434. GENERAL:
  435. * Alliances support
  436. * Week of / Month of events
  437. * Mostly done pregame for MP games (temporarily only for local clients)
  438. * Support for 16bpp displays
  439. * Campaigns:
  440. - support for building bonus
  441. - moving to next map after victory
  442. * Town Portal supported
  443. * Vial of Dragon Blood and Statue of Legion supported
  444. HERO:
  445. * remaining specialities have been implemented
  446. TOWNS:
  447. * town events supported
  448. * Support for new town structures: Deiety of Fire and Escape Tunnel
  449. BATTLES:
  450. * blocked retreating from castle
  451. 0.81 -> 0.82 (Aug 01 2010)
  452. GENERAL:
  453. * Some of the starting bonuses in campaigns are supported
  454. * It's possible to select difficulty level of mission in campaign
  455. * new cheat codes:
  456. - vcmisilmaril - player wins
  457. - vcmimelkor - player loses
  458. ADVENTURE MAP:
  459. * Neutral armies growth implemented (10% weekly)
  460. * Power rating of neutral stacks
  461. * Favourable Winds reduce sailing cost
  462. HERO:
  463. * Learning secondary skill supported.
  464. * Most of hero specialities are supported, including:
  465. -Creature specialities (progressive, fixed, Sir Mullich)
  466. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  467. -Secondary skill bonuses
  468. -Creature Upgrades (Gelu)
  469. -Resorce generation
  470. -Starting Skill (Adrienne)
  471. TOWNS:
  472. * Support for new town structures:
  473. - Artifact Merchant
  474. - Aurora Borealis
  475. - Castle Gates
  476. - Magic University
  477. - Portal of Summoning
  478. - Skeleton transformer
  479. - Veil of Darkness
  480. OBJECTS:
  481. * Stables will now upgrade Cavaliers to Champions.
  482. New object supported:
  483. - Abandoned Mine
  484. - Altar of Sacrifice
  485. - Black Market
  486. - Cover of Darkness
  487. - Hill Fort
  488. - Refugee Camp
  489. - Sanctuary
  490. - Tavern
  491. - University
  492. - Whirlpool
  493. 0.8 -> 0.81 (Jun 01 2010)
  494. GENERAL:
  495. * It's possible to start campaign
  496. * Support for build grail victory condition
  497. * New artifacts supported:
  498. - Angel's Wings
  499. - Boots of levitation
  500. - Orb of Vulnerability
  501. - Ammo cart
  502. - Golden Bow
  503. - Hourglass of Evil Hour
  504. - Bow of Sharpshooter
  505. - Armor of the Damned
  506. ADVENTURE MAP:
  507. * Creatures now guard surrounding tiles
  508. * New adventura map spells supported:
  509. - Summon Boat
  510. - Scuttle Boat
  511. - Dimension Door
  512. - Fly
  513. - Water walk
  514. BATTLES:
  515. * A number of new creature abilities supported
  516. * First Aid Tent is functional
  517. * Support for distance/wall/melee penalties & no * penalty abilities
  518. * Reworked damage calculation to fit OH3 formula better
  519. * Luck support
  520. * Teleportation spell
  521. HERO:
  522. * First Aid secondary skill
  523. * Improved formula for necromancy to match better OH3
  524. TOWNS:
  525. * Sending resources to other players by marketplace
  526. * Support for new town structures:
  527. - Lighthouse
  528. - Colossus
  529. - Freelancer's Guild
  530. - Guardian Spirit
  531. - Necromancy Amplifier
  532. - Soul Prison
  533. OBJECTS:
  534. New object supported:
  535. - Freelancer's Guild
  536. - Trading Post
  537. - War Machine Factory
  538. 0.75 -> 0.8 (Mar 01 2010)
  539. GENERAL:
  540. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  541. * Implemented assembling and disassembling of combination artifacts.
  542. * Kingdom Overview screen is now available.
  543. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  544. * Replaced TTF fonts with original ones.
  545. ADVENTURE MAP:
  546. * Implemented rivers animations (thx to GrayFace).
