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- /*
- * IGameCallback.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CPrivilegedInfoCallback.h"
- #include "IGameEventCallback.h"
- VCMI_LIB_NAMESPACE_BEGIN
- #if SCRIPTING_ENABLED
- namespace scripting
- {
- class Pool;
- }
- #endif
- /// Interface class for handling general game logic and actions
- class DLL_LINKAGE IGameCallback : public CPrivilegedInfoCallback, public IGameEventCallback
- {
- public:
- virtual ~IGameCallback(){};
- #if SCRIPTING_ENABLED
- virtual scripting::Pool * getGlobalContextPool() const = 0;
- #endif
- //get info
- virtual bool isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero) { return false; }
- friend struct CPack;
- friend struct CPackForClient;
- friend struct CPackForServer;
- };
- VCMI_LIB_NAMESPACE_END
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