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- #include "StdInc.h"
- #include "MapObjectsEvaluator.h"
- #include "../../lib/GameConstants.h"
- #include "../../lib/VCMI_Lib.h"
- MapObjectsEvaluator & MapObjectsEvaluator::getInstance()
- {
- static std::unique_ptr<MapObjectsEvaluator> singletonInstance;
- if(singletonInstance == nullptr)
- singletonInstance.reset(new MapObjectsEvaluator());
- return *(singletonInstance.get());
- }
- MapObjectsEvaluator::MapObjectsEvaluator() : objectDatabase(std::map<AiMapObjectID, int>())
- {
- for(auto primaryID : VLC->objtypeh->knownObjects())
- {
- for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
- {
- auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
- if(!handler->isStaticObject() && handler->getRMGInfo().value)
- {
- AiMapObjectID newObjectType = AiMapObjectID(primaryID, secondaryID);
- std::pair<AiMapObjectID, int> newObject = { newObjectType, handler->getRMGInfo().value };
- objectDatabase.insert(newObject);
- }
- }
- }
- }
- boost::optional<int> MapObjectsEvaluator::getObjectValue(int primaryID, int secondaryID)
- {
- AiMapObjectID internalIdentifier = AiMapObjectID(primaryID, secondaryID);
- auto object = objectDatabase.find(internalIdentifier);
- if(object != objectDatabase.end())
- return object->second;
- logGlobal->trace("Unknown object for AI, ID: " + std::to_string(primaryID) + ", SubID: " + std::to_string(secondaryID));
- return boost::optional<int>();
- }
- void MapObjectsEvaluator::addObjectData(int primaryID, int secondaryID, int value) //by current design it updates value if already in AI database
- {
- AiMapObjectID internalIdentifier = AiMapObjectID(primaryID, secondaryID);
- objectDatabase.insert_or_assign(internalIdentifier, value);
- }
- void MapObjectsEvaluator::removeObjectData(int primaryID, int secondaryID, int value)
- {
- AiMapObjectID internalIdentifier = AiMapObjectID(primaryID, secondaryID);
- vstd::erase_if_present(objectDatabase, internalIdentifier);
- }
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