  547. BATTLES:
  548. * Fire Shield spell (and creature ability) supported
  549. * affecting morale/luck and casting spell after attack creature abilities supported
  550. HERO:
  551. * Implementation of Scholar secondary skill
  552. TOWN:
  553. * New left-bottom info panel functionalities.
  554. TOWNS:
  555. * new town structures supported:
  556. - Ballista Yard
  557. - Blood Obelisk
  558. - Brimstone Clouds
  559. - Dwarven Treasury
  560. - Fountain of Fortune
  561. - Glyphs of Fear
  562. - Mystic Pond
  563. - Thieves Guild
  564. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  565. OBJECTS:
  566. New objects supported:
  567. - Border gate
  568. - Den of Thieves
  569. - Lighthouse
  570. - Obelisk
  571. - Quest Guard
  572. - Seer hut
  573. A lot of of various bugfixes and improvements:
  574. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  575. 0.74 -> 0.75 (Dec 01 2009)
  576. GENERAL:
  577. * Implemented "main menu" in-game option.
  578. * Hide the mouse cursor while displaying a popup window.
  579. * Better handling of huge and empty message boxes (still needs more changes)
  580. * Fixed several crashes when exiting.
  581. ADVENTURE INTERFACE:
  582. * Movement cursor shown for unguarded enemy towns.
  583. * Battle cursor shown for guarded enemy garrisons.
  584. * Clicking on the border no longer opens an empty info windows
  585. HERO WINDOW:
  586. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  587. TOWNS:
  588. * new special town structures supported:
  589. - Academy of Battle Scholars
  590. - Cage of Warlords
  591. - Mana Vortex
  592. - Stables
  593. - Skyship (revealing entire map only)
  594. OBJECTS:
  595. * External dwellings increase town growth
  596. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  597. * Scholar won't give unavaliable spells anymore.
  598. A lot of of various bugfixes and improvements:
  599. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  600. 0.73 -> 0.74 (Oct 01 2009)
  601. GENERAL:
  602. * Scenario Information window
  603. * Save Game window
  604. * VCMI window should start centered
  605. * support for Necromancy and Ballistics secondary skills
  606. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  607. * VCMI client has its own icon (thx for graphic to Dikamilo)
  608. * Ellipsis won't be split when breaking text on several lines
  609. * split button will be grayed out when no creature is selected
  610. * fixed issue when splitting stack to the hero with only one creatures
  611. * a few fixes for shipyard window
  612. ADVENTURE INTERFACE:
  613. * Cursor shows if tile is accesible and how many turns away
  614. * moving hero with arrow keys / numpad
  615. * fixed Next Hero button behaviour
  616. * fixed Surface/Underground switch button in higher resolutions
  617. BATTLES:
  618. * partial siege support
  619. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  620. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  621. * more creatures special abilities supported
  622. * battle settings will be stored
  623. * fixed crashes occurring on attacking two hex creatures from back
  624. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  625. * even large stack numbers will fit the boxes
  626. * when active stack is killed by spell, game behaves properly
  627. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  628. * ballista can shoot even if there's an enemy creature next to it
  629. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  630. * selecting attack directions works as in H3
  631. * estimating damage that will be dealt while choosing stack to be attacked
  632. * modified the positioning of battle effects, they should look about right now.
  633. * after selecting a spell during combat, l-click is locked for any action other than casting.
  634. * flying creatures will be blitted over all other creatures, obstacles and wall
  635. * obstacles and units should be printed in better order (not tested)
  636. * fixed armageddon animation
  637. * new spells supported:
  638. - Anti-Magic
  639. - Cure
  640. - Resurrection
  641. - Animate Dead
  642. - Counterstrike
  643. - Berserk
  644. - Hypnotize
  645. - Blind
  646. - Fire Elemental
  647. - Earth Elemental
  648. - Water Elemental
  649. - Air Elemental
  650. - Remove obstacle
  651. TOWNS:
  652. * enemy castle can be taken over
  653. * only one capitol per player allowed (additional ones will be lost)
  654. * garrisoned hero can buy a spellbook
  655. * heroes available in tavern should be always different
  656. * ship bought in town will be correctly placed
  657. * new special town structures supported:
  658. - Lookout Tower
  659. - Temple of Valhalla
  660. - Wall of Knowledge
  661. - Order of Fire
  662. HERO WINDOW:
  663. * war machines cannot be unequiped
  664. PREGAME:
  665. * sorting: a second click on the column header sorts in descending order.
  666. * advanced options tab: r-click popups for selected town, hero and bonus
  667. * starting scenario / game by double click
  668. * arrows in options tab are hidden when not available
  669. * subtitles for chosen hero/town/bonus in pregame
  670. OBJECTS:
  671. * fixed pairing Subterranean Gates
  672. New objects supported:
  673. - Borderguard & Keymaster Tent
  674. - Cartographer
  675. - Creature banks
  676. - Eye of the Magi & Hut of the Magi
  677. - Garrison
  678. - Stables
  679. - Pandora Box
  680. - Pyramid
  681. 0.72 -> 0.73 (Aug 01 2009)
  682. GENERAL:
  683. * infowindow popup will be completely on screen
  684. * fixed possible crash with in game console
  685. * fixed crash when gaining artifact after r-click on hero in tavern
  686. * Estates / hero bonuses won't give resources on first day.
  687. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  688. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  689. * 'T' hotkey opens marketplace window
  690. * giving starting spells for heroes
  691. * pressing enter or escape close spellbook
  692. * removed redundant quotation marks from skills description and artifact events texts
  693. * disabled autosaving on first turn
  694. * bonuses from bonus artifacts
  695. * increased char per line limit for subtitles under components
  696. * corrected some exp/level values
  697. * primary skills cannot be negative
  698. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  699. * fixed timed events reappearing
  700. * saving system options
  701. * saving hero direction
  702. * r-click popups on enemy heroes and towns
  703. * hero leveling formula matches the H3
  704. ADVENTURE INTERFACE:
  705. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  706. * The size of the frame around the map depends on the screen size.
  707. * spellbook shows adventure spells when opened on adventure map
  708. * erasing path after picking objects with last movement point
  709. BATTLES:
  710. * spell resistance supported (secondary skill, artifacts, creature skill)
  711. * corrected damage inflicted by spells and ballista
  712. * added some missing projectile infos
  713. * added native terrain bonuses in battles
  714. * number of units in stack in battle should better fit the box
  715. * non-living and undead creatures have now always 0 morale
  716. * displaying luck effect animation
  717. * support for battleground overlays:
  718. - cursed ground
  719. - magic plains
  720. - fiery fields
  721. - rock lands
  722. - magic clouds
  723. - lucid pools
  724. - holy ground
  725. - clover field
  726. - evil fog
  727. TOWNS:
  728. * fixes for horde buildings
  729. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  730. * capitol bar in town hall is grey (not red) if already one exists
  731. * fixed crash on entering hall when town was near map edge
  732. HERO WINDOW:
  733. * garrisoned heroes won't be shown on the list
  734. * artifacts will be present on morale/luck bonuses list
  735. PREGAME:
  736. * saves are sorted primary by map format, secondary by name
  737. * fixed displaying date of saved game (uses local time, removed square character)
  738. OBJECTS:
  739. * Fixed primary/secondary skill levels given by a scholar.
  740. * fixed problems with 3-tiles monoliths
  741. * fixed crash with flaggable building next to map edge
  742. * fixed some descriptions for events
  743. * New objects supported:
  744. - Buoy
  745. - Creature Generators
  746. - Flotsam
  747. - Mermaid
  748. - Ocean bottle
  749. - Sea Chest
  750. - Shipwreck Survivor
  751. - Shipyard
  752. - Sirens
  753. 0.71 -> 0.72 (Jun 1 2009)
  754. GENERAL:
  755. * many sound effects and music
  756. * autosave (to 5 subsequent files)
  757. * artifacts support (most of them)
  758. * added internal game console (activated on TAB)
  759. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  760. * improved randomization
  761. * fixed crash on closing application
  762. * VCMI won't always give all three stacks in the starting armies
  763. * fix for drawing starting army creatures count
  764. * Diplomacy secondary skill support
  765. * timed events won't cause resources amount to be negative
  766. * support for sorcery secondary skill
  767. * reduntant quotation marks from artifact descriptions are removed
  768. * no income at the first day
  769. ADVENTURE INTERFACE:
  770. * fixed crasbug occurring on revisiting objects (by pressing space)
  771. * always restoring default cursor when movng mouse out of the terrain
  772. * fixed map scrolling with ctrl+arrows when some windows are opened
  773. * clicking scrolling arrows in town/hero list won't open town/hero window
  774. * pathfinder will now look for a path going via printed positions of roads when it's possible
  775. * enter can be used to open window with selected hero/town
  776. BATTLES:
  777. * many creatures special skills implemented
  778. * battle will end when one side has only war machines
  779. * fixed some problems with handling obstacles info
  780. * fixed bug with defending / waiting while no stack is active
  781. * spellbook button is inactive when hero cannot cast any spell
  782. * obstacles will be placed more properly when resolution is different than 800x600
  783. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  784. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  785. * new spells:
  786. - frost ring
  787. - fireball
  788. - inferno
  789. - meteor shower
  790. - death ripple
  791. - destroy undead
  792. - dispel
  793. - armageddon
  794. - disrupting ray
  795. - protection from air
  796. - protection from fire
  797. - protection from water
  798. - protection from earth
  799. - precision
  800. - slayer
  801. TOWNS:
  802. * resting in town with mage guild will replenih all the mana points
  803. * fixed Blacksmith
  804. * the number of creatures at the beginning of game is their base growth
  805. * it's possible to enter Tavern via Brotherhood of Sword
  806. HERO WINDOW:
  807. * fixed mana limit info in the hero window
  808. * war machines can't be removed
  809. * fixed problems with removing artifacts when all visible slots in backpack are full
  810. PREGAME:
  811. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  812. * Fix position of maps names.
  813. * Made the slider cursor much more responsive. Speedup the map select screen.
  814. * Try to behave when no maps/saves are present.
  815. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  816. OBJECTS:
  817. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  818. * leaving guardians in flagged mines.
  819. * support for Scholar object
  820. * support for School of Magic
  821. * support for School of War
  822. * support for Pillar of Fire
  823. * support for Corpse
  824. * support for Lean To
  825. * support for Wagon
  826. * support for Warrior's Tomb
  827. * support for Event
  828. * Corpse (Skeleton) will be accessible from all directions
  829. 0.7 -> 0.71 (Apr 01 2009)
  830. GENERAL:
  831. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  832. * morale/luck system and corresponding sec. skills supported
  833. * fixed crash when hero get level and has less than two sec. skills to choose between
  834. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  835. * proper handling of custom portraits of heroes
  836. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  837. * fixed crash when there was no hero available to hire for some player
  838. * fixed problems with 1024x600 screen resolution
  839. * updating blockmap/visitmap of randomized objects
  840. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  841. * further fixes for leveling-up (stability and identical offered skills bug)
  842. * splitting window allows to rebalance two stack with the same creatures
  843. * support for numpad keyboard
  844. * support for timed events
  845. ADVENTURE INTERFACE:
  846. * added "Next hero" button functionality
  847. * added missing path arrows
  848. * corrected centering on hero's position
  849. * recalculating hero path after reselecting hero
  850. * further changes in pathfinder making it more like original one
  851. * orientation of hero can't be change if movement points are exhausted
  852. * campfire, borderguard, bordergate, questguard will be accessible from the top
  853. * new movement cost calculation algorithm
  854. * fixed sight radious calculation
  855. * it's possible to stop hero movement
  856. * faster minimap refreshing
  857. * provisional support for "Save" button in System Options Window
  858. * it's possible to revisit object under hero by pressing Space
  859. BATTLES:
  860. * partial support for battle obstacles
  861. * only one spell can be casted per turn
  862. * blocked opening sepllbook if hero doesn't have a one
  863. * spells not known by hero can't be casted
  864. * spell books won't be placed in War Machine slots after battle
  865. * attack is now possible when hex under cursor is not displayed
  866. * glowing effect of yellow border around creatures
  867. * blue glowing border around hovered creature
  868. * made animation on battlefield more smooth
  869. * standing stacks have more static animation
  870. * probably fixed problem with displaying corpses on battlefield
  871. * fixes for two-hex creatures actions
  872. * fixed hero casting spell animation
  873. * corrected stack death animation
  874. * battle settings will be remembered between battles
  875. * improved damage calculation formula
  876. * correct handling of flying creatures in battles
  877. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  878. * amounts of units taking actions / being an object of actions won't be shown until action ends
  879. * fixed positions of stack queue and battle result window when resolution is != 800x600
  880. * corrected duration of frenzy spell which was incorrect in certain cases
  881. * corrected hero spell casting animation
  882. * better support for battle backgrounds
  883. * blocked "save" command during battle
  884. * spellbook displays only spells known by Hero
  885. New spells supported:
  886. - Mirth
  887. - Sorrow
  888. - Fortune
  889. - Misfortune
  890. TOWN INTERFACE:
  891. * cannot build more than one capitol
  892. * cannot build shipyard if town is not near water
  893. * Rampart's Treasury requires Miner's Guild
  894. * minor improvements in Recruitment Window
  895. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  896. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  897. * fixed blinking resdatabar in town screen when buying (800x600)
  898. * fixed horde buildings displaying in town hall
  899. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  900. PREGAME:
  901. * added scrolling scenario list with mouse wheel
  902. * fixed mouse slow downs
  903. * cannot select heroes for computer player (pregame)
  904. * no crash if uses gives wrong resolution ID number
  905. * minor fixes
  906. OBJECTS:
  907. * windmill gives 500 gold only during first week ever (not every month)
  908. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  909. New objects supported:
  910. * Prison
  911. * Magic Well
  912. * Faerie Ring
  913. * Swan Pond
  914. * Idol of Fortune
  915. * Fountain of Fortune
  916. * Rally Flag
  917. * Oasis
  918. * Temple
  919. * Watering Hole
  920. * Fountain of Youth
  921. * support for Redwood Observatory
  922. * support for Shrine of Magic Incantation / Gesture / Thought
  923. * support for Sign / Ocean Bottle
  924. AI PLAYER:
  925. Minor improvements and fixes.
  926. 0.64 -> 0.7 (Feb 01 2009)
  927. GENERAL:
  928. * move some settings to the config/settings.txt file
  929. * partial support for new screen resolutions
  930. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  931. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  932. * fixed crashbug occurring when hero levelled above 15 level
  933. * support for non-standard screen resolutions
  934. * F4 toggles between full-screen and windowed mode
  935. * minor improvements in creature card window
  936. * splitting stacks with the shift+click
  937. * creature card window contains info about modified speed
  938. ADVENTURE INTERFACE:
  939. * added water animation
  940. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  941. * partial handling r-clicks on adventure map
  942. TOWN INTERFACE:
  943. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  944. * fixed cloning creatures bug in garrisons (and related issues)
  945. BATTLES
  946. * support for the Wait command
  947. * magic arrow *really* works
  948. * war machines support partially added
  949. * queue of stacks narrowed
  950. * spell effect animation displaying improvements
  951. * positive/negative spells cannot be cast on hostile/our stacks
  952. * showing spell effects affecting stack in creature info window
  953. * more appropriate coloring of stack amount box when stack is affected by a spell
  954. * battle console displays notifications about wait/defend commands
  955. * several reported bugs fixed
  956. * new spells supported:
  957. a) Haste
  958. b) lightning bolt
  959. c) ice bolt
  960. d) slow
  961. e) implosion
  962. f) forgetfulness
  963. g) shield
  964. h) air shield
  965. i) bless
  966. j) curse
  967. k) bloodlust
  968. l) weakness
  969. m) stone skin
  970. n) prayer
  971. o) frenzy
  972. AI PLAYER:
  973. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  974. OBJECTS:
  975. * Guardians property for resources is handled
  976. * support for Witch Hut
  977. * support for Arena
  978. * support for Library of Enlightenment
  979. And a lot of minor fixes
  980. 0.63 -> 0.64 (Nov 01 2008)
  981. GENERAL:
  982. * sprites from /Sprites folder are handled correctly
  983. * several fixes for pathfinder and path arrows
  984. * better handling disposed/predefined heroes
  985. * heroes regain 1 mana point each turn
  986. * support for mistycisim and intelligence skills
  987. * hero hiring possible
  988. * added support for a number of hotkeys
  989. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  990. * many minor improvements
  991. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  992. a) woggaladriel -> vcmiainur
  993. b) wogoliphaunt -> vcminoldor
  994. c) wogshadowfax -> vcminahar
  995. d) wogeyeofsauron -> vcmieagles
  996. e) wogisengard -> vcmiformenos
  997. f) wogsaruman -> vcmiistari
  998. g) wogpathofthedead -> vcmiangband
  999. h) woggandalfwhite -> vcmiglorfindel
  1000. ADVENTURE INTERFACE:
  1001. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  1002. * slowed map scrolling
  1003. * blocked scrolling adventure map with mouse when left ctrl is pressed
  1004. * blocked map scrolling when dialog window is opened
  1005. * scholar will be accessible from the top
  1006. TOWN INTERFACE:
  1007. * partially done tavern window (only hero hiring functionality)
  1008. BATTLES:
  1009. * water elemental will really be treated as 2 hex creature
  1010. * potential infinite loop in reverseCreature removed
  1011. * better handling of battle cursor
  1012. * fixed blocked shooter behavior
  1013. * it's possible in battles to check remeaining HP of neutral stacks
  1014. * partial support for Magic Arrow spell
  1015. * fixed bug with dying unit
  1016. * stack queue hotkey is now 'Q'
  1017. * added shots limit
  1018. 0.62 -> 0.63 (Oct 01 2008)
  1019. GENERAL:
  1020. * coloured console output, logging all info to txt files
  1021. * it's possible to use other port than 3030 by passing it as an additional argument
  1022. * removed some redundant warnings
  1023. * partially done spellbook
  1024. * Alt+F4 quits the game
  1025. * some crashbugs was fixed
  1026. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  1027. * magical hero are given spellbook at the beginning
  1028. * added initial secondary skills for heroes
  1029. BATTLES:
  1030. * very significant optimization of battles
  1031. * battle summary window
  1032. * fixed crashbug occurring sometimes on exiting battle
  1033. * confirm window is shown before retreat
  1034. * graphic stack queue in battle (shows when 'c' key is pressed)
  1035. * it's possible to attack enemy hero
  1036. * neutral monster army disappears when defeated
  1037. * casualties among hero army and neutral creatures are saved
  1038. * better animation handling in battles
  1039. * directional attack in battles
  1040. * mostly done battle options (although they're not saved)
  1041. * added receiving exp (and leveling-up) after a won battle
  1042. * added support for archery, offence and armourer secondary abilities
  1043. * hero's primary skills accounted for damage dealt by creatures in battle
  1044. TOWNS:
  1045. * mostly done marketplace
  1046. * fixed crashbug with battles on swamps and rough terrain
  1047. * counterattacks
  1048. * heroes can learn new spells in towns
  1049. * working resource silo
  1050. * fixed bug with the mage guild when no spells available
  1051. * it's possible to build lighthouse
  1052. HERO WINDOW:
  1053. * setting army formation
  1054. * tooltips for artifacts in backpack
  1055. ADVENTURE INTERFACE:
  1056. * fixed bug with disappearing head of a hero in adventure map
  1057. * some objects are no longer accessible from the top
  1058. * no tooltips for objects under FoW
  1059. * events won't be shown
  1060. * working Subterranean Gates, Monoliths
  1061. * minimap shows all flaggable objects (towns, mines, etc.)
  1062. * artifacts we pick up go to the appropriate slot (if free)
  1063. 0.61 -> 0.62 (Sep 01 2008)
  1064. General:
  1065. * restructured to the server-client model
  1066. * support for heroes placed in towns
  1067. * upgrading creatures
  1068. * working gaining levels for heroes (including dialog with skill selection)
  1069. * added graphical cursor
  1070. * showing creature amount in the creature info window
  1071. * giving starting bonus
  1072. Castles:
  1073. * icon in infobox showing that there is hero in town garrison
  1074. * fort/citadel/castle screen
  1075. * taking last stack from the heroes army should be impossible (or at least harder)
  1076. * fixed reading forbidden structures
  1077. * randomizing spells in towns
  1078. * viewing hero window in the town screen
  1079. * possibility of moving hero into the garrison
  1080. * mage guild screen
  1081. * support for blacksmith
  1082. * if hero doesn't have a spell book, he can buy one in a mage guild
  1083. * it's possible to build glyph of fear in fortress
  1084. * creatures placeholders work properly
  1085. Adventure Interface:
  1086. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1087. Hero Window:
  1088. * bugfix: splitting stacks works in hero window
  1089. * removed bug causing significant increase of CPU consumption
  1090. Battles:
  1091. * shooting
  1092. * removed some displaying problems
  1093. * showing last group of frames in creature animation won't crash
  1094. * added start moving and end moving animations
  1095. * fixed moving two-hex creatures
  1096. * showing/hiding graphic cursor
  1097. * a part of using graphic cursor
  1098. * slightly optimized showing of battle interface
  1099. * animation of getting hit / death by shooting is displayed when it should be
  1100. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1101. * minor optimizations
  1102. PreGame:
  1103. * updates settings when selecting new map after changing sorting criteria
  1104. * if sorting not by name, name will be used as a secondary criteria
  1105. * when filter is applied a first available map is selected automatically
  1106. * slider position updated after sorting in pregame
  1107. Objects:
  1108. * support for the Tree of knowledge
  1109. * support for Campfires
  1110. * added event message when picking artifact
  1111. 0.6 -> 0.61 (Jun 15 2008)
  1112. Improvements:
  1113. * improved attacking in the battles
  1114. * it's possible to kill hostile stack
  1115. * animations won't go in the same phase
  1116. * Better pathfinder
  1117. * "%s" substitutions in Right-click information in town hall
  1118. * windmill won't give wood
  1119. * hover text for heroes
  1120. * support for ZSoft-style PCX files in /Data
  1121. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1122. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1123. * stack at the limit of unit's range can now be attacked
  1124. * range of unit is now properly displayed
  1125. * battle log is scrolled down when new event occurs
  1126. * console is closed when application exits
  1127. Bugfixes:
  1128. * stack at the limit of unit's range can now be attacked
  1129. * good background for the town hall screen in Stronghold
  1130. * fixed typo in hall.txt
  1131. * VCMI won't crash when r-click neutral stack during the battle
  1132. * water won't blink behind shipyard in the Castle
  1133. * fixed several memory leaks
  1134. * properly displaying two-hex creatures in recruit/split/info window
  1135. * corrupted map file won't cause crash on initializing main menu
  1136. 0.59 -> 0.6 (Jun 1 2008)
  1137. * partially done attacking in battles
  1138. * screen isn't now refreshed while blitting creature info window
  1139. * r-click creature info windows in battles
  1140. * no more division by 0 in slider
  1141. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1142. * fixed estate problems
  1143. * fixed blinking mana vortex
  1144. * grail increases creature growths
  1145. * new pathfinder
  1146. * several minor improvements
  1147. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1148. * fixed memory leak in battles
  1149. * blitting creature animations to rects in the recruitment window
  1150. * fixed wrong creatures def names
  1151. * better battle pathfinder and unit reversing
  1152. * improved slider ( #58 )
  1153. * fixed problems with horde buildings (won't block original dwellings)
  1154. * giving primary skill when hero get level (but there is still no dialog)
  1155. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1156. * creature levels not messed in Fortress
  1157. * war machines are added to the hero's inventory, not to the garrison
  1158. * support for H3-style PCX graphics in Data/
  1159. * VCMI won't crash when is unable to initialize audio system
  1160. * fixed displaying wrong town defs
  1161. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1162. * creature info window (only r-click)
  1163. * callback for buttons/lists based on boost::function
  1164. * a lot of minor improvements
  1165. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1166. Towns:
  1167. * recruiting creatures
  1168. * working creature growths (including castle and horde building influences)
  1169. * towns give income
  1170. * town hall screen
  1171. * building buildings (requirements and cost are handled)
  1172. * hints for structures
  1173. * updating town infobox
  1174. Garrisons:
  1175. * merging stacks
  1176. * splitting stacks
  1177. Battles:
  1178. * starting battles
  1179. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1180. * leaving battle by pressing flee button
  1181. * moving units in battles and displaying their ranges
  1182. * defend command for units
  1183. General:
  1184. * a number of minor fixes and improvements
  1185. 0.54 -> 0.55 (Feb 29 2008)
  1186. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1187. * randomization quantity of creatures on the map
  1188. * fix of Pandora's Box handling
  1189. * reading disposed/predefined heroes
  1190. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1191. * more detailed logs
  1192. * reported problems with hero flags resolved
  1193. * heroes cannot occupy the same tile
  1194. * hints for most of creature generators
  1195. * some minor stuff
  1196. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1197. * given hero is placed in the town entrance
  1198. * some objects such as river delta won't be blitted "on" hero
  1199. * tiles under FoW are inaccessible
  1200. * giving random hero on RoE maps
  1201. * improved protection against hero duplication
  1202. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1203. * right click popups with infoboxes for heroes/towns lists
  1204. * new interface coloring (many thanks to GrayFace ;])
  1205. * fixed bug in object flag's coloring
  1206. * added hints in town lists
  1207. * eliminated square from city hints
  1208. 0.53 - 0.53b (Feb 20 2008)
  1209. * added giving default buildings in towns
  1210. * town infobox won't crash on empty town
  1211. 0.52 - 0.53 (Feb 18 2008):
  1212. * hopefully the last bugfix of Pandora's Box
  1213. * fixed blockmaps of generated heroes
  1214. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1215. * fixed town randomization
  1216. * fixed hero randomization
  1217. * fixed displaying heroes in preGame
  1218. * fixed selecting/deselecting artifact slots in hero window
  1219. * much faster pathfinder
  1220. * memory usage and load time significantly decreased
  1221. * it's impossible to select empty artifact slot in hero window
  1222. * fixed problem with FoW displaying on minimap on L-sized maps
  1223. * fixed crashbug in hero list connected with heroes dismissing
  1224. * mostly done town infobox
  1225. * town daily income is properly calculated
  1226. 0.51 - 0.52 (Feb 7 2008):
  1227. * [feature] giving starting hero
  1228. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1229. * [feature] picked artifacts are added to hero's backpack
  1230. * [feature] possibility of choosing player to play
  1231. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1232. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1233. * [bugfix] improved randomization
  1234. * [bugfix] pathfinder can't be cheated (what caused errors)
  1235. 0.5 - 0.51 (Feb 3 2008):
  1236. * close button properly closes (same does 'q' key)
  1237. * two players can't have selected same hero
  1238. * double click on "Show Available Scenarios" won't reset options
  1239. * fixed possible crashbug in town/hero lists
  1240. * fixed crashbug in initializing game caused by wrong prisons handling
  1241. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1242. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1243. * fixed crashbug on reading blank Quest Guards
  1244. * better console messages
  1245. * map reading speed up (though it's still slow, especially on bigger maps)
  1246. to 0.5 (Feb 2 2008 - first closed release):
  1247. * Main menu and New game screens
  1248. * Scenario selection, part of advanced options support
  1249. * Partially done adventure map, town and hero interfaces
  1250. * Moving hero
  1251. * Interactions with several objects (mines, resources, mills, and others